http://bugs.winehq.org/show_bug.cgi?id=15963
Summary: Warcraft III: The Frozen Throne crashes after 1.1.8
upgrade
Product: Wine
Version: unspecified
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanprior(a)gmail.com
Created an attachment (id=17152)
--> (http://bugs.winehq.org/attachment.cgi?id=17152)
Contains a PNG screenshot of the crash screen and the text output from the
terminal.
After the upgrade to Wine 1.1.8, I joined a game of DotA (my usual use for
W3:TFT) which caused the game to crash. I grabbed a screenshot of the crash
screen and the output to the terminal window, which I will attach.
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http://bugs.winehq.org/show_bug.cgi?id=27757
Summary: Igneous crashes when opened.
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nn.dm55(a)gmail.com
Created an attachment (id=35514)
--> (http://bugs.winehq.org/attachment.cgi?id=35514)
This is the output of Igneous started using winedbg.
I started Igneous with 'wine Igneous.exe' in the game's folder. The game
started but couldn't be played because it immediately crashed and a dialog
opened saying: 'The program Igneous.exe has encountered a serious problem and
needs to close.'
My DLL overrides:
d3d9.dll (native)
d3dx9_40 (native, builtin)
Distribution: openSUSE 11.3 x86_64
My version of wine was installed with wine-1.3.24-1.1.x86_64.rpm from
http://download.opensuse.org/repositories/Emulators:/Wine/openSUSE_11.3/
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http://bugs.winehq.org/show_bug.cgi?id=19074
Summary: Error message "Module not found" should be more
obvious
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: integration
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
On multiple occasions, I have seen users open a terminal and attempt to run
their application by typing something like "wine itunes.exe"
Wine then looks in the current folder (where it isn't), then looks in its
system32 folder (where it also isn't), and then outputs this message:
wine: could not load L"C:\\windows\\system32\\itunes.exe": Module not found
I suggest changing this error message to something clearer based on what the
typical error here, something like:
wine: could not load "itunes.exe": the specified program was not found in the
current directory
This message is more specific to the problem, and more importantly it tells the
user (even a clueless new terminal user) that they need to change the current
directory. So rather than saying "Wine's broken" and making a bad post on a
forum/bug tracker, they'll instead look up how to change a directory in the
terminal.
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http://bugs.winehq.org/show_bug.cgi?id=27596
Summary: Font selection dialog appearance is slightly broken
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=35278)
--> (http://bugs.winehq.org/attachment.cgi?id=35278)
Font selection dialog in built-in notepad
See the attached screenshot.
In the sample area there are two extraneous lines (one vertical, another
horizontal).
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http://bugs.winehq.org/show_bug.cgi?id=13294
Summary: Halo 2 fails to start (won'T recognize msvcr80 / msvcp80
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
I'm using the cracked XP-compatible version by dopeman, since I don't have
-any- hope at all that the original Vista-only version could ever EVER work.
This version doesn't have an installer but instead provides you with a
pre-installed environment and asks you to install vcredist.msi and
XLiveRedist1.0.6027.msi manually.
XLive worked fine with msiexec /i, vcredist.msi doesn't (
err:msi:ITERATE_PublishAssembly Component not set for install, not publishing
assembly ) so I skipped it.
When starting, the game complains about numerous missing libs ( XINPUT1_3.dll ,
msvcr80.dll , msvcp80.dll ). I have used the xinput from one of the dll sites
out there and installed the msvc*80.dll with winetricks ( vcrun2005 and
vcrun2005sp1 ). So in theory, the msvc*80.dll should be provided in
windows/winsxs.
Trying to launch the game now fails miserably. To put it simply:
err:module:import_dll Library MSVCR80.dll (which is needed by
L"C:\\windows\\system32\\xlive.dll") not found
err:module:import_dll Library MSVCP80.dll (which is needed by
L"C:\\windows\\system32\\xlive.dll") not found
These are the dlls that have been installed by vcrun2005. Halo 2 fails to
recognize those. Manually putting these DLLs either in system32 or the game
folder fails of course.
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http://bugs.winehq.org/show_bug.cgi?id=13612
Summary: Graphics glitches in the Sam and Max games (just with
nVidia?)
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rixa(a)cs.tut.fi
The entire Season 1 (and probably 2) of Sam and Max titles from Telltale Games
suffers from odd graphics glitches. The games otherwise work fine, but the
animated characters are incorrectly drawn. Many are either completely or
partially invisible. Some, like the main protagonists Sam and Max, have some
segments of theirs stretched out and pointing into the distance.
This message may be of relevance, it gets flooded on the terminal launched
from:
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 269
The issue is discussed on the AppDB pages. Some appear to be having these games
running flawlessly, and I suspect this is an issue limited to nVidia cards and
drivers. I'm running the proprietary nVidia driver version 96.43.05 on a CentOS
5 distribution, with a GeForce4 Ti 4800 graphics card.
I've tried almost every wine version from 0.9.54 or so to 1.0rc3 and the
problem has been present throughout.
For testing this bug it may be interesting that the full Episode 104: Abe
Lincoln Must Die! is available for free at the Telltale Games website. Wine
should probably be set to "Windows Vista" to run it.
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http://bugs.winehq.org/show_bug.cgi?id=24697
Summary: Explorer++: missing gradient on the display window
Product: Wine
Version: 1.3.4
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31208)
--> (http://bugs.winehq.org/attachment.cgi?id=31208)
Full output
Explorer++ is supposed to have a blue gradient in the background of its display
window (the large bar above the status bar). In Wine, the background is plain
white instead. A workaround is 'winetricks gdiplus'.
Standard terminal output has a single gdiplus fixme:
fixme:gdiplus:GdipSetPathGradientSurroundColorsWithCount not implemented
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http://bugs.winehq.org/show_bug.cgi?id=19685
Summary: Women's Murder Club: Death in Scarlet misses (almost)
all texts
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edheldil001(a)eowyn.cz
Created an attachment (id=22983)
--> (http://bugs.winehq.org/attachment.cgi?id=22983)
wmc log
Hi,
most ingame texts are missing in this game. The only notable exception is
Change Profile (and profile name) in the main menu, possibly because it's done
differently, because other menu entries (in other place) are invisible. Other
than that, they are snsitive to the (invisible) mouse cursor.
The mouse cursor is missing everywhere except of the initial loading screen.
I guess these errors are probably caused by the same bug, see log. Please
ignore the gecko error, it did not work even before wine update broke gecko.
Regards, Edheldil
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http://bugs.winehq.org/show_bug.cgi?id=15280
Summary: After minimizing Guild Wars and restoring, the mouse is
not respondig correctly
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: starmatz71(a)yahoo.de
If i minimize Guild Wars and after that i restore it back following happens to
me:
If i click at anything on the screen nothing happens, i have to use my
keyboard.
If compiz is enabled (normally it shouldn't) and i use e.g. the taskswitcher
and i resore gw then the axis of my mouse don't have the same speed anymore in
any direction. (left is slow and right is fast for example)
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http://bugs.winehq.org/show_bug.cgi?id=15184
Summary: Septerra Core crashes due to failed assert
Product: Wine
Version: 1.1.1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hrg123456789(a)yahoo.com
Created an attachment (id=15933)
--> (http://bugs.winehq.org/attachment.cgi?id=15933)
error log
Septerra Core crashes due to a failed assert after a short while. Might be
related to sound, the dialog and animation are out of sync. The time of the
crash seems a bit random, and it will crash even when no dialog is playing.
The debug info from the crashes are the same, regardless of the circumstances.
System is Debian 4.0
Septerra Core is version 1.00, installed under Wine.
.wine directory was deleted and recreated with winecfg prior to installation of
Septerra Core.
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http://bugs.winehq.org/show_bug.cgi?id=14219
Summary: Yarxi is starting with errors
Product: Wine
Version: 1.1.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vvb.backup(a)rambler.ru
When I try to start Yarxi (http://www.susi.ru/yarxi/), it give error:
Access violation at address 7BC42777 in module 'ntdll.dll'. Write of address
01541014.
On Windows current version of Yarxi (4.0.3) is working fine.
Oh! Yarxi is a japan-russian-japan translator with a possibility to enter
hieroglyphs by their radicals.
If I press OK, it give another error:
OLE error 800004001.
Log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=27000
Summary: Counter Strike 1.6 - d3d flickering
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d.okias(a)gmail.com
Created an attachment (id=34422)
--> (http://bugs.winehq.org/attachment.cgi?id=34422)
log
software and opengl rendering is OK
tested both drivers - r300 and r300g.
Background menu image stay, but content flickering over it. Even in game it is
same.
Graphics card: RS690, X1250
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http://bugs.winehq.org/show_bug.cgi?id=24776
Summary: Starcraft 2: Installer text does not show
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aronschatz(a)aselabs.com
Created an attachment (id=31323)
--> (http://bugs.winehq.org/attachment.cgi?id=31323)
Screenshot of the installer without text
When trying to install Starcraft 2, the installer text does not show. This
happens with a Radeon 4850.
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http://bugs.winehq.org/show_bug.cgi?id=24319
Summary: Portable Thunderbird 3.1.3 : Thunderbird can't
retrieve new emails from server
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: partoutatis(a)gmail.com
Thunderbird can't retrieve new emails from server when I click on the "Get
Mail" button.
An "Alert" messagebox apears with message :
"There is not enough disk space to download new messages. Try deleting old
mail, emptying the Trash folder, and compacting your mail folders, and then try
again."
There were no problem to do it with previous 2.0.0.16 version.
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http://bugs.winehq.org/show_bug.cgi?id=26278
Summary: Sims 3 edge smoothing option does nothing
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
I'm using Ubuntu 10.10 with nvidia driver from
https://launchpad.net/~ubuntu-x-swat/+archive/x-updates
glxinfo says
OpenGL renderer string: GeForce GT 240/PCI/SSE2
OpenGL version string: 3.3.0 NVIDIA 270.29
My user.reg has
[Software\\Wine\\Direct3D]
"Multisampling"="enabled"
Monitor resolution is 1024x768.
In Wine, sims3 lets me select off/low/med/high edge smoothing in settings,
but they all look the same.
In Vista (with a gt 220 and driver 197.45), those settings actually do
something; anything above 'off' subtly smooths out the jaggies.
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http://bugs.winehq.org/show_bug.cgi?id=22920
Summary: Missing typedef keywords in ws2ipdef.h resulting in
multiply-defined symbols
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmcdonald(a)bittorrent.com
I was building a program using Winelib and ran into multiply-defined symbols at
link time. I resolved them by modifying /usr/include/wine/windows/ws2ipdef.h
as follows:
136c136
< struct WS(ip_mreq)
---
> typedef struct WS(ip_mreq)
142c142
< struct WS(ip_mreq_source) {
---
> typedef struct WS(ip_mreq_source) {
148c148
< struct WS(ip_msfilter) {
---
> typedef struct WS(ip_msfilter) {
Here's the section of the file causing the problem:
/*
* Multicast group information
*/
struct WS(ip_mreq)
{
struct WS(in_addr) imr_multiaddr;
struct WS(in_addr) imr_interface;
} WS(IP_MREQ), *WS(PIP_MREQ);
struct WS(ip_mreq_source) {
struct WS(in_addr) imr_multiaddr;
struct WS(in_addr) imr_sourceaddr;
struct WS(in_addr) imr_interface;
} WS(IP_MREQ_SOURCE), *WS(PIP_MREQ_SOURCE);
struct WS(ip_msfilter) {
struct WS(in_addr) imsf_multiaddr;
struct WS(in_addr) imsf_interface;
ULONG imsf_fmode;
ULONG imsf_numsrc;
struct WS(in_addr) imsf_slist[1];
} WS(IP_MSFILTER), *WS(PIP_MSFILTER);
Without the typedef keywords, this code was defining a global variable from
every source file that included it.
I browsed the source code at
http://source.winehq.org/git/wine.git/?a=tree;f=include;h=1e4dce3adfe9c87b5…
and saw the head revision for this file and confirmed this part of the file is
the same as my copy.
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http://bugs.winehq.org/show_bug.cgi?id=19905
Summary: windowscodec: compiler warnings on OS X
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Mac OS X 10.5
Status: NEW
Keywords: download, source
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
gcc -m32 -c -I. -I. -I../../../include -I../../../include -D_REENTRANT -fPIC
-Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wwrite-strings
-Wpointer-arith -I/Users/austin/.winedeps/usr/include
-I/Users/austin/.winedeps/usr/include -o stream.o stream.c
stream.c: In function 'test_StreamOnMemory':
stream.c:107: warning: format '%u' expects type 'unsigned int', but argument 6
has type 'long unsigned int'
stream.c:143: warning: format '%u' expects type 'unsigned int', but argument 4
has type 'long unsigned int'
stream.c:167: warning: format '%u' expects type 'unsigned int', but argument 4
has type 'long unsigned int'
stream.c:295: warning: format '%u' expects type 'unsigned int', but argument 6
has type 'long unsigned int'
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http://bugs.winehq.org/show_bug.cgi?id=20033
Summary: ApexDC++ exception
Product: Wine
Version: 1.1.28
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puk007(a)gmail.com
I'm running ApexDC++ 1.2.1 using playonlinux script (wine 1.1.27).
I'm facing problem, that after some time I allways get exception attached
(attached screenshot as well as full log txt).
I've already identified that I get this one immediatelly when trying to connect
to following hub:
name: BEST of all hubs :::CZech republic::: (dc.bestofallhub.com:1128)
address: dc.bestofallhub.com:1441
(only 1.st connection during one application run causes exception)
This is the last message written by this hub when connecting:
[20:49:42] <[Bot]Security> Please stand by while loading the user list...
but user list never loads, I just get this exception.
would be great to have it running seamlessly.
help appreciated.
pb
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http://bugs.winehq.org/show_bug.cgi?id=20118
Summary: Oblivion slows down with sound
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lb_(a)freemail.hu
Installed wine_1.1.29~winehq1-1_amd64.deb. When got sound the game extremly
slows down. Menu is just slightly effected. When somehow it losts sound the in
game 3d scene fast again.
Installed back wine_1.1.28~winehq1-1_amd64.deb and it works well again.
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http://bugs.winehq.org/show_bug.cgi?id=10650
Summary: PhotoFiltre take much time to fill empty a draw
Product: Wine
Version: 0.9.50.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam050986(a)yahoo.fr
Photofiltre is very slow making a simple color-filling on an image.
Teste yourself :
- Install photofiltre
- Get a new document ( 800*600 for example )
- Fill it black/whatever
- wait 20 seconds
On windows it only take 1 second...
I asked the author, and he told me that the algorythm used is a "classical
recursive algorythm..."
This has been a bug from longtime, and none of other Wine Versions fixed the
bug... :-/
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http://bugs.winehq.org/show_bug.cgi?id=26882
Summary: Portal 2: black texture when opening portals with
antialiasing enabled
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zorael(a)gmail.com
Created an attachment (id=34275)
--> (http://bugs.winehq.org/attachment.cgi?id=34275)
New portal expanding, antialiasing enabled
Kubuntu 11.04 x86_64 running Wine 1.3.18 from wine ppa (plus winepulse
patches). Portal 2 was downloaded via Steam and then patched with the fixed
SKIDROW crack. Videocard is an Nvidia GeForce 580 running the proprietary
270.41.06 driver from natty restricted.
When creating a new portal, a completely black form of a portal is allocated on
the target surface. In the middle of this, the actual portal opening animation
starts, which will expand and and eventually fill the allocated black space.
This only happens with antialiasing enabled. With it disabled, there is a form
of warping effect which doesn't seem to work alongside antialiasing.
In the terminal, one line is constantly spammed;
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glBlitFramebuffer() @ surface.c / 3460
(Not attaching a log with thousands of those identical lines.)
See attached screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=25371
Summary: iTunes 10.1 hangs on installation, winserver must be
killed
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paul.destefano(a)willamettealumni.com
iTunes (10.1) hangs during installation at "starting services." Installation
cannot be cancelled and wineserver must be killed.
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http://bugs.winehq.org/show_bug.cgi?id=24377
Summary: Blade Runner does not install.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: apmetcalfe(a)yahoo.ie
I have the 4 cd version of the computer game blade runner. I could begin the
installation on with the first cd, but when prompted for the second cd, the
second cd would not mount (wine eject also did not work).
The game can still be installed with the following workaround:
Step 1: Copy the contents of each cd into separate folders on your computer.
Step 2: In each folder create the files ".windows-label" and ".windows-serial".
Step 3: In each ".windows-label" place the label of the cd, and in each
".windows-serial" place the serial. These can be found by placing the original
cd's into your computer, opening the "Drives" tab in "winecfg", highlighting
your cdrom drive and clicking on "Advanced". In my case they were as follows:
Label:BLADE_1 Serial:4B0CBE77
Label:BLADE_2 Serial:27F3C001
Label:BLADE_3 Serial:C8F1AFEF
Label:BLADE_4 Serial:E9261E6
Step 4: Create a new folder, lets call it "Install", open up the "Drives" tab
in "winecfg", and set this folder as a new drive. Click on "Advanced" and make
sure "CD-ROM" is checked, not "Autodetect".
Step 5: Copy the contents of the first cd into the "Install" folder, including
the ".windows-label" and ".windows-serial" files.
Step 6: Start the installation from the "Install" folder.
Step 7: When prompted for the second cd, move the contents of the first cd out
of the "Install" folder, and move the contents of the second cd in.
Step 8: Continue with the installation.
Step 9: Repeat with cd's 3 and 4.
Step 10: Enjoy the game :).
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http://bugs.winehq.org/show_bug.cgi?id=21508
Summary: GURPS Character Assistant Data Update - gca4dataupdate
crashes
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: davidsboogs(a)gmail.com
Created an attachment (id=25910)
--> (http://bugs.winehq.org/attachment.cgi?id=25910)
The console output (with backtrace) from an attempt to run gca4dataupdate.exe
I bought the GURPS Character Assistant from sjgames (.com) and discovered that:
a) The download isn't a recent version
b) Program and data updates are separate
c) the program update worked but data did not (see attached)
d) The updated program can't print without updated data (and printing is
important, this is a program to make tabletop RPG character sheets)
The backtrace that I got looks pretty unhelpful to me, if there is anything I
can do to provide more info, please let me know.
Description: Ubuntu 9.10
Codename: karmic
Linux 2.6.31-17-generic #54-Ubuntu SMP Thu Dec 10 17:01:44 UTC 2009 x86_64
apt-cache policy wine1.2
wine1.2:
Installed: 1.1.37-0ubuntu1
GCA 4 Patcher (4.0.383) (this worked)
GCA 4 Data Update (04DEC2009) (the offending installer)
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http://bugs.winehq.org/show_bug.cgi?id=27631
Summary: Trucks and Trailers demo launcher shows raw html code
Product: Wine
Version: 1.3.23
Platform: x86
URL: http://www.gamershell.com/download_75544.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=35324)
--> (http://bugs.winehq.org/attachment.cgi?id=35324)
bad screenshot
See screenshot. Attaching terminal output. Native ie7 helps a bit, seems it
wants to open a popup? With ie7, I get a blank popup then the launcher behind
it showing a single image. Can't get the actual game to start..
Tested in 1.3.8/1.3.15/wine-1.3.23-50-g2497a91
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http://bugs.winehq.org/show_bug.cgi?id=22214
Summary: Portable Apps Thunderbird loses ability to display
text
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marc(a)marcchamberlin.com
I am running Portable Apps Version 1.6 of Thunderbird Version 3.0.3 Initially
upon launch it seems to work fine. But after I use it to read several emails,
the display of part of the email and/or the display of the text in menus or
buttons of Thunderbird begin to disappear and not be rendered properly. This
seems to affect only certain subsections of Thunderbird at a time. For example
when reading an email that has been forwarded, replied to, or part of a mail
list thread, then only the previous replies, or the new added content of the
email is affected and does not show up. For menus perhaps only the submenus may
not show up, leaving just the major headers.. or perhaps the tool bar buttons
text will disappear.
It seems odd that not all the text in an email, or menus/buttons will disappear
but that is what is happening and it is hard to describe.
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http://bugs.winehq.org/show_bug.cgi?id=28724
Bug #: 28724
Summary: PortableApps Starter Fail
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arno-kun(a)hotmail.es
Classification: Unclassified
PortableApps fails when starting. It just shows the Wine error window telling
the user to come here and report the bug. It's in the latest version in October
14th.
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http://bugs.winehq.org/show_bug.cgi?id=19946
Summary: make wine report correctly the graphic chip model when
using non nvidia and non fglrx drivers
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lu_zero(a)gentoo.org
I had been able to reproduce it with World of Warcraft, the same should happen
to other programs:
- if I run wine using the fglrx driver wow works correctly
- if I use the radeon driver the texture got messed up (the card get reported
as baseline nvidia)
- if I force wine to report the same model as the one reported when using the
fglrx wow works again.
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http://bugs.winehq.org/show_bug.cgi?id=26417
Summary: Starcraft 2 - DirectX Mouse Capture broken (fullscreen
and windowed)
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizzao(a)gmail.com
When playing starcraft 2, mouse capture seems to be broken in both windowed and
fullscreen mode. Mouse capture is important in SC2 because moving the mouse to
the border scrolls the screen. This seems to stem from two separate problems.
Windowed mode: Since SC2 gives you more relative viewing area when running in
widescreen mode, I tried running in a widescreen window in my fullscreen
monitor. However, I can't get the mouse to stay inside the screen while
playing, either with the default mouse capture setting, or setting wine to
emulate a virtual desktop and using fullscreen mode in SC2.
Fullscreen mode: When using dual-head mode (Twinview on nvidia), and playing
SC2 at the native resolution of one of my monitors, the mouse doesn't stay on
that monitor. It still jumps over to the other monitor, whichever side it's
attached to. This is annoying, but not as bad as the first case, since the
mouse is captured on 3 sides.)
The mouse works fine when running in one monitor in fullscreen mode, which is
the only way to play at the moment.
To reproduce: run SC2 in windowed mode, or in fullscreen mode with emulate
virtual desktop, or fullscreen mode with multiple monitors. Might be problem
with the DirectInput emulation but I specified unknown since I'm not sure.
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http://bugs.winehq.org/show_bug.cgi?id=19853
Summary: Texture corruption in guild war with fglrx 9.8
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=9194
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tball(a)io.dk
I have some problems running Guildwar with fglrx 9.8 under Arch 64.
Actually the game installs/startup perfectly.
But get some odd texture corruptions. The corruption is noticable if you stand
in a long distance from the texture.
I attached a screenshot, where you see the distortion within the red markings,
and the same kind of texture (closer), without distortion in the green marking.
Actually the first time i load the game, there aren't any distortion. But when
I jump to another place within the game, the distortion starts to appear. It
seems like memory problems?
I got these setting in my user.reg file:
[Software\\Wine\\Direct3D]
"DirectDrawRenderer"="opengl"
"MaxFragmentUniforms"="1024"
"MaxVaryings"="52"
"MaxVertexUniforms"="1024"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"UseGLSL"="disabled"
"VertexShaderMode"="hardware"
"VideoMemorySize"="1024"
I have tried with/without UseGLSL enabled, and backbuffer instead of fbo.
pbuffer crash the game. Every settings gave the same corruptions.
I am willing to patch wine for getting this to work proberly.
Thx for your help.
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http://bugs.winehq.org/show_bug.cgi?id=27148
Summary: WoW 4.1.0 on WINE 1.2.3
Product: Wine
Version: 1.2.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james.mccaughey(a)gmail.com
Created an attachment (id=34679)
--> (http://bugs.winehq.org/attachment.cgi?id=34679)
terminal output while running wow 4.1.0
I'm running Ubuntu 11.04 x86_64 and after running World of Warcraft 4.1.0 with
wine 1.2.3 this is the gnome-terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=25244
Summary: The Witcher needs msvcp80.dll
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
The Witcher requires this to start :
wine: Unimplemented function
msvcp80.dll.?infinity@?$numeric_limits@M@std@@SAMXZ called at address
0x7edaa9c2 (thread 001d), starting debugger...
winetricks vcrun2005 is a workaround.
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http://bugs.winehq.org/show_bug.cgi?id=24567
Summary: 3dmark06 needs msvcp71.dll
Product: Wine
Version: 1.3.3
Platform: x86
URL: http://www.futuremark.com/benchmarks/3dmark06/download
/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
It bundles its own, but eventually Wine may want to implement it for other apps
that don't.
We've got a lot of the other msvc runtime dll's now, anyway :-).
To test, remove the native one from C:\Program
Files\Futuremark\3dmark06\msvcp71.dll.
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http://bugs.winehq.org/show_bug.cgi?id=27652
Summary: World of Warcraft Patch 4.2 "hangs" when clicking
"Play" to start game.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matt.palermo(a)gmail.com
Created an attachment (id=35359)
--> (http://bugs.winehq.org/attachment.cgi?id=35359)
Output from running WoW's Launcher.exe
Wine has been running WoW fine for me for several months. After installing
WoW's Patch 4.2 yesterday, wine "hangs". Please see attachment. After
Launcher starts up, you click "Play" to start the game. The Launcher window
goes away and the last line in the log is where it sits. I have left it sit
for an hour (no exaggeration to make it sound "bad" :-) ), and it doesn't come
back to life.
I have already "regression tested". The attached log was generated with git
pulled last night (~8:30PM Eastern US, June 29, 2011). I am running this test
in a 100% fresh ~/.wine dir.
Is there anything else you need to know?
M.
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http://bugs.winehq.org/show_bug.cgi?id=25906
Summary: DC Universe Online: launcher doesn't work
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33018)
--> (http://bugs.winehq.org/attachment.cgi?id=33018)
terminal output
I had to copy both dvd's to a folder and run setup.exe from there, otherwise
the game wouldn't detect the second disk (the window is blank so perhaps I
didn't change disk properly, but hard to know see bug 25905). After that
workaround, installs fine. Running, however, just gives me a gray screen and a
ton of mshtml/shdocvw fixme/err's. I tried 'winetricks ie7', but that didn't
help.
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http://bugs.winehq.org/show_bug.cgi?id=17932
Summary: winemp3 not play sounds correctly
Product: Wine
Version: 1.1.18
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aaaaaa111111(a)list.ru
Created an attachment (id=20267)
--> (http://bugs.winehq.org/attachment.cgi?id=20267)
wine output
Steps to reproduce
1. make an mp3 encoded .wav file
2. open this file with MCI
3. sound is bad (stammer), wine reports: "fixme:wavemap:wodWrite Not all src
buffer has been written, expect bogus sound"
With another mp3 decoder sound play without stammer.
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http://bugs.winehq.org/show_bug.cgi?id=15639
Summary: Pro Evolution Soccer 2009 crash after first menu
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: chourmovs(a)gmail.com
Created an attachment (id=16680)
--> (http://bugs.winehq.org/attachment.cgi?id=16680)
winedebug=err+all
Pro Evolution Soccer 2009 crash crash after first menu
I used a securom no-cd patch for testing purpose
look at the log joined
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http://bugs.winehq.org/show_bug.cgi?id=23180
Summary: TREPCAD St3: no 'close' window control (regression)
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andreas(a)braml.org
CC: dmitry(a)codeweavers.com
TREPCAD3 St3 doesn't have a 'close' window control (the small x) any more.
Alt-F4 works. The control used to be there until recently.
The app can be used in two ways: as a plugin to MegaCAD and as a standalone
app. When used standalone, it doesn't have a menu bar (so, no 'File->Quit').
But it always has the 'x' to close (on real Windows and on Wine before the
regression).
I ran a regression test and the bad commit is:
commit e35e75b4bf5db54cd6cda0c95dc8c9e14c1fccfb
(winex11.drv: Do not allow WM actions for windows with WS_DISABLED style set)
Ping me which logs you need to investigate. Plain console log isn't that
useful, I suppose.
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http://bugs.winehq.org/show_bug.cgi?id=19732
Summary: Security: use CAP_SYS_RAWIO during start up to map the
memory below mmap_min_addr instead of permanently
lowering it at install time
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Background:
In order to work around the mmap_min_addr setting introduced a while back that
breaks Wine, many Wine packages now install conf files to /etc/sysctl.d/ that
disable mmap_min_addr entirely. This reduces security of the system, as any
kernel null pointer dereference bug can root the machine. One such bug was
found to be open for 8 years.
This launchpad bug gives hints at what we need to do to implement this within
Wine properly.
----
>From Launchpad:
I would like to see wine and dosemu using filesystem capabilties to temporarily
grant themselves CAP_SYS_RAWIO during start up to map the memory below
mmap_min_addr, instead of requiring that the entire running system have their
mmap_min_addr lowered.
Implementing this would involve two halves: setting up the filesystem
capabilities when the package installed (postinst most likely), and dropping
the capability once the program had allocated memory.
Here is a quick example of how to mark an executable with a capability:
http://www.friedhoff.org/posixfilecaps.html#Examples%20-%20Substitution%20o…
They use numeric values, but it may be more readable to use text version:
sudo setcap cap_sys_rawio=ep low-mmap
(setcap is in libcap2-bin)
Part 2 involves dropping the capability:
http://git.0pointer.de/?p=pulseaudio.git;a=blob;f=src/daemon/caps.c;hb=86de…
the pa_drop_caps and shows how to drop capabilities, and pa_have_caps shows how
to test for a specific capability. (In the example's case, CAP_SYS_NICE.)
(sorry, lost some context for my setcap paste: "low-mmap" is the program I was
setting capabilities on. "cap_sys_rawio" is the textual version of the
capabilities.)
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http://bugs.winehq.org/show_bug.cgi?id=11115
Summary: "Please do not PASTE logs and back traces" message is
ignored too often
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: jnewman(a)codeweavers.com
ReportedBy: jeffzaroyko(a)gmail.com
It could be that the way the Enter Bug page is designed, this message is not
prominent enough for everyone to perceive its importance.
maybe it could be larger to place more emphasis on the message or alternatively
feature a stop sign graphic next to it saying something like "STOP, read this."
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http://bugs.winehq.org/show_bug.cgi?id=24663
Summary: Adobe photoshop CS5 portable don't start
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: motadom(a)hotmail.com
Created an attachment (id=31181)
--> (http://bugs.winehq.org/attachment.cgi?id=31181)
This is what it shows after loads the splash screen
I have an adobe PS CS5 portable in my ubuntu 10.04 and it didn't start. It just
load the splash screen but then it crash.
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http://bugs.winehq.org/show_bug.cgi?id=22864
Summary: stepmania 3.9 locks up after a kde pop-up
Product: Wine
Version: 1.1.29
Platform: x86
URL: http://www.stepmania.com
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eur0maniac(a)yahoo.ca
I used Wine version 1.1.29 to launch the freeware Stepmania DDR game,
and I noticed that when a KDE based alert appears, it would usually never
disappear like it normally does when the wine program is not in use. Instead,
the alert stays on forever, and the game locks up. The only way out is to force
a power down of the computer and to turn it back on. Sometimes, this results in
the data loss on the FAT32 partition the game is on.
Such KDE alerts are as follows:
-- a large bubble identifying the program the arrow is pointing at in the
taskbar
-- a bubble in kopete messenger indicating the message the sender is sending
-- a box from kopete indicating one's online status.
I have tried this using "windows vista" and then using "windows xp" in
"application settings" of the wine control panel.
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http://bugs.winehq.org/show_bug.cgi?id=17009
Summary: TurboTax 2008: Installer crashes
Product: Wine
Version: 1.1.13
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)qrivy.net
Created an attachment (id=18805)
--> (http://bugs.winehq.org/attachment.cgi?id=18805)
WINEDEBUG=warn+all output
After installing ie6 and .NET 2.0 w/ winetricks (to satifsy the dependecies),
the TurboTax second stage installer crashes on start.
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http://bugs.winehq.org/show_bug.cgi?id=11748
Summary: Adobe Dreamweaver 8 trouble with document root on
external drive?
Product: Wine
Version: 0.9.30.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://www.stos.org/1/2007/02/07/dreamweaver-on-linux-with-wine/
said there was some problem with setting the document
root to be an external drive (maybe a permissions problem).
Recording here even though I haven't tried it myself yet.
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http://bugs.winehq.org/show_bug.cgi?id=21168
Summary: Reason V4.0 Demo - Install fails with access violation
at address 004097C2
Product: Wine
Version: 1.1.33
Platform: x86-64
URL: http://dl.propellerheads.se/propellerhead/ReasonDemo_w
in.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeseahed(a)free.fr
Created an attachment (id=25405)
--> (http://bugs.winehq.org/attachment.cgi?id=25405)
Winedbg trace
By trying to install the demo of reason V4, Wine comes up with an error:
"Access violation at address 004097C2. Write of address 00400000."
Rebirth338v20 installed successfully and works properly. I've got not idea what
to do to have the Reason demo installation work.
Running winedbg gives the attached document.
OS details (Debian lenny):
Linux debian 2.6.26.8-rt16 #2 SMP PREEMPT RT Tue Aug 18 23:45:42 CEST 2009
x86_64 GNU/Linux
Wine reposotory in sources.list
deb http://www.lamaresh.net/apt lenny main
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http://bugs.winehq.org/show_bug.cgi?id=23519
Summary: Microsoft Office 2007: Mini-toolbar does nothing.
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unwantedspamhere(a)gmail.com
Created an attachment (id=29359)
--> (http://bugs.winehq.org/attachment.cgi?id=29359)
Terminal output with and without overrides.
Whenever selecting text and right-clicking, the mini-toolbar pops up above the
right-click menu. However, when clicking any of the buttons, the menu and
toolbar closes, but nothing changes in the selected text.
If trying to change the font type or font size by clicking the arrow on the
drop down menu, the drop down choices (e.g. font type or font size) shows
momentarily for half a second. However, both the mini-toolbar and right-click
closes down before selecting a font type or font size.
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http://bugs.winehq.org/show_bug.cgi?id=21620
Summary: Grand Theft Auto: San Andreas Crash at Start of Game
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paulmmj(a)gmail.com
My game crashes at the beginning of a new game. It opens, runs fine, and then
when a new game starts it just crashes. I'm using driconf for my 3D rendering
because my computer has an nVidia card. I don't know how to put the "code" for
the my crash on here, but I can if I get some instruction on the matter.
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http://bugs.winehq.org/show_bug.cgi?id=19140
Summary: LineAge II T2 Gracia part II crashes at startup with
"Exception frame is not in stack limits"
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: evstropovd(a)yandex.ru
LineAge II T2 Gracia part II crashes at startup with err:seh:raise_exception
Exception frame is not in stack limits => unable to dispatch exception.
wine og in attachment.
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