http://bugs.winehq.org/show_bug.cgi?id=15485
Summary: EVE Online hangs on focus loss/restore after applying
Empryan Age 1.1.1 patch
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phoenix(a)mail.ru
Repro steps:
1. Get latest wine (i've used latest snapshot from git) and windows premium
client (it's very likely that classic client is affected too, but i din't test
it) from http://www.eve-online.com/download/windows.asp, install them
2. Launch EVE (premium or classic graphic mode - doesn't matter, i've tested
both)
3. Switch focus from game and return it back (i've tried both windowed and
fullscreen, it doesn't matter)
4. Repeat step 3 if game wasn't affected
Game crashes (20%) or hangs (80% - sound doesn't stop when game hangs) when i
restore focus back to it (_not_ on focus loss) with the following messages in
console (3 different instances):
---
wine: Unhandled page fault on read access to 0x0000006c at address 0x10045e45
(thread 0021), starting debugger...
---
wine: Unhandled page fault on read access to 0x0000006c at address 0x10045e45
(thread 0019), starting debugger...
---
wine: Unhandled page fault on read access to 0x0000006c at address 0x10045e45
(thread 001a), starting debugger...
---
I don't know how to use wine debugger, will try to put my hands on it next
weekend.
Following links describes patch notes:
http://myeve.eve-online.com/updates/patchnotes.asp
It doesn't include any info on Stackless IO though:
http://myeve.eve-online.com/devblog.asp?a=blog&bid=584
Information on Stackless IO deployment dates (server-side - 16th sep,
client-side - 30th sep with EA 1.1.1 patch):
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=883386&page=4#…
I don't see any serious technological changes in EA 1.1.1 patch except for
stackless IO, so this one should be blamed first in my opinion (or CCP again
changed something w/o informing us).
My EVE-specific wine settings:
[Software\\Wine\\AppDefaults\\ExeFile.exe\\Direct3D] 1214073207
"DirectDrawRenderer"="opengl"
"OffScreenRenderingMode"="fbo"
"VideoMemorySize"="512"
Global wine settings:
WM is able to both control and decorate windows
Applications are not allowed to prohibit mouse leaving window
My rig:
Acer Aspire 5920G (C2D 2x2400, 2GB RAM, GF8600GTM)
Debian Lenny current (nearly vanilla with nearly no changes), NVIDIA 177.76
drivers.
I don't know to which wine module assign this one, so set unknown for mow.
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http://bugs.winehq.org/show_bug.cgi?id=28283
Summary: text overlap in pdf-xchange
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schymans(a)gmail.com
Dear all,
I have not found a similar bug report neither with respect to pdf-xchange nor
to wine, so I would be very glad if someone with pdf-xchange under wine could
reproduce it: Just open the pdf under the following link and tell me whether
the text overlaps for you, both the columns, text and figures and individual
characters:
http://treephys.oxfordjournals.org/content/19/7/435.full.pdf
The file displays fine in evince, but is garbled as described above in
PDFXCHANGE VIEWER (2.5, Build 197.0) under wine (1.2.2-0ubuntu6).
Thanks for your help!
Stan
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http://bugs.winehq.org/show_bug.cgi?id=14476
Summary: Display window placed in wrong location
Product: Wine
Version: 1.1.1
Platform: PC
URL: http://www.grlevelx.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ando140(a)hotmail.com
CC: ando140(a)hotmail.com
Created an attachment (id=14800)
--> (http://bugs.winehq.org/attachment.cgi?id=14800)
GRLevel2 Screenshots
The radar image is only drawn when the window is maximized. When maximized,
the window that displays the radar images is offset up and to the left and
draws over toolbars, menus and other windows when it redraws. The point where
the mouse pointer is and where the click is effective is offset up and to the
left of the actual mouse position. The mouse offset appears to match the
screen offset.
Screenshots are attached, descriptions from top to bottom:
1. Non-maximized window, a radar image should be displayed, but is not. You
can see the toolbar that is normally covered by the offset image.
2. Normal view with radar image offset and toolbar covered
3. Shows active window being overwritten by radar image
4. Shows zoombox, you can't see the mouse pointer, but it is down and to the
right of the box.
5. Image did not automatically redraw when a window from another application
was closed.
A 21 day free trial of this program may be downloaded from
http:www.grlevelx.com
To get the radar sites, click File > Configure Polling, then click Add and
paste in http://mesonet.agron.iastate.edu/data/nexrd2/raw/
When you return to the program's main screen, click Sites and a list of
available radar sites should be displayed. After a site is selected, click
File > Start Polling or click the second icon from the left in the top toolbar.
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http://bugs.winehq.org/show_bug.cgi?id=29155
Bug #: 29155
Summary: Builtin IE with ICBC bank input control crash while
closing
Product: Wine
Version: 1.3.33
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Classification: Unclassified
$ wine --version
wine-1.3.33-140-ga3c395b
1. Apply patch in Bug 29113
2. Hack dlls/mshtml/persist.c to force use_gecko_script=FALSE
3. $ winetricks -q mfc42
4. Download the input control
$ wget
http://www.icbc.com.cn/icbc/html/download/dkq/icbc_netbank_client_controls.…
5. $ wine icbc_netbank_client_controls.exe
6. $ wine iexplore https://mybank.icbc.com.cn
7. click on the second input form, (the password form)
8. click on the close button of iexplore
Result:
iexplore crashed
Backtrace:
=>0 0x20220e79 PHInPlaceSite_GetWindowContext+0x12b(iface=0x2bd27b0,
ppFrame=0x3
2f868, ppDoc=0x32f86c, lprcPosRect=0x32f844, lprcClipRect=0x32f854,
frame_info=0
x32f830) [/home/fracting/wine-git/dlls/mshtml/pluginhost.c:900] in mshtml
(0x003
2f800)
1 0x0576d03d in inputcontrol (+0xd03c) (0x0032f87c)
2 0x0576d50c in inputcontrol (+0xd50b) (0x0032f8c0)
3 0x201fbf0d NPP_Destroy+0x88(instance=0x2a01e10, save=0x32f940)
[/home/fracti
ng/wine-git/dlls/mshtml/npplugin.c:290] in mshtml (0x0032f900)
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http://bugs.winehq.org/show_bug.cgi?id=11793
Summary: Hulk demo crashes in DSOUND
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://www.jeuxvideo.com/downloads/0000/00008022_demo.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
Created an attachment (id=11055)
--> (http://bugs.winehq.org/attachment.cgi?id=11055)
console output
The Hulk demo crashes with a dsound error (see the attached console output
below).
Disabling the sound in winecfg makes the demo working.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=26285
Summary: Mass Effect 2 Demo ignores keyboard input until mouse
clicked
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The demo runs well in general.
When you start it, it shows a couple logo movies, then says
"Press any key to continue"
In Windows, you can press a key, and it will continue.
In Wine, pressing a key does nothing.
In either, clicking the mouse will in fact get you past this screen,
so this isn't exactly a critical problem.
But I noticed something interesting: if you wait a minute in that screen,
an attract movie will show. You can cancel the attract movie by pressing
escape
in Windows. In Wine, however, pressing escape does nothing... until you
click the mouse. After you click the mouse once, escape now works.
So it seems that on Wine, but not Windows, this game ignores the keyboard
until there's a mouse click.
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http://bugs.winehq.org/show_bug.cgi?id=12240
Summary: Scar fails to launch
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
URL: http://www.download.com/SCAR-Squadra-Corse-Alpha-Romeo-
demo/3000-7523_4-10391218.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Created an attachment (id=11672)
--> (http://bugs.winehq.org/attachment.cgi?id=11672)
+relay
Installation works fine, but game doesn't start.
A messagebox pops up saying that "...a file is damaged or missing".
I think its:
0009:Call KERNEL32.GetLastError() ret=00644510
0009:Ret KERNEL32.GetLastError() retval=00000715 ret=00644510
(ERROR_RESOURCE_TYPE_NOT_FOUND)
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http://bugs.winehq.org/show_bug.cgi?id=25655
Summary: Anarchy Online crashes on start-up
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llie(a)nano.exofire.net
Something between version 1.3.6 and 1.3.7 of Wine changed that results in
Anarchy Online crashing immediately upon start up. Anarchy Online appears to
start up correctly in the stable 1.2.2 version and developmental versions 1.3.4
through 1.3.6.
It is important to note that it is necessary to apply the patch included bug
submission: http://bugs.winehq.org/show_bug.cgi?id=25206 in order to run
Anarchy Online at all in wine.
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http://bugs.winehq.org/show_bug.cgi?id=14391
Summary: MagicISO interface flickers
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.magiciso.com/download.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Hello,
MagicISO (application to manage disc images) is a quite complex app with nice
interface. It works properly on Windows, but on Wine the interface redrawing is
very slow.
I can see every icon popping up on the screen, and every menu entry drawn one
by one (btw menu is draw twice).
Wine shows no errors at all, application works perfectly (which is IMHO -
MAGIC).
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http://bugs.winehq.org/show_bug.cgi?id=23742
Summary: Graphics appear upside-down in SinkSub Pro and Piranha
Panic
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.wihlborg.se/piranha_panic.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
This bug applies to two games by Wihlborg Entertainment, Piranha Panic and
SinkSub Pro. Demo versions can be downloaded from
http://www.wihlborg.se/piranha_panic.html and
http://www.wihlborg.se/sinksub_pro.html
Piranha Panic works in Windows 3.1 and later. SinkSub Pro works in Windows 95
and later. There are possibly two problems which may be connected:
- Most graphics are rendered upside-down.
- Graphics are not refreshed properly.
The installers work okay, albeit complaining about not being able to create a
program group.
After starting Piranha Panic, notice the "garbage" which appears on-screen.
Drag the window mostly off-screen and back again. Doing that forces the window
contents to refresh and the upside-down text appears.
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http://bugs.winehq.org/show_bug.cgi?id=17568
Summary: program is not able to extract version information
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)devloop.de
Created an attachment (id=19719)
--> (http://bugs.winehq.org/attachment.cgi?id=19719)
log with ver channel debug
I try to run a program which tries to extract its own version (under windows:
right mouse button -> properties -> version). But if it is communicating with
its updateserver, the versioninformation is empty - seems it is not able to get
its own version.
If i overwrite version.dll with one from an original Windows installation it is
working.
Program I tried:
http://photoservice.fujicolor.de/downloads/SG-EC-20/Rossmann_Fotoservice.exe
As advised by arethusa from irc I attach a log with WINDEBUG=+ver.
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http://bugs.winehq.org/show_bug.cgi?id=28507
Summary: Gomez PEER fails to draw window
Product: Wine
Version: 1.3.28
Platform: x86-64
URL: http://lastmile.gomez.com/PEERInstall.exe
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
CC: hverbeet(a)gmail.com
Regression SHA1: c89a3ffe806278fa99cff7e3e27c3845c581315e
Created attachment 36575
--> http://bugs.winehq.org/attachment.cgi?id=36575
Wine 1.3.28 console output
Gomez PEER used to draw its window fine, but now draws nothing. This is a
regression.
c89a3ffe806278fa99cff7e3e27c3845c581315e is the first bad commit
commit c89a3ffe806278fa99cff7e3e27c3845c581315e
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Aug 30 20:12:32 2011 +0200
ddraw: Get rid of the surface implementation switching code.
:040000 040000 dfb3b24196ac3ad09100758a48b2d4ef7e45e26b
1e854cc19d0fdb0fa2ad309273e0bc57694d14d5 M dlls
:040000 040000 0236d0efd7b69652f1804d774b4cc754a2398975
a192773c9bba74eadb2485f8798c2d84a96a542a M include
http://source.winehq.org/git/wine.git/commitdiff/c89a3ffe806278fa99cff7e3e2…
This commit can not be reverted in latest git, but checking out the previous
commit resolves the problem.
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http://bugs.winehq.org/show_bug.cgi?id=18709
Summary: Breakout crashes:System.OverflowException: Value was
either too large or too small for a Decimal
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.gielow-home.de/home/download/breakout_xna.e
xe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
I'm testing a few more XNA games. The nice thing is they give a very clear
description of what went wrong when they crash, like this one Breakout:
Unhandled Exception: System.InvalidOperationException: There is an error in XML
document (12, 81). ---> System.OverflowException: Value was either too large or
too small for a Decimal.
at System.Decimal.Compare(Decimal d1, Decimal d2)
at System.Decimal.op_LessThan(Decimal d1, Decimal d2)
Corresponding log gives:
0009:Call oleaut32.VarDecCmp(0032e974,0032e964) ret=7a2c43ed
0009:Ret oleaut32.VarDecCmp() retval=00000000 ret=7a2c43ed
0009:Call oleaut32.VarDecCmp(0032e974,0032e964) ret=7a2c43ed
0009:Ret oleaut32.VarDecCmp() retval=8002000a ret=7a2c43ed
0009:Call KERNEL32.RaiseException(e06d7363,00000001,00000003,0032e850)
ret=78158
dd3
0009:trace:seh:raise_exception code=e06d7363 flags=1 addr=0x7b844453
ip=7b844453
Running with native oleaut32 makes the game start and run just fine. If you
need any logs just tell me, and i'll attach them.
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http://bugs.winehq.org/show_bug.cgi?id=23160
Summary: NFSU2 sometimes hangs while loading
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scrawl(a)baseoftrash.de
Using the patch on the AppDB, I got Need for Speed underground 2 to work. But
in the loading screen, it sometimes hangs (every 2nd time maybe, its totally
random). The loading animation continues, but it doesnt load anything. No
output on the console.
When I randomly get across the loading screen, everything works perfectly, but
sometimes it just doesnt load anything and continues to load forever. So its
unplayable.
Also affects the demo of the game, available for download here:
http://www.4players.de/services/downloadmanager/download.php?action=start_n…
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http://bugs.winehq.org/show_bug.cgi?id=20214
Summary: AutoCAD 2009: Selecting drawing causes Unhandeled
exception
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23841)
--> (http://bugs.winehq.org/attachment.cgi?id=23841)
Unhandeled exception
I'm using Wine-1.1.30 on Fedora 11 32 bit.
Steps to reproduce:
1) start AutoCAD 2009
2) draw e.g. triangle
3) select triangle with selecting window (it doesn't matter green or blue)
4) get Unhandeled exception window
This happens only when you do that first time. To repeat that I must start
AutoCAD 2009 again.
Translation for window in attachment:
Wyjątek w poleceniu -> Exception in command
Nieobsłużony wyjątek -> Unhandeled exception
pod adresem -> at address
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http://bugs.winehq.org/show_bug.cgi?id=14796
Summary: Stack overflow opening HTML emails in Lotus Notes 8.0.1
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)nextgen.net
Opening a HTML email (multipart message with Content-Type: text/html) in Lotus
Notes 8.0.1 causes the following:
err:seh:setup_exception_record stack overflow 1256 bytes in thread 001f eip
601b119e esp 00240e48 stack 0x240000-0x241000-0x340000
err:ntdll:RtlpWaitForCriticalSection section 0x110048 "heap.c: main process
heap section" wait timed out in thread 0032, blocked by 001f, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110048 "heap.c: main process
heap section" wait timed out in thread 0026, blocked by 001f, retrying (60 sec)
Application hangs, eventually needing to be killed manually.
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http://bugs.winehq.org/show_bug.cgi?id=21507
Summary: WINE - MUSHClient crashes when highlighting text
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c.williams(a)linuxmail.org
When highlighting text in MUSHclient (all versions), WINE crashes with
following message:
Maximum number of clients reached x11drv: Can't open display: :0.0 Please
ensure that your X server is running and that $DISPLAY is set correctly.
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http://bugs.winehq.org/show_bug.cgi?id=15727
Summary: autocad 2006 and 2006 lt crashes at running
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin.laf(a)gmail.com
Created an attachment (id=16809)
--> (http://bugs.winehq.org/attachment.cgi?id=16809)
screen shot of the fatal error message
autocad 2006 full and 2006 lt. Does install but crashes at opening/ running.
fatal error.
Please help !!! This is vital for our organisation. And we need to register
this is legal version of autocad.
So thanks
Martin
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http://bugs.winehq.org/show_bug.cgi?id=20871
Summary: HUD stretches after some time.
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oddbio(a)hotmail.com
This just seems to happen periodically. Although during the game I am running
it in a window and I switch between applications and between desktops, but it
appears to happen at any time and not directly after I do anything in
particular.
Basically it appears that the HUD gets offset, and stretched a little. I have
included comparison images:
Look at the top right of the HUD on this screenshot, you can see $2700
displayed.
http://img163.imageshack.us/img163/8937/csgood1.png
But here, the money gets cut off:
http://img163.imageshack.us/img163/2041/csbad1.png
The problem is also displayed here:
http://img163.imageshack.us/img163/8793/csbad2.png
Notice how the blue screen doesn't make it all the way to the bottom
here is how it should look:
http://img163.imageshack.us/img163/7651/csgood2.png
blue screen goes all the way down.
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http://bugs.winehq.org/show_bug.cgi?id=16257
Summary: AOM Gold - right clicking on objects will not make them
glow/unglow
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goonstk(a)yahoo.com
AOM Gold - right clicking on objects will not make them glow/unglow
Normally they would glow and unglow to show which object you right clicked on,
but it's not doing that. Nor is it showing anything in the debug log.
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http://bugs.winehq.org/show_bug.cgi?id=28739
Bug #: 28739
Summary: Problem downloading IMVU
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: acridlig(a)ymail.com
Classification: Unclassified
I get a program error every time I try to run imvu: "The program
devicefingerprint_old.exe has encountered a serious problem and needs to
close." I've tried different versions, but for now this seems to keep
happening. Please help! Also IMVU constantly crashes and I've never gotten past
the login screen.
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http://bugs.winehq.org/show_bug.cgi?id=18814
Summary: Crazy Factory installer fails
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markh789(a)gmail.com
Created an attachment (id=21617)
--> (http://bugs.winehq.org/attachment.cgi?id=21617)
Error log
I got the Wine error popup.
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http://bugs.winehq.org/show_bug.cgi?id=15053
Summary: for some apps wine update forces reinstalls
Product: Wine
Version: 1.1.3
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bluedzins(a)wp.pl
It applies not for all applications. It is not only the problem with current
version of Wine, because it happened before.
Take for example Great PWN Dictionary -- you install wine, you install this
app, everything works fine. But when you update wine something is changed in
that way that this app is corrupted and it (not wine) says the installation was
not successful, reinstall is required. After reinstall everything is fine again
until... next wine update. And so on.
I know there is not much details here, please ask what should I add, I will
help for sure.
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http://bugs.winehq.org/show_bug.cgi?id=16830
Summary: Condor:crash during online game
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsierkkis(a)gmail.com
Created an attachment (id=18534)
--> (http://bugs.winehq.org/attachment.cgi?id=18534)
log taken with WINEDEBUG=+winsock
Typically about 5mins after online game start the game freezes and locks X.
Condor process is in defunct state and needs to be killed from console to
unlock X. Remote server can be any windows based server visible in game
developers site. The same happens regardless of selected map or glider type.
Native "d3dxof.dll", "dplaysvr.exe", "dplayx.dll", "dpnet.dll", "dpnhpast.dll"
and "dpwsockx.dll" are in use.
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http://bugs.winehq.org/show_bug.cgi?id=19097
Summary: Everquest 1 fails on server launch with a "Microsoft
Visual C++ Runtime Library" error
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ppl.info.portal(a)gmail.com
Created an attachment (id=22049)
--> (http://bugs.winehq.org/attachment.cgi?id=22049)
Output to run eqgame.exe via command line using wine 1.1.23
Using wine 1.1.23 (provided with Fedora 11), the Everquest patcher opens, runs
and completes giving the expected server selection screen however when any of
the servers are selected the program crashes giving a pop-up error box stating:
Runtime Error!
Program: C:\Program Files\Sony\EverQuest\eqgame.exe
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
(screen shot available)
This happens with using the "env WINEPREFIX" and also when using wine without.
This was not experienced with the version of wine provided with Fedora 10
(1.1.15) or before.
Output from wine command via command prompt attached.
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http://bugs.winehq.org/show_bug.cgi?id=18429
Summary: Printing is weird in educational software
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: peterson(a)orkutcidio.org
Hello,
I'm from Brazil and in my English school we were trying to use the software
"Click and Change FC" (I believe it's from Cambridge) but we are not able to
print it because it never prints correctly: eveything on the paper gets messy;
there's a big black box in the middle of it, etc. Our printer is an HP Laserjet
1018.
How can I provide information about printing? Is this a known bug (couldn't
find anything about it)? Thanks =)
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http://bugs.winehq.org/show_bug.cgi?id=26815
Summary: Mini Golf cannot be played a second time
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.myrealgames.com/download-free-games/mini-go
lf/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Starting the first time works but closing and starting up again doesn't
All that happens in the terminal is this
fixme:msxml:domelem_setAttributeNode (0x1319e0)->(0x1319cc 0x32ee14): semi-stub
fixme:msxml:domelem_setAttributeNode (0x131a10)->(0x1319fc 0x32ee14): semi-stub
fixme:msxml:domelem_setAttributeNode (0x1319c0)->(0x131a34 0x32ee30): semi-stub
...........
With Runtime Error! that pops up.
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http://bugs.winehq.org/show_bug.cgi?id=25797
Summary: Dogfighter (Steam) hangs when changing the video
settings
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: nerv(a)dawncrow.de
Created an attachment (id=32874)
--> (http://bugs.winehq.org/attachment.cgi?id=32874)
terminal output
The game hangs when I change any video related settings in the main menu. The
video options menu contains settings for the screen resolution, detail level
etc. After changing any of the options and pressing on <Accept> the game
freezes.
Wine-1.3.5: the game is starting properly, no crash when changing the settings
Wine-1.3.6: the game crashes early during the initial loading stage, due to
commit cd957f5b6458c5f92c216f0f3da82f34ddc106a6
The console is filled with :
'fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x124708, dst_window
0x300a6 stub!'
Wine-1.3.7: the game is starting correctly again but shows the mentioned
problem when changing the settings.
Bisecting between 1.3.6 and 1.3.7 revealed the following commit:
ce0e1f07dc597fd157b914baa70588423b7eb6c6 is the first bad commit
commit ce0e1f07dc597fd157b914baa70588423b7eb6c6
Author: André Hentschel <nerv(a)dawncrow.de>
Date: Thu Nov 11 20:35:20 2010 +0100
d3d9: Improve CheckDeviceState stub to run Firefox 4 Beta 7.
I had to revert *both* commits to get the game to behave correctly.
Fedora 14
Nvidia GeForce 250 / driver 260.19.29
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http://bugs.winehq.org/show_bug.cgi?id=25312
Summary: WINE needs to support XRandR 1.2
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: owen.riddy(a)gmail.com
Created an attachment (id=32154)
--> (http://bugs.winehq.org/attachment.cgi?id=32154)
A patch to add support for XRandA 1.2. It will break many things.
Wine currently supports XRandR 1.1, which is fine for single-monitor users. It
is bad for multi-monitor users because every time wine tries to change the
resolution it completely mucks everything up, and usually switches off a
monitor, eg, bug 16958 (which is a XRandR problem).
XRandR 1.2 introduced some very major architecture changes (*) to support
multi-monitor setups.
I've attached a badly formatted & crufty patch that implements the required
bits of XRandR 1.2. Some issues remain:
A) Fullscreen applications no longer occupy the whole X Screen - only one
physical screen. Games will need to confine the mouse pointer to that screen to
remain playable, and I don't know where in Wine to do this. This may run afoul
of bug 6971.
B) I'm not certain how this patch might interact with DirectDraw & Direct3D -
it probably breaks the screen co-ordinate assumptions in wine.
I don't think it is worth tidying this patch to the formatting standard
required for Wine until A is dealt with.
The patch includes a lot of garbage included as I tried to work out how ddraw
and xrandr interacted (sorry), and what Xinerama was doing in the mix. The
really important parts are X11DRV_XRandR_Init(void), make_modes(void), int
X11DRV_XRandR_GetCurrentMode(void) and LONG X11DRV_XRandR_SetCurrentMode(int
mode) in xrandr12.c.
(*) http://cgit.freedesktop.org/xorg/proto/randrproto/tree/randrproto.txt -
Sec. 1.2 - wine should be resizing crtc, not the screen.
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http://bugs.winehq.org/show_bug.cgi?id=25187
Summary: Sandlot games launcher "Play Now" button does nothing
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After patching crypt32 to get past bug 25174, the game fails to launch
when you run the launcher. The log shows
fixme:mshtml:nsURI_GetAsciiHost Use Uri_PUNYCODE_IDN_HOST flag
0[139448]: file chrome://global/content/commonDialog.js, line 49: TypeError:
window.arguments is undefined
0[139448]: file chrome://global/content/commonDialog.js, line 60: TypeError:
gArgs is undefined
0[139448]: file chrome://global/content/commonDialog.js, line 176: TypeError:
gArgs is undefined
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 28
winetricks ie6 gets rid of log messages, but the game still doesn't launch.
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http://bugs.winehq.org/show_bug.cgi?id=20809
Summary: 15 Days: Crash at startup
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jojos_band(a)gmx.net
Created an attachment (id=24926)
--> (http://bugs.winehq.org/attachment.cgi?id=24926)
Wine console output and application's own error handler output
The game 15 days from house of tales crashes with an unhandled page fault. It
initializes the fullscreen loading screen (black background, small CD in the
bottom right edge) and reports an error afterwards. The application itself
catches the error and gives some hints in an error dialog.
I'll attach the console output of wine as well as the error information of the
game itself.
Currently, there is no demo of the game available.
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http://bugs.winehq.org/show_bug.cgi?id=28428
Summary: eXperience 112: broken shadows
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.fileplanet.com/184348/180000/fileinfo/eXper
ience112-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Regression SHA1: 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Created an attachment (id=36445)
--> (http://bugs.winehq.org/attachment.cgi?id=36445)
screenshot
Shadows are broken (seem to be fragmented) in the eXperience 112 game.
Terminal output doesn't reveal too much:
...
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly
yet.
...
fixme:d3d:resource_check_usage Unhandled usage flags 0x8
...
Shadows appeared correctly in 1.3.22. The result of the regression test:
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
caused major
performance problems. If the user is using an older driver we now drop the
VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
:040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d
c474ade74a8db2a9c547674dbb4c809841087a3d M dlls
Other bugs related to this commit: bug #27534, bug #27600, bug #27959.
This might be a dupe of any of those.
As for performance issues due to this commit, I don't see major performance
degradation, just because this game always performed badly on my system, when
one or more cameras were activated in the game (5-6 fps @1024x768 resolution).
Steps to reproduce the problem in the demo:
Install...launch...new game..skip the intro video...the problem can be observed
right in the opening sequences.
Nvidia 250 / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=20170
Summary: Gruntz: Slow down a lot when displaying text
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: miro(a)hroncok.cz
Gameplay slows down a lot, when text is displayed in game window. I mean white
text with information in top left corner or text when writing cheats.
Displaying text in game guides is OK, same as text in classic Windows dialogs.
Steps to reproduce:
For white text in top lef corner:
1. start playing the game (SINGLEPLAYER > QUICKSTART)
2. click the mouse button twice, to actually start playing the game
3. hit F5 to quicksave the game
4. set a name of the game and click on Save
5. OK all the dialogs
6. F5 again
5. the white text appears in top left corner, game slows down until text
disappears
(This may not work in the demo.)
For writing a cheat:
1. start playing the game (SINGLEPLAYER > QUICKSTART)
2. click the mouse button twice, to actually start playing the game
3. hit Enter and write something
4. game slows down
5. hit Enter again
6. game is OK again
It is not playable during the time, game is slowed down. Also I know two
things:
1. Neither CPU or Memory usage goes up during the slow down.
2. There are no errors or text in the terminal during the slow down.
Demo link: http://download.cnet.com/Gruntz-demo/3000-7562_4-10026065.html
PS Sorry, but I didn't test this in any earlier version of Wine, so it is
possible this is happening since ever...
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http://bugs.winehq.org/show_bug.cgi?id=28949
Bug #: 28949
Summary: VBSCript fail to parse in statement
Product: Wine
Version: 1.3.31
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: vbscript
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leslie_alistair(a)hotmail.com
Classification: Unclassified
The following code fails to parse correctly.
dim currentModel as EA.Package
for each currentModel in Repository.Models
....
fixme:vbscript:parse_script parser failed on parsing L" in
Repository.Models\n\t\t\n\t\tVBTrace( currentModel.Name )\n\t\t\n\t\t' Iterate
through all packages in the model\n\t\tdim currentPackage 's
EA.Package\n\t\tfor each currentPackage in
currentModel.Packages\n\t\t\t\n\t\t\tVBTrace ( \" \" & currentPackage.Name
)\n\t\t\t\n\t\t\t' Iterate through a"
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http://bugs.winehq.org/show_bug.cgi?id=21487
Summary: hh,exe: Missing icons, problem displaying initial pag
of sample CHM-file
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.istinger(a)gmx.at
CC: michael.istinger(a)gmx.at
When displaying the sample CHM file, the "closed book" and "open book" in
the tree control on the left side of the window are missing.
The right window complains that "the page cannot be displayed".
I have verified that the file displays ok on Windows XP SP3, so
the problem appears to be in my wine setup.
I assume that this may be related to the "err:" messages I receive when running
hh.exe.
I will upload the following material:
a) Sample CHM file
b) output generated from hh.exe
c) sample screenshot showing display on Windows XP SP3.
Is there anything I can do to get hh.exe to display correctly, or is this
a genuine bug that needs to be fixed?
All the best
Michael
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http://bugs.winehq.org/show_bug.cgi?id=21346
Summary: Ashampoo Slide Show 2010: Slideshow preview window
crashes the app
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://hdlroot01.ashampoo.com/public/ash/0166/ashampoo
_slideshow_studio_2010_1.00_6121.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25702)
--> (http://bugs.winehq.org/attachment.cgi?id=25702)
Many and Err...
The video preview window in the bottom right of the main window has a play
button. If you click it the entire application hangs.
I've added the url of the trial version for anyone interested in testing it.
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http://bugs.winehq.org/show_bug.cgi?id=23906
Summary: Starcraft 2 : graphic problem with mission Safe Haven
(save colony)
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=30011)
--> (http://bugs.winehq.org/attachment.cgi?id=30011)
Screenshot
The screen is covered in fog, hence making the mission unplayable. The screen
is fine in Windows. So far, I have experienced this only in the mission Safe
Haven if you save the colony.
Gentoo Linux X64
Nvidia 8800GT
nvidia-drivers 256.35
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http://bugs.winehq.org/show_bug.cgi?id=27090
Summary: Gecko crashes on HTTPREQ_QueryDataAvailable on
fresh-prefix wineboot
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=34527)
--> (http://bugs.winehq.org/attachment.cgi?id=34527)
WINEDEBUG=seh,appwizcpl,mshtml,msi wineboot
Forgot to file...
=>0 0x00007fb800bde0e6 HTTPREQ_QueryDataAvailable+0x1a6(hdr=0x2dfd0,
available=0x2a5a8, flags=<is not available>, ctx=<is not available>)
Attached is a WINEDEBUG=+seh,appwizcpl,mshtml,msi.
Ill provide a mhtml,msi,appwizcpl,seh,wininet,urlmon,tid when I wake up.
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http://bugs.winehq.org/show_bug.cgi?id=23811
Summary: Total Overdose installs, but crashes as soon as it
starts.
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fetter_oml(a)web.de
Created an attachment (id=29873)
--> (http://bugs.winehq.org/attachment.cgi?id=29873)
crashlog of total overdose with wine 1.2
Total Overdose (PC-Game, 2005) crashes as soon as it is started.
Not much to say, better have a look at the log (attachment)
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http://bugs.winehq.org/show_bug.cgi?id=23610
Summary: world editor: ui flashing in terrain editor
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
UI flashing in the world editor, when you move, button appear and flash and
make the scrolling slow. This take a part of your processor and make it laggy.
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http://bugs.winehq.org/show_bug.cgi?id=12663
Summary: Need for Speed: Hot Pursuit 2 demo has invisible cars
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Actually in 0.9.60, but there isn't an option for that yet...
In both the car selection screen and the races, the cars in the Need for Speed:
Hot Pursuit demo are all but invisible. The only trace of them in the race is
the shadows and the sparks that fly when you hit stuff.
The cars used to be rendered perpendicular and textureless (See bug 10613). Now
they don't render at all, and the output at the command line is decidedly
different. (See attached file)
When you have vertex/pixel shaders turned off manually in winecfg, you get Bug
12252.
The game should run without shaders, as it supports nvidia chipsets all the way
back to the original GeForce. My card is an nvidia Geforce 4 MX 440 with the
latest nvidia drivers for the card.
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http://bugs.winehq.org/show_bug.cgi?id=23490
Summary: Final Fantasy VII hangs in
IDirectInputDevice::GetDeviceState loop
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ewfewfe(a)wh4f.org
This problem is probably not only with Final Fantasy VII but that's the only
affected application I know of. Basically, the normal flow of the game has a
message loop like any other with translatemessage/dispatchmessage etc. However,
sometimes it goes into a loop which doesn't handle window messages and this is
where the problem appears, suddenly it doesn't see any input anymore and you
can't do anything but kill the application. I traced the input routines and
found that the game uses GetDeviceState for keyboard input, I can only guess
that this is not updating if no messages are being processed, I haven't
actually run it through a debugger to check. In windows this works fine of
course, input is recognized as usual and the game does not hang. An easy way to
trigger this is to try to quit the game from the ingame menu, a confirmation
dialog appears and the game is still running but you can't do anything.
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http://bugs.winehq.org/show_bug.cgi?id=23550
Summary: Cannot successfully unlock Tales of Monkey Island:
Chapter 2 - The Siege of Spinner Cay anymore
Product: Wine
Version: 1.2-rc6
Platform: x86-64
URL: http://www.telltalegames.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hein(a)kde.org
"Tales of Monkey Island: Chapter 2 - The Siege of Spinner Cay" is a 3D
adventure game made by Telltale Games.
The game is available for purchase and download online at
http://www.telltalegames.com/.
After purchasing the game, you download an installer executable:
ToMI_SiegeOfSpinnerCay_Setup.exe. This installer appears to complete
successfully.
Upon launching the installed game, you're presented with a launcher window in
which you can either enter your Telltale online account name and password, or
the game-specific serial key (which you can find out on the website after
logging in), to unlock the game.
Unfortunately, the launcher gets stuck on "Unlocking, please wait."
indefinitely after entering either information.
This is a regression: In older Wine versions - unfortunately, I don't quite
remember what version - the game installed, unlocked and then worked
flawlessly.
Of note is that with this older version, the launcher was just a white
rectangle with a HTML line edit where you put the serial and a Submit button to
then unlock it. Now, the launcher appears graphically much more sophisticated,
with proper backgrounds, themed input forms and animations. But it's probably
still HTML-based. Thus my assumption is that what happened here is that Wine's
MSHTML implementation has greatly improved, but those code changes have also
broken the crucial bit that makes unlocking work.
My Wine is 1.2-rc6 on Fedora 13 x86_64. I started with a fresh ~/.wine with
default settings, then used the latest version of winetricks to install the
gecko component, and then ran the installer.
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http://bugs.winehq.org/show_bug.cgi?id=28155
Summary: Windows application stopped working after patch 1.3.26
of wine
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: franc(a)kristan-sp.si
Created an attachment (id=36075)
--> (http://bugs.winehq.org/attachment.cgi?id=36075)
Debugger output
Im using and old application - some dictionaries with ASP32.EXE as main
application executable. After latest wine update to 1.3.26 the application wont
start and i've attached the debug code below. Any help regarding regression in
my case would be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=25416
Summary: not compatible witch old version
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 10mkudela(a)gmail.com
A game Train Simulator (witch official and unofficial updates) works properly
on this version of WINE:
http://www.lamaresh.net/apt/dists/lenny/main/binary-i386/wine_1.1.42~winehq…
but on others witch huge graphic bugs (can't see anything). I know that to run
on 1.1.42 Direx 9 is needed.
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http://bugs.winehq.org/show_bug.cgi?id=23994
Summary: Game crash at random during combat
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann.eeckhoudt(a)laposte.net
Created an attachment (id=30131)
--> (http://bugs.winehq.org/attachment.cgi?id=30131)
error message
During a combat, the game freeze and there is an error message explaining that
the application has encountered an error and must close. I do not know if that
problem occurs also in windows or not.
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http://bugs.winehq.org/show_bug.cgi?id=23325
Summary: ART OF MURDER 3 - Mouse problem clickin'
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clownbepi(a)fastwebnet.it
I've already installed AoM3 and Directx. It works until It reaches the menu.
The cursor works fine but no one click.
Thanx
D
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http://bugs.winehq.org/show_bug.cgi?id=28209
Summary: persistent wine error with wine1.3
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grey_wolf_03(a)hotmail.com
I'm trying to run Jedi Knight 3: Jedi Academy, however the game starts to load
and then crashes. My output from the console is err:seh:setup_exception_record
stack overflow 1220 bytes in thread 0009 eip 7bc3e5ce esp 01330e6c stack
0x1330000-0x1331000-0x1b30000. I'm not a programmer so this is all speaking
greek to me. From my understanding, JKA is suppose to work great in multiplayer
for JKA.
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http://bugs.winehq.org/show_bug.cgi?id=19195
Summary: Etherlords 1.07 hangs up after several minutes
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
URL: http://www.etherlords.com/etherlords1
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dduck(a)rambler.ru
CC: dduck(a)rambler.ru
Created an attachment (id=22196)
--> (http://bugs.winehq.org/attachment.cgi?id=22196)
Output of wine-1.1.25
Game hangs up. When I turn off second cpu, game works longer but also hangs up.
Generally, game works slow and unstable.
System: PC athlon64 X2 2611 MHz, 1Gb RAM. Gentoo linux 2007.
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