http://bugs.winehq.org/show_bug.cgi?id=22019
Summary: Large black rectangles flicker in and out on some
games in Steam
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Several times a second, a large rectangle (usually the same one depending
on the game or screen) flickers to black. This is pretty annoying.
This happens on Braid Demo and Call of Duty 2, but not on Portal: First Slice
or Total War: Napoleon, all tested under Steam.
It does not happen on the non-steam version of Braid Demo
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http://bugs.winehq.org/show_bug.cgi?id=19614
Summary: Multiplayer in Total Annihilation using native
directplay dlls locks up after game completes.
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hughperkins(a)gmail.com
When playing a multiplayer game in Total Annihilation using native directplay
dlls, the program locks up at the end of a game.
This doesn't prevent the game being played, but it would be nice to fix.
Note that this is using the directplay dlls from microsoft, rather than those
that come with wine, following the instructions at
http://wiki.winehq.org/DirectPlayGames.
Bug http://bugs.winehq.org/show_bug.cgi?id=4066 documents that wine does not
implement an appropriate directplay itself for Total Annihilation at this time.
Mostly I'm creating this new bug just to document it for now in the appdb for
total annihilation.
Note that this issue is touched on in the comments for bug
http://bugs.winehq.org/show_bug.cgi?id=11130 , but it is not the original bug
that that bug report refers to.
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http://bugs.winehq.org/show_bug.cgi?id=14881
Summary: Rainbow 6 - Vegas 2
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cruiseoveride(a)gmail.com
Created an attachment (id=15442)
--> (http://bugs.winehq.org/attachment.cgi?id=15442)
Calltrace
Rainbow 6 - Vegas 2 Crashes with:
x:\Perforce\bishop\CodePcPort\UnrealEngine3\Development\External\framework\gear\private\src\thread\ms\thread.cpp(324)
: ASSERT FAILURE: Ret()
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http://bugs.winehq.org/show_bug.cgi?id=14067
Summary: Virtual desktop window refreshing
Product: Wine
Version: 1.0.0
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
Hi,
(Using Ubuntu 8.04, GNOME desktop, Wine 1.0)
This is a question about virtual desktop mode.
When the virtual desktop window is minimised then restored, or brought to the
front after being covered by another window, Wine appears to tell the Windows
applications to refresh their windows. (At least, on my old slow system I
notice buttons etc. being redrawn - restoring the virtual desktop window is not
instantaneous.) Is that correct? Surely it would be better for compatibility
and speed if Wine caches the whole virtual desktop bitmap when the window is
not visible, so it can be instantly displayed when the virtual desktop window
is restored/revealed. Could some Windows programs assume that if they are the
only window on the desktop, that they don't need to refresh their window
imagery?
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http://bugs.winehq.org/show_bug.cgi?id=27121
Summary: Cannot run game - Mickey Pre-School Adventures
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: admin(a)dominion-it.co.za
Created an attachment (id=34588)
--> (http://bugs.winehq.org/attachment.cgi?id=34588)
Mickey Preschool Adventures debug log file
Game : Mickey Pre-School Adventures
wine version : 1.3.19
System : openSuse 11.4
Symptom :
Program installs fine, but when trying to play program it immediatly starts
throwing error messages (cannot see them in log file) mostly related to
Director Player
Some of them are
Object Exception
#getPad
I have made a log file with
WINEDEBUG=+seh,+tid
I see the program uses 3rd party components to get it to work in a folder
called Xtras when installed, dont know if it is related to the errors, tried to
copy all these files to same path as the exe but still no log.
hope this helps.
thank you
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http://bugs.winehq.org/show_bug.cgi?id=24235
Summary: dinput joystick does not listen to jscal calibration
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ailin.nemui(a)gmail.com
I have a joystick calibrated with the "polarity" of the axis switched (e.g. up
is down + down is up). To do this, in the js calibration utility jscal simply
put the position to the apparent "maximum" number when it asks for the minimum
and vice versa.
this setup works fine in linux games and e.g. "Joystick
Tester":http://www.softpedia.com/get/System/System-Miscellaneous/Joystick-Tester.shtml
(which is apparently not using dinput)
but in the game (Morrowind), the calibration is ignored. up should be down and
down should be up, but it is not (I guess it is looking at the numbers that I
get shown in "jscal")
If it can't be fixed, maybe a hack in the Joystick-Axes-Dinput-Registry key
could be made to allow mirroring of axes :/?
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http://bugs.winehq.org/show_bug.cgi?id=16564
Summary: Please implement OleCreatePropertyFrame
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: w41ter(a)gmail.com
fixme:ole:OleCreatePropertyFrame
(0x30094,0,0,(null),1,0x32fabc,1,0x32fa9c,0,0,(nil)), not implemented
(olepro32.dll)
I get that message when I use a stock charting program that's implemented
as an ocx application. The message appears when I right-click on a chart
to call a popup menu.
I really can't use the program without that popup menu, so I'd be truly
grateful if one of you wine wizards would do this.
Thanks!
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http://bugs.winehq.org/show_bug.cgi?id=24062
Summary: Starcraft app do not recognize
DirectDrawRenderer=opengl in VIA k8m800 chipset
Product: Wine
Version: unspecified
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: damarper(a)gmail.com
I'm trying to play Starcraft but the game is just too slow. Change the registry
to DirectDrawRenderer=opengl doesn't help.
Thank you!
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http://bugs.winehq.org/show_bug.cgi?id=27494
Summary: FlashDevelop doesn't start, throws error
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: antony.gelberg(a)gmail.com
Created an attachment (id=35154)
--> (http://bugs.winehq.org/attachment.cgi?id=35154)
Log file
After installing all the deps for FlashDevelop (flashdevelop.org), I thought
running the software would be the easy bit. But it bailed with an exception.
I've attached the log. I think it's a Mono exception but I'm not sure. I
installed Mono with winetricks mono2010.
This was on git master - wine-1.3.22-78-g4b2bfb4. Please let me know if you
need any more information.
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http://bugs.winehq.org/show_bug.cgi?id=17959
Summary: SplashID crashes with fixme:commdlg:GetFileName95 Flags
0x00800000 not yet implemented
Product: Wine
Version: 1.1.18
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehq(a)askneil.com
Created an attachment (id=20306)
--> (http://bugs.winehq.org/attachment.cgi?id=20306)
full output from wine app crash
I was trying to get splashid working with wine. Splashid installer
is available from:
http://www.splashdata.com/splashid/download/standalone.htm
The installation worked fine. I tried to import data from an
existing splashid instance. As the import was happening I
got this error:
fixme:commdlg:GetFileName95 Flags 0x00800000 not yet implemented
wine: Unhandled page fault on read access to 0x00000022 at address 0x412bae
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000022 in 32-bit code
(0x00412bae).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00412bae ESP:0033cb9c EBP:00000000 EFLAGS:00010246( - 00 -RIZP1)
EAX:00a77e48 EBX:00000000 ECX:00000000 EDX:00000000
ESI:00000000 EDI:00a77f4c
(I've added the full trace as an attachment)
I am running wine-1.1.18, linux 2.6.27, gcc 4.3.3, on a gentoo box.
Splashid had an identical crash when trying to restore as it did while
importing.
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http://bugs.winehq.org/show_bug.cgi?id=27431
Summary: GetModuleFileNameW behaves unexpectedly when
applications use a hardcoded hmodule=0x10000000
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rswarbrick(a)gmail.com
Created an attachment (id=35079)
--> (http://bugs.winehq.org/attachment.cgi?id=35079)
Log file as described in the report
SUMMARY:
========
Some code stupidly assumes that the hModule parameter describing the current
exe is always 0x10000000. On my system, at least, this isn't true. The software
then fails to work properly when it calls GetModuleFileName.
WHAT I FOUND / TO REPRODUCE:
============================
I'm trying to get the Onzo energy meter software [1] working and was confused
by messages like:
12:55:57: Debug: src/helpers.cpp(140): 'CreateActCtx' failed with error
0x0000007b (no more data available).
appearing on the stderr. It turns out that this is a wxPython message from a
failing call to CreateActCtx. The Onzo software is closed-source, but the code
in helpers.cpp that's calling CreateActCtx is probably what you get from
downloading something at [2]. In particular, it might well be the following:
static ULONG_PTR wxPySetActivationContext()
{
OSVERSIONINFO info;
wxZeroMemory(info);
info.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&info);
if (info.dwMajorVersion < 5)
return 0;
ULONG_PTR cookie = 0;
HANDLE h;
ACTCTX actctx;
TCHAR modulename[MAX_PATH];
GetModuleFileName(wxGetInstance(), modulename, MAX_PATH);
wxZeroMemory(actctx);
actctx.cbSize = sizeof(actctx);
actctx.lpSource = modulename;
actctx.lpResourceName = MAKEINTRESOURCE(2);
actctx.hModule = wxGetInstance();
actctx.dwFlags = ACTCTX_FLAG_HMODULE_VALID |
ACTCTX_FLAG_RESOURCE_NAME_VALID;
h = CreateActCtx(&actctx);
if (h == INVALID_HANDLE_VALUE) {
wxLogLastError(wxT("CreateActCtx"));
return 0;
}
if (! ActivateActCtx(h, &cookie))
wxLogLastError(wxT("ActivateActCtx"));
return cookie;
}
After staring at debug logs for a bit, I realised that GetModuleFileName was
storing "" into modulename and returning 0. Note the bullet-proof code in
wxPython checking whether this happens...
Anyway, I then instrumented GetModuleFileName to find out what was going on (in
a rather low-tech way) adding a line
fprintf (stderr, "hmodule = %p; lpFN = %p; size = %d\n",
hModule, lpFileName, size);
near the start of the function and, once I'd realised that it was
LdrFindEntryForAddress that failed, also printing out a line of the form
fprintf (stderr, "nts = %x\n", nts);
just after it was called. The resulting debug log included lines looking like
this:
hmodule = 0x10000000; lpFN = 0x32daa0; size = 260
and it seems that wxGetInstance() is stupidly returning 0x10000000, which I
recognise from my 1990's Windows-using days and think is what you always used
to get, so maybe it's hardcoded somewhere. This is presumably either in
wxPython or in Onzo's code (the wxGetInstance() basically just returns the
value of a global variable that can be changed by wxSetInstance(), I think).
I'm going to attach a log that I created using this slightly-instrumented wine
build with the command
WINEDEBUG=+actctx,+file,+module /opt/wine/bin/wine onzo_uploader.exe 2>~/LOG
The lines I'm talking about are just above line 13630. The extra "Address
ranges searched" lines come from slightly instrumenting LdrFindEntryForAddress:
NTSTATUS WINAPI LdrFindEntryForAddress(const void* addr, PLDR_MODULE* pmod)
{
PLIST_ENTRY mark, entry;
PLDR_MODULE mod;
fprintf (stderr, "Address ranges searched:\n");
mark = &NtCurrentTeb()->Peb->LdrData->InMemoryOrderModuleList;
for (entry = mark->Flink; entry != mark; entry = entry->Flink)
{
mod = CONTAINING_RECORD(entry, LDR_MODULE, InMemoryOrderModuleList);
fprintf (stderr, " %p -> %p\n",
mod->BaseAddress,
mod->BaseAddress + mod->SizeOfImage);
...}}
which I did to check my guess was right about the base address being nonsense.
IDEAS FOR FIXING
================
I'm not sure what the correct way to go about fixing this is. I suppose one
thing is to check that this really is due to Onzo/wxPython doing something
stupid rather than Wine telling their software an incorrect base address
somewhere else. I'm not quite sure how to go about doing that.
If it is just a hard-coding that actually works on Windows (I presume that
Windows's ASLR doesn't mess it up?), maybe LdrFindEntryForAddress needs to
hardcode its answer for 0x10000000? But that's really really horrible...
Ideas??
Rupert
[1] http://download.sse.co.uk/OnzoDownloader/onzo_uploader_latest.msi
[2] http://www.wxpython.org/download.php
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http://bugs.winehq.org/show_bug.cgi?id=24675
Summary: Civilization V shows terrain and units in grey when
using low overlay quality
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikko.ronkko(a)iki.fi
Created an attachment (id=31190)
--> (http://bugs.winehq.org/attachment.cgi?id=31190)
Output to console
The game video options has a setting "overlay quality". This has three options:
high, medium, and low. If low is chosen, all units and terrain are grey making
the game completely unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=18227
Summary: HL2 Ep2 / Portal: Massive slowdown in some areas
Product: Wine
Version: 1.1.20
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Entering certain areas in Portal or HL2 Ep2 lets the game slow down big time.
The slowdown is accompanied with these FIXMEs:
fixme:d3d_surface:surface_load_ds_location (0x1587a8) Not supported with fixed
up depth stencil
fixme:d3d:fixed_get_input Unsupported input stream
[usage=WINED3DDECLUSAGE_POSITION, usage_idx=1]
fixme:d3d:fixed_get_input Unsupported input stream
[usage=WINED3DDECLUSAGE_NORMAL, usage_idx=1]
I suspect this is triggering by the game trying to use vertex tweening.
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http://bugs.winehq.org/show_bug.cgi?id=18137
Summary: Checkpoint installer dies when running fwkern.exe
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ashogunnamedmarcus(a)yahoo.com
Created an attachment (id=20593)
--> (http://bugs.winehq.org/attachment.cgi?id=20593)
Entire checkpoint install log file
Checkpoint VPN client does not successfully complete installation. I checked
out the install log, things seem to be going well until the installer attempts
to run 'fwkern.exe'. This results in errors like "Failed to INetCfg" and dumps.
I've attached the whole damn log which includes a few install attempts.
Thanks and let me know if I can be any help.
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http://bugs.winehq.org/show_bug.cgi?id=10382
Summary: Tribes 2: must double-tap for in game chat
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spock128(a)gmail.com
When in game, the chat keys must be pressed twice after the first use.
For example, I can press 'u' (global chat) once to bring up a text entry box to
say something in the global channel (correct operation). After that, I must
hit 'u' twice to bring up the text entry box. In-game console shows the error:
DInputDevice::syncKeyboardState - DIERR_INVALIDPARAM
Switching out of the game window and back will reset the condition - it works
for first use then must hit twice.
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http://bugs.winehq.org/show_bug.cgi?id=24480
Summary: File handles keep open after PowerPoint 2007 is closed
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
When working with PowerPoint 2007 on files which are stored on a USB stick, you
cannot cleanly unmount the USB stick after closing PowerPoint since it
complains about open file handles.
Workaround:
You have to kill the wineserver such that all file handles are closed.
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http://bugs.winehq.org/show_bug.cgi?id=14764
Summary: MissionForce Cyberstorm demo crashes on startup
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.fileplanet.com/11494/10000/fileinfo/MissionFo
rce:-CyberStorm
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15274)
--> (http://bugs.winehq.org/attachment.cgi?id=15274)
+relay,+seh,+tid
Crashes on startup. +relay,+seh,+tid attached
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http://bugs.winehq.org/show_bug.cgi?id=11727
Summary: Mouse button events generated by a window's app are not
propagated to X server
Product: Wine
Version: 0.9.56.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gideon.wine(a)gmail.com
Created an attachment (id=10969)
--> (http://bugs.winehq.org/attachment.cgi?id=10969)
Patch to send mouse button events to the X server
winex11.drv uses XWarpPointer to send mouse movements to the X server. Mouse
button events are not sent. If a pointing device device communicates directly
with a windows app running in wine, the user will be able to move the mouse
pointer, but button presses will only work on windows controlled by wine.
The attached patch adds calls to send mouse button events generated by a
windows application to the X server. The way this is done is similar to the way
it is done in the Synergy client - by using XTestFakeButtonEvent
(see http://synergy2.sourceforge.net/).
Requires libXtst.
This bug might also resolve bug 7032.
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http://bugs.winehq.org/show_bug.cgi?id=27655
Summary: Orbiter window disappears behind main orbiter window.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kfreezen(a)gmail.com
On orbiter, if a window, such as the menu (F4), is opened, and then the cursor
is moved to the main window, the former window disappears behind the main
window.
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http://bugs.winehq.org/show_bug.cgi?id=27335
Summary: Microsoft Golf 98 crashes when you try to play the
game
Product: Wine
Version: 1.2-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: germany(a)backspace.bz
Microsoft Golf 98 starts up fine, but then crashes when you actually try to
start a game.
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http://bugs.winehq.org/show_bug.cgi?id=26547
Summary: Champions Online: IE game starter fails using multilib
binaries
Product: Wine
Version: 1.3.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: brianbourke75(a)gmail.com
Champions online requires IE to launch/patch their game. When attempting to
launch the game in a true 32 bit install it seems to work just fine. When
attempting to launch the game using a multilib install on a 64bit system, it
fails almost straight off.
Using WINEARCH=win32 or win64 makes no difference.
Using WINEDEBUG=+relay allows for the game to launch correct, thus indicating
to me that there is probably a thread timing issue since the relay messages
require a large time investment and the launcher takes much longer to run.
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http://bugs.winehq.org/show_bug.cgi?id=26158
Summary: Audio CD-ROM is lacking some integration into volume
management on MacOS
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
MCICDA loops across all drives looking for one matching
(GetDriveTypeW(root) == DRIVE_CDROM)
but finds none on MacOS even when an audio CD-ROM is inserted.
Oddly, winecfg correctly displays "Audio CD" for e.g. drive D: in
auto-detection mode. However it is not until I force D: to type CD-ROM in
winecfg that GetDriveType() returns the expected type, granting access to
MCICDA.
Furthermore, I must hit "Apply" in winecfg and leave its window open for this
trick to work. Presumably otherwise the list is dynamically rebuilt by the
volume manager upon the next process start and the setting overwritten.
I believe this is sufficiently different from bug #20555 (A. pure audio vs.
mixed data+audio CD-ROM; B. /media/cdrom vs. cdrom0) on Linux to warrant its
own entry.
Reproduce using my MCI shell (bug #20232, comment #10)
wine wintest.exe mcishell
open cdaudio
will yield MCIERR_CANNOT_LOAD_DRIVER if there's no drive type match.
Leave the shell open, apply configuration change in winecfg, then it succeeds.
close cdaudio
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http://bugs.winehq.org/show_bug.cgi?id=21654
Summary: Implement CLSID_DestinationList
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
Windows 7 introduced a new interface to customize the taskbar menu of an
application. Steam uses it.
We should consider writing a stub implementation.
http://msdn.microsoft.com/en-us/library/dd378402%28VS.85%29.aspx
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http://bugs.winehq.org/show_bug.cgi?id=18052
Summary: Cannot install VMware Instrastructure Client 2.5 with VM
Update option
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)doty.ru
1. Run installer (https://77.108.91.66/client/VMware-viclient.exe)
2. Check "Install VMware Instrastructure Update Service" option
3. Click Next, Next, Install
4. Error "The wizard was interrupted before VMware Infrastructure Client 2.5
could be completely install" appears and installer breaks.
After second try of same install, I get "The installation directory is not
writable. Please select another location or ajdust Access Control List." error.
Without "Install VMware Instrastructure Update Service" checked option all
everything happens ok.
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