http://bugs.winehq.org/show_bug.cgi?id=26305
Summary: Majesty 2 fails to start
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=33529)
--> (http://bugs.winehq.org/attachment.cgi?id=33529)
terminal output
The game (Majesty 2 The Fantasy Kingdom Sim) crashes shortly after starting,
during the loading stage.
1de6adfbae7ac36c6649aab209d1a62a64e80465 is the first bad commit
commit 1de6adfbae7ac36c6649aab209d1a62a64e80465
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 1 09:47:56 2011 +0100
wined3d: Make IWineD3DResourceImpl an independent structure.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
Note: 'err:d3d:resource_init Out of adapter memory' was always present in the
log for me but it didn't cause problems: I was able to play the game for hours
without any side effects. I set the VideoMemorySize registry key to '512' but
that line was still present in the log.
I have the following native overrides for the game: vcrun2005 d3dx9_36.
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http://bugs.winehq.org/show_bug.cgi?id=25485
Summary: Telltale's Strong Bad game launcher: login window is
broken
Product: Wine
Version: 1.3.9
Platform: x86
URL: http://www.telltalegames.com/demo/homestarruiner
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: bunglehead(a)gmail.com
Created an attachment (id=32444)
--> (http://bugs.winehq.org/attachment.cgi?id=32444)
terminal output
The game launcher doesn't show the login window correctly (needed for unlocking
the game): instead of the 2 input boxes (one for the email address, another one
for the password) it displays only the following text: 'Please wait, logging
you in...' and its awaiting forever for something.
The launcher requires 'winetricks ie6' (I've used the latest svn version of
winetricks as of writing).
The login window showed the contents correctly in Wine-1.3.6 (with 'ie6'
installed, of course).
Performing a regression test resulted the following commit:
e9e58f07d2ca688bd14c27ec0b37d567416456ed is the first bad commit
commit e9e58f07d2ca688bd14c27ec0b37d567416456ed
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Fri Nov 5 01:34:01 2010 +0300
msxml3: Stub IXMLDOMDocumentType support.
:040000 040000 bce4b0a91ab45e4dbe2b08cabf2b25a24836cdba
9049f1bc44e289510fc6faafffd43086d7d0cb0b M dlls
Reverting the patch on top of Wine-1.3.9 was successful and that fixed the
issue.
Author of the patch added to CC.
Link to the demo added to URL (69 MB).
Let me know if you need a log with certain debug channels enabled.
Fedora 14 x86
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http://bugs.winehq.org/show_bug.cgi?id=26374
Summary: RagTime Solo 5.6.5 installer crashes
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://download.cnet.com/Ragtime-Solo/3000-6675_4-1063
7507.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33591)
--> (http://bugs.winehq.org/attachment.cgi?id=33591)
terminal output
I came across this regression while checking whether bug #15427 is still valid.
The installer of RagTime Solo 5.6.5 crashes early, while unpacking the contents
of the installer.
eda60796817fcda152d9988966ef2b91cb7dd012 is the first bad commit
commit eda60796817fcda152d9988966ef2b91cb7dd012
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Mar 8 14:50:18 2011 +0100
user.exe: Call the 16-bit hook directly in SendMessage16.
1) I could revert the patch cleanly on wine-1.3.15-169-ged3ce3c but compilation
of the source ended with errors.
2) git checkout eda60796817fcda152d9988966ef2b91cb7dd012 >>the installer
crashes
git reset --hard HEAD^ >>no crash, the application can be installed normally.
Fedora 14 x86
wine-1.3.15-169-ged3ce3c
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http://bugs.winehq.org/show_bug.cgi?id=26449
Summary: Sandlot Games launcher crashes in mshtml (gecko-1.2.0)
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33672)
--> (http://bugs.winehq.org/attachment.cgi?id=33672)
terminal output
The games available from Sandlot Games come with a launcher. With the newly
released gecko-1.2.0 installed, the launcher crashes on startup.
The launcher didn't work correctly with gecko-1.1.0 either: it showed only a
white/blank page but it didn't crash.
Fedora 14 x86
wine-1.3.15-406-g8947591
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http://bugs.winehq.org/show_bug.cgi?id=26447
Summary: TrackMania (Nations/United): sometimes textures become
black/too dark
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://files.trackmaniaforever.com/tmnationsforever_se
tup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=33668)
--> (http://bugs.winehq.org/attachment.cgi?id=33668)
console.log
In Trackmania when I start a race, sometimes textures become black/too dark.
After the game started the first race I play is always good: the problem
happens when I start the second or third race (I can't tell you what triggers
the issue or when).
I can reproduce the issue when using PC2 or PC3 shader modes: with PC0
(disabled) shaders it doesn't occur.
Occasionally the whole track becomes black so you hardly see anything, on
another occasion only certain objects (trees, bulletin boards, the grass) are
black.
The problem is still present in wine-1.3.15-340-gdc96c68
ac9c592ca9c0bac6479f9a8beef4030815b738c6 is the first bad commit
commit ac9c592ca9c0bac6479f9a8beef4030815b738c6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 8 19:41:07 2011 +0100
wined3d: Store all the resource desc information in struct
wined3d_resource.
Link to Tm Nations Forever added to URL (~500 MB, freeware, you need to create
an account to play).
Fedora 14
Nvidia Geforce 250 / driver 260.19.36
I'm using native d3dx9_36.dll for the game.
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http://bugs.winehq.org/show_bug.cgi?id=26313
Summary: Spellforce: zooming in/out with mousewheel doesn't
work
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_4604.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33541)
--> (http://bugs.winehq.org/attachment.cgi?id=33541)
plain terminal output
Trying to zoom in/out in the game with the mousewheel has no effect. Other
mouse functions (rotating the camera and scrolling the screen) are working.
The zooming level can be adjusted by keyboard, too (Pg Up/Pg Dn by default).
Zooming with the mousewheel worked in Wine-1.3.14:
c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9 is the first bad commit
commit c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 19:53:03 2011 +0100
server: Invoke low-level hardware hooks directly from the server side.
How to reproduce the issue in the demo:
Start the demo and choose either Tutorial or Campaign: either way, you have to
wait until the cutscene/conversations are over. When you gain control over your
character try to change the zooming level with the mousewheel... it won't work.
Fedora 14
Gnome-2.32.0
Xorg 1.9.4
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=26393
Summary: Temple of Elemental Evil refuses to run
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33608)
--> (http://bugs.winehq.org/attachment.cgi?id=33608)
console log
I'm unable to start the game (GoG.com version here) since Wine-1.3.4, because
it crashes with an unhandled page fault on startup.
ddaea5456edf7df5ef1a04cf6c8bbcd05247827d is the first bad commit
commit ddaea5456edf7df5ef1a04cf6c8bbcd05247827d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Sep 24 15:20:52 2010 +0200
user32: Set the default process layout based on the file description in the
version resource.
The patch can be reverted cleanly on wine-1.3.15-205-ge030b3c and that fixed
the issue.
I can't reproduce the crash with the demo version (it contains a launcher which
requires ie6, and the game is starting properly).
P.s: I receive a very similar crash if I try to retrieve the file properties
inside winefile: pressing <Alt+Enter> on the game executable to retrieve the
file properties resulted a similar crash. It worked before the regression,
though.
Fedora 14 x86
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http://bugs.winehq.org/show_bug.cgi?id=25640
Summary: Rush hangs after starting
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=32652)
--> (http://bugs.winehq.org/attachment.cgi?id=32652)
terminal output
'Rush' is a puzzle game, currently available only on Steam.
After starting the game it places its own mouse cursor on the screen then
nothing happens: the game hangs while still consuming 100% cpu power.
The same happens in fullscreen and in virtual desktop mode. I've also tried
ddr=gdi/opengl and orm=fbo/backbuffer combinations but that didn't help either.
The game can be started correctly with Wine-1.1.34 and all later versions show
the mentioned problem.
c24e48d937cfd0000a22af555a920ea7fab71d7b is the first bad commit
commit c24e48d937cfd0000a22af555a920ea7fab71d7b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Dec 14 20:49:53 2009 +0100
wined3d: Filter window messages generated by switching to fullscreen and
back.
git checkout c24e48d937cfd0000a22af555a920ea7fab71d7b -- the game hangs
git reset --hard HEAD^ -- the game is starting properly
Author of the patch added to CC.
The demo is Steam-only: http://store.steampowered.com/app/38720/
Please, let me know if you need a log with specific debug channels.
Fedora 14
Nvidia GeForce 250 / driver 260.19.29
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http://bugs.winehq.org/show_bug.cgi?id=26633
Summary: Nimbus: invisible text in the menus
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33902)
--> (http://bugs.winehq.org/attachment.cgi?id=33902)
console log
Nimbus is an indie 'racing' game, currently available only on Steam.
Text is missing (invisible) in the menu of the game.
Apart from that, the menu works: you can navigate through the invisible menu
items (Play, Settings, Quit) by the cursor keys. Pressing <Enter> activates the
chosen item but you can't see anything. Only the animated background is drawn.
Once you manage to start a new game, you can observe that text is displayed
correctly in the main game (tutorial tips, timer, high score table all
visible). This bug seems to affect only the menu.
The game utilizes the Ogre3D rendering engine. By default it uses the Direct3D9
renderer. I couldn't find a way to change the renderer to OpenGL: if I change
the relevant lines in video.cfg the game always reverts it back to Direct3D9.
I have the following native components installed: corefonts vcrun2008 d3dx9_36
The demo is Steam-only: http://store.steampowered.com/app/50000/
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=27287
Summary: Chrome (game) crashes on launch
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/129900/120000/fileinfo/Chrom
e-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Created an attachment (id=34895)
--> (http://bugs.winehq.org/attachment.cgi?id=34895)
plain terminal output
Chrome is a first-person-shooter, released in 2003.
The game crashes immediately after starting.
This bug afflicts the sequel, Chrome-Specforce, too.
Both games start properly in Wine-1.3.20:
11bfced55d7a480248b01d9a8cfed73f74e50280 is the first bad commit
commit 11bfced55d7a480248b01d9a8cfed73f74e50280
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue May 24 17:22:23 2011 +0200
msvcrt: Use _create_locale instead of setlocale during initialization.
:040000 040000 d34feb09a3a1b65189591d2a100ece01ecfad10b
3df43ccca11b0a4703a52cb56191358ba7f20918 M dlls
The patch cannot be reverted cleanly on wine-1.3.20-400-g7f426a5, but
git checkout 11bfced55d7a480248b01d9a8cfed73f74e50280 >> crash
git reset --hard HEAD^ >> the game starts normally.
Native msvcrt.dll is a workaround.
Author of the patch added to CC.
Fedora 14 32-bit
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http://bugs.winehq.org/show_bug.cgi?id=27175
Summary: Desperados demo freezes in a matter of seconds
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/57743/50000/fileinfo/Despera
dos-Demo-%28English%29
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34716)
--> (http://bugs.winehq.org/attachment.cgi?id=34716)
plain terminal output
The game becomes unresponsive shortly after it was started.
Usually the freezing happens while I'm still lingering in the game menus and
moving the mouse pointer.
Sometimes I manage to start a new game but it will hang shortly afterwards.
Actually, this is a regression, appeared somewhere between 1.3.18 and 1.3.19.
I couldn't finish the regression test because mouse is unusable in the game
between
commit 79c2e55b5a6331d15788f65a929e9e002c2f8b05
and
commit 84f085fb91a17e2efe83de0642b757948f4e8a7d
The offending commit should be amongst them.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=25785
Summary: King Arthur - The Role-playing Wargame: severe visual
artifacts
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32859)
--> (http://bugs.winehq.org/attachment.cgi?id=32859)
terminal output
When starting a new game the screen is mostly green and coloured blobs are
running across the screen making the game unplayable.
The following native components were installed to get the game to start:
vcrun2008 physx d3dx9 wmp10 xact.
Fedora 14
Nvidia GeForce 250 / driver 260.19.29
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http://bugs.winehq.org/show_bug.cgi?id=21033
Summary: 8BallClub requires GdipIsVisibleClipEmpty
implementation
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.8ballclub.com/Downloads/Install8BC.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.34-469-g33a1934, launching 8BallClub post-install results in:
wine: Call from 0x7b8439c3 to unimplemented function
gdiplus.dll.GdipIsVisibleClipEmpty, aborting
wine: Unimplemented function gdiplus.dll.GdipIsVisibleClipEmpty called at
address 0x7b8439c3 (thread 0009), starting debugger...
Unhandled exception: unimplemented function gdiplus.dll.GdipIsVisibleClipEmpty
called in 32-bit code (0x7b8439c3).
...
Using winetricks to install native gdiplus resolves this particular crash.
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http://bugs.winehq.org/show_bug.cgi?id=15926
Summary: World of Warcraft: Memory leak on new login screen, X
crashing
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
Commonly reported behaviour from other wine users. Does not happen under
Windows.
The new Wrath of the Lich King login screen suffers from extreme performance
problems. Apart from it being slower than the old one, it also gets slower on
every WoW reboot. Using another WINEPREFIX does not fix the problem. Killing
all wine and related processes does not fix the problem either. Restarting X is
the only way to work this around.
After 5-6 reboots, WoW does not start and X instantly crashes. 100%
reproducible.
Using OpenGL engine, changing various settings in Config.wtf does not seem to
have any effect.
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http://bugs.winehq.org/show_bug.cgi?id=26174
Summary: Theme installer crashes with Unimplemented function
ADVAPI32.dll.EnableTraceEx
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
adys@azura:~/tmp/Vista VS FINAL/explorer$ WINEPREFIX=/home/adys/tmp/ wine
explorer.exe
err:secur32:SECUR32_initSchannelSP libgnutls not found, SSL connections will
fail
fixme:process:SetProcessDEPPolicy (1): stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:advapi:RegisterTraceGuidsW (0x106a6c3, 0x10b1098,
{2955e23c-4e0b-45ca-a181-6ee442ca1fc0}, 1, 0x32fd48, (null), (null),
0x10b10a0,)
fixme:advapi:EventRegister {30336ed4-e327-447c-9de0-51b652c86108}, 0x100e26d,
0x10b11c8, 0x10b1198
fixme:advapi:StartTraceW (0x32f8a4, L"ExplorerStartupLog", 0x32f8b4) stub
wine: Call from 0x7bc4c570 to unimplemented function
ADVAPI32.dll.EnableTraceEx, aborting
wine: Unimplemented function ADVAPI32.dll.EnableTraceEx called at address
0x7bc4c570 (thread 0009), starting debugger...
Unhandled exception: unimplemented function ADVAPI32.dll.EnableTraceEx called
in 32-bit code (0x7bc4c570).
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http://bugs.winehq.org/show_bug.cgi?id=26151
Summary: Warnings in dlls/usp10 on wine64
Product: Wine
Version: 1.3.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
make[1]: Entering directory `/home/adys/src/wine/dlls/usp10'
protocol.c: In function ‘request_complete’:
protocol.c:98:22: warning: cast to pointer from integer of different size
protocol.c: In function ‘protocol_continue’:
protocol.c:308:44: warning: cast from pointer to integer of different size
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http://bugs.winehq.org/show_bug.cgi?id=25845
Summary: Compiling fails in kernel32 --without-curses
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
make[1]: Entering directory `/home/adys/src/wine/dlls/kernel32'
ccache gcc-4.4 -msse4 -march=native -mtune=native -O3 -Wall -m32 -c -I. -I.
-I../../include -I../../include -D__WINESRC__ -D_KERNEL32_ -D_NORMALIZE_
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wstrict-prototypes -Wtype-limits -Wwrite-strings
-Wpointer-arith -g -O2 -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0 -o term.o term.c
In file included from term.c:37:
../../include/winbase.h:1574: error: expected declaration specifiers or ‘...’
before ‘va_list’
../../include/winbase.h:1575: error: expected declaration specifiers or ‘...’
before ‘va_list’
make[1]: *** [term.o] Error 1
make[1]: Leaving directory `/home/adys/src/wine/dlls/kernel32'
make: *** [dlls/kernel32] Error 2
Likely due to f3fe497b4f300191d548b5121d85b436293e7e7e. I tried reverting it,
but got another error doing so.
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http://bugs.winehq.org/show_bug.cgi?id=25510
Summary: Wine-generated desktop files are not compliant with
XDG standard
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Running kbuildsycoca4 yields this sort of spam:
kbuildsycoca4(20884) KBuildMimeTypeFactory::createEntry: Missing <comment>
field in "application/x-msdownload.xml"
kbuildsycoca4(20884) KConfigGroup::readXdgListEntry: List entry MimeType in
"/home/adys/.local/share/applications/wine-extension-py.desktop" is not
compliant with XDG standard (missing trailing semicolon).
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http://bugs.winehq.org/show_bug.cgi?id=24344
Summary: VC++ Express 2010 crashes with unimplemented function
wer.dll.WerReportCreate
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Last few lines:
err:ole:CoGetClassObject class {c01b9ba0-bea7-41ba-b604-d0a36f469133} not
registered
err:ole:CoGetClassObject no class object {c01b9ba0-bea7-41ba-b604-d0a36f469133}
could be created for context 0x1
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70c00
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70c00
fixme:wuapi:automatic_updates_Pause
fixme:wuapi:automatic_updates_Pause
fixme:wuapi:automatic_updates_Resume
wine: Call from 0x7edc5b43 to unimplemented function wer.dll.WerReportCreate,
aborting
wine: Call from 0x7edc5b43 to unimplemented function wer.dll.WerReportCreate,
aborting
err:seh:raise_exception Unhandled exception code 80000100 flags 1 addr
0x7edc5b43
Note that since it's in wer.dll, it's probably breaking earlier on anyway ...
(No wer component in bugzilla?)
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http://bugs.winehq.org/show_bug.cgi?id=24332
Summary: WoW: Cataclysm crashes on startup (needs
GetUserDefaultLocaleName impl)
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
In Cataclysm build 12942, opening wow outputs the following, instantly followed
by the dbghelp crash from bug 24068.
fixme:process:GetLogicalProcessorInformation ((nil),0x11efd24): stub
fixme:process:GetLogicalProcessorInformation (0x11ef640,0x11efc40): stub
fixme:nls:GetUserDefaultLocaleName (0x11efad4, 85) stub!
wine: Unhandled page fault on read access to 0x00000000 at address 0x7bfcb4ac
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7bfcb4ac).
Overriding dbghelp with WoW's native dbghelp confirms that
GetUserDefaultLocaleName is needed:
ERROR #134 (0x85100086) Fatal Condition
Program: Z:\home\adys\wow\cata\wow.exe
File: .\W32\Locale.cpp
Line: 832
Failed to get locale name: Success
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http://bugs.winehq.org/show_bug.cgi?id=24146
Summary: Worms Reloaded needs msvcr80.dll._splitpath_s
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Worms Reloaded crashes on startup with a clean wineprefix:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
fixme:msvcrt:_controlfp_s ((nil) 65536 196608) semi-stub
Crc::sCrc ==wine: Call from 0x7edc77b3 to unimplemented function
msvcr80.dll._splitpath_s, aborting
wine: Unimplemented function msvcr80.dll._splitpath_s called at address
0x7edc77b3 (thread 0020), starting debugger...
Can't attach process 0023: error 5
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x200a8
fixme:dbghelp:EnumerateLoadedModulesW64 If this happens, bump the number in mod
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http://bugs.winehq.org/show_bug.cgi?id=24072
Summary: winepath: Add -0 option
Product: Wine
Version: 1.3.1
Platform: All
URL: http://winehq.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Enhancement request to make some scripting easier (from IRC):
Add a -0 option to winepath, to separate multiple arguments with a NULL
character instead of a newline.
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http://bugs.winehq.org/show_bug.cgi?id=24068
Summary: Crash in dbghelp on 64-bit (WoW)
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
See attached backtrace. Note: I cannot repro the crash that got me there in the
first place, so I won't be able to give further logs. However, I was hinted on
IRC the backtrace could contain enough data to figure the bug out.
[06:34:13] <KittyCat> looks like it's unwinding the stack, so it might just be
a thrown exception. can't tell if it's unhandled or not..
[06:35:33] <@Thunderbird_> dwarf2_virtual_unwind does nothing with context it
just passes it through at the end of the call to this helper function (perhaps
it should have checked context before? I don't know the code)
[06:40:56] <KittyCat> hmm. this doesn't look like it should even compile..
[06:42:08] <KittyCat> oh, wait. okay
[06:43:08] <KittyCat> it's dereferenced so it can be copied to a temp and
restored later
[06:43:42] <KittyCat> and some of the switch cases may do something with it
[06:44:44] <KittyCat> might have to ask Eric Pouech what's supposed to happen
if it's given a NULL context pointer
[06:46:11] <KittyCat> or AJ
[06:55:56] <KittyCat> looks like that code was added in commit
036392c5d131d73e84ad0ed52a796b2cb9c1139d, on March 27th
[07:02:13] <KittyCat> it seems, before that commit it'd have fallen back to a
default_unwind() function, which would also take and use the context (unless
sw_read_mem failed)
[07:06:03] <KittyCat> it looks like it's calling StackWalk explicitly
[07:09:08] <KittyCat> from the looks of it, wow is calling StackWalk with a
NULL context. msdn doesn't seem to have StackWalk, but according to
StackWalk64:
[07:09:14] <KittyCat> "This parameter is required only when the MachineType
parameter is not IMAGE_FILE_MACHINE_I386. However, it is recommended that this
parameter contain a valid context record."
[07:09:30] <KittyCat> and MachineType is being set to IMAGE_FILE_MACHINE_I386
[07:20:46] <KittyCat> from glancing at related commits, it doesn't look like
StackWalk ever properly handled a NULL context parameter
[07:21:46] <KittyCat> though it wasn't until about March 24th that it was
actually used
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http://bugs.winehq.org/show_bug.cgi?id=22881
Summary: WoW Launcher/Patcher window cannot be moved
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Is this the same as bug 20865?
Using openbox window manager, the WoW Launcher cannot be moved by dragging the
titlebar. You have to force movement through the appropriate accelerator keys
(in my case super-click).
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