http://bugs.winehq.org/show_bug.cgi?id=13070
Summary: Deus Ex - Invisible War fails to launch new game
Product: Wine
Version: 0.9.61.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)mxchange.org
Created an attachment (id=12826)
--> (http://bugs.winehq.org/attachment.cgi?id=12826)
Default debug log
The named game is starting with intro movies and main menu. But when I want to
start a new game then it end's up with this message.
err:dbghelp:SymCleanup this process has not had SymInitialize() called for it!
The sound got repeated endless (OSS selected, full, 44800 Hz, 16 Bit. I guess
it is not the sound, more that error message. Attached is the full console
output (default WINEDEBUG)
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http://bugs.winehq.org/show_bug.cgi?id=24598
Summary: And Yet It Moves gives only black screen
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://www.andyetitmoves.net/demo/And%20Yet%20It%20Mov
es%20Demo%20v1.1.1%20Setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: nerv(a)dawncrow.de
Created an attachment (id=31063)
--> (http://bugs.winehq.org/attachment.cgi?id=31063)
console output
The game (latest version is 1.1.1) shows a totally black screen on startup.
Even if I set a virtual desktop sized smaller than my display resolution, my
whole desktop turns into black. I cannot alt-tab back to the window manager
either.
Actually, the game is running: if you wait for a minute you can hear the music
of the main menu, but you cannot see anything.
The issue is reproducible in the demo, too.
The game started correctly in Wine-1.1.29 for me and here's the result of my
regression testing:
7b285a4ebd63eab428e968968ca398cc1076324a is the first bad commit
commit 7b285a4ebd63eab428e968968ca398cc1076324a
Author: André Hentschel <nerv(a)dawncrow.de>
Date: Sat Sep 19 19:08:09 2009 +0200
winex11: Add alternative header for xf86vm.
:100755 100755 e32773bbe4d75257918f86bb748649899ae9ca82
ae5beac96d9f3775866584d10d0951f9e4c13bc5 M configure
:100644 100644 ac5a8613be96bea84c73e52414eb37cdff3cf437
0f37bc75d952b71aa51bfa184d95f62aae489a09 M configure.ac
:040000 040000 0b13bdb9fcc6833c075e19e2b60d31496439a78a
fa6f97b5e92f91457fc0bb5f0e9e490641faaffd M dlls
:040000 040000 3fbdaf6dd278ebeb0ad4141ff3e0c2c5a77bcff9
635be6c8e884b6af4b56b0eb487c47eedccba58d M include
Reverting the patch on top of Wine-1.3.4 was successful and that fixed the
issue.
Author of the patch added to CC.
Wine-1.3.4 compiled from source
Fedora 13
Xorg-1.8.2 from Fedora's repository (all header files needed to compile Wine
are installed)
Nvidia 7600 / driver 256.53
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http://bugs.winehq.org/show_bug.cgi?id=12053
Summary: User32: msg test fails
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=11419)
--> (http://bugs.winehq.org/attachment.cgi?id=11419)
+msg trace in git
User32's msg.c test fails for me consistently in git. +msg log attached. This
is on a fresh install of Ubuntu Hardy on an few years old toshiba laptop.
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http://bugs.winehq.org/show_bug.cgi?id=25654
Summary: Anarchy Online 18.4.x unable to mouse-look or
mouse-steer
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llie(a)nano.exofire.net
Anarchy Online 18.4.x patch changed the way it handles mouse input do use
something that one of their developers referred to as "raw mouse input stuff"
in this post on the official Anarchy Online forums:
http://forums.anarchy-online.com/showpost.php?p=5917231&postcount=10
The result is that now it is impossible to use the left mouse button to look or
right mouse button to steer in Anarchy Online.
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http://bugs.winehq.org/show_bug.cgi?id=20498
Summary: fglrx didn't work correctly again
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: llazy(a)tut.by
Some bilds ago Civilization IV works out of fine. Since last 6-7 releases it is
something broken again in fglrx support, main testing game for me is
Civilization IV and it is painting like yu can see on attachment. Main game
logos and intros working just fine but menus and game is looking like this.
Ubuntu 9.04, wine from
deb http://wine.budgetdedicated.com/apt jaunty main, Radeon HD2600/4670,
Catalyst 9.10.
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http://bugs.winehq.org/show_bug.cgi?id=17300
Summary: openlp.org output/preview scrambled.
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
URL: http://www.openlp.org/en/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: online(a)patrick-brueckner.de
Created an attachment (id=19313)
--> (http://bugs.winehq.org/attachment.cgi?id=19313)
screenshot
with wine1.1.14 the output of openlp.org is scrambled in the preview aswell as
in the main window, see attached screenshot.
last time i had it working was with 1.1.10 or 1.1.11, but I don't use the
program to often on my linux machine.
it should be easy to reproduce the bug, since the program is foss.
if you would like to get any logs, please let me know - i will gladly provide
them.
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http://bugs.winehq.org/show_bug.cgi?id=24989
Summary: ALT+Left Click Not Functioning In Kitsu Saga
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
When in kitsu saga, trying to ALT+Left Click something to link it within the
chat input box, doesn't do anything, ALT+Left click doesn't work. This does,
however, work in Windows.
Not sure if it's possible to show a log of this...
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http://bugs.winehq.org/show_bug.cgi?id=24988
Summary: Game crashes on fixed points with newer wine releases
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: GatoLoko(a)gmail.com
Created an attachment (id=31660)
--> (http://bugs.winehq.org/attachment.cgi?id=31660)
Crash log on 1.3.5
Nearing the end of "Which girl should I choose", there is a point in each game
path that crashes wine 1.3.x.
The game works nicely on Wine 1.2.1, allowing completion of each path, but on
Wine 1.3.5 it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=12446
Summary: Call of Cthulhu: overall low performance compared to
Vista
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vkojouharov(a)gmail.com
The wine version for this bug is actually 0.9.59, but as of the time of
writing, this version is not available from the select box.
This bug is about the overall slow game performance of Call of Cthulhu (
http://appdb.winehq.org/objectManager.php?sClass=application&iId=3981
), compared to the same game with the same settings under Windows Vista.
Overall, the game is at least twice as slow, as compared to Vista, maybe more.
The test machine is a core 2 duo @ 2.20 GHz, with an 8400M GS video card, with
an nvidia driver version of 100.14.19. The same settings are used on both wine
and vista. The the resolution is set to 1600x1200, and the other graphics
related setting, the AA, is set to None.
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http://bugs.winehq.org/show_bug.cgi?id=25154
Summary: PowerPoint 2007 don't want to start.
Product: Wine
Version: 1.2.1
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens_d_s(a)hotmail.com
PowerPoint 2007 don't want to start. I get next messagebox "PowerpPoint kan
niet in veilige modus worden gestart. Wilt u Analyse en herstel starten"
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http://bugs.winehq.org/show_bug.cgi?id=18232
Summary: Touhou 11 and Touhou 12 drop to below 10 fps after
launching
Product: Wine
Version: 1.1.20
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: erappleman(a)gmail.com
The games are unplayable, but Touhou 10 and below work fine.
Here's the output of Touhou 10, 11, and 12. I interrupted each after about 20
seconds.
eric@kingfisher:~/th10$ wine th10e.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f87c,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
eric@kingfisher:~/th10$
eric@kingfisher:~/th11$ wine th11e.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:font:WineEngAddFontResourceEx Ignoring flags 10
fixme:d3d:IWineD3DBaseSwapChainImpl_GetRasterStatus (0x14d528) : stub (once)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
eric@kingfisher:~/th11$
eric@kingfisher:~/th12$ wine th12.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f808,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DBaseSwapChainImpl_GetRasterStatus (0x14d338) : stub (once)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:win:WINNLSEnableIME hUnknown1 (nil) bUnknown2 1: stub!
eric@kingfisher:~/th12$
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http://bugs.winehq.org/show_bug.cgi?id=22768
Summary: Cannot open files in MS Office 2007
Product: Wine
Version: 1.1.44
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tiemichael(a)gmail.com
Created an attachment (id=28078)
--> (http://bugs.winehq.org/attachment.cgi?id=28078)
Terminal output
I installed wine as described by 'http://davidbaumgold.com/tutorials/wine-mac/
' followed by MS Office 2007 without any problem.
When I try to open Word (Excel or Powerpoint) the program Word (Excel,
Powerpoint) crashes. The file-open dialogue opens up, followed by "Microsoft
Office has encountered a problem and needs to close ...".
This is repeatable, also after re-boot. The same version of Office is running
ok with Crossover at another MAC.
Searching bug-reports etc did not yield any success.
Any help is welcome ....
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http://bugs.winehq.org/show_bug.cgi?id=25531
Summary: Yogda does not start at all.
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zorglug(a)hotmail.com
Created an attachment (id=32506)
--> (http://bugs.winehq.org/attachment.cgi?id=32506)
Log of the error
I can install Yogda 1.0 build 564 (http://www.yogda.com/), but I can not run
the program at all. I get a pop-up saying that yogda.exe has encountered a
serious program and that's it.
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http://bugs.winehq.org/show_bug.cgi?id=25300
Summary: Mis-spelling of "lose" when quitting Wine
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)xboxrepair.plus.com
When Wine is closed down, the following message appears:-
You are about to quit Wine.
This will terminate all running windows programs.
You will loose any unsaved data.
The third word on the third line should be "lose", not "loose". Maybe
"windows" (second line) should have a capital W as well, but then again it's
probably supposed to have a ™ at the end as well!
For reference, this is a Wine installed together with Winebottler 1.1.44 and
auto-updated to 1.2. The same spelling mistake appears on both versions. I
assume it's an issue with Wine and not Winebottler, but if I'm wrong please
accept my apologies.
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http://bugs.winehq.org/show_bug.cgi?id=19158
Summary: The Bat! 4.2.6 doesn't start because of Themida on OS
X
Product: Wine
Version: 1.1.24
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: domiman(a)gmail.com
When you run The Bat! version 4.2.6 it won't start because of a security lib
Ritlabs uses for The Bat! 4.1x upwards from Themida. The error message is
Themida - "Cannot open oreans.vxd driver. Make sure that oreans.vxd is not open
by another program"
This happens with my self compiled Wine 1.1.24 and prebuilt versions of
(Dar)Wine 1.1.21 and 1.1.23. Googling seems to show that this is only an issue
for Wine on OS X and the Themida/Oreans stuff.
This bug is related to bug #18918 and has also been reported to the forum at
http://forum.winehq.org/viewtopic.php?p=26132&sid=46f54a257a527a985869d8f82…
The download link to The Bat! is
http://www.ritlabs.com/en/products/thebat/download.php (Home or Professional
versions are the same, only the extras are different, so no matter which
version you choose)
My system: Intel iMac, OS X 10.5.7, XQuartz 2.3.3.2
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http://bugs.winehq.org/show_bug.cgi?id=19374
Summary: Rumble Fighter Login
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dude_exe(a)hotmail.com
This is my first time using Wine, and it works great for just about everything.
But the original reason I downloaded it was to play one of my favorite MMOs,
Rumble Fighter, which I got from here:
http://rf.ogplanet.com/downloads/game.asp
It downloaded, installed, updated, and ran perfectly right up to the login
screen. The login button doesn't work. I noticed that it says "This service
is for North America users only. Thanks for your interest." at the top of the
window. I don't know why, as I live in Shoreline Washington, and my computer
is set to US time. I have the most recent version of Wine.
Hardware Overview of my computer:
Model Name: MacBook
Model Identifier: MacBook5,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 2 GB
Bus Speed: 1.07 GHz
Boot ROM Version: MB51.007D.B00
SMC Version (system): 1.40f2
Serial Number (system): W891715P8QR
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http://bugs.winehq.org/show_bug.cgi?id=19128
Summary: UseGLSL=disabled stops FIFA WM 2006 with vertex shader
error
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: stefandoesinger(a)gmx.at
With UseGLSL="disabled", FIFA WorldCup 2006 freezes with a black screen as a
zillion GL_INVALID_OPERATION scroll by.
Noteworthy log messages at the beginning are:
fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position
0: "Error on line 28: missing comma (hint: '[')"
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502)
from glDrawElements @ drawprim.c / 50
fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position
0: "Error on line 33: missing comma (hint: '[')"
Later, it is this exactly this fixme:drawStridedFast >>>>>>>>>>> which scrolls
by continuously. I've used wine-1.1.24, although Stefan added a few patches
since. I prefer to stick to releases for tests.
Hmm, I already encountered that drawStridedFast message (with GLSL) in
2weistein Demo in wine-1.1.21 (there it was "only" reported ~ thousand times).
BTW, 2weistein Demo works great with or without UseGLSL -- even better without
it in the main menu, but that's another issue.
With (default) GLSL, FIFA WC 2006 works flawlessly on the MacOS -- the children
have totaled hours of game play. (Alas, I'd need to perform a full install
prior to submitting AppDB results about the Mac).
Using nVidia "early 2009" Mac Mini with OS X 10.5.7 and XQuartz 2.3.3.2
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http://bugs.winehq.org/show_bug.cgi?id=12985
Summary: Microsoft SQL Server Management Studio Express crashes
at start
Product: Wine
Version: 0.9.60
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: am(a)keeper.lv
Created an attachment (id=12737)
--> (http://bugs.winehq.org/attachment.cgi?id=12737)
Very small error log.
Microsoft SQL Server Management Studio Express crashes at start with Visual C++
Runtime Library error message.
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http://bugs.winehq.org/show_bug.cgi?id=24032
Summary: Cannot authenticate / create online profile for
Ubisoft Anno 1404
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tw3aky(a)gmail.com
Created an attachment (id=30193)
--> (http://bugs.winehq.org/attachment.cgi?id=30193)
anno4.exe terminal output
I'm running wine-1.3.0-166-g277040d compiled from git clone made a couple of
days ago, running on a Mac OS X 10.6.4
GCC version: i686-apple-darwin10-gcc-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5664)
The game i'm trying to run is Anno 1404 (a.k.a. Dawn of Discovery)
I'm running the game with the following command from the game's install
location (in order to find correct libraries) :
DYLD_FALLBACK_LIBRARY_PATH="/opt/local/lib:/usr/X11/lib" ~/wine-git/wine
Anno4.exe
I've copied the usersettings from a copy on windows to get engine.ini and
account data in place. Performed D3D9 fix in engine.ini and set dbghelp.dll to
native with winecfg
D3D9 is installed with winetricks version 20100811.
When the game starts, it tries to authenticate the existing online profile,
showing a dialogue with 'Waiting for other online transactions', after a time
out, the dialogue shows 'logging in...', again after a certain amount of time,
the dialogue asks to enter password again. Clearly it didn't authenticate. I am
sure the credentials are correct. When trying to create an online profile, a
dialogue ask to enter username and password of your ubi-account. After doing
so, the dialogue 'Logging in...' appears and again after a certain amount of
time ask to enter your password again.
In the terminal output i found an error from winhttp that coincides connect
attempts:
err:winhttp:netconn_secure_connect couldn't verify server certificate (12157)
Attached you can find the terminal output from such a test flow described
above.
I've had this error also in the wine @1.2 and wine-devel @1.3.0 installed via
Macports.
Also the latest release of crossover games of Codeweavers has this problem to
authenticate an online profile for this game, although there was no error in
the terminal output but a warning stating RAS support is not implemented.
Bug 21868 insinuates a similar problem in wine version 1.1.39
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http://bugs.winehq.org/show_bug.cgi?id=21241
Summary: Update from 1.1.34 to 1.1.35 "improperly signed"
Product: Wine
Version: 1.1.34
Platform: Other
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 2394.83gls8dg(a)spamgourmet.com
Running Wine 1.1.34 on OS X 10.6.2
It tells me that Wine 1.1.35 is available for download. I tell it to download.
It downloads a 50.1 MB file. And then fails with the following error message:
"Update Error! The update is improperly signed."
I have updated WineBottler from 1.1.34 to 1.1.35 without difficulty.
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http://bugs.winehq.org/show_bug.cgi?id=10335
Summary: Installing Jet 40 with winetricks with Darwine requires
installation of DCOM98
Product: Wine
Version: 0.9.48.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)sprintpcs.com
This is a documentation bug only!
I was receiving an error when installing Jet 4.0 for use with BiblePro about
the failure to register a .tlb file.
Found that I had to install DCOM98 first to get around this error.
Suggest that winetricks ask this question:
Have you installed DCOM98? (y/N) ?
With an abort message or call to DCOM 98 installation for Jet 4.0.
If this is already documented, please add this to the Jet 4.0 install
instructions.
Thank you.
James
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http://bugs.winehq.org/show_bug.cgi?id=22851
Summary: UI panit
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Dstorm.xu(a)dextrys.com
Created an attachment (id=28219)
--> (http://bugs.winehq.org/attachment.cgi?id=28219)
screenshot
UI panit problem, befor wine 1.2 rc1 it work fine.
maybe this CR Caused:
Support for alpha blending in image lists.
HI.
anyone who know how to fix bug ,belong to wine print's log.
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http://bugs.winehq.org/show_bug.cgi?id=19421
Summary: Can't upload attachments from a Mac running Mac OS
10.5
Product: WineHQ Bugzilla
Version: 3.2.3
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
I can't upload attachments from a Mac running Mac OS 10.5. It does not matter
which browser I use (tested with Firefox and Safari). When I click submit to
begin the upload, the browser tells me it's sending the request, and then it
just sits there and does nothing. If I click the browser's stop button, I find
that my attachment is not there at all, like I didn't even try to attach
anything in the first place. Same thing happens when I try to create a new bug
with an initial attachment (like I tried to do with bug 19412; I wanted to
attach a log, but couldn't).
Don't tell me this is a bug with Mac OS or whatever browser I'm using (at the
moment, Firefox). I tried the Landfill test installation on Bugzilla's website,
and uploading attachments worked just fine. I tried both the 3.0 and 3.2
branches. Maybe it's time to upgrade?
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http://bugs.winehq.org/show_bug.cgi?id=20763
Summary: make crosstest fails on Mac OS X
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
(When bug 20762 is fixed, please change the OS to Mac OS X 10.6. Thank you.)
Building tests for Windows with mingw fails on Mac OS X. And yes, I do have
mingw installed. Specifically, tests fail to link with this message:
../../../dlls/winecrt0/libwinecrt0.a: could not read symbols: Archive has no
index; run ranlib to add one
collect2: ld returned 1 exit status
winegcc: i386-mingw32-gcc failed
Yes, I tried running the mingw ranlib on the library but it had no effect. I
also tried cleaning out dlls/winecrt0. That had this effect:
/usr/local/bin/../lib/gcc/i386-mingw32/3.4.5/../../../../i386-mingw32/bin/ld:
cannot find -lwinecrt0
collect2: ld returned 1 exit status
winegcc: i386-mingw32-gcc failed
I suspect that's because none of the cross tests depend on winecrt0 in their
Makefiles.
Running the mingw nm on libwinecrt0.a produces this:
i386-mingw32-nm: __.SYMDEF SORTED: File format not recognized
i386-mingw32-nm: delay_load.o: File format not recognized
i386-mingw32-nm: dll_entry.o: File format not recognized
i386-mingw32-nm: dll_main.o: File format not recognized
i386-mingw32-nm: drv_entry.o: File format not recognized
i386-mingw32-nm: exe16_entry.o: File format not recognized
i386-mingw32-nm: exe_entry.o: File format not recognized
i386-mingw32-nm: exe_main.o: File format not recognized
i386-mingw32-nm: exe_wentry.o: File format not recognized
i386-mingw32-nm: exe_wmain.o: File format not recognized
i386-mingw32-nm: init.o: File format not recognized
i386-mingw32-nm: stub.o: File format not recognized
because a) it doesn't support Mach-O and b) it doesn't support Apple ranlib
indexes at all, let alone sorted ones.
Are you sure winegcc should be pulling in winecrt0 for the i386-mingw32 target?
Are you sure we don't want to use mingw's CRT startup code? If we want to use
winecrt0, why don't the cross tests depend on it, and why isn't a version built
for mingw32?
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http://bugs.winehq.org/show_bug.cgi?id=21556
Summary: Steam Install Frozen
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joebobthe13th(a)gmail.com
Created an attachment (id=25970)
--> (http://bugs.winehq.org/attachment.cgi?id=25970)
Output Log
After installing Gecko Engine on my Mac I ran the command
$ wine start SteamInstall.msi
the Terminal displays a couple lines of text and gets frozen at
fixme:menubuilder:SaveIconResAsXPM Unsupported color depth 24-bit
fixme:menubuilder:SaveIconResAsXPM Unsupported color depth 32-bit
fixme:menubuilder:SaveIconResAsXPM Unsupported color depth 24-bit
How do I fix it so that I will be able to run a full install?
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http://bugs.winehq.org/show_bug.cgi?id=17967
Summary: BadValue to Apple-DRI
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boyland(a)cs.uwm.edu
I am running an executable created with Adobe Director for Windows.
Wine worked! (It seems to be the only way to be able to do this if the CD was
created
with WIndows in mind). But I did get the following errors that might be useful
to you:
Could not load Mozilla. HTML rendering will be disabled.
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 128 (Apple-DRI)
Minor opcode of failed request: 2 ()
Value in failed request: 0x600256
Serial number of failed request: 2846
Current serial number in output stream: 2846
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
(last two messages repeated ad infinitum)
NB: the application worked FINE. Thanks!
This is on a MacBookPro (2006 era) Intel-based macintosh.
I got wine using Macports.org (port install wine).
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http://bugs.winehq.org/show_bug.cgi?id=15720
Summary: Crash when attempting to run Lego Star Wars II
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaziniho(a)gmail.com
When attempting to run Lego Star Wars II through wine 1.1.6 on OS X 10.5.4 and
X11.app.2.1.1 (xorg-server 1.3.0-apple5), a window appears on screen very
briefly (too briefly to read) then attached crash occurrs.
System is an intel core2duo 2.1Ghz with 4GB RAM and ample hard disk space.
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http://bugs.winehq.org/show_bug.cgi?id=23142
Summary: garbage icons in Wine's programs
Product: Wine
Version: 1.2-rc1
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
commit ea596f8a5f7d732bb56b5921ceb964137df0b930
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue May 18 14:11:51 2010 +0200
winex11: Force alpha channel to 0 when blitting to depth 32 from a lower
depth.
causes garbage to be displayed instead of the icons in
- winecfg's audio tab: the checkbox (the +/- signs are ok)
- "wine control": the software control panel icon.
I filed a new issue even though bug #22958 is about the same commit, because
this is Mac(/NVidia?)-specific, does not depend on other SW, nor gdiplus. Ouch,
another instance where fixing a bug #22457 causes a new one.
Using wine-1.1.rc3 on an "early 2009" Mac Mini with NVidia 9400GM on MacOS X
.5.8.
There's no such effect on Ubuntu Intrepid with Intel graphics HW.
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http://bugs.winehq.org/show_bug.cgi?id=24218
Summary: Joystick does not function
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adam.bartley(a)gmail.com
As per a series of other (ignored!) bug reports, joystick support is very poor
for macos. I have a logitech atk3 that is completely ignored. It works fine
under mac os. If I do winedebug with il2fb, no entry for the joystick appears,
suggesting that adding a registry entry would not help me at all.
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http://bugs.winehq.org/show_bug.cgi?id=24446
Summary: .NET (2.0 and 3.0) fail to install on Mac OS X.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
The .NET frameworks return status 1 and don't even present an installer.
Attempting to uninstall them via Wine's control panel doesn't work.
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http://bugs.winehq.org/show_bug.cgi?id=24360
Summary: Aion 2.0 freezes immediately upon splash screen
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: psduckie(a)yahoo.com
Created an attachment (id=30703)
--> (http://bugs.winehq.org/attachment.cgi?id=30703)
Screenshot of the frozen game
Aion gets to the splash screen, at which point it immediately freezes. A
screenshot is attached.
Winetricks used: vcrun2005, dotnet20, d3dx9
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http://bugs.winehq.org/show_bug.cgi?id=13117
Summary: 1.0-rc1 fails to compile in Mac OS X
Product: Wine
Version: 1.0-rc1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teloiv(a)gmail.com
When trying to compile Wine 1.0-rc1 in Mac OS X Leopard, Wine errors during
make and fails to compile. I've attached the make output of the compile
failing. If i run 'make -k' to ignore the error, wine successfully compiles,
however this just ignores the problem, not solves it.
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http://bugs.winehq.org/show_bug.cgi?id=21518
Summary: Ibiblio's 1.1.37 source code problem?
Product: Wine
Version: 1.1.37
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jedimastermaniac(a)hotmail.com
Wine 1.1.37 source code from the ibiblio.org mirror connot be configured and
returns and errors that there are not enough privileges whereas the one from
sourceforge seems to be configured and built normally without issues
Dunno how this happened i found it quite strange
First time using hte bug report so sorry if i messed up
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http://bugs.winehq.org/show_bug.cgi?id=22300
Summary: ColorSync support
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computers57(a)hotmail.com
CC: computers57(a)hotmail.com
There is a long list of technologies in Mac OS X that could be used to improve
Wine on OS X. One of them is ColorSync. ColorSync is a color management
software that is HEAVILY integrated into the Mac OS. For instance, you can
calibrate your monitor and when OS X starts up, it will read the color profile
file and adjust the graphics card output. It will also do color correction
automatically in, e.g. Preview to get the best out of an image.
However, I do not know the relation between X11 and ColorSync. It is possible
that in order to take full advantage of ColorSync, a Mac OS X native front-end
will need to be developed.
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http://bugs.winehq.org/show_bug.cgi?id=15375
Summary: Failed to load libGL: dlopen(libGL.1.dylib, 266): image
not found
Product: Wine
Version: 1.1.5
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimir.endaltcev(a)gmail.com
After upgrading XQuartz to latest version 2.3.1 and installing wine 1.1.5 using
macports (wine-devel port) got following:
--
err:wgl:has_opengl Failed to load libGL: dlopen(libGL.1.dylib, 266): image not
found
err:wgl:has_opengl OpenGL support is disabled.
If set LD_LIBRARY_PATH to /usr/X11/lib then libGL works but faced to:
---
err:wgl:has_opengl glx_version is 1.2 and GLX_SGIX_fbconfig extension is
unsupported. Expect problems.
Could you explain why it is necessary to set env variables after installation?
Is it wine compilation defect?
Thanks in advance,
Vladimir
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http://bugs.winehq.org/show_bug.cgi?id=19155
Summary: Ankh2: main character, NPC and other things black
without UseGLSL=disabled
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
With default Wine settings, that is without UseGLSL="disabled", the app
exhibits several related defects:
- The characters (Assil etc.) are drawn completely black.
- The intro displays black blocks on (correct) dark blue blackground instead of
the Deck13 logo in white and yellow.
- The game's first scene (alley/Gasse) is completely black except for the
passage to the illuminated main street. With "disabled", it's merely very dark
and Assil is visible (dark), which seems normal for this scene.
OTOH, The app seems to merit gold rating with UseGLSL=disabled, but it's too
early to tell after mere 10 minutes testing.
Alas, in both cases, there's a white square as background to the mouse pointer,
but that's another issue.
The logs are similar in both cases (not attached) and don't show anything not
already known from other apps (>1 backbuffer etc.) that work well.
Observed on nVidia Mac OSX 10.5.7, XQuartz 2.3.3.2 and Wine compiled myself
with nothing but Xcode 3.
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http://bugs.winehq.org/show_bug.cgi?id=18782
Summary: Installation 'printfil (.com) make errors
Product: Wine
Version: 1.1.21
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abonino(a)quick-line.ch
problems with print-SW?
(10.5.7)
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http://bugs.winehq.org/show_bug.cgi?id=25555
Summary: Gamergate Download Manager dowloads very slow
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yo_paul(a)hotmail.com
Gamergate Download Manager dowloads very slow between 50-150 kbs while in
windows it downloads full speed to 2mb per second...
VOLVO the game is given freely for download (freeware) so thats a good testcase
for testers/developers to try it out.
Register here:
https://www.gamersgate.com/account/register
Download the free game here:
http://www.gamersgate.com/DD-VTG/volvo-the-game
Thanks in advance
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http://bugs.winehq.org/show_bug.cgi?id=22717
Summary: duplicate symbols in ldt.c ... bad inline asm
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremyhu(a)freedesktop.org
Created an attachment (id=28002)
--> (http://bugs.winehq.org/attachment.cgi?id=28002)
ldt.pp.c
I just noticed this building wine 1.1.44 ... building with -O0 fails, but -O1
is fine. I think some inline asm is bad:
wine-1.1.44/libs/wine $ /usr/bin/gcc-4.2 -m32 -c -I. -I. -I../../include
-I../../include -D__WINESRC__ -DWINE_UNICODE_API="" -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wstrict-prototypes
-Wwrite-strings -Wpointer-arith -I/opt/local/include -D_DARWIN_NO_64_BIT_INODE
-O0 -ggdb3 -arch i386 -o ldt.o ldt.c
{standard input}:21595:FATAL:Symbol _wine_get_fs already defined.
Pre-processed C file and assembly for both O0 and O1 are being attached.
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http://bugs.winehq.org/show_bug.cgi?id=19282
Summary: PROJECT in a box: unimplemented and "fixme" dll's
(Crossover CE for Mac)
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jodroog(a)hotmail.com
When using CrossOver for MAc the application "PROJECT in a box"
(http://www.projectinabox.org.uk). Doesnt start up.
When running in Darwine, it starts up and shows the application startupscreen,
but when opening a file within the application: it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=16625
Summary: Unable to build on Leopard
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tael67(a)gmail.com
Created an attachment (id=18187)
--> (http://bugs.winehq.org/attachment.cgi?id=18187)
Compile log
I got some errors when trying to build Wine on my Mac.
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http://bugs.winehq.org/show_bug.cgi?id=16115
Summary: jscript: field with has wrong type
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Mac OS X 10.5
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
dhcp-128-194-53-159:jscript austin$ make
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -I/usr/include -I/usr/include/libxml2
-I/usr/include/libxslt -I/usr/include/libpng12 -I/usr/include/gphoto2
-I/usr/include/sane -I/usr/include -o regexp.o regexp.c
regexp.c: In function ‘SimpleMatch’:
regexp.c:2392: warning: field width should have type ‘int’, but argument 6
has type ‘long unsigned int’
regexp.c: In function ‘ExecuteREBytecode’:
regexp.c:2631: warning: field width should have type ‘int’, but argument 6
has type ‘long unsigned int’
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http://bugs.winehq.org/show_bug.cgi?id=17236
Summary: Starcraft / Broodwar does not work on MacOS-X
Product: Wine
Version: 1.1.6
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobias.steinmann(a)gmx.de
Hi,
while its no problem with wine1.0.1 on Linux, on MacOS-X Starcraft does not
start with wine1.1.6. Here is the Log-File:
Full patch of Starcraft was applied, but did not make a difference.
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http://bugs.winehq.org/show_bug.cgi?id=22547
Summary: Open R-Community Tool: "IdentityNotMappedException"
during Startup
Product: Wine
Version: unspecified
Platform: x86
URL: http://rcommunity.nazgulworld.com/
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dorian.grey(a)mail.com
Created an attachment (id=27654)
--> (http://bugs.winehq.org/attachment.cgi?id=27654)
Wine log file
The application (an .NET Framework Version 2 application) crashes at startup
and in the DOS box I get the following readout:
Unhandled Exception: System.Security.Principal.IdentityNotMappedException:
Some or all identity references could not be translated.
at System.Security.Principal.NTAccount.Translate(IdentityReferenceCollection
sourceAccounts, Type targetType, Boolean forceSuccess)
at System.Security.Principal.NTAccount.Translate(Type targetType)
at
System.Security.AccessControl.CommonObjectSecurity.ModifyAccess(AccessConrolModification
modification, AccessRule rule, Boolean& modified)
at System.Security.AccessControl.CommonObjectSecurity.AddAccessRule(AccessRue
rule)
at
System.Security.AccessControl.EventWaitHandleSecurity.AddAccessRule(EventaitHandleAccessRule
rule)
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(String[]
commandLine)
at OpenRCTools.My.MyApplication.Main(String[] Args)
I have installed the Font Fix and the standard Fonts. I have tested the problem
under v.1.1.35 and v1.1.43. The log file is attached.
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http://bugs.winehq.org/show_bug.cgi?id=15863
Summary: Unable to find X development files on Leopard
Product: Wine
Version: 1.1.7
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teloiv(a)gmail.com
When compiling Wine on Mac OS X under some installs, it fails to find X11's
libraries and include files.
The only thing that I can think of that's different is the lack of imake and
xmkmf. The default Leopard X11 install includes imake and xmkmf, however, if
someone chooses to not install base X11 and instead install Xquartz at a later
date, they do not get imake and xmkmf because they are not shipped with Xquartz
as of 2.2.0 - see http://xquartz.macosforge.org/trac/wiki/X112.2.0 .
If the locations of X11's libraries and include files are specified with
--x-includes=/usr/X11/include and --x-libraries=/usr/X11/libs, Wine finds X11
and builds properly.
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http://bugs.winehq.org/show_bug.cgi?id=13601
Summary: wine build incompatible with iPhone SDK
Product: Wine
Version: 1.0-rc3
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2008(a)ryandesign.com
wine (versions 0.9.44 thru 1.0-rc3 at least) compiles fine with Xcode 3.0 on
Mac OS X 10.5.3 Intel, but fails with the iPhone SDK beta 5 or beta 6 (a.k.a.
Xcode 3.1 beta).
/usr/bin/gcc-4.0 -c -I. -I. -I../../include -I../../include -D__WINESRC__
-D_COMCTL32_ -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -I/mp/include -O2
-o status.o status.c
../../tools/winegcc/winegcc -B../../tools/winebuild -shared ./crtdll.spec
crtdll_main.o -o crtdll.dll.so -lmsvcrt -lkernel32
../../libs/port/libwine_port.a -L/mp/lib -framework CoreServices -lz
./crtdll.spec:44: external symbol 'CRTDLL__basemajor_dll' is not a function
./crtdll.spec:45: external symbol 'CRTDLL__baseminor_dll' is not a function
./crtdll.spec:46: external symbol 'CRTDLL__baseversion_dll' is not a function
./crtdll.spec:66: external symbol 'CRTDLL__cpumode_dll' is not a function
./crtdll.spec:243: external symbol 'CRTDLL__osmajor_dll' is not a function
./crtdll.spec:244: external symbol 'CRTDLL__osminor_dll' is not a function
./crtdll.spec:245: external symbol 'CRTDLL__osmode_dll' is not a function
./crtdll.spec:247: external symbol 'CRTDLL__osversion_dll' is not a function
winegcc: ../../tools/winebuild/winebuild failed
make[2]: *** [crtdll.dll.so] Error 2
make[1]: *** [crtdll] Error 2
Here's the MacPorts ticket for this issue:
http://trac.macports.org/ticket/13000
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http://bugs.winehq.org/show_bug.cgi?id=15547
Summary: Application's (Games) requiring OpenGL fail to start
Product: Wine
Version: 1.1.5
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: osai(a)openttdcoop.org
Hello,
I am running Wine 1.1.5 on Mac OS X 10.5.5. Basic Applications are working
quite stable despite some minor notices, but I am not able to start any kind of
games requiring 3D-Acceleration. All of them excite with the following
error-message:
e.g. for Warcraft III TFT or Heroes of Might and Magic III 4.0:
err:wgl:has_opengl glx_version is 1.2 and GLX_SGIX_fbconfig extension is
unsupported. Expect problems.
I didn't find any further information about this problem and due to your latest
News Issue (#353) saying people using wine on other platforms should report
more problems I started to do so.
If necessary I can provide further information about my system.
Regards,
Osai
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http://bugs.winehq.org/show_bug.cgi?id=12989
Summary: Foobar2k: crashes wine when reading MP3 file from my
local MP3 server.
Product: Wine
Version: 0.9.60
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goles.nicolas(a)gmail.com
I have an Ubuntu (7.04) server at home, that server hosts my mp3s, oggs, .FLAC
etc.
When I try to listen an MP3 located on that server using foobar2k, Wine
crashes, and of course foobar2k crashes too. If I try to read (play) a .FLAC or
.OGG from the ubuntu server, I don't experience this issue at all ( the files
play normally ).
The files (mp3, ogg, .flac, etc...) are added to foobar2k playlist, the issue
comes when I try to play the added .mp3 files.
This issue is not present when I try to play an Mp3 from localhost using wine
of course.
Here is a link to download foobar2k , but I am pretty sure this is a Wine
issue, not a foobar issue. I haven't been able to install WinAMP to check if it
fails too.
foobar2k download link :
http://www.foobar2000.org/foobar2000_0.9.5.2.exe
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http://bugs.winehq.org/show_bug.cgi?id=15222
Summary: Tejina: fails to open installer
Product: Wine
Version: 1.1.4
Platform: Macintosh
URL: http://www.incors.com/products/
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: soychaimocha(a)yahoo.com
When trying to run the installer for Tejina, Wine is unable to start the
installer program. The errors in the logs are attached. I'm running Darwine
1.1.4 on Mac OS X 10.5.
Also tried in Ubuntu using Wine 1.1.4, with a similar failure. Ubuntu is able
to launch the installer, but crashes after the progress bar with the Earth
image. Ubuntu error log is in the second half of the attachment.
Tejina is a java-based kanji-recognition software. The company has since
discontinued making the application, but Download.com still has the program
available if further testing is needed:
http://www.download.com/Tejina/3000-2279_4-10069593.html
The installer application they used seems to be called InstallAnywhere by
ZeroG.com, if that is relevant.
http://www.acresso.com/products/installation/installanywhere.htm
Tried with and without Java installed in Wine.
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http://bugs.winehq.org/show_bug.cgi?id=19283
Summary: PROJECT in a box: unimplemented and "fixme" dll's
(Crossover CE for Mac)
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jodroog(a)hotmail.com
When using CrossOver for MAc the application "PROJECT in a box"
(http://www.projectinabox.org.uk). Doesnt start up.
When running in Darwine, it starts up and shows the application startupscreen,
but when opening a file within the application: it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=19470
Summary: Wine shouldn't assume the default visual supports GLX
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
Created an attachment (id=22631)
--> (http://bugs.winehq.org/attachment.cgi?id=22631)
Output from glxinfo command
Right now, when initializing OpenGL support, and determining the OpenGL
capabilities of the host system (in X11DRV_WineGL_InitOpenglInfo()), Wine makes
a very crucial assumption: that the default visual supports GLX. This is not
necessarily true, so therefore Wine should not make this assumption.
In the 2.4.0 release candidate from the Xquartz project, for example, the
default visual does not support GLX. The fact that it doesn't caused the
glXCreateContext() call in the mentioned function to fail.
In particular, that call to glXCreateContext() fails with the following
message:
X Error of failed request: BadValue (integer parameter out of range for
operation)
Major opcode of failed request: 0 ()
Value in failed request: 0x22
Serial number of failed request: 515
Current serial number in output stream: 515
That value in the message happens to be the ID of the default visual on my
system. Under 2.4.0 RC1, that visual doesn't support GLX. (In the next 2.4.0
RC, it will, for reasons which become apparent in the next paragraph.) I've
attached the output from glxinfo under that version, so you can see for
yourself.
I filed a bug with Xquartz (http://xquartz.macosforge.org/trac/ticket/287).
They told me they would fix it (and they did, and the fix is going into the
next 2.4.0 RC), but they also warned me that the default visual for a given
display and screen doesn't have to support GLX, and that I should report this
to WineHQ.
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http://bugs.winehq.org/show_bug.cgi?id=11760
Summary: Deleting files from Winefile does not send them to the
Trash
Product: Wine
Version: 0.9.55.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)sprintpcs.com
If I create a file using the WineLib Notepad and then use WineFile to delete
it, the file is deleted instead of sending it to the Trash application. The
file is permenantly deleted from the system. Bug 5055 discusses the file
deletion problem on Linux based PC systems and may apply to this issue.
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http://bugs.winehq.org/show_bug.cgi?id=9629
Summary: winecfg: selecting the audio tab crashes winecfg
Product: Wine
Version: 0.9.44.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singingwolfboy(a)gmail.com
Created an attachment (id=8023)
--> (http://bugs.winehq.org/attachment.cgi?id=8023)
crash log of winecfg audio tab crash
When I click on the Audio tab in winecfg, it begins to crash. First, it
displays this message:
There is no audio driver currently specified in the registry.
A recommended driver has been selected for you. You can use this driver or
select another driver if available.
You must click Apply for the selection to take effect.
When I hit OK on that message, winecfg briefly stays up with no menu options in
the open tab, and then crashes. Crash log is attached.
I thought this might be a duplicate of bug 4051, but since wine no longer uses
arts, it can't be. Still, it seems to be a similar problem.
System info:
Apple Macbook (Intel chip, 2 GHz processor, 1st generation white Macbook)
running Mac OS X 10.4.10. Running wine through Apple X11.
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http://bugs.winehq.org/show_bug.cgi?id=22605
Summary: SafeNativeMethods.SelectObject Exception
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dorian.grey(a)mail.com
I am trying to run the Open R-Community Tools
(http://rcommunity.nazgulworld.com/index.php?page=dl). I did the following
modifications:
- used Wine 1.1.43
- Patched it according to Bug #16418 Comment #32 suggested -> helped over the
first problem
- installed the Winetricks MS gidplus.dll and ddr=gdi hacks (Note: there is an
error in 1.1.43 with Wineticks - it points to a hard coded configuration file)
Then I got the following error (log attached)
at System.Windows.Forms.SafeNativeMethods.SelectObject(HandleRef hDC,
HandleRef hObject)
at System.Windows.Forms.ContainerControl.GetFontAutoScaleDimensions()
at System.Windows.Forms.ContainerControl.get_CurrentAutoScaleDimensions()
at System.Windows.Forms.ContainerControl.get_AutoScaleFactor()
at System.Windows.Forms.ContainerControl.PerformAutoScale(Boolean
includedBounds, Boolean excludedBounds)
at System.Windows.Forms.ContainerControl.PerformNeededAutoScaleOnLayout()
at System.Windows.Forms.ContainerControl.OnLayoutResuming(Boolean
performLayout)
at System.Windows.Forms.Control.ResumeLayout(Boolean performLayout)
at OpenRCLib.usrBanner.InitializeComponent()
at OpenRCLib.usrBanner..ctor()
at OpenRCLib.frmManager.InitializeComponent()
at OpenRCLib.frmManager..ctor()
at OpenRCTools.My.MyApplication.OnCreateMainForm()
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun()
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel()
at
Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(String[]
commandLine)
at OpenRCTools.My.MyApplication.Main(String[] Args)
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http://bugs.winehq.org/show_bug.cgi?id=21638
Summary: Motocross Madness 2 (mcm2): crashes after aborting a
race
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=26127)
--> (http://bugs.winehq.org/attachment.cgi?id=26127)
console log and backtrace
Aborting a race with ESC, then clicking on the leftmost button (abort race),
Wine crashes instead of resizing the desktop window to 640x480 in order to
return to the main menu.
commit 02e0b3ae1a3b3162026cdfacf077d4d3accb4ff0 prior to wine-1.1.38
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
wined3d: Introduce surface_prepare_texture().
caused this regression.
2 0x91b4eb96 kCVDisplayLinkID+0x7a() in corevideo
9 0x964823ab glBegin+0x1b() in libgl.dylib
10 0x42d35843 _surface_depth_blt+0x203() in wined3d
11 0x42d3f9ed _surface_load_ds_location+0x42d() in wined3d
12 0x42cb24e8 _IWineD3DDeviceImpl_SetDepthStencilSurface+0x1d8() in wined3d
Using MacOSX 10.5.8 mini with nVidia 9400GM graphics.
Note that you need a lot of patience to be able to click the button. Bug
#17234 is gone in the main menus (640x480), but there's extreme lag when the
three button requester appears at game-resolution (1600x1400) as a result of
pressing ESC during a race: There's approximately one refresh of the mouse
cursor once every three seconds.
I've not tested what happens when you end a race "normally" (by timeout or
whatever). ESC is the only way I know to end a training session.
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http://bugs.winehq.org/show_bug.cgi?id=19094
Summary: Regression on OS X, may not be able to load dll
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gellule.xg(a)free.fr
Hi,
(wine, almost latest git, on OS X)
With a recent git, I stumbled on the following:
"wine client_ryzom_rd.exe" crashes with the following.
DBG 9 dynloadlib.cpp 211 NLMISC::CLibrary::loadLibrary client_ryzom_rd.exe
: Loading dynamic library 'nel_drv_opengl_win_r.dll'
dyld: lazy symbol binding failed: lazy pointer not found at address 0x303d17af
in image /opt/local/libexec/wine/wine
dyld: lazy pointer not found at address 0x303d17af in image
/opt/local/libexec/wine/wine
WRN 9 dynloadlib.cpp 45 NLMISC::nlLoadLibrary client_ryzom_rd.exe : Load
library 'nel_drv_opengl_win_r.dll' failed: ????????
WRN 9 dynloadlib.cpp 222 NLMISC::CLibrary::loadLibrary client_ryzom_rd.exe
: Loading library nel_drv_opengl_win_r.dll failed: Verify DLL existence
The application cannot load the native library 'nel_drv_opengl_win_r.dll'.
winecfg also exhibit these two lines, the first time it was run, but without
crashing:
dyld: lazy symbol binding failed: lazy pointer not found at address 0x303d17af
in image /opt/local/libexec/wine/wine
dyld: lazy pointer not found at address 0x303d17af in image
/opt/local/libexec/wine/wine
I checked out a few revisions and narrowed down the issue to be between:
"kernel32: Add call frame annotations in x86 assembly code." (which works) and
"loader: Reserve some more memory to cover the native ole32 addresses." (which
does not work).
I'm ready to do some more testing if somebody could guide me. I could already
start bisecting through:
loader: Reserve some more memory to cover the native...
ntdll: Release some address space after the process...
ntdll: Don't try to decommit a heap past its initial...
ntdll: Compute the free lists address at run-time inste...
Best regards,
-Gellule
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http://bugs.winehq.org/show_bug.cgi?id=17616
Summary: TntMPD gives mapi32.dll error on startup
Product: Wine
Version: 1.1.15
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewroth(a)gmail.com
When attempting to run TntMPD, the program gives
"This program requires Windows Messaging (mapi32.dll)"
and exits. Only
fixme:reg:GetNativeSystemInfo (0x75f0ac) using GetSystemInfo()
is output.
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http://bugs.winehq.org/show_bug.cgi?id=23813
Summary: Icon corruption on Mac OS X
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rwoodsmall(a)mac.com
Created an attachment (id=29876)
--> (http://bugs.winehq.org/attachment.cgi?id=29876)
winefile screenshot of icon corruption
I've narrowed down graphical corruption with some icons on Wine compiled from
source on Mac OS X, specifically using Git on OS X 10.6.4, the latest update of
Snow Leopard. I do *not* see this on CentOS or Fedora hosts using Nvidia
drivers. I have only seen it on Mac OS X so far, on 10.5/Leopard and 10.6/Snow
Leopard.
I'm using the system-supplied X11 application on 10.6, and Xcode 3.2.3 which
equates to GCC:
**
rbwmbp:~ ryan.woodsmall$ gcc -v
Using built-in specs.
Target: i686-apple-darwin10
Configured with: /var/tmp/gcc/gcc-5664~38/src/configure --disable-checking
--enable-werror --prefix=/usr --mandir=/share/man
--enable-languages=c,objc,c++,obj-c++
--program-transform-name=/^[cg][^.-]*$/s/$/-4.2/ --with-slibdir=/usr/lib
--build=i686-apple-darwin10 --program-prefix=i686-apple-darwin10-
--host=x86_64-apple-darwin10 --target=i686-apple-darwin10
--with-gxx-include-dir=/include/c++/4.2.1
Thread model: posix
gcc version 4.2.1 (Apple Inc. build 5664)
**
No special CFLAGS other than "-m32 -arch i386 -I/usr/X11/include" were used.
This happens in a completely empty, new prefix with no overrides, winetricks,
or anything else non-standard.
This corruption shows up in a number of apps, but I'm using winefile from a
source compile to verify the issue. I performed a bisect, and this issue
appears to have come up between 1.1.44 and 1.2-rc1; it is still an issue in the
release of 1.2 as well as the Git master. The bisect reveals the commit where
this issue first appears as:
**
ea596f8a5f7d732bb56b5921ceb964137df0b930 is the first bad commit
commit ea596f8a5f7d732bb56b5921ceb964137df0b930
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue May 18 14:11:51 2010 +0200
winex11: Force alpha channel to 0 when blitting to depth 32 from a lower
depth.
:040000 040000 369e8db88a7dd0c206f6b37d41bfcac27dfbc708
28700a3330faf630cb189926f9b335936f158ab9 M dlls
**
Reverting the patch with "git show ea596f8a5f7d732bb56b5921ceb964137df0b930 |
patch -p1 -R" allows icons to appear as expected. A quick check of
physDevSrc->depth with printf shows a number of the passed values to be 24,
triggering the new get_no_alpha_mask path and resulting in the icon corruption.
Unfortunately I'm a bit out of my depth on the XRender extension, particularly
on the weird OS X X11 app, and the winex11.drv code. I didn't really notice
this issue until after the code freeze, and ran winefile and a few winetricks
to test the new release. I'll keep looking around the source and reading up on
XRender, but even if this is a simple fix I'm not sure I'll be able to fix it
simply and quickly.
Thanks all, and let me know if there's anything else I can provide!
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http://bugs.winehq.org/show_bug.cgi?id=21347
Summary: Heroes of might and magic V crashes on startup
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jocke114(a)hotmail.com
Heroes of might and magic V (collectors edition) crashes everytime I try to
boot it (running it through Crossover Games 8.1.4). The installation works
proper. It is when I try to play the game that it won't work. The first startup
screen works but after that the screen goes blank and then it says:
The program H5.game.exe has encountered a serious problem and needs to close.
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http://bugs.winehq.org/show_bug.cgi?id=24673
Summary: iexplore: Error when using SSL
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steve(a)fatula.us
So, I first started off using Macports to install the stable Wine, which means
version 1.2 on Macports. The install "worked", and, I could run iexplore to get
to the wine home page. However, when I went to run a program I have from a
vendor of ours, it failed. Program downloads files from their site using SSL
and they won't give me access directly.
The error is:
err:wininet:NETCON_init failed to load symbol X509_STORE_CTX_get_ex_data
HttpOpenRequest Error 12157 ERROR_INTERNET_SECURITY_CHANNEL_ERROR
So, I figured maybe it was a macports thing, so I tried the devel version. That
failed for the same reason.
So, I thought let's try this using the built in iexplore. Sure enough, changing
to any SSL page provides the same error message, which tells me it isn't
something in the specific program I was trying to run. So, for that error
message, it's identical to the one shown above for my app which now becomes
irrelevant since you can use your built in iexplore and get the same thing.
So, I tried the osxwinebuilder, same result.
So, I tried the build directly from source (1.3.4) and it also failed for the
same reason.
So, I have to conclude it is not the compile method as they all yield the same
results. It must be something specific to Mac Snow Leopard perhaps?
In reviewing the changelogs, I see this from 1.1.35:
Huw Davies (35):
winhttp: Load X509_STORE_CTX_get_ex_data from libcrypto not libssl.
Sure sounds like it might be related to my issue. So, I compiled and installed
1.1.32 (which is before that date), and, sure enough, it works FINE with my app
and with iexplore on SSL sites.
So, I suspect it is in fact that change. So, somehow, this might be different
on Mac OSX but I don't have the skills to find out how or why or how to change
to get around the issue. I'd be glad to help though. I do know command line, am
a programmer, just not this kind of programming.
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http://bugs.winehq.org/show_bug.cgi?id=20204
Summary: MacOS: enhanced metafile retrieval fails and crashes
clipboard test
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: huw(a)codeweavers.com
Huw Davies' post 1.1.24 commit 7490f922e0adaacbf5396cf8afdc90e33bc1a808
"test for enhanced metafile retrieval" fails on MacOS.
After a variable amount of output about getdata and next, I see
clipboard.c:1356: Test failed: got 80004005
clipboard.c:1358: Test failed: got 0
Alas, the testsuite randomly crashes afterwards, because ReleaseStgMedium() is
not called only if(SUCCEEDED(hr)). In fact, n-1 occurrences of
ReleaseStgMedium in that file are not guarded. Therefore, the actual error was
not spotted until now.
Curiously, gcc -O0 tests/clipboard.c tends to crash less or show no crash
dialog at all. That may explain why using winetest.exe did not spot this
defect earlier. Sometimes test runs report no failure, it's just the missing
summary line that reveals the problem.
With the guard in place, the testsuite always runs to completion (with the
above 2 errors out of 381 tests).
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http://bugs.winehq.org/show_bug.cgi?id=15712
Summary: Lego Star Wars II installer crashes
Product: Wine
Version: 1.1.6
Platform: PC-x86-64
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaziniho(a)gmail.com
Created an attachment (id=16796)
--> (http://bugs.winehq.org/attachment.cgi?id=16796)
Apple Problem Reporter crash log
After the initial few screens of the Lego Star Wars II installer are stepped
through, a further stage in the installation processes is started. In the Wine
Log window it appears that a large number of in game sound files are being
converted from the OGG format. Each file would count up the percentage complete
in the log window. This was taking a significant amount of time, so I left this
running whilst out. On return Wine had crashed and the log window was closed.
No one had interfered with the machine in the mean time.
I currently only have the OS X crash output as the WineLog window itself
closed. I will make a clean install of wine this evening and read up on how to
get full wine debug information output to a file and hopefully post this
information in the next day or two.
The machine is a 2.1GHz Intel Mac with 4GB RAM and ample hard disk space.
Further details on operating system version etc can be found in the log.
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http://bugs.winehq.org/show_bug.cgi?id=18190
Summary: Pointer not visible in 'Windows' application
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: avdgeijn(a)xs4all.nl
While using the application ColorImpact, and I want to drag and drop a color IN
the application, the pointer disappears.
Win Log:
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
fixme:imagelist:ImageList_DrawIndirect ILS_ALPHA: unimplemented!
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http://bugs.winehq.org/show_bug.cgi?id=17753
Summary: Cannot compile Wine 1.1.17 from source on Mac OS X
Product: Wine
Version: 1.1.17
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rwoodsmall(a)mac.com
Attempting to compile Wine 1.1.17 from source on an Intel Mac running 10.5.6
results in a premature exit. Using the same "configure" options I've used in
past versions (1.0.1, 1.1.15 and 1.1.16 recently), the build exists out when
building DLLs - I first see the error in dlls/acledit, and the error message is
"'stdcall' not supported for Win16" reported at acledit.spec lines 4 and 5.
Win16 has been explicitly disabled via the "--disable-win16" configure option.
I recompiled 1.1.16 and 1.1.15 both from source using the same configure
options, and they completed successfully, so this seems like a new issue in
1.1.17. Currently looking through the 1.1.16 to 1.1.17 diff to see what's
changed, but I'll attach the captured output of "configure && make depend &&
make" and the generated config.log and config.status files when the bug is
filed.
Couldn't find if this had been reported previously, and I'm not using MacPorts
or Fink - just compiling straight from tar.bz2 file. Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=17915
Summary: Watchtower Library 2008 : crashes when opening maps
Product: Wine
Version: 1.1.18
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan.burckel(a)gmail.com
Created an attachment (id=20240)
--> (http://bugs.winehq.org/attachment.cgi?id=20240)
The terminal output
When I try to open Maps on Watchtower Library 08, Wine crashes.
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http://bugs.winehq.org/show_bug.cgi?id=14020
Summary: OpenGL conflicts: ./configure didn't say it was
disabled: only on runtime of programs
Product: Wine
Version: 1.0.0
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolfman.ncsu2000(a)gmail.com
Created an attachment (id=14210)
--> (http://bugs.winehq.org/attachment.cgi?id=14210)
Logs of me trying to run two programs.
I have Wine 1.0 on Mac OS X Leopard, Intel chips. I was able to compile the
code successfully, and OpenGL was found. However, when I tried running two
programs, I was given the following message:
err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL
support !
My steps in more detail were as follows:
1) Download Wine 1.0, configure. I'm warned of missing features: I install at
least libxml and libxslt. I tried installing libjpeg, and while I got that
installed, Wine didn't recognize it. I probably found the wrong version.
2) Make depend, make, and make install all worked.
3) I tried XVI32 first (website here:
http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm ). It's a
simple Hex Editor. It ran, but not that great. See the attached file up to
when the program closes. That is the first instance of the error message given
above of disabling OpenGL support.
4) I then tried a beta version of Zelda Classic (think Zelda 1 simulator with
enhancements: main website here: http://www.zeldaclassic.com with beta
locations here: http://shardstorm.com/ ). After having to rename/copy a dll
file, I tried running the program, only to get...well, see the attached log
file. For those that don't: program doesn't even run (hence, critical
priority).
I am unsure as to why I wasn't warned of OpenGL problems on ./configure here.
On the older versions, I was told if OpenGL wasn't found. Here, ./configure
claimed it found it, and yet it gets disabled on runtime.
If there is anything else you guys want me to test with this, let me know.
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http://bugs.winehq.org/show_bug.cgi?id=9630
Summary: Noteworthy Composer: no sound on playback
Product: Wine
Version: 0.9.44.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singingwolfboy(a)gmail.com
No sound output on playback. When I press the play button, a dialog pops up:
One or more of your selected MIDI devices are failing to open.
Would you like to go to the MIDI options tab to investigate?
In the MIDI options tab, nothing is listed under the "Available play devices:"
list, and "Wine midi mapper" is listed under "Devices used by play back:". If I
click OK without changing anything, another dialog pops up:
The following play devices failed to open properly:
Wine midi mapper
This problem must be corrected before proceeding.
If I move "Wine midi mapper" to the "Available play devices" list and hit OK,
the MIDI options tab closes, and the piece begins to "play": the notes are
highlighted one after another as normal, but there is no sound.
I believe this bug may be related to bug 9629.
System info:
Apple Macbook (Intel chip, 2 GHz processor, 1st generation white Macbook)
running Mac OS X 10.4.10. Running wine through Apple X11.
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http://bugs.winehq.org/show_bug.cgi?id=21358
Summary: winecoreaudio compilation failure due to conflicts
with sys/queue.h
Product: Wine
Version: 1.1.36
Platform: x86-64
URL: http://trac.macports.org/ticket/22342
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2010(a)ryandesign.com
Hello, I maintain Wine in MacPorts and one of our users, our resident X11
expert Jeremy Huddleston, has reported that winecoreaudio doesn't compile right
on his system, and he believes that to fix this, the #include for "wine/list.h"
in dlls/winecoreaudio.drv/audio.c should occur after, not before, the #include
for <CoreAudio/CoreAudio.h>.
He suggests a fix like this be used:
http://trac.macports.org/browser/trunk/dports/x11/wine-crossover-games/file…
He also suggests that you should rename your macros (e.g. LIST_ENTRY,
LIST_INIT, SLIST_ENTRY) so they do not conflict with OS-defined macros on Mac
OS X and *BSD (in /usr/include/sys/queue.h). See more information in the
MacPorts bug report.
http://trac.macports.org/ticket/22342
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http://bugs.winehq.org/show_bug.cgi?id=17354
Summary: printing on Mac OS X fails
Product: Wine
Version: 1.1.14
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singingwolfboy(a)gmail.com
Noteworthy Composer v1.75 fails to find printers on when running through wine
(installed via macports) on Mac OS X Leopard. When the user tells Noteworthy to
print, it responds with an error window saying:
Before you can perform printer-related tasks such as page setup or printing a
document, you need to install a printer. Please install one and retry.
In addition, the following message is printed to the Terminal:
fixme:winspool:WINSPOOL_EnumPrinters We don't handle PRINTER_ENUM_CONNECTIONS
However, when following the identical steps while running Noteworthy though
Darwine (installed from http://thisismyinter.net/?p=47), printing works. The
error message to the GUI and Terminal are not present, and the printing dialog
pops up. Printing appears to work as expected.
Please note that this is NOT a Darwine bug: Darwine does this *correctly*.
Ideally, the Darwine codebase for print handling should be merged into the wine
codebase, so that wine can handle this correctly, as well.
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http://bugs.winehq.org/show_bug.cgi?id=23881
Summary: CoreAudio driver stops playing sound when headphones
are plugged in or removed
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marvinx03(a)gmail.com
I'm not sure how best to describe this, but it's been affecting me for a while.
If headphones are plugged in or removed while Wine is running, Wine stops
playing sound until it is restarted.
For example, if I start wine with NO headphones plugged in, sound works great.
If I plug in headphones, it stops working. If I remove them again, sound still
doesn't work.
Similarly, if I start wine WITH headphones plugged in, sound works great. If I
remove the headphones, I get the same problem: the sound dies.
As far as I can tell, no useful "fixmes" or "errs" are sent to the terminal.
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http://bugs.winehq.org/show_bug.cgi?id=12983
Summary: Cannot install MS Access 2003
Product: Wine
Version: 0.9.60
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: am(a)keeper.lv
Created an attachment (id=12733)
--> (http://bugs.winehq.org/attachment.cgi?id=12733)
Error log
Cannot install MS Access 2003.
After CD-key input, an installer crashes, with message that an installation
source is corrupted.
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http://bugs.winehq.org/show_bug.cgi?id=15908
Summary: Steam run under wine cannot retrieve system info
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kajong0007(a)yahoo.com
Steam works nearly perfectly except, when I try to install a game, it closes
out with the error in the terminal saying
"err:wgl:has_opengl glx_version is 1.2 and GLX_SGIX_fbconfig extension is
unsupported. Expect problems.
fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set"
How can this be fixed?
I am using macports to run wine.
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http://bugs.winehq.org/show_bug.cgi?id=17085
Summary: Wine 1.1.13 will not build/run on MacOSX 10.5.6
Product: Wine
Version: 1.1.13
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)earthlink.net
Created an attachment (id=18913)
--> (http://bugs.winehq.org/attachment.cgi?id=18913)
Error log and other information from initial wine run into a fresh .wine
Have been trying to troubleshoot Mike Kronenberg's and Zach Drayer's builds and
decided to build 1.1.13 fresh using Fink (updated all packages and Fink
itself.)
See attached log for what happens when I attempt to start wine.
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http://bugs.winehq.org/show_bug.cgi?id=16512
Summary: PCSX2 v0.9.4 fails with err:wgl:has_opengl glx_version
is 1.2 and GLX_SGIX_fbconfig extension is unsupported.
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kent(a)bci.com
1. I downloaded Pcsx2_0.9.4
2. Started via: $ wine pcsx2t.exe
3. Configured Graphics for ZeroGS KOSMOS OpenGL 0.96.7 (as in current GOLD
AppDB)
4. Inserted CD
5. Run CDROM
The the following error is displayed on the terminal.app window:
err:wgl:has_opengl glx_version is 1.2 and GLX_SGIX_fbconfig extension is
unsupported. Expect problems.
wine: Unhandled page fault on execute access to 0x00000000 at address 0x0
(thread 0047), starting debugger...
My system:
Macintosh Pro, 6 GB memory, OS 10.5.5
Wine installed via MacPorts ( $ sudo port install wine)
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http://bugs.winehq.org/show_bug.cgi?id=9587
Summary: IPPROTO_IP instead of IP_PKTINFO
Product: Wine
Version: 0.9.44.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: wine-net
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teloiv(a)gmail.com
When running uTorrent 1.7.2 ( http://utorrent.com/download.php )under Windows
XP mode, The fixme "fixme:winsock:WS_setsockopt Unknown IPPROTO_IP optname
0x00000013" shows up in Wine Log. However, 0x13 is IP_PKTINFO and not
IPPROTO_IP. Doesn't prevent anything from working, but it might be important
for future reference.
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http://bugs.winehq.org/show_bug.cgi?id=23463
Summary: Failed Upon Installation
Product: Wine
Version: unspecified
Platform: All
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: blackburn.robertm(a)gmail.com
Began Installation
Encountered "Critical Error" during installation.
Did not complete instillation.
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http://bugs.winehq.org/show_bug.cgi?id=10727
Summary: .Net 2.0 does not install
Product: Wine
Version: 0.9.50.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)sprintpcs.com
Created an attachment (id=9567)
--> (http://bugs.winehq.org/attachment.cgi?id=9567)
Error log from .Net 2.0 installation on Mac OS X 10.4.11
.Net 2.0, which did install in 0.9.49, does not install in 0.9.50.
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http://bugs.winehq.org/show_bug.cgi?id=13911
Summary: Unhandled page fault on prefix creation on osx 10.5
Product: Wine
Version: CVS/GIT
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cesar(a)ecuarock.net
Created an attachment (id=14022)
--> (http://bugs.winehq.org/attachment.cgi?id=14022)
Error output when creating .wine
I just deleted my .wine directory and run wineboot. The .wine
directory is recreated but I get an error and a lot of dumps and backtraces.
(Output is attached)
I did a regression testing and found out that
58913b439b797462a70794774b87e63283109617 commit is what is causing this
problem. Reverting this commit everything works perfectly.
I'm using osx 10.5.3 in spanish on a macbook pro. I'm building from source with
the latest git. I'm not using Darwine.
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http://bugs.winehq.org/show_bug.cgi?id=24445
Summary: Snes9x 1.52 has various issues (Mac OS X).
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30839)
--> (http://bugs.winehq.org/attachment.cgi?id=30839)
Output
The default audio/video settings do not work DirectDraw mode does not work.
USB controllers are not detected. AVI movie recording "fails to create AVI
file" even though it appears in the correct location. If you quit the
application and restart, the entire window appears stretched, you must click
the window restore button to temporarily fix it. This happens every time you
run it. Tested on Snow Leopard.
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http://bugs.winehq.org/show_bug.cgi?id=22660
Summary: Modifier keys in Wine?
Product: Wine
Version: unspecified
Platform: All
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: justinrill(a)gmail.com
Hey gang,
I'm a BIG time noobie when it comes to this stuff. In fact I got my first Mac a
few months ago.
I installed Wine, also WineBottler, and I can get the app I want to run no
problem (http://www.armybuilder.com/). Only problem is, for some reason the
modifier keys don't work for me in Wine. So if I hit '2', I get '2', but if I
type 'Shift+2', I still get '2', and so on. Very frustrating!
I booted up notepad in Wine, and I still get the same problem, so it's
definitely not just my app. Why do my modifier keys not work in Wine??
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http://bugs.winehq.org/show_bug.cgi?id=18848
Summary: glBindBufferARB error with Ryzom
Product: Wine
Version: 1.1.23
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gellule.xg(a)free.fr
I'm receiving a lot of the following when running Ryzom when Vertex Shaders is
turned on in the application.
fixme:d3d:loadVertexData >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glBindBufferARB @ state.c / 4071
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http://bugs.winehq.org/show_bug.cgi?id=24691
Summary: ssl does not work on mac
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michel(a)weinachter.com
When I try to create an ssl connection I have the error :
err:wininet:NETCON_init failed to load symbol X509_STORE_CTX_get_ex_data
This bug has already be described in forum :
http://forum.winehq.org/viewtopic.php?t=9855&highlight=mac+ssl
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http://bugs.winehq.org/show_bug.cgi?id=17024
Summary: wine 1.0.1 problem with freetype 2.3.8: 'FT_MulFix'
undeclared here (not in a function)
Product: Wine
Version: 1.0.1
Platform: Macintosh
URL: http://trac.macports.org/ticket/18087
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2009(a)ryandesign.com
Created an attachment (id=18822)
--> (http://bugs.winehq.org/attachment.cgi?id=18822)
all the errors
Trying to build wine 1.0.1 on Mac OS X 10.5.6 with Xcode 3.1.1 and MacPorts
1.7.0, I get this:
freetype.c:166: error: 'FT_MulFix' undeclared here (not in a function)
And then a bunch of subsequent errors relating to that. This seems to be new as
of freetype 2.3.8.
wine 1.1.13 works fine. It seems to include different code in freetype.c. Where
1.0.1 just says:
MAKE_FUNCPTR(FT_MulFix);
1.1.13 says:
#ifdef FT_MULFIX_INLINED
#define pFT_MulFix FT_MULFIX_INLINED
#else
MAKE_FUNCPTR(FT_MulFix);
#endif
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http://bugs.winehq.org/show_bug.cgi?id=19423
Summary: wineinstall redundant - let go of it
Product: Wine
Version: 1.1.26
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toxygen1(a)gmail.com
wineinstall doesn't work
wineinstall is rather poorly written install script (root id checking by -w /,
come on...). I had to modify it at least to let me go through the initial
checks.
I did ./configure manually before (with some flags).
wineinstall correctly noticed that and went straight to compiling (dunno if
make or make depend, docs say it was make).
It failed with this line:
gcc -m32 -g -O2 -o fnt2bdf fnt2bdf.o ../libs/port/libwine_port.a
i686-apple-darwin8-gcc-4.0.1: ../libs/port/libwine_port.a: No such file or
directory
make: *** [fnt2bdf] Error 1
I'm including whole trace in attachement.
Here I would like to ask if there is any reason to keep and maintain +1 script
which could be done without pretty much fine (what's wrong with ./configure &&
make depend & make install?).
I found one similar bug #11618
best regards
marian
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http://bugs.winehq.org/show_bug.cgi?id=18615
Summary: Motocross Madness 2: upside down display as mouse
moves over button
Product: Wine
Version: 1.1.21
Platform: Macintosh
URL: http://www.microsoft.com/games/motocross2/default.htm
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
This is a Mac-specific variant of bug #17234, but the symptoms are different
enough to variant a separate entry.
In Motocross Madness 2 Demo, when moving the mouse over one of the buttons in
the entry menu, it may happen that the complete wine desktop window content is
flipped upside down. When it happens, it's systematic, i.e. it flips every time
the mouse hovers over a button.
OTOH I've also been able to start the application without any such flipping
effect. In that case it reappeared after switching to another Mac window,
causing wine to refresh its display.
I'd say the probability is 50% of the effect appearing when launching wine.
Another glitch, when there's the tilting effect, is that the screen size
resolution pop-down list is transparent, and also flipped.
Once starting without flipping, the app seems to work well (I did very limited
testing).
Using an "early 2009" NVidia Mac Mini with Mac OS 10.5.7, XQuartz 2.3.3.2,
wine-1.1.21, self compiled without Fink or Macports. I still need to do
comparative testing with Kronenberg's wine binary.
To test, I've copied the MCM2 app directory plus the one registry entry over
from a Linux install and have not tested if the downloadable archive is
installable on Mac or whether it suffers from the 16bit winevdm crash bug.
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http://bugs.winehq.org/show_bug.cgi?id=20424
Summary: Huggle: Inadvertently crashes within 5 seconds of
logging in.
Product: Wine
Version: 1.0.1
Platform: Macintosh
URL: http://code.google.com/p/huggle/
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyson(a)thepurplepixel.org
Created an attachment (id=24243)
--> (http://bugs.winehq.org/attachment.cgi?id=24243)
The output of the three times I tried to run Huggle
After launching Huggle on OS X 10.5 (Leopard) on my MacBook Pro, the login
window displays as expected, and I can log in. Huggle connects to the recent
changes IRC feed fine, and articles start to appear, but shortly after,
processor usage spikes to 100% and the program terminates, with different
errors (or sometimes no errors at all) every time. I'm running Wine from
MacPorts 1.0.1, and used winetricks to install the needed dependencies (which
all installed fine). The output of the various times I tried to run it is
attached.
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http://bugs.winehq.org/show_bug.cgi?id=14095
Summary: Drill Machine XP
Product: Wine
Version: 1.0.0
Platform: Macintosh
URL: http://courtreportinghelp.com/Drill_Machine/DM_DOWNLOAD.
EXE
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gdwarner(a)mindspring.com
Created an attachment (id=14315)
--> (http://bugs.winehq.org/attachment.cgi?id=14315)
Wine Log, for the Drill Machine XP
This application (like the Speed Teacher from the same web site) stalls during
the installation, and Wine Helper has this message:
err:ntdll:RtlpWaitForCriticalSection section 0x7b9308c0 "syslevel.c:
Win16Mutex" wait timed out in thread 0025, blocked by 0027, retrying (60 sec)
Nothing happens after 60 (or even 120) seconds.
Calling this one a 'blocker' because I can't test it if the installer stalls
out.
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http://bugs.winehq.org/show_bug.cgi?id=25778
Summary: 'kIconServices16PixelDataARGB' undeclared (first use
in this function)
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2011(a)ryandesign.com
Wine 1.3.11 does not compile on Mac OS X 10.4.11. Wine 1.3.10 did compile on
this system. The error with 1.3.11 is "icnsformat.c:322: error:
'kIconServices16PixelDataARGB' undeclared (first use in this function)".
kIconServices16PixelDataARGB is defined in
/System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/Headers/IconStorage.h
on Mac OS X 10.6.6 and 10.5.8, but these defines are not present in that header
file on Mac OS X 10.4.11.
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http://bugs.winehq.org/show_bug.cgi?id=25093
Summary: Civilization V Quits When Loading
Product: Wine
Version: unspecified
Platform: x86
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cphil96(a)live.com
When operating on a Mac OS X 10.5.8 system, Civilization V quits while loading
all game-play types stating:
"The program CivilizationV.exe has encountered a serious problem and needs to
close. We are sorry for the inconvenience."
And then it asks me to report the problem here. Sooo... Yeah.
What's what?
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http://bugs.winehq.org/show_bug.cgi?id=11738
Summary: Macports - Wine missing Menubar on Matlab - Plugin
Product: Wine
Version: 0.9.56.
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neurolinguistik(a)gmx.de
Good morning.
I hope this is the right place.
Running the Macports - version of Wine on a Mac to use a Matlab - tool, I am
missing the menu bar (no keyboard - shortcuts exist).
Matlab has to be run disabling its jvm with this configuration, but after that,
the tool opens. It´s just that it´s useless :(
No error message.
Thanks Wine - Guys
(Neurolinguist)
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http://bugs.winehq.org/show_bug.cgi?id=14920
Summary: Wine crashes when running Jezzball
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnmusbach1(a)gmail.com
Created an attachment (id=15496)
--> (http://bugs.winehq.org/attachment.cgi?id=15496)
crash log
Running Mac OS X 10.5.4 on a MacBook 2.16Ghz Intel Core 2 Duo with 2GB RAM and
Wine 1.0. When Jezzball from the Microsoft Entertainment Pack is starting to
load via Wine, Wine eventually crashes with the output shown in the attached
log.
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http://bugs.winehq.org/show_bug.cgi?id=19049
Summary: Motocross Madness 2 on MacOSX: crash with fbo
Product: Wine
Version: 1.1.23
Platform: Macintosh
URL: http://www.microsoft.com/games/motocross2/default.htm
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=21970)
--> (http://bugs.winehq.org/attachment.cgi?id=21970)
2 backtraces
The switch from ORM=backbuffer to fbo reveals a bug causing wine to crash on
running Motocross Madness 2 Demo. The crash occurs when entering a race,
leaving the menus.
The backtrace that Henry Verbeet asked for in bug #18956 is attached.
While I was at it, I added a different backtrace about the crash that occurs
when attempting to use RenderTargetLockMode=readtex, also a non-default
setting.
In both cases the crashes happen in Apple's glgProcessPixelsWithProcessor when
called from surface_download_data() or surface_depth_blt().
I'm sorry to not yet provide observations about wine-1.1.24.
Using an nVidia "early 2009" Mac mini with OSX 10.5.7, XQuartz 2.3.3.2 and wine
compiled by myself without Fink or MacPorts.
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http://bugs.winehq.org/show_bug.cgi?id=21330
Summary: Fallen Earth -- mouse look not working
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=18714
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mwu(a)digitaltorque.com
Created an attachment (id=25673)
--> (http://bugs.winehq.org/attachment.cgi?id=25673)
output of wine after the game client launches
Fallen Earth seems to run/work, but playing the game is next to impossible
right now because the mouse look mode won't work. Tab switches between using
the mouse to control a cursor for interacting with the UI and looking around
the world / aiming. When in UI/cursor mode, the mouse operates as expected, but
in mouselook mode, movement of the mouse doesn't do anything visible.
I've attached all the console logging I got while running the game. There's
more output, but not for the game -- it's for the updater application that runs
prior to launching the game's process. If you would like that output as well, I
can attach it later.
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http://bugs.winehq.org/show_bug.cgi?id=20775
Summary: Winetest thinks windowscodecs is configured native
when it isn't
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
When I try to run Winetest to submit test results, I get a message box telling
me that some DLLs are configured native, and that I can't submit test results.
So I started winecfg to see if any DLLs really were native. Sure enough, no
DLLs were listed.
Then I looked at the log that winetest produces and found this message:
windowscodecs=load error Configured as native
There is no reason for this to be happening. I looked at the virtual drive C,
and there are no native copies of windowscodecs.dll anywhere. Why is this
happening? And why is this the only DLL affected? The other DLLs seem to work
fine.
I want to help you guys fix bugs in Wine, and to do that, some test results
would help. But I can't do that 'till winetest stops thinking that DLLs are
configured native when they really aren't.
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http://bugs.winehq.org/show_bug.cgi?id=19412
Summary: Red Alert 3: GL_INVALID_VALUE when rendering text on
Mac OS
Product: Wine
Version: unspecified
Platform: Macintosh
URL: http://na.llnet.cnc3tv.ea.com/u/f/eagames/cnc3/cnc3tv/
RedAlert/RedAlert3PCDemo.exe
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
In C&C: Red Alert 3 running under the latest git on a Mac running Leopard, text
characters will often fail to render. This only happens in RA3 AFAICT. Other
programs render text fine. It happens with every version of RA3 to date
(including 1.12).
I noticed that every time D3D fails to render a character (or a group of
characters), this (or something like it) shows up in the log:
fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>>
GL_INVALID_VALUE (0x501) from glCompressedTexImage2DARB @ surface.c / 526
3D graphics appear to be otherwise unaffected.
I didn't actually start a game; this even happens in the menus. It is
particularly noticeable on the Settings screen (from the main menu, expand the
Options menu, then click on Settings). You can't see any of the text in the
drop-down list boxes, and if you're REALLY unlucky, some of the title text will
be missing.
It's been like this with GLSL as long it's worked under Wine on Mac OS. (It
doesn't work at all under ARB. By the time the necessary functionality was
implemented, ARBvp was broken on Mac OS.) From what I can tell, it works fine
on Linux, so this might be a bug in Xquartz instead of Wine. Perhaps I should
file a bug with the Xquartz people as well.
Setting the offscreen rendering mode to backbuffer doesn't help. Neither does
turning off rendering fonts with XRender. (It doesn't work at all with pbuffer
as the offscreen rendering mode.) Even turning the in-game settings all the way
down doesn't help.
My computer is a Santa Rosa MacBook Pro with a 2.4 GHz Intel Core 2 Duo T7700
CPU and an nVidia GeForce 8600M GT GPU. I'm using THE driver for Mac OS (the
one that came with the OS). I'm pretty sure that this is NOT a dupe of bug
16146.
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