http://bugs.winehq.org/show_bug.cgi?id=23815
Summary: Algodoo demo needs two OpenMP functions from
VCOMP90.DLL
Product: Wine
Version: 1.2
Platform: x86
URL: http://algodoo.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Unless you run the visual c++ 2008 runtime installer (e.g. winetricks
vcrun2008), the game Algodoo fails to start, complaining that VCOMP90.DLL
is missing.
winedump -j import cxcore100.dll
shows
offset 000c500c VCOMP90.DLL
...
Ordn Name
95 omp_get_num_procs c6728
97 omp_get_thread_num c673c
Presumably it would be easy to implement/stub those (though
omp_get_thread_num might be annoying to get right).
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http://bugs.winehq.org/show_bug.cgi?id=19475
Summary: Hunter Dan Bowfishing demo hangs after initiating
launch
Product: Wine
Version: 1.1.26
Platform: PC
URL: http://www.hunterdan.com/downloads/HunterDanBowfishing
DemoSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.26-231-gfe9d360, after the initial configuration window displays
when launching the game and the "Play Game" button is pressed, the game simply
hangs idly with no activity. The only output visible is:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f67c,0x00000000), stub!
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http://bugs.winehq.org/show_bug.cgi?id=12677
Summary: Wine Desktop lacks wind deco if the window manager isn't
decorating wine windows
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
The new "Allow the window manager to decorate the windows" option introduced in
Wine 0.9.60 also effects the Wine virtual desktop. When unchecked, the virtual
desktop lacks window decoration itself.
Shouldn't this option be disabled when Wine is set to use a virtual desktop?
Since all Wine apps are going to be inside the desktop, Wine already does all
the window decoration. The window decoration option should probably be grayed
out if the "Emulate a virtual desktop" option is enabled.
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http://bugs.winehq.org/show_bug.cgi?id=23316
Summary: Yahoo messenger doesn't responding
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://messenger.yahoo.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ghilbert12_lhen03(a)yahoo.com.ph
When I run the latest Yahoo Messenger Full stand alone version, The
installation is working. When I run it under wine the login procedure is good
however when it go to the main window of yahoo messenger. The whole program was
slow and not responding. When the messenger notifies about new mails. Instead
of fix notification window appeared on panel. The notification window stretched
continuously and unstoppable and the notification window cant closed.
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http://bugs.winehq.org/show_bug.cgi?id=12730
Summary: gdi32: some tests fail when X is run in 16 bit mode, but
not 32 bit
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source, testcase
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12382)
--> (http://bugs.winehq.org/attachment.cgi?id=12382)
+gdi trace in git
+make[2]: *** [bitmap.ok] Error 2
+make[2]: *** [font.ok] Error 2
+make[2]: *** [palette.ok] Error 3
+make[2]: Target `test' not remade because of errors.
+make[1]: *** [gdi32/tests/__test__] Error 2
Tried running make -k test with X in 16 bit mode. Surprisingly, all the
graphics tests still passed (more likely skipped, didn't check). However, gdi32
is fishy and not skipping, but instead failing.
+gdi log attached
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http://bugs.winehq.org/show_bug.cgi?id=20090
Summary: Theme Park World: Mouse pointer displayed wrong on
GeForce 4 MX
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23651)
--> (http://bugs.winehq.org/attachment.cgi?id=23651)
Difference between both GeForce cards
The problem is in graphic rendered on two different NVIDIA graphic cards in
Theme Park World
GeForce 4 MX 440:
Distribution: Ubuntu 8.10 32 bit
Drivers version: 96.43.13
Mouse pointer is displayed as black rectangle. Sometimes it flickers very much
between black rectangle and correct mouse pointer appearance.
GeForce 9600M GT:
Distribution: Fedora 11 32 bit
Drivers version: 190.32
Mouse pointer is displayed as it should and doesn't flicker
Additional info:
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-Wine 1.1.29
-screen resolution set to 800x600 in fullscreen (no difference in virtual mode)
-MouseWarpOverride set to disabled
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=20089
Summary: Theme Park World: Loading screen displayed wrong on
GeForce 4 MX
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23650)
--> (http://bugs.winehq.org/attachment.cgi?id=23650)
Difference between both GeForce cards
The problem is in graphic rendered on two different NVIDIA graphic cards in
Theme Park World
GeForce 4 MX 440:
Distribution: Ubuntu 8.10 32 bit
Drivers version: 96.43.13
Loading screen is displayed as red screen. I can see progress bar
GeForce 9600M GT:
Distribution: Fedora 11 32 bit
Drivers version: 190.32
Loading screen is displayed as in attached image. I can see progress bar
Additional info:
-graphic drivers downloaded from nvidia website
-Windows version set to 2000
-Wine 1.1.29
-screen resolution set to 800x600 in fullscreen (no difference in virtual mode)
-TPW patched to 2.0
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http://bugs.winehq.org/show_bug.cgi?id=25472
Summary: Oblivion: Conversation engine causes crashes
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: twicescorned(a)gmail.com
This is using pretty much stock Fedora Linux 14, with the addition of WINE and
the latest nVidia drivers.
SYNOPSIS:
In The Elder Scrolls: Oblivion, the game installs, initialises, and runs fine.
Game runs, graphics render, able to move, etc. However, when the conversation
engine runs to provide conversation in the game, the game slows to a crawl.
SUSPECTED CAUSE:
The TES: Oblivion game uses an internal scripting engine to run dialogue within
the game. WINE is probably not cooperating well with this scripting engine.
TECHNICAL INFORMATION:
The conversation engine in TES: Oblivion is run by an internal, LUA-like
scripting engine in the game that has leaves with certain conditions that
determine if the leaves are available. These leaves display a conversation
text on screen, play a related SFX file, and execute a lipsynch animation on
the NPC ("actor") that is speaking. Several conversation leaves use LUA-like
scripts to run game commands, such as giving the player items, setting game
flags, adding quest journal entries, etc.
INSTANCE SPECIFICS:
This crash occurs for me specifically on the opening dialogue with the Emperor
when the Emperor first meets the player character in the Imperial City Prison.
The game slows significantly, and then will eventually crash after a few
dialogues. This is probably related to the crash of certain game
initialisation scripts.
WORKAROUND/FIX:
I was unable to find a way to work around this problem without modifying the
game data. Modifying the conversation script resulted in the game running
longer, but it still seems very unstable in conversation scripts, especially
those heavy in scripting.
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http://bugs.winehq.org/show_bug.cgi?id=26382
Summary: Login fails, cookies?
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://http://netikka.net/dev/logintest.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Example: http://netikka.net/dev/logintest.exe
Click button -> After waiting it should say: "Login ok!"
But it fails and then crash: http://aijaa.com/v.php?i=000127663221.jpg
Source:
procedure TForm1.Button1Click(Sender: TObject);
var
strPostData: string;
Data: Pointer;
URL, Flags, TargetFrameName, PostData, Headers, docs: OleVariant;
Startedtime, timeout: DWORD;
Doc3: IHTMLDocument3;
begin
strPostData := 'username=testaaja&fpassword=liekki';
// account is anonymous, just created it for this
PostData := VarArrayCreate([0, Length(strPostData) - 1], varByte);
Data := VarArrayLock(PostData);
try
Move(strPostData[1], Data^, Length(strPostData));
finally
VarArrayUnlock(PostData);
end;
URL := 'http://www.aijaa.com/login.php?act=login';
Flags := EmptyParam;
TargetFrameName := EmptyParam;
Headers := 'Referer: http://www.aijaa.com/login.php'+#10#13+'Content-Type:
application/x-www-form-urlencoded'+ #10#13#0;
StartedTime := GetTickCount;
timeout:=30000;
webbrowser1.Navigate2(URL, Flags, TargetFrameName, PostData, Headers);
while ((webbrowser1.Busy) or (webbrowser1.readystate <> 4)) and
(gettickcount<startedtime+timeout) do
application.processmessages;
if (gettickcount>=startedtime+timeout) then begin edit1.text:='Timeout!';
exit; end;
StartedTime := GetTickCount;
// After login load main page..
webbrowser1.Navigate('http://www.aijaa.com');
while ((webbrowser1.Busy) or (webbrowser1.ReadyState <> 4)) and
(gettickcount<startedtime+timeout) do
application.processmessages;
if (gettickcount>=startedtime+timeout) then begin edit1.Text:='Login
failed!!'; end;
// Check if login still ok?
if Supports(webbrowser1.Document, IHTMLDocument3, Doc3) then
if assigned(Doc3.getElementByID('fID')) then
begin
edit1.Text:='Login ok!';
end else edit1.Text:='Login failed!!';
end;
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http://bugs.winehq.org/show_bug.cgi?id=26582
Summary: Split second demo: never advances past first screen
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.bigdownload.com/games/splitsecond/pc/splits
econd-demo/
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: julliard(a)winehq.org
Both demo and full version are affected. When the first dialog pops up, after a
second or two, you should be able to press 'enter' to advance to the next
dialog. After the below commit, you're permanently stuck, enter doesn't work,
and the game never advances on its own.
Still present in today's git.
austin@midna ~/wine-git $ git bisect bad
c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9 is the first bad commit
commit c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 19:53:03 2011 +0100
server: Invoke low-level hardware hooks directly from the server side.
:040000 040000 1f5af2a470e4a5ebe20eeff6cb4ebcbe66b6eef5
517132a2a25c160bc85e6edc40476f4e994ec19d M dlls
:040000 040000 46724991851f7fcb608286b5bf8efb2fa71fb2ef
3aecd5915218f23f55fd2084336ad92d82fd03a4 M include
:040000 040000 eeec462febeb3a5d01dc95af34fce73b3a66591d
36070fbc595876ab956098c1140cda083711567d M server
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http://bugs.winehq.org/show_bug.cgi?id=16897
Summary: Text colours inverted (black on white not white on
black) - MUSHClient
Product: Wine
Version: 1.1.12
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zidsoft(a)gmail.com
Created an attachment (id=18651)
--> (http://bugs.winehq.org/attachment.cgi?id=18651)
Inverted colours on text
Running from ae48e09.
Screenshot of problem attached.
Application is mushclient downloaded from:
http://www.gammon.com.au/files/mushclient/mushclient437.exe
Please tell me which logging options to turn on.
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http://bugs.winehq.org/show_bug.cgi?id=22771
Summary: TagScanner: Doesn't run anymore with newer Wine
builds.
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.xdlab.ru/en/index.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isakfrants(a)hotmail.com
Created an attachment (id=28089)
--> (http://bugs.winehq.org/attachment.cgi?id=28089)
Terminal output
TagScanner used to work quite well in Wine. With newer builds of Wine it
doesn't run anymore. Unfortunately I can't tell exactly at what Wine version it
no more runs. Terminal throws some errors and Tagscan.exe quits.
I've tried with a clean ~/.wine directory with no difference. I'm using the
Lucid Lynx build of Wine.
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http://bugs.winehq.org/show_bug.cgi?id=15237
Summary: After install of Mathematica 6, incorrect font in other
programms
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=16010)
--> (http://bugs.winehq.org/attachment.cgi?id=16010)
screenshot
After installing Mathematica 6 under Wine, in other programs fonts sometimes
displayed incorrectly. See the screenshots.
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http://bugs.winehq.org/show_bug.cgi?id=27208
Summary: installer of powerword crash
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34766)
--> (http://bugs.winehq.org/attachment.cgi?id=34766)
log: regsvr32 CibaIMActiveX.dll
download http://softdl1.tech.qq.com/soft/41/PowerWord2011.50014.6012.EXE
install PowerWord2011.50014.6012.EXE
while executing regsvr32 CibaIMActiveX.dll , wine will crash.
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http://bugs.winehq.org/show_bug.cgi?id=22855
Summary: Prince of Persia: The Sands of Time screen transitions
to black
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://www.gamershell.com/download_4925.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=28241)
--> (http://bugs.winehq.org/attachment.cgi?id=28241)
bzipped console output (uncompressed size 1.3 Mbyte)
In the game PoP: SoT, in-game water effects cause the following glitches: the
screen turns to black intermittently, as you rotate the camera with the mouse.
How to reproduce the issue in the demo:
1. Start the demo, create a new profile. If you suffer from the 'fog effect'
bug, go to options and turn off 'Fog effect', but make sure 'Water effects' are
enabled.
2. Start a new game, move your character into the light (skip the video), when
your character re-appears switch to first-person view (by pressing 'F') and
turn the camera with the mouse >> see the intermittent black-outs.
During gameplay the console is flooded with the following two lines of
messages:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4718
err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 757
Workaround: disable in-game water effects or disable pixel shader support in
winecfg's Graphics tab.
Fedora 12 x86
Wine-1.2-rc1
Nvidia 7600 GT card with driver 195.36.24
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http://bugs.winehq.org/show_bug.cgi?id=13769
Summary: Extreme graphical glitches with Sim City 4 Deluxe
harwdare rendering mode
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: authentec(a)gmail.com
Created an attachment (id=13804)
--> (http://bugs.winehq.org/attachment.cgi?id=13804)
Whiteness in Sim City 4 Deluxe city view
Sim City 4 installs and runs in software rendering mode but has severe
graphical glitches in hardware rendering mode. In hardware mode fog/smoke is
rendered in a blocky manner and the entire terrain is white so it is very
difficult to distinguish anything. In addition, rendering performance is very
slow in hardware mode. In software mode the game is very responsive. I have
encountered this problem in release candidates 1-4. I was unable to install it
at all using one of the 9.5x versions so overall there has been improvement.
I have attached a screenshot of the city view which is most affected by the
glitch. The cityscape is supposed to be mostly green and brown. Region view has
blocky fog but no whiteness.
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http://bugs.winehq.org/show_bug.cgi?id=27345
Summary: Guitar Hero World Tour: Playstation 3 (ps3) microphone
not working
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mistere2002(a)zonnet.nl
Created an attachment (id=34968)
--> (http://bugs.winehq.org/attachment.cgi?id=34968)
microphone connected
As seen in bug #26418 i mentioned that the microphone is not working. This
ticket is closed because the guitar and the drumkit works.
So, a new ticket for the microphone. As seen in the older log
(http://bugs2.winehq.org/attachment.cgi?id=33750) the messages are changed. The
older version:
[quote]
fixme:mixer:ALSA_MixerInit No master control found on HDA NVidia, disabling
mixer
fixme:mixer:ALSA_MixerInit No master control found on MPU-401 UART, disabling
mixer
ALSA lib ../../../src/pcm/pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open
slave
ALSA lib ../../../src/pcm/pcm_dsnoop.c:593:(snd_pcm_dsnoop_open) unable to open
slave
ALSA lib ../../../src/pcm/pcm_dsnoop.c:593:(snd_pcm_dsnoop_open) unable to open
slave
err:alsa:ALSA_CheckSetVolume Could not find '{PCM,Line} Playback Volume'
element
[/quote]
Wine version 1.3.21:
[quote]
fixme:mixer:ALSA_MixerInit No master control found on MPU-401 UART, disabling
mixer
fixme:mixer:ALSA_MixerInit No master control found on HDA NVidia, disabling
mixer
err:alsa:ALSA_CheckSetVolume Could not find '{PCM,Line} Playback Volume'
element
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x140120,0x14a4a8): stub
fixme:wbemprox:wbem_locator_ConnectServer 0x1403a0, L"\\\\.\\root\\cimv2",
(null), (null), (null), 0x00000000, (null), (nil), 0x209f85c)
fixme:wbemprox:wbem_locator_ConnectServer 0x14a5a8, L"\\\\.\\root\\cimv2",
(null), (null), (null), 0x00000000, (null), (nil), 0x209f85c)
fixme:dinput:IDirectInputDevice2WImpl_GetProperty DIPROP_VIDPID not implemented
fixme:dinput:IDirectInputDevice2WImpl_GetProperty Unknown property
<guid-0x000c>
fixme:dinput:IDirectInputDevice2WImpl_GetProperty Unknown property
<guid-0x000c>
fixme:dinput:IDirectInputDevice2WImpl_GetProperty DIPROP_VIDPID not implemented
fixme:dinput:IDirectInputDevice2WImpl_GetProperty Unknown property
<guid-0x000c>
[/quote]
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http://bugs.winehq.org/show_bug.cgi?id=24493
Summary: Gecko crashes when attempting to display cnn.com
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jjmckenzie51(a)earthlink.net
Gecko (mshtml) can display www.winehq.org but when I attempted to display
cnn.com it crashed. Crash log attached.
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http://bugs.winehq.org/show_bug.cgi?id=17008
Summary: .Net SP1 fails to install
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
URL: http://www.microsoft.com/downloads/thankyou.aspx?familyI
d=a8f5654f-088e-40b2-bbdb-a83353618b38&displayLang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jordan.w.bradley(a)gmail.com
Created an attachment (id=18803)
--> (http://bugs.winehq.org/attachment.cgi?id=18803)
Error Log
I'm trying to install .Net Framework Service Pack 1 and I get an error about
being unable to parse something (see log). I've seen bug #13995 but I don't
think its the same.
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http://bugs.winehq.org/show_bug.cgi?id=26842
Summary: Mouse and partly keyboard stops working with Euro
Truck Simulator
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)thschuetz.de
Created an attachment (id=34209)
--> (http://bugs.winehq.org/attachment.cgi?id=34209)
Output for "wine eurotrucks.exe"
When I start the Euro Truck Simulator (ETS) I get a menu, where I can choose if
I want to load a game or something lijke that. The mouse cursor is catched by
ETS. With wine 1.3.18 I cannot activate the menu entries and when I (left)
click the mouse is unmovable until I release the mousebutton. I normally switch
the windows with Alt-Tab, that isn't workin, too. I can Only close the game
with Alt-F4.
I attached the messages from the commandline, but they are the same as with
wine 1.3.17 and everything is working fine there. (ETS has platin rating)
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http://bugs.winehq.org/show_bug.cgi?id=13801
Summary: Very slow text rendering in AutoCAD
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max(a)veneto.com
Tested on AutoCAD 2005 and AutoCAD 2008, after installation following
http://bugs.winehq.org/show_bug.cgi?id=13799 guidelines.
Working on a drawing with many texts/quotes zooms/scrolls/pans becomes
painfully slow. Bug concerns just texts, NOT images or other drawing elements.
I suppose is a performance problem on gdi, but not sure about.
Ciao
Max
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http://bugs.winehq.org/show_bug.cgi?id=10636
Summary: simcity 4 D3D 0.9.50 REGRESSION from 0.9.49
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mizvekov(a)gmail.com
On 0.9.49, simcity 4 runs almost flawlessly. On 0.9.50, it becomes unplayable
because the 3d objects become invisible, and only sometimes they flicker back
visibly, but just for an instant.
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http://bugs.winehq.org/show_bug.cgi?id=23516
Summary: Left 4 Dead 2 Sound Drop
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tumpster84(a)gmail.com
The sound drop is likelier to happen when you either rescued (by incap or fall)
or you rescue someone else. You expect the rescue sound to play, but it
doesn't, and then most sounds don't play. This or after you rescue someone
parts of the sound will drop, i.e. you can hear a gun firing but rain drops and
voices cannot be heard.There are other instances where this also occurs (like
luck), but the rescue one is the most reliable one to reproduce. Maps like the
Passing and Dark Carnival, and game types like realism have a higher chance as
well. I have not noticed any trends on weapons (melee or guns) and items, or
characters (survivors or infected).
If you turn on captions and play the game, you expect to see readable words.
When the sound problems occur, you'll see garbage appear in the captions
whenever a sound event happens. You could play with the sound drop until:
- you get kicked off the server (even your own) and get the Server not able to
authenticate message
- there is a round change, then the game "breaks", and you'll have to kill
left4dead2.exe and/or crashes back to desktop.
- you take the initiative, quit, and restart the game before the first two
happen
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http://bugs.winehq.org/show_bug.cgi?id=27139
Summary: EA Create Demo: cursor does not appear
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.create.ea.com/en_GB/home/index
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 26856
A regression, will bisect shortly. The bug appeared before, but was moving
erratically, see bug 26856. Now though, the cursor doesn't appear at all.
wine-1.3.19-284-g35c743b
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http://bugs.winehq.org/show_bug.cgi?id=20893
Summary: Project One: some graphic elements are not displayed.
Product: Wine
Version: 1.1.28
Platform: PC
URL: ftp://ftp.scs-trc.net/pub/c64/Tools/Graphics/Project1_
V0.5.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wolfram(a)the-dreams.de
Created an attachment (id=25034)
--> (http://bugs.winehq.org/attachment.cgi?id=25034)
Hack to remove display-flaws in ProjectOne
After installing and running the software, the pixels in the zoom-mode and the
grid are all black. So, you can paint, but will see the results in the overview
window only. Selecting View->Palette shows also black boxes instead of the
C64-colors.
I took this opportunity to get started with wine-hacking, and finally came up
with the attached patch, which removes the above flaws. It is based on git as
of yesterday, but I could also apply it to 1.1.28 which I had installed on
another computer. The problem itself was noticed way earlier, maybe pre 1.0.0,
but I can't give exact numbers here. I am aware this is not a true fix; still
it should be a good hint where differences between wine and Windows are. I am
afraid my (yet) lacking windows-skills won't take me much further, so I'll file
this as a bug-report now. I will also attach screenshots before/after the patch
later.
Note that this program was coded by a friend of mine and I do have the
sourcecode. If worthwhile, I can ask him for allowance to give the source to
interested wine-developers (but beware of hackish, first-time VB-code ;)) or
just ask me for details, if needed.
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