http://bugs.winehq.org/show_bug.cgi?id=657
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |eljo.morpurgo(a)gmail.com
--- Comment #78 from Dan Kegel <dank(a)kegel.com> 2011-05-27 08:09:06 CDT ---
*** Bug 19473 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=20854
Summary: wine cmd lacks 'ping'
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
I tried testing a couple batch scripts I use at work on wine. Since batch
doesn't have a 'sleep command', the common workaround is to use ping several
times instead, which works fine on windows. Wine, however, lacks ping, so it
fails miserably.
Implementing our own ping.exe shouldn't be too terribly hard. There are several
open source versions floating around to base the work off of. Hell, here's the
original public domain source:
http://www.ping127001.com/pingpage/ping.text
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http://bugs.winehq.org/show_bug.cgi?id=27289
Summary: Facade java.exe crashes on launch
Product: Wine
Version: unspecified
Platform: x86-64
URL: http://www.interactivestory.net/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asb(a)asbradbury.org
Created an attachment (id=34898)
--> (http://bugs.winehq.org/attachment.cgi?id=34898)
log containing backtrace
I was using git HEAD to see if an unrelated issue was fixed since 1.3.20 and
ran into this regression. The game is downloadable for free, though you'll need
to work around bug #27288 when installing by choosing a destination path
without spaces.
My regression test points to:
11bfced55d7a480248b01d9a8cfed73f74e50280 is the first bad commit
commit 11bfced55d7a480248b01d9a8cfed73f74e50280
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue May 24 17:22:23 2011 +0200
msvcrt: Use _create_locale instead of setlocale during initialization.
:040000 040000 d34feb09a3a1b65189591d2a100ece01ecfad10b
3df43ccca11b0a4703a52cb56191358ba7f20918 M dlls
Attached is a log from running git HEAD
(7f426a51d120c5ea790ba330c31db0043fd3e59b). I run the Facade.lnk like so (with
appropriate WINEPREFIX):
asb@ulala ~/scratch/facade/drive_c/Facade $ ~/repos/wine/wine start Façade.lnk
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http://bugs.winehq.org/show_bug.cgi?id=26424
Summary: Regression: Short freezes in Eve Online
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Enrico_m(a)gmx.de
Eve Online often freezes for 3-4 seconds. Most around stations or gates.
git bisect gives:
75c8e9f7b42173eb3c08e4ae87d485caca431a9b is the first bad commit
commit 75c8e9f7b42173eb3c08e4ae87d485caca431a9b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Mar 3 09:24:10 2011 +0100
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
:040000 040000 da254da672c70effd7ac7c81cb95e593c98515e7
64c02fc18137ec10ec03e664ce62fec7c4d2a02c M dlls
Some related Infos:
ATI HD 4890 with Galium Drivers, Mesa 7.11-Devel (at
ded1e315a432ca8b813f7d6fadc97b0d311ba398)
Funny site note:
The commit before this ([a97c1ad15eb6061cb13888afcbe1090bc2a92784] wined3d: Add
support for EXT_texture_sRGB_decode.) makes the game really fast and one commit
later Eve Online nearly is unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=6124
Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #17 from Juan Lang <juan_lang(a)yahoo.com> 2011-05-25 15:27:52 CDT ---
Sure, confirmed by a couple of people. This might get changed to something
else pending your results though.
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http://bugs.winehq.org/show_bug.cgi?id=6124
--- Comment #16 from Samuel Sieb <samuel(a)sieb.net> 2011-05-25 15:07:19 CDT ---
I can't tell right now as wine crashes when I try to run it. If I get it
working again, I will provide an update.
Would it be possible to change the bug status at least to confirmed?
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http://bugs.winehq.org/show_bug.cgi?id=657
--- Comment #77 from Juan Lang <juan_lang(a)yahoo.com> 2011-05-25 11:23:01 CDT ---
*** Bug 27284 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=657
Emerson Prado <emerson.prado.eng(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |emerson.prado.eng(a)gmail.com
--- Comment #76 from Emerson Prado <emerson.prado.eng(a)gmail.com> 2011-05-25 08:19:37 CDT ---
Just for fairness: those who know that "app X doesn't work because of this
bug", pls do include this bug in appDB for such app. Also: those who find this
bug really important (as I do, because I do need my app running), pls consider
voting.
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http://bugs.winehq.org/show_bug.cgi?id=27235
Summary: Staracraft II stopped working on wine 1.3.19
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipe.contreras(a)gmail.com
I updated wine to 1.3.19 from Fedora 14, and now Starcraft II just doesn't
start.
ACCESS_VIOLATION (0xC0000005)
occurred at 0023:00000000. The memory at '0x00000000' could not be read.
--------------------------------------------------------------------------------
----------------------------------------
Manual Stack Trace (ID:41 Stack:0x03CA0000 + 8,388,608 "Main Thread")
----------------------------------------
DBG-ADDR<00000000>("")
F05E533B mmdevapi.dll MMDevEnum_Create+427
DBG-ADDR<F05E5F6B>("mmdevapi.dll")
7E4D25B8 ole32.dll CoCreateInstance+648
DBG-ADDR<0FE2DB48>("fmodex_4_28_08.dll")
DBG-ADDR<0FE26A13>("fmodex_4_28_08.dll")
DBG-ADDR<0FE52B61>("fmodex_4_28_08.dll")
DBG-ADDR<00F88724>("SC2.exe")
DBG-ADDR<00F8929F>("SC2.exe")
DBG-ADDR<00809417>("SC2.exe")
DBG-ADDR<0080A2D5>("SC2.exe")
DBG-ADDR<0080A570>("SC2.exe")
----------------------------------------
DbgHelp Stack Trace (ID:41 Stack:0x03CA0000 + 8,388,608 "Main Thread")
----------------------------------------
DBG-ADDR<00000000>("") (00000188,00000002,0449EB46,0449EBA8)
F05E533B mmdevapi.dll MMDevEnum_Create+427
(0FEB6700,0449ECC8,00000020,00350008)
DBG-ADDR<F05E5F6B>("mmdevapi.dll") (F05F0C0C,00000000,0FEB6700,0449ECC8)
7E4D25B8 ole32.dll CoCreateInstance+648
(0FEB66F0,00000000,00000017,0FEB6700)
DBG-ADDR<0FE2DB48>("fmodex_4_28_08.dll") (00000000,0449EEC8,0449EEB0,00000000)
DBG-ADDR<0FE26A13>("fmodex_4_28_08.dll") (00000006,0449EED4,00F88724,08E10414)
DBG-ADDR<0FE52B61>("fmodex_4_28_08.dll") (08E10414,00000000,00000000,0449F27C)
DBG-ADDR<00F88724>("SC2.exe") (00000001,00808A3B,015AE208,00000000)
DBG-ADDR<00F8929F>("SC2.exe") (7B810000,0004005E,00000000,00000000)
DBG-ADDR<00809417>("SC2.exe") (01409C28,00000000,00000000,00000000)
DBG-ADDR<0080A2D5>("SC2.exe") (0360A258,0033FD1C,7B8975E4,00000001)
DBG-ADDR<0080A570>("SC2.exe") (0033FDF8,00000000,00000000,00000000)
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http://bugs.winehq.org/show_bug.cgi?id=27278
Summary: Starcraft II "long lances" with newer nvidia drivers?
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Nvidia 200 series cards work fine on this game with the 195.36.15 drivers,
but with the 270.41.06 drivers, your units have
long antennae or lances (much longer than their body).
The extra-long lances throw proper shadows.
Happens back at least as far as 1.3.15, so I doubt it's a wine regression.
To reproduce,
1. launch demo
2. click "Play Skirmish"
3. click on Quicksand mission
4. click "Create Game"
5. Click on "+ A.I." (5 times, fill all six slots)
6. click on "Start Game"
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