http://bugs.winehq.org/show_bug.cgi?id=25722
Summary: Anti-aliasing option disabled in Mirror's Edge (with
'multisampling=enabled')
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
The anti-aliasing option is greyed out in mirror's Edge even though I have
multi-sampling set to be enabled in registry (via 'winetricks
multisampling=enabled').
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http://bugs.winehq.org/show_bug.cgi?id=23671
Summary: Adobe Acrobat 9.0.0 Pro Extended Crashes On Startup
from Fresh Install
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi1(a)gmail.com
Created an attachment (id=29622)
--> (http://bugs.winehq.org/attachment.cgi?id=29622)
wine start C:\\Program\ Files\\Adobe\\Acrobat\ 9.0\\Acrobat\\Acrobat.exe
Downloaded Adobe Acrobat 9.0.0 Pro Extended directly from Adobe. I immediately
turned off my WLAN switch for testing purposes. Installed successfully. Open
Adobe Acrobat via commandline, Acrobat.exe crashes after clicking Edit ->
Preferences. Happens everytime the app is opened. Based on the CLI output,
looks like it is related to the WLAN not being on, but it should not crash the
app!?
lsb_release -rd
Description: Ubuntu 10.04 LTS
Release: 10.04
apt-cache policy wine1.2
wine1.2:
Installed: 1.2~rc7-0ubuntu2
Candidate: 1.2~rc7-0ubuntu2
Version table:
*** 1.2~rc7-0ubuntu2 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ lucid/main
Packages
100 /var/lib/dpkg/status
1.1.42-0ubuntu4 0
500 http://us.archive.ubuntu.com/ubuntu/ lucid/universe Packages
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http://bugs.winehq.org/show_bug.cgi?id=21301
Summary: Terragen 0.9.43: Right clicking on any field causes
crash
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://www.planetside.co.uk/content/view/19/31/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25632)
--> (http://bugs.winehq.org/attachment.cgi?id=25632)
page fault on read access to 0x5cfe85df in 32-bit code (0x66045b17)... followed
by msvbvm60 DBG...
This seems to be much like the honeybot issue which is now resolved. Attached
is the log showing msvbvm60 as possible culprit. Terragen is a free download.
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http://bugs.winehq.org/show_bug.cgi?id=25188
Summary: Femap: Cannot open help window
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install FEMAP 10
4) wine femap.exe
5) click on Help
Behaviour:
Nothing happens.
Expected behaviour:
Help window should be opened.
Terminal output:
gvfs-open:
file:///media/DATA2/Programy/zainstalowane/FEMAP/dosdevices/c:/FEMAPv101/help/index.htm%3Fcontext=&topic=:
error opening location: Error stating file
'/media/DATA2/Programy/zainstalowane/FEMAP/dosdevices/c:/FEMAPv101/help/index.htm?context=&topic=':
No such file or directory
The file index.htm exists.
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http://bugs.winehq.org/show_bug.cgi?id=27089
Summary: Space Empires: Star Fury shows mostly black screen
(unless orm=backbuffer)
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34524)
--> (http://bugs.winehq.org/attachment.cgi?id=34524)
terminal output
The screen is almost completely black (only the menu options are visible by and
large) when I start Space Empires: Star Fury with the default orm=fbo setting.
Workaround: orm=backbuffer
This bug affects Space Empires V, too.
Fedora 14
Nvidia GeForce 250 GTS / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=15874
Summary: Dead Space doesn't start
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Dead Space game doesn't start in Wine. It gracefully quits with a message box
saying "Your graphics card doesn't meet the minimum requirements of Dead Space
TM". The game doesn't work in Windows 2000 or Windows XP mode, even if DirectX
9 is installed through winetricks script.
My WINE version:
wine-1.1.7-126-gf34f9ba
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http://bugs.winehq.org/show_bug.cgi?id=14212
Summary: Winuae freeze as soon as you hit a key after starting
the emulation.
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.winuae.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lorefice2(a)libero.it
The emulator works quite well,but when hitting a key, the emulation hard
freezes (you need ctrl-c to exit), and fps goes to 0.
Tried on 32bit and 64bit.
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http://bugs.winehq.org/show_bug.cgi?id=20570
Summary: In vb6 drop down combo width cannot be altered
Product: Wine
Version: 1.1.32
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebug(a)pdadevelopments.co.nz
when running wine version(1.1.32) on osx(winebottler), it has been discovered
that drop down boxes do not expand to the width of the longest data row, when
the following code at
www.http://www.vbforums.com/showthread.php?p=593960
is run.
The problem also occurs when running wine(stable) on centos 5.3
I have just started using wine, but I am guessing that either:-
i) The set statement between vb6, or the corresponding win code, and the
linux(X) gui is missing, or
ii) The X drop down widget does not have a modify drop down width setting, or
iii) none of the above :)
Basically,
SendMessage(mCombo.hwnd, CB_SETDROPPEDWIDTH, PixelWidth, 0)
does not work.
The drop down width stays at the initial combo box width, as set when the
control was initially layed out.
Or, the drop down combo width cannot be changed.
thanks
peter
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http://bugs.winehq.org/show_bug.cgi?id=14932
Summary: Spore Prototype CityMaze: Rendering issue
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.spore.com/static/war/images/community/prototy
pes/CityMaze.zip
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewfenn(a)gmail.com
There is some kind of rendering issue with the CityMaze prototype where the
screen will continuously flicker and shake vertically.
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http://bugs.winehq.org/show_bug.cgi?id=27573
Summary: Firefox 5 crashes at
http://www.mozilla.com/en-US/firefox/all.html
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Created an attachment (id=35251)
--> (http://bugs.winehq.org/attachment.cgi?id=35251)
normal command line output
download and install Firefox 5.0
browse to the page http://www.mozilla.com/en-US/firefox/all.html
-> firefox crashes
last line before crash: err:uniscribe:UpdateClusters Unable to find target
glyph
the log also looks like it's usp10 related so i did a WINEDEBUG=uniscribe also
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http://bugs.winehq.org/show_bug.cgi?id=16977
Summary: Enable Multisampling again
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Multisampling was disabled because of driver bugs, but nvidia released a stable
driver (180.22) where the issue has been fixed. So it should enabled again for
users who have this driver installed.
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http://bugs.winehq.org/show_bug.cgi?id=21077
Summary: AOEIII: Antialiasing crops display area
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=25278)
--> (http://bugs.winehq.org/attachment.cgi?id=25278)
Different AA options
I'm using Wine-1.1.35 compiled from source on 32 bit Fedora 12 [gcc (GCC) 4.4.2
20091027 (Red Hat 4.4.2-7)]
When I set anti-aliasing in AOE III graphic settings menu then display area is
cropped. The higher anti-aliasing is set the less display area I see (please
see attachment). There are only three options for AA in AOE III: disable, low,
high.
The problem occurs in main screen of the game (please see attachment) and
during play. The problem doesn't occur in menus.
Additional info:
1) AOE III patched to version 1.13
2) GFX: NVIDIA 9xxx
3) Drivers: 195.22 from vendor's site
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http://bugs.winehq.org/show_bug.cgi?id=22627
Summary: Emperor fails to switch from Windowed Mode to Full
Screen
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danimothonline(a)gmail.com
Emperor has no problem switching resolutions when either in fullscreen or
windowed mode. It also has no problem switching from fullscreen to windowed
mode. However, when changing from windowed mode to fullscreen, there is just a
black screen. The game doesn't crash and i can click around the game, but
nothing is displayed and you have to alt-f4 out of the application.
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http://bugs.winehq.org/show_bug.cgi?id=20239
Summary: 15mb VB6 applications
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elcotorro(a)gmail.com
15mb VB6 applications desaparear after 2 minutes, it doesnt matter if they are
active or not
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http://bugs.winehq.org/show_bug.cgi?id=22955
Summary: Broken icon rendering in PeaZip
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://peazip.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=28419)
--> (http://bugs.winehq.org/attachment.cgi?id=28419)
PeaZip in Windows and Wine
Many of the icons in PeaZip's interface are displayed strangely. It looks to me
like the program leaves a "hole" in the interface and displays the icon behind
it, but Wine positions the "hole" upside-down. A screenshot should describe it
better than words.
There's no terminal output from this.
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http://bugs.winehq.org/show_bug.cgi?id=26963
Summary: sysocmgr.exe required SETUPAPI.dll.pSetupMalloc
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34387)
--> (http://bugs.winehq.org/attachment.cgi?id=34387)
LOG: sysocmgr.exe crash : unimplemented function SETUPAPI.dll.pSetupMalloc
This bug is related to bug 26962.
1. copy a native OCMANAGE.dll to system32/ , workaround for bug 26962.
2. run sysocmgr.exe ( copy from Windows XP )
$ wine sysocmgr.exe
3. crash:
wine: Call from 0x7bc4a4e0 to unimplemented function SETUPAPI.dll.pSetupMalloc,
aborting
wine: Unimplemented function SETUPAPI.dll.pSetupMalloc called at address
0x7bc4a4e0 (thread 003c), starting debugger...
---
Backtrace:
=>0 0x7bc4a4e0 stub_entry_point+0x50(dll="SETUPAPI.dll", name="pSetupMalloc",
ret_addr=0x5f015b53) [/home/fracting/wine-git/dlls/ntdll/loader.c:197] in ntdll
(0x0032e830)
---
override setupapi will workaround for it.
see full log in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=17030
Summary: uTorrent 1.8.1 final crashes when deleting files
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: crapforacc(a)gmail.com
utorrent 1.8.1 final crashes with an " uTorrent has crashed. A crash dump as
been saved as: ..."
http://i44.tinypic.com/8wf41g.jpg
This error occures when you delete a file from shell that you downloaded with
utorrent. But without deleting the torrentfile inside of uTorrent. Now you
choose to delete torrentfile + data (but the data doesn't exist anymore) inside
of utorrent and uTorrent will crash.
http://download.utorrent.com/1.8.1/utorrent.exe
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http://bugs.winehq.org/show_bug.cgi?id=27519
Summary: Silent Hill Homecoming: game freezes when in paused
mode (Esc) for some minutes
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 810d4rk(a)gmail.com
When you press esc the game freezes after some minutes of inactivity.
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http://bugs.winehq.org/show_bug.cgi?id=24581
Summary: timeSetEvent(), a function of multimedia timer doesn't
work after about 500 calls.
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kai_nsk(a)ngs.ru
Created an attachment (id=31044)
--> (http://bugs.winehq.org/attachment.cgi?id=31044)
exe and C++ source for bug reproducing.
I fond a bug and implemented simple C++ code (a project of MS Visual Studio)
for reproducing the bug.
(See the attachment for details.)
Also I development a work-around that partialy fixed timeSetEvent() crash.
But visual instability of the timer can be observed still.
Call under wine 1.2 BugTest.exe for bug reproducing,
and WorkAround.exe for work around example.
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http://bugs.winehq.org/show_bug.cgi?id=21663
Summary: ElsterFormular fails to install update due to missing
administrator rights
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schweer(a)cityweb.de
Created an attachment (id=26158)
--> (http://bugs.winehq.org/attachment.cgi?id=26158)
terminal log messages
Hi,
the official German tax payer program ElsterFormular 2009/2010, version 11.1.2
(https://www.elster.de/elfo_down4.php?who=2009/2010 <-- that's already 11.1.3)
has a main menu entry Extras/Update. A search for updates is working, but the
next step - installing the downloaded update - fails. A window pops up telling
me that administrator rights are missing.
I supposed, Wine tells each program that it is running in administrator role.
Am I wrong?
Wolfgang
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http://bugs.winehq.org/show_bug.cgi?id=25022
Summary: GetImageListForDrawing error with MT5
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
i'm using MT5 (metaquotes) on wine 1.3.6, default installation
got this error logged and flooding .xsession-errors (maverick i386):
err:toolbar:TOOLBAR_GetImageListForDrawing bitmap for ID 0, index 0 is not
valid, number of bitmaps in imagelist: 0
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http://bugs.winehq.org/show_bug.cgi?id=18586
Summary: Cannot build wine-1.1.22 on OpenSolaris snv_112 with
GNU ld
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ylitvinenko(a)slb.com
Errors when building:
gcc -c -I../../../wine-1.1.22/dlls/acledit -I. -I../../../wine-1.1.22/include
-I../../include -D__WINESRC__ -D
_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wtype-limits -W
pointer-arith -march=pentium-m -mtune=pentium-m -o main.o
../../../wine-1.1.22/dlls/acledit/main.c
../../tools/winegcc/winegcc -B../../tools/winebuild -shared
../../../wine-1.1.22/dlls/acledit/acledit.spec m
ain.o -o acledit.dll.so -lkernel32 ../../libs/port/libwine_port.a
-lsocket -lnsl
Archive member included because of file (symbol)
../../dlls/winecrt0/libwinecrt0.a(dll_entry.o)
acledit.dll-Phx6qc.spec.o (__wine_spec_dll_entry)
../../dlls/winecrt0/libwinecrt0.a(init.o)
../../dlls/winecrt0/libwinecrt0.a(dll_entry.o)
(__wine_spec_init_state)
../../dlls/winecrt0/libwinecrt0.a(stub.o)
acledit.dll-Phx6qc.spec.o
(__wine_spec_unimplemented_stubacledit.dll-LoJFfh.map:3:
undefined symbol `A0x1000' referenced in expression
collect2: ld returned 1 exit status
I think this error because of winegcc creates linker's map files that GNU ld
doesn't understand.
The file tools/winegcc/winegcc.c contains line
create_file( mapfile, 0644, "text = A%s;\ndata = A%s;\n", align, align );
that produces this "undefined symbol A0x1000"
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http://bugs.winehq.org/show_bug.cgi?id=24746
Summary: Missing graphics in FBO OffscreenRenderingMode
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jkohen(a)users.sourceforge.net
Telltale Games, in particular the third season of Sam & Max and the Wallace and
Gromit games, have missing in-game graphics when OffscreenRenderingMode is set
to fbo and the graphics quality is higher than the default. Switching to
"backbuffer" gets rid of the problem.
I have an nVidia 9800 GTX+ card and I'm using version 195.36.31 of the
proprietary drivers. At the default quality all looks fine, but when I raise
the quality to the maximum during in-game sequences I only see a film grain
effect. The menus and some other animations (like the space images from Sam &
Max 301 intro) display fine, but everything else is completely missing, I
assume covered by some shader effect that becomes solid (but I don't know
enough to make an educated guess).
On the other hand other games with film grain effects (from other developers),
such as Penumbra Overture and Mass Effect, worked fine in fbo mode.
Unfortunately I'm at loss at what kind of detailed information I could provide
to help developers diagnose this bug, but I can be of help with minor guidance.
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http://bugs.winehq.org/show_bug.cgi?id=17565
Summary: Half-Life 2 pauses after first key pressed
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jordm.s(a)gmail.com
The first key pressed after loading a game for the first time after starting
Half-Life 2 will cause the game to pause. It only happens the first time you
load a game after just starting the app, loading any game afterwards will not
cause the issue.
The bug isn't very serious, all you have to do is hit "Resume Game" in the
menu, but nonetheless, shouldn't be happening.
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http://bugs.winehq.org/show_bug.cgi?id=12689
Summary: Input messages lingering in server slowing down wine
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=12347)
--> (http://bugs.winehq.org/attachment.cgi?id=12347)
testcase for problem
Attached testcase illustrates the problem. The problem was originally found in
a fan-developed Forsaken mod. I couldn't get feedback on this on wine-devel, so
I'm opening a bug for this. Close if it's not a bug or is non-fixable.
How to reproduce: hold a key and move mouse over the window, preferably also
clicking mouse buttons, main loop latency steadily increases from 10 to 50 (and
even 100) in a short time. In a game this means going from 100 fps to 20 or 10
just because of input messages. Has to be noted that in the actual game the
rate of slowdown seemed at least 2-3 times faster when just holding one key and
moving mouse, for reasons I don't know, but the testcase still should enough to
show the problem.
What the testcase is doing is bad practice, it's basically refusing to process
certain types of messages, and PeekMessage just once during a loop is probably
bad as well, but that's what the game was originally doing in its main game
loop. There are several concerns about it:
1) No slowdown happens on Windows, either in game or in this testcase. No
matter how much I move the mouse holding key and clicking madly, it shows same
stable 15-16 ticks latency in the testcase. I don't know what it does, but
somehow it handles this situation better than Wine.
2) Can this (broken) way of doing things be exposing some inefficiency in
message handling, maybe something that could use optimization? I tried to put
debug hacks into queue_hardware_message(), it seems that when slowdown is
already VERY bad in Forsaken (10fps), message queue in wine server has about
400 or maybe 600 messages. Is that kind of processing overhead per message
inevitable? (This is happening on AMD Athlon(tm) 3200+). Perhaps somebody who
knows that part of code well may be interested in looking into performance
issues in this case. Because, if 400-600 messages in the queue slow down the
application to a crawl, then who knows, perhaps it decreases performance of
more well-behaved but input-intensive apps as well, just less drastically
(holding one or several keys to move, all the while aiming with mouse and
abusing mouse buttons is a common thing in games, so there can be quite a few
input messages flooding the server).
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