http://bugs.winehq.org/show_bug.cgi?id=26440
Summary: unimplemented function WS2_32.dll.GetNameInfoW
Product: Wine
Version: 1.3.15
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alessandro(a)perucchi.org
I'm running an IBM application, a client called "Content Manager OnDemand
Client V. 8.5".
It works pretty well, at least in the previous version, and since the version
8.5.
I cannot connect to the server, because it has at least one function missing
from the Wine Implementation of WS2_32.dll.
The only log I have is the one in the summary.
I have tested it in Wine 1.3.14, but by looking at the source code of 1.3.15,
the missing function... is still missing.
If you need more info, please don't hesitate to contact me.
(I use Fedora 13 64bits in an Intel Proc Dual Core)
Cheers,
Alessandro
PS: I hope the Severity is correctly set, I was hesitating between
"Normal/Enhancement"...
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http://bugs.winehq.org/show_bug.cgi?id=26273
Summary: Sims 3 can't detect disc
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Even though I have D: and D:: symlinked to /media/Sims3 and /dev/sr0,
and verified that InstallSource was set to d:\\ in the app's registry,
it still won't recognize the disc.
According to
http://www.snootysims.com/forums/viewtopic.php?f=34&t=30012
Sims 3 uses a snippet of Securom code to check for the disc.
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http://bugs.winehq.org/show_bug.cgi?id=19429
Summary: WideCharToMultiByte: Incorrect conversion of "default
character"
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dee(a)bowfive.oag.co.jp
Created an attachment (id=22553)
--> (http://bugs.winehq.org/attachment.cgi?id=22553)
The C program which can reproduce the problem
I found that WideCharToMultiByte() converts "default character" incorrectly in
932 (Japanese SHIFT-JIS) code page.
Attached C program can reproduce the problem (The binary attached is compiled
using Borland C++ Compiler 5.5.1).
On Windows XP Professional(32bit,SP3,Japanese), it produces following output
(and is what I expect):
Y:\dbcstest>test
0123?456789
On Wine 1.1.26 running on Ubuntu Jaunty(9.04) x86_64, it produces:
$ wine test.exe
0123$$456789
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http://bugs.winehq.org/show_bug.cgi?id=18386
Summary: fr-019_poemtoahorse: Resolution isn't returned to normal
after demo closes
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
URL: http://www.pouet.net/prod.php?which=5569
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roothorick(a)new.rr.com
As the title says. After it closes the resolution is left at what the demo was
running at instead of returning to the user's selected desktop resolution.
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http://bugs.winehq.org/show_bug.cgi?id=17006
Summary: setlocale to "en_us.UTF8" succeeds under wine, fails
with native, causes knock-on failures
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
here's a python program which, when run under wine, succeeds
when using native msvcrt, and fails using native, but for very
odd reasons (attached).
note the setting of locale (equivalent in c to setlocale(LC_TYPE,
"en_US.UTF-8")?
well, with native msvcrt.dll, that fails - the locale doesn't exist.
so, the test is skipped.
but under wine, it proceeds... and then wine fails to do the right things!
in other words, it _does_ identify 0xa0 as a space (true), it _does_
identify 0xc0 as alpha, and a number, and upper.
the next tests, which depend on 0xa0 being _not_ identified as space,
then obviously fail as well.
so the question is: strictly speaking, setlocale("en_US.UTF-8") shouldn't
be going ahead in the first place, but if it does, should these tests
work as expected?
wossgoinon? :)
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http://bugs.winehq.org/show_bug.cgi?id=22856
Summary: Runes of Magic 3.0.x: crashes at startup
Product: Wine
Version: 1.2-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianmattner(a)online.de
Wine crashes when I open the Client.exe
Wine says that the ClientUpdater.exe has been crashed.
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http://bugs.winehq.org/show_bug.cgi?id=25717
Summary: Japanese fonts sometimes shifted to the left
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: galtgendo(a)o2.pl
Created an attachment (id=32764)
--> (http://bugs.winehq.org/attachment.cgi?id=32764)
output with WINEDEBUG=+font
After I set up new set of font overrides (first app I encountered, that was
looking up MSPGothic by its Japanese name), I ran into a strange effect.
While fonts in menus were rendered correctly (well, AFAICT), glyphs in other
places were shifted a bit to the left, as shown on the screenshot.
Attaching log from WINEDEBUG=+font first.
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http://bugs.winehq.org/show_bug.cgi?id=24621
Summary: Slow UI and toolbar redraw in SolidWorks
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denis.bonnenfant(a)diderot.org
In SolidWorks, toolbars are organized in tabs, displayed contextually depending
on actions ( sketching, 3D functions... ).
Left panel displays a tree view, or functions properties.
toolbars :
Manual switching between tabs works normally, no slowdown, but sometimes tabs
are drawn outside of the application window, at the top left of the screen,
just below system bar (see screenshot). Moving windows erases this.
When tab switching is initiated by another operation, the refresh logic is not
good : first, toolbar is displayed, but then it is redrawn very slowly (1-2s,
left to right). This operation slows down all the UI, resulting in a very
unpleasant lag for user (icons can't be selected during redraw)
Left panel (property manager) :
It contain collapsable areas, containing different dialog boxes ( see
screenshot ).
On any updates, left panel is first displayed correctly and quite fastly. But
then titles of collapsable boxes and some graphic areas are erased very slowly
(1-2s, left to right) (see screenshot). This operation slows down all the UI,
resulting in a very unpleasant lag for user too
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http://bugs.winehq.org/show_bug.cgi?id=19465
Summary: _mktime64 does not work with time/dates after 2038
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spencercw(a)googlemail.com
Created an attachment (id=22617)
--> (http://bugs.winehq.org/attachment.cgi?id=22617)
Sample program showing the bug
A simple example program is attached. Any attempt to use _mktime64 with a date
after ~2038 (i.e., any date that would require a 64-bit timestamp) returns -1
in Wine, but works ok in Windows (the example program shows 29348006400, tested
WinXP 32 and Win7 64, cross compiled mingw32 4.4.0).
Since there doesn't appear to be any way to force UNIX mktime to return a
64-bit value, I suspect the only work-around for this would be to re-implement
mktime in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=25808
Summary: shdocvw:ie tests crash on x64 and clang
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32883)
--> (http://bugs.winehq.org/attachment.cgi?id=32883)
clang output
Clang:
../../../tools/runtest -q -P wine -M shdocvw.dll -T ../../.. -p
shdocvw_test.exe.so ie.c && touch ie.ok
wine: Unhandled page fault on write access to 0x00000028 at address 0x6821ce56
(thread 0039), starting debugger...
Unhandled exception: page fault on write access to 0x00000028 in 32-bit code
(0x6821ce56).
wine64:
fixme:storage:create_storagefile Storage share mode not implemented.
tmarshal.c:1735: PSFacBuf_CreateProxy: Assertion `sizeof(TMAsmProxy) == 16'
failed.
wine: Assertion failed at address 0x2b3a3663bba5 (thread 0009), starting
debugger...
Unhandled exception: assertion failed in 64-bit code (0x00002b3a3663bba5).
I'll attach logs for both.
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http://bugs.winehq.org/show_bug.cgi?id=17031
Summary: popen not connecting to stdin / stdout correctly
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
same command run as wine c:/mingw/bin/windres.exe _does_ work, but when run
from /bin/sh.exe in msys, it fails.
$ windres.exe --input python_dll.rc --output python_dll.res
--output-format=coff
c:\mingw\bin\windres.exe: can't popen `c:\mingw\bin\gcc -E -xc -DRC_INVOKED
python_dll.rc': Bad file descriptor
this is related to http://bugs.winehq.org/show_bug.cgi?id=16968
which is a slightly more complex test but still involving popen
(ultimately).
on 1.0.1, there was no question that this was an out-and-out failure:
however, under 1.1.13, #16968 seemed to succeed.
so it would appear that things have simply got... a little bit faster,
in 1.1.13, so it "seems" that the problem has "gone away", but
it hasn't.
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http://bugs.winehq.org/show_bug.cgi?id=25828
Summary: oleaut32:tmarshal tests fail on clang
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://test.winehq.org/data/98834637eb25caf986c9feae3e
aa0b855cc19a26/wine_ae-ub1004-clang/oleaut32:tmarshal.
html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Unhandled exception: page fault on read access to 0x00000003 in 32-bit code
(0x7ea7497f).
winedbg: Internal crash at 0x7ec81e4d
test failed: crash
attached a debug log with relay,seh,tid and all ole debug channels, let me know
if more targeted traces would help.
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http://bugs.winehq.org/show_bug.cgi?id=27404
Summary: Zeq2Msvcrt needs msvcr90.dll._crt_debugger_hook
Product: Wine
Version: 1.3.21
Platform: x86-64
URL: http://zeq2.com/lite/
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
svn co -r 1526 http://zeq2.com/SVN/Build/
...
$ wine ZEQ2Msvc.exe
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC90.CRT" (9.0.21022.8)
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
wine: Call from 0x7b83b2f2 to unimplemented function
msvcr90.dll._crt_debugger_hook, aborting
wine: Unimplemented function msvcr90.dll._crt_debugger_hook called at address
0x7b83b2f2 (thread 0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=19921
Summary: NetObjects Fusion, fatal error
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sunrise.xxl(a)web.de
CC: sunrise.xxl(a)web.de
Hello,
I was able to install NetObjects Fusion 7.5 (for creating a website). It runs
under WinXP with no problems, alas not under wine...
I tried looking for an existing bug, but I really haven't a clue what terms to
search for. Sorry if this is a duplicate and sorry, my English not the best...
NOF can be started, but when I want to create a new site or open an existing
site created under Windows (site_name.nod), I got a "fatal error", the program
freezes.
Before doing this all I copied all the necessary files from Windows into .wine
tail -f /var/log/messages shows no results.
By starting in a terminal I got the attached results (see the pdf).
My OP is Ubuntu 8.04 LTS.
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http://bugs.winehq.org/show_bug.cgi?id=14898
Summary: Delphi 6 Personal Edition will not install.
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mentalnotes314(a)gmail.com
Created an attachment (id=15469)
--> (http://bugs.winehq.org/attachment.cgi?id=15469)
Error messages on console
Delphi 6 Personal Edition will not install. Upon entering a valid license key
it shows the following Message Box: "The serial number or authorization key is
invalid. Please check these values and enter them exactly as printed on the
label of the CD jacket." Testing results are here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=813&iTestingId…
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http://bugs.winehq.org/show_bug.cgi?id=15817
Summary: King's Bounty : The Legend crashes/freezes when loading
fight sequences
Product: Wine
Version: 1.1.7
Platform: PC
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ergo14(a)gmail.com
The game crashes/freezes randomly when unit approaches to enemy army and fight
sequence loading screen is present, sometimes the fight loads sometimes the app
crashes.
these two bug reports also state the problem is present
http://appdb.winehq.org/objectManager.php?sClass=version&iId=13954http://appdb.winehq.org/objectManager.php?sClass=version&iId=11999
without that "small" problem the game would be gold/platinum
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http://bugs.winehq.org/show_bug.cgi?id=22489
Summary: Stonegiant demo doesn't run, needs d3d11
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
There was some splash recently about a new game engine's benchmark,
http://www.examiner.com/x-3707-DLC-Examiner~y2010m4d24-Stone-Giant-DirectX-…http://www.bitsquid.se/downloads/download.htmlhttp://www.bitsquid.se/news_press%20releases.html
so I installed it to see how it would break under Wine. Here's the startup
log:
err:module:import_dll Library d3d11.dll (which is needed by L"C:\\Program
Files\\Stone Giant\\exe\\stone_giant.exe") not found
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library MSVCP80.dll (which is needed by L"C:\\Program
Files\\Stone Giant\\exe\\nvtt.dll") not found
err:module:import_dll Library nvtt.dll (which is needed by L"C:\\Program
Files\\Stone Giant\\exe\\stone_giant.exe") not found
Had to select Vista in winecfg to get it to install, too.
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http://bugs.winehq.org/show_bug.cgi?id=26755
Summary: wineboot crashes on start when cabinet.dll is compiled
with clang
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34077)
--> (http://bugs.winehq.org/attachment.cgi?id=34077)
backtrace
This is part 2 of bug 26754
wineboot crashes on start, without a backtrace, but it doesn't seem fatal.
Running wineboot a second time works, and notepad/etc. work. The culprit is
cabinet.dll, using one compiled with gcc works fine. I've attached the
backtrace from running make -k test for cabinet.dll.
+relay works around this as well.
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http://bugs.winehq.org/show_bug.cgi?id=10138
Summary: exec* function family expands * and ?
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pclouds(a)gmail.com
This is the output from running "you.exe" in XP:
0001: I
0002: call
0003: me.exe
0004: you.exe
FYI the directory contains only you.exe and me.exe
Here is the output from wine-0.9.42-278-gf40bdba
0001: I
0002: call
0003: *
Sources of you.exe and me.exe follow
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http://bugs.winehq.org/show_bug.cgi?id=24413
Summary: Window/menu painting issues running Firefox 4.0
Windows 32-bit nightly
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
http://ftp.mozilla.org/pub/mozilla.org/firefox/nightly/latest-trunk/firefox…
1. Install firefox -- this completes succesfully
2. Run firefox/minefield
On the "Default Browser" message box that appears, several painting artefacts
can happen:
a. the dialog content flips upside down;
b. the dialog content gets rendered black (except the checkbox for some
reason);
when:
a. moving over the content area; or
b. selecting the checkbox.
This also happens with the menu when moving from menu to menu:
a. sometimes each menu item is displaying its text upside down;
b. sometimes the popup menu gets rendered black.
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http://bugs.winehq.org/show_bug.cgi?id=27386
Summary: Atari800Win PLus 4.0: crashes before window appears
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pomiot(a)wp.pl
Created an attachment (id=35011)
--> (http://bugs.winehq.org/attachment.cgi?id=35011)
Log from wine 1.2.3 running atari800win
Atari800Win PLus 4.0 - atari xl/xe series emulator - crashes just after start,
before window appears.
Message "fixme:d3d_caps:select_card_intel_mesa Card selection not handled for
Mesa Intel driver" can be found in attached log file.
Previous version of Wine (1.2.2) works fine - application was 100% usable, no
problems found
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http://bugs.winehq.org/show_bug.cgi?id=19566
Summary: RPG Maker XP RTP/Player: Failed To Load Archive
Product: Wine
Version: 1.1.26
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
After installing RPG Maker XP RTP 1.02e, starting an RPG Maker XP Game results
in "Failed to load archive."
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http://bugs.winehq.org/show_bug.cgi?id=26754
Summary: Regedit crashes on start when compiled with clang from
trunk
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34075)
--> (http://bugs.winehq.org/attachment.cgi?id=34075)
backtrace
I hit a clang bug recently, that required upgrading to trunk from 2.9 (or going
down to 2.8):
http://llvm.org/bugs/show_bug.cgi?id=9676
that's been fixed. Compiling wine from trunk works, but running it crashes in
wineboot. Backtrace indicates comctl32, and indeed, compiling just comctl32
with gcc gets regedit working.
Wineboot still shows a crash, but doesn't seem fatal. No backtrace though..
Comctl32/regedit backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=21321
Summary: Machines: crash when starting any scenario
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://sloik.ezwebtogo.com/downloads/Machines/machines
demo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyorokpeter(a)freemail.hu
Created an attachment (id=25659)
--> (http://bugs.winehq.org/attachment.cgi?id=25659)
Log of Machines Demo crashing
Machines (both the demo and the full version) crash when trying to launch a new
scenario. The demo can be downloaded from the provided URL.
OS: Ubuntu 9.10
Graphics card: GeForce 8400M
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http://bugs.winehq.org/show_bug.cgi?id=25831
Summary: user32:dialog tests fail on clang
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://test.winehq.org/data/98834637eb25caf986c9feae3e
aa0b855cc19a26/wine_ae-ub1004-clang/user32:dialog.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: trivial
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Doesn't get any output, even with a +dialog. Just hangs indefinitely:
austin@midna ~/wine-clang/dlls/user32/tests $ WINEDEBUG=+dialog make dialog.ok
../../../tools/runtest -q -P wine -M user32.dll -T ../../.. -p
user32_test.exe.so dialog.c && touch dialog.ok
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http://bugs.winehq.org/show_bug.cgi?id=11340
Summary: Regression: Warcraft 3 displays the start splashscreen
forever and doesn't continue with the game start.
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florianskarten(a)web.de
CC: julliard(a)winehq.org
Warcraft 3 displays the start splashscreen forever and doesn't continue with
the game start.
I noticed a new log line:
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
which appears now as last log line.
2921f5c156b368b4ce6e615eb61dad5c5f423bf8 is first bad commit
commit 2921f5c156b368b4ce6e615eb61dad5c5f423bf8
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Jan 22 20:06:35 2008 +0100
server: Invalidate the correct region when custom valid rects are
specified.
:040000 040000 1385d5899b5b6affd5da84328e1bc15985406976
5c8756013a67c0402f3bb5fb9f3ee7b4a50e124a M server
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http://bugs.winehq.org/show_bug.cgi?id=14893
Summary: WoW Crashes without any error but wine has console
output...
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: der_billyboy(a)hotmail.com
Created an attachment (id=15463)
--> (http://bugs.winehq.org/attachment.cgi?id=15463)
console error output
This crash seems to be a random one, i could not locate where it's happening.
WoW Client crashes without any error and in wine Console i get the attached
error output. Looks not very helpful eh?
Does anyone else have this error?
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http://bugs.winehq.org/show_bug.cgi?id=27088
Summary: Microsoft Product Support Reporting Tool 6 (32-bit)
doesn't detect somethings
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.downloadcrew.com/article/22291-microsoft_pr
oduct_support_reporting_tool_6_32-bit
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
fixme:advapi:DecryptFileA "C:\\users\\andrew\\Temp\\IXP000.TMP\\" 00000000
Syntax error
wine: cannot find L"C:\\windows\\system32\\ELSE.exe"
File not found
fixme:cmd:WCMD_for /F needs to handle options
Syntax error
wine: cannot find L"C:\\windows\\system32\\'ver'.exe"
File not found
wine: cannot find L"C:\\windows\\system32\\do.exe"
File not found
Syntax error
Syntax error
Syntax error
Syntax error
Syntax error
=====================================================
Error: Detected unsupported version of Windows
CMD Version 1.3.19
=====================================================
Press Return key to continue:
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http://bugs.winehq.org/show_bug.cgi?id=26003
Summary: In Magicka, certain polygons can stretch across the
map and track the player.
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
Created an attachment (id=33153)
--> (http://bugs.winehq.org/attachment.cgi?id=33153)
Screenshot
This only happens in a few select areas (specifically a few select objects).
The first time is right at the start after leaving the first room and going
past the painting.
The 2nd time in when you find a pair of skeltons in a burned out house.
Later on it's most obvious when you enter a grove with trolls and a whole bunch
of skeletons.
The screenshot shows that it appears to be certain objects with the problem
(most notably skeleton hands).
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http://bugs.winehq.org/show_bug.cgi?id=9612
Summary: Silent Hunter III: Crashes on loading a savegame at sea
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
On loading a career-mode savegame at sea that has worked in earlier wine
versions, I get a Unhandled exception: page fault on write access to 0x00000000
in 32-bit code (0x601d3e77).
The traceback refers to memset
IDirectSoundBufferImpl_Duplicate
DirectSoundDevice_DuplicateSoundBuffer
IDirectSound8_IDirectSound8_DuplicateSoundBuffer
Will attach a +dsound trace. Changing from alsa to oss and playing around with
sound settings in winecfg doesn't cure the crash.
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http://bugs.winehq.org/show_bug.cgi?id=11073
Summary: crash in kernel32 with lib.exe (VC++6.0)
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: picca(a)synchrotron-soleil.fr
Created an attachment (id=10092)
--> (http://bugs.winehq.org/attachment.cgi?id=10092)
crash in lib.exe
Hello
I am using scons with VC6++ to compile a library and with the upgrade 0.9.50->
0.9.52 it now crash.
I attached the dump of the crash
hope it can help.
Frederic
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http://bugs.winehq.org/show_bug.cgi?id=27290
Summary: Enterprise Architect crashes when creating a project.
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Install msxml4 via winetricks.
Run Enterprise Architect.
Create a new Project
On the "Select Model(s)" dialog, check "Class"
Click OK.
If the program doesn't crash at this point, then click the + in the Project
Browser window.
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http://bugs.winehq.org/show_bug.cgi?id=27564
Summary: Dungeons and Dragon Launcher crashes
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.ddo.com/ddosupport/download-ddo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35240)
--> (http://bugs.winehq.org/attachment.cgi?id=35240)
relay,seh,tid - part 1
Initial output made me suspect shdocvw, but native ie7 doesn't help (nor did
gdiplus).
This is after bug 27563 (so using dotnet11).
relay,seh,tid attached (bzip2'ed, then split in two).
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http://bugs.winehq.org/show_bug.cgi?id=28645
Bug #: 28645
Summary: Classic Shell installer fails to extract setup file
Product: Wine
Version: 1.3.30
Platform: x86-64
URL: http://sourceforge.net/projects/classicshell/files/Ver
sion%203.2.0%20general%20release/ClassicShellSetup_3_2
_0.exe/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Classification: Unclassified
Running the installer (with the reported Windows version set to Vista or later
- XP is not supported) fails immediately with the following error:
Failed to extract setup file '%ALLUSERSPROFILE%\ClassicShellSetup32_3_2_0.msi'
Complete terminal output:
fixme:shell:DoEnvironmentSubstW
(L"%ALLUSERSPROFILE%\\ClassicShellSetup32_3_2_0.msi", 260): stub
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http://bugs.winehq.org/show_bug.cgi?id=20561
Summary: GRLEVEL2: Radar is offset in the upward direction
making sampling incorrect.
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.grlevelx.com/downloads/grlevel2_setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fitguy42802(a)yahoo.com
Created an attachment (id=24523)
--> (http://bugs.winehq.org/attachment.cgi?id=24523)
Program display screenshot
under the latest version of wine, this program is fully functional EXCEPT that
the radar picture is shifted up in the viewing window. This leaves the lower
third of the window black. The major problem with this is that when trying to
sample the radar, it is reading data as if the radar image were centered. On
the attached screen cap you can see the radar offset. you can see the data
problem by looking at the "status" bar at the bottom of the program window.
note that the pointer is on the radar site KFFC thus the bering and distance
data on the status bar should read 0.00nm as opposed to 50.92. if i point the
mouse further south it approaches 0. if this is not a detailed enough
discussion please let me know. thanks.
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http://bugs.winehq.org/show_bug.cgi?id=19668
Summary: cmd /c doesn't wait for result before exiting?
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The cygwin shell script,
http://kegel.com/wine/vc2005x.sh.txt
runs properly on Windows Vista and Windows 7, but
fails on Wine because the script continues on to
the "rm -rf" immediately rather than waiting for
Ixpvc.exe to finish, as it does on Windows.
I suspect this is a bug in wine's cmd. Removing
the cmd /c prefix from the commandline, to let
cygwin's shell run Ixpvc itself, behaves properly,
and the following lines aren't run until Ixpvc finishes.
(The only reason the cmd is in the script at all
is because it was the only way I could get Ixpvc to
run at all on Windows; without it, Windows would
report "permission denied", presumably because it
thought some bad script was trying to install something.)
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http://bugs.winehq.org/show_bug.cgi?id=16761
Summary: Supreme Commander: No audio at default sample rate/with
full audio hardware acceleration
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq.org(a)continuity.cjb.net
Created an attachment (id=18430)
--> (http://bugs.winehq.org/attachment.cgi?id=18430)
+dsound,+dsa,+dsalsa,+dsound3d,+dswave,+ds,+sound logs for audio acc full/emu
in Supreme Commander
Using "full" audio hardware acceleration settings, I get no audio in Supreme
Commander. dsound logs look ok apart from "warn:dsalsa:SetFormat Could not set
sound rate to 48000, but instead to 44100". Seems my sound card (Intel
HDA/SB7xx Azalia; audio was broken with my old ES1370 card, too, though) does
not support 48kHz sample rate or something. In AppDB setting default sample
rate to 48k is recommended (no sound otherwise?- Don't know.) so perhaps this
is related.
The game works flawlessly in Windows. Sound works in Wine with audio hardware
acceleration: "emulation" setting here, too.
Logs for emulation/full acceleration are attached.
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http://bugs.winehq.org/show_bug.cgi?id=21747
Summary: Pausing Pikachu Volleyball and opening menus disrupts
fade-in/fade-out effects
Product: Wine
Version: 1.1.38
Platform: x86-64
URL: http://games.hotut.com/post/pikachu-volleyball/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=26272)
--> (http://bugs.winehq.org/attachment.cgi?id=26272)
Terminal output
If Pikachu Volleyball is paused while the picture is fading-in or fading-out,
opening and closing menus can cause unexpected changes to the picture. Opening
and closing any menu in the game, including the "game" menu where the pause
option is located, causes the area behind that menu to become brighter or
darker.
If the game was paused while the picture was fading in, the area becomes
brighter; if the picture was fading out, the area becomes darker. If a menu is
repeatedly opened and closed, the problem grows progressively worse until the
area is at full brightness (for fade-in) or completely black (for fade-out).
These fade-in and fade-out effects occur at the start of each match and
whenever either player scores a point.
Graphics hardware: Intel GMA 950
Driver version: 2.9.0
Window manager: KWin with all desktop effects/compositing disabled
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http://bugs.winehq.org/show_bug.cgi?id=13828
Summary: Direct3D only shows garbage when rendering to a child
window on intel
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
Created an attachment (id=13878)
--> (http://bugs.winehq.org/attachment.cgi?id=13878)
Example of corruption, this should be a white square in a black square.
If you have a program that creates a child window and then tries to render
something to it, you will only see garbage, instead of the expected image.
This doesn't seem to happen with the nvidia drivers, so it could be an intel
bug only.
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http://bugs.winehq.org/show_bug.cgi?id=24020
Summary: League of Legends / Pando downloader can't use its
bundled MSVCP90
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://l3cdn.riotgames.com/Installer/ProdSource.06_29_
2010/LeagueofLegends.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Once you have slogged through
bug 22152 - workaround: export GC_DONT_GC=1
bug 24017 - workaround: apply patch that implements reg query)
bug 24019 - workaround: apply patch that implements
FormatMessage(WSAECONNREFUSED)
the next problem is that
C:/Program Files/Pando Networks/Media Booster/PMB.exe
explodes because it needs lots of imports from msvcp90.dll, and for some
reason Wine doesn't find
c:/Program Files/Pando Networks/Media Booster/Microsoft.VC90.CRT/msvcp90.dll.
That last bit sounds like bug 14980, but I'm not quite sure it's a duplicate
yet.
winetricks vcrun2008 works around the problem.
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http://bugs.winehq.org/show_bug.cgi?id=16513
Summary: locomotive like noise effects with Syberia 2
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.4players.de/4players.php/download_start/PC-
CDROM/Download/6172.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: dmitry(a)codeweavers.com
To close bug #12255 for 1.1.6, Dmitry Timoshkov wrote a patch to winmm/mmio.c
that stopped a loud locomotive-like noise that plagued Syberia2 (retail & demo)
between versions 1.1.0 and 1.1.5.
1.1.6 worked perfectly.
Alas, Dmitry's post-1.1.6 patch to the same file
commit d40e003303d4ae2a2239ddfd5ef8b0be61959ac4
winmm: MMIO_ALLOCBUF is ignored if mmioOpen gets a valid buffer
reintroduced the noise.
Vitaliy Margolen asked that I create a new bug item for this issue, i.e. the
old one be kept closed.
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http://bugs.winehq.org/show_bug.cgi?id=27013
Summary: RIFT needs d3dx9_43.dll in system32 dir (but no
override) to run
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shannon.vanwagner(a)gmail.com
Created an attachment (id=34448)
--> (http://bugs.winehq.org/attachment.cgi?id=34448)
Ugly picture of gameplay without d3dx9_43.dll in system32
RIFT requires d3dx9_43.dll file (but NO override(override breaks it)) in the
windows\system32 directory to run.
Without it, the game starts but the display is completely unintelligible and
the game is unplayable (see attached screenshot).
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http://bugs.winehq.org/show_bug.cgi?id=16976
Summary: Level-R Intro Video is only white if fbo is selected
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://levelr.gamigo.de/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Using fbo as offscreenrendering method causes the intro video of the game to be
just a white screen. With backbuffer its working.
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6595
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6595
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http://bugs.winehq.org/show_bug.cgi?id=19650
Summary: Can't Start Olympus Master Software
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.olympusamerica.com/cpg_section/oima_softwar
emaster.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aliendude5300(a)gmail.com
Created an attachment (id=22935)
--> (http://bugs.winehq.org/attachment.cgi?id=22935)
Olympus Master Installation Log
Olympus Master is a program created by Olympus, a camera manufacturer. Olympus
master can be used to transfer and edit digital photos, and it is required to
update the firmware on Olympus Cameras. When trying to start the program, it
complains about "vcmop.dll". I looked up this dll file, and it appears to be a
"Microsoft® C/C++ OpenMP Runtime DLL", which is part of Visual Studio 2005. For
some reason the installer for the Olympus Master doesn't provide this required
file, however, after extracting the files from the Installation exe file, I
noticed it includes copies of Microsoft Visual C++ 2005 Redistributable, in
both x86 and x64 format. This lead me to assume that something is wrong with
how Wine handles the installation process, as Visual C++ 2005 should've been
installed if it was included in the Installation File. I then proceeded to
remove all the files related to Olympus Master from my wine drive_c, using the
remove option in the Uninstall Wine Software menu, however this didn't work, as
everytime I tried, I got an error message saying that msiexec.exe has
encountered a serious problem and needs to close, so I simply deleted the
Olympus Folders from Program Files. After that, I reinstalled Olympus Master
through terminal to get debugging information. The log files are attached.
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http://bugs.winehq.org/show_bug.cgi?id=20818
Summary: Heroes 3 WOG 3.58f frequent crashes and slow drawing
(regression since 1.0.1)
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ksenni(a)gmail.com
Heroes Wake of the Gods 3.58f frequent freezes/crashes on any map during
gameplay (leave town, battle, etc...) and slow drawing in main screen
(all regression since 1.0.1)
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http://bugs.winehq.org/show_bug.cgi?id=23880
Summary: d3dx9/asm tests fail in a real windows vista box
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Windows Vista
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
CC: wine-bugs(a)winehq.org
Everything is said in the title: here is the failure
asm.c:1522: Test failed: wrong parent_data value
asm.c:1707: Test failed: D3DXAssembleShaderFromFile path search test failed
with error 0x88760b59 - 2905
asm.c:1709: D3DXAssembleShaderFromFile path search messages:
incl4.vsh(1,2): error: "wrong include"
incl4.vsh(1,23): error X2001: shader version expected
asm.c:1724: D3DXAssembleShader messages:
C:\Users\David\AppData\Local\Temp\wctEBB7.tmp\memory(1,1): error X2001: shader
version expected
asm.c:1734: this is the last test seen before the exception
asm: unhandled exception c0000005 at 77628312
test failed: crash
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http://bugs.winehq.org/show_bug.cgi?id=24942
Summary: Fable: The Lost Chapters rendered scenes mostly black
without native d3dx9_36
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CC: wine-bugs(a)winehq.org
After installing on Windows, copying over, and installing mfc42,
the game is mostly playable... except that the tip screen background at
the beginning, and most of the rendered scenes, are black.
winetricks d3d9x_36 works around this
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http://bugs.winehq.org/show_bug.cgi?id=17264
Summary: The SunSpider JavaScript benchmarks does not show the
Results
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www2.webkit.org/perf/sunspider-0.9/sunspider-
driver.html
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
Created an attachment (id=19253)
--> (http://bugs.winehq.org/attachment.cgi?id=19253)
+ole,+shdocvw,+tid,+loaddll,+process
wine iexplore.exe
"http://www2.webkit.org/perf/sunspider-0.9/sunspider-driver.html"
Might be related to one of this missing features:
0033:fixme:shdocvw:ClOleCommandTarget_Exec
(0x131494)->({000214d1-0000-0000-c000-000000000046} 67 0 0x32e968 0x32e958)
0033:warn:shdocvw:InternetExplorer_QueryInterface
(0x131488)->({79eac9c5-baf9-11ce-8c82-00aa004ba90b} 0x32e97c) interface not
supported
0033:fixme:shdocvw:ClOleCommandTarget_Exec
(0x131494)->({000214d1-0000-0000-c000-000000000046} 84 0 (nil) 0x32fbc0)
Full log is attached.
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