http://bugs.winehq.org/show_bug.cgi?id=5629
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |adys.wh(a)gmail.com
Resolution| |FIXED
--- Comment #10 from Jerome Leclanche <adys.wh(a)gmail.com> 2011-11-02 16:22:02 CDT ---
Fixed. If someone can test it in wine-1.3.31 and confirm it's still
grainy/blurry, please file a new bug.
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http://bugs.winehq.org/show_bug.cgi?id=5551
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh(a)gmail.com
--- Comment #11 from Jerome Leclanche <adys.wh(a)gmail.com> 2011-11-02 16:20:32 CDT ---
What's the status on this bug? (I don't have printing support here)
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http://bugs.winehq.org/show_bug.cgi?id=8712
Jerome Leclanche <adys.wh(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |adys.wh(a)gmail.com
--- Comment #31 from Jerome Leclanche <adys.wh(a)gmail.com> 2011-11-02 14:48:06 CDT ---
I get "can't set suitable display mode" when running the demo, followed by a
crash.
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6a8,0x00000000), stub!
err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found
640x480x16 @0! (XRandR)
wine: Unhandled page fault on read access to 0x313d5475 at address 0x401793
(thread 0043), starting debugger...
...
Backtrace:
=>0 0x00401793 in playvideo (+0x1793) (0x0032fcd8)
1 0x0040125e in playvideo (+0x125d) (0x0032fe70)
2 0x7ee0869c call_process_entry+0xb() in kernel32 (0x0032fe88)
3 0x7ee0973f start_process+0x5e(peb=0x7ffdf000)
[/home/adys/src/wine/build32/dlls/kernel32/../../../dlls/kernel32/process.c:1090]
in kernel32 (0x0032fec8)
4 0x7efa24f0 call_thread_func_wrapper+0xb() in ntdll (0x0032fed8)
5 0x7efa52cd call_thread_func+0x7c(entry=0x7ee096e0, arg=0x7ffdf000,
frame=0x32ffc8)
[/home/adys/src/wine/build32/dlls/ntdll/../../../dlls/ntdll/signal_i386.c:2532]
in ntdll (0x0032ffa8)
6 0x7efa24ce call_thread_entry_point+0x11() in ntdll (0x0032ffc8)
7 0x7ef796ce start_process+0x1d(kernel_start=0x7ee096e0)
[/home/adys/src/wine/build32/dlls/ntdll/../../../dlls/ntdll/loader.c:2612] in
ntdll (0x0032ffe8)
8 0xf766d6ad wine_call_on_stack+0x1c() in libwine.so.1 (0x00000000)
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http://bugs.winehq.org/show_bug.cgi?id=8854
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|unspecified |0.9.29.
Severity|normal |major
--- Comment #75 from Austin English <austinenglish(a)gmail.com> 2011-11-02 14:04:46 CDT ---
Affects many apps => major.
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http://bugs.winehq.org/show_bug.cgi?id=28136
Summary: Windows Marketplace
Product: Wine
Version: 20050930
Platform: Other
OS/Version: Mac OS X
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laurens14(a)me.com
"An error has occurred while installing XLiveRedist.msi
ERROR_FUNCTION_FAILED"
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http://bugs.winehq.org/show_bug.cgi?id=24789
Summary: Nintendulator: Doesn't respond to keyboard input
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jussi.timperi(a)gmail.com
Created an attachment (id=31342)
--> (http://bugs.winehq.org/attachment.cgi?id=31342)
Huge log with "WINEDEBUG="dinput" wine nintendulator.exe"
OS: Arch Linux
Package: wine-1.3.5-1
Nintendulator 0.970 from http://www.qmtpro.com/~nes/nintendulator/ is useless
currently with wine as you can't configure any keys for it. The program waits
for input but nothing happens when pressing the keys.
Steps to Reproduce:
1) Select "Setup" from "Input". Change "Controller Port 1" to "Standard
Controller" and press "Config"
2) "Wine keyboard" selected press one of the "????" buttons and "Press a key.."
window pops up.
Actual Results:
Nothing. Program keeps waiting for input and needs to be terminated.
Expected Results:
Program should receive the keypress and map it to the correct button.
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http://bugs.winehq.org/show_bug.cgi?id=28959
Bug #: 28959
Summary: C&C Generals Zero:Hour won't start on a 64 bit OS
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 163lightning(a)163.com
Classification: Unclassified
I am using Archlinux 64bit and playing C&C Generals Zero:Hour. At first, I made
a 32-bit chroot as introduced
here(https://wiki.archlinux.org/index.php/Install_bundled_32-bit_system_in_…
and installed wine inside it. Without even any configuration the game run
perfectly (in fact, even more stable and never crash than in Windwos 7 but a
bit slower). Then, I enabled multilib support and tried the 64bit version. The
game won't start and
err:CoGetClassObject class {***(sorry I can't give it at the moment)} not
registered
I wonder if it's the same with other programs. But is 32-bit wine more capable
than 64-bit even inside a chroot? Do you suggest using a 32bit chroot and wine
inside it rather than install it into 64bit directly?
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http://bugs.winehq.org/show_bug.cgi?id=28931
Bug #: 28931
Summary: Half-Life 2: mouse in a middle of screen
Product: Wine
Version: 1.3.31
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otaku(a)rambler.ru
Classification: Unclassified
When playing Half-life 2 mouse pointer flickers in a middle of a screen (where
crosshair is, making game like clicking the enemies). Bug was appeared after
Wine update (regression?)
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http://bugs.winehq.org/show_bug.cgi?id=25626
Summary: wine windows not have real window type
Product: Wine
Version: 1.3.10
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gufide_g(a)yahoo.ca
For example: dropdown menu is recognize as a normal window, and fullscreen
window as a normal window again. I think it can solve some problem about
fullcreen window.
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