http://bugs.winehq.org/show_bug.cgi?id=16449
Summary: Main Body to wide
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=3795
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mattmill30(a)hotmail.com
Created an attachment (id=17796)
--> (http://bugs.winehq.org/attachment.cgi?id=17796)
Screenprint of IE6 window when viewing AOE3 in appdb
The main application section of the page renders too wide in Internet Explorer
6. Which causes a horizonal scroll-bar.
It appears that the Application Deatails and Maintainers section is to wide,
thus pushing the Application Test data and Howto section causing a horizontal
scroll bar.
Screen Resolution: 1024x768
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http://bugs.winehq.org/show_bug.cgi?id=21127
Summary: What Colour color picking functionality is not
identical to Windows
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://www.jumpjet.info/Win2k/05/What_Colour/WhatColou
r.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.35-105-gd4a7a9d, when the color picker in the What Colour program
is selected, moving the mouse outside the What Colour's client area doesn't
result in any color selection changes until the mouse is pressed, causing the
application to finally grab the color under the mouse cursor by presumably
taking a "screenshot" of the desktop area. On Windows XP, this "screenshotting"
behavior happens first, made obvious by a brief, visible change in the screen,
and then moving the color picker over the area outside the What Colour client
area shows active changes in the color selection, which is only halted when the
mouse is pressed.
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http://bugs.winehq.org/show_bug.cgi?id=11114
Summary: System capability detection does not work in WiC
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kde(a)3danim.de
Created an attachment (id=10150)
--> (http://bugs.winehq.org/attachment.cgi?id=10150)
World in Conflict startup log (+relay,+snoop)
When starting World in Conflict, the game complains about insufficient system
capabilities (Windows Version (no matter what is set in winecfg), available RAM
and "appropriate" 3D card).
Fortunately the game can be told to start anyway but the graphics options are
then severely restricted. This can be mitigated somewhat by using a native
dxdiagn.dll but SM3.0 water shaders are still not available then. See the
riviera screenshot in the game's AppDb entry and compare it e.g. to
http://uk.media.pc.ign.com/media/821/821566/img_4763025.html on Windows.
Attached is a +relay,+snoop log of the game up to the point when it complains.
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http://bugs.winehq.org/show_bug.cgi?id=20466
Summary: Brothers In Arms Hell's Highway fails to start
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=24346)
--> (http://bugs.winehq.org/attachment.cgi?id=24346)
log
The issue I experienced when attempting to load the game is described here :
http://www.whatwasithinking.co.uk/2008/10/08/brothers-in-arms-hells-highway…
.
In this how-to, they suggest to update/reinstall the graphics drivers and the
PhysX module. My graphics driver is already updated to the latest (nvidia
190.42), and I fetched the latest bundle for the PhysX software. DirectX is
automatically installed by the game, I therefore used winetricks to make sure I
had the latest DX9 bundle. Despite that, I still get the same error message.
I browsed furthermore and have been refered to this :
http://gbxforums.gearboxsoftware.com/showthread.php?p=1379618#post1379618 .
This seems quite unusual to me, therefore before I test this, I would like to
have some feedback on the solution proposed.
I have uploaded my console output, if it can help.
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http://bugs.winehq.org/show_bug.cgi?id=24702
Summary: Pro Evolution Soccer 2010 show black screen with stars
and never load
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otto_rey(a)yahoo.com.ar
Launching the game show black screen with white stars, FOREVER!!
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http://bugs.winehq.org/show_bug.cgi?id=25727
Summary: Dead Space resolution issues
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
When first starting the game, the maximum resolution available for me is
1360x768 (there are also many multiple entries each resolutions with whole wide
range of different frequencies, about 6 entries for each resolution).
When I quit the game, the desktop resolution and gamma fail to revert to
normal.
If I manually set the desktop resolution using the nvidia-settings tool then go
back into the game I can now select my native 1920x1200 (It jumps strait from
the end of the lower resolutions 1360x768 to 1920x1200 with no other
resolutions in between). (I'm not sure if this is the result of
nvidia-settings, of it it just happens to work after restarting multiple times
and screwing with the settings).
The gamma still fails to return to normal levels, opening nvidia-settings
(without needing to change any settings) fixes it.
I'm running on a Nvidia GTX260. Ubuntu 10.10.
Other people are reporting similar problems with the resolution choices.
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14457
Another possible, untested work around if someone can't fix the resolution is
to manually edit:
~/.wine/drive_c/users/<YOUUSERNAME>/Local Settings/Application Data/Electronic
Arts/Dead Space/settings.txt
And set:
Window.Width = 1920
Window.Height = 1200
Window.Hz = 150
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http://bugs.winehq.org/show_bug.cgi?id=17440
Summary: Fog bug introduced between 1.1.11 and 1.1.13
Product: Wine
Version: 1.1.13
Platform: PC
URL: http://cdn.funcom.com/ao/client/AnarchyOnline_17.9.1-
Small.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: letsclimbhigher(a)gmail.com
When I upgraded from 1.1.11 to 1.1.13 the fog in-game is messed up. Outside it
is a medium fog and if you go inside somewhere it is a nearly total fog. If you
go into the in-game settings menu and adjust the fog slider you will see it
affected but it is still unplayable indoors in this condition.
Going back to the previous wine version works. I also today installed wine
1.11.15 and the same bug is present still.
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http://bugs.winehq.org/show_bug.cgi?id=15133
Summary: Application blocks waiting for a critical section during
startup. This problem does not occur in Windows.
Product: Wine
Version: 1.1.3
Platform: PC
URL: http://www.odva.org/Default.aspx?tabid=202
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: exvagabond436824(a)yahoo.com
CC: exvagabond436824(a)yahoo.com
The code in question can be downloaded from:
http://www.odva.org/Default.aspx?tabid=202
This code involves an example application for the EtherNet/IP protocol. When
the example application from the link above is executed in wine the following
error is printed to the screen:
err:ntdll:RtlpWaitForCriticalSection section 0x10037570 "?" wait timed out in
thread 0009, blocked by 0026, retrying (60 sec)
This error will print over and over again, and the application will never load.
In Windows this application loads quickly.
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http://bugs.winehq.org/show_bug.cgi?id=21956
Summary: Empire Earth 1.00 and 1.04 crash with unhanded page
fault
Product: Wine
Version: 1.1.40
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leonard.lawton(a)gmail.com
To reproduce:
-click the scenario editor in the main menu
*OR*
-click the campaign editor, then the scenario editor
*OR*
-start a game single user or network game(does matter who is host). the game
will crash before the loading screen appears.
Oddly enough, the crash when starting the game itself happens 4/5 times. One
lucky time it will start, and the run will run perfect(i played 16 hours once
it loaded, no crashes) until you close it.
The error(and then it just freezes)
wine: Unhandled page fault on read access to 0x3800198b at address 0x198905
(thread 0027), starting debugger...
There are no other errors or warnings on the console(except d3d fixmes)
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http://bugs.winehq.org/show_bug.cgi?id=22016
Summary: R.U.S.E. Public Beta in-game rendering is washed out
Product: Wine
Version: 1.1.40
Platform: x86
URL: http://store.steampowered.com/app/33310/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=26758)
--> (http://bugs.winehq.org/attachment.cgi?id=26758)
R.U.S.E. Public Beta terminal output
After installing wmp9 and xact through winetricks, installing the R.U.S.E.
Public Beta through Steam, and then skipping the attempted DirectX redist
install by aborting it during the install attempt, the game can then be
launched. Starting a simple battle (Battles -> click Team 2 placeholder -> AI
Regular (Easy) -> Launch), the game world appears to be massively washed out
with white, compared with the game's rendering on Windows. glxinfo reports:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9800 GT/PCI/SSE2/3DNOW!
OpenGL version string: 3.2.0 NVIDIA 190.53
OpenGL shading language version string: 1.50 NVIDIA via Cg compiler
Screenshots from the game on Wine and Windows are attached.
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http://bugs.winehq.org/show_bug.cgi?id=12388
Summary: Commandos 3: read_from_framebuffer_texture error
(glCopyTexSubImage2D)
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.eidosinteractive.com/downloads/search.html?gm
id=143
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=11888)
--> (http://bugs.winehq.org/attachment.cgi?id=11888)
screenshot with problem
In one of game levels (in the demo, you get into it by selecting central europe
campaign in menu) there are bad rendering errors.
The moment you get to that screen, console is filled with message
fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glCopyTexSubImage2D @ surface.c / 914
Which must be the reason of this problem.
This also happens with PBO extension and P8 texture support reporting disabled
in directx.c.
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http://bugs.winehq.org/show_bug.cgi?id=25780
Summary: MS WORKS can't find licence terms
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpxsat(a)gmail.com
MS WORKS, the "light" office suite from microsoft(R) shows a message that says
"can't show licence terms from microsoft software. Licence terms must show y be
accepted before be able to use MS WORKS. To show licence terms, reinstall
WORKS"
This message should not exist.
After this message, the application closes.
There are some reports of having overrule it by winetricks (see appdb) but
should be a way to get it to work.
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http://bugs.winehq.org/show_bug.cgi?id=21576
Summary: Touch screen loses calibration when in full screen
mode - specifically AtomixMP3.exe
Product: Wine
Version: 1.1.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newmaniax(a)gmail.com
When running AtomixMP3, and other WINE apps, in full screen mode the
touchscreen goes way out of calibration, which is important for this program
specifically and how i use it. In un-maximised mode it works fine.
If it helps this program will not operate at all (display to be used anyway) in
full screen mode in VirtualBox, but again fine when in un-maximised mode.
A demo version is available here fore testing:
http://dl.dropbox.com/u/1640537/Link%20to%20Atomixmp3.exe
I have searched various forums and have fond no clue towards a solution. ie, I
have no idea if it's a bug or something that is easily configurable. I have
played with WINE config settings and screen resolutions with no success.
I tried changing my x screen resolution to 800 x 600 (normally 1680 x 1050) and
noted that the calibration is the SAME as the WINE app in full screen mode,
with the pointer very biased towards the left side of the screen.
Please advise, would love touch screen to work properly in full screen mode.
Thanks,
Sincerely,
Guy Newman
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http://bugs.winehq.org/show_bug.cgi?id=27625
Summary: Panzer General 3D Demo: second scenario fails to load
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.download.com/Panzer-General-III-Scorched-Ea
rth-updated-demo/3000-7562_4-10048808.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
After winning the first scenario in the demo loading the second scenario does
not work. The loading screen simply hangs. I can provide a savegame if it would
speed up testing.
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http://bugs.winehq.org/show_bug.cgi?id=19269
Summary: Distant impostors does not work in Lord of the Rings
Online
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eric.ladner(a)gmail.com
The "distant impostors" setting has no effect. The way it implements distant
impostors, I believe, is substituting a flat 2d texture for 3d objects that are
very far from the camera, giving more detail to the landscape without having to
render 20 million polys for the trees.
See
http://www.codeweavers.com/compatibility/browse/group/?app_parent=4029;foru…
(second post from the top) for screen shots comparing LotRO running on Wine and
Windows and the difference "distant impostors" makes.
I've verified that it doesn't work on 1.1.24 and 1.1.25 (although 1.1.25
crashed a lot for me on LotRO for some reason and I had to revert back to
1.1.24).
I'd be happy to provide any extra debugging info if any would be helpful.
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http://bugs.winehq.org/show_bug.cgi?id=10209
Summary: Jericho crashes when entering game menu
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hamsterbacke(a)inbox.lv
Created an attachment (id=8823)
--> (http://bugs.winehq.org/attachment.cgi?id=8823)
wine's crash output
Jericho crashes when entering game menu
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http://bugs.winehq.org/show_bug.cgi?id=17250
Summary: Windows Media Player 10 fails to play DRM wmv files
Product: WineHQ Apps Database
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atsia2003(a)yahoo.gr
WMP10 does not play drm files.
-Installed WMP10 using winetricks
-Opened a DRM wmv file(I have licence).
-WMP10 fails to play the video.
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http://bugs.winehq.org/show_bug.cgi?id=26513
Summary: smbx crashes in number-of-players selection screen
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Saw this once. Game seems really slow and unstable today
(first time I've tried it in ages).
Unhandled exception: page fault on read access to 0x00000030 in 32-bit code
(0x7bc35197).
Backtrace:
=>0 0x7bc35197 RtlEnterCriticalSection+0x17() in ntdll (0x026fe878)
1 0x64f5878d in nspr4 (+0x1878c) (0x026fe898)
2 0x6a632834 in xul (+0x9f2833) (0x026fe8b8)
3 0x6a652dab in xul (+0xa12daa) (0x026fe928)
4 0x6a64e95e in xul (+0xa0e95d) (0x026fe988)
5 0x6a61afe5 in xul (+0x9dafe4) (0x026fe9b8)
6 0x6a64ecc5 in xul (+0xa0ecc4) (0x026fea08)
7 0x64f58f98 in nspr4 (+0x18f97) (0x026fea48)
8 0x64f5b54a in nspr4 (+0x1b549) (0x026fea68)
9 0x7bc71f48 call_thread_func+0xb() in ntdll (0x026fea78)
10 0x7bc74a30 call_thread_entry_point+0x6f() in ntdll (0x026feb48)
11 0x7bc7a8c5 in ntdll (+0x6a8c4) (0x026ff398)
12 0x68164cc9 start_thread+0xd8(arg=0x26ffb70)
[/build/buildd/eglibc-2.12.1/nptl/pthread_create.c:304] in libpthread.so.0
(0x026ff498)
0x7bc35197 RtlEnterCriticalSection+0x17 in ntdll: movl 0x14(%esi),%eax
Modules:
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http://bugs.winehq.org/show_bug.cgi?id=23232
Summary: Windows Imaging Component redist installer sometimes
crashes in silent mode
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://download.microsoft.com/download/f/f/1/ff178bb1-
da91-48ed-89e5-478a99387d4f/wic_x86_enu.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28921)
--> (http://bugs.winehq.org/attachment.cgi?id=28921)
Windows Imaging Component crash backtrace
In order to have the WIC installer successfully start, the windowscodecs.dll
fake DLL must be removed, and an override should probably be set. With
wine-1.2-rc3-106-gae942d6, when running the installer with the quiet flag:
wine wic_x86_enu.exe /q
sometimes the installer will crash in setupapi during the installation. Turning
on debug flags sometimes masks the problem, and sometimes moves the problem
elsewhere, so I suspect heap corruption.
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http://bugs.winehq.org/show_bug.cgi?id=26819
Summary: wine: Unhandled page fault on read access to
0x00001df8 at address 0x5d63cf
Product: Wine
Version: 1.3.17
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.c.necros(a)gmail.com
when I run Neverwinter Nights at the console displays:
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http://bugs.winehq.org/show_bug.cgi?id=14247
Summary: One click works like 2x click
Product: Wine
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Created an attachment (id=14540)
--> (http://bugs.winehq.org/attachment.cgi?id=14540)
err's, win and d3d fixme's are new, I don't saw this in older Wines, it can be
because many bugs of video driver in all programs - see only control fixme's
After applying "High Quality" in System menu of Quake III Arena, mouse do 2x
click when I do one click, in console I see fixme's with all dll's of keyboard
and mouse that I know!
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http://bugs.winehq.org/show_bug.cgi?id=10890
Summary: Arcanum installer fails
Product: Wine
Version: 0.9.51.
Platform: PC
URL: http://www.fileshack.com/file.x/674/Arcanum+Demo (demo,
installer might be different tho!)
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsaeru(a)gmail.com
Created an attachment (id=9794)
--> (http://bugs.winehq.org/attachment.cgi?id=9794)
All mambojambo that got printed to console..
Arcanum's installer never asks for CD2. It apparently only installs what it
finds from CD1, says it's done, some backtrace gets printed to console and the
game wont launch.
Workarounds include using Windows installation, manually extracting required
files from CD2 or installing with Cedega.
Similar installation issues pointed out in appdb as well.
Not exactly sure what all the backtrace is even about - might not point out to
actual issue, even..
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http://bugs.winehq.org/show_bug.cgi?id=25387
Summary: Age of Empires 3: 'Initialization failed' with builtin
dpnhpast (purist)
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: directx-dplay
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32292)
--> (http://bugs.winehq.org/attachment.cgi?id=32292)
terminal output
Only seems to affect the full version, the trial works fine without it.
The game bundles it, so only occurs if forced to builtin.
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http://bugs.winehq.org/show_bug.cgi?id=14798
Summary: ETax 2008 cannot verify
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
URL: http://ato.gov.au/etax
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hewus.owns(a)gmail.com
ETax 2008 verification does not work. Clicking 'Ok' on the popup at the
verification stage causes the next screen to appear blank, and navigation
buttons to be greyed out.
I have attached a log of my output while running this part of ETax 2008.
The first four lines of the log are known configuration issues on my end and
can be ignored.
The 88d969c0-f192-11d4-a65f-0040963251e5 errors appear when 'Yes' is chosen in
the pre-filling section. There is no apparent loss of functionality here.
The 76a64158-cb41-11d1-8b02-00600806d9b6 errors appear when 'Ok' is chosen in
the popup at the verification stage. This is where the program effectively
breaks. This is the subject of this bug report.
This issue has been confirmed in a couple of posts on AppDB and elsewhere. To
reproduce this issue in testing, the TFN 123456782 can be used.
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http://bugs.winehq.org/show_bug.cgi?id=25848
Summary: CF-Downloader Crash
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: p4repwnag3(a)gmail.com
So, I downloaded the CrossFire Downloader and when it started downloading I got
an error which is below. I don't know why this happens if anyone could help me
that would be great.
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