http://bugs.winehq.org/show_bug.cgi?id=24720
Summary: Oblivion crashes, debugger NOT started
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matrixsmaster(a)yandex.ru
Aptosid x86 kernel 2.6.35-4.slh.9-aptosid-686
Oblivion works normally in wine-1.3.3 only with workaround.
If you exit the game, it sometimes crashes and debugger starts and produce some
trace info. Normal behavior.
BUT. If game crashes on start (EVER on "magic" address 0x7bc486d8) the debugger
is NOT started. Therefore I can't see the trace and locate the problem.
DLL overriding doesn't matter. Tested both with and without DLL overrides.
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http://bugs.winehq.org/show_bug.cgi?id=21471
Summary: Uru: Cursor not drawn correctly
Product: Wine
Version: 1.1.36
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ezekiel000(a)lavabit.com
Created an attachment (id=25853)
--> (http://bugs.winehq.org/attachment.cgi?id=25853)
Terminal output
The cursor in Uru isn't displayed correctly it shows up as a corrupt white
square.
I've never played Uru in windows so I'm not actually sure what it should look
like.
Running: Ubuntu 9.10 amd64 with a nVidia GTS 250 on nVidia drivers version
185.18.36.
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http://bugs.winehq.org/show_bug.cgi?id=7711
--- Comment #75 from Juan Lang <juan_lang(a)yahoo.com> 2011-02-04 10:47:03 CST ---
The device isn't as expensive as developer time...
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http://bugs.winehq.org/show_bug.cgi?id=7711
--- Comment #74 from Thierry Vignaud <thierry.vignaud(a)gmail.com> 2011-02-04 10:33:04 CST ---
As always, too many bugs for not enough devs.
Maybe should we offer one tomtom to one of lead devs :-) ?
That would be some 30$ spending on ebay...
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http://bugs.winehq.org/show_bug.cgi?id=8025
--- Comment #72 from Sebastian <indigo176(a)blinkenshell.org> 2011-02-04 09:27:14 CST ---
Created an attachment (id=33133)
--> (http://bugs.winehq.org/attachment.cgi?id=33133)
Workaround - disable ptrace
As a workaround, you can apply this patch to the Wine source code (1.3.11) to
disable ptrace. Note that this will break winedbg and probably a lot of other
programs too.
I've played Counter-Strike with this patch applied for some hours now and it
seems to be stable.
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Sebastian <indigo176(a)blinkenshell.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |indigo176(a)blinkenshell.org
--- Comment #71 from Sebastian <indigo176(a)blinkenshell.org> 2011-02-04 09:12:47 CST ---
It seems like ptrace in wineserver is responsible for this hang. When the hang
occurs, inside suspend_for_ptrace() (server/ptrace.c), it goes something like
this:
#1 ptrace(PTRACE_ATTACH, ...) returns success
#2 wait4() inside of wait4_thread() blocks forever instead of returning on the
stop signal
#3 the watchdog in wait4_thread() times out and wait4_thread() returns failure
#4 because wait4_thread failed, resume_after_ptrace() will be executed
immediately
#5 ptrace(PTRACE_DETACH, ...) inside of resume_after_ptrace() returns ESRCH
(failure)
After this, the thread is still stopped and Counter-Strike hangs. Running
"pkill -CONT hl.exe" resumes the game without a crash.
Also: Trying to attach hl.exe in gdb, during the hang, gives "ptrace: operation
not permitted". After sending CONT to hl.exe, attaching is possible again.
I'd really like to trace this further, but I don't know where to look next. I
have no idea why ptrace/wait hangs like this.
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Christian Aßfalg <ch.assfalg(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ch.assfalg(a)gmx.de
--- Comment #74 from Christian Aßfalg <ch.assfalg(a)gmx.de> 2011-02-04 08:39:00 CST ---
I'd like to offer a workaround/solution for playing MOO2: Use the DOS version
included in the latest official Patch with dosbox, not Wine.
I tried to play MOO2 on Ubuntu with wine-1.2.1 and ran into the bug. Thanks to
everybody for debugging it and thanks to Janosch Machowinski for creating the
bdiff Patch for MOO2.
Unfortunately, that did not work for me as I aparently did not use the same
Version as he did. Janosch, if you still follow this thread, and it is not too
much hassle, maybe you want to patch the following binary as well (though I
think it is not necessary any more):
53244deb787dad76a961121ad42e8521 Orion95.exe
This is the Orion95.exe from the latest official Patch:
c630dd2d92e1cec63078784d2322275c moo2v131.zip (I've been using the English
version although my MOO2 is originally German. Works fine. Only hassle is that
the patch contains the files in upper case letters, while my MOO2 installation
is lower case, so files did not get replaced. I fixed this manually with proper
move commands. Not sure if this is necessary, try it and google for it if you
have problems with it...)
My solution for playing MOO2 after some research turned out to be the DOS
Version of MOO2 that is also included in this patch:
da0de07f9b2ec73a6c1686151f191979 orion2.exe
It can not be played with wine:
err:dosmem:DOSMEM_MapDosLayout Need full access to the first megabyte for DOS
mode
But: It works just fine using dosbox.
Since we have confirmed here that this is not really a Wine bug, and since MOO2
was originally a DOS game that only later got converted to Win95, maybe this is
the solution that makes the most sense, technically and pragmatically.
Philosophy aside (and I kinda agree that Wine should not fix this bug), I want
to play the game on Linux, and I personally don't really care if Wine or Dosbox
is the tool to do that. Also, there is a suprisingly active Community that
offers Mods, Guides and community Patches, but concentrates mostly on the DOS
Version since it can apparently be played better online (using Kali, google
it).
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http://bugs.winehq.org/show_bug.cgi?id=8277
--- Comment #10 from Jerome Leclanche <adys.wh(a)gmail.com> 2011-02-04 07:34:17 CST ---
Created an attachment (id=33129)
--> (http://bugs.winehq.org/attachment.cgi?id=33129)
Updated patch
Attaching an updated patch.
I had to change max_req_size to 72; I believe it's a new check from commit
f4ec583d.
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Wolk <zloy_wolk(a)qip.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |zloy_wolk(a)qip.ru
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