http://bugs.winehq.org/show_bug.cgi?id=27220
Summary: Internet Explorer 8 always show error message on
startup
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mr_wire(a)mail.ru
Created an attachment (id=34783)
--> (http://bugs.winehq.org/attachment.cgi?id=34783)
Wine console output
I installed IE8 in 1.3.19/1.3.20 and it always shows me standard error message
on startup. This message doesn't prevent me from using IE but it's annoying.
Standard trace attached. Please, write me if extended debug trace is needed.
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http://bugs.winehq.org/show_bug.cgi?id=27362
Summary: Java control panel fails to open
Product: Wine
Version: 1.3.21
Platform: x86
URL: http://www.java.com/en/download/manual.jsp
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
I was looking at an old bug that wanted java (bug 12090), so I installed java
and reran the app. Nothing changed, so I wanted to verify that java was
installed. I ran 'wine control', and sure enough, I see the java control panel.
Double clicking that doesn't do anything though:
austin@aw25 ~ $ wine control
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:win:EnumDisplayDevicesW ((null),0,0x380db44,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x380db44,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x380da20,0x00000000), stub!
err:ntdll:RtlpWaitForCriticalSection section 0x7dbbdd40 "wined3d_main.c:
wined3d_cs" wait timed out in thread 0033, blocked by 0034, retrying (60 sec)
#
# A fatal error has been detected by the Java Runtime Environment:
#
# Internal Error (0xc0000194), pid=36, tid=51
#
# JRE version: 6.0_25-b06
# Java VM: Java HotSpot(TM) Client VM (20.0-b11 mixed mode, sharing windows-x86
)
# Problematic frame:
# C [ntdll.dll+0x1c4fc]
#
# An error report file with more information is saved as:
# C:\Program Files\Java\jre6\bin\hs_err_pid36.log
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
Using:
b6b1c0e058902d1e46895a1ea480f678c1d5b5bf jre-6u25-windows-i586-s.exe
wine-1.3.21-92-gb6484cc
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http://bugs.winehq.org/show_bug.cgi?id=26934
Summary: JPEG support breaks with libjpeg8
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Wine builds, however jpeg support is broken with libjpeg8 (at least on Ubuntu,
x64).
err:jpeg:error_exit_fn Wrong JPEG library version: library is 62, caller
expects 80
err:ole:OleLoadPicture IPersistStream_Load failed
err:jpeg:error_exit_fn Wrong JPEG library version: library is 62, caller
expects 80
err:ole:OleLoadPicture IPersistStream_Load failed
Wine either should break on compile or properly accept libjpeg8.
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http://bugs.winehq.org/show_bug.cgi?id=26624
Summary: Typo in online documentation
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: documentation
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
URL: http://www.winehq.org/docs/winedev-guide/x2988#AEN3090
Go to the table "Table 8-1. DOS, Win32 and NT paths equivalences".
In the section "Drive relative path", it says "On Windows NT (and DOS), \toto
is the default directory on drive J:."
Based on text earlier in the "8.6.1.3. Wrap up" section on that page, it is
supposed to say "Windows 9x" instead of "Windows NT". The Windows NT behaviour
is explained on the following two lines.
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http://bugs.winehq.org/show_bug.cgi?id=27959
Summary: [bisected] wine3d performance regression using NVidia
proprietary drivers
Product: Wine
Version: 1.3.25
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: redalert.commander(a)gmail.com
This issue occurs for the first time in 1.3.23 and also 1.3.24 and 1.3.25.
When testing the latest git development code (it was a while ago) I
noticed a strong performance regression when running direct3d
applications. I proceeded with git bisecting the issue and came up with
a single bad commit, reverting the offending commit fixed the issue.
Note: All tests were run with "Command & Conquer Generals: Zero Hour"
and "Starcraft 2".
=========================
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is the first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment
issues that caused major
performance problems. If the user is using an older driver we now
drop the VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
=========================
More info about my system:
OS: Debian wheezy
GPU: NVidia 9800 gt
Driver: binary blob nvidia-glx 275.09.07-5 (debian testing repositories)
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http://bugs.winehq.org/show_bug.cgi?id=18728
Summary: Black screenshots in wow d3d with
OffScreenRendering=fbo
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
When you do an ingame screenshot in WoW running under d3d, if
offscreenrendering is set to fbo, the following error is spit out:
fixme:d3d:stretch_rect_fbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glBlitFramebuffer() @ device.c / 6994
The produced screenshot is completely black. This happens at least as early as
wine-1.1.11 - haven't tested with earlier versions but I don't think it's a
regression.
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http://bugs.winehq.org/show_bug.cgi?id=26630
Summary: Please add an 'upstream' resolution
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
There have been a few different bugs reported in wine's bugzilla that ended up
being bugs upstream, either in the Linux kernel, AMD/Nvidia/Mesa drivers, in
Mono, etc. It would be nice to know that the bug is fixed upstream, rather than
marked as invalid like we're doing now.
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http://bugs.winehq.org/show_bug.cgi?id=27907
Summary: No sound
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emyr(a)batemania.org.uk
After upgrading to Wine 1.3.25 through the official Wine PPA for Ubuntu 11.04
64bit, there is no sound on any of the installed games.
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http://bugs.winehq.org/show_bug.cgi?id=20433
Summary: Earth Eternal cannot connect, creates flood of DNS
requests
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ramon.cahenzli(a)gmail.com
Earth Eternal is an online game by Sparkplay Media with an AppDB entry here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=18115
The game is usually started with a parameter telling it where to find its
resources. The parameter takes the form of a URL.
The current standard URL is used here:
wine Spark.exe
"http://static.beta.eartheternal.com/Release/Current/EarthEternal.car"
However, if this is done in WINE, Earth Eternal floods WINE with
gethostbyname() calls (500 calls per second on my machine). The calls all
return the correct IP address, I've verified this by adding some ugly trace
code to dlls/ws2_32/socket.c. Since Earth Eternal is closed source, we cannot
find out whether the result of the gethostbyname() call is used correctly or
whether that loop of gethostbyname() calls is a bug.
We are now trying to disassemble the binary to find out.
It seems the game might work otherwise, it has a simple 3D renderer built in a
popular engine (OGRE), and there are a few OGRE-based games that already work
in WINE.
There is a workaround to at least partially get EE to connect and retrieve its
data files. If started like this:
wine Spark.exe "http://208.71.157.18/Release/Current/EarthEternal.car"
The date files are fetched and installed. Connection still fails at the login
screen, though, because the program then proceeds to establish *all*
connections with 208.71.157.18 instead of using the respective servers (login,
static content and routing servers).
Some details of this bug are discussed here:
http://www.eartheternal.com/forums/earth-eternal-chat/topics/EE-on-Linux-In…
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http://bugs.winehq.org/show_bug.cgi?id=28826
Bug #: 28826
Summary: mIRC 7.22 crash on wine 1.3.30 (works on 1.3.29)
Product: Wine
Version: 1.3.30
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.lyon(a)gmail.com
Classification: Unclassified
Running mIRC 7.22 on wine 1.3.30 the application crashes a few seconds after
startup, I've run mIRC in previous versions with no problems at all.
Trace attached, let me know if you need any more info.
Andy
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http://bugs.winehq.org/show_bug.cgi?id=16612
Summary: Appearance of site is blare.
Product: WineHQ.org
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danykey(a)gmail.com
Created an attachment (id=18164)
--> (http://bugs.winehq.org/attachment.cgi?id=18164)
index gray
You use white backgroung for div.rbox above body dark background.
div.rbox div.content {
background-color: #FFFFFF;
}
Instead of this I have suggest to set #DDDDDD color or disable
color(transparence).
I have attached several screenshots with gray color and transparence
approaches.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=22887
Summary: Disable voting for your own bugs
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Why people can vote for bugs that they reported? That make no sense.
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http://bugs.winehq.org/show_bug.cgi?id=29138
Bug #: 29138
Summary: Typo in title of Wine identifier search page
Product: WineHQ.org
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: disposable593-wine(a)yahoo.com
Classification: Unclassified
The title of the Wine identifier search page (http://source.winehq.org/ident)
has had a typo for years ("identfier").
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http://bugs.winehq.org/show_bug.cgi?id=25164
Summary: Sound dies on video in binkplay 1.0 when mouse is
moved outside window
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
I have a .bik file (in this case extracted from FF8 CD)
using binkplay.exe 1.0 I run
wine start binkplay.exe Clip.bik
This starts a video playing
By default, when the cursor is moved outside the window, the video pauses and
the sound is muted. Then when the cursor is moved back inside the window, the
video resumes but the _sound does not_.
Using the binkplay.exe /J option means that the video does not pause when the
mouse is moved outside the window and in this case sound is not lost.
Terminal gives:
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15a518,0x15b418): stub
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
fixme:win:EnumDisplayDevicesW ((null),0,0x33ebf0,0x00000000), stub!
err:mmtime:TIME_MMTimeStop Timer still active?!
Please tell me what trace to provide.
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http://bugs.winehq.org/show_bug.cgi?id=16189
Summary: Google Earth install fails
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://earth.google.com
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer offered to Windows users at http://earth.google.com
is based on Google Updater, and is similar to the one mentioned
in bug 14684. However, installing native msxml3 is not enough
to get this one going.
It exits early, with a dialog box saying google updater can not continue.
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http://bugs.winehq.org/show_bug.cgi?id=24695
Summary: Saira crashes when fullscreen mode is selected
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://nifflas.ni2.se/content/Saira/Saira%20112.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=31204)
--> (http://bugs.winehq.org/attachment.cgi?id=31204)
crash log
The game Saira crashes on startup if you choose 'Fullscreen' option in the
configuration utility.
The game uses a weird 1024x600 screen resolution so I tested using Wine's
virtual desktop mode.
How to reproduce the issue in the demo:
1. Download and install the demo (240 MB). After installation Msvcp60.dll must
be placed into /system32 to start the game.
2. Launch the configuration utility by 'Settings.exe' and make sure Display
mode is set to 'Fullscreen'.
3. Press on 'Exit & Launch Game' >> Wine will crash.
Fedora 13
Nvidia 7600 / driver 256.53
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http://bugs.winehq.org/show_bug.cgi?id=24267
Summary: Touhou 12.3 Hisoutensoku: Don't draw some sprites.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder_8888(a)mail.ru
CC: wine-bugs(a)winehq.org
Created an attachment (id=30556)
--> (http://bugs.winehq.org/attachment.cgi?id=30556)
Vertical lines instead of normal sprites
Anything that is rendered with depth buffer use, such as shadows, etc show a
only one pixel wide chunk of the texture.
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http://bugs.winehq.org/show_bug.cgi?id=12739
Summary: Improper drawing of radio buttons
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sistemas(a)upcnba.org
Radio buttons in Visual FoxPro are shown inside a black box.
To see this bug you can download a demo application Sistematic at
http://www.sistematicperu.com/descarga_demo.htm.
>From menu "Caja -> Imprimir Hoja de Movimientos" you can view a dialog with the
radio buttons.
I have seen this bug in several versiones of Wine in Ubuntu including latest
version 0.9.60.
Attached there are one pict of the dialog as views in Windows XP, and other of
Wine running in Ubuntu 7.10.
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http://bugs.winehq.org/show_bug.cgi?id=19159
Summary: Command & Conquer 3: Tiberium Wars hangs at splash
screen
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrejx(a)gmail.com
Command & Conquer 3: Tiberium Wars hangs at splash screen. The CPU usage is at
100% and there appears to be no hard disk utilization.
Tested with Wine versions: 1.1.24, 1.1.23, 1.1.20, 1.1.18, 1.1.10, 1.1.8
Same results on all of them.
Tested using "Windows XP" and "Vista" options. Nothing works. It was suggested
to disable all audio modules in winecfg, but that did not help either.
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http://bugs.winehq.org/show_bug.cgi?id=14769
Summary: Firefox 3 window size isn't restored after returning
from fullscreen (dogfood)
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andre.wisplinghoff(a)gmail.com
How to reproduce:
Start Fx3, press F11 two times (go fullscreen and back).
The window should have the same size as it had before, but it seems it just
remains being full sized (eg. it becomes an odinary window but still has
1280x800 on my system)
On KDE4 this leads to the title bar being hidden (window has negative top). On
KDE3, the window is positioned at (0,0), but because it's to large it continues
behind the taskbar. After going fullscreen and back again, there's the same
effect as on KDE4.
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http://bugs.winehq.org/show_bug.cgi?id=21981
Summary: Igor Pro: Drop-down menu only works when arrow key is
pressed
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m_may(a)web.de
In Igor Pro 6.12A, drop-down menus don't work properly, they can only be
activated when you click on them, holding pressing an arrow key.
For example, go to the menu 'Analysis' -> 'Packages' -> 'Multipeak Fitting' ->
'Multipeak Fitting 2'. A window called 'Start Multi-peak Fit' should appear.
Try to click on the drop-down menu 'Panel Position'. This doesn't work. It only
opens, when you click on the menu and then press an arrow key, but even for
that, you sometimes need several tries.
A free Trial of Igor can be found under
http://wavemetrics.com/support/demos.htm
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http://bugs.winehq.org/show_bug.cgi?id=22414
Summary: Grand Theft Auto: Vice City - Unhandled exception on
startup unless virtual desktop is used
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
The game will change your resolution, but won't start, and give an unhandled
exception window (which you can't see, it's all black).
Running it in a virtual desktop, however, almost works. In a virtual desktop,
you'll only see the blue screen until you click inside, at which point the
splash screen appears. Seems fine after that (haven't tested too much).
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http://bugs.winehq.org/show_bug.cgi?id=22216
Summary: Problem with freopen("CONOUT$", "w", stdout);
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: terra(a)gnome.org
I am having trouble with code that reads...
has_console = FALSE;
{
typedef BOOL (CALLBACK* LPFNATTACHCONSOLE)(DWORD);
LPFNATTACHCONSOLE MyAttachConsole;
HMODULE hmod;
if ((hmod = GetModuleHandle("kernel32.dll"))) {
MyAttachConsole = (LPFNATTACHCONSOLE) GetProcAddress(hmod,
"AttachConsole");
if (MyAttachConsole && MyAttachConsole(ATTACH_PARENT_PROCESS)) {
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
dup2(fileno(stdout), 1);
dup2(fileno(stderr), 2);
has_console = TRUE;
}
}
}
The freopen calls should cause stderr and stdout to be redirected
to the console. Under wine they are not.
The failure occurs in dlls/kernel32/console.c function OpenConsoleW
when it checks creation != OPEN_EXISTING. creation at that point is
CREATE_ALWAYS.
Changing the check to allow CREATE_ALWAYS fixes my problem, but
may not be right.
(The code is from Gnumeric, btw.)
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http://bugs.winehq.org/show_bug.cgi?id=24259
Summary: Possible race condition
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Speeddymon(a)gmail.com
FC13 x86_64
wine 1.2 from Fedora repo
GeForce GTS250 with Twinview enabled, using nvidia binary driver from rpmfusion
Compiz disabled
When running World of Warcraft in Windowed/Maximized OpenGL mode, I seem to be
getting 100% CPU usage from Xorg and about 20% from WoW.exe but can't pin down
a certain way to reproduce it, therefore I assume there is a race condition
somewhere, but not sure if it is in Xorg or wine.
It does not result in a complete system hang. I am able to (slowly) get over to
my open terminal window, open a new tab, get top running, see Xorg chewing
through my processor, and then switch back to WoW to open the menu and hit
exit.
Once I get into top, my keyboard stops responding, even outside the terminal
window. Alt+Tab works to bring up the switcher menu, but won't actually switch,
'q' won't quit top, and alt+f4 won't quit wow, but the Escape key will at least
bring up the in-game menu to let me hit Exit Game. Once the menu is up I have
to slowly nudge the mouse toward the exit button since the FPS has dropped to
0.4fps by this point.
I would provide logs, but since I'm not sure what all areas this could touch, I
figured better to ask what you need me to do than provide useless information.
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http://bugs.winehq.org/show_bug.cgi?id=17723
Summary: Audiosurf: unable to fill textfields
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
URL: http://store.steampowered.com/news/2220/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitel(a)nomi.cz
Created an attachment (id=19927)
--> (http://bugs.winehq.org/attachment.cgi?id=19927)
This is entered after taping "a" key
When I try to fill any textfield in the game (Audiosruf login, Scrobbler
login), it enters strange characters after every keypress.
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http://bugs.winehq.org/show_bug.cgi?id=21019
Summary: Igor pro "Help brower" has no window decorations
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mycae(a)yahoo.com
The program "Igor Pro" has missing decorations on its help browser.
To reproduce, download the IGOR demo.
http://www.wavemetrics.net/Downloads/Win/setupIgor6.exe
Install, then run wine '/home/USER/.wine/drive_c/Program Files/WaveMetrics/Igor
Pro Folder/Igor.exe'
Now select Help->Help browser
The window normally has decorations, which allow for the window to be hidden
moved or otherwise controlled. These are missing.
Wine was installed on debian testing
$ aptitude show wine
Package: wine
State: installed
Automatically installed: no
Version: 1.0.1-2
Priority: optional
Section: otherosfs
Maintainer: Debian Wine Party <pkg-wine-party(a)lists.alioth.debian.org>
Uncompressed Size: 65.5k
Depends: wine-bin (= 1.0.1-2), wine-utils (= 1.0.1-2), libwine-alsa (= 1.0.1-2)
| libwine-oss (= 1.0.1-2) | libwine-esd (= 1.0.1-2) | libwine-jack (=
1.0.1-2) | libwine-nas (= 1.0.1-2), libwine-gl (= 1.0.1-2),
libwine-print (= 1.0.1-2), libwine-sane (= 1.0.1-2), libwine-cms (=
1.0.1-2), libwine-gphoto2 (= 1.0.1-2), libwine-ldap (= 1.0.1-2)
Recommends: ttf-liberation
Suggests: wine-doc, binfmt-support, ttf-mscorefonts-installer, winbind, avscan
|
klamav | clamav
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http://bugs.winehq.org/show_bug.cgi?id=26872
Summary: Cannot create new profile in Dawn of War demo
Product: Wine
Version: 1.3.18
Platform: x86-64
URL: http://download.cnet.com/Warhammer-40-000-Dawn-of-War-
demo/3000-7483_4-10317161.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=34255)
--> (http://bugs.winehq.org/attachment.cgi?id=34255)
Screenshot of problem
Load the DoW demo and you are confronted with a "Create profile" window.
Enter a profile name TEST.
Hit create.
Nothing happens. The profile is not created so you cannot continue.
Nothing in the console except
fixme:process:GetProcessWorkingSetSize (0xffffffff,0xacb8f0,0xacb8f4): stub
My last test report in Wine 1.1.18 doesn't mention such a problem, but I cannot
compile this far back for some reason so cannot run a regression test.
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http://bugs.winehq.org/show_bug.cgi?id=26613
Summary: painkiller redemption steam mouse wheel not working
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rivaldid(a)gmail.com
Created an attachment (id=33883)
--> (http://bugs.winehq.org/attachment.cgi?id=33883)
painkiller redemption steam log
it's a full working game, except the mouse wheel, i remember with wine 1.3.9
the wheel was working i'm sure.
this is a full log, from the start of steam till the end
wishes.
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http://bugs.winehq.org/show_bug.cgi?id=22359
Summary: Wolfenstein water displays strange rays
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: infernux(a)web.de
Created an attachment (id=27359)
--> (http://bugs.winehq.org/attachment.cgi?id=27359)
Screenshot
Wine displays strange "rays" in some places. It is easy to reproduces in the
sewers (right at the beginning) where water splashes from the ceiling: the rays
are displayed in addition to the water effect.
The attached screenshot was made later into the game but shows the same thing.
Running on NVidia Geforce 7950 with drivers 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=13792
Summary: Abomination:The Nemesis Project Crashes at startup
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: realheadcrusher(a)hotmail.com
Created an attachment (id=13829)
--> (http://bugs.winehq.org/attachment.cgi?id=13829)
Crash dump
Abomination game installs fine but Abomb.exe, the game itself, crashes at
startup.
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http://bugs.winehq.org/show_bug.cgi?id=25447
Summary: Men of War does not let me select anti-aliasing
options
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Created an attachment (id=32387)
--> (http://bugs.winehq.org/attachment.cgi?id=32387)
Terminal output from run
Men of War works fine, and every setting in the options menu is the same as it
is on Windows 7, with one exception: I cannot set antialiasing options to
anything other than "none". On Windows I can go up to 8x.
I have an NVidia GTS 450 with proprietary drivers (260.19.06) running on Ubuntu
10.10 64 bit.
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http://bugs.winehq.org/show_bug.cgi?id=12212
Summary: DeusEx: regression - running at big resolutions result
in screen shift&crop
Product: Wine
Version: CVS/GIT
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anton(a)korzh.ru
CC: julliard(a)winehq.org
Running DeusEx since 0.9.56 in resolution different to 640x480, results in
incorrect fullscreen positioning and picture cropping to upper-left quarter of
screen in first main menu view. In 0.9.55 is everything ok.
git bisect helped to find a commit which have introduced the regression:
0.9.55-409
winex11: Re-introduce a separate X11 window for the client area of top-level
windows
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http://bugs.winehq.org/show_bug.cgi?id=26416
Summary: Fullscreen problems with Phantasy Star Online
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spammis(a)spam.la
This applies to the demo version of Phantasy Star Online
(http://appdb.winehq.org/objectManager.php?sClass=application&iId=2170).
Download the demo version from
http://download.cnet.com/Phantasy-Star-Online-demo/3000-7539_4-10243432.html
Bug 1: The game runs in fullscreen mode, but the Ubuntu menu bar and task bar
hide a bit of the game display.
Bug 2: If several programs are running, it is typically possible to switch
between them by pressing Alt-TAB -- but the game won't show up! I only see the
other programs I'm running.
Bug 3: The game changes my screen resolution from 1366x768 to 640x480. If I
start the game, press "enter" at the title screen and then "exit", my screen's
resolution changes back to 1366x768 when I'm exiting the game.
Now try another thing: start the game, press "enter" at the title screen and
then "new game". The stage will load. Now press the "escape" key and then
"exit" (ゲーム終了 if you're using the default Japanese language setting). You
should now be back at the title screen. Now you can repeat: "enter" and then
"exit". This time, the screen resolution *doesn't* change back to 1366x768, and
it is necessary to manually go to the display settings to fix the resolution.
Bug 4: If I Alt-TAB to another program, the game still hides that program,
unless I'm also changing workspace.
Bug 5: The game is a 4:3 game but the image is stretched out on my 16:9
display. When using the same hardware but rebooting into Windows 7, I get a 4:3
image with black bars on the left and right sides. Thus, Wine and Windows
behave differently. Maybe this is because of a setting; I'm not sure.
None of these bugs applies if I'm using the "emulate a desktop" setting in
Wine's configurations. They only apply if this setting is unchecked.
When launching the game, there is first a dialogue box with settings for fonts
and other things. The bugs don't apply to this dialogue box. Press the button
in the dialogue box and the game will start and then the bugs will apply.
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http://bugs.winehq.org/show_bug.cgi?id=22703
Summary: Running Galcon Fusion demo gives error message
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.galcon.com/fusion/files/GalconFusion_Setup.
exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=27975)
--> (http://bugs.winehq.org/attachment.cgi?id=27975)
terminal log
At the end of the installer a message comes up:
'Microsoft Visual C++ Runtime Library
Runtime error!
...
R6034
An application has made an attempt to load the C runtime library incorrectly'
Works fine with vcrun2008 installed via winetricks
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http://bugs.winehq.org/show_bug.cgi?id=11430
Summary: Applications based on CodeJock Software ToolkitPro fail
with division by zero
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: developers(a)tefnet.pl
ToolkitPro from CodeJock software fails during initial UI drawing with:
wine: Unhandled division by zero at address 0x423325 (thread 0009), starting
debugger...
Sample application can be downloaded from:
http://www.codejock.com/public/download/win32/TabbedViewPro.zip
This makes applications like DIALux
(http://www.dial.de/CMS/English/Articles/DIAL/DIAL.html?ID=1) widely used in
lighting industry not usable.
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http://bugs.winehq.org/show_bug.cgi?id=21984
Summary: Glumbuster crashes on load
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffz(a)jeffz.name
Created an attachment (id=26698)
--> (http://bugs.winehq.org/attachment.cgi?id=26698)
terminal output + crash
Wine 1.1.40, Ubuntu 8.10, nvidia 195.30 8800GTS.
Glumbuster crashes on start, backtrace attached.
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http://bugs.winehq.org/show_bug.cgi?id=28598
Bug #: 28598
Summary: ArchiCAD 12: crashes when creating a new file or open
an existing one
Product: Wine
Version: 1.3.29
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=11719&iTestingId=31408
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P4
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roymcavoy(a)katamail.com
Classification: Unclassified
When you create a new file to the welcome interface (screencap1.png), the
software fails to finish loading the workspace (screencap2.png) and start
reporting tool bug Graphisoft (screencap3.png)
same problem with versions 14 and 15 of ArchiCAD
content of attachment.tar.gz
last 200 lines of debug report -> bugII.out
last 20 lines of the log -> winearchicad.exe_commandoutput.out
screencaptures -> screencap1.png screencap2.png sceencap3.png
Archicad 15 italian trial version: www.archicad.it
Other info:
linux distro: archlinux 3.0-ARCH
kernel: linux 3.0.6-1
component: atmlib, dotnet20, gdiplus, gecko120, msxml3, vcrun2008
installed: java6, quicktime player
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http://bugs.winehq.org/show_bug.cgi?id=19106
Summary: (Touhou Fuujinroku ~ Mountain of Faith) Stage
backgrounds aren't always rendered properly
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
Occasionally, the game will render the stage background incorrectly.
For example, on stage 4, the background is supposed to be a raging waterfall
with falling maple leaves, however, sometimes this will be rendered as maple
leaves falling against a plain, crimson red background.
Other levels suffer from this bug in a similar manner except for the color of
the matte background.
The error message associated with this bug is to the best of my knowledge as
follows:
fixme:d3d:buffer_UnLoad >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from
glDeleteBuffersARB @ buffer.c / 628
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http://bugs.winehq.org/show_bug.cgi?id=18569
Summary: TeamViewer: App doesn't start, probably heap
corruption
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://www.teamviewer.com/download/TeamViewer_Setup.ex
e
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scpan(a)live.fr
Created an attachment (id=21230)
--> (http://bugs.winehq.org/attachment.cgi?id=21230)
Result of WINEDEBUG=+relay,+seh,+tid wine TeamViewer.exe &>/tmp/relay.txt
I installed TeamViewer with the default options. At the end the cursor blinks
forever so I ctrl-c it.
I moved to the working directory and tried to launch TeamViewer with: wine
TeamViewer.exe
The app doesn't start and I get an error in terminal (check attach)
I went to #winehq irc to find help, I did steps below :
I removed my .wine directory and re-installed TeamViewer: same error
I did a trace log with WINEDEBUG=+relay,+seh,+tid wine TeamViewer.exe
&>/tmp/relay.txt and lzma -9 /tmp/relay.txt
You can find the trace log in attachment
Focht thinks it's because of a heap corruption, I did
WINEDEBUG=+relay,+seh,+tid,+heap wine TeamViewer.exe &>/tmp/relay.txt and
TeamViewer launches succesfully but it doesn't lauch with WINEDEBUG=warn+heap
wine ./TeamViewer.exe
So I now use WINEDEBUG=+seh,+tid,+heap wine TeamViewer.exe &>/tmp/relay.txt for
a workaround but still looking for a fix.
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http://bugs.winehq.org/show_bug.cgi?id=27609
Summary: GTA Vice City hangs in initial menu
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.suarez.agapito(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=35289)
--> (http://bugs.winehq.org/attachment.cgi?id=35289)
Wine 1.3.23's log of the crash
I am running Kubuntu x86 32bit with linux 2.6.39-3-generic (more specifically
2.6.39-3.10 from ubuntu's xorg-edgers ppa), with mesa
7.11.0+git20110623.1e5cef96-0ubuntu0sarvatt~natty and xserver-xorg-video-radeon
6.14.99+git20110623.9bb31158-0ubuntu0sarvatt~natty (both from ubuntu's
xorg-edgers ppa) and wine 1.3.23 from wine's ubuntu ppa. The system's specs are
AMD Athlon 64 x2 4800+, 2Gb RAM, ATI Radeon HD 4850.
GTA Vice City hangs just when the main menu of the game loads. The screen does
not respond to mouse or keyboard input (i.e. you cannot move the mouse and you
cannot use the arrow keys to navigate through the menu). The only way to exit
the program is by killing (Ctrl+Alt+Del) the game.
I am attaching wine's log. Please, note that although the game is installed
under the .Playonlinux folder, it was run via the system stock wine (1.3.23
from wine's ppa) and the ~/.wine/ registry etc. are used (I just didn't want to
copy or move the folder to the ~/.wine/drive_c folder). No modifications to the
registry nor dll overrides had been made.
The game was working properly under wine 1.3.22 and previous.
I have done a git bisect from 1.3.22 to 1.3.23 and it seems the culprit is
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f ("wined3d: Give
GL_ARB_map_buffer_range another try.").
If any additional info is needed, please let me know. Although this system is
not fast at compiling wine several times and I can't write code at all, I will
try to help as much as possible.
Regards,
José
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http://bugs.winehq.org/show_bug.cgi?id=21745
Summary: Magic Workstation: icons and some text appear
upside-down
Product: Wine
Version: 1.0.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: addiebk(a)hotmail.com
Icons representing cards on the playing field are rendered upside-down, as well
as any lists of text including card names in sideboard, library, graveyard, and
'exiled' cards. Most text and 'enlarged' cards display properly.
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http://bugs.winehq.org/show_bug.cgi?id=28801
Bug #: 28801
Summary: stack_set_frame_internal passes undefined value into
SymSetContext()?
Product: Wine
Version: 1.3.30
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
On my i5 laptop, with ubuntu 11.10, its gcc-4.6.1, and wine compiled
with the options mentioned in bug 28753, valgrind complained in d3d9/visual.ok:
...
visual.c:7741: Tests skipped: Card has unconditional pow2 support, skipping
conditional NP2 tests
Invalid read of size 2
at 0x52E44EC: ??? (in /tmp/gl25sfGl (deleted))
Address 0x0 is not stack'd, malloc'd or (recently) free'd
wine: Unhandled page fault on read access to 0x00000000 at address 0x52e44ec
(thread 0038), starting debugger...
...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x052e44ec).
Conditional jump or move depends on uninitialised value(s)
at SymSetContext (dbghelp.c:487)
by stack_set_frame_internal (stack.c:82)
by stack_fetch_frames (stack.c:238)
by dbg_exception_prolog (tgt_active.c:137)
by dbg_handle_exception (tgt_active.c:274)
by dbg_handle_debug_event (tgt_active.c:354)
by wait_exception (tgt_active.c:556)
by dbg_active_wait_for_first_exception (tgt_active.c:587)
by dbg_active_auto (tgt_active.c:832)
by main (winedbg.c:676)
Uninitialised value was created by a stack allocation
at stack_set_frame_internal (stack.c:70)
(Dunno what caused that exception, kind of reminds me of bug 20985,
but the interesting bit is the uninitialised variable, which happens while
showing the backtrace from that exception.)
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http://bugs.winehq.org/show_bug.cgi?id=29167
Bug #: 29167
Summary: Star Wars: The Old Republic launcher locks up on icon
highlighting
Product: Wine
Version: 1.3.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erik.weatherwax(a)gmail.com
Classification: Unclassified
Created attachment 37624
--> http://bugs.winehq.org/attachment.cgi?id=37624
Console output
The SW:TOR launcher locks up after login if multiple buttons are highlighted.
If I immediately press the "Play" button I am able to launch the game
executable, but if I mouse over the "Exit" button first, or over any other
highlightable region in the launcher window, the launcher hard locks up and
throws a stack trace. Console output and winedbg backtrace attached. Please
let me know what other debug output might be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=13248
Summary: Incomedia Website X5: crashes when install
Product: Wine
Version: 1.0-rc1
Platform: PC
URL: http://www.websitex5.com/en/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: antonino(a)arcidiaco.com
I have an original copy of this program, but it doesn't install
the error is:
C:\windows\temp\WZSE0.TMP\CPWCTL32.OCX
-???-
Error: 3
after that, crashes...
I attach the terminal log...
hi all
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http://bugs.winehq.org/show_bug.cgi?id=17564
Summary: 7-zip file manager interface selection problem
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabmoa(a)yahoo.it
In the 7-Zip File manager if you try to select objects with shift + arrows or
mouse the objects count is not updated!
Another (minor) problem is that with ctrl + arrows should only mantain the
currently highlighted items and change the selected item (without choosing it)
7-zip 4.64
Wine 1.1.5 - Ubuntu 8.04
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http://bugs.winehq.org/show_bug.cgi?id=22558
Summary: Harbinger (demo) graphical issue: green artefacts
around objects
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.gamershell.com/download_1499.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: thunderbird2k(a)gmail.com
Created an attachment (id=27669)
--> (http://bugs.winehq.org/attachment.cgi?id=27669)
screenshot showing the issue
In Harbinger (at least the demo is showing the issue) objects are surrounded by
green squares in Wine-1.1.43. This was not the case prior to 1.1.43.
Regression testing resulted the following commit:
9fec1a02b9e13969f929a3eed249e67773286033 is the first bad commit
commit 9fec1a02b9e13969f929a3eed249e67773286033
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Mon Apr 5 20:05:15 2010 +0200
wined3d: Disable paletted texture support. It was only offered on a few
cards, so can be missed.
:040000 040000 b11ffa7bd20131ea4a3416c5b5b07e0263847c66
71fb12b39fd165362923aa34f5e5283568e688e9 M dlls
Reverting the patch on top of wine-1.1.43-408-g3317fc3 was successful and fixed
the issue.
Author of the patch added to CC.
Fedora 12 x86
Nvidia 7xxx series card with driver 195.36.24
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http://bugs.winehq.org/show_bug.cgi?id=27484
Summary: openvpn for windows doesn't work on wine
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Download openvpn-2.2.0-install.exe from http://openvpn.net/download.html
1. install openvpn:
$ wine openvpn-2.2.0-install.exe
Wire installing, an error dialog display with message "An error occurred
installing the TAP device driver."
2. make a tap dev with wine openvpn.exe:
full log is below:
$ wine openvpn --dev tap0Wed Jun 15 03:29:47 2011 OpenVPN 2.2.0 Win32-MSVC++
[SSL] [LZO2] built on Apr 26 2011
Wed Jun 15 03:29:47 2011 IMPORTANT: OpenVPN's default port number is now 1194,
based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and
earlier used 5000 as the default port.
Wed Jun 15 03:29:47 2011 NOTE: OpenVPN 2.1 requires '--script-security 2' or
higher to call user-defined scripts or executables
Wed Jun 15 03:29:47 2011 ******* WARNING *******: all encryption and
authentication features disabled -- all data will be tunnelled as cleartext
Wed Jun 15 03:29:47 2011 Error opening registry key:
SYSTEM\CurrentControlSet\Control\Class\{4D36E972-E325-11CE-BFC1-08002BE10318}
Wed Jun 15 03:29:47 2011 Exiting
( notes:
a list of nonstandard 802.1x authentication protocols are used in universities
in our country, such as H3C 802.1x , doctorcom 802.1x , cernet 802.1x ...
Most of them has no Linux Client, and there Windows Client usually don't work
with wine, complaining "no network interface found" . Without those Client,
students can not access the Internet, that is say, students in many
universities can not connect to the Internet without windows ...
I guess if we can make openvpn works with wine, then we could create a openvpn
server on the Linux host with server-bridge mode, then run the openvpn client
with wine, connect to the bridge, and run the nonstandard 802.1x client with
wine, let the 802.1x authentication packet forward by the openvpn bridge, then
finally we can access the Internet without Windows... )
Really appreciate for your help!
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http://bugs.winehq.org/show_bug.cgi?id=23184
Summary: Mass Effect 2: can't authenticate disc
Product: Wine
Version: 1.2-rc3
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Installing Mass Effect 2 works mostly fine (aside from bug 22919). However,
attempting to run it fails, since it can't verify its disc.
Terminal output is short:
austin@midna:~/.wine/drive_c/Program Files/Mass Effect 2$
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc}
could be created for context 0x1
fixme:win:EnumDisplayDevicesW ((null),0,0x18fd048,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fcf4c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe518,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe41c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe1ec,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x149e50,0x149dc0): stub
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