http://bugs.winehq.org/show_bug.cgi?id=26113
Summary: gameux/gamestatistics shows a ton of valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: gameux
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33291)
--> (http://bugs.winehq.org/attachment.cgi?id=33291)
valgrind log
The first:
Conditional jump or move depends on uninitialised value(s)
at lstrlenW (winbase.h:2268)
by GameStatisticsImpl_GetCategoryTitle (gamestatistics.c:830)
by test_gamestatisticsmgr (gamestatistics.c:366)
by func_gamestatistics (gamestatistics.c:446)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by create_IGameStatistics (gamestatistics.c:1001)
by GameStatisticsMgrImpl_GetGameStatistics (gamestatistics.c:1098)
by test_gamestatisticsmgr (gamestatistics.c:344)
by func_gamestatistics (gamestatistics.c:446)
by run_test (test.h:556)
by main (test.h:624)
looks like a test failure that occurs under WINEDEBUG=warn+heap:
gamestatistics.c:368: Test failed: getting category title failed
But, there's more:
24 bytes in 3 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by SysAllocStringLen (oleaut.c:235)
by bstr_from_xmlChar (msxml_private.h:295)
by domelem_getAttribute (element.c:1056)
by GAMEUX_loadStatisticsFromFile (gamestatistics.c:514)
by GAMEUX_loadGameStatistics (gamestatistics.c:630)
by GameStatisticsMgrImpl_GetGameStatistics (gamestatistics.c:1107)
by test_gamestatisticsmgr (gamestatistics.c:344)
by func_gamestatistics (gamestatistics.c:446)
by run_test (test.h:556)
by main (test.h:624)
...
48 bytes in 3 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by heap_alloc (msxml_private.h:420)
by create_children_nodelist (nodelist.c:318)
by node_get_child_nodes (node.c:246)
by domelem_get_childNodes (element.c:262)
by GAMEUX_loadStatisticsFromFile (gamestatistics.c:530)
by GAMEUX_loadGameStatistics (gamestatistics.c:630)
by GameStatisticsMgrImpl_GetGameStatistics (gamestatistics.c:1107)
by test_gamestatisticsmgr (gamestatistics.c:344)
by func_gamestatistics (gamestatistics.c:446)
by run_test (test.h:556)
by main (test.h:624)
...
120 bytes in 6 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by SysAllocStringLen (oleaut.c:235)
by bstr_from_xmlChar (msxml_private.h:295)
by domelem_getAttribute (element.c:1056)
by GAMEUX_loadStatisticsFromFile (gamestatistics.c:561)
by GAMEUX_loadGameStatistics (gamestatistics.c:630)
by GameStatisticsMgrImpl_GetGameStatistics (gamestatistics.c:1107)
by test_gamestatisticsmgr (gamestatistics.c:344)
by func_gamestatistics (gamestatistics.c:446)
by run_test (test.h:556)
by main (test.h:624)
and a few possibly lost, as well.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24422
Summary: Victoria 2 demo crashes on startup without native
d3dx9_36
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
CC: wine-bugs(a)winehq.org
Created an attachment (id=30790)
--> (http://bugs.winehq.org/attachment.cgi?id=30790)
Terminal output for victoria 2 demo
winetricks d3dx9_36 allows the game to start normally (if you also work around
bug 24217).
Otherwise the game crashes at start with several warnings and errors, most
notably:
fixme:d3dx:D3DXGetImageInfoFromFileInMemory (0x16d0000, 1398256, 0x32f238):
partially implemented
err:ole:CoInitializeEx Attempt to change threading model of this apartment from
multi-threaded to apartment threaded
fixme:d3dx:D3DXGetImageInfoFromFileInMemory Invalid or unsupported image file
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21473
Summary: GrapherOC: Never remember DB path
Product: Wine
Version: 1.1.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skarllot(a)gmail.com
Created an attachment (id=25857)
--> (http://bugs.winehq.org/attachment.cgi?id=25857)
Grapher OC output
I have to set database path every program opening.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21472
Summary: GrapherOC: Incorrect drawing
Product: Wine
Version: 1.1.32
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: skarllot(a)gmail.com
Created an attachment (id=25855)
--> (http://bugs.winehq.org/attachment.cgi?id=25855)
Grapher OC running on Fedora 11 x64
Comparing two images you can see how drawing objects are leaking out of drawing
box.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23104
Summary: Pro evolution soccer 2010 demo crashes without native
d3dx9
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL:
http://www.bigdownload.com/games/pro-evolution-soccer-
2010/pc/pro-evolution-soccer-2010-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
There's a ton of:
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0xa53cfd8)->((nil),
AmbientLightCol): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0xa53cfd8)->((nil),
LocalAmbientLightCol): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantByName (0xa53cfd8)->((nil),
EnvmapDiffuseModulateCol): stub
and other d3dx fixme's in the output:
$ grep -c fixme\:d3dx /home/austin/pes.txt
359542
Finally crashes, with an unhelpful backtrace:
Backtrace:
=>0 0x00add56f in pes2010 (+0x6dd56f) (0x012dddc0)
1 0x00000000 (0x00ddf5c8)
2 0x00466280 in pes2010 (+0x6627f) (0x00add6f0)
3 0x107705f8 (0x837c418b)
4 0x00000000 (0x00000000)
0x00add56f: movl 0xc(%eax),%edx
winetricks d3dx9 works around it.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=25439
Summary: Guitar Pro 6 requires vcrun2005
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=32378)
--> (http://bugs.winehq.org/attachment.cgi?id=32378)
mscodescan log
Guitar Pro 6 needs winetricks vcrun2005 to start. An attached log shows the
large dependency the program has on these librairies.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26892
Summary: Civ4 Beyond the Sword v3.19 crashes on mod "Master of
Mana" - page fault in msvcp71
Product: Wine
Version: 1.2.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yoav.luft(a)gmail.com
Created an attachment (id=34291)
--> (http://bugs.winehq.org/attachment.cgi?id=34291)
Saved game right before crash
Run Civ4 beyond the sword v3.19 with mod "Master of Mana". Game crashes after
when ending turn in the supplied save file. Logs are also attached.
The interesting line is
Backtrace:
0x7c3a78b1
?_Myptr@?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@QAEPAGXZ
in msvcp71: cmpl$8,0x18(%ecx)
To recreate - install "Master of Mana" mod v1.20 from
http://www.masterofmana.com/
Load attached save game, move scout (rogue, or whatever) north east, reply to
funny dialog and end turn. Next turn it crashes.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14089
Summary: GVox Encore: note entry
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mnmus(a)thirdworldcounty.us
Note entry via MIDI keyboard non-functional
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=18221
Summary: eve online problem
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jbdj1965(a)sbcglobal.net
I am trying to use Eve online thru Ubuntu with Wine,the game will start but
will not load the text in the window that allows you to accept the licensing
agreement.The window is there but nothing in it to scroll through to let you
accept the agreement & start the game.I am using Ubuntu 8.10
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16290
Summary: Microsoft's logging version of wininet.dll doesn't work
with Wine
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=57ad7099-de71-4b1c-8147-725545454146
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
OK, this might be a bit unreasonable, but:
Microsoft has a logging implementation of wininet that they give out
to users to help in troubleshooting; see
http://support.microsoft.com/kb/884931
and
http://www.microsoft.com/downloads/details.aspx?FamilyID=57ad7099-de71-4b1c…
It might come in handy to have their version running on
Wine and generating nice log files, so I gave it a shot.
That comes with several versions of wininet.dll. I tried the WinXP SP2
one by doing
cabextract IE-KB884931-v2-x86-enu.exe
cp wininet.x86.6.0.2900.2180.dll ~/.wine/drive_c/windows/system32/wininet.dll
and then setting native override on wininet in winecfg, then tried
running a wininet test case,
cd dlls/wininet/tests
~/wine-git/wine wininet_test.exe.so ftp.c
This crashed because a crazy length was passed to a string compare function:
Unhandled exception: page fault on read access to 0x772c6d0a in 32-bit code
(0xb7e60174).
Backtrace:
=>1 wine_compare_string+0x24(flags=268435457, str1=0x77063d2c, len1=1251312,
str2=0x770f0968, len2=1251312) [libs/wine/sortkey.c:329] in libwine.so.1
2 CompareStringW+0x104(lcid=1031, style=268435457, str1=0x77063d2c,
len1=1251312, str2=0x770f0968, len2=1251312) [dlls/kernel32/locale.c:2678] in
kernel32
3 StrIsIntlEqualW+0xcf(bCase=0, lpszStr=0x77063d2c, lpszComp=0x770f0968,
iLen=1251312) [dlls/shlwapi/string.c:2063] in shlwapi
4 0x770c7a3d in wininet (+0x77a3d) (0x0032fb7c)
...
I also tried the Win2003 SP2 version:
cp wininet.x86.6.0.3790.1830.dll ~/.wine/drive_c/windows/system32/wininet.dll
This crashed with
Unhandled exception: page fault on read access to 0x00000007 in 32-bit code
(0x7ee3fddf).
Backtrace:
=>1 CreateMutexExW+0x30(sa=0xffffffff, name=0x32f92c, flags=0, access=2031617)
[dlls/kernel32/sync.c:742] in kernel32
2 CreateMutexExA+0xc4(sa=0xffffffff, name="_!MSFTHISTORY!_", flags=0,
access=2031617) [dlls/kernel32/sync.c:725] in kernel32
3 CreateMutexA+0x3a(sa=0xffffffff, owner=0, name="_!MSFTHISTORY!_")
[dlls/kernel32/sync.c:698] in kernel32
4 0x75ba879e in wininet (+0x7879e)
...
742 attr.Attributes = OBJ_OPENIF | ((sa &&
sa->bInheritHandle) ? OBJ_INHERIT : 0);
Not sure how much effort it's worth to track these down, but filing a bug just
in case.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10392
Summary: Sunny Data control SW does not recognise USB device
Product: Wine
Version: 0.9.4.
Platform: PC
URL: http://www2.sma.de/en/solar-
technology/products/communication/communication-
products-software/software/sunny-data-
control/overview/index.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mbbs(a)telenet.be
Installation & program startup pose no problems.
When I try to connect to the sunny beam data logger, the connection menu only
shows com ports. In windows, I can also select the usb port.
With my newly delivered Photovoltaic solar panels comes a little device
called sunny beam to track the power production of the panels, and load the
data to a PC.
I setup the SW with wine with no problems.
When I want to access the device via USB, the application only shows com
ports, and not the USB port.
When I do the same in Xp, It shows the com ports and a menu entry for USB
connection.
It looks like the USB interface is not recognised in linux.
it does not show in lsusb
marc@L1:/media/cdrom0$ lsusb
Bus 005 Device 003: ID 04f2:0200 Chicony Electronics Co., Ltd
Bus 005 Device 002: ID 0b0e:444b GN Netcom
Bus 005 Device 001: ID 0000:0000
Bus 001 Device 001: ID 0000:0000
Bus 002 Device 002: ID 1587:002d
Bus 002 Device 001: ID 0000:0000
Bus 004 Device 001: ID 0000:0000
Bus 003 Device 002: ID 0db0:4011 Micro Star International Medion Flash XL
V2.0 Card Reader
Bus 003 Device 001: ID 0000:0000
When looking in Kinfocenter, the device is recognised, so I guess
wine does not recognise the usb interface
Sunny Beam
Manufacturer: SMA Technologie AG
Serial #: 00014365
Class 0
Subclass 0
Protocol 0
USB Version 1.01
Vendor ID 0x1587
Product ID 0x2d
Revision 0.00
Speed 12 Mbit/s
Channels 0
Max. Packet Size 8
Any ideas on how to get this working ?
The website of the manufacturer can be found at
http://www2.sma.de/en/solar-technology/products/communication/communication…
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=27488
Summary: Wine64 (build with --enable-wine64) and winecfg
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gatlinsullivan(a)yahoo.com
wine-1.3.22$ winecfg
/usr/local/bin/winecfg: line 52: exec: wine: not found
All mentions of the wine executable when building Wine64 (non Wow - just the 64
bits) are to executable named wine (32 bits).
Could there be two builds so that --enable-wine64-wow && --enable-wine64 could
make --enable-wine64 equivalent to a normal build and make --enable-wine64-wow
build with the names changes to comply with both binary compatibilities?
I did this to try to test http://bugs.winehq.org/show_bug.cgi?id=26271 for
x86_64 Fedora 15.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24603
Summary: NWN2 indoor areas are suffering from hard graphics bug
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
CC: wine-bugs(a)winehq.org
Created an attachment (id=31076)
--> (http://bugs.winehq.org/attachment.cgi?id=31076)
Blackened character with normal selection around him
This affects only "playable" mode, in-game cinematics are not affected, even if
they are in indoor area. This seems to be some kind of shadowing bug, maybe
related to or the same as bug #24602: most of area is overblackened in some
random pattern, which changes from frame to frame, without any activity from
player or on scene. In some positions scene completely black, on others - only
partially, but never it's clear from this bug. mini-map and "M" map are also
affected. I'm attaching screenshot describing this issue.
Log is the same as for bug #24602 - dozens of "software blit" messages.
Configuration and settings are the same as for #24602.
This bug is very-very bad, as game has much of indoor action-packed areas and
they are mostly unplayable, so game itself is mostly unplayable. Tweaking
in-game options, including debug ones, doesn't help. Tweaking orm setting
doesn't help. Disabling GLSL doesn't help.
This probably somehow related to fglrx driver, as opensource driver doesn't
have this issue, but it could be because game running on opensource driver
misses some geometry and effects and lags so heavily, that it could be indirect
rendering in action.
Selections, magic effects, interfaces and soon are unaffected.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=14743
Summary: DNS 9.5 install fails to extract cabinet: L"ENUGen~1.cab
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.nuance.com
OS/Version: other
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: susancragin(a)earthlink.net
Created an attachment (id=15238)
--> (http://bugs.winehq.org/attachment.cgi?id=15238)
terminal output on installation
DNS 9.5 does not install completely. The terminal output includes this:
err:msi:msi_cabextract FDICopy failed
err:msi:ACTION_InstallFiles Failed to extract cabinet: L"ENUGen~1.cab
The ENUGen~1 file being referred to is large -- about 95MB. I believe the file
includes the English language (sound) models, with the US regional accent.
I also believe that it loads in conjunction with the grammar model file, which
is ENGGen~1.
(See attached screenshot with a list of the program's largest files.)
The other similarly-named files are regional accent options. (SouthEast Asian,
Australian, Indian and UK.)
---------------------------
FWIW: Below is the total output when I try to run program.
---------------------------
fixme:reg:RegSetKeySecurity :(0x64,4,0x379fd8): stub
fixme:dbghelp:dump_system_info fill in CPU vendorID and feature set
fixme:dbghelp:fetch_thread_info Couldn't open thread 142 (87)
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=22149
Summary: Memory leak in VB6 based program
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: panton41(a)gmail.com
GURPS Character Assistant (see AppDB) shows a memory leak which causes it to
use increasingly more memory until the program slows until it's unusable. The
program start at using 32MB and adds around 1MB for every time an item is
edited (which is the entire point of the application and can happen hundreds of
times). Around 150MBs the program becomes too slow to be usable and begins to
display non-fatal error messages.
Windows 7 64-bit shows a fairly consistent memory use of around 28MB.
I'm too infrequent of a user to tell if its a regression or an entirely new
bug. I switch between Linux and Windows often and there's sometimes months in
between using the app on Wine. I have a feeling it's a regression, however,
since I don't recall an increasing slow-down during my previous use.
It uses riched20, riched32 and oleaut32 as native, builtin with font smoothing
set to RGB if that helps connect it to other bugs at all.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=17570
Summary: Can't build/install DPK files in Delphi 7.
Product: Wine
Version: 1.1.16
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeff(a)storago.com
When I am running Delphi 7 Professional under Wine 1.1.16, and I try to compile
and install a .dpk (Package) file, Compile says "[Fatal Error] Could not create
output file '(path_name_here)\Whatever.bpl'" although upon inspection a .bpl
file has been created.
If I try to go to "Component -> Install Packages" and check the box next to the
package, Delphi says "Can't load package (path_name_here)\Whatever.bpl. Module
not found." and won't actually let me activate it.
If I delete out the files that have been compiled and try, it seemed possible
at first to get a single package to install, but once I saved my project and
re-open it later, it says it can't find it. Any project that requires more
than one dpk file to be installed is therefore completely unable to be compiled
because of this.
It feels to me as though Delphi is failing on some sort of file_exists() check
which aught to be very simple. I've checked all file permissions and even
tried reconfiguring the BPL library paths to use folders without spaces i.e.
"C:\Bpl" instead of "C:\Program Files\Borland\Delphi 7\Projects\Bpl" I'm
quite familiar with Delphi's package system and can install packages without a
problem on a similar Windows machine or virtual machine, this problem seems
exclusive to wine.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16226
Summary: Office XP keeps reinstalling at program startup
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexis.deruelle(a)laposte.net
Microsoft Office XP installs with no error, although each time I run
WINWORD.EXE an installer window pops up and seems to (successfully)
reinstall/re-register some components before displaying the main program
window.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23616
Summary: Fallout 3: childbirth scene halts after every (second)
line of dialogue, preventing new game
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aka.motub(a)gmail.com
Created an attachment (id=29538)
--> (http://bugs.winehq.org/attachment.cgi?id=29538)
terminal output during childbirth scene
I have been experiencing this since 1.1.44 all the way through to 1.2-rc7, but
my investigation revolves around rc6, so that's the version I'm reporting.
My specs:
Linux Mint 9 Isadora 32-bit
wine 1.2-rc6
nvidia 7900GS (AGP) 512MB driver 195.36.24
new wine prefix
only vcrun2005 installed via winetricks (only because the Launcher won't run
without it)
new install of Fallout 3, patched to 1.7
The issue presents itself immediately upon entering the childbirth scene. With
some versions of Wine, my father would not even "say" his initial line (I don't
have sound in the childbirth scene, like everyone else, but I do turn general
subtitles on before running the game for the first time). In this case, the
baby-cam continues to move, and the visible characters continue to animate, but
there is no further progress (or so I thought), forcing me to ESC and quit.
With RC6, Dad does say "Let's see... are you a boy or a girl?" as expected, but
this does not trigger the expected gender choice dialog. Again, the visible
characters continue to move (the game is not crashed or hung), but the dialog
doesn't appear so one can't progress through character creation.
This time, instead of quitting, I ESCaped to bring up the main menu, then chose
'Continue' rather than Exit to re-enter the running game, and hit 'E'. Lo and
behold, the gender choice appeared. I chose my sex, and Dad said his next line
("It's a girl? A girl!... etc"), and then the game "halted" before Catherine
(Mom) could say her line. ESC=>ESC=>E got her to say her bit.
In this way (ESCaping out to the menu, choosing Continue, and hitting E when
back in the Play screen-- sometimes twice, as the scene is running a bit slow,
but that's just me, I think) I was able to get to the penultimate moment of the
scene, where the baby (me) is moved out of the room, which should trigger a
whiteout to the next stage, before you even reach the door. In this case, I was
pushed all the way through the door and into the hall-- which I had never seen
(thank heavens they made a hall on the other side of the door), and this time
it required 3 ESC==>ESC combos to trigger the whiteout (because Dad has like
two separate speech sets and maybe the whiteout is also similar in terms of how
it's triggered).
At no time did the game crash, hang or stop; at times Dad would look right and
then seem to stop, but the blinking lights on the monitors in the back of the
scene always continued, even if the actors seemed to be frozen. The system
seems to be that if there's a player dialog triggered (gender choice, name
choice, appearance), then getting that dialog to appear and making your
choice(s) will cause the following response line from whatever actor (Dad,
usually) to be said automatically, but any further speech (response from
another actor, triggering of another dialog) has to be done manually.
There's nothing much significant-seeming in the terminal log, but it's attached
anyway.
In any case, if this can be confirmed, the only reason it avoids being a
blocker (to people starting a new game) is that there appears to be a
workaround, slow and tedious though it is. But I certainly for several versions
didn't even play FO3 because this appeared as a blocker to me before I happened
upon the workaround.
Please confirm or advise as to possible other causes native to my system or
Wine installation.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=23012
Summary: Black sky in Gothic 3
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=28523)
--> (http://bugs.winehq.org/attachment.cgi?id=28523)
black sky
The sky in Gothic 3 (v1.72) is black with nvidia 8800GTS (195.36.24),
wine-1.2-rc2-111-g9aa9a12. I haven't tried the demo, yet (need to download that
first).
This is a regression caused by commit:
af7dfcd378739127c50aa95ce40b13eb3d1950cf is the first bad commit
commit af7dfcd378739127c50aa95ce40b13eb3d1950cf
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Feb 3 18:17:58 2010 +0100
wined3d: Do not preload surfaces when attaching them to an FBO.
Just make sure the texture is allocated, so we have something to attach.
Note
also that context_apply_attachment_filter_states() runs under the GL lock,
so
preloading resources is actually unsafe there.
:040000 040000 a5b33a88b1083522cd572e82b6cd2d8ad8a61929
e0f98f84e49335d45deea11a36598e052e9e02d5 M dlls
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=13436
Summary: Checkbox at finish screen is invisible unless checkbox
is given focus
Product: Wine
Version: 1.0-rc2
Platform: PC
URL: http://www.trendyflash.com/builder-trial/TrendyFlash-
site-Builder-Trial.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
After installing the TrendyFlash program, the wizard should show a checkbox at
the finish screen, but the checkbox is shown invisibly unless focus is given.
No relevant output was seen at the terminal.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=26371
Summary: Back to the Future Ep.1: It's About Time Crashes
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Created an attachment (id=33590)
--> (http://bugs.winehq.org/attachment.cgi?id=33590)
Error Log
See log attached. Game will show a "<exe file name> has encountered a serious
problem and has to close." Error dialog.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=24629
Summary: Prince of Persia: The Forgotten Sands won't start
without native d3dx9_36
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
If you remove the native one it bundles, it fails. Terminal shows lots of:
fixme:d3dx:D3DXGetShaderConstantTableEx (0x3f30030, 0, 0x81410020): semi-stub
fixme:d3dx:D3DXGetShaderConstantTableEx (0x3f30188, 0, 0x81410024): semi-stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstant (0x1b57b0)->((nil), 0): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1b57b0)->((nil), 0x32f740,
0x32f6fc): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantElement (0x1b57b0)->((nil), 0):
stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1b57b0)->((nil), 0x32f740,
0x32f6fc): stub
especially:
fixme:d3dx:ID3DXConstantTableImpl_GetConstant (0x1bbe80)->((nil), 2): stub
fixme:d3dx:ID3DXConstantTableImpl_GetConstantDesc (0x1bbe80)->((nil), 0x32f740,
0x32f6fc): stub
I'll attach the full log.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=21496
Summary: Xfire 1.120: Cannot login - page fault on write access
Product: Wine
Version: 1.1.37
Platform: x86-64
URL: http://media.xfire.com/xfire/client/download/xfire_ins
taller_41060.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25890)
--> (http://bugs.winehq.org/attachment.cgi?id=25890)
Unhandled exception: page fault on write access to 0x33323236 in 32-bit code
(0x04770234)...
Xfire 1.120 crashes on login with a Unhandled exception: page fault on write
access to 0x33323236 in 32-bit code (0x04770234).
This was also an issue on 1.119 which I tested. Attached is log on normal run
and then a winedbg to catch the page fault.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=16580
Summary: S.T.A.L.K.E.R: sky not redrawn correctly with dynamic
lighting
Product: Wine
Version: 1.1.11
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: default_357-line(a)yahoo.de
Created an attachment (id=18097)
--> (http://bugs.winehq.org/attachment.cgi?id=18097)
S.T.A.L.K.E.R. SoC Sky bug
When dynamic lighting is enabled on my GeForce Go 7900GS, the sky texture in
STALKER SoC is not redrawn (all quality settings on minimum). No console output
beside the usual "err:d3d:state_colorwrite
(WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet implemented. Missing of cap
D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?".
Screenshot attached.
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.
http://bugs.winehq.org/show_bug.cgi?id=10469
Summary: Radmin viewer 3.1: Mass selection of users does not work
in the text chat mode
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.famatech.com/download/rview31.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bugs.radmin(a)gmail.com
We got an error:
1. Installed Radmin server 3.1 (http://www.famatech.com/download/rserv31.exe)
on a windows computer.
2. Installed Radmin viewer 3.1 on a linux computer with wine installed.
3. Started Radmin viewer and connected to Radmin server in the "Text Chat"
mode.
Mass selection of users in user list with mouse cursor does not work.
The error was tested on Fedora Core 7 installation with the last wine package
from fedora update site (fedora_mirror/fedora/linux/updates/7/i386/).
--
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are watching all bug changes.