http://bugs.winehq.org/show_bug.cgi?id=24900
Summary: DarkAges fails to run
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hannahb(a)stanford.edu
I downloaded Wine (1.1.44 that comes with WineBottler) and WineBottler for Mac
OS X 10.4.11. I then downloaded and installed the game DarkAges without
problem. When I try to run it a window for X11 opens and then I get a black
program window, but then I get a message saying, "The program Darkages.exe has
encountered a serious problem and needs to close."
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http://bugs.winehq.org/show_bug.cgi?id=19897
Summary: d3d10/dxgi: device.ok crashes on MacOS X
(InitAdapters/glGetString)
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Test results for my build of wine-1.1.28 on Mac are currently online at
http://test.winehq.org/data/f6f458a1eb162adeec83c2241a746b7214a8e843/index_…
As with 1.1.24, some d3d10/d3dxgi test crash while running winetest.
Sadly for comparison, test.winehq.org does not hold the 1.1.24 data anymore.
The backtraces are all similar to:
http://test.winehq.org/data/f6f458a1eb162adeec83c2241a746b7214a8e843/wine_o…
=>0 glGetString() in wined3d
1 _X11DRV_wglGetProcAddress+0x2f() in winex11
2 _wglGetProcAddress+0x83() in gdi32
3 _InitAdapters+0x149() in wined3d
4 _WineDirect3DCreate+0x70() in wined3d
It also affects 2 d3dx9 tests, as the test data shows.
The machine is running OSX.5.7 with nVidia 9400 graphics.
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http://bugs.winehq.org/show_bug.cgi?id=26437
Summary: Its not Work
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: woftschik85(a)gmx.de
Hallo!
Ich habe mir eine kostenlose Version von MemoMaster JBSoftware heruntergeladen.
Dieses Programm habe ich versucht über "Wine" auf dem Mac zu installieren.
Nach der erfolgreichen Installation, hatte ich gewisse Fehler!
Beim öffnen einer Datenbank in Memomaster erscheint mir das Folgendes Fenster!
(siehe Bild 1)
Nach dem betätigen des Buttons "Ja" erscheint ein weiteres Fenster (siehe Bild
2)
nach betätigen von "OK" taucht ein weiteres Fenster auf (siehe Bild 3)
nach weiteren betätigen taucht wieder das erste Bild auf und öffnet mir keine
Datenbank!
Es öffnet sich auch keine neu erstellte Datenbank!
Die Software funktioniert einwandfrei unter Windows und der Hersteller sagt
dazu nur
Sehr geehrter Herr Matthies,
vielen Dank für Ihre E-Mail. Gerne beantworten wir Ihre Nachricht.
Eventuell hat ein "übereifriger" Virenwächter wichtige Teile der Installation
geblockt.
Deinstallieren Sie noch einmal MemoMaster und laden das aktuellste Setup von
unserer Webseite.
Nun starten Sie den PC neu und deaktivieren temporär Ihren
Virenwächter/Firewall.
Nach der Installation starten Sie einmalig MemoMaster und können
Virenwächter/Firewall wieder aktivieren.
Für weiterführenden Support benötigen wir Ihre Kundennummer oder die
E-Mail-Adresse Ihrer letzten Bestellung.
Mit freundlichen Grüßen
David Paul
Support
www.JBSoftware.de
JBSoftware, Inh. D. Berz
Robert-Haller-Ring 23, D-63110 Rodgau
Tel. +49 6106 266 08-51, Fax +49 6106 266 08-52
Kennen Sie das?... Jeder kommuniziert unentwegt mit Jedem.
Doch keiner weiß so richtig Bescheid. Aus einem Berg von Notizen,
E-Mails und Schriftstücken gepaart mit dutzenden von Telefonaten
und Meetings entsteht ein Informationskollaps.
Professionelles CRM für Ihr Unternehmen: www.CRM-Plus.de
Diese E-Mail wurde über CRM-Plus mit Microsoft Outlook
erstellt, versendet und automatisch in CRM-Plus archiviert.
Ich benutzte aber kein Vierenwächter nur den reinen Emulator "Wine"
Können Sie mir weiter helfen, den ich weiß nicht woran der Fehler liegen kann.
Für weitere Fragen stehe ich Ihnen gerne zur Verfügung und verbleibe
mit freundlichen Grüßen
W. Matthies
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http://bugs.winehq.org/show_bug.cgi?id=17225
Summary: Steam could not be used on MacOS-X but on Linux
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobias.steinmann(a)gmx.de
Steam is not working on Mac-OS X using Wine. It seems to work fine on
Ubuntu8.10. Sorry - I am newby to wine, so I can't give technical details. On
MacOS Steams cannot be started, there is an early exception. On Linux it was no
problem with same wine-version.
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http://bugs.winehq.org/show_bug.cgi?id=27607
Summary: mass effect mouse bug still evident in mac but
eliminated in linux
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ami_mizino(a)yahoo.com
Hello,
I run crossover with wine 1.3.20/1.3.9 (depending on which iteration of the
program I'm pulling up to use) and this bug is still here on the mac side. It
has come to my attention that the bug fix patches never worked on the mac and
as such the treatment regarded in the most resent wine to fix the problem
didn't address the mac side. The problem is still that we cannot click on
anything in game. The game draws the pointer acknowledges movement but doesn't
draw input from it. This is all in Mass Effect. Thus making this game
unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=26314
Summary: Champions Online: Mouse Problems
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: doh123(a)gmail.com
I first saw this in Champions Online (free), and have seen it in Star Trek
Online too (same engine).
This first happens in 1.3.15, but worked fine in 1.3.14 and earlier.
For direction movement of the character, you hold down the right mouse button,
and move the mouse. When you do this in 1.3.15 its very erratic and doesn't
work right. It might move a little bit, then stop, and not move any again til
you re-click, or not move at all, its sort of "sticky" and barely moves and
completely impossible to turn your character around in a usable way. It
prevents the game from being played.
I thought it might be related to http://bugs.winehq.org/show_bug.cgi?id=26310
but the mouse works perfectly except for the movement while holding down the
right mouse button.... I tried the patch file on that bug report by Alexandre
but it didn't fix anything.
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http://bugs.winehq.org/show_bug.cgi?id=21768
Summary: .NET 3.5 SP1 Fails to Install
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: davidsscully(a)gmail.com
Created an attachment (id=26317)
--> (http://bugs.winehq.org/attachment.cgi?id=26317)
The wine log from the installation
Using the full installer, the program fails to recognize that it already has
the packages in the executable and downloads them. Then the installation fails
to install a file and aborts the install.
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http://bugs.winehq.org/show_bug.cgi?id=27360
Summary: Regression: Duels of the Planeswalker crash on
startup.
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: per(a)morth.org
For the last month or so Magic the Gathering: Duels of the Planeswalkers have
been crashing on boot.
I bisected it down to this commit:
fadfdf21c055caf833a137ffc269c2073dc87fd6 is the first bad commit
commit fadfdf21c055caf833a137ffc269c2073dc87fd6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Apr 15 18:33:37 2011 +0200
wined3d: Forward surface refcounts to the container.
This will prevent textures from being released if one of its surfaces is
still
in use by the stateblock. We have similar constructions in d3d8 and d3d9,
but
those won't prevent the wined3d texture from being released.
:040000 040000 9524a301f942c04b1bd19f6ee763a8662a5afccd
a0888eab4fd4a02d6d488071e7b4e84d62f671e0 M dlls
Since the current code looks quite different I haven't tried reverting it.
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http://bugs.winehq.org/show_bug.cgi?id=16108
Summary: AuGraphNewNode/AuGraphGetNodeInfo are deprecated
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Mac OS X 10.5
Status: NEW
Keywords: download, source
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
audiounit.c: In function ‘SynthUnit_CreateDefaultSynthUnit’:
audiounit.c:343: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:354: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:377: warning: ‘AUGraphGetNodeInfo’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:689)
Code:
err = AUGraphNewNode(*graph, &desc, 0, NULL, &synthNode);
...
err = AUGraphNewNode(*graph, &desc, 0, NULL, &outNode);
...
err = AUGraphGetNodeInfo(*graph, synthNode, 0, 0, 0, synth);
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http://bugs.winehq.org/show_bug.cgi?id=15127
Summary: Can't Install
Product: Wine
Version: 1.1.3
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: david(a)di.ubi.pt
Created an attachment (id=15831)
--> (http://bugs.winehq.org/attachment.cgi?id=15831)
error
I've tried to run ./tools/wineinstall first. Can't install. Get the same thing
as running:
./config
make depend & make
I'm using OS x 10.4.11 on a powerpc, with XCode 2.4.1
the error messages are attached
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http://bugs.winehq.org/show_bug.cgi?id=9619
Summary: Winecfg audio tab crashes wine, midi does not work
Product: Wine
Version: 0.9.44.
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singingwolfboy(a)gmail.com
Created an attachment (id=8010)
--> (http://bugs.winehq.org/attachment.cgi?id=8010)
winecfg crash log, from when winecfg crashes when trying to open the Audio tab
Tested with Noteworthy Composer 1.75 and Finale Notepad 2007. Both programs
complained of non-responsive MIDI devices. (Noteworthy: "One or more of your
selected MIDI devices are failing to open." Finale: "One or more MIDI devices
are not responding") In the MIDI options in Noteworthy, it lists "Wine midi
mapper" under the "Devices used by play back" menu, and nothing under the
"Available play devices" menu. In neither application does any sound play
during playback.
While investigating this, I discovered that opening the Audio tab in winecfg
crashes wine. When I click on the Audio tab, winecfg first displays this
message:
There is no audio driver currently specified in the registry.
A recommended driver has been selected for you. You can use this driver or
select another driver if available.
You must click Apply for the selection to take effect.
When I hit OK on that message, winecfg briefly stays up with no menu options in
the open tab, and then crashes. Crash log is attached.
I thought this might be a duplicate of bug 4051, but since wine no longer uses
aRts, it can't be. Still, it seems to be a similar problem.
Download Noteworthy:
http://www.download.com/NoteWorthy-Composer/3000-2170_4-9017135.html?tag=pd…
Download Finale: http://www.makemusic-downloads.com/NPWinSetup12013.exe
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http://bugs.winehq.org/show_bug.cgi?id=26234
Summary: Action Replay Code MAnager
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: staraptor141(a)gmail.com
Ok. Nothing Works when i try to install it! What DO I DO?
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http://bugs.winehq.org/show_bug.cgi?id=25255
Summary: installation of woodoo doesn't works
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: donatello.trevisiol(a)gmail.com
hi, this is my first post/bug...
I tried to install voodoo camera traker
(http://www.digilab.uni-hannover.de/docs/manual.html) but I took some error
from console, I add an attachment with
voodoo_install_log.
hope is all correct.
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http://bugs.winehq.org/show_bug.cgi?id=15337
Summary: OpenCanvas v. 1.1 broken (Regression)
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: snalajnk(a)gmail.com
OpenCanvas version 1.1 will not open under Wine 1.1.5, but works with 1.0. The
only error given is: "err:module:attach_process_dlls "gdi32.dll" failed to
initialize, aborting"
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http://bugs.winehq.org/show_bug.cgi?id=15240
Summary: Winecfg fails after make install on Mac OS X 10.5.4
Product: Wine
Version: 1.1.4
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a5sk4s(a)yahoo.com
Steps to reproduce:
./configure
make depend && make
sudo make install
winecfg
Please see http://forum.winehq.org/viewtopic.php?t=2289 for further details
(e.g., log).
I had a binary distribution of 1.0 installed, but removed all known parts of it
(as per /www.kronenberg.org/darwine/):
- /Applications/Darwine
- ~/.wine
- ~/Library/Preferences/org.wine.winehelper.plist
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http://bugs.winehq.org/show_bug.cgi?id=15859
Summary: Portal fails to run on Darwine
Product: Wine
Version: 1.1.7
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cncxbox(a)gmail.com
The Mac version of Wine 1.1.7 fails to launch Portal.
I'm running Wine 1.1.7 on MacOS X 10.5.5
My system:
Macbook
Intel Core 2 Duo 2.16GHz
Intel GMA 950
2GB DDR2 RAM
The crash log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=27489
Summary: 3DMark 2001 SE does not start
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremyhu(a)freedesktop.org
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4544
3D Mark 2001 SE installed fine, but it fails to run with wine 1.3.22 and 1.2.3:
~/.wine/drive_c/Program Files/MadOnion.com/3DMark2001 SE $ wine
./3DMark2001SE.exe
err:module:attach_process_dlls "grphmfc.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program
Files\\MadOnion.com\\3DMark2001 SE\\3DMark2001SE.exe" failed, status e06d7363
It worked fine with an earlier version of wine, but I don't recall what the
wine version was when I last ran it.
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http://bugs.winehq.org/show_bug.cgi?id=24327
Summary: Kernel panic when trying to load win16 program
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kludden_kluddensson(a)msn.com
Created an attachment (id=30663)
--> (http://bugs.winehq.org/attachment.cgi?id=30663)
Output of kernel panic. Open with random text editor
Mac OS X crashed, kernel_panic kernel trap.
Tried to load a win16 program with Wine. Installshield, for an old game,
pharaoh.
Immidiate kernel_panic.
I know wine lacks support of win16 on mac os, but a kernel panic is very
serious.
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http://bugs.winehq.org/show_bug.cgi?id=19125
Summary: log file corruption on dual-core MacOS
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=22088)
--> (http://bugs.winehq.org/attachment.cgi?id=22088)
excerpts of +reg traces
The attached log snippet reveals how 2 simultaneous threads (one for font, one
for desktop entries) access the registry. This somehow causes buffer contention
(maybe a static buffer is used somewhere, instead of a stack-allocated one?)
and garbage is printed to the log.
trace:reg:NtEnumerateValueKey (0xe4,95,1,0x74d6bc,256)
e 4096, minappaddr 0x10000, maxappaddr 0x7ffeffff, act.cpumask 3, numcpus 2,
CPU type 586, allocgran. 65536, CPU level 6, CPU rev 5898
^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@trace:reg:NtCreateKey
(0x0,L"Machine\\Hardware\\Description\\System",<null>,0,f003f,0x32fc48)
This snippet might give a clue about where the bogus comes from, as
"maxappaddr" normally does not occur in a registry trace. OTOH, it may be
random buffer content.
Nothing was traced but WINEDEBUG=+reg in the attached log. It's been produced
with "The Westerner" v1.3.
Maybe this buffer reuse is specific to MacOS. OTOH, maybe it's caused by the
dual core Intel? I had never seen this before on a single core Ubuntu system.
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http://bugs.winehq.org/show_bug.cgi?id=16141
Summary: Windows move downwards on many GUI events
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: archaemic.spam(a)gmail.com
When using various programs in Wine on Mac OS X (only tested on 10.5.5 with
XQuartz 2.1.5), simple interactions with the GUI will cause the window which
you are interacting with to move down on the screen several pixels. One example
of a GUI interaction which always seems to trigger this is switching a tab on a
tabbed view. However, other actions seem to be triggering it, too.
A good way to demonstrate this bug is to download the latest version of
Apophysis, available over on SourceForge here:
http://sourceforge.net/project/showfiles.php?group_id=127736 and then to start
the program, open the editor window (the red and yellow triangle button on the
toolbar), and switch the active tab. To even further demonstrate the severity
of the bug, switch to the Variations tab, click on one of the fields, at which
point it should be triggered again, and drag on the x axis, at which point it
should be triggered repeatedly until you release the mouse. This effectively
makes Apophysis unusable on Mac OS X.
The bug has also been observed in other programs, such as Audacity. However, I
have a limited number of Windows programs installed at the moment, so I can't
make a very big list of what it affects. It does not appear to affect Windows'
Notepad, however.
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http://bugs.winehq.org/show_bug.cgi?id=11242
Summary: Deprecated functions called in audiounit.c
Product: Wine
Version: 0.9.53.
Platform: Macintosh
URL: http://lists.apple.com/archives/coreaudio-
api/2007/Aug//msg00073.html
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: teloiv(a)gmail.com
When compiling Wine, It calls on some functions (AUGraphNewNode and
AUGraphNewNodeInfo) for coreaudio support in OS X that are deprecated as of Mac
OS X 10.5. The function is found in dlls/winecoreaudio.drv/audiounit.c, and
the calls are:
audiounit.c: In function ‘SynthUnit_CreateDefaultSynthUnit’:
audiounit.c:343: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:354: warning: ‘AUGraphNewNode’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:674)
audiounit.c:377: warning: ‘AUGraphGetNodeInfo’ is deprecated (declared at
/System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:689)
It does not prevent audio from working but may do so in the future.
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http://bugs.winehq.org/show_bug.cgi?id=21325
Summary: aclocal.m4's main prototype is incorrect
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lessen42+wine(a)gmail.com
Created an attachment (id=25662)
--> (http://bugs.winehq.org/attachment.cgi?id=25662)
fix aclocal.m4's main prototype
aclocal.m4 uses "int main(int argc, char *argv[]" as the prototype for main for
various tests. However, the [] isn't quoted/escaped/whatever properly and is
discarded by autotools, leaving "int main(int argc, char *argv" in configure.
clang treats this invalid main prototype as a hard error, so these configure
tests fail.
Attached patch fixes it.
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http://bugs.winehq.org/show_bug.cgi?id=20550
Summary: Some Game Maker games cause OSX to freeze after
loading
Product: Wine
Version: 1.1.31
Platform: Macintosh
URL: http://appdb.winehq.org/objectManager.php?sClass=appli
cation&iId=8203
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pyrop(a)livejournal.com
Created an attachment (id=24511)
--> (http://bugs.winehq.org/attachment.cgi?id=24511)
Portion of trace log.
Mac OS X 10.5, Xquartz X11 2.4.0, wine 1.1.31, compiled with gcc v4.0.1 (Apple
Inc. build 5493).
The Game Maker games Iji and Spelunky cause OSX to semi-freeze after loading
the games, a little while after the pre-load graphic comes up. The mouse cursor
can still be moved but nothing on the screen responds to clicks, and keyboard
presses cause no response as well. However, iTunes continues to play music
while the system is frozen, and moves from one song to another. (So just the
system input is frozen?)
Attached is a portion of the trace log, resulting from starting Iji with the
command:
DYLD_FALLBACK_LIBRARY_PATH="/usr/X11/lib:/usr/lib" WINEDEBUG="+relay" wine
iji.e
xe >& stdout.log
There were about 496570 messages before this section of the log. There is a
command to display the error "ERROR in handling graphics:\rUnknown error
initializing DirectDraw." before the log goes into the endless, repeated
messages about GetTickCount. I did not observe this error message in wine,
however.
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http://bugs.winehq.org/show_bug.cgi?id=20837
Summary: wined3d call "basetexture_apply_state_changes" crashes
app
Product: Wine
Version: unspecified
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gumbyx84(a)gmail.com
Created an attachment (id=24968)
--> (http://bugs.winehq.org/attachment.cgi?id=24968)
Log file generated by WINE on game crash
There seems to be a problem w/ wined3d call "basetexture_apply_state_changes".
When trying to run Shaiya (new, non-GameGuard version) the app crashes when
trying to load game UI. You can launch the app and log into account, but the
minute it starts to load the actual game, it crashes. I have attached the error
log I got during my last crash. Looking at the backtrace, it the crash seems to
be coming from basetexture_apply_state_changes+0xeb1() in wined3d (in d3d9).
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