http://bugs.winehq.org/show_bug.cgi?id=421
Tomasz Sobczyk <dottomi(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dottomi(a)gmail.com
--- Comment #408 from Tomasz Sobczyk <dottomi(a)gmail.com> 2011-03-02 10:55:59 CST ---
(In reply to comment #406)
> I have a problem, similar to the autoconf one.
>
> I have ubuntu 10.10 x86_64, wine 1.3.14
>
> I followed the instructions from
>
> http://wiki.winehq.org/WineOn64bit
>
> Ubuntu way
>
> sudo add-apt-repository ppa:ubuntu-wine/ppa
> sudo apt-get build-dep wine1.3
>
> then I applied patches (no warnings)
>
> autoconf, configure, make - passed okay.
>
> but when i try to run a program - i receive the annoying
>
> WINEDIB=on /opt/winedib/bin/winecfg
>
> err:driver:Load_Dib_Driver Couldn't load DIB Engine
> err:driver:Load_Dib_Driver Couldn't load DIB Engine
> err:driver:Load_Dib_Driver Couldn't load DIB Engine
> err:driver:Load_Dib_Driver Couldn't load DIB Engine
>
> Any ideas?
AFAIK one of the current patches should have failed. At least the patch that
addes a directive to configure.ac for adding the winedib.drv directory to the
list of directories inside which to create a Makefile did for me.
See if dlls/winedib.drv contains a Makefile. If not then add
WINE_CONFIG_DLL(winedib.drv)
around line 2812 in configure.ac and rerun autoconf and make.
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http://bugs.winehq.org/show_bug.cgi?id=24203
Summary: Worms Reloaded: No input detected at "Push any key to
start" splash screen (X11DRV_MapVirtualKeyEx,
X11DRV_GetKeyNameText errors)
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john.stahara+winehq(a)gmail.com
Game starts up fine, sound works. However, the "Press any key to start" screen
seems to ignore all input. Console output is a (ridiculously huge) continuous
stream of which the following is a representative sample:
...
warn:keyboard:X11DRV_GetKeyNameText (00000000,0x34f5f0,256): unsupported key,
vkey=00AD, ansi=0000
warn:keyboard:X11DRV_MapVirtualKeyEx Unknown virtual key 11 !!!
warn:keyboard:X11DRV_MapVirtualKeyEx Unknown virtual key 10 !!!
warn:keyboard:X11DRV_MapVirtualKeyEx Unknown virtual key 10 !!!
warn:keyboard:X11DRV_MapVirtualKeyEx Unknown virtual key 12 !!!
warn:keyboard:X11DRV_GetKeyNameText (003a0000,0x34f5f0,256): unsupported key,
vkey=0000, ansi=0000
warn:keyboard:X11DRV_GetKeyNameText (00540000,0x34f5f0,256): unsupported key,
vkey=0000, ansi=0000
warn:keyboard:X11DRV_GetKeyNameText (00550000,0x34f5f0,256): unsupported key,
vkey=0000, ansi=0000
warn:keyboard:X11DRV_GetKeyNameText (00590000,0x34f5f0,256): unsupported key,
vkey=0000, ansi=0000
...
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http://bugs.winehq.org/show_bug.cgi?id=26265
Summary: Bulletstorm hangs with timeout in X11DRV_CritSection
after intro movies
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Created an attachment (id=33479)
--> (http://bugs.winehq.org/attachment.cgi?id=33479)
Default WINDEBUG log
Just after intro movies and some loading sequence (moving points-circle in
low-right edge) game shows, sometimes, terribly miscolored jungle scene and
hangs forever.
ATI Catalyst version: 11.2, HD4570 Mobility.
kernel: 2.6.37.
winetricks installed stuff: d3dx9 vcrun2005 physx xact wmp9
vcrun6 installed, but disabled as it prevents game from running.
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http://bugs.winehq.org/show_bug.cgi?id=26275
Summary: "make -k test" gives a lot of crashes
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: toralf.foerster(a)gmx.de
Created an attachment (id=33496)
--> (http://bugs.winehq.org/attachment.cgi?id=33496)
unset DISPLAY; make -k test 2>&1 | tee ~/make.log
At an almost stable Gentoo system there are 52 non-X11 related crashes - is
this expected for the development version of specific for the test system ?
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http://bugs.winehq.org/show_bug.cgi?id=26274
Summary: Unreal Tounament 3: Mouse half works !
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Terry-Slipknot(a)mailoo.org
When I game with Unreal Tournament III, the mouse don't works correctly...
When I want to look around me, an invisible wall stop my movement.
The only "patch" is to assignate the value "force" to "MouseWarpOverride"
register key locate in "HKEY_CURRENT_USER\Software\Wine\DirectInput".
But it stop the mouse in menu. Only keyboard works.
Same bug detected in Crysis 2 Demo, with the difference: the mouse half works
in game...
Sorry for my poor engish...
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http://bugs.winehq.org/show_bug.cgi?id=421
dromede(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |dromede(a)gmail.com
--- Comment #407 from dromede(a)gmail.com 2011-03-01 18:59:39 CST ---
(In reply to comment #403)
> I've been trying to see if Max' DIB engine implementation would have some
> performance improvements with FL Studio (version 9). However, when I try to
> launch the program with the "WINEDIB=ON" enviroment variable, I get the
> "Program error" window ("The program has encountered a serious problem and
> needs to close") and some errors to the terminal:
>
> fixme:dibdrv:DIBDRV_RealizeDefaultPalette STUB
> fixme:dibdrv:DIBDRV_RealizeDefaultPalette STUB
> err:dibdrv:_BITMAPLIST_Terminate Unfreed DIB found, handle is 0x3a4
> err:dibdrv:_BITMAPLIST_Terminate Unfreed DIB found, handle is 0x378
> fixme:dibdrv:DIBDRV_RealizeDefaultPalette STUB
> fixme:dibdrv:DIBDRV_RealizeDefaultPalette STUB
> err:dibdrv:_BITMAPLIST_Terminate Unfreed DIB found, handle is 0x3a4
> err:dibdrv:_BITMAPLIST_Terminate Unfreed DIB found, handle is 0x378
> fixme:dibdrv:DIBDRV_RealizePalette STUB
> fixme:win:LockWindowUpdate (0x200a8), partial stub!
> fixme:win:LockWindowUpdate ((nil)), partial stub!
> fixme:dibdrv:DIBDRV_UnrealizePalette STUB
> fixme:dibdrv:DIBDRV_PatBlt TEMPORARY - use BitBlt by now
> wine: Unhandled page fault on write access to 0x02572000 at address
> 0x0000:0x68797493 (thread 0009), starting debugger...
> fixme:dibdrv:DIBDRV_RealizeDefaultPalette STUB
>
> Using wine 1.3.10 with the latest set of patches (1.3.7), compiled just fine.
> Also have tried with earlier versions, same thing. And although it says
> "starting debugger", it never starts, the program just hangs after the "Program
> error" window. Eventually, I have to use 'kill' to stop the process. So, does
> anyone have any idea what's the thing with this?
I tried the same thing. I'm running ubuntu 10.10 64bit. i compiled my patched
wine 1.3.7 in a 32bit ubuntu vmware box and then copied it to host. It runs
fine and the DIB engine seems to be working. I tried running regedit or winecfg
with WINEDIB=ON and i get typical "err:dibdrv:" errors which i presume means
that the DIB engine is working. Fl studio 9 demo works just fine with
WINEDIB=ON but i see no changes in performance, the gui still slows to a crawl
if i open the piano roll.
Strangely, i don't get any DIB related errors while running FL studio.
Here's my output:
fixme:dwmapi:DwmIsCompositionEnabled 0x33f974
fixme:win:LockWindowUpdate (0x200bc), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
fixme:bitblt:client_side_dib_copy potential optimization: pixel format
conversion
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x251ea08): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(2) stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x18eae8,0x18e9b8): stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x271e9ec): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(2) stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x2b3ea08): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(2) stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x251ea08): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(2) stub
fixme:shell:PathUnExpandEnvStringsA ("C:\\Program Files\\Image-Line\\FL Studio
9.8 beta\\Artwork\\Skins\\Default\\StartSnd.WAV","",0x00000105)
fixme:shell:PathUnExpandEnvStringsA ("C:\\Program Files\\Image-Line\\FL Studio
9.8 beta\\Artwork\\Skins\\Default\\StartSnd.WAV","",0x00000105)
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Pro Audio",0x261ea08): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(2) stub
fixme:font:WineEngRemoveFontResourceEx (L"C:\\Program Files\\Image-Line\\FL
Studio 9.8 beta\\Artwork\\Fruity fonts.ttf", 0, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"C:\\Program Files\\Image-Line\\FL
Studio 9.8 beta\\Artwork\\Fruity fonts bold.ttf", 0, (nil)): stub
fixme:font:WineEngRemoveFontResourceEx (L"C:\\Program Files\\Image-Line\\FL
Studio 9.8 beta\\Artwork\\Fruity microfont.ttf", 0, (nil)): stub
WINEDIB=ON has no effect on the contents of the output.
Is it possible that FL studio simply doesn't use the DIB engine? Am i doing
something wrong here?
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http://bugs.winehq.org/show_bug.cgi?id=6167
Jörg Höhle <hoehle(a)users.sourceforge.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|FIXED |WONTFIX
--- Comment #11 from Jörg Höhle <hoehle(a)users.sourceforge.net> 2011-03-01 08:35:33 CST ---
Nitpicking... It's certainly not fixed.
http://bugs.winehq.org/page.cgi?id=fields.html#resolution
"Abandoned" is AFAICS when the OP doesn't respond any more and nobody else can
test whether an issue is still present.
The gateway is broken or non-existant. Nobody is going to fix it, rather than
declare it officially dead, hence "wontfix".
Enough noise, please concentrate on important discussions now, thank you.
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http://bugs.winehq.org/show_bug.cgi?id=6167
Dmitry Timoshkov <dmitry(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|ABANDONED |FIXED
--- Comment #9 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2011-02-28 23:47:29 CST ---
It's rather fixed than abandoned.
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