http://bugs.winehq.org/show_bug.cgi?id=26329
Summary: TrackMania: reference timer becomes corrupted after a
while
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://files.trackmaniaforever.com/tmnationsforever_se
tup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33549)
--> (http://bugs.winehq.org/attachment.cgi?id=33549)
terminal output
In TrackMania United Forever I noticed the following visual glitch: the timer,
both on the opponent selection screen and during races (in the upper-left
corner), becomes corrupted.
It doesn't happen instantly after the first race is started but after I've
played 4-5 races on different tracks.
I can reproduce the issue with TrackMania Nations Forever, too (freeware).
When the problem happens, the following line appears in the terminal several
times:
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glGetCompressedTexImageARB @ surface.c / 826
I can't observe any other visual anomalies in the game after the corruption
occurred, only the timer becomes...smeary.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
I must add this bug might be a regression: I'm new to TrackMania so I searched
the Appdb page for similar issues reported there: no one wrote something like
that in the test results.
I've tried previous versions of Wine and the issue first appeared in 1.3.15 for
me.
However I failed in a quick regression testing: probably in a hurry I gave a
'good' bisect when it was actually 'bad'. The problem shows itself after a
while (not instantly). I'm gonna give it another try later.
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http://bugs.winehq.org/show_bug.cgi?id=26474
Summary: Wineconsole does not always exit when its child exits
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kp-pav(a)yandex.ru
When I launch vim inside wine using ``wineconsole 'C:\vim73\vim.exe' -c 'sleep
2 | qa!''' (sleep is optional, it just makes described behavior better
reproducible), most of time wineconsole does not exit after vim exits. There is
an additional symptom: when vim exits console window size changes.
Vim version 7.3.138 from here: http://tuxproject.de/projects/vim/.
Wine-1.3.15, Gentoo amd64, USE="X alsa cups dbus gecko jpeg ncurses opengl oss
perl png scanner ssl threads truetype win32 win64".
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http://bugs.winehq.org/show_bug.cgi?id=26501
Summary: IDAfree crashes at launch finding a critical error
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fcole90(a)gmail.com
Created an attachment (id=33740)
--> (http://bugs.winehq.org/attachment.cgi?id=33740)
Various fixme and errors on ole and uxtheme.dll
After I launch IDAfree it draws the windows and a dialog appear, when I close
it the program crashes and report a critical error.
The program windows freeze and if I want them to close I must force it.
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http://bugs.winehq.org/show_bug.cgi?id=15955
Summary: Tomb Raider underworld demo crashes at startup
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
URL: http://forums.eidosgames.com/showthread.php?t=81768
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
CC: julliard(a)winehq.org
Created an attachment (id=17140)
--> (http://bugs.winehq.org/attachment.cgi?id=17140)
Crash log.
Tomb Raider underworld demo crashes at start up. This is a regression with the
following patch.
5e2ed6bfe94eb322efe891c07aa8e58b125f36c2 is first bad commit
commit 5e2ed6bfe94eb322efe891c07aa8e58b125f36c2
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Nov 5 20:32:32 2008 +0100
ntdll,server: Fixed access checks for OpenFileMapping and MapViewOfFile.
:040000 040000 2f0316597d54dc0ee871c80465dc4dac295a0f3e
3e9d23a0110f6767160cda3ad4aadaf376c3e508 M dlls
:040000 040000 e3944bdf24bb46aad3b8266661b79d54336690aa
29feaf47301e9cd65d2c216e6bef96c0ad5612bf M include
:040000 040000 04899ab2458e13db1c7a3357483bfef1b9123fcc
158732825f15930c0d3cdeaddfff4e36b75f3cb5 M server
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http://bugs.winehq.org/show_bug.cgi?id=26589
Summary: A Farewell to Dragons: game becomes slow during fights
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33850)
--> (http://bugs.winehq.org/attachment.cgi?id=33850)
terminal output
Character animations and scrolling the screen with the mouse become slow during
fightings. As if characters moved in slow motion. As soon as you finished off
your opponents, game speed is back to normal immediately.
It doesn't matter whether you are fighting against a horde of enemies or simply
smashing a barrel/crate in the game, the problem is there.
What makes the issue more 'mysterious' is that it only happens when your
character is equipped with a melee weapon (dagger, sword etc.) If you are
fighting with a bow there's no such problem: the gameplay is as smooth as it
should be during the fights.
Lowering the screen resolution/detail level has no effect on the slowdown.
The attached log was created while smashing some barrels in the game.
No demo available.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=26917
Summary: Endless Alice Crysis starts with a black screen.
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.g4g.it/2011/04/23/endless-alice-crysis/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
Created an attachment (id=34320)
--> (http://bugs.winehq.org/attachment.cgi?id=34320)
~/wine-git/wine alicry.exe 2> logs.txt
There is only a black screen at start of the game plus the game runs at a low
resolution and thus you have to run in a virtual desktop.
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http://bugs.winehq.org/show_bug.cgi?id=27076
Summary: Darkspore: Character customization screen is dark with
fog
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fjuni5(a)msn.com
The character customization room is noticeably darker with a brown fog that is
not seen in the windows counterpart. The character also drawn darker.
REPRO: To enter the Character Customization Room, after logging in, on the
squad selection screen click on middle Editor button on the navigation console
in the upper right hand corner of the UI.
Log entry when entering:
doing transition
playing sound ui_map_nav_rollover
fixme:thread:SetThreadIdealProcessor (0x318): stub
fixme:thread:SetThreadIdealProcessor (0x328): stub
Scale9Grid has negative width -1021.200000
Scale9Grid has negative height -4.050000
Scale9Grid has negative height -0.050000
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http://bugs.winehq.org/show_bug.cgi?id=15950
Summary: wine won't build with bison 2.4
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2008(a)ryandesign.com
With bison 2.3 installed (using MacPorts), wine bulids, but with bison 2.4, it
doesn't. It says:
/usr/bin/gcc-4.0 -c -I. -I. -I../../include -I../../include -D__WINESRC__
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wwrite-strings -Wpointer-arith -I/mp/include -O2
-o parser.tab.o parser.tab.c
parser.y: In function 'parser_parse':
parser.y:320: error: parse error before '}' token
make[2]: *** [parser.tab.o] Error 1
make[1]: *** [jscript] Error 2
make: *** [dlls] Error 2
Here is the MacPorts project's ticket about this issue:
http://trac.macports.org/ticket/17135
Here's a description of a backwards-incompatible change made in bison 2.4 by
the developer of pure, another program that won't build with bison 2.4
(actually I don't know if that's the same reason wine won't build):
http://groups.google.com/group/pure-lang/browse_thread/thread/60593b93dc8fc…
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http://bugs.winehq.org/show_bug.cgi?id=27239
Summary: O.R.B. (Off-World Resource Base): build menu
inoperative
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/117383/110000/fileinfo/O.R.B
.-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34819)
--> (http://bugs.winehq.org/attachment.cgi?id=34819)
terminal output
The build menu plays a major role in the game (just like in any other strategy
games): here you can build new ships for your fleet.
Sadly, this part of the game is unusable in Wine simply because you cannot
interact with the build menu in any ways. Clicking on the buttons has no
effect.
Strangely enough, this is the only part of the game that shows such a problem:
all of the other menus (Research, Manpower etc.) work correctly.
To reproduce the problem in the demo:
1) Install the demo as usual. Launch it by orb.exe.
2) In the main menu choose Single Player, skip the tutorials, select Skirmish.
When the map is loaded press 'b' to bring up the build menu (located at the
bottom of the screen). Try to interact with the menu: clicking on anything
inside the menu has no effect.
The same problem in Wine 1.2.3.
Tried it in virtual desktop mode and in fullscreen mode, too.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
Gnome 2.32.0 + Metacity
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http://bugs.winehq.org/show_bug.cgi?id=27246
Summary: Control panel items description truncated
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frederic.delanoy(a)gmail.com
Open wine control panel with "wine control", and select "View > Details".
The descriptions are truncated, e.g. I get
"Allows you to install new software, or remove existing software"
instead of
"Allows you to install new software, or remove existing software from your
computer."
Same for other descriptions.
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http://bugs.winehq.org/show_bug.cgi?id=27257
Summary: Unimplemented function xmllite.dll.CreateXmlWriter
Product: Wine
Version: 1.3.20
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Created an attachment (id=34859)
--> (http://bugs.winehq.org/attachment.cgi?id=34859)
Crash
Function CreateXmlWriter unimplemented.
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http://bugs.winehq.org/show_bug.cgi?id=27280
Summary: BHDCInstall_per can not install (unimplemented
function cfgmgr32.dll.CM_Get_Device_ID_List_SizeA )
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34888)
--> (http://bugs.winehq.org/attachment.cgi?id=34888)
Log: install BHDCInstall_per.exe
1. Download BHDCInstall_per
http://www.icbc.com.cn/ICBC/html/download/dkq/BHDCInstall_per.exe
2. install
$ wine BHDCInstall_per.exe &> bhdcinstall.log
An unhandled exception dialog says:
""" Error Number: 0x80040707
Description: DLL function call crashed: HHInst_x86.Install
Setup will now terminate. """
Log:
wine: Call from 0x7b839bb2 to unimplemented function
cfgmgr32.dll.CM_Get_Device_ID_List_SizeA, aborting
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http://bugs.winehq.org/show_bug.cgi?id=27302
Summary: Star Fury doesn't detect 3D device correctly
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34918)
--> (http://bugs.winehq.org/attachment.cgi?id=34918)
screenshot, 3D device selection screen
In the setup menu of the game you can change the screen resolution, detail
level, 3D device etc.
The problem: the 3D device selection screen contains only garbage. If I click
on the <Change> button 3 entries appear but all of them show some unrecognized
strings (see attached screenshot).
A plain terminal output is very sparse, showing only
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5f8,0x00000000), stub!
The same problem is present in Wine-1.0.1 and it affects Space Empires V, too.
To reproduce the problem in the demo:
1) Install the demo as usual.
2) Start the launcher by StarFury.exe. Click on <Setup>: the game seems to be
hung up for some unknown reasons. Be patient, the configuration window will
appear. On my system it takes more than a minute until the screen appears. See
the garbage text under 3D device.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=27327
Summary: Star Fury: unusually long delay when opening the setup
screen
Product: Wine
Version: 1.3.21
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
The launcher of the game offers a setup option where one can change the screen
resolution, detail level of the game etc.
It takes almost a minute until the setup screen appears (after clicking on it
in the launcher).
This doesn't look normal.
The same problem occurs with Wine-1.0.1, 1.2.3 and so on.
This bug afflicts Space Empires V, too (it seems these games have so much in
common).
I have an older Wine (1.3.15) patched with the DIB engine patches (bug #421):
the option screen appears instantly with a patched Wine so my uneducated guess
would be it is a problem with Wine's dib implementation.
Terminal output doesn't reveal too much:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6cc,0x00000000), stub!
To reproduce the problem in the demo:
1) Install the demo as usual.
2) Launch it by StarFury.exe. In the launcher click on <Setup>...and wait until
the option screen shows up.
Fedora 14 32-bit
Gnome + Metacity
Xserver 1.9.5
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=15944
Summary: mountmgr only assign drive letters for up to two
removable devices
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
It used to be the case that if hal reports a device as a floppy, it gets
assigned to a: or b:, otherwise, the device gets assigned a drive letter
between c and z.
With the changes in mountmgr just before Wine 1.1.7, all removable devices that
are not cdroms are limited to a: or b:, which means if I hot-plug 3 usb thumb
drives, the third one does not get a drive letter.
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http://bugs.winehq.org/show_bug.cgi?id=27450
Summary: c2man.pl: Recent commit leads to FTBFS
Product: Wine
Version: 1.3.22
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
CC: nerv(a)dawncrow.de
Created an attachment (id=35101)
--> (http://bugs.winehq.org/attachment.cgi?id=35101)
Build log of a failed build (amd64)
Git commit 38fcf687 by André Hentschel leads to a build failure (see attached
build log). Reverting that commit fixes the build failure.
I set the severity not to blocker as it is possible to build without running
c2man.pl.
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http://bugs.winehq.org/show_bug.cgi?id=27337
Summary: Raw sockets aren't closed correctly in ICMP monitoring
programs
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berroll(a)mail.ru
Created an attachment (id=34964)
--> (http://bugs.winehq.org/attachment.cgi?id=34964)
Command line with argument, wine log, netstat output
The problem has occurred with the program NetMap, which is used for the network
monitoring (pinging of multiple hosts in cyclic manner).
[http://www.imach.uran.ru/netmap/index.html]
NetMap under wine is working several minutes, then hangs with an error "Too
many open files".
Using the FAQ at http://wiki.winehq.org/FAQ I have increased the open file
limit by modifying /etc/security/limits.conf:
* hard nofile 16384
* soft nofile 1024
This fix extended working time of NetMap but nevertheless, haven't cured
program's hangs.
Also I noticed that during NetMap usage under wine the amount of opened
connections is enormous and is increasing over time. Perhaps when it exceeds
some limit program hangs. This may be a bug of wine with ICMP handling.
I've made a contact with the author of the program and he explained that NetMap
opens raw socket for the ping request. This action is made using function
IcmpCreateFile of the library icmp.dll. Then this socket is closed by the
function IcmpCloseHandle from the same library. He is sure, that
IcmpCloseHandle is called correctly and the code is executed correctly in
Windows.
NetMap author also mentioned that he tested NetMap and old version of wine
(0.99.6) and never met this problem. But now he checked NetMap with newer
version of wine and confirmed that this problem exists.
In order to check whether this problem is program-related or wine-related I
also tried another program - MetaPing
[http://www.hammer-software.com/metaping.shtml]
It also performs pinging of multiple Internet hosts, like NetMap. And the
problem was the same - enormous amount of opened connections, increasing over
time.
It seems that IcmpCloseHandle is not correctly processed by wine, as these raw
sockets remain opened.
I'm using Ubuntu Linux 10.04 (Lucid) and wine 1.2.2-0ubuntu2~lucid1 from
official Ubuntu repository.
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http://bugs.winehq.org/show_bug.cgi?id=27311
Summary: Frozen Synapse crashes when launching in-game IRC
client
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ori(a)avtalion.name
Created an attachment (id=34935)
--> (http://bugs.winehq.org/attachment.cgi?id=34935)
crash log
After launching the game, pressing the "chat" icon at the top left causes the
game to crash.
Details in the attached file.
I'm using the release version of the game, but reports are that it also
occurred in beta.
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http://bugs.winehq.org/show_bug.cgi?id=27170
Summary: Prey wants hostname.exe
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
> wine: cannot find L"C:\\windows\\system32\\hostname.exe"
Doesn't appear to be fatal, however. Should be simple enough to implement, all
it does is return the hostname and has no command line options..
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http://bugs.winehq.org/show_bug.cgi?id=27250
Summary: Prey receives a truncated hostname from hostname.exe ?
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://preyproject.com/
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: arethusa26(a)gmail.com
See bug 27170 for the original bug. Prey uses 'hostname' to get the hostname,
and uses this for the default device name. My current machine's hostname is
'aw21'. With wine-1.3.20-230-g456e48e, when running the prey installer, it
thinks my hostname is 'aw2'. As a test, I made a simple exe that returns a
longer string:
austin@aw21 ~ $ cat foo.c
#include <stdio.h>
int main(void)
{
printf("test\n");
return 0;
}
and compiled with mingw32, renamed to hostname.exe and set to native. Prey then
sees 'test' as my full hostname. Something in the current hostname
implementation isn't making prey happy...
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http://bugs.winehq.org/show_bug.cgi?id=26052
Summary: usp10/usp10 tests show a few valgrind errors
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33224)
--> (http://bugs.winehq.org/attachment.cgi?id=33224)
valgrind log
Conditional jump or move depends on uninitialised value(s)
at resolveExplicit (bidi.c:220)
by BIDI_DetermineLevels (bidi.c:777)
by ScriptItemize (usp10.c:621)
by ScriptStringAnalyse (usp10.c:774)
by test_ScriptString (usp10.c:1259)
by func_usp10 (usp10.c:1843)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_ScriptString (usp10.c:1215)
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http://bugs.winehq.org/show_bug.cgi?id=19877
Summary: Zeta Minibrowser crashes (because of stubbed
CreateHardLinkW)
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.brothersoft.com/zeta-minibrowser-110447.htm
l
OS/Version: Linux
Status: NEW
Keywords: dotnet, download
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
I've seen this bug in more apps, so probably a bug covering several
applications
Prerequisites:
'winetricks dotnet20'
The mini-browser crashes after CreateHardLinKW is printed in the console.
Returning TRUE instead of false, or setting last error in CreateHardlink to
ERROR_ALREADY_EXISTST makes the app start fine, but that's just a hack, somehow
we should have more then this stub, to get the app running. I'll attach console
info hereafter
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http://bugs.winehq.org/show_bug.cgi?id=15452
Summary: Freewire aborts due to incorrect handling of COLORRES
nIndex in winex11's GetDeviceCaps()
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.freewiretv.com/downloadTVWin.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=16345)
--> (http://bugs.winehq.org/attachment.cgi?id=16345)
Freewire relay log (rzipped)
With current Git (wine-1.1.5-207-gc425c8a), when attempting to launch Freewire
after installation, Freewire aborts with a message box complaining about the
currently set bit depth. From relay trace:
0009:Call user32.GetDC(00000000) ret=005808ac
0009:Ret user32.GetDC() retval=0000030c ret=005808ac
0009:Call gdi32.GetDeviceCaps(0000030c,0000006c) ret=005808b5
0009:Ret gdi32.GetDeviceCaps() retval=00000000 ret=005808b5
0009:Call user32.LoadStringA(00000000,00000095,0032f8d4,00000180) ret=005808f3
0009:Ret user32.LoadStringA() retval=0000015d ret=005808f3
0009:Call user32.LoadStringA(00000000,00000097,0032f754,00000180) ret=00580910
0009:Ret user32.LoadStringA() retval=0000001c ret=00580910
0009:Call user32.MessageBoxA(00000000,0032f8d4 "Unfortunately, it has not been
possible to start Freewire Television due to your graphics mode.\nPlease set
the color depth to 32 bit in the display control panel and restart the
application\nIf the problem continues please contact Freewire customer services
on 0333 123 0190.\nOr visit the Freewire s"...,0032f754 "We've encountered a
problem!",00000030) ret=00580927
The problem seems to lie in:
0009:Call gdi32.GetDeviceCaps(0000030c,0000006c) ret=005808b5
0009:Ret gdi32.GetDeviceCaps() retval=00000000 ret=005808b5
GetDeviceCaps() is being called with the DC handle returned from GetDC(NULL)
and the COLORRES value for nIndex. In dlls/winex11.drv/init.c lines 259 and
268:
case COLORRES:
/* ... */
return 0;
Freewire apparently does not like the returned value, and thus aborts with the
message box. Modifying the COLORRES case to return screen_bpp allows the
application to get past this point, though I am not sure if this is the right
thing to do.
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http://bugs.winehq.org/show_bug.cgi?id=26391
Summary: Wine buitin IE crash while loading a page with more
than THREE ActiveX objects
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=33607)
--> (http://bugs.winehq.org/attachment.cgi?id=33607)
log:IE crash
Firstly,
Write an HTML page as below:
<object classid="clsid:13E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
<object classid="clsid:23E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
<object classid="clsid:33E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
<object classid="clsid:43E4740C-08EB-4133-896B-8D0A7C9EE3CD" >
</object>
save as index.html, and run a web server.
Secondly,
$ wine iexplore http://localhost/index.html
Confirm this bug on both gecko1.1 and gecko1.2beta .
Then IE will crash.
Is there any simple way to install gecko-dbg ?
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http://bugs.winehq.org/show_bug.cgi?id=26281
Summary: regedit: Doesn't export decent newline in Unicode
(NT5) Format.
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagawa.aki+winebugs(a)gmail.com
Created an attachment (id=33503)
--> (http://bugs.winehq.org/attachment.cgi?id=33503)
exported registry file
Exporting a registry in Unicode (NT5) format from wine's regedit, it generates
ANSI newlines as shown in attached file.
Though the file can import to registry via regedit (this is the reason why I
choose `minor' in the severity), it's hard to edit in notepad or other editors
and incompatible with Windows.
% hexdump -C export.reg | head -6
00000000 ff fe 57 00 69 00 6e 00 64 00 6f 00 77 00 73 00 |..W.i.n.d.o.w.s.|
00000010 20 00 52 00 65 00 67 00 69 00 73 00 74 00 72 00 | .R.e.g.i.s.t.r.|
00000020 79 00 20 00 45 00 64 00 69 00 74 00 6f 00 72 00 |y. .E.d.i.t.o.r.|
00000030 20 00 56 00 65 00 72 00 73 00 69 00 6f 00 6e 00 | .V.e.r.s.i.o.n.|
00000040 20 00 35 00 2e 00 30 00 30 00 0d 0a 00 0d 0a 00 | .5...0.0.......|
00000050 5b 00 48 00 4b 00 45 00 59 00 5f 00 43 00 55 00 |[.H.K.E.Y._.C.U.|
As seen in above output, bytes from 0x4A to 0x4F (i.e. 0d 0a 00 0d 0a 00)
represent two ANSI newlines. But they should be two Unicode newlines (i.e. 0d
00 0a 00 0d 00 0a 00).
My environment is Ubuntu 10.10 (32-bit) and locale is ja_JP.UTF-8 (also tested
LANG=C).
How to reproduce:
1. Launch regedit.exe.
2. Select HKEY_CURRENT_USER\Software\Wine\Drivers in the left treeview.
3. Click [Registry]-[Export Registry File] in the menu.
4. Change [Files of type] to [Registry files (*.reg)].
5. Enter a file name with appropriate name and click [Save] to export.
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