http://bugs.winehq.org/show_bug.cgi?id=13593
Summary: Microsoft Office 95 installer fails during setup
procedure
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: unxed(a)mail.ru
Created an attachment (id=13557)
--> (http://bugs.winehq.org/attachment.cgi?id=13557)
wine log
Microsoft Office 95 installer fails during setup procedure with a message:
"ODBC's SQLRemoveDriver failed for driver Microsoft Access Driver (*.mdb)"
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http://bugs.winehq.org/show_bug.cgi?id=25577
Summary: Microsoft Flight Simulator X: Demo/Deluxe edition,
crashes on exit
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32566)
--> (http://bugs.winehq.org/attachment.cgi?id=32566)
terminal output + backtrace
Install the game, after working around bug 25558. Run the game. Wait for menu
to load (it's blank though, that is bug 25576). Click close. Game will crash.
Backtrace attached.
winetricks ie7 works around it (and bug 25576).
You may not always get a good backtrace (or one at all), but if you click on
'debug' in the games crash handler window, you should get a nice one.
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http://bugs.winehq.org/show_bug.cgi?id=18567
Summary: Universe at War - Reports installation failed but seem
to install just fine
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghost_zero5(a)gmx.at
Hi,
I haven't tried this with v1.0.1 but in v1.1.21 the installation reports to
have failed at the end but it even created the entries in the Deinstallation
manager of wine. It still didn't work though but I guess that is because of a
different problem.
I also want to mention that with the Sacred 2 installer I also get an error
message at the end (aborted by the user) which I also reported in bug #18565
BUT there it REALLY failed because it never asked for the second disk and the
error is about the second disk anyway, so this one is a different bug -
therefore own bug posted. Furthermore, this game consists only of one
installation DVD.
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http://bugs.winehq.org/show_bug.cgi?id=25683
Summary: Quicktime Player buttons not visible
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
'winetricks quicktime76' and 'winetricks quicktime72'
install the quicktime video player,
and if you follow its advice to set vista mode to avoid bug 1347,
and set gdi safe mode to avoid bug 11681, it even
plays movies nicely... but the UI buttons don't show up. You
have to click blindly to find them.
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http://bugs.winehq.org/show_bug.cgi?id=25638
Summary: Bryce 7 crashes
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yesint3(a)ukr.net
Bryce 7 crashes under wine
The program could be downloaded for free from
http://www.daz3d.com/i/software/bryce7?_m=d, no need to purchase to reproduce
this bug.
I've installed vcrun6 and vcrun2005sp1 with winetricks in order to start it.
The program starts, shows the splash screen and reaches the license key dialog.
There is no keyboard input there - can't type username and a key. After
pressing "Ok" the program crashes with various error messages. The most
frequent is
err:dbghelp:SymCleanup this process has not had SymInitialize() called for it!
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http://bugs.winehq.org/show_bug.cgi?id=24537
Summary: TimezAttack Demo has no sound, hangs after intro movie
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Oddly enough, winetricks corefonts fixes both problems.
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http://bugs.winehq.org/show_bug.cgi?id=24606
Summary: 1.3.4 update just stopped MSOFFICE from working...
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcuseby(a)gmail.com
Created an attachment (id=31084)
--> (http://bugs.winehq.org/attachment.cgi?id=31084)
Backtrace of MS Dialog problem.
Upgraded Wine to 1.3.4 this afternoon.
Was working on a Word doc, in MSOFFICE 2007 through Wine.
Did the upgrade.
Then went and reloaded the document, it loaded fine.
However, as soon as I tried to open or save (file dialogs) I would receive the
Windows has crashed error, and given the debug button or restart office.
If I click debug, then wine crashes.
Tried changing all of my libraries to native, or builtin, or both, or disabled,
still happens.
All other software worked fine in Wine.
Adobe products... Fine.
Browsers... Fine.
MS products file dialogs, all broken...
Thanks guys, Backtrace attached.
Marcus
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http://bugs.winehq.org/show_bug.cgi?id=24076
Summary: starcraft 2 crashes immediately after starting
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipe.contreras(a)gmail.com
CC: wine-bugs(a)winehq.org
This seems to happen only when:
"OffscreenRenderingMode"="fbo"
However, with "backbuffer" I get other issues: textures are not rendered.
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http://bugs.winehq.org/show_bug.cgi?id=17639
Summary: FEAR 1.08: Geometry errors / zbuffer precision problems
Product: Wine
Version: 1.1.16
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
CC: jb.faq(a)gmx.de
Encountering various graphical artifacts with FEAR 1.08.
Something that looks like random (garbage) polygons, which sometime pop in in
the scene.
Then artifacts that affect the floor and look like zbuffer precision issues.
Going to post some screenshots later.
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http://bugs.winehq.org/show_bug.cgi?id=26229
Summary: FEAR: waterplane rendering triggers SW fallback in
mesa
Product: Wine
Version: 1.3.14
Platform: x86
URL: http://www.gamershell.com/download_10167.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
while profiling FEAR with sysprof I found out that rendering certain objects
trigger a software fallback in mesa.
If you check the demo version of the game, you can find such an object after
the first underground section: Once the game renders the waterplane that exists
in the next section the fallback becomes active and the performance collapses
(this happens once you leave the underground area with the ladder).
The engine probably uses an FBO for reflection of the world geometry on the
waterplane.
Profiling was done on my Intel i965, but I also noticed a slowdown on r600g, so
probably the fallback is also triggered there (going to check this later).
sysprof shows these two function consuming the majority of CPU time:
_mesa_texstore_s8_z24 54.21%
intel_ReadDepthSpan_z24_s8 32.06%
The span functions are used in the driver for software fallbacks. Tracing back
intel_ReadDepthSpan_z24_s8 shows:
IWineD3DDeviceImpl_DrawIndexedPrimitive
drawPrimitive
surface_load_ds_location
glCopyTexImage2D
copyteximage
intelCopyTexImage2D
copy_tex_image
intelReadPixels
_swrast_ReadPixels
read_depth_stencil_pixels
intel_ReadDepthSpan_z24_s8
My guess is that the fallback is triggered by the lack of using
EXT_packed_depth_stencil for stencil/depth handling.
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=15745
Summary: Dark horizon complains that the font Verdana is missing
Product: Wine
Version: 1.1.6
Platform: PC
URL: http://www.jeuxvideopc.com/demo/42045-dark-horizon.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: fonts
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
As described in the summary, Dark horizon complains about the lack of Verdana
font. As a workaround, putting Verdana.ttf in the Fonts directory fixes the
problem.
I use a git version of wine and fontforge is well installed.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=25600
Summary: Skype crashes after login.
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: igor.demyanov(a)gmail.com
Run skype.
Login form.
Click "Log in".
Segmentation fault.
See attached log.
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http://bugs.winehq.org/show_bug.cgi?id=17425
Summary: NanoEgineer-1: application not responding after startup
Product: Wine
Version: 1.1.14
Platform: Other
URL: http://www.nanoengineer-1.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dendron2000(a)mail.ru
Created an attachment (id=19498)
--> (http://bugs.winehq.org/attachment.cgi?id=19498)
NanoEngineer application log
Free open-source nano structures scientific tools are not working under wine.
The program installs without problems, but when I try to run it - it hangs
after drawing the interface.
This is unexpected, as the project uses cross-platform python language and QT4
library. It also may affect other applications which make use of these tools,
so I mark this bug as 'major'.
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http://bugs.winehq.org/show_bug.cgi?id=13718
Summary: rubber banding at start of motion (not lag) in City of
Heroes
Product: Wine
Version: 1.0-rc3
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff.mitchell+WINE(a)gmail.com
In City of Heroes / City of Villains, it is frequently possible to get rubber
banding when attempting to move from a static location (unlike lag which is
inconsistent or an intermittent slow down, this is only being able to move a
couple steps and then being bounced back for the entire time the app is
running).
Using the same system with the same set of steps right afterwards or before
doesn't produce this affect in Cedega (which is likely irrelevant but thought
I'd note it anyways). From the comments on the appdb page I'm led to believe
that this could be environment specific (me: Ubuntu 8.04 / Dell m1530 laptop
running game over wireless / nvidia graphics / all desktop effects disabled) to
a few people but I can replicate it.
Steps to reproduce:
1. Start City of Heroes/Villains via wine
2. Login to account, choose character
3. When loaded, attempt to move the character in any direction and you will be
bounced back to approximately where you started. If you're able to super jump
out of the "rubber banding field" where you start, motion is normal and fluid
until you land / stop and a new rubber banding field is born.
Any insight as to what debug flags to try to help isolate would be appreciated.
Thanks for your time.
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http://bugs.winehq.org/show_bug.cgi?id=17595
Summary: urlmon/protocol crashes if run with +heap under
OpenSolaris
Product: Wine
Version: 1.1.16
Platform: PC
URL: http://test.winehq.org/data/88d9210dd763bcb9db203daa89f2
4efc7d5872d0/wine_ae-opensolaris-
heap/urlmon:protocol.html
OS/Version: SunOS
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=19758)
--> (http://bugs.winehq.org/attachment.cgi?id=19758)
+relay,+seh,+tid,+urlmon,warn+heap
ol.okn@opensolaris:~/wine-git/dlls/urlmon/tests$ WINEDEBUG=warn+heap make
protoco
../../../tools/runtest -q -P wine -M urlmon.dll -T ../../.. -p
urlmon_test.exe.so protocol.c && touch protocol.ok
fixme:wininet:InternetLockRequestFile STUB
fixme:wininet:InternetLockRequestFile STUB
warn:heap:HEAP_Decommit Could not decommit 003e0000 bytes at fe7d0000 for heap
fe7b0000
fixme:wininet:InternetLockRequestFile STUB
fixme:wininet:InternetLockRequestFile STUB
err:wininet:NETCON_init failed to load symbol i2d_X509
wine: Unhandled page fault on read access to 0xaaaaaaaa at address 7f6bf1c2
(thread 0027), starting debugger...
Can't attach process 0026: error 6
The wininet error is a red herring...see bug 15707.
+relay,+seh,+tid,+urlmon,warn+heap attached
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http://bugs.winehq.org/show_bug.cgi?id=18995
Summary: Stronghold 2: 1.4 patch causes certain graphic to
disappear
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=21889)
--> (http://bugs.winehq.org/attachment.cgi?id=21889)
Image showing problem
I'm using Wine 1.1.23 (compiled from source using gcc version 4.4.0 20090506
(Red Hat 4.4.0-4) ) on Fedora 11 i386.
The problem is that after patching Stronghold 2 (European version) from 1.0 (or
1.1 or 1.2) to 1.4 (or 1.4.1) some graphics like buildings or peoples
disappear, but the game is stable and doesn't crash like on 1.0.
I also noticed that in main menu background is sometimes black.
After pressing ESC in game the window that appears sometimes haven't got a
border.
These two issues aren't present on 1.0 version.
Additional information:
-d3dx9_27.dll overridden (wine didn't suggested that in terminal but without it
i cannot start game at all)
-gfx NVIDIA 9xxx (185.18.14)
-ORM=fbo (other also are causing problems)
-multisampling doesn't solve problem
-checked in game settable shaders version (disable 1.4 2.0 3.0) none of those
helped
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http://bugs.winehq.org/show_bug.cgi?id=19865
Summary: The City of Heroes installer hang after showing the
splash screen
Product: Wine
Version: 1.1.28
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.wagner17(a)gte.net
When running the City of Heroes installer, the program displays the splash
screen and appears to hang: "top" shows no activity, and nothing happens if you
let it sit.
The console shows the following:
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
err:richedit:ReadStyleSheet ReadStyleSheet: skipping optional destination
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http://bugs.winehq.org/show_bug.cgi?id=20791
Summary: Folders missing on smb shares on OS X when folders >
119
Product: Wine
Version: 1.1.33
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: domiman(a)gmail.com
Hi,
On OS X I mount my NAS share via the Finder menu "Go to -> Connect to server".
This way my share will be in /Volumes/share.
In Wine the root of my OS X is mounted as z:\, so the NAS share will be on
Z:\Volumes\Share.
The problem is that when a folder in my share has over 119 subfolders, two
folders will always be invisible to winefile or the file open dialog of other
apps, for example notepad.
That is true as long as I'm browsing Z:\Volumes\Share.
When I'm browsing /Volumes/Share it will show all folders.
Unfortunately applications like Total Commander cannot browse /
I was able to reproduce this again and again with my NAS when connecting to it
via smb, when connecting via afp, all folders will be shown.
Steps to reproduce,
- connect the system to server via smb
- in folder make 119 sub folders
- make one more subfolder
- now when you browse with winefile z:\Volumes\yourshare\folder\ you will see
only 118 sub folders
- when you browse with winfile /Volumes\yourshare\folder\ you will see all 120
sub folders
Just keep in mind that this was found on OS X, it might be different on other
systems.
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http://bugs.winehq.org/show_bug.cgi?id=21365
Summary: Rounding error in database app?
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://forum.winehq.org/viewtopic.php?t=7333
describes a rounding error:
I've got a "straightforward" database querying problem with a Visual Basic 6
application that happens on Debian (+WINE), but not on Windows XP.
SETUP:
* COMPUTER "FREE" with:
--- DEBIAN Lenny (Lang: Spanish)
--- unixODBC + FreeTDS for ODBC conectivity to remote MSSQL2000 (tested,
working)
--- WINE 1.1.33
--- MDAC 2.8 (for channelling the ODBC connection through to unixODBC)
* COMPUTER "M$" with:
--- Windows XP (Lang: Spanish)
--- MSSQL Server 2000
--- MDAC 2.8
PROBLEM:
I create an ODBC connection to MSSQL2000 on VB6, and query a field (Numeric
9,2) into an ADODB.Recordset.
On Windows, the program returns the complete field numeric value (2.44), but on
Debian it rounds the number (2.00).
On Debian, channelling the Query through isql properly returns 2.44, so it's
most likely a WINE or VB6+WINE issue.
LITTLE VB6 TEST PROGRAM CODE (returns 2.44 on Windows XP, but 2.00 on Debian):
Code:
Private oConn As ADODB.Connection
Private Sub Command1_Click()
Dim oRS As ADODB.Recordset
Set oConn = New ADODB.Connection
oConn.Open "DSN=myODBCDSN; UID=username; PWD=password;"
Set oRS = New ADODB.Recordset
oRS.Open "SELECT Price FROM GOODS WHERE idGoods = 10", oConn, adOpenDynamic
MsgBox oRS("Price")
oConn.Close
Set oRS = Nothing
Set oConn = Nothing
End Sub
The line oRS("Price") is where the problem is.
...
I noticed oleaut32.dll is distributed with VB6 Runtime Libraries, which I had
previously installed. I reinstalled them via Winetricks both set as Builtin and
native and there was no change unfortunately.
I also fiddled with all Library Native/Builtin settings to see if anything
changed, but the problem remains.
...
In WINE 1.1.35, native OLE DB support was added. Since I could not find a
solution using ODBC, I switched to a OLE DB DSN-Less connection taking
advantage of this brand new feature and tried again. It worked!
I could not find why ODBC gave me this problem, and now I can remain happily
ignorant [hopefully].
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http://bugs.winehq.org/show_bug.cgi?id=21635
Summary: H&R Block Tax Cut 2007 and At Home 2009 help does not
work
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Start the app and press F1. The help window comes up, but complains
that you don't have Javascript enabled.
If you got past bug 20142 with 'winetricks ie6',
pressing F1 shows instead the IE "The page cannot be displayed" error,
plus the following console messages:
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_RESET_URLCACHE_SESSION:
STUB
err:ole:ITypeInfo_fnInvoke did not find member id -518, flags 0x4!
err:ole:ITypeInfo_fnInvoke did not find member id -517, flags 0x4!
err:ole:ITypeInfo_fnInvoke did not find member id -514, flags 0x2!
err:ole:ITypeInfo_fnInvoke did not find member id -504, flags 0x2!
err:ole:CoGetClassObject class {6c736db1-bd94-11d0-8a23-00aa00b58e10} not
registered
err:ole:CoGetClassObject no class object {6c736db1-bd94-11d0-8a23-00aa00b58e10}
could be created for context 0x1
fixme:wininet:GetUrlCacheEntryInfoExW Undocumented flag(s): 100
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
err:ole:ITypeInfo_fnInvoke did not find member id -525, flags 0x2!
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http://bugs.winehq.org/show_bug.cgi?id=23728
Summary: MCI CD audio fails to play in CueClub/Trickshot
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
CueClub is a snooker/pool game developed by Bulldog Interactive. It was
published as Trickshot by Phoenix Games Ltd.
The game CD has several audio tracks. The game is unable to play these under
Wine, and exits at startup with a "sound error" dialog box.
The CD audio handling in the original CD version of Trickshot differs from that
in the v1.64 patch available from
http://www.bulldoginteractive.com/cc_support.htm
In both cases the game exits with a "sound error" dialog. With the later
executable, on my machine the CD spins up then stops. There is no CD activity
with the earlier executable.
I used WINEDEBUG=+mcicda...
Running trickshot.exe as installed from original CD:
trace:mcicda:MCICDA_Open (0001, 00002002, 0x13b803c);
trace:mcicda:MCICDA_Set (0001, 00000400, 0x32fd84);
trace:mcicda:MCICDA_Set MCI_FORMAT_TMSF !
trace:mcicda:MCICDA_Status (0001, 00000100, 0x32fd90);
trace:mcicda:MCICDA_Status dwItem = 3
trace:mcicda:MCICDA_Status MCI_STATUS_NUMBER_OF_TRACKS = 11
trace:mcicda:MCICDA_Stop (0001, 00000000, (nil));
trace:mcicda:MCICDA_Close (0001, 00000000, (nil));
trace:mcicda:MCICDA_Stop (0001, 00000002, (nil));
After patching the installation with the v1.64 patch the new cueclub.exe gives:
trace:mcicda:MCICDA_Open (0001, 00002002, 0x126803c);
trace:mcicda:MCICDA_Set (0001, 00000400, 0x32fd70);
trace:mcicda:MCICDA_Set MCI_FORMAT_TMSF !
trace:mcicda:MCICDA_Status (0001, 00000100, 0x32fd7c);
trace:mcicda:MCICDA_Status dwItem = 3
trace:mcicda:MCICDA_Status MCI_STATUS_NUMBER_OF_TRACKS = 11
trace:mcicda:MCICDA_Status (0001, 00000112, 0x51dc10);
trace:mcicda:MCICDA_Status dwItem = 1
trace:mcicda:MCICDA_Status MCI_TRACK #2 LENGTH=??? !
trace:mcicda:MCICDA_CalcTime (0x12680e0, 00000002, 722);
trace:mcicda:MCICDA_CalcTime MSF 00:09:47 -> dwTime=3082496
trace:mcicda:MCICDA_Status LENGTH=3082496
trace:mcicda:MCICDA_Play (0001, 0000000D, 0x51dc00);
trace:mcicda:MCICDA_CalcFrame (0x12680e0, 0000000A, 2);
trace:mcicda:MCICDA_CalcFrame MSF 02-00:00:00
trace:mcicda:MCICDA_CalcFrame TMSF trackpos[2]=20:26:67
trace:mcicda:MCICDA_Play MCI_FROM=00000002 -> 92017
trace:mcicda:MCICDA_CalcFrame (0x12680e0, 0000000A, 789118978);
trace:mcicda:MCICDA_CalcFrame MSF 02-00:09:47
trace:mcicda:MCICDA_CalcFrame TMSF trackpos[2]=20:26:67
trace:mcicda:MCICDA_Play MCI_TO=2F090002 -> 92739
trace:mcicda:MCICDA_Play Playing from 92017 to 92739
trace:mcicda:MCICDA_Stop (0001, 00000000, (nil));
trace:mcicda:MCICDA_Close (0001, 00000000, (nil));
trace:mcicda:MCICDA_Stop (0001, 00000002, (nil));
trace:mcicda:MCICDA_Open (0001, 00002002, 0x12e9b4);
trace:mcicda:MCICDA_Set (0001, 00000400, 0x32f2f0);
trace:mcicda:MCICDA_Set MCI_FORMAT_TMSF !
trace:mcicda:MCICDA_Status (0001, 00000100, 0x32f2fc);
trace:mcicda:MCICDA_Status dwItem = 3
trace:mcicda:MCICDA_Status MCI_STATUS_NUMBER_OF_TRACKS = 11
trace:mcicda:MCICDA_Close (0001, 00000002, (nil));
trace:mcicda:MCICDA_Stop (0001, 00000002, (nil));
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http://bugs.winehq.org/show_bug.cgi?id=25282
Summary: SetWindowsHookEx does not work perfectly - XMBC and
Warcraft 3
Product: Wine
Version: 1.3.7
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bozkar(a)gmail.com
X-Mouse Button Control (XMBC) is a tool which allows configuring various
actions to mouse buttons, including simulated keystrokes and simulated mouse
clicks.
As the FAQ inform us, everything is achieved via SetWindowsHookEx.
The problem is - when I try to simulate "left mouse button" it "clicks" in the
other part of the map, that the pointer actually is. In menus it seems to work
without any problems, so It may be related with 3D modes.
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http://bugs.winehq.org/show_bug.cgi?id=25508
Summary: not clicable menu and child window
Product: Wine
Version: 1.3.8
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mraz(a)dru.sk
I try to run information system "Noris.exe" created in Sybase PowerBuilder 7.0
aplication runs fine. But when i try to click to child window nothings
happends. When i acces menu through its accelerator, menu will open and its
abble to click on them. When i move mouse on the toolbar buttons are hover but
unable to click on them. Contex menu on windows item also not working. I dont
known how to post debuging info because aplication not crash. Please help.
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http://bugs.winehq.org/show_bug.cgi?id=25744
Summary: Wineboot fails on powerpc/linux
Product: Wine
Version: 1.3.11
Platform: ppc32
OS/Version: Linux
Status: NEW
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@gcc40:~$ WINEDEBUG=+process,+wineboot ./wine-git/wine
./wine-git/programs/wineboot/wineboot.exe.so 2>&1 | tee boot.txt
wine: created the configuration directory '/home/austin/.wine'
trace:process:init_current_directory starting in L"Z:\\home\\austin\\" 0xc
trace:process:CreateProcessW app L"C:\\windows\\system32\\wineboot.exe" cmdline
L"C:\\windows\\system32\\wineboot.exe --init"
trace:process:open_exe_file looking for L"C:\\windows\\system32\\wineboot.exe"
trace:process:CreateProcessW starting L"C:\\windows\\system32\\wineboot.exe" as
32-bit Winelib app
err:process:start_wineboot failed to start wineboot, err 1359
trace:process:__wine_kernel_init starting process
name=L"Z:\\home\\austin\\wine-git\\programs\\wineboot\\wineboot.exe.so"
argv[0]=L"Z:\\home\\austin\\wine-git\\programs\\wineboot\\wineboot.exe.so"
trace:wineboot:pendingRename Entered
trace:wineboot:pendingRename Value not present - nothing to rename
trace:wineboot:ProcessRunKeys processing L"RunServicesOnce" entries under HKLM
trace:wineboot:ProcessRunKeys done
and hangs there at nearly 100% cpu, even if I let it sit for 15 minutes.
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http://bugs.winehq.org/show_bug.cgi?id=26282
Summary: Garry's Mod: Error drawing under water with
r_WaterDrawRefraction enabled.
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lilezek(a)gmail.com
CC: wine-bugs(a)winehq.org
Hi. I see that, with r_WaterDrawRefraction enabled, you can't see nothing under
water. And, if you dissable it, you have problems with the skybox.
I'm going to do a video to show it. By the way, I can't add a logtrace because
I don't know how to execute steam games with winedbg.
Thank you for read.
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