http://bugs.winehq.org/show_bug.cgi?id=20538
Summary: SPlan 7.0
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tim(a)labahn.net
CC: tim(a)labahn.net
Created an attachment (id=24492)
--> (http://bugs.winehq.org/attachment.cgi?id=24492)
This is a print (CUPS) an any components are black
Function printing does not function correctly.
I print with CUPS.
The components are not shown correctly. Any components are black.
Moreover, the Icons are shown only black. In version 1.1.9 it better functions.
Product information
http://www.abacom-online.de/uk/html/splan.html
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http://bugs.winehq.org/show_bug.cgi?id=11799
Summary: ArcRail demo says "No direct 3d, switching to sw
rasterizer" forever
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.mirakron.com/arcrail/mainarcrail.htm
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game installs ok, but when you start it,
it complains over and over "No direct 3d, switching to sw rasterizer",
and can't be played.
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http://bugs.winehq.org/show_bug.cgi?id=20870
Summary: Usertracks fail to load in GTA San Andreas
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sebi(a)berlin.com
Created an attachment (id=25016)
--> (http://bugs.winehq.org/attachment.cgi?id=25016)
Terminal Output
Pretty much the same as bug #20789 (which got closed), but I've installed GTASA
on my linux partition this time.
Steps are almost the same:
1.: Install GTA SA from DVD into a directory of your choice (I've installed
into "~/.wine/drive_c/games/GTA San Andreas").
2.: Apply NOCD crack.
3.: Create Windows-links to your tracks into the GTA Userfolder (which
usually resists in "~/GTA San Andreas User Files/User Tracks/").
4.: Start GTASA by running the cracked gta_sa.exe:
cd "~/.wine/drive_c/games/GTA San Andreas/" && wine gta_sa.exe
5.: Goto the Options/Audio Menu, choose User Track Options
6.: Let the game scan your Tracks.
7.: Experience Crash (followed by an Errormessage from Wine).
Slightly different Terminal output has been attached.
Used Wine Version: 1.1.33.
Additional Notes:
The game itself runs just fine. Only searching for Usertracks fails.
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http://bugs.winehq.org/show_bug.cgi?id=24432
Summary: League of Legends standalone client crashes when
starting tutorial game, with unimplemented functions
from msvcp80.dll
Product: Wine
Version: 1.3.2
Platform: x86
URL: http://l3cdn.riotgames.com/Installer/lol/LOL_Standalon
e_09_16_2010.rar
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Created an attachment (id=30811)
--> (http://bugs.winehq.org/attachment.cgi?id=30811)
log from mscodescan.pl (which runs winedump -j import)
After doing 'winetricks ie6' to work around bug 24431, the
LoL standalone client crashes when you enter a tutorial game, with
wine: Call from 0x7b8367b3 to unimplemented function
msvcp80.dll.?clear@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEXXZ,
aborting
winedump shows the game uses about 120 routines from msvcp80 that are
currently stubs in wine; see attached log.
winetricks vcrun2005 works around this, and gets you to the next problem.
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http://bugs.winehq.org/show_bug.cgi?id=25983
Summary: Double Sound (Alsa and Pulse)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lancerdot(a)gmail.com
When I run Warcraft III, I get double sound. By double sound, I mean that I
hear the same thing with a tiny delay in between (1/3 of a second-ish). I
noticed that running `pkill pulseaudio` before I start Warcraft III stops the
double sound and the game sound is fine, but I then cannot receive sounds from
the rest of my system's applications (using Ubuntu 10.10) until I close
Warcraft III and restart pulse.
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http://bugs.winehq.org/show_bug.cgi?id=25242
Summary: QQ International doesn't work on Wine 1.3
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: acrossgoldenwall(a)googlemail.com
QQ International beta 3 doesn't work on Wine 1.3 .
If I click the "Password" field, QQ will crash and restart automatically.
QQ's keyboard encryption/protect may cause this trouble.
QQ is the most popular IM software in China, I have to use it with a virtual
machine now.
If you don't know what is QQ, see this:
http://en.wikipedia.org/wiki/QQ
Download link:
http://dl_dir.qq.com/qqfile/qq/QQ2010/QQIntl_Beta3.exe
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http://bugs.winehq.org/show_bug.cgi?id=23905
Summary: sothink: Maximizing completely breaks the window
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www2.sothink.com/download/swfdec.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Window manager: kwin. Untested on others.
Maximizing Sothink SWF Decompiler results in part of the screen greying out and
going transparent. Only relevant console output is the following:
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=2): stub
fixme:dwmapi:DwmIsCompositionEnabled 0x32eaac
fixme:win:LockWindowUpdate (0x400c6), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
fixme:win:LockWindowUpdate (0x50034), partial stub!
fixme:win:LockWindowUpdate ((nil)), partial stub!
fixme:win:LockWindowUpdate (0x40028), partial stub!
I couldn't manage a screenshot but am available for more tests.
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http://bugs.winehq.org/show_bug.cgi?id=15429
Summary: winhttp doesn't send HTTP auth credentials
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P3
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fnjordy(a)gmail.com
CC: hans(a)meelstraat.net
Using Google Chrome HTTP Auth is recognised and a authentication dialog box
displayed and user data accepted, however winhttp does not appear to forward
the credentials to the server causing failure.
Console displays the following:
fixme:winhttp:request_set_option 1 (null) (null)
Chrome displays the following error:
"Error 2 (net::ERR_FAILED): Unknown error."
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http://bugs.winehq.org/show_bug.cgi?id=13251
Summary: Half Life 2 crash after "load" finish
Product: Wine
Version: 1.0-rc1
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: siegerstein(a)pochta.ru
Created an attachment (id=13089)
--> (http://bugs.winehq.org/attachment.cgi?id=13089)
WINEDEBUG=+trace1,+trace2,-trace3 wine hl2.exe -steam
starting game:
wine hl2.exe -steam
When "Loading" finish, wine crash ( see attachment )
GNU/Linux Gentoo 2.6.24-gentoo-r8
wine-1.0-rc1
Video Card: Radeon X1600
Drivers: x11-drivers/ati-drivers-8.476 (
ati-driver-installer-8-4-x86.x86_64.run )
Xorg: 7.3 ( 1.4.0.90-r3 )
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http://bugs.winehq.org/show_bug.cgi?id=24095
Summary: 1c v77 crashed
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ikos(a)freemail.ru
Backtrace:
=>0 0x0041bda7 in 1cv7 (+0x1bda7) (0x00710dc8)
1 0x00000001 (0x00428dd0)
2 0x0041ad90 in 1cv7 (+0x1ad8f) (0x00422f92)
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http://bugs.winehq.org/show_bug.cgi?id=16203
Summary: Wine is not displaying all entries in Speed Commander
GUI
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://www.speedproject.de/enu/speedcommander/index.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tn(a)chambers.no-ip.info
Created an attachment (id=17439)
--> (http://bugs.winehq.org/attachment.cgi?id=17439)
log
Take a look at the screenshot, it looks like the program doesn't show any
directories unless you click over it. Compare the left and right side to see
what I mean. Attached is the log file and picture. Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=12402
Summary: Reversed printing of vertical text using wineps.drv
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineps.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kadlecf(a)fzu.cz
I am using with wine a custom-made program for windows which can produce a
page-like output for printing. I use the 'wineps printer using CUPS' for
generating postscript. This works, except one feature: whenever the page to be
printed contains vertical text from bottom to top, that one will print starting
at the right place but from top to bottom.
(If the text is a single letter, it is easy to correct in the output postscript
file-the lines
900 10 div matrix rotate
can be changed to
900 3.333 div matrix rotate
which fixes the problem. However, this simple trick will not work for a longer
text.)
The program is custom-made under Virtual Pascal, and the text is printed here
using the function CreateFontIndirect. For the screen, it is called
with lfEscapement=900; however, for printing, this has to be set to -900
because of reverse y coordinates. It seems that wine is not in line with this
convention of Windows...
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http://bugs.winehq.org/show_bug.cgi?id=24783
Summary: WoW 4.x D3D: non-low texture resolution slows the game
down
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Video -> Graphics -> Textures -> Texture Resolution
Anything else than "Low" is a HUGE strain on the game. Easily tested in crowded
areas such as Dalaran.
Low: Low resolution textures, low-detail terrain blending and low-resolution
player textures
Fair: High resolution textures, low-detail terrain blending and low-resolution
player textures.
Good: High resolution texures, high-detail terrain blending and low-resolution
player textures.
High: High resolution textures, high-detail terrain blending and
high-resolution player textures.
Nvidia GTX480, drivers 260.xx
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http://bugs.winehq.org/show_bug.cgi?id=23194
Summary: Mathematica notebook background black when Desktop
Integration is used
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Created an attachment (id=28859)
--> (http://bugs.winehq.org/attachment.cgi?id=28859)
Black background
I have tried Royale and Luna themes, applying them via winecfg, and in both
cases Mathematica notebook background gets black as in the screenshot. When no
theme is used, it's ok.
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http://bugs.winehq.org/show_bug.cgi?id=15500
Summary: Can't select options in the menus
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://ifcmarkets.com/download/IFCMTerminalSetup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
If you try to select any option inside a menu in IFC Trade Terminal, the menu
won't detect that the mouse is over the option. You have to choose the option
with the keyboard.
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http://bugs.winehq.org/show_bug.cgi?id=24961
Summary: BioEdit errors if datafile is closed
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: f.pinamartins(a)gmail.com
Created an attachment (id=31611)
--> (http://bugs.winehq.org/attachment.cgi?id=31611)
Program error Dialogue box
BioEdit gives an error when closing an open datafile. This error provides no
console output, just a dialogue box with the following message:
External exception: C000001D
After clicking "OK" the program continues to run. However, closing BioEdit
after this results in the attached dialogue box.
Afterwards there is console output (in attachment too).
Steps to reproduce:
Download and install BioEdit (http://www.mbio.ncsu.edu/BioEdit/bioedit.html);
Open a datafile (example datafile in attachment);
Close the datafile;
Close BioEdit.
Note: Do not use a very large datafile, or this will trigger bug 24960. The
example will work fine.
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http://bugs.winehq.org/show_bug.cgi?id=25826
Summary: msctf:inputprocessor tests fail on clang
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://test.winehq.org/data/98834637eb25caf986c9feae3e
aa0b855cc19a26/wine_ae-ub1004-clang/msctf:inputprocess
or.html
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
inputprocessor.c:892: Current Language 409
Unhandled exception: page fault on write access to 0x0046004a in 32-bit code
(0x7e435db8).
winedbg: Internal crash at 0x7ec81e4d
test failed: crash
+msctf attached
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http://bugs.winehq.org/show_bug.cgi?id=21627
Summary: Black surfaces on sims 3 characters
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kristjan.ugrin(a)gmail.com
Created an attachment (id=26106)
--> (http://bugs.winehq.org/attachment.cgi?id=26106)
screenshot
Sims 3 characters have black areas on their bodies.
After bisecting, seems like commit bef792f5ff2cd87db98b58acb182123ef76be6e6 is
the problem.
More in attachments.
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http://bugs.winehq.org/show_bug.cgi?id=15145
Summary: Regression, graphics corruption, caused by
eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52
Product: Wine
Version: 1.1.4
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebugs(a)mysteryvortex.com
Commit eb4ee4f4ada6d02aeb26b0e12964b208ecc68b52 patches
dlls/wined3d/surface_base.c
This causes a regression exhibited in the game "Prince of Persia 3D" as well as
the demo.
During the game, icons are displayed at the bottom of the screen indicating
health/weapon/etc. After the commit, the icons are surrounded by squares.
In virtual desktop mode only (not full screen mode), this commit does fix the
menus which flash/strobe what appears to be the previous contents of the
screen.
To recreate:
Download the demo, prince_of_persia_demo.zip, from one of the following URLs:
(the original site, pop3d.com, is gone. (now a link farm))
http://www.digit.pl/ftp/gry_297/Prince.of.Persia.3D..htmlhttp://www.idg.pl/ftp/gry_297/Prince.of.Persia.3D..html
Unzip, run the .exe and install.
Run c:/Program Files/Red Orb/Prince of Persia 3D De
mo/PoP3DDemo.exe
Choose "New Game"
Look at the vial icons in the lower left or the sword icon in the lower right.
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http://bugs.winehq.org/show_bug.cgi?id=26643
Summary: Undefined symbols _SSLCopyPeerCertificates on Mac OS X
10.4.11
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine-2011(a)ryandesign.com
Created an attachment (id=33919)
--> (http://bugs.winehq.org/attachment.cgi?id=33919)
build log from MacPorts
Building wine 1.3.16 or 1.3.17 with MacPorts on Mac OS X 10.4.11 with Xcode 2.5
fails with:
:info:build /usr/libexec/gcc/i686-apple-darwin8/4.0.1/ld: Undefined symbols:
:info:build _SSLCopyPeerCertificates
Attached is the full log.
1.3.15 built ok on Mac OS X 10.4.
1.3.16 and 1.3.17 build fine on Mac OS X 10.6.
I did not test Mac OS X 10.5.
P.S: I am the maintainer of wine in MacPorts
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http://bugs.winehq.org/show_bug.cgi?id=24806
Summary: Guilty Gear X2 #Reload crashes on startup
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: twilightinzero(a)gmail.com
Created an attachment (id=31371)
--> (http://bugs.winehq.org/attachment.cgi?id=31371)
Log of crash
I upgraded from Wine 1.3.4 to Wine 1.3.5 recently, and when I tried to play
Guilty Gear X2 #Reload, it crashed when it tried to play the intro movies.
Before, it would just fail to play them and skip them.
This can be worked around by checking "Movie off" in the config, and it won't
try to play any movies at all.
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http://bugs.winehq.org/show_bug.cgi?id=26427
Summary: AutoCAD 2008: AdMigrator.exe crashes
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=33641)
--> (http://bugs.winehq.org/attachment.cgi?id=33641)
Error message
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20 (WINETRICKS_VERSION=20110312)
3) install AutoCAD 2008
4) wine AdMigrator.exe
Behaviour:
(See attachment) + Wine error.
Expected behaviour:
None of above things.
Additional information:
1) I use wine-1.3.15-297-gbd8b13a.
2) This is regression because it didn't happen in Wine 1.3.15.
3) Running AdMigrator.exe with Wine 1.3.15 doesn't help. Therefore regression
test would need me to re-install whole AutoCAD many times and I won't do this.
4) AdMigrator.exe complains when there is no dotnet20
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http://bugs.winehq.org/show_bug.cgi?id=21204
Summary: Warcraft 3 disproportionately slow in d3d mode unless
RenderTargetLockMode=disabled
Product: Wine
Version: 1.1.33
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Simon80(a)gmail.com
Under default settings, Warcraft 3 runs very slowly on my system, whose
hardware is more than capable of of running it without framerate issues. When
run in OpenGL mode, the game runs smoothly without exception (60fps), but there
are probems with the rendering. In Direct3D mode, it renders correctly, but the
framerate is very low, under 15 fps. In the search for a playable
configuration, I discovered that setting
HKEY_CURRENT_USER\Software\Wine\Direct3D:RenderTargetLockMode to disabled
results in much better framerates, around 30 fps. This isn't as good as the
OpenGL mode, but is still playable, and I didn't notice any rendering problems.
I tried some of the other possibilities (textex, readtex, texread, I think),
and the performance was just as slow.
I also discovered just now that Warcraft 3 has a registry setting,
HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III\Video:lockfb,
which acts similarly (defaults to on, and when set to 0, performance becomes
acceptable). If neither of those two values are disabled, then performance is
disproportionately slow on this hardware.
I can grab debug output on request.
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http://bugs.winehq.org/show_bug.cgi?id=12970
Summary: Unreal media service crashes upon accepting connection
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.umediaserver.net/umediaserver/download.html
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
A user asked for help with unreal media server in
http://winehq.org/pipermail/wine-users/2008-May/033521.html
The service installs ok, and starts up when you run any windows app
(you can see via netstat -tlp that it's listening on port 5119),
but crashes when a client connects. You can reproduce the crash
either with a real access, e.g.
mplayer mms://localhost:5119/mediaroot/test.avi
as suggested by http://www.umediaserver.net/umediaserver/faq.html
or with
telnet localhost 5119
+relay,+seh on the service an seh event very soon after accept,
but there's a crash handler, so you can't see a backtrace.
I don't know how to use winedbg on a service -- the obvious
approach of using winedbg on the random command that starts
the service didn't seem to give a backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=27173
Summary: ACDSee Pro 4 causes Wine to crash during installation
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maikwagner(a)yahoo.com
Hello everyone,
A new version of "ACDSee Pro" is out. AppDB entry is at the following address
but there is no entry for version 4. Could this be added?
http://appdb.winehq.org/objectManager.php?sClass=application&iId=299
Fortunately they offer a trial version which can be downloaded at:
http://downloads.acdsystems.com/en/acdseepro.exe
When I tried installing the trial version I had a window popping up mentioning
that "Wine has crashed" during installation. The installation went through for
some reasons though and the application doesn't work either.
I am using Mandriva 2010.2 with 2.6.36 Kernel from "Backports repository". PC
is an Athlon 2,6 Ghz with Nvidia 173-drivers.
Could you take a look at the application please?
Thanks,
Maik
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