http://bugs.winehq.org/show_bug.cgi?id=23099
Summary: Perfect world crashes
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amnizia_xll(a)yahoo.gr
Hi! i have download the game Perfect world (mmorg),i have create a character
,and when i click on "play" button the game crashes.The error report have these
logs :
bbs.log
FWEditor.log
s2ccmd.log
AF.log
Imm.log
A3D.log
ec_build2305.dmp
AM.log
EC.log
system settings.ini
sysinfo.ini
PLEASE HELP, im new on linux community
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http://bugs.winehq.org/show_bug.cgi?id=21490
Summary: Debug build of Chromium aborts on startup because
GdiInitializeLanguagePack() returns failure
Product: Wine
Version: 1.1.32
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
This was mentioned in passing in bug 20671.
You can run a debug build of Chromium on Wine with --no-sandbox,
but you have to get GdiInitializeLanguagePack to return success
first, or it will abort early with
[41:42:5571:FATAL:render_process.cc(62)] Check failed: gdi_init_lpk.
The patch attached to bug 20671 does the trick.
http://m-a-tech.blogspot.com/2009/04/emf-buffer-idiocracy.html
explains why Chrome calls that function; it's needed to make native behave.
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http://bugs.winehq.org/show_bug.cgi?id=13481
Summary: ChangeDisplaySettings can't set *only* BPP
Product: Wine
Version: 1.0-rc2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rolf(a)neuberrosoft.de
Created an attachment (id=13402)
--> (http://bugs.winehq.org/attachment.cgi?id=13402)
Test case, w Makefile and full NetBeans project tree
Given an "incomplete" DEVMODE structure, with no fields set except for
dmBitsPerPel, and the corresponding flag in dmFields (i.e.
dmFields=DM_BITSPERPEL), ChangeDisplaySettings as implemented in Wine doesn't
replicate the behaviour of a real Windows system correctly.
A real Windows system happily executes the call and returns
DISP_CHANGE_SUCCESSFUL. Display bit-depth will be adjusted, if it was different
to begin with, while the remaining parameters stay as they were. After the
call, resolution and refresh are still whatever the user selected as the
desktop resolution. Even on 2k/XP, which are sometimes happy to drop the
refresh rate to 60Hz, the refresh rate remains constant, which is one of the
reasons I found this type of call to be useful sometimes.
I've tested this today with a MingW-built executable, and found the above to be
accurate for Windows 98SE, Windows 2000 SP4 and Windows XP SP2, irrespective of
whether the initial desktop bit depth is 16 bit or 32 bit.
On Wine (wine-1.0-rc2 on Ubuntu 8.04), the very same call to
ChangeDisplaySettings, made from the same executable, will fail with a return
code of -2 (DISP_CHANGE_BADMODE).
I've attached my test case. It will make the call and pop up a message box with
the results of the call.
I used the i586-mingw32msv-gcc compiler provided by the "mingw32" package in
the official Ubuntu repositories.
The project was set up in NetBeans 6 so the Makefile is somewhat convoluted,
but it doesn't appear as if the build process requires NetBeans. Just
navigating to the directory and running make seems to work. The executable ends
up in dist/Debug/GNU-Windows/.
Priority of the bug isn't high. I've used it in some graphics-library code, but
only in debug builds for my own testing purposes. I'm not aware of publically
available shipping programs that hit on this. Reported anyway, for
correctness's sake.
The app-level workaround is to query the current desktop mode and fill in the
DEVMODE structure more completely. Beyond the scope, but you get the idea.
I'm new to this Bugzilla stuff, so if I forgot some vital piece of info, please
be gentle. I want to be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=26256
Summary: wine64-preloader can't handle setcap cap_net_raw+epi
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: source, win64
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
sudo setcap cap_net_raw+epi /usr/local/bin/wine64-preloader
leads to:
/usr/local/bin/wine64: error while loading shared libraries: libwine.so.1:
cannot open shared object file: No such file or directory
err:process:start_wineboot failed to start wineboot, err 1359
/usr/local/bin/wine64: error while loading shared libraries: libwine.so.1:
cannot open shared object file: No such file or directory
and no 64-bit app can start.
setcap is needed for e.g. ICMP functions or my not yet published wpcap proxy
dll.
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http://bugs.winehq.org/show_bug.cgi?id=21349
Summary: Python.exe crashes
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jackson+winehq-bugzilla(a)jacksonc.com
Created an attachment (id=25706)
--> (http://bugs.winehq.org/attachment.cgi?id=25706)
Wine debug output
When Python 2.6.4 runs a packaging application called "PyInstaller" it crashes.
It's been working fine, except this is the first time it's been using the audio
libraries listed. eg. Phonon/Quartz. I tried running this in Windows 7, and it
works fine.
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http://bugs.winehq.org/show_bug.cgi?id=24700
Summary: Explorer++ doesn't open command prompt windows
properly
Product: Wine
Version: 1.3.4
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31211)
--> (http://bugs.winehq.org/attachment.cgi?id=31211)
Terminal output
To reproduce, navigate to C: (or any directory) and click the "open command
prompt" icon in the upper toolbar.
If the program was started via a GUI (e.g. double-clicking its executable in a
native file manager), the icon doesn't appear to do anything.
If the program was started from a terminal, the command prompt appears in that
terminal window. After closing the program, the terminal needs to be reset to
work properly.
In Windows, the command prompt appears in a new window.
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http://bugs.winehq.org/show_bug.cgi?id=22788
Summary: OriginPro 8.0 under Lucid Lynx
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann.roche(a)voila.fr
OriginPro 8.0 crashes at start (with a "program must close, etc." window) with
Ubuntu 10.04. Note it started before Ubuntu upgrade (9.10)
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http://bugs.winehq.org/show_bug.cgi?id=13347
Summary: dogfood: skype only works in "Win95" mode
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: other
Status: NEW
Severity: major
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)jet.franken.de
The windows Skype in win XP mode crashes with
trace:seh:raise_exception code=c0000005 flags=0 addr=0x593ad1
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=ffffffff
trace:seh:raise_exception eax=000000ad ebx=000000ad ecx=000007c8 edx=0033fcd0
esi=00000000 edi=01ca0460
trace:seh:raise_exception ebp=00000000 esp=0033fcd0 cs=0023 ds=002b es=002b
fs=0063 gs=006b flags=00210202
trace:seh:call_stack_handlers calling handler at 0x48bd29 code=c0000005 flags=0
wine: Unhandled page fault on read access to 0xffffffff at address
0xffb4a51e:0x00593ad1 (thread 0009), starting debugger...
and the instruction there is a int 0x2e, which is not handled.
When setting the Windows version to Win95, Skype.exe works wonderful (buyt
displays other warnings).
=> Skype Should work in XP mode too.
=> Or we should set the default cversion for Skype.exe to Win95 in our registry
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http://bugs.winehq.org/show_bug.cgi?id=18101
Summary: when trying to start a new game, a file called
"default.tot" starts to grow in size arbitrarily
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simulcra(a)uchicago.edu
CC: simulcra(a)uchicago.edu
"default.tot" is a generally problematic file in various infinite engine games
(there are various bugs out there, generally related to character creation).
For example, for baldur's gate 2, sometimes you can have a problem trying to
save a game because of a presence of a 0-byte file called "default.tot" in the
tempsave/ directory. Deleting it will allow a save, though the game will
create a new 0-byte default.tot file almost immediately (a more permanent hack
to fix this is to mkdir tempsave/default.tot).
Icewind Dale 2 has a problem with default.tot in which in previous versions of
wine, tryign to create a party with more than 1 character at the start will
result in a crash, related to a defaul.tot issue (in some versions of wine, an
actual error message would pop up).
Starting with 1.1.18, the issue has become drastically more severe. *Any*
attempt at creating a new party will result in the game creating a default.tot
file, and instead of leaving it at 0-bytes, it will begin to grow it
arbitrarily while the game is stuck at the loading screen. I've seen it go up
to 500 megabytes in size before finally doing a wineserver -k to quite the
Icewind Dale 2 process. Doing the Baldur's Gate 2 hack (creating an empty
default.tot/ directory to block the reation of the file) lets the game get past
its original lock point, but then will lock up anew after the loading screen
finishes.
I'm currently running some regression tests to see when this bug got
introduced, so stand by.
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http://bugs.winehq.org/show_bug.cgi?id=26213
Summary: Unimplemented CMDID's
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john.solomon(a)indysoft.com
Created an attachment (id=33417)
--> (http://bugs.winehq.org/attachment.cgi?id=33417)
terminal log when launching ecabinet program.
Unimplemented cmdid's and other functions when launching ecabinets software.
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http://bugs.winehq.org/show_bug.cgi?id=25025
Summary: Problems with SimCity 4 Continue on 1.3.6
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jwinterton(a)ezlink.ca
CC: wine-bugs(a)winehq.org
Created an attachment (id=31722)
--> (http://bugs.winehq.org/attachment.cgi?id=31722)
Console log capture
This is an additional log. I was unable to locate the original report.
wine 1.3.6 continues to have problems with small video memory, and fails to
properly render scenes when stressed. I believe it is a failure to dump the
memory in a timely fashion before a refresh. This is an on-going problem which
I think has been previously reported.
GPU GeForce4 MX Integrated GPU
Type AGP 4x
RAM 128 MB
Frequency 199 MHz
Description: Ubuntu 10.04.1 LTS
Release: 10.04
nvidia-96:
Installed: 96.43.17-0ubuntu1
Candidate: 96.43.17-0ubuntu1
Version table:
*** 96.43.17-0ubuntu1 0
500 http://ca.archive.ubuntu.com/ubuntu/ lucid/restricted Packages
100 /var/lib/dpkg/status
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http://bugs.winehq.org/show_bug.cgi?id=24448
Summary: Glide Napalm WX plugin fails to properly load ini
file.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30843)
--> (http://bugs.winehq.org/attachment.cgi?id=30843)
Dependency Data
Upon loading the Project64 emulator with either the stable release or WIP
release of the Glide Napalm WX video plugin, the ini file used for its
configuration does not load. The error also appears when attempting to
configure plugin-specific details. Dependencies are installed.
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http://bugs.winehq.org/show_bug.cgi?id=15723
Summary: A text error for Content Composer
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neil.mulcahy(a)gmail.com
After loading content composer the text was invisible and it came into view
when highlighted and also the word wrap was not working.
the error i was getting is this one.
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
i used winetricks to get riched20 and it did not fix anything. then i used
winetricks to get riched30 and the text came into view and the word wrap
started working but the right click menu has now gone away.
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http://bugs.winehq.org/show_bug.cgi?id=25810
Summary: Dead Space crashes while rendering "chapter complete"
text if input event was emited on fglrx.
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Created an attachment (id=32891)
--> (http://bugs.winehq.org/attachment.cgi?id=32891)
WINEDEBUG="+dinput,+d3d9,+d3dx" log
It's very strange bug: it's obviously related to fglrx (failing function in
backtrace is in fglrx), but xinput also involved - only workaround for this bug
is to:
1) play on "low" settings
2) don't move and don't press any key, after initiating chapter change. (May
not work in some circumstances, but pressing keys makes bug 100% reproducible).
I've done WINEDEBUG="+dinput,+d3d9,+d3dx" log, truncated to 1000 lines from
both sides.
In case of success game renders glowing text "chapter complete", which then sr
What should be rendered in case of success, you may see on
http://www.youtube.com/watch?v=qI5AJZv9hww ~3:41 - except some text decorations
and other effects (only text is rendered).
In case of failture sound glitches for a seconds and then continues with
"chapter complete" sequence, but image is frozen.
Probably somehow connected to bug with missing text decorations.
System parameters:
fglrx: 10.12, HD4570
wine-1.3.11 with INTZ support commit reverted (bug #25747), but exists on all
tested versions (almost all from 1.3.6 to 1.3.11)
registry tweaks and winetricks: only VideoMemorySize.
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http://bugs.winehq.org/show_bug.cgi?id=23270
Summary: GTA2 options menu item broken - CreateProcess runs
wrong executable
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Start the game, press esc to skip the intro, then select Options.
You expect to be in an options menu, but instead you're left with the
game minimized, staring at a console.
+process log shows
trace:process:CreateProcessW app (null) cmdline L"GTA2 Manager.EXE"
trace:process:find_exe_file looking for L"GTA2"
trace:process:find_exe_file Trying native exe L"C:\\Program Files\\Rockstar
Games\\GTA2\\GTA2.exe"
trace:process:CreateProcessW starting L"C:\\Program Files\\Rockstar
Games\\GTA2\\GTA2.exe" as Win32 binary (0x400000-0x678000)
Whoopsie. That heuristic looks like it's broken.
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http://bugs.winehq.org/show_bug.cgi?id=22813
Summary: wine's loader does not check invalid image size
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://ghostscript.com/~hintak/wine-debug/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: htl10(a)users.sourceforge.net
+++ This bug was initially created as a clone of Bug #22812 +++
(#22812 against the compilation - this bug is about the loader not complaining)
part of ghostscript's building process runs:
mt -nologo -manifest psi/dwsetup_x86.manifest -outputresource:setupgs.exe;#1
mt -nologo -manifest psi/dwuninst_x86.manifest -outputresource:uninstgs.exe;#1
This step corrupts executables under wine and they gain a wrong image size;
both vista and win7 then complains they are not valid win32 applications. See
discussion on wine-devel mailing list.
But wine would happily load them, so wine is not checking for validity. Here
are two such broken executables:
http://ghostscript.com/~hintak/wine-debug/setupgs-wine.exehttp://ghostscript.com/~hintak/wine-debug/uninstgs-wine.exe
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http://bugs.winehq.org/show_bug.cgi?id=18389
Summary: Registering after installing Roblox doesn't work
Product: Wine
Version: 1.1.20
Platform: Other
URL: http://wiki.roblox4linux.co.cc
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
After doing 'winetricks pdh' to work around bug 18388,
it takes you to a web page; clicking Register and then Over 13
takes you to a nice page where you put in your desired userid
and password. Clicking "Sign Up!" does nothing. On the log one sees
fixme:mshtml:nsUploadChannel_SetUploadStream Unsupported aContentType argument:
"application/json; charset=utf-8"
fixme:mshtml:nsUploadChannel_SetUploadStream Unsupported aContentType argument:
"application/x-www-form-urlencoded; charset=utf-8"
'winetricks ie6' doesn't work around the problem - it shows a blank web page.
Workaround is to go to http://www.roblox.com/ in Firefox and register there;
then you can log in in the iexplore window roblox opened up.
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http://bugs.winehq.org/show_bug.cgi?id=10332
Summary: Irfanview crashes in thumbnail mode when previewing
certain text file
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: malte(a)cornils.net
Created an attachment (id=8998)
--> (http://bugs.winehq.org/attachment.cgi?id=8998)
file in folder makes irfanview's thumbnail browser crash
Normal thumbnail browse mode is fine. However, when I enter a directory with a
certain file in it (attached as nautilus-debug-log.txt), IrfanView crashes.
Other files (images, text files) are fine. I have been unable to get a
backtrace; gdb won't let me since the application exits with 01 status, and
winedbg doesn't return to its shell after I typed "run" once. It's an X error,
so maybe wine catches the error condition and "gracefully" shuts down.
The X error output is also attached.
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http://bugs.winehq.org/show_bug.cgi?id=17856
Summary: JFlothows Wuerfel crashes with BAD_DRAWABLE "Cannot get
FB Config for iPixelFormat 0"
Product: Wine
Version: 1.1.17
Platform: PC
URL: http://download.jflothow.de/fvstein/WuerfelWIN.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
The program linked here should open up a window and display a unit cube to
demonstrate the effects of a transformation-matrix.
The application crashes right after opening the window. There is no OpenGL-cube
drawn. Here's a log: http://pastebin.com/f1c718e52
---
fixme:richedit:ME_HandleMessage WM_STYLECHANGING: stub
fixme:richedit:ME_HandleMessage WM_STYLECHANGED: stub
err:wgl:internal_SetPixelFormat Invalid iPixelFormat: 0
err:wgl:X11DRV_wglCreateContext Cannot get FB Config for iPixelFormat 0, expect
problems!
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 128 (GLX)
Minor opcode of failed request: 11 (X_GLXSwapBuffers)
Serial number of failed request: 936
Current serial number in output stream: 936
Locking assertion failure. Backtrace: [...]
---
GFX card: Geforce 8800GTX, prop. driver version 177.82, one display.
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http://bugs.winehq.org/show_bug.cgi?id=20414
Summary: Crash in Tales of Monkey Island
Product: Wine
Version: 1.1.31
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: per(a)morth.org
Created an attachment (id=24221)
--> (http://bugs.winehq.org/attachment.cgi?id=24221)
log info/traceback
Sometime between release of chapter 20 (27/8 iirc) and chapter 3 (29/9), wine
has started to crash when trying to play Tales of Monkey Island for me.
I've tried various clean .wine dirs / using native dlls, but nothing seems to
help. Crash log is attached
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http://bugs.winehq.org/show_bug.cgi?id=12639
Summary: ZENcast Organizer installer fails with error -5002
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.zencast.com/downloads/download.asp
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
When running the ZENcast Organizer installer, the installer proceeds to unpack
itself, but when the actual installation is run, a dialog box with error code
-5002 is shown. No relevant standard error messages were outputted.
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http://bugs.winehq.org/show_bug.cgi?id=22530
Summary: CDBurnerXP 4.0.x with Mono exits when entering data
disc mode
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://cdburnerxp.se/downloads/releases/4.x/cdbxp_setu
p_4.0.022.370.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=27618)
--> (http://bugs.winehq.org/attachment.cgi?id=27618)
Terminal output
Starting the program and clicking "Create Data CD/DVD" results in the program
exiting when using Mono (installed via winetricks mono26). Mono prints
"Unhandled Exception: System.NotImplementedException: COM/ActiveX support is
not implemented"...
(It also exits when trying to enter audio CD mode, but that looks like a
different exception.)
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http://bugs.winehq.org/show_bug.cgi?id=24273
Summary: Some objects in Source games are black
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.monreal+wine(a)gmail.com
Some objects in games based on Valve's Source engine are displayed all black:
- Half-Life 2: the airboat, the (drivable) car
- Left 4 Dead: weapons, pickup items and player models
Running on a GeForce 7950. I tried various graphics settings but they all lead
to the same black textures in both games.
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http://bugs.winehq.org/show_bug.cgi?id=25775
Summary: World of Warcraft: crashes several seconds after
logging in to a character.
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: geekgymnast(a)gmail.com
Created an attachment (id=32847)
--> (http://bugs.winehq.org/attachment.cgi?id=32847)
log of console text for running world of warcraft
World of Warcraft successfully loads and allows me to log in. After selecting a
character on the character select screen, it successfully loads and enters the
game world for a few seconds before crashing. The sound continues to run even
after crashing.
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http://bugs.winehq.org/show_bug.cgi?id=22687
Summary: Bonzai3D crashes and wine freezes when project window
is moved
Product: Wine
Version: 1.1.44
Platform: x86-64
URL: http://formz.com/products/bonzai3d/bonzai3dDownloadTri
al.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nick(a)lasventajas.com
Bonzai3D is a 3D drawing application.
Running Bonzai opens several application windows including menu palettes and
the main project window, which contains the 3D view of our drawing. If you left
click and grab the project window bar to move it then Bonzai encounters a
serious error and crashes. On my installation the OS also becomes unresponsive
to keyboard and mouse and I have to Alt F2, wineserver -k to get back my
desktop.
None of the other Bonzai windows produce this crash and all windows, including
the project window, can be resized.
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