http://bugs.winehq.org/show_bug.cgi?id=14150
Summary: Shaders 3.0 ugly in wine 1.1
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taril_laszlo(a)yahoo.co.uk
With Depht of Fields the shaders are fragmented.
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http://bugs.winehq.org/show_bug.cgi?id=21361
Summary: Segmentation fault (NULL dereference) while trying to
run Tony Hawk 2
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lmage11(a)twcny.rr.com
Created an attachment (id=25722)
--> (http://bugs.winehq.org/attachment.cgi?id=25722)
Messages and backtrace that wine produces
I'm trying to relive my prepubescent life by playing Tony Hawk 2, and wine is
not making it easy. :)
At first I got this, and nothing else happened (I got a black screen):
fixme:mixer:ALSA_MixerInit No master control found on VirMIDI, disabling mixer
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0x32ea78,0x00000000), stub!
fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x13a618,0x1cd290): stub
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58
err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64
I then changed X11's screen depth to 16, and got some different errors and a
segfault. This bug is about the segfault, even though I suspect that the
segfault wouldn't happen if the previous errors were resolved. Backtraces from
wine and gdb are attached.
I pretty much know how the segfault happens on a low level, but I don't know
what the correct resolution is because I don't know anything about D3D or 3D in
general, let alone how wine implements that stuff. Here's the "flow" of code
which causes the segfault to happen:
IDirectDrawImpl_CreateSurface is called
IDirectDrawImpl_AttachD3DDevice is called
IWineD3DDevice_Init3D is called
IWineD3DDeviceParent_CreateSwapChain call fails
Jumps to err_out label, This->swapchains is never allocated
Error handling causes stuff to return until we're in
IDirectDrawImpl_CreateSurface again
... and you can see the rest from the backtraces
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http://bugs.winehq.org/show_bug.cgi?id=24012
Summary: NWN Aurora Toolset: Error in wglShareLists
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tolga.dalman(a)googlemail.com
The Neverwinter Nights Aurora Toolset (nwtoolset.exe) works perfectly, but the
Area editor fails with this error notification:
err:wgl:X11DRV_wglShareLists Could not share display lists, one of the contexts
has been current already !
This bug seems to be related to #11436. Some more information:
- using english NWN version 1.69
- Kernel 2.6.35.1
- NVIDIA drivers 195.36.31
- recent X11 packages (i.e. xorg server 1.8.2, etc.)
Best regards
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http://bugs.winehq.org/show_bug.cgi?id=18713
Summary: D3D does not cope with limited GL cards
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jengelh(a)medozas.de
Trying to play GTA2 in Wine 1.1.22 gives a black screen, but everything else
(well, sound) works. Additionally, wine throws this error:
fixme:d3d:set_tex_op_nvrc >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
set_tex_op_nvrc()
I am using nvidiagfx-legacy96.43. Switching to the free 'nv' driver with Mesa
as a GL library does display the GTA2 game screen - albeit slow, as expected
from Mesa. The card I am using is a Geforce2MX 400 ("NV11"). The lack of
potential features should be worked around, I would say.
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http://bugs.winehq.org/show_bug.cgi?id=24151
Summary: LabSim from www.testout.com crashes
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.testout.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: banter2345(a)yahoo.com
CC: banter2345(a)yahoo.com
Created an attachment (id=30396)
--> (http://bugs.winehq.org/attachment.cgi?id=30396)
log from terminal
This program is required for a class I am taking. It will not parse under
Wine, I have .Net 3.0 installed, which is the only dependency from what I can
tell that it has. Attached is the output under terminal when I try to open via
commands on all exe files. Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=15205
Summary: Spore: incorrect rendering of rivers
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizipzor(a)gmail.com
The rivers are very deep and steep in all stages of the game, see attached
screenshots.
Also note that its just not the rendering, its quite easy to get stuck down in
the river. I just named the bug rendering because I dont know what else to call
it.
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http://bugs.winehq.org/show_bug.cgi?id=21439
Summary: Borland C++ 5.02 crash
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: info(a)recover.eu
Hi,
The problem is the next:
When you start Borland C++5.02 it seems to work but when you edit
a file, it crashs! (divide by zero in 32-bit code at 0x0042982b)
Where can i look to help you to correct this?
thanks
I can put the BC5.tar.gz (who is the BorlandC++ 5.02 already installed) or if
you prefer BC502.tar.gz (who is the installer (*.pak + setup.exe)
thanks for a quickly respons
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http://bugs.winehq.org/show_bug.cgi?id=23258
Summary: Morrowind: water rendering issue
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=28968)
--> (http://bugs.winehq.org/attachment.cgi?id=28968)
Water rendering in Wine-1.2-rc4
In the game The Elder Scrolls III: Morrowind water is rendered incorrectly when
'Pixel shading' option is 'On' from the game's launcher. The screenshot is
showing what the water looks like now.
As it turned out the last version which rendered water correctly for me is
1.1.27.
Result of regression testing:
ffb38da024b044b4958d21784b5cc290291883a9 is the first bad commit
commit ffb38da024b044b4958d21784b5cc290291883a9
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Aug 19 10:55:36 2009 +0200
wined3d: Try to force a top-left filling convention.
:040000 040000 122eaac95476b3966895982a293eafce8f713f9f
c46ac35da6add24a8a6409479cfab044df05ec01 M dlls
I could revert the patch cleanly on top of 1.1.33 and that fixed the issue.
Fedora 13
Wine-1.2-rc4 (clean install with default registry settings: ORM=fbo)
Nvidia 7600 card with driver 195.36.24
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http://bugs.winehq.org/show_bug.cgi?id=14186
Summary: Morrowind stucks for 3-5seconds during background music
change (in combat)
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vit.hrachovy(a)sandbox.cz
Created an attachment (id=14454)
--> (http://bugs.winehq.org/attachment.cgi?id=14454)
Morrowind wine debug log
Since 0.9.59 to the recent 1.1.0, Morrowind there was introduced a quartz
regression that causes Morrowind to become non-responsive for 3-5 seconds when
background music changes (i.e. when combat starts or stops).
See the tail of the attached logfile for more info.
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http://bugs.winehq.org/show_bug.cgi?id=26161
Summary: Wow crashes in opengl mode, however, runs fine in d3d,
but lots of texture errors
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eirik.zakariassen(a)gmail.com
Created an attachment (id=33331)
--> (http://bugs.winehq.org/attachment.cgi?id=33331)
output of lsmod
I am currently running Wine version 1.2.2 on ubuntu 10.10 trying to get World
of Warcraft to run with my current setup.
GCC is version 4.4.5.
The version of world of warcraft is latest (patched through wow launcher), and
the command I am currently using to start the application is "wine wow.exe
-opengl" standing in the folder where world of warcraft is installed.
the drivers installed are xorg-edgers.
WINEDEBUG=+relay,+seh,+tid wine sol.exe &> log.txt was not possible because I
never got past the login screen (application froze up) when trying this way.
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http://bugs.winehq.org/show_bug.cgi?id=19219
Summary: EVE crashes with a page fault after update to WINE
1.1.25
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sven.dack(a)ntlworld.com
After updating WINE from version 1.1.24 to 1.1.25 does EVE crash with a page
fault.
It happens after about 1-5 minutes during the game and without any sign to what
might cause.
Hardware:AMD Phenom x4 9850 BE with NVidia GTX 260
GFX Driver: NVidia 185.18.14
Kernel: 2.6.26
Distribution: Debian Lenny/Squeeze
See the attachment for the WINE output.
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http://bugs.winehq.org/show_bug.cgi?id=18675
Summary: GuildWars tries to repair the data archive on every
start.
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tank(a)meinungsverstaerker.de
when starting, gw tries to repair the data archive. this takes a long time, as
the archive is about 4GB in size. when you let gw finish that, you may play gw
as usual, but if you close gw and start it again, it will repair the archive
again and again...
gw never tried to repair my data archive before i upgraded to 1.1.22. i missed
some versions, didn't upgrade for some weeks, but according to comments in the
appdb, 1.1.20 seems to work.
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http://bugs.winehq.org/show_bug.cgi?id=15925
Summary: World of Warcraft: Extreme FPS drop since 3.0.2
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
At first it felt like a normal evolution of the game's hardware requirements,
but due to a LOT of recent feedback from WoW players under wine, it seems like
something doesn't work on Wine's side.
Since the expansion patch Echoes of Doom, World of Warcraft lost at least 30
fps in crowded areas (shows a lot in battlegrounds and raids), and over 15 fps
in completely empty areas. The new shadow engine is disabled. Turning all
details and other effects off has very little effect on the game.
The new (bug 14975) screenfog effect (ffxSpecial) is disabled. Existing
configuration hasn't been changed.
Enabling or disabling GL_ARB_vertex_buffer_object shows no obvious difference
(feels slightly faster when disabling).
No relevant output is given in the terminal. Downgrading to wine 1.0, 1.1 or
1.1.3 (all three worked quite fine before) doesn't make any difference.
nVidia 8600 GTS, using OpenGL engine
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http://bugs.winehq.org/show_bug.cgi?id=14570
Summary: Regression on autocad 2005
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
Created an attachment (id=14922)
--> (http://bugs.winehq.org/attachment.cgi?id=14922)
autocad setup log
Following a suggestion from Anastasius Focht, I'll report bug 14456 in a more
correct way and without making assumptions ow what's the cause of the problem.
Resuming it :
1) On wine 1.0 I could install AutoCAD 2005 on a patched wine, with following
patches :
a) Fixed opengl crash (see bug 13599, closed after 1.1), not necessary anymore
b) Fixed missing backslash returned on registry returned local path queries
(see bug 13838)
Other necessary stuffs were native DOTNET2.0 (broken 1.1 sp1, see bug 13995),
native MSXML3 (needed because of unimplemented stuffs leading to bad toolbars
contents) and native shlwapi (needed because of register today dialog,
displayed incorrectly).
With those prerequisites autocad could be installed and runs ok.
2) On latest git (after 1.1.1), the situation changed :
a) opengl bug is solved, no need to patch it anymore
b) missing backslash bug still present, needs a patch
c) theoretically no need for dotnet2.0 anymore, autocad installs its own
1.1sp1 which goes ok. Just to restrict possible areas of failures, I
did stil winetricks dotnet2.0 before setup.
d) steel needed MSXML3 and shlwapi as native, same reasons as above.
Autocad installs ok (well, it appears ok, see later); attached here is the
COMPLETE setup log, starting from fresh wine prefix, installation of corefonts,
dotnet2.0, msxml3 and autocad itself.
On first launch it crashes, see next report part.
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http://bugs.winehq.org/show_bug.cgi?id=14204
Summary: random crash followed by system lockup in World of
Warcraft 2.4.2 on exit
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sdaugherty(a)gmail.com
wine-1.1.0
Linux miranda 2.6.24-19-generic #1 SMP Wed Jun 18 14:43:41 UTC 2008 i686
GNU/Linux
World of Warcraft 2.4.2
WoW crashed as it was exiting, could not be killed, and eventually locked up
the entire system.
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http://bugs.winehq.org/show_bug.cgi?id=13988
Summary: Spore Creature Creator Trial
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghoti2007(a)gmail.com
Interface buttons are not being rendered. The main screen with the galaxy
simply shows the galaxy (which is very bright).
You can click around and actually click the buttons (new creature or load
creature) you just cannot see them.
In the editor, the same applies, the creature and background renders, but the
interface to the left does not. Moving the mouse over the buttons shows the
button, but they are invisible until you rollover them.
(This is my first bug report, I am new to this contributing thing, please be
kind and thanks!)
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http://bugs.winehq.org/show_bug.cgi?id=13583
Summary: SecureCRT: Unhandled page fault when making SSH2
connection
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: https://secure.vandyke.com/cgi-
bin/download_form.cgi?PRODUCT=SecureCRT
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perrym3(a)gmail.com
Using 1.0-rc3 on Ubuntu 8.04.
When making an SSH2 connection in SecureCRT 6.0.2, Wine give an unhandled page
fault error and backtrace right after supplying the login name. See attached
output from Wine. This happens at the point where SecureCRT would normally
prompt for a password.
Steps to reproduce:
1. Create a new session with SSH2 to a server that accepts password logins
2. Accept the host key when prompted.
3. Enter login name when prompted.
SecureCRT should then prompt for a password and this is where the error occurs
in the Wine output.
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http://bugs.winehq.org/show_bug.cgi?id=13563
Summary: Nestopia: crashes with enabled shaders
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
URL: http://nestopia.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xuser86(a)o2.pl
Created an attachment (id=13504)
--> (http://bugs.winehq.org/attachment.cgi?id=13504)
Console Log
Nestopia crashes with enabled shaders. When they are disabled nestopia run
without problems.
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http://bugs.winehq.org/show_bug.cgi?id=13482
Summary: Latest msvcrt's won't load
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jon_p_griffiths(a)yahoo.com
The latest versions of msvcrt call the unimplemented
InitializeCriticalSectionEx on dll attach. See e.g.
http://forum.utorrent.com/viewtopic.php?id=37243 where a user attempted to use
it as their native msvcrt. Without this function its also impossible to test
the behaviour of the native dll without rebooting to windows.
A patch implementing this function (and its Rtl counterpart) is at
http://www.winehq.org/pipermail/wine-patches/2008-May/055192.html. Hopefully it
can be merged when the code freeze is over.
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http://bugs.winehq.org/show_bug.cgi?id=13341
Summary: Painkiller Demo Fails To Run
Product: Wine
Version: 1.0-rc1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ninja.gofer(a)gmail.com
The demo installs fine but will not run. No output is given in the terminal and
must be killed manually. The process takes up 100% of one of the cores in my
processor but does nothing.
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http://bugs.winehq.org/show_bug.cgi?id=13039
Summary: SkyMap Pro: Help font size is unreadable. Too small.
Product: Wine
Version: 0.9.61.
Platform: Other
URL: http://www.skymap.com/smp_eval.htm
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bammzilla(a)gabriana.com
The help file font size is unbelievably small. I don't know when this started,
but is wasn't always that way as far as I remember.
I can change the font size to "Large" (which is not really large, just normal)
but the next time I open help it's back to small sizes.
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http://bugs.winehq.org/show_bug.cgi?id=13015
Summary: ProntoEdit NG 2.1.8 help: some images broken
Product: Wine
Version: 0.9.61.
Platform: Other
URL: http://www.remotecentral.com/cgi-
bin/files/rcfiles.cgi?area=prontong&db=other&br=programs
&dv=philipsprontong&md=philipsprontoproeditng&kw=&st=&ar
=&dt=&so=&pg=1&file=prontong/programs/ProntoProEditNG_v2
.1.8.zip
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
ProntoEdit's help seems to work, but all the images show up
as broken icons.
To work around bug 13013, do
sh winetricks vcrun6 cc580
before starting.
Then to reproduce the problem, press F1 and open the help
page "Help Pages". You will see some text and a row of broken icons.
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http://bugs.winehq.org/show_bug.cgi?id=12619
Summary: Font dropdown list has wrong size
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rylleman(a)gmail.com
Created an attachment (id=12246)
--> (http://bugs.winehq.org/attachment.cgi?id=12246)
Photoshop CS2 font drop down list.
Photoshop CS2.
The font dropdown list in the Character dock is twice the width and half the
height of what it should be.
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http://bugs.winehq.org/show_bug.cgi?id=12184
Summary: App begins to launch, draws basic windows but crashes
before completeing startup
Product: Wine
Version: 0.9.58.
Platform: PC
URL: http://rosepointnav.com/CoastalExplorer/Trial/default.ht
m
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n5470(a)pinefields.com
Created an attachment (id=11583)
--> (http://bugs.winehq.org/attachment.cgi?id=11583)
2 backtraces & app log
Based on the application log, it appears that CE fails at the point where the
navigation chart (map) would be drawn. Startup to that point appears to be
nominal. The first run's (installation and app launch) entries in the app log
shows the chart portfolio being built as expected; the file was found and is as
expected. The second run's entries show a normal startup. Again, the point of
failure is when the app should show a map or chart in its browser.
Note: ~/.wine was deleted and winecfg was run, after updating from .57 to .58,
to create a new ~/.wine. VSN's were assigned to the C:\ volume and to Z:\
volume (/ or the root directory); this is a continuation of Bug 11832.
This bug prevents the application from fully launching and renders it unusable
(garbage rating down from bronze).
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http://bugs.winehq.org/show_bug.cgi?id=12167
Summary: MS Office 2000 brocken at 0.9.50 --> 0.9.51
Product: Wine
Version: 0.9.58.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leonid(a)volnitsky.com
CC: leonid(a)volnitsky.com
After upgrading MS Office 2000 from 0.9.50 to 0.9.51, MS-Word displays message:
"This application must be installed to run. Please run setup from location
where you originally installed the application". This is still current with
wine-0.9.58 on Gentoo-amd64, linux-2.6.25-rc6
After reinstalling MS Office, MS-Word asks for registration. All attempts to
register fails.
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http://bugs.winehq.org/show_bug.cgi?id=11584
Summary: Recent patch breaks Call of Duty 4
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zgold550(a)gmail.com
CC: thunderbird2k(a)gmx.net
Recent patch inbetween .55 and now breaks playing call of duty 4 demo. Git
bisect returned the following :
(Gentoo x86 32 bit, Geforce 7900GS with 100.14.19 driver.)
ba90a740beb9ce9a839cc843db8d87f5a37becdd is first bad commit
commit ba90a740beb9ce9a839cc843db8d87f5a37becdd
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Sun Feb 10 22:20:15 2008 +0100
wined3d: Add read_from_framebuffer_texture which combines code from
read_from_framebuffer (drawpixels) and LoadLocation.
This makes the code easier to read and the pieces borrowed from
read_from_framebuffer are more correct than the code in LoadLocation.
:040000 040000 74e4bdc73e367c8f38cd3d0818df0fc86eb788bf
3e54409be7c9d2964efbf3d3c2f3d3b84a267047 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=11520
Summary: resident evil 4: the black,the white and the glitch
Product: Wine
Version: 0.9.53.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: virtuousfox(a)gmail.com
Created an attachment (id=10682)
--> (http://bugs.winehq.org/attachment.cgi?id=10682)
wine output in start menu
running RE4 on wine 0.9.53-0.9.55 resulting in black screen in start menu,white
screen in game and glitching in ingame menu (see pictures)
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http://bugs.winehq.org/show_bug.cgi?id=10778
Summary: Gothic3 crashs after warp
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www.gothic3.com/index.php?do=09709911610511111006
1109101100105097
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
After taking a "teleporter" (in German "Teleportstein") Gothic3 crashes with
this error:
err:seh:setup_exception stack overflow 0 bytes in thread 0025 eip 7e606e13 esp
6583e000 stack 0x6583e000-0x6604e000
err:ntdll:RtlpWaitForCriticalSection section 0x7e67ee68 "d3d9_main.c: d3d9_cs"
wait timed out in thread 0010, blocked by 0025, retrying (60 sec)
My sys: Fedora7 64bit, Geforce 8800GTS, Driver: 100.14.19
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http://bugs.winehq.org/show_bug.cgi?id=10030
Summary: Mathcad 11: crashes when trying to add graphs
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: odcinek(a)gmail.com
App freezes when I click on any button from graphing toolbar.
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http://bugs.winehq.org/show_bug.cgi?id=9924
Summary: SysIPAddress32 dialog item glitch
Product: Wine
Version: 0.9.46.
Platform: PC
URL: http://flatassembler.net/examples/quetannon.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P3
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bozonstrick(a)rambler.ru
The IP Address field (SysIPAddress32 dialog item) lets type into it only 2
digits in front of/behind/between periods instead of 3, e.g. I get 19.16.20.17
instead of 192.168.202.17. The example program, "quetannon", is written on the
flat assembler language (http://www.flatassembler.net/).
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http://bugs.winehq.org/show_bug.cgi?id=9614
Summary: scroll wheel causes farcry crash.
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcarthew(a)mbarron.net
When using mouse wheel scroll to change weapons in farcry game crashes and
dumps out error messages.
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http://bugs.winehq.org/show_bug.cgi?id=16470
Summary: Characters appear as shadows and other issues when
running The Longest Journey
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jswadden(a)gmail.com
Created an attachment (id=17847)
--> (http://bugs.winehq.org/attachment.cgi?id=17847)
stderr log
When running the game The Longest Journey, build 142, all 3D characters appear
only as black shadows. Video in FMV sections only updates when the mouse button
is clicked, although sound proceeds normally. Sound is choppy during normal
gameplay (sound in FMV sequences is fine.) The game also will not exit
properly, requiring the virtual desktop window to be closed. The same problems
persist when 3D acceleration is disabled in the game's config, and doing so
causes the mouse cursor to no longer display.
I am using an Nvidia 7600GT video card using the version of Nvidia's binary
drivers provided in the Ubuntu 8.04 repositories. I'm using the onboard sound
on an Asus P5B motherboard, using ALSA drivers in both my Linux configuration
and my Wine config.
I have the Windows version set to Win98 as NT-based versions cause a warning
message to be displayed when the game starts.
Note: This bug applies to the original "The Longest Journey" game, released in
1999/2000, not to its sequel, "Dreamfall: The Longest Journey". I thought I'd
clarify this as the similarities in the titles can cause some confusion.
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http://bugs.winehq.org/show_bug.cgi?id=25124
Summary: VectorWorks 2011.0.0: Icon looks like bad
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: red(a)redsonic.ch
The icons looks like bad, see image in attachment
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http://bugs.winehq.org/show_bug.cgi?id=19904
Summary: wine does not open fifa manager 09
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gamemaker83(a)googlemail.com
i have insalled fifa manager 09 with wine.
the installation was successfull but when i wanted to open the game an error
occured
thank you for your help
gamemaker83
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http://bugs.winehq.org/show_bug.cgi?id=12015
Summary: Microsoft Speech SDK 5.1 dictpad.exe sample fails due to
richedit stub
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=5e86ec97-40a7-453f-b0ee-6583171b4530&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
After obtaining SpeechSDK51.exe and installing the SDK, running the Dictpad
sample (located in C:\Program Files\Microsoft Speech SDK 5.1\Bin) results in a
message box stating "Error getting ITextSelection" and two messages from
terminal that were outputted:
err:richedit:RichEditWndProc_common called with invalid hWnd 0x1002c -
application bug?
fixme:richedit:ITextDocument_fnGetSelection stub 0x5c31e0
The Wine version in use is wine-0.9.57-138-gbcfb47e.
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http://bugs.winehq.org/show_bug.cgi?id=26214
Summary: pro evolution soccer
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anto.gr(a)hotmail.com
Created an attachment (id=33418)
--> (http://bugs.winehq.org/attachment.cgi?id=33418)
bug report
is not starting and it is messaging me the message program error. in terminal
it shows this:
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http://bugs.winehq.org/show_bug.cgi?id=23183
Summary: RCT3: Crash in fglrx if you change/disable a ride sign
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-bugs(a)digital-trauma.de
Created an attachment (id=28839)
--> (http://bugs.winehq.org/attachment.cgi?id=28839)
rct3 stdout/err with backtrace, wine 1.2-rc2, fglrx 10.5
Since 1.1.43 (the first ver to fix a unrelated crashing regression) I had
random crashes in Roller Coaster Tycoon 3 Platinum when setting a running ride
to testing and vice versa. I only recently narrowed it down to ride signs:
these are dynamically labelled signs in front of the ride queue which per
default are shown for every ride in your park (they marquee the name of the
ride, or "Testing..." etc.), Now if you cause this sign to change after it has
been on screen already, the game may crash with an NPE in fglrx.
Steps to reproduce: Start the sandbox, build one(!) ride and a queue tile in
front of the entrance so the sign is visible. Now in the details tab, disable
the queue sign. If it doesn't crash already, set the ride to Testing, show
sign, disable sign. At least now I consistently get a crash. If you have two or
more rides, one of them may survive the sign on/off roundtrip.
Expected behaviour: Just draw or not draw the sign.
Actual behaviour: Crash (access violation, null pointer with offset; see stdout
of two such crashes)
Workaround: when building a ride, disable the queue sign before building an
entrance. Doesn't work for parks you load where there already are signs present
- if they change because a ride brakes down or because you want to close / edit
them, the game may crash.
First seen in wine: 1.1.43 with fglrx 9.11
Last seen in wine: 1.2-rc2 with fglrx 10.5 (see logs)
Also seen in wine:
1.1.43 with fglrx 10.4
1.1.44 with fglrx 10.4
1.1.44 with fglrx 10.5
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http://bugs.winehq.org/show_bug.cgi?id=17815
Summary: Red Alert 3 won't start because of missing directx 9.0
(which works for others).
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tim.kornhammar(a)gmail.com
Trying to play Command & Conquer - Red Alert 3.
"Please make sure you have DirectX 9.0 or higher installed. Also verify that
your video card meets the minimum requirements, and that you do not have
hardware acceleration disabled in the Display control panel."
I have a ATI Mobility FireGL V5200 with 256 Mb memory. Which is the recommended
minimum. I have tried both radeon and radeonhd driver but I won't get any more
information about the error than what is stated in the attached log.
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http://bugs.winehq.org/show_bug.cgi?id=19684
Summary: Viewports aren't displayed correctly in irrEdit
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://www.ambiera.com/irredit/downloads.html
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kazade(a)gmail.com
When you run irrEdit.exe the program starts fine except the viewports to
display the scene are have graphical glitches. The following is output to the
terminal repeatedly (which is almost certainly the cause):
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present rects
(0,0)-(262,163)/(null)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present rects
(0,0)-(262,163)/(null)
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
etc.
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http://bugs.winehq.org/show_bug.cgi?id=22614
Summary: Unigine Heaven 2 d3d9 benchmark runs out of video
memory
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://unigine.com/products/heaven/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The unigine heaven 2 3d39 benchmark aborts after about 193 seconds with
...
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1a2440: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadLocation 0x1a25c8: Downloading rgb
texture to reload it as srgb
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x9da1a88) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x9da1a88) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x1a6080) : pBox=(nil) stub
err:d3d:resource_init Out of adapter memory
wine: Unhandled page fault on read access to 0x00006e6f at address
0x6e6f (thread 0019), starting debugger...
To reproduce:
sh wisotool unigineheaven
sh winetricks videomemorysize=512
cd ~/.wine/drive_c/Program Files/Unigine/Heaven
wine cmd /c Heaven_d3d9.bat
This is with an nvidia 8500 or GT 220 card. It seems quite reproducible.
The authors assure me the benchmark runs fine on Windows with only 512MB
of video RAM. Do we have a leak?
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http://bugs.winehq.org/show_bug.cgi?id=22063
Summary: cmd tests need todo_wine
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Now that
http://source.winehq.org/git/wine.git/?a=commitdiff;h=e486a02157f145ccd5853…
is in, cmd's tests have something similar to the broken() macro, but it still
lacks a todo_wine.
There's a lot of stuff that wine's cmd doesn't support, but needs to
eventually, and having testcases in for them would be nice.
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http://bugs.winehq.org/show_bug.cgi?id=19939
Summary: SRCDS - Console only
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: laurikoivunen(a)hotmail.com
While using SRCDS (valve's Source Dedicated Server) over wine you are required
to use X even if one issues -console in the program parameters (will launch a
wine console). This is extremely frustrating because then you also need to use
X to even see something on the console window.
I found a workaround.
Hack kernel32's AllocConsole to just return true and make something like this
with GetNumberOfConsoleInputEvents:
================
BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE handle, LPDWORD nrofevents )
{
if (nrofevents) *nrofevents = 0;
return TRUE;
}
================
.. and issue export DISPLAY=''
This will allow running the server in console only mode but this naturally
disables text input. My C skills are nonexistent so I am asking here if a wine
developer could make this work.
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http://bugs.winehq.org/show_bug.cgi?id=11737
Summary: DVD Rebuilder fails to run
Product: Wine
Version: 0.9.55.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florin(a)andrei.myip.org
Created an attachment (id=10986)
--> (http://bugs.winehq.org/attachment.cgi?id=10986)
stdout from the application
OS is Linux Ubuntu 7.04. I'm using the WINE packages from winehq.org
I'm trying to run DVD Rebuilder, the free edition, the full installer:
http://dvd-rb.dvd2go.org/modules.php?name=Downloads&d_op=viewdownload&cid=14
I was able to install the software without problems. Some components of the
full installer (AviSynth, HC Encoder) work fine standalone (not from DVD-Rb).
I can launch DVD-Rb, I can select a Source Path (it's a DVD dumped to the
hard-drive). I can configure the various settings in the application.
However, when I click "Backup DVD" I get a pop-up:
Run-time error '5':
Invalid procedure call or argument
I attached the messages printed by DVD-Rb on the console.
I can run more tests if need be.
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http://bugs.winehq.org/show_bug.cgi?id=18672
Summary: Free application WinBUGS crashes right away when
executed within a Linux OS using any Wine version >
1.1.12.
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: s.conti(a)gmx.co.uk
WinBUGS, a freely downloadable (URL: http://www.mrc-bsu.cam.ac.uk/bugs/)
statistical software available under Windows only, can be successfully run on
Linux by means of Wine.
However the application would produce an outright crash if used with any Wine
version later than (and including) 1.1.13; utilisation of Wine versions up to
1.1.12 would give no problem.
Following is the full outcome of my regression testing attempt:
==
11c1d7a0e7ff8d4713c8177dce4ba54781e69ead is first bad commit
commit 11c1d7a0e7ff8d4713c8177dce4ba54781e69ead
Author: Nikolay Sivov <bunglehead(a)gmail.com>
Date: Wed Jan 7 11:58:29 2009 +0300
ole32: Fix return value for DefaultHandler_GetMiscStatus.
:040000 040000 c714b9a367c8894e61a1c528a1e014e66e3a35c9
5e1fd0df7307b205054fdc2316e17b3b56dda223 M dlls
==
Very many thanks in advance for taking your time and attention.
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http://bugs.winehq.org/show_bug.cgi?id=14942
Summary: White trees (missing textures) in Drakensang
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://drakensang.de/oe_uploads/downloads/drakensang_dem
o.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)eikel.org
In the Drakensang demo version the trees which are near to the viewer are
rendered white. Maybe the textures are not applied correctly. See the
screenshot and the startup log of bug 14911 (I do not want to upload it twice).
Wine version wine-1.1.2-628-g5d900bb. Maybe this is due to the hack from bug
14758.
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http://bugs.winehq.org/show_bug.cgi?id=23410
Summary: OnLive fails to connect to service
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quadomatic(a)gmail.com
Created an attachment (id=29187)
--> (http://bugs.winehq.org/attachment.cgi?id=29187)
WINE command line output
When logging into OnLive through both the launcher and through a browser
installed in WINE (in my case, Firefox), credentials are successfully
authenticated, but the program gives an error: "Unable to contact the OnLive
Gaming Service. Please check play.onlive.com for details" error.
"a512" also appears in the bottom left corner of the launcher window, so I'm
guessing that's the error code.
A log of WINE's command line output, as well as a record of TCP connections
made during the program's connection process is listed as well.
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http://bugs.winehq.org/show_bug.cgi?id=19030
Summary: Escape from Monkey Island - saving game freezes
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 4plague(a)gmail.com
When you save a game in EFMI, the game is saved properly (can be succesfully
loaded in the future), but the Saving Game screen does not go away. The game
engine works, because you can Alt-f4 and click YES, but it seems, like the game
waits for some close() operation or sth.
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http://bugs.winehq.org/show_bug.cgi?id=17890
Summary: Unreal Tournament shows only a quarter of the screen in
full screen mode
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=20196)
--> (http://bugs.winehq.org/attachment.cgi?id=20196)
Screenshot
Screenshot shows the problem.
The mouse is also uncontrollable for some reason.
All is fine in windowed mode, but unplayable as the mouse leaves the Wine
window when moved quickly.
I have to use the software renderer as the hardware renderer slow the game down
to an unusable pace.
Radeon 9200.
Works fine under Windows.
No workaround that I know of.
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http://bugs.winehq.org/show_bug.cgi?id=15542
Summary: The Settlers V - The Heritage of the Kings / Siedler 5 -
Das Erbe der Könige
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dennisschneck(a)web.de
Created an attachment (id=16517)
--> (http://bugs.winehq.org/attachment.cgi?id=16517)
The output from wine if start the game from console
Settlers V - The Heritage of the Kings Version 1.06.0217
from a German Games Magazin (ComputerBild Spiele 10/2008)
It its a German Version.
I can install the game, starting the game is possible too.
The Sound works.
But if i start a Single Player Game i get this Error after a few seconds.
"StartErrorReport is called a second Time"
Wine 1.0 is running under Ubuntu 8.10 (32bit)
is configured to emulate "Windows XP".
Backtrace: please see the attach
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http://bugs.winehq.org/show_bug.cgi?id=25269
Summary: SNS-HDR: Fails to run
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32092)
--> (http://bugs.winehq.org/attachment.cgi?id=32092)
Terminal output on Wine 1.3.7
Steps to reproduce:
1) remove ~/.wine
2) winetricks vcrun2008 dotnet30
3) install SNS-HDR
3) wine Loader.exe
Behaviour:
Error.
Expected behaviour:
No error.
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http://bugs.winehq.org/show_bug.cgi?id=25670
Summary: Republic: The Revolution: Cann't run installer.
Product: Wine
Version: 1.3.10
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: o01eg(a)yandex.ru
Created an attachment (id=32696)
--> (http://bugs.winehq.org/attachment.cgi?id=32696)
WINEDEBUG=warn+all wine "D:\setup.exe"
First show window "Установка"(Installation) with the text "Программа установки
Республика. Революция подготавливает программу InstallShield(R) Wizard, которая
будет направлять ваши действия во время дальнейшей установки. Подождите,
пожалуйста"(Programm of installation Republic: the Revolution is preparing
program InstallShiled(R) Wizard which will be point you action while next
instllation. Please wait.). Progress bas up to 99% and show error box "Ошибка
при инициализации программы установки"(Error while initialization of
installation program): "Не удаётся выполнить программу, необходимую для
продолжения установки. Перезапустите систему и пропробуйте ещё раз.
Ошибка 105."(Cann't execute program requested for continue installation.
Restart system and try again.
Error 105)
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http://bugs.winehq.org/show_bug.cgi?id=23573
Summary: when Moving cursor, Xorg uses %100 CPU.
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: firatagdas(a)gmail.com
Created an attachment (id=29459)
--> (http://bugs.winehq.org/attachment.cgi?id=29459)
%100 Cpu using
Sorry for my english.
Well.. I 'm using Ubuntu 10.04 and Wine 1.2.
My text editor is E-texteditor installed on wine. Recently i update wine to
wine 1.2rc6 and e become useless. Because spent too much cpu...
Just move cursor or do any simple process and its useless! Could you please
help with this?
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http://bugs.winehq.org/show_bug.cgi?id=25069
Summary: Encounter Serious Problem and need to close
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wargamerex(a)gmail.com
Created an attachment (id=31791)
--> (http://bugs.winehq.org/attachment.cgi?id=31791)
This is the problem when try to open
App: Dlink IP Surveillance 300
Ver: 3.0.0.0
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http://bugs.winehq.org/show_bug.cgi?id=10105
Summary: OLE Errors start upon launching and blank windows
Product: Wine
Version: unspecified
Platform: PC
URL: http://mailware.com/homeoffice.htm#SystemRequirements
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lane(a)zigzap.com
Problem 1
--------------------
Installation is smooth as silk but upon launching it the software presents an
OLE Error 80070057 which I cannot find in google.
Problem 2
--------------------
All the control panels for this application use IE components but are showing
up blank.
Problem 3
--------------------
After resizing the window using the maximize button all resize controls vanish
from the window and do not return upon double clicking the window title bar to
resize the window.
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http://bugs.winehq.org/show_bug.cgi?id=11285
Summary: Static characters on Nvidia 7xxx cards in Witcher
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://img299.imageshack.us/img299/4263/screenshot24kn4.
png
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zbigniew.braniecki(a)gmail.com
It came out during the discussion about The Witcher 1.2 version that the game
works well for Nvidia 8xxx users, and does not for Nvidia 7xxx users.
see:
http://appdb.winehq.org/commentview.php?iAppId=6019&iVersionId=10468&iThrea…
Known "rag dolls" cards:
7600GT
7800GT
7800GTX
7900GS
Known "noproblem" cards:
8600GTS (two different people!)
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http://bugs.winehq.org/show_bug.cgi?id=17398
Summary: Giants: Citizen Kabuto - shadows appear as flickering
pixel patterns
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.giantswd.org/?file=2
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ploujj(a)gmail.com
Object shadows flicker a lot to a point of being distracting because they are
drawn as semi-transparent meshes of pixels instead of solid blobs. The
flickering occurs because the mesh patterns keep changing whenever the player's
camera rotates or moves. See this image for a static view of a sample shadow
mesh: http://plouj.com/blinking-mesh-shadow.png
I'm using a relatively old Wine version because that is what is the latest for
Fedora 9. I'm using Fedora 9 x86_64.
My Giants installation has been patched to version 1.4 and it includes the
"Graphical Revision Mod v1.01" from http://www.giantswd.org/?file=2 .
Additionally, I get a lot of repeated messages in the console saying: "Zero
length vector"
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http://bugs.winehq.org/show_bug.cgi?id=25123
Summary: Dragon NaturallySpeaking 11 does not run
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Created an attachment (id=31871)
--> (http://bugs.winehq.org/attachment.cgi?id=31871)
startup log
Dragon NaturallySpeaking 11 installs (albeit imperfectly) and then runs through
startup. Setup options such as recognising the microphone, and training, appear
to work well. The program appears to work all the way to the point where it
actually needs to recognise some dictation.
Then it freezes or crashes.
Subsequent attempts to restart the program are not successful.
I have run logs from the restart attempts: a startup log, a relay log, and an
ole log.
The relay log may not be trustworthy. The program froze after a short time.
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http://bugs.winehq.org/show_bug.cgi?id=23685
Summary: Prince of Persia 3D demo crashes, D3D-related?
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.fileplanet.com/22571/download/Prince-of-Per
sia-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
This bug applies to the Prince of Persia 3D demo, which can be downloaded from
http://www.fileplanet.com/22571/download/Prince-of-Persia-Demo (~50MB download)
After installing the demo, run it and select new game. The demo crashes
sometimes, but exactly where varies. Once it crashed for me when I pressed Esc
in-game.
There seem to be two different types of crash. One mentions
IDirectDrawSurfaceImpl_ReleaseDC in the backtrace output, and
err:d3d_surface:surface_remove_pbo >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glGetBufferSubDataARB @ surface.c / 1134
Console output for the other type of crash mentions
IWineD3DDeviceImpl_SetTexture. So maybe the issue is related to DirectX?
I will attach console output for both types of crash.
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http://bugs.winehq.org/show_bug.cgi?id=21214
Summary: cmd: "if" blocks are echoed only once; body shouldn't
be echoed again
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
On Wine, commands like
if exit foo.dat echo "blah"
are echoed like
c:\dir> if exit foo.dat echo "blah"
c:\dir> echo "blah"
blah
but on Windows, one sees instead
c:\dir> if exit foo.dat echo "blah"
blah
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http://bugs.winehq.org/show_bug.cgi?id=25233
Summary: SimCity 4 Deluxe Edition : graphical issues since
1.3.7
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sexymimi64(a)gmail.com
Hi there fellows.
I just get a regression bug in SimCity 4 Deluxe.
Few days ago I was enjoying my land and making my cities grow, but just after I
updated my Ubuntu, there's no more SimCities running on my computer.
So this was introduced by the 1.3.7 version and has pretty bad consequences :
- In the first screen, the drawing is very slow.
- The mouse cursor is the same but, instead of being at the top-left corner of
the picture, the clicking zone is now somewhere at the bottom.
Though it may be a coincidence, because it also looks like everything is drawn
a few pixels to the right and the bottom of their usual place.
- It also appears that leaving the game can sometimes get X to crash (no more
screen nor keyboard - and I'm emulating a virtual desktop, so I'm pretty sure
that's X crashing).
I would like to take a screenshot but I fear leaving the game make my computer
freeze again, so I would rather take that risk only when I know what do we need
to identify that issue.
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http://bugs.winehq.org/show_bug.cgi?id=25650
Summary: BearShare: Crash at the end of installation
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32665)
--> (http://bugs.winehq.org/attachment.cgi?id=32665)
Terminal output on wine-1.3.10-119-g4ee0675
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) wine BearShareV9pl.exe
Behaviour:
Silent crash at the end of installation.
Expected behaviour:
I should be informed that installation is finished.
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http://bugs.winehq.org/show_bug.cgi?id=24509
Summary: Blur: crashes in intro videos in fullscreen mode
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=30936)
--> (http://bugs.winehq.org/attachment.cgi?id=30936)
terminal output + backtrace
To reproduce, install Blur from DVD (wisotool blur).
Run blur (you may have to workaround safedisc 7...)
It'll then pop up the activision logo, then a second video. Sometime during the
second video, it also checks for updates and a small window pops up. When that
second video finishes, it should transition to the menu (unless you choose to
install updates). Instead, you get a crash and it hangs:
Backtrace:
=>0 0x0019ef4e (0x0256fa34)
1 0x7e94bac2 reset_enum_callback+0x91(resource=0x70a71030, data=0x256fa58)
[/home/austin/wine-git/dlls/d3d9/device.c:572] in d3d9 (0x0256fad4)
2 0x7e94bac2 reset_enum_callback+0x91(resource=0x70a71058, data=0x256fb84)
[/home/austin/wine-git/dlls/d3d9/device.c:572] in d3d9 (0x0256fb24)
3 0x7e84e0c4 IWineD3DDeviceImpl_EnumResources+0x83(iface=0x13b6a0,
pCallback=0x7e94ba30, pData=0x256fb84)
[/home/austin/wine-git/dlls/wined3d/device.c:6683] in wined3d (0x0256fb94)
4 0x7e952d0f IDirect3DDevice9Impl_Reset+0xae(iface=0x11a5b0,
pPresentationParameters=0x629c3d8)
[/home/austin/wine-git/dlls/d3d9/device.c:613] in d3d9 (0x0258fe70)
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http://bugs.winehq.org/show_bug.cgi?id=24590
Summary: [Settlers 7 Demo] Game waits for an event on the
splash screen
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
The Demo installs fine and gets successfully updated.
However it seems to wait for an event at the splash screen.
The game itself is never entered and there is no more output in the terminal.
The splash screen also does not freeze or crash. It continues to display the
spinning circle.
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http://bugs.winehq.org/show_bug.cgi?id=23211
Summary: A-Ray Scanner v2.0.2.3 crashes with unhandled page
fault
Product: Wine
Version: 1.2-rc3
Platform: x86-64
URL: http://www.softpedia.com/get/CD-DVD-Tools/CD-DVD-Rip-O
ther-Tools/ARay-Scanner.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olerass(a)gmail.com
Created an attachment (id=28887)
--> (http://bugs.winehq.org/attachment.cgi?id=28887)
Output from wine1.2-rc3
Program crashes when starting if winmode is Windows XP or higher. It runs in
Windows 98 mode, but then other things doesn't work, so I think this bug should
be fixed before I report the others. The program is designed to run on Windows
XP. Attached output from crash.
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http://bugs.winehq.org/show_bug.cgi?id=22609
Summary: SystemShock2 crash when starting level
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: duck(a)duckcorp.org
Created an attachment (id=27783)
--> (http://bugs.winehq.org/attachment.cgi?id=27783)
log with crash dump
SystemShock2 starts well, with clean display, audio, and working video (before
level starts really), but when starting the level, it crashes after everything
is loaded.
It used to work, slowly but quite well, with several versions of the 1.1 series
(don't remember well, as i stopped playing this game for a while). Starting
from 1.1.32 at least, it doesn't work. I could not test 1.1.43 which is not
packaged, either in Debian or at lamaresh.net.
I'm using Debian unstable on i386, with a Mobility Radeon X300 and the Free
driver (v6.13.0).
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http://bugs.winehq.org/show_bug.cgi?id=15586
Summary: Introscreen is drawn mostly off screen
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Mac OS X 10.0
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mellery(a)gmail.com
Created an attachment (id=16588)
--> (http://bugs.winehq.org/attachment.cgi?id=16588)
Screenshot showing the problem
When starting the game the introscreen is about 66% outside the window. I've
attached a screenshot showing what I mean.
I get flooded with tons of the following fixme
fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank (0xa093780)->(1,(nil)): Stub
fixme:d3d:IWineD3DSwapChainImpl_Present Unhandled present options
0x32fc5c/0x32fc6c
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http://bugs.winehq.org/show_bug.cgi?id=25667
Summary: foobar 2000: Balloon tooltip cropped
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32694)
--> (http://bugs.winehq.org/attachment.cgi?id=32694)
Image showing the problem
Steps to reproduce:
1) remove ~/.wine
2) install foobar2000
3) start foobar2000
4) Library->Configure->Default User Interface
5) In system notification area check:
Always show notification area icon
Minimize to notification area
Show balloon tooltip on song change
and hit Apply then OK
6) play an song then pause it
Behaviour:
Balloon tooltip appears but the title of the song is cropped at bottom (see
attachment)
Expected behaviour:
Title of the song shouldn't is cropped at bottom.
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http://bugs.winehq.org/show_bug.cgi?id=21338
Summary: cmd needs to set COMSPEC, PATHEXT, and PROMPT
environment variables
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dima(a)gmail.com
In Windows XP, if I start "cmd /c set" with an empty environment, I always get
these variables:
COMSPEC=C:\WINDOWS\system32\cmd.exe
PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.JS;.WS
PROMPT=$P$G
In Wine, however, cmd prints nothing. (I guess Wine sets those variables only
on startup, while Windows sets them in every instance of cmd.)
I tested it by running this Python script:
import subprocess
subprocess.Popen(["cmd", "/c", "set"], env={}).communicate()
(It just runs CreateProcess with "\0" as the environment, as far as I
understand.)
The problem I'm running into is: I run SCons, which starts a new Python script
in a mostly empty environment. The Python script calls os.popen, which relies
on COMSPEC to find "cmd.exe", and therefore fails.
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http://bugs.winehq.org/show_bug.cgi?id=24685
Summary: uTorrent: Unable to delete Torrents from list with
Version 1.3.4 of Wine
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nxxs(a)inbox.com
Updated Wine yesterday to v. 1.3.4 and since then i cant delete Torrents from
the List of Downloads anymore. The dialogue box "are you shure?" doesnt pop up
either. tested with 3 versions of utorrent, 1.6, 1.8 and 2.04. same behaviour
in all of them. after reverting to wine 1.2 everything worked again. Adding
torrents was still possible btw.
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http://bugs.winehq.org/show_bug.cgi?id=13666
Summary: Cannot start TurboCAD v14
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: louie928(a)gmail.com
Created an attachment (id=13655)
--> (http://bugs.winehq.org/attachment.cgi?id=13655)
Returned when starting TurboCAD v14 with WINEDEBUG=+loaddll
OS is Linux Mandriva 2008.1 Spring x86_64
Wine version 1.-rc3
Windows program IMSI TurboCAD v14 Pro
Free trial of TCv15 is available at
http://activate.imsisoft.com/freeen.aspx?Product=TCP15
Problem:
TurboCAD installs normally but will not start.
Starting from terminal shows an ole error of not loading IMSICTRL.TLB
Wine is using all builtin DLLs.
I find this statement from the Wine Users Guide confusing.
++++++++++++++
3.1.2.1. DLL Overrides
It's not always possible to run an application on builtin DLL's. Sometimes
native DLL's simply work better. After you've located a native DLL on a Windows
system, you'll need to put it in suitable place for Wine to find it and then
configure it to be used. Generally the place you need to put it is in the
directory you've configured to be c:\windows\system32 (more on that in the
drives section). There are four DLL's you should never try to use the native
versions of: kernel32.dll, gdi32.dll, user32.dll, and ntdll.dll. These
libraries require low-level Windows kernel access that simply doesn't exist
within Wine
+++++++++++++++
On one hand it says to use native (Windows) DLLs for some DLLs, presumably
these 4 DLLs, but then says to never try to use native DLLs for these 4, but
also says the builtin DLLs aren't adequate either. Which is it for these DLLs?
This is my first bug report. If I did not get it correct, please educate me.
The log file for trying to start TC14 with WINEDEBUG=+loaddll is attached.
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http://bugs.winehq.org/show_bug.cgi?id=25725
Summary: OpenGL error under Wine 1.3.11 with Skulltag.
(MM8BDM.)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie(a)terralab.com
err:wgl:internal_SetPixelFormat Invalid operation on root_window
err:wgl:X11DRV_wglCreateContext Cannot get FB Config for iPixelFormat 0, expect
problems!
Rolling back to Wine 1.3.10 corrects the problem.
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http://bugs.winehq.org/show_bug.cgi?id=12384
Summary: Appdb's google search fails on Konqueror 4.0.x
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: major
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
The search functionality of appdb fails on Konqueror 4.0.x. The search results
page stays blank. I have no idea whether it is a website or browser bug.
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http://bugs.winehq.org/show_bug.cgi?id=23050
Summary: Ubuntu downloads page inconsistent, and archive not
maintained for latest versions
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)h-i-s.nl
The ubuntu download page
http://www.winehq.org/download/deb
states that an archive is maintained.
This archive is
http://wine.budgetdedicated.com/archive/index.html
only maintained up to Ubuntu Jaunty (9.04).
At the other hand, there is NO wine-1.2rc2 for Ubuntu Jaunty (9.04), as the
formerly supported link:
http://wine.budgetdedicated.com/apt jaunty
ceased to be updated.
The versions after wine-1.1.38 suffer regressions, so that I cannot use it on
my machine.
Is it possible
a) to keep updating Ubuntu Jaunty (9.04) updates and archives
b) to select an archive (I will probably need wine-1.1.38 after upgrade to
Karmic) for newer releases ?
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http://bugs.winehq.org/show_bug.cgi?id=25847
Summary: Website/wineWIKI: dead link in the sidebar
Product: WineHQ.org
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
Created an attachment (id=32934)
--> (http://bugs.winehq.org/attachment.cgi?id=32934)
The wine wiki sidebar with the dead link to MoinMoin
There is a dead link in the sidebar to the 'MoinMoin'-Wiki engine. The old URI:
http://moinmoin.wikiwikiweb.de doesnt't exist any more. The new URI for the
MoinMoin-Wiki is:
http://www.moinmo.in
and yes, this is a domain in India, but still registered to the MoinMoin-guys:
---
Domain Name:MOINMO.IN
Created On:24-May-2007 15:54:10 UTC
Last Updated On:24-May-2010 22:30:11 UTC
Registrant State/Province:DE
Registrant Country:DE
---
See also MoinMoin in Wikipedia:
http://en.wikipedia.org/wiki/Moinmoin
The old URI appears not only in the sidebar but also on other pages. Sadly I
didn't found the Wiki-pages in wines/website.git/bugzilla or so in git, so I
don't have any idea, where it resides also.
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http://bugs.winehq.org/show_bug.cgi?id=17975
Summary: rendering problem in both oblivion and fallout3
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anarchic.teapot(a)gmail.com
rendering problem in both oblivion and fallout3 (see attached screenshot)
environement:
OS: ubuntu jaunty
arch: intel quad core extreme
gfx: geforce 9600 gt
driver: nvidia 180.44
wine: 1.1.18
regedit settings:
Current_user/Software/Wine/Direct3D
"DirectDrawRenderer"="gdi"
"OffscreenRenderingMode"="fbo"
"PixelShaderMode"="enabled"
"SoftwareEmulation"="enabled"
"UseGLSL"="enable"
"VertexShaderMode"="hardware"
"VideoDescription"="NVIDIA GeForce 9600 GT"
"VideoDriver"="nv4_disp.dll"
"VideoMemorySize"="512"
applyed fallout d3d patch (the updated version) here:
http://bugs.winehq.org/attachment.cgi?id=20312
both game install and run fine but while indoors (dungeon, shops, ..) are fine,
outdoors (in both cyrodiil and wasteland) have corrupted area:
missing floor and terrains and corrupted trees.
it's not always true though, i just need to walk for a little while 1 or 2min
and i will encounter such area.
if i save and exit the game, and then reload the are is displayed correctly,
then i walk around for a while and then i find another corrupted area.
(see screenshot)
tnx for your attention
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http://bugs.winehq.org/show_bug.cgi?id=17333
Summary: Irisu syndrome: Many graphical elements not rendered
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bdonlan(a)gmail.com
Created an attachment (id=19357)
--> (http://bugs.winehq.org/attachment.cgi?id=19357)
screenshot on wine
With latest git (revision 8496db4976a9e068361b8e4737d085fbe37b98e0), the
freeware game irisu syndrome fails to render many graphical elements (see
attached screenshots). To be specific, only "activated" pieces - ie, those with
a glow effect applied - seem to be rendered. Changing locale to Japanese
(LC_ALL=ja_JP.UTF-8) does not seem to have any effect.
The game in question can be downloaded from
http://www.vector.co.jp/soft/dl/win95/game/se463417.html - click the
ダウンロード button.
I am using ubuntu intrepid with 64-bit kernel and userspace (32-bit wine) with
the binary nvidia video driver.
Note: I'm selecting directdraw because a component is required in the
bugreport, but for all I know it might be direct3d instead...
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http://bugs.winehq.org/show_bug.cgi?id=17788
Summary: DirectDraw graphics shown at wrong position
Product: Wine
Version: 1.1.17
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdb(a)tdb.fi
I'm using 1600x1200 desktop resolution and XF86VidMode. Any DirectDraw
applications have their graphics appear on the lower left part of the screen,
while mouse input is taken from the upper left part. This is apparently
because the fullscreen window that Wine creates gets stretched to really be
fullscreen, and Wine then proceeds to use glViewport(0, 0, width, height) width
the original dimensions to blit 2D graphics on the screen. Since OpenGL's
origin is in the lower left, the graphics are mispositioned.
In many games this game be fixed either using the game's own settings to use
1600x1200, some window manager trickery, or running the game in Wine's desktop
window. However, I've found Syberia to be impervious to all these methods.
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http://bugs.winehq.org/show_bug.cgi?id=24981
Summary: Advanced Diary run error.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lifeiscoming(a)gmail.com
I try run AdvancedDiary 3.0.1 (csoftlab.com).
Wine version 1.3.5
I install mMicrosoft MDAC and can run application, but get error "Provider
cannot be found. It may not be proprely installed".
log - http://paste.ubuntu.com/521503/
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http://bugs.winehq.org/show_bug.cgi?id=25038
Summary: Problem z grą Colin Mcrae 2005.
Product: Wine
Version: 1.1.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: moszos(a)interia.pl
Mam problem z grą Colin McRae 2005. Grę mam oryginalną. Podczas instalacji
wyświetliło mi napis, że gra wymaga zainstalowania Windowa Media Player.
Zainstalowałem wersję 8. Uruchmiam grę pod Wine i po wybraniu samochodu,trasy
itd. gra staje i wyświetla, że wystąpił poważny problem z CMR5.exe. Powodem
może być błąd w programie lub braki w Wine. Stosowałem już instrukcje z forum
dotyczące tej gry, ale było jeszcze gorzej bo gra zacinała się zaraz podczas
wczytywania.
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http://bugs.winehq.org/show_bug.cgi?id=25497
Summary: Fotowall: Add image doesn't work in Win7 mode
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32460)
--> (http://bugs.winehq.org/attachment.cgi?id=32460)
Terminal output on Wine 1.3.9
Steps to reproduce:
1) remove ~/.wine
2) winecfg and change "Windows Version" to "Windows 7"
3) winetricks gecko flash
4) wine Fotowall 0.9 WinXP Vista 7.exe
5) Create->Add Picture(upper left corner)
Behaviour:
Noting happens.
Expected behaviour:
Window should appear as in Vista and XP mode.
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http://bugs.winehq.org/show_bug.cgi?id=11697
Summary: Total Annihilation runs very slowly
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.vanderessen(a)student.uclouvain.be
Total Annihilation works already very fine, but it uses way too much CPU,
it runs ok on my intel core-duo 1.7 (at 100%CPU), but is almost unplayable on a
athlonxp 1Ghz
Since I remember playing it on 266Mhz with 64Mo Ram, I suppose that there is an
issue somewhere.
Thank you,
- Fred.
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http://bugs.winehq.org/show_bug.cgi?id=10166
Summary: HTML Help (CHM) not working
Product: Wine
Version: 0.9.47.
Platform: Other
URL: http://www.stationplaylist.com/LV_Checkboxes.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-help
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ross(a)stationplaylist.com
The Help button does nothing in the executable included in the zip above. It
works fine under Windows and loads the included CHM file. Delphi source code
is included.
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http://bugs.winehq.org/show_bug.cgi?id=14092
Summary: Move Media Player Plugin installed on Firefox2/3
cripples system graphics
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jlowork(a)sbcglobal.net
Problem occurred on two different pcs.
1. AMD-4200 (dual core), GeForce 7300, Fedora 9.
2. AMD-3000 (single core), GeForce Fx-5500, Fedora 9 and Ubuntu-8.04
Steps to reproduce:
1. Install win32 Firefox 3.
2. Install Flash.
3. Go to a site like http://abc.go.com/ . Select full episode. Install the Move
Media Player plugin when prompted. Try to watch a full episode.
Result:
It will totally mess up the system graphics.
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http://bugs.winehq.org/show_bug.cgi?id=16007
Summary: Footbal Manager 2009 demo doesn't run in Mandriva 2009
32 bit
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxliscia(a)gmail.com
Created an attachment (id=17213)
--> (http://bugs.winehq.org/attachment.cgi?id=17213)
output of WINEDEBUG=+ALL wine fm.exe
Football Manager 2009 demo doesn't run in Mandriva Linux 2009 32 bit:
kernel: 2.6.27.4-desktop-2mnb
cpu: Intel(R) Pentium(R) 4 CPU 3.20GHz
Ram: 2 Gb
Wine: 1.1.8
Xorg video driver: I tried both "ati" open source driver and "fglrx"
proprietary driver ver. 8.522
In the attachment you can see the output of wine in the console, the command
line was WINEDEBUG=+ALL wine fm.exe
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http://bugs.winehq.org/show_bug.cgi?id=20471
Summary: MS Word 2007 crashes on scroll
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: utkarsh2012(a)gmail.com
Created an attachment (id=24357)
--> (http://bugs.winehq.org/attachment.cgi?id=24357)
Sample document
MS Word 2007 crashes when I scroll down to the 2rd page of the attached sample
file.
I am using Ubuntu 9.04 and WINE 1.1.32
This is somewhat similar to bug: http://bugs.winehq.org/show_bug.cgi?id=17700
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http://bugs.winehq.org/show_bug.cgi?id=22000
Summary: Gallium + Indexed rendering = Null pointer dereference
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: MostAwesomeDude(a)gmail.com
Created an attachment (id=26727)
--> (http://bugs.winehq.org/attachment.cgi?id=26727)
Failed device.ok test in d3d9
First off, I *am* upstream (Mesa/Gallium), so assume they've been contacted. :3
Gallium and indexed rendering are not very happy with each other. I get some
fairly solidly reliable segfaults with both a d3d9 DLL test (device.ok) and
Civ4 (Steam version). Hardware is a Radeon R580 (X1900), driver is r300g from
Mesa git.
I'm attaching four logs. The first two are the original test and Civ4 logs; the
second two are the same, but edited to show the juicy bits.
My current guess, based on the Mesa debug info I dumped, is that the indexed
rendering code is slightly baked and maybe trusting the underlying GL driver a
bit too much.
get_arrays_bounds: Handling 2 attrs
attr 0: stride 16 size 12 start (nil) end 0xfffffffc
attr 1: stride 16 size 4 start 0xc end (nil)
buffer range: (nil) 0xfffffffc range -4 max index 4294967295
So right here (from device.ok) we have interleaved userspace VBO, that is being
prepped inside core Mesa. Two delightful things here; the first attr seems way
off-base, it shouldn't dare be giving us bad pointers, and the second attr's
pointers don't even line up! Compare to a sane program (Mesa's drawarrays):
get_arrays_bounds: Handling 2 attrs
attr 0: stride 16 size 12 start 0x8087020 end 0x808705c
attr 1: stride 16 size 4 start 0x808702c end 0x8087060
buffer range: 0x8087020 0x8087060 range 64 max index 3
r300g doesn't really care. The kernel drops the rendering on the floor for a
variety of reasons, not least being the ridiculous max_index.
But then it segfaults, and I have zero idea why. I'd guess it's something to do
with tossing around NULL pointers like candy, but I'm honestly not sure and I
haven't really dug into the DLL code yet.
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http://bugs.winehq.org/show_bug.cgi?id=24515
Summary: Blue Mars beta client screen flickers horribly
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://bluemars.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The blue mars client installs and starts fine with just
winetricks d3d9x_36... but it has a terrible flicker problem,
there's a white background that shows up in front most of the
time, and makes the app unusable.
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http://bugs.winehq.org/show_bug.cgi?id=24949
Summary: AlienBreed2 Assault: crashes when loading the map
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arcangelofwellington(a)gmail.com
CC: wine-bugs(a)winehq.org
The game run and appears the menu.
The menu works fine, but when you launches the real game, during the loading,
the game crash
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http://bugs.winehq.org/show_bug.cgi?id=23692
Summary: Fallout 3 FOMM crash at start
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
Created an attachment (id=29674)
--> (http://bugs.winehq.org/attachment.cgi?id=29674)
fomm wine error
Fallout 3 mod manager crashes at start, with the following terminal log, I have
uploaded an image also.
Fomm has several features to make using mods a lot easier and non destructive.
I would put wine 1.2 on version but i found only 1.2-rc7
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http://bugs.winehq.org/show_bug.cgi?id=25745
Summary: Incorrect cursor in World of Tanks
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
In the game World of Tanks the actual cursor appears as a black rectangle with
a "stop prohibited" road sign in it. There is also an arrow which should
represent the mouse cursor but it does not move as mouse moves, only changes
position when mouse makes click.
This makes gameplay very difficult. The game is available freely for download.
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http://bugs.winehq.org/show_bug.cgi?id=21751
Summary: Wine locks the initial executable
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: us(a)edmeades.me.uk
When wine first loads the main executable it leaves a 'shared read' lock
against the executable. A (deliberatly unnamed) application I was debugging
does a consistency check by opening itself using SHARE_NONE in the CreateFile
API. This works on windows but fails under wine. I've cut the problem down to a
simple testcase, where test (1) shows the failure.
The problem is I (a) dont know how to fix it and (b) cant add tests to wine
itself for it as it has to be a native executable (as thats where the bug
lies).
I reported it on wine-devel:
--------------------------------------------------------
I have cut this down to a 2 line test program, which basically fails
because a native executable called eg. test.exe subsequently calls
CreateFile(".\\test.exe", GENERIC_READ, 0 /* no share*/ - ie it's
opening itself for read access and non-shared access. It suffers a
sharing violation on wine whereas it works fine on windows
Diagnosing the wine side, we are in trouble here - the act of loading
a module ends up in load_dll which call find_dll_file which in turn
calls NtOpenFile for GENERIC_READ access. This returns a file handle
which is then used to create the in memory file mapping for the
executable code, and the handle returned from the NtOpenFile is then
closed.
However, when we come along to the application code and try the open
we end up checking the sharing and there are 3 things on the
inode->open chain:
The original open, with access of read
The mapping, with access of mapping
The open in progress (which is ignored for sharing checks) which does
not want to SHARE_READ,and hence the sharing violation occurs. For
reference we are failing in the 3rd (last) case of check_sharing
returning STATUS_SHARING_VIOLATION, ie existing access if for read
purposes, but the requested sharing doesnt allow this.
What I dont understand is why the NtClose for the handle does not
remove it from the 'open' list - I think from my reading of the
fd_destroy code it will put it onto the closed list if there are other
references to the same inode, although thats where my debugging will
head next.
--------------------------------------------------------
Alexander replied:
Loading a dll keeps a reference to the file object, because it needs to be
returned in debug events. Probably it would be possible to reference the
mapping object instead and reopen the file from it.
--------------------------------------------------------
I've got stuck and am out of my depth so leaving this for someone as a bug
report.
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http://bugs.winehq.org/show_bug.cgi?id=16306
Summary: Cannot drag image from Linux Desktop to application
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
URL: http://www.invelos.com/Downloads.aspx
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stuart(a)houseofanime.org
DVD Profiler includes the facility to drag and drop images into some areas of
the application - indeed this is the only way you can populate one area of the
database.
Wine does not seem to like dragging images from the desktop (or elsewhere) into
the Windows app - you simply get a circle with a bar across it (typical "can't
do this" icon).
I'm running KDE on OpenSuSE 11.0.
>From the descriptions, this may have the same root cause as some or all of the
following bugs:
9441
9932
10815
12007
15953
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http://bugs.winehq.org/show_bug.cgi?id=25907
Summary: Characters not echoed when typing
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tahoar(a)gmail.com
Characters do not echo in the terminal when typing. After hitting <enter> the
results display fine.
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http://bugs.winehq.org/show_bug.cgi?id=23271
Summary: X2 the threat fails to install
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.egosoft.com/games/x2/info_en.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
Created an attachment (id=28995)
--> (http://bugs.winehq.org/attachment.cgi?id=28995)
error dialog
The installer for x2 the threat no longer installs. It used to install fine in
1.0, but now there is a regression in 1.2-rc4. I have not yet performed a
regression test.
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http://bugs.winehq.org/show_bug.cgi?id=25156
Summary: Startup of Quest Atlantis yields a page fault
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: colinbaddress-biz(a)yahoo.com
Created an attachment (id=31906)
--> (http://bugs.winehq.org/attachment.cgi?id=31906)
the on screen dump after clicking the "OK" button
I am new to wine. I tried installing an education program for my daughter
called Quest Atlantis (http://atlantis.crlt.indiana.edu/#61). That part went
fine. At startup, I first had to add a couple dlls (mfc42.dll and
msvcp60.dll). Not a problem. Then, I started it up.
I first get a message saying it cannot load the web browser for some feature.
I click "OK".
Then I get a program error saying "The program aworld.exe has encountered a
serious problem and needs to close. We are sorry for the inconvenience."
I know this program works fine under windows because all the kids in my
daughter's class use it. Any help would be appreciated. I've attached the
dump.
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http://bugs.winehq.org/show_bug.cgi?id=14832
Summary: Need for Speed Underground - Crash after aprox. 1 minut
of gaming
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frits(a)itpedersen.dk
Created an attachment (id=15379)
--> (http://bugs.winehq.org/attachment.cgi?id=15379)
Output error log - After 1 min of playing in the game the menu works fine
Ubuntu 8.04
P4 - 1,8GHZ
512MB
Need For Speed Underground crashes after aprox 1 minut...
In order to get it up and running I used the following config:
winecfg: Disable sound, Emulate Desktop, add dinput8.dll, disable vertex shader
support, enable pixelshader.
The game was legal bought.
Installed at default location inside drive_c
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http://bugs.winehq.org/show_bug.cgi?id=22623
Summary: Unigine Heaven 2 benchmark d3d version has funny
stripes on stone and wood
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://unigine.com/products/heaven/
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In the last day or so, wine from git seems to have decided that
stripes are just the thing. The world in heaven d3d9 is now
a very stripy place indeed; the bottom of mountain-islands,
wooden planks, and stone walls now have large stripes.
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http://bugs.winehq.org/show_bug.cgi?id=18363
Summary: [Win 3.11/16-bit] [Bermuda Syndrome] In-game menu
buttons unclickable
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
URL: http://abandonia.com/en/downloadgame/24561
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nugrud(a)gmail.com
This 16-bit game is from 1995, and was written for 3.1x family of windows.
"Bermuda Syndrome.zip" md5: c43b012e7342e56510983f75b91f8be3
After unzip you have to reedit BERMUDA.INI and set correct SRCPATH and DSTPATH
(Z:\path\to\BERMUDA\SCN and Z:\path\to\BERMUDA). This doesn't seem to help in
any way but the windows version in winecfg should be also set to "Windows 3.1".
Run the game in one of two ways:
1) wineconsole bermuda.bat
2) cd BERMUDA/SCN && wine BERMUDA.EXE
As of wine 1.1.20 the main menu should appear, but on mouse-hover buttons don't
enlight and are unclickable. The wine output does not complaint about anything,
output is empty, but the only way to quit is wineserver -k.
I tried running the game in dosbox/win311 environment and before the menu
appears first credits are run, which can be interrupted by mouse click. The
wine's problem maybe caused by unimplemented codecs only if this credit are
indeed a movie, but I'm not sure. I think running this game would very nicely
prove wine's claimed compatibility with pre-NT windows versions :)
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http://bugs.winehq.org/show_bug.cgi?id=19342
Summary: Adobe Photoshop CS2: Doesn't display license screen
for installation (appinstall)
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://download.adobe.com/pub/adobe/photoshop/win/cs2/
Photoshop_CS2.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
When installing Photoshop CS2 on Windows XP, the license is prompted for
twice...install is something like:
run Photoshop_CS2.exe to extract files (or use unzip)
Run setup.exe, which pops up the license, and then runs the inner installer
Inner installer runs, pops up a second license.
On wine, the second one doesn't show up, and proceeds directly to the
User/Company/Serial No. screen.
I've got an automated test for CS2 install, should be ready in a day or so,
still working out the kinks...
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http://bugs.winehq.org/show_bug.cgi?id=16858
Summary: Jetmen REVIVAL: Unplayable because of strange bugs
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.megagames.com/news/html/freegames/jetmenreviv
al.shtml
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wielkiegie(a)gmail.com
This is a nice Deplhi-coded Windows game. But the game is affected by some
strange bugs, like bad physic (water "falling down" in left direction), ship
not rendered correctly, I can fly through solid, etc.
Note that maps are built from 3 bitmaps ([name]Back.bmp representing
background, [name]DotMap.bmp representing solid location and [name]Middle.bmp
representing solid graph) and script-like [name].map (map settings, water
placement, starting positions, etc.).
Also I can launch the game only with GDI as DirectDrawRenderer (OpenGL screws
up the window so it's unplayable).
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