http://bugs.winehq.org/show_bug.cgi?id=20182
Summary: Power Basic 5.0 won't run under WINE
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rvkbob(a)juno.com
I pasted a working copy of PBCC (all files and folders) from Windows XP into
Linux Ubuntu 9.04 and executed the PBCC.exe file using the Wine Program Loader
(from the Nautilus). I get the following message on the screen. "The program
windvdm.exe has encountered a serious problem and needs to close."
PBCC appears to start up and asks for the authorization number for the program.
Then this wine error occurs immediately after I enter the correct number.
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http://bugs.winehq.org/show_bug.cgi?id=24804
Summary: winboot.exe error
Product: WineHQ.org
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.krieger12(a)web.de
wine creat the error: winboot.exe after i start.
i uses ubuntu 10.04
thanks for help
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http://bugs.winehq.org/show_bug.cgi?id=21018
Summary: Wheel of Time for pc brings up error
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robertselby(a)gmail.com
When trying to run the autoplay.exe for my wheel of time game, I get an error
message stating that an error occured and it must close. Complete novice here,
so I tried to get the game running from the termal and i will upload the error
received as an attachment.
Thanks for any help you guru's can offer!
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http://bugs.winehq.org/show_bug.cgi?id=24717
Summary: MUSHclient: calls to CDC::DrawEdge (MFC) show solid
black border instead of 3D border
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fiendishx(a)gmail.com
Created an attachment (id=31226)
--> (http://bugs.winehq.org/attachment.cgi?id=31226)
Side by side comparison of working fine in 1.0.1 (top) and not working in 1.2.1
(bottom).
Computer: Lenovo Thinkpad x201i
OS: Ubuntu 10.10 Maverick Meerkat
Wine versions tested: 1.2.1 and 1.3.4 have the problem. 1.0.1 does not.
Program affected: MUSHclient 4.64 (
http://www.gammon.com.au/files/mushclient/mushclient464.exe )
Steps to demonstrate after installing MUSHclient 4.64:
The function call is not in the main program code, but is in code that can be
called by scripted plugins. Steps to demonstrate involve installing a plugin
that uses the relevant function call...
Download http://aardwolfclientpackage.googlecode.com/files/telnet_options.lua
to the MUSHclient/worlds/plugins directory.
Download http://aardwolfclientpackage.googlecode.com/files/aardwolf_colors.lua
to the MUSHclient/worlds/plugins directory.
Download
http://aardwolfclientpackage.googlecode.com/svn/trunk/Aardwolf_Chat_Capture…
to the MUSHclient/worlds/plugins directory.
Run MUSHclient.
Menu File->New World. Click NO to not preload defaults from another world.
Add fake world name and IP address.
Click OK.
Menu File->Plugins...
Click Add...
select Aardwolf_Chat_Capture_mw.xml
Expand the main output area and notice that display looks like the attached
image.
Attached is a demonstration of the problem. Top is Wine 1.0.1, which works
fine. Bottom is Wine 1.2.1, which does not work. For reference, the C++ code
from the program in question is available at
http://github.com/nickgammon/mushclient/blob/v4.64/miniwindow.cpp on line 308
in CMiniWindow::RectOp under "case 5: // DrawEdge"
I'm not sure what component is the issue. I guess it could be GDI.
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http://bugs.winehq.org/show_bug.cgi?id=20618
Summary: CALD Error
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: niyasc(a)ymail.com
I can not run Cambridge Advanced Learners Dictioanary after successfull
installation in Ubuntu 9.04 using wine.
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http://bugs.winehq.org/show_bug.cgi?id=22730
Summary: Dungeon Keeper 2: 1 fps at menu screen
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://digiex.net/downloads/download-center-2-0/games-
downloads/159-dungeon-keeper-2-full-version-1-7-a.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olerass(a)gmail.com
It's terribly hard to navigate around the menus in Dungeon Keeper 2 because the
game is running at around 1 or 2 fps. In-game the fps is much higher so this
issue is only with the menus when not in-game.
Running current git (1.1.44) on Arch Linux x32 with Radeon HD4890 and catalyst
10.3 driver.
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http://bugs.winehq.org/show_bug.cgi?id=26255
Summary: Archon Classic: audio stops playing after the first
movement (Openal)
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://demos.gamersgate.com/20411
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33458)
--> (http://bugs.winehq.org/attachment.cgi?id=33458)
screenshot, error message
Audio is working fine in the main menu of the game. When you start a new game
(or the tutorial) and make your first move on the strategy board, the game
throws an error dialogue saying audio will stop functioning (see attached
screenshot about the exact text of the message).
The game doesn't crash, it keeps on running but without audio.
The game installs native openal32.dll by default. Overriding it to native is a
workaround.
I have Wine with Openal support (openal-soft-1.12.854-1.fc14 from the Fedora
repos)
My ./.alsoftrc contains:
drivers = alsa
I've tried with ALSA full / emulation settings; with OSS: the result was the
same.
Nothing relevant in the terminal while running the game.
How to reproduce the issue in the demo:
1. The installer of the demo requires at least .Net 2.0 (winetricks dotnet20).
Interesting enough, the game itself doesn't require .Net, so it can be tested
in a clean wineprefix if you copy the installed game into a brand new
prefix...it runs out-of-the-box.
2. Start a new match or the tutorial from the menu. Move one of your characters
to an available square on the table: when it reaches its destination the game
will pop up the error message and sound will be gone.
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http://bugs.winehq.org/show_bug.cgi?id=22898
Summary: setup lexmark 1200 series fail
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: campesu(a)hotmail.com
setup32.exe present a problem in installatation of lexmark 1200 series
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http://bugs.winehq.org/show_bug.cgi?id=26251
Summary: Buggy Race does not start(OpenGL)
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=33453)
--> (http://bugs.winehq.org/attachment.cgi?id=33453)
~/wine-git/wine BuggyRace.exe &> error.log
Notable lines and log attached
err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed
Cannot create a GL rendering context.
Could not create OpenGL driver.
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http://bugs.winehq.org/show_bug.cgi?id=19716
Summary: SWAT 4 does not save data properly
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: webmaster(a)geekstreak.com
SWAT 4 does not save game data properly in several areas:
Your officer name is not saved, leaving a blank space in the drop-down box
where the list of saved officer careers should be.
Progress in career mode is not saved from game to game.
Occasionally, the game will not advance the player to the next level, even if
they've passed the level, leaving the player to retry the same level until the
game lets the player advance.
Weapon loadout is not saved properly, and acts strange: sometimes the first
loadout you select is saved from game to game, sometimes your weapon loadout is
loaded for all of your squad members (most of the time, the game has a
different loadout for different members in different missions). Sometimes your
weapon loadout is never saved between games and only the default is loaded.
Weapon loadout custom names are not saved.
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