http://bugs.winehq.org/show_bug.cgi?id=22683
Summary: Jedi Knight: Dark Forces II weapon is missing
Product: Wine
Version: 1.1.43
Platform: x86
URL: http://www.filefront.com/845549/jedidemo.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
1. When working on on bug 22356, i found out, that there are actually two
regressions, but this one latter was hidden because of the first one. The
problem is, that the weapon is completely missing. This happens to me in
windowed mode and game's 3d acceleration not checked.
2. I did a regression test between 1.1.42 and 1.1.43:
commit e7a71e15b56d709c4623a472b0dc44ae6b336e08
Author: Roderick Colenbrander <thunderbird2k(a)gmail.com>
Date: Tue Apr 6 22:20:42 2010 +0200
wined3d: Turn blit_shader color_fixup_supported into blit_supported.
:040000 040000 b1fb4a4423a6cf63f4ccf7acba0874bd73f4e33a
4f6f3e5fd4b21873bd12b9808cd14662582d1c83 M dlls
3. There is another bug report suffering from this commit, see bug 22575.
4. Revert of this patch after git checkout makes that problem go away. (Unable
to revert on top of 1.1.43)
5. Adding author of this patch to CC.
--private keyword: bisected
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http://bugs.winehq.org/show_bug.cgi?id=25774
Summary: Crysis demo: water flickering
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://www.gamershell.com/download_21700.shtml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32846)
--> (http://bugs.winehq.org/attachment.cgi?id=32846)
save game
Very easy to see in the demo. I've attached a save game that puts you next to
the sea (though you start out near water, as well, this area has a lot more
water to see the issue easier).
Terminal only shows:
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xe4b23f0) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xe5ff118) : pBox=(nil) stub
fixme:d3d_surface:IWineD3DVolumeImpl_Map (0xe608230) : pBox=(nil) stub
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly
yet.
wine version is wine-1.3.11-180-g856da7e, with the patch from bug 18799 to
workaround that crash.
savegame goes in:
%my documents%/My
Games/Crysis_SP_DEMO/SaveGames/default_water_flicker.CRYSISJMSF
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http://bugs.winehq.org/show_bug.cgi?id=25251
Summary: Multi-byte characters handled incorrectly by
MSVCRT_isleadbyte()
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nagatospam(a)gmail.com
Created an attachment (id=32067)
--> (http://bugs.winehq.org/attachment.cgi?id=32067)
Possible fix
Here's a case that can be used to test with:
_mbspbrk("C:\\age\\マブラヴオルタネイティヴ\\Alternative.rio.ici", ";,|*?\"<>{}[]");
None of the Japanese characters are interpreted as multi-byte by
MSVCRT_isleadbyte() so when _mbspbrk reaches 'マ' (0x837D) it matches the '}'
(0x7D) from the match string with the second byte of 'マ'.
Only tested in Japanese locale but probably happens with others. Attached is a
simple fix that fixes the 2 games that I tested.
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http://bugs.winehq.org/show_bug.cgi?id=12894
Summary: kernel32: thread test fails in PC-BSD but not Linux
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: testcase
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12600)
--> (http://bugs.winehq.org/attachment.cgi?id=12600)
+thread in git
thread.c:285: Test failed: CreateRemoteThread failed, err=5
thread.c:287: Test failed: waiting for thread failed, ret=4294967295
thread.c:294: Test failed: CreateRemoteThread failed, err=5
thread.c:302: Test failed: GetExitCodeThread failed, err=87
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http://bugs.winehq.org/show_bug.cgi?id=16822
Summary: Mass Effect: Mouse input does not work (almost
completely)
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cuchac(a)email.cz
Running Mass Effect the mouse is not working properly. In menu, there are no
"onMouseOver" or "onMouseClick" actions - keyboard navigation works well.
During gameplay the mouse clicking works well, but the mouse movement does not.
It is not a problem of mouse warping, the game does not react to mouse
movements at all.
I have tried combination of turning on/off full-screen, virtual desktop, "allow
mouse leaving" and "MouseWarpOverride". Nothing works.
It looks like the mouse action (clicks) specific to some location are not
working (button clicking), but mouse actions not related to some screen area
works - mouse wheel zooming in map screen, select sentence during dialogs....
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http://bugs.winehq.org/show_bug.cgi?id=27101
Summary: Assassin's Creed Brotherhood needs
msvcp90.dll.?begin@?$basic_string@DU?$char_traits@D@st
d@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?
$char_traits@D@std@@V?$allocator@D@2@@2@XZ (purist)
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34541)
--> (http://bugs.winehq.org/attachment.cgi?id=34541)
stub list
If msvcp90 is set to builtin, game crashes without it. You can also bypass this
by skipping the launcher, i.e., run the game with:
$ wine ACBSP.exe -playoffline
I'll attach the output from mscodescan.
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http://bugs.winehq.org/show_bug.cgi?id=23911
Summary: Mathcad 14: unimplemented function
msvcr80.dll._getptd, aborting
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sserge1563(a)gmail.com
Created an attachment (id=30021)
--> (http://bugs.winehq.org/attachment.cgi?id=30021)
Console output for the Mathcad bug
Mathcad won't load. Software enters an infinite loop on splash screen.
Attaching console output. Used winetricks to install mdac27, mdac28, vcrun2005
and vcrun2008. Overriding the mscvr80.dll with one from a Windows installation
does NOT solve the issue.
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http://bugs.winehq.org/show_bug.cgi?id=27230
Summary: Corel Ventura 10's Installer hangs during setup
process. Unable to finish setup.
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sarbash.s(a)gmail.com
Created an attachment (id=34800)
--> (http://bugs.winehq.org/attachment.cgi?id=34800)
Hang screen
During final stage of installation, Corel Ventura 10's Setup Wizard hangs.
Maybe, is this related to msi? May what kind of trace be helpful to recognize
the problem?
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http://bugs.winehq.org/show_bug.cgi?id=24504
Summary: Plants vs Zombies: Game loses sound when restarting
game
Product: Wine
Version: 1.3.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Plants vs Zombies, GOTY edition (Steam).
Game sound breaks and doesn't come back (needs to be restarted). This happens
when going into a minigame or when restarting any current game. Easily tested.
No relevant console output.
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http://bugs.winehq.org/show_bug.cgi?id=17206
Summary: alt.binz 0.24.6: Minimize to systray, icon flickers,
right click on systray icon, icon menu won't disappear
Product: Wine
Version: 1.1.14
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ih8junkmai1(a)hotmail.com
Bug encountered on:
-------------------------------------------------------------------------------------
Ubuntu 8.10 amd64
Wine 1.1.14 (wine_1.1.14~winehq0~ubuntu~8.10-0ubuntu1_amd64.deb)
Application: Alt.binz 0.24.6
http://appdb.winehq.org/objectManager.php?sClass=application&iId=5214
Steps to Reproduce
-------------------------------------------------------------------------------------
1. launch alt.binz with wine.
.. wine /pathtoaltbinz/altbinz.exe
2. Minimize alt.binz window
.. (alt.binz is minimized to systray, alt.binz icon flickers)
3. Right click on alt.binz icon in systray
.. (alt.binz menu appears)
4. Click anywhere on desktop.
.. (alt.binz menu will not disappear)
5. Double click on alt.binz icon in systray
.. (alt.binz icon in systray will disappear. menu remains.
The only way to get the menu to disappear is to close alt.binz.
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http://bugs.winehq.org/show_bug.cgi?id=19370
Summary: Secret of Monkey Island audio functioning is dependent
on Wine's sample rate
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
The Secret of Monkey Island: Special Edition's audio only works when Wine's
"Default Sample Rate" is set to 44100. Other sample rates allow the game to
load, but the game is completely silent. This occurs when using the alsa
driver, I'm unsure whether OSS has the same issue since MI:SE will not load
when the oss driver is selected.
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http://bugs.winehq.org/show_bug.cgi?id=23480
Summary: AD-muncher does not install
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andygibbs1(a)compuserve.com
I wanted to try this program that I've used for years on win 2kpro it is an
advert eater that works better than anything I tried on linux, you just do not
get ads coming up: quite a shock when I have to use a system with out it!
Down loaded the program (http://www.admuncher.com/download.shtml) clicked on
the file selected to run in wine (1.1.38 with fedora 13). The program's
installer runs but gets nowhere.
It would be good to have this running.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=10910
Summary: winealsa and PulseAudio
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
winealsa is unable to work with PulseAudio.
This is my /etc/asound.conf:
pcm.pulse {
type pulse
}
ctl.pulse {
type pulse
}
pcm.!default {
type pulse
}
ctl.!default {
type pulse
}
This is registry entries for Alsa configurations:
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Alsa Driver]
"AutoScanCards"="N"
"AutoScanDevices"="N"
"DeviceCount"="1"
"DeviceCTL1"="pulse"
"DevicePCM1"="pulse"
"UseDirectHW"="N"
And I get this error in wine log:
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
I tracked it in wine source code to file dlls/winealsa.drv/alsa.c
With following comment:
/* Setup and find an element id that exactly matches the characteristic we want
** FIXME: It is probably short sighted to hard code and fixate on PCM
Playback Volume */
Unfortunetly I know to little about Alsa to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=25971
Summary: UPX packed application is not working
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jacekowski(a)jacekowski.org
I was trying to run Link 7000 Plus from Deep Sea Electronics but wine
L7000Plus.exe was just finishing with no messages at all - no errors
whatsoever.
After using PEiD on that file i realised that it's packed with "UPX 0.89.6 -
1.02 / 1.05 - 2.90 -> Markus & Laszlo" so i unpacked it, loaded in my favorite
deisassembler, then i've tried some other versions of wine ( 1.0.1, latest
stable 1.2.2, latest development 1.3.12 ) i've used WINEDEBUG=+relay and then i
realised that whatever i have in that log doesn't really match what my
disassembler was saying to me, and then i realised that file i was running on
wine was still packed, so i copied unpacked file to my linux box and program
just started.
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http://bugs.winehq.org/show_bug.cgi?id=26074
Summary: shell32/brsfolder tests show some valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Conditional jump or move depends on uninitialised value(s)
at wine_utf8_mbstowcs (utf8.c:317)
by MultiByteToWideChar (locale.c:1912)
by test_click_make_new_folder_button (brsfolder.c:201)
by func_brsfolder (brsfolder.c:252)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_click_make_new_folder_button (brsfolder.c:149)
...
Use of uninitialised value of size 4
at decode_utf8_char (utf8.c:163)
by wine_utf8_mbstowcs (utf8.c:322)
by MultiByteToWideChar (locale.c:1912)
by test_click_make_new_folder_button (brsfolder.c:201)
by func_brsfolder (brsfolder.c:252)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_click_make_new_folder_button (brsfolder.c:149)
...
Use of uninitialised value of size 4
at mbstowcs_sbcs (mbtowc.c:95)
by wine_cp_mbstowcs (mbtowc.c:269)
by MultiByteToWideChar (locale.c:1920)
by SHBrowseForFolderA (brsfolder.c:922)
by test_click_make_new_folder_button (brsfolder.c:209)
by func_brsfolder (brsfolder.c:252)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a stack allocation
at test_click_make_new_folder_button (brsfolder.c:149)
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http://bugs.winehq.org/show_bug.cgi?id=19558
Summary: Bad mask in David Fotland's Many Faces of Go version
12
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: grikdog(a)pobox.com
Sorry for newbie post, but this has to come to somebody's attention.
Fotland's Many Faces of Go is a go player/analysis/IGS client tool for Windows
XP or Vista. When you place Go stones on the board in Wine emulation, the mask
is wrong. Stones have a black square behind them.
This was FIXED (almost) in Wine 1.0.1, but in Wine 1.1.26 the issue has
reappeared. Also the round stone shape part of the mask was fixed, but the
color of the stone shadows on the board was white and not gray -- this has not
been fixed in ANY version of Wine.
There may be a prior bug referring to Igowin on this same issue, but I doubt
that is a duplicate. You could ask fotland(a)smart-games.com (the author) if the
bug is a duplicate.
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http://bugs.winehq.org/show_bug.cgi?id=19037
Summary: CTRL key automatically released?
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Fire up notepad, type some gibberish, then use "CTRL+A, CTRL+C, CTRL+F". This
brings up the find menu. Now, while still holding CTRL, press CTRL+V. Instead
of pasting, you'll just get 'v'. Let go of CTRL and press CTRL+V. You'll get
your gibberish pasted.
Very annoying, now that I'm using Notepad++ as my regular (dogfood) text
editor.
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http://bugs.winehq.org/show_bug.cgi?id=27467
Summary: VSync not working - regression
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dredgingthelake(a)gmail.com
VSync is not working with games such as The Witcher and Mirror's edge. I ran a
regression test and this was the offending commit:
commit 727ecc17145b98e8cfcbc85cdb7a7a5374615b93
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Mar 7 21:45:27 2011 +0100
winex11.drv: Allow disabling vertical sync using EXT_swap_control.
EXT_swap_control redefines glXSwapIntervalSGI() as glXSwapIntervalEXT() on
the
current drawable (if any), and glXSwapIntervalEXT() supports disabling
vsync.
:040000 040000 35dd6e5575e33c0ecf099c1a2f5a1ddddd7302a6
42758797db159dff1db9eb0d845ba4ace497be0d M dlls
I should note that I am forcing VSync with nvidia-settings and not using the
games's in game VSync option. The Witcher doesn't have such an option, and
Mirror's Edge VSync option doesn't work.
Perhaps this behaviour is intentional, but I would at least like the ability to
override it with a regedit entry or the like. The tearing with VSync off is
quite annoying.
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http://bugs.winehq.org/show_bug.cgi?id=11728
Summary: Picasa / Facebook Uploader does not work
Product: Wine
Version: 0.9.56.
Platform: PC
URL: http://apps.facebook.com/picasauploader/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
Prerequisite: a facebook account
Steps to reproduce:
1. Install Picasa from http://picasa.google.com/
2. Install wine gecko
3. Install the facebook uploader from http://apps.facebook.com/picasauploader/
as follows: wine 'c:\Program Files\Picasa2\Picasa2.exe'
picasa://importbutton/?url=http://www.webkinesis.com/fbpicasa/facebook.pbf
4. Start Picasa, select some pictures and try to upload using the facebook
button
Expected Results: Picasa creates an album, uploads the pictures to facebook.
(tested on WinXP)
Actual Results: Picasa creates an album, but nothing gets uploaded.
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http://bugs.winehq.org/show_bug.cgi?id=27611
Summary: Kindle4PC 1.0.1 Beta works with 1.3.15 but does not
work with 1.3.23
Product: Wine
Version: 1.3.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sami(a)dreamone.com
I can launch and run Kindle 4 PC 1.0.1 Beta 1 (25709) with both versions of
WINE 1.3 without error.
I have marked the bug as major, because the application that used to work has
become inoperable in a fundamental way.
With the latest just-upgraded 1.3.23 I can not open any books, and thus the
application is in practice completely non-usable. I can only see the books I
have purchased, and the list of purchased books updates, but opening a book
will fail, no matter if the book has been downloaded earlier or is a new
purchase.
I have downloaded 1.3.23 from LaunchPad WINE PPA. Thus I can choose between
that package and the default WINE 1.3 that comes from the Ubuntu repository.
The exact versions are:
1.3.15-0ubuntu5
1.3.23-0ubuntu1~ppa1~natty1
I am on Ubuntu Natty 64 bits, up to date.
I have started using the LaunchPad WINE PPA much earlier than now, so some
other version of WINE 1.3 downloaded from the PPA, newer than 1.3.15, has also
worked properly. This issue is recent.
Happy to try different versions of WINE so detect at which point exactly this
error pops up, provided some instructions. In aptitude I only have these two
versions to pick between, so currently not sure at all where and how to get
e.g. WINE 1.3.22 for Ubuntu Natty amd64.
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http://bugs.winehq.org/show_bug.cgi?id=24814
Summary: Kitsu Saga Has Black Screen
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: iyeru42(a)gmail.com
Created an attachment (id=31381)
--> (http://bugs.winehq.org/attachment.cgi?id=31381)
Wine log for this session.
No matter if winetricks pixel shader is off, or vertex shader is off/hardware,
etc. client.ini has various video setting, but none seem to resolve the problem
(even changing the game's vertex shader off, doesn't work, sorry.)
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http://bugs.winehq.org/show_bug.cgi?id=23771
Summary: Fallout 2 fails to start in 16 bit depth
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.brachaczek(a)gmail.com
CC: julliard(a)winehq.org
Fallout 2 (and maybe other games too, haven't tried) fails to start when X
Server is run in 16 bpp mode (24 bpp works fine). Only the following message is
displayed:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 1 (X_CreateWindow)
Serial number of failed request: 386
Current serial number in output stream: 390
The first bad commit is between 1.1.43 and 1.1.44:
commit df6cd82ccf5dd03b0362a7ea571e14d66bbc5d72
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu May 6 14:57:44 2010 +0200
winex11: Create a window of the appropriate visual to initialize GL info.
Stable 1.2 as well as current git have the same issue. Current git with
reverted the above commit works fine.
System:
kernel 2.6.34.1 x86
X.Org Server 1.8.2
xf86-video-openchrome svn rev. 856 (latest)
Mesa 7.8.2 (using classic mesa software driver, no hardware 3D support for my
VIA Chrome9 chipset)
GCC 4.5.0
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http://bugs.winehq.org/show_bug.cgi?id=20985
Summary: Crash in CryptMsgUpdate under valgrind
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: crypt32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://kegel.com/wine/valgrind/logs/2009-12-10-03.53/vg-crypt32_msg.txt
shows a crash. Adding +relay,+seh,+crypt shows a bit more:
001e:Call crypt32.CryptMsgUpdate(7f044948,07783e13,00000004,00000000)
ret=0774e9b4
trace:crypt:CryptMsgUpdate (0x7f044948, 0x7783e13, 4, 0)
001e:Call KERNEL32.LocalAlloc(00000000,00000011) ret=07be6df0
001e:Ret KERNEL32.LocalAlloc() retval=7f044988 ret=07be6df0
err:seh:segv_handler Got unexpected trap 0
...
001e:Call KERNEL32.UnhandledExceptionFilter(7f21f5cc) ret=074b5deb
...
Unhandled exception: illegal instruction in 32-bit code (0x00000000).
Backtrace:
=>0 0x00000000 (0x7f21fc48)
1 0x0d3fced4 CryptMsgUpdate+0xa0(hCryptMsg=0x7f0bd740, pbData="",
cbData=4, fFinal=0) [dlls/crypt32/msg.c:2786] in crypt32 (0x7f21fc88)
2 0x0cf429b4 test_data_msg_update+0x5b1() [dlls/crypt32/tests/msg.c:445] in
crypt32_test (0x7f21fd08)
(two logs are smashed together there, so pointers don't match exactly)
When run not under valgrind, the same crash happens, but is handled:
001c:Call crypt32.CryptMsgUpdate(00154948,7ec0ce13,00000004,00000000)
ret=7ebd79b4
trace:crypt:CryptMsgUpdate (0x154948, 0x7ec0ce13, 4, 0)
001c:Call KERNEL32.LocalAlloc(00000000,00000011) ret=7eb29df0
001c:Ret KERNEL32.LocalAlloc() retval=00154988 ret=7eb29df0
trace:seh:raise_exception code=c0000005 flags=0 addr=(nil) ip=00000000 tid=001c
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=00000000
trace:seh:raise_exception eax=00000000 ebx=7eb68ff4 ecx=00154988 edx=00000011
esi=00000000 edi=0032fc20
trace:seh:raise_exception ebp=0032fbc8 esp=0032facc cs=0023 ds=002b es=002b
fs=0063 gs=006b flags=00010202
trace:seh:call_vectored_handlers calling handler at 0x7ed88f41 code=c0000005
flags=0
trace:seh:call_vectored_handlers handler at 0x7ed88f41 returned 0
trace:seh:call_stack_handlers calling handler at 0x7eb39d84 code=c0000005
flags=0
001c:Call ntdll.RtlUnwind(0032faf0,7eb39e1a,0032fa74,00000000) ret=7eb39e9f
001c: eax=7eb00b15 ebx=7eb68ff4 ecx=0032fa74 edx=0032faf0 esi=0032faf0
edi=7eb39e1a ebp=0032f588 esp=0032f558 ds=002b es=002b fs=0063 gs=006b
flags=00000212
trace:seh:__regs_RtlUnwind code=c0000005 flags=2
trace:seh:__regs_RtlUnwind calling handler at 0x7efb47d4 code=c0000005 flags=2
trace:seh:__regs_RtlUnwind handler at 0x7efb47d4 returned 1
001c:Ret ntdll.RtlUnwind() retval=00000000 ret=7eb39e9f
001c: eax=00000000 ebx=7eb68ff4 ecx=0032fa74 edx=0032faf0 esi=0032faf0
edi=7eb39e1a ebp=0032f588 esp=0032f558 ds=002b es=002b fs=0063 gs=006b
flags=00000212
001c:Call KERNEL32.SetLastError(c0000005) ret=7eb39ca6
001c:Ret KERNEL32.SetLastError() retval=c0000005 ret=7eb39ca6
001c:Ret crypt32.CryptMsgUpdate() retval=00000000 ret=7ebd79b4
This is kind of mysterious. I can't find the __TRY that applies
to that fault...
this could well be a valgrind bug, but I need to understand how
it works normally under wine.
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http://bugs.winehq.org/show_bug.cgi?id=26999
Summary: Two Worlds: mouse stopped working in the menus
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.gamershell.com/download_20686.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=34421)
--> (http://bugs.winehq.org/attachment.cgi?id=34421)
plain terminal output
Mouse clicks don't register in the menu of the game making it impossible to
select any of the available menu options.
Workaround: native dinput8.dll (it was not needed before the regression).
Mouse worked correctly up until Wine-1.3.19 (using the built-in dinput* dlls).
0036e438db3b5382ee0a2c53478960fabb892a2c is the first bad commit
commit 0036e438db3b5382ee0a2c53478960fabb892a2c
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Apr 26 14:41:51 2011 +0200
dinput: Pass mouse messages through if the request to clip the cursor is
rejected.
:040000 040000 8e845e10eb03484338d4c2d3bc538a6b5da5e958
54a82723fbbfe4d121096aebad4c4eedfdaff7b8 M dlls
The patch can be reverted cleanly on 1.3.19 and that fixed the problem.
Download link for the demo added to URL (~870 MB).
The demo requires: physx xact d3dx9_36.
Fedora 14 32 bits
Xorg 1.9.5
Nvidia GeForce 250 / driver 270.41.03
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http://bugs.winehq.org/show_bug.cgi?id=24982
Summary: Visual fox error in wine > 1.1.42
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocascante(a)opensoftwarecr.com
We have a visual fox 9.0 application working with wine for 2 years. After
upgrade from 1.1.42 to 1.2 or 1.3.5 we cannot start it. We have this error:
Fatal error: Exception code = c0000005 called from progprin line 42
We did probe this visual fox program with versions 1.2 too, and the same error
appears. If we downgrade to 1.1.42 the software run well again.
Thanks.
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