http://bugs.winehq.org/show_bug.cgi?id=17609
Summary: VirtuagirlHd various problems.
Product: Wine
Version: 1.1.16
Platform: PC
URL: http://www.virtuagirlhd.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arieliha(a)gmail.com
CC: arieliha(a)gmail.com
when pressed tabs it losses their titles (main window)
no photos in calendar /my collection options
must press desactivate/activate button when it does automatically (continuesly)
playing animations.
animations with glitches
animations with black background, it does not render transparency
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http://bugs.winehq.org/show_bug.cgi?id=22358
Summary: starting Word 2007 whilst Spotify is running kills
sound
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
If I am playing music in Spotify and start Word the music stutters then dies.
Starting playing in Spotify when Word is already open is fine.
Word is in /.wine and Spotify is in a prefix
Let me know what terminal output I should post etc
Appears to have started occurring with upgrade from Karmic to Lucid
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http://bugs.winehq.org/show_bug.cgi?id=25536
Summary: wine will not start at all , period for notepad,
configuration or anything.
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joesabo(a)ymail.com
I have installed and uninstalled the Ubuntu 1.2 version, then the latest from
winehq (1.3.9)
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http://bugs.winehq.org/show_bug.cgi?id=18796
Summary: Boardmaker unhandled page fault 0x42ac6d
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)ibgp3.com
Tried with 2 different installs of ubuntu. Same error both times.
2 dll's must be added to get to this point.
Software is demo version, free download from this site:
http://www.mayer-johnson.com/download-bsf.html
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http://bugs.winehq.org/show_bug.cgi?id=9731
Summary: GdiConvertToDevmodeW trying to copy -32 bytes on memcpy
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: myxfce(a)gmail.com
Created an attachment (id=8168)
--> (http://bugs.winehq.org/attachment.cgi?id=8168)
Crash report
I'm having problems running an old Win 3.11 game named Mortuum. Wine crashes
before the game start. After some debugging, I noticed the crash happens in
file gdi32/driver.c on function DEVMODEW * WINAPI GdiConvertToDevmodeW(const
DEVMODEA *dmA).
This function tries to memcpy bytes from the structer dmA to the structure dmW
(that was allocated by a HeapAlloc()). Unfortunately, it tries to copy -32
bytes because dmA->dmSize is 0 bytes and CCHDEVICENAME is 32 bytes. I've
attached a small piece of code that shows where the memcpy is done around line
425 on that file.
...
dmW = HeapAlloc(GetProcessHeap(), 0, dmW_size + dmA->dmDriverExtra);
if (!dmW) return NULL;
MultiByteToWideChar(CP_ACP, 0, (const char*) dmA->dmDeviceName,
CCHDEVICENAME,dmW->dmDeviceName, CCHDEVICENAME);
//===============================CRASH=========================
/* copy slightly more, to avoid long computations */
memcpy(&dmW->dmSpecVersion, &dmA->dmSpecVersion, dmA->dmSize -
CCHDEVICENAME);
//===============================CRASH=========================
if (dmA->dmSize >= (const char *)dmA->dmFormName - (const char *)dmA +
CCHFORMNAME)
{
MultiByteToWideChar(CP_ACP, 0, (const char*) dmA->dmFormName,
CCHFORMNAME,
dmW->dmFormName, CCHFORMNAME);
if (dmA->dmSize > (const char *)&dmA->dmLogPixels - (const char *)dmA)
memcpy(&dmW->dmLogPixels, &dmA->dmLogPixels, dmA->dmSize - ((const
char *)&dmA->dmLogPixels - (const char *)dmA));
}
...
I tried to debug more to look for the root of the problem (why dmA->dmSize is
0) but there were too many calls and I couldn't figure out where the dmA
structure was allocated and popullated.
I've attached the crash report and if you need the game to test, just ask, it's
freeware. Tested on 0.9.44 and 0.9.45.
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http://bugs.winehq.org/show_bug.cgi?id=10115
Summary: Wine should restore the initial graphics mode if an
application exits abnormally
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Sometimes DirectX applications crash and leave your desktop with a changed
resolution e.g. 640x480. This shouldn't happen - wine should restore the
initial graphics mode if an application exited abnormally.
Right now you have to `xrandr -s 0` or use any other utility.
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http://bugs.winehq.org/show_bug.cgi?id=17586
Summary: Wine can't access internet in Ubuntu guest (virtualbox)
Product: WineHQ Bugzilla
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyc99(a)hotmail.com
I am running VirtualBox on Vista, created Ubuntu 8.10 guest.
Internet works well in Ubuntu 8.10.
Wine 1.1.16 works ok with games.
Problem arise when I try to run games that require internet.
It seems that Wine in Ubuntu guest can't access the internet.
I have tried the method of changing /etc/hosts without success.
Please advise.
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http://bugs.winehq.org/show_bug.cgi?id=17016
Summary: Modo: Hangs at program start
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://www.luxology.com/trymodo/
OS/Version: other
Status: UNCONFIRMED
Severity: critical
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joro(a)digital-mind.biz
Created an attachment (id=18812)
--> (http://bugs.winehq.org/attachment.cgi?id=18812)
console output when running command: wine modo.exe
Starting the program opens a window that freezes. You must kill the proccess to
get out of there.
If you are able to listen to the fan of the video card - its speed increases
when you start the program and stays like this untill you kill the process.
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http://bugs.winehq.org/show_bug.cgi?id=21374
Summary: Occasional sound corruption in Lord of the Rings
Online
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eric.ladner(a)gmail.com
Sound corruption in Lord of the Rings Online. Occasionally, instead of a
monster sound or horse sound, the sound will just be digital garbage layered in
with the other sounds. It's not always the same sound, and not always for that
sound, just occasionally.
I know that's pretty vague.. I'll try to get some trace output, but wine
crashes occasionally (for other reasons - has on LotRO for a while) and I
wanted to get something entered to remind me before the machine tanked again.
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http://bugs.winehq.org/show_bug.cgi?id=20218
Summary: wine fails to read iso's and cdroms 90% of the time
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xenoterracide(a)gmail.com
at least I think that's what's happening... whenever I try to run diablo 2 lod
a good 90% of the time wine crashes. when it crashes
env WINEPREFIX="/home/xenoterracide/.wine" wine "C:\Program Files\Diablo
II\Diablo II.exe"
fixme:advapi:SetSecurityInfo stub
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 153 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 25701
Current serial number in output stream: 25701
that is the output. I'm not sure that I'm not seeing multiple bugs... reason
that I think it's related to the cdrom was before I started using the iso
(which didn't help) I could reduce the problem to maybe 10% of the time by
umounting and mounting the cd just before attempting to play so it was spun up.
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http://bugs.winehq.org/show_bug.cgi?id=19965
Summary: Wine freezes on audio test (in winecfg)
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: roland(a)astrofoto.org
This is the very similar to closed bug #13170. I am running a laptop freshly
updated to Fedora 11 x86. I tried uninstalling wine, the reinstalling it,
deleting my enitire ~/.wine tree then running winecfg. When I select the Audio
tab, I get a message to the effect that wine has automatically selected a sound
for me and that I need to click Apply to make this permanent. If I hit the
"Test Sound" button, I get the following messages on the terminal from which I
launched winecfg
270 roland> winecfg
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
err:wave:wodPlayer_WriteMaxFrags Error in writing wavehdr. Reason: Resource
temporarily unavailable
err:wave:wodPlayer_WriteMaxFrags Error in writing wavehdr. Reason: Resource
temporarily unavailable
....
with the last message repeated until winecfg hangs completely (no more
messages, but no response at all).
Killing and relaunching winecfg results in the same sequence.
However, if instead of clicking on "Test Sound" I click on "Apply", then
winecfg will still hang as above, but the *next* time I launch winecfg this
does not happen. I get only the following to lines
271 roland> winecfg
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file
or directory
and the sound plays fine.
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http://bugs.winehq.org/show_bug.cgi?id=21649
Summary: NesterJ - Sounds are choppy when playing a game and
does not go to full screen
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgoku75x(a)aol.com
I posted another report awhile ago about NesterJ causing Ubuntu to log me out
and I thought I'd report it to Launchpad but first get the Output of the
program. I recreated the event to find that it did not happen. (Yay!) I tried
on both a virtual desktop and not on a virtual desktop with Wine and they are
both fine. Now, I get choppy sound and the program won't even produce a Full
Screen. It will do "Double Size" though. I attached the output.
Thanks! :)
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http://bugs.winehq.org/show_bug.cgi?id=23289
Summary: Pro Evolution Soccer 2010 loose sound a few minutes
after match start
Product: Wine
Version: 1.2-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: otto_rey(a)yahoo.com.ar
Steps to reproduce:
1 - Install Wine 1.2-rc4
2 - Install PES 2010
3 - Run winecfg and set Operating System to Windows 98 (without this, the game
refuses to start)
4 - Launch game and start a match
Actual results:
After some minutes of game play, all sounds disappear
Spected resutls:
The sound continues playing in game
Additional data:
This is a regression (i dont know since when): in early version of wine this
work without problems
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http://bugs.winehq.org/show_bug.cgi?id=20021
Summary: No Sound in left 4 dead
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benny.gaechter(a)bluewin.ch
I can start left 4 dead normal. The intro video got sound. But ingame
(Survival, Versus, Online and offline campaign) the sound doesn't work...
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http://bugs.winehq.org/show_bug.cgi?id=20386
Summary: sound echo problem during game briefing
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
URL: http://www.supremecommander.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mischenko.mm(a)gmail.com
During game briefing i can hear sound echo. Sound of it is lower, but still
you can recognize what character is saying.
Ubuntu 9.04 amd64
wine 1.1.31_amd64
kernel 2.6.31-020631-generic
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http://bugs.winehq.org/show_bug.cgi?id=19292
Summary: Nancy drew game crashes on load
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eyecreate(a)gmail.com
It's funny it's currently only happening on this one out of all 5-6 tried
before that work with Gold status in Wine, but #13, The Last Train seems to
start up and then stop with just a quick screen flash. It was hard to get any
information out of it, on one computer, it would make gnome-terminal disappear
and die when the game crashed. I tested this on another computer using
PlayonLinux to test it on all wine version(that I considered major) from 0.9.7
to current. The problem existed on all of them. Wine only spit out a few lines
of info when running it in a different terminal:
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0001: stub!
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex
samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) >
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x325054,0x00000000), stub!
I plan on posting this, if the fix isn't quick, at codeweavers, since I have a
subscription with them and more heads are better on hard to solve problems.
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http://bugs.winehq.org/show_bug.cgi?id=25226
Summary: HaoFang client (like Garena) crashes in WSAIoctl
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: donlinn.tang(a)gmail.com
HaoFang client (China's largest platform for online play)
HomePage: http://www.cga.com.cn
Download(ZIP Version 5.5.0) : http://pv.cga.com.cn/counter.asp?id=952
Installation&Start:
WINEPREFIX=~/.wine-hf winetricks ie6 flash dotnet20 msxml6 vcrun6 riched20
riched30 gdiplus wenquanyi
cd .wine/drive_c/Program\ Files/platform\ 5.0/
WINEPREFIX=~/.wine-hf/ LC_ALL=zh_CN.UTF8 wine GameClient.exe &>/dev/null
Without the +relay, HaoFang's FNWar3.dll will crash when you try to join a game
(or when someone else joins your game) in Warcraft3.
like this: http://appdb.winehq.org/objectManager.php?sClass=version&iId=19336
Also Related :Garena client crashes in WSASendTo
http://bugs.winehq.org/show_bug.cgi?id=16047
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http://bugs.winehq.org/show_bug.cgi?id=21826
Summary: GL_COMBINE_EXT is not supported in the r128 driver
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxxus(a)gmail.com
Created an attachment (id=26421)
--> (http://bugs.winehq.org/attachment.cgi?id=26421)
Log showing a GL_INVALID_ENUM when using GL_COMBINE_EXT with the r128 driver.
Wine tries to use the GL_COMBINE_EXT extension which only works if your driver
supports the GL_ARB/EXT_texture_env_combine extension, which the r128 driver
does not. The attached log is from running StarCraft with OpenGL. Here is the
snippet from the attached log showing the OpenGL error.
fixme:d3d:context_create >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); @ context.c /
1438
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http://bugs.winehq.org/show_bug.cgi?id=24231
Summary: Heroes of Might and Magic 3: Crashes often.
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: how2roll(a)live.com
HoMM3 crashes within a few minutes of playing. The crashes do not seem to be
caused by anything specific in-game, but instead happen rather randomly.
The following error appears in Terminal when this occurs:
err:seh:setup_exception_record nested exception on signal stack in thread 0009
eip 7bc74c10 esp 7ffdbc7c stack 0x232000-0x330000
Segmentation fault
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http://bugs.winehq.org/show_bug.cgi?id=25737
Summary: Battlezone 1 does not use CD Audio
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: franklyscared(a)gmail.com
Created an attachment (id=32787)
--> (http://bugs.winehq.org/attachment.cgi?id=32787)
Terminal log after running bzone.exe
When installed from an original CD (from instructions on AppDB page), patched
to 1.4 (or even the newer 1.5Beta patch) Battlezone will play sound effects and
music from FMV, but will not access music from the original (mixed-mode) CD.
There are a few difficulties with the game, though this is one that is, as far
as I can tell from testing, different from when it is installed in Windows XP.
The game can obviously 'see' the CD as SP campaign can't be played without it
(and the videos play) but it doesn't play the background music audio tracks.
On the CD, track 1 is the data track and 2-16 are the music tracks.
I have made sure that the mixed-mode CD is the lowest letter in winecfg (i.e.
it's the D: drive) and I have tried mounting the CD as a cue/bin file and using
winecfg to show that as the D: CD drive. This doesn't make a difference. I am
using Ubuntu 10.04 and this mounts the /media/BZONE disk (and you can see the
data) and seperately shows the Audio CD.
I include an attachment of the terminal log after running 'wine bzone.exe' -
the last 8 lines are the log from when the first FMV stops and the main BZ page
comes up - it is usually then when the background audio CD music kicks in.
Many Thanks
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http://bugs.winehq.org/show_bug.cgi?id=17451
Summary: Some backgrounds render very slowly in PowerPoint 2003
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
Some backgrounds render very slowly in PowerPoint 2003 when in edition mode.
The attached slideshow contains four such backgrounds.
What is strange is that the same slides display fast during the actual
slideshow.
Also, the same slides show no speed issue in PowerPoint 2000. So it must be the
way PowerPoint 2003 renders them that's causing trouble.
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http://bugs.winehq.org/show_bug.cgi?id=22293
Summary: WestPoint Bridge Designer won't start
Product: Wine
Version: 1.1.31
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mr.strack(a)gmail.com
WestPoint Bridge Designer 2010 seems to install fine. Although, there is a
error given at the beginning that and incorrect version of visual basic 6 is
running or not running. Click OK to update it and the installer works fine.
When trying to start the program it hangs almost right away with a "The program
WPBD2010.exe has encountered a serious problem and needs to close..."
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http://bugs.winehq.org/show_bug.cgi?id=17350
Summary: AutoCAD Mechanical 2008: installation of Service Pack 1
fails
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=19387)
--> (http://bugs.winehq.org/attachment.cgi?id=19387)
Log after running acm2008_swl_sp1_x32.exe
I'm using Fedora 10 i386 and i've got problems installing first ServicePack for
AutoCAD Mechanical 2008
1) Install AutoCAD Mechanical 2008
2) Download "acm2008_swl_sp1_x32.exe" from "www.autodesk.com"
3) run acm2008_swl_sp1_x32.exe and nothing happens AutoCAD still shows no SP is
installed
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http://bugs.winehq.org/show_bug.cgi?id=9886
Summary: GeoInfo hangs if trying to select a street for the
second time
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: wine-user
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikolaj.zalewski(a)gmail.com
Created an attachment (id=8378)
--> (http://bugs.winehq.org/attachment.cgi?id=8378)
patch
This is because our DDEML doesn't call the callback after receiving an ACK when
the hMem parameter doesn't match the current transaction hMem. However it
doesn't remove transaction from the queue so only after the first transaction
the callback will be called. This patch removes the transaction from the queue
however it is not fully correct - there may be asynchronous transactions so the
ACK doesn't need to come in the same order as the request were sent. A correct
code should check the whole list of transactions.
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http://bugs.winehq.org/show_bug.cgi?id=13937
Summary: visual foxpro 9 installation fails
Product: Wine
Version: 1.0-rc4
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: freeman3(a)centrum.cz
can't install foxpro. i click setup main setup window appears. there an option
install prereqisites. i click it and nothing happens.
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