http://bugs.winehq.org/show_bug.cgi?id=18600
Summary: Character walking animation doesn't play in Goblins4
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
URL: http://ftp4.igromania.ru/igromania/2009/5/5/Demos/Gobl
ins4_Demo.rar
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iliotropion2006(a)yandex.ru
The game needs dlls: WMASF.DLL and WMVCORE.DLL. With them it starts and works
good. But the characters move by screen like static images. Walking animation
doesn't play.
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http://bugs.winehq.org/show_bug.cgi?id=20707
Summary: Keyboard character entry not working (Tab, Del,
Backspace are Ok)
Product: Wine
Version: 1.1.15
Platform: PC
URL: http://brodtec.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cesar.brod(a)gmail.com
CC: huw(a)codeweavers.com
This problem is better explained by the following screenshots:
http://www.brod.com.br/files/images/Captura_de_tela.png
Here keyboard input works fine (although one needs to use Alt+Key combination
instead of mouse clicks in the internal application Windows).
http://www.brod.com.br/files/images/Captura_de_tela_Zeta.png
Here the keyboard char input stops working, although TAB, Shift+Tab, Backspace,
Del, keeps working. Also notice the chars appears as vertical bars.
Here is the output of the regression testing:
brod-laptop wine-git # git bisect good
e93d3481092f7abe72cdbab066947717f5e568a0 is first bad commit
commit e93d3481092f7abe72cdbab066947717f5e568a0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Mon Feb 16 12:39:15 2009 +0000
gdi32: Improve calculation of the character code text metrics.
:040000 040000 e5cb0a2165897c3ef827a49749bad19982abd0fa
28cba50e7c63699487e6e9d9d3135e825d52756f M dlls
1.1.15-51-g9d9880b is the working version before the bug
1.1.15-52-ge93d348 is the one that introduced the bug (it is still there in the
latest devel version)
I got into this bug trying to see if I could solve the "mouse clicks" problem
on internal windows (where I am forced to use the Alt+key combination instead)
Thanks for any help!
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http://bugs.winehq.org/show_bug.cgi?id=22772
Summary: Microsoft Office FileFormatConverter.exe hangs
(regression)
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.swanwick(a)gmail.com
CC: gerald(a)pfeifer.com
Microsoft Office FileFormatConverter.exe in wine-1.1.37 installs, and opens
.pptx files by clicking in nautilus (not within Powerpoint).
DLL override required for PPCNVCON.EXE (in 'Microsoft Office/Office12/') =
RICHED20.dll set to native,builtin
in wine-1.1.44 it is no longer functional
Git Bisect shows:
1e3aba6e7c3207ac5e9d73ddddbde25f5d3d2994 is the first bad commit
commit 1e3aba6e7c3207ac5e9d73ddddbde25f5d3d2994
Author: Gerald Pfeifer <gerald(a)pfeifer.com>
Date: Sat Apr 24 14:11:58 2010 +0200
ole32: Remove variable res which is not really used from
CompositeMonikerImpl_Reduce.
:040000 040000 b800cea75a365fcbb2e5922477c7b051b98e2726
6de4941f3b93f585793547a0c23aaa400033500a M
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http://bugs.winehq.org/show_bug.cgi?id=26186
Summary: WinUAE displays video garbage
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie_ryushu(a)yahoo.com
WinUAE displays horrendous output after Wine 1.3.14. The program runs, but the
screen is just a garbage filled mess. (do not ask me to do regression tests, I
do not have the time, resources and debug symbols to do them.) But under Wine
1.3.13, this was not the case.
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http://bugs.winehq.org/show_bug.cgi?id=25978
Summary: Secret of Monkey Island wants
msvcp80.dll.?classic@locale@std@@SAABV12@XZ
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
May also want:
msvcp80:??0_Lockit@std@@QAE@H@Z
msvcp80:??1_Lockit@std@@QAE@XZ
msvcp80:??Bid@locale@std@@QAEIXZ
msvcp80:?_Getcat@?$ctype@D@std@@SAIPAPBVfacet@locale@2@@Z
msvcp80:?_Getfacet@locale@std@@QBEPBVfacet@12@I@Z
msvcp80:?_Incref@facet@locale@std@@QAEXXZ
msvcp80:?_Register@facet@locale@std@@QAEXXZ
msvcp80:?id@?$ctype@D@std@@2V0locale@2@A
msvcp80:?tolower@?$ctype@D@std@@QBEPBDPADPBD@Z
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http://bugs.winehq.org/show_bug.cgi?id=24957
Summary: 32-bit Explorer++ shows garbage in the status bar
while opening menu bar menus
Product: Wine
Version: 1.3.6
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31605)
--> (http://bugs.winehq.org/attachment.cgi?id=31605)
Terminal output
Clicking one of the items in the menu bar without moving the cursor (so it
remains hovering above the menu bar item, not the menu itself) usually results
in garbage appearing in the status bar. Hovering over a different item in the
menu bar can make this garbage text change (to other garbage). Once in a while,
the status bar will be blank instead (which is the expected behavior).
The 64-bit build of Explorer++ doesn't seem to have this problem. It happens in
the 32-bit build on both WoW64 and plain 32-bit Wine.
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http://bugs.winehq.org/show_bug.cgi?id=25291
Summary: Galcon Fusion: Music doesn't works with hardware
accelerated sound
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelytharun(a)gmail.com
If the game is started with audio hardware acceleration set to full in winecfg
instead of music there is only some weird noise playing in the background.
Setting audio to emulation works as a workaround.
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http://bugs.winehq.org/show_bug.cgi?id=26572
Summary: The 4th Coming: Deadlocks or crashes with "out of GDI
object handles" errors
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.muehlenhoff(a)gmx.de
Created an attachment (id=33837)
--> (http://bugs.winehq.org/attachment.cgi?id=33837)
Log output when deadlock occurs
When I try to enter the game world in T4C (The 4th Coming), it usually
deadlocks with in "RtlpWaitForCriticalSection".
Sometimes it does not deadlock (setting the CPU affinity to one core in wine's
task manager helps).
In the second case it shows a progress bar and eventually enters the game
world, but the window gets destroyed quickly and the game causes lots of "out
of GDI object handles" error messages.
PS: This is not the original English version, but the German version of the
game. When I find a way to download the English version (download link seems to
be broken), I'll try that version as well.
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http://bugs.winehq.org/show_bug.cgi?id=26486
Summary: Cannot run ArcGIS
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kevin.hoefer31(a)gmail.com
alright, I'm not really a computer guy so this will probably be a really bad
description, but I'm attempting to run arcGIS in wine, it seemed to install
fine but when i try to open the program I see the arcGIS startup screen, but
then the program crashes due to an unspecified error, if anyone wants to try
and take this one on I warn you, you'll need the arcGIS software which is
rather expensive if you don't already have it.
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http://bugs.winehq.org/show_bug.cgi?id=11167
Summary: Wrong usage of GL_GENERATE_MIPMAP_HINT_SGIS
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tdb(a)tdb.fi
fixme:d3d_texture:IWineD3DBaseTextureImpl_SetAutoGenFilterType
>>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST) @
../../../dlls/wined3d/basetexture.c / 193
The SGIS_generate_mipmap specification says:
Accepted by the <target> parameter of Hint, and by the <pname> parameter of
GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:
GENERATE_MIPMAP_HINT_SGIS 0x8192
So the function call should be glHint(GENERATE_MIPMAP_HINT_SGIS, GL_NICEST).
Note however that this is a global state, not per-texture.
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