http://bugs.winehq.org/show_bug.cgi?id=10184
Summary: Wine configure script unable to resolve -lGL on Mac OS X
10.5
Product: Wine
Version: 0.9.48.
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryanwalklin(a)gmail.com
The configure script fails to find /usr/X11/lib/libGL.dylib, which is available
on Mac OS X 10.5 if the X11 user and dev packages are installed. Consequently
OpenGL is unavailable to Wine.
More correctly Wine should link to
/System/Library/Frameworks/OpenGL.Framework/Versions/A/Libraries/OpenGL.dylib,
as the /usr/X11/lib library consists of links to the Framework. This can be
achieved by directly linking to the framework (-Framework OpenGL -framework
GLUT) rather than -lGL and -lGLU on OS X.
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http://bugs.winehq.org/show_bug.cgi?id=15361
Summary: ABBYY FineReader Engine does not work correctly with
ScanSnap scanner software
Product: Wine
Version: 1.1.1
Platform: Other
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens-wine(a)spamfreemail.de
Hello,
proper OCR is one of the missing things under Linux. OS X has options but they
are limited.
I own a ScanSnap scanner which has software for Windows and OS X. Linux users
have made their own using the SANE backend. But the OS X and Linux solutions
lack the OCR scanning engine that the Windows version has.
The OCR engine runs under Wine but only ever scans the first page of every
(scanned) PDF I throw at it. After that, it spills endless lines of
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
fixme:process:GetProcessPriorityBoost (0x40,0x628bc5ec): semi-stub
hundreds of times a second while "WineHelper" and "X11" processes drive the CPU
load to 100%. If I press "Stop" in the recognition window, wait one minute
(approx) then restart the process it will advance one page further (because it
skips already OCRed pages).
My guess is if this semi-stub were implemented this OCR process would work
properly.
For me, this would mean I could FINALLY do ALL scanning and document managing
on my Macbook and my Linux PC, and would not need to boot Windows just to scan
in a heap of documents.
Could this function be implemented?
Thank you!
Jens
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http://bugs.winehq.org/show_bug.cgi?id=20693
Summary: Some entries from wine.inf not transferred into
registry
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Hi,
The wine.inf mechanisms are unknown to me, but I naively expect the entries
therein to help create the registry. So I'm wondering why a few are missing.
I've already observed random missing entries in the past (e.g. the NT hotfix
Q246009). Here I'm on a Mac, but I've seen this bug on Linux as well.
While wine.inf contains
HKLM,HARDWARE\DEVICEMAP\PARALLEL PORTS,,,""
HKLM,HARDWARE\DEVICEMAP\SERIALCOMM,,,""
a diff against a newly created .wine gives:
diff -r .wine-git/system.reg .wine/system.reg
< [Hardware\\DEVICEMAP\\PARALLEL PORTS] 1251580439
< @=""
<
< [Hardware\\DEVICEMAP\\SERIALCOMM] 1251580439
< @=""
as well as missing Hardware\Description\... which I believe are generated upon
startup.
and, BTW
Only in .wine-git/drive_c/windows/system32: ddeml.dll
Only in .wine-git/drive_c/windows/system32/spool/drivers: w32x86
Only in .wine-git/drive_c/windows/system32/spool/drivers: win40
the last two I don't know anything about.
The missing ddeml.dll is surprising, given that Wine ballooned recently and
threw many many libraries into windows/system32/. Now ddeml would be missing?
IIRC, registry entries were particularly missing when Wine threw an error upon
startup:
err:ntdll:RtlpWaitForCriticalSection section 0x7bc8d404 "loader.c:
loader_section" wait timed out in thread 0021, blocked by 0009, retrying (60
sec)
AJ improved the situation a few releases ago, but the error never disappeared
entirely (neither on Linux nor Mac). It still appears for both new .wine
prefixes *and* updates. Ok, I should post that separately.
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http://bugs.winehq.org/show_bug.cgi?id=25273
Summary: svcrt/misc.ok I10_OUTPUT long double crash with
winetest.exe, not make test
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
msvcrt/misc.ok crashes with winetest.exe (or the msvcrt_test.exe therein), but
not with make test.
It seems that the format of "long double" does not match what's expected.
A trace with make test yields a correct trace:
msvcrt:MSVCRT_I10_OUTPUT (0.000000 10 0 0x32fd14)
winetest.exe leads instead to:
msvcrt:MSVCRT_I10_OUTPUT (0.000000 0 64fd20 0x64)
Unhandled exception: page fault on write access to 0x00000066 in 32-bit code
(0x4034add6).
0x4034add6 _MSVCRT_I10_OUTPUT+0x66 in msvcrt: movb $0x20,0x2(%edi)
This could be:
- a bug in gcc on MacOS X 10.5.8
i686-apple-darwin9-gcc-4.2.1 (GCC) 4.2.1 (Apple Inc. build 5566)
What do other Mac users experience?
- MacOS'gcc "long double" format not matching the MS one (or another parameter
passing convention)?
- MSVCRT__LDOUBLE not defined correctly on MacOS?
long double parameters might behave differently than struct { long double; }
(test/misc.c test calls long double, while msvcrt/string.c operates on
struct?)
- the .spec file unable to deal with the format
@ cdecl -norelay $I10_OUTPUT(double long long long ptr) MSVCRT_I10_OUTPUT
is not distinguishable from a (double, int, int, void*) function.
- ...?
It seems that msvcrt/misc/I10_OUTPUT_test is solely affected because it's the
only test involving the long double format.
BTW, line #9, which tests 0.0, 10, 1 logs
msvcrt:MSVCRT_I10_OUTPUT (0.000000 1 64fd20 0x64)
I.e. the third parameter appears in second position.
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http://bugs.winehq.org/show_bug.cgi?id=22208
Summary: Oreans Error when Running Aion on Mac
Product: Wine
Version: unspecified
Platform: All
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: major
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nkostoulas(a)gmail.com
So i am trying to run Aion on Mac. I followed the following link:
www.codeweavers.com/compatibility/browse/name/?app_id=5820;forum=1;msg=6367…
I successfully overpassed the gameguard problem, but i am now to
a new problem.
I run the command, the Aion logo appears but it is stuck there. This is shown
below:
http://img337.imageshack.us/img337/7600/snapshot20100330014608.png
The thing that arises on terminal is:
fixme:menubuilder:SaveIconResAsXPM Unsupported color depth 32-bit
fixme:heap:HeapSetInformation 0x5cf000 0 0x32fe48 4
fixme:win:EnumDisplayDevicesW ((null),0,0x32e3dc,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32d110,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32c5ec,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32c6dc,0x00000000), stub!
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
err:avicap:query_video_device Video 4 Linux support not enabled
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb46-f175-11d1-a392-00e0291f3959} not found
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http://bugs.winehq.org/show_bug.cgi?id=20988
Summary: Some textures draw incorrectly in DirectX 9 on Mac OS
X
Product: Wine
Version: 1.1.34
Platform: Macintosh
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marvinx03(a)gmail.com
In several DirectX 9 games, some textures draw incorrectly when run in Mac OS
X. Instead of being normally colored, they are blocky and colored somewhat
randomly in bright shades. They do not flicker, but remain constant as if that
is the way they were meant to be.
I have observed this in the following games:
- Bioshock (and the Bioshock demo)
- Half Life 2: The Lost Coast (DirectX 9 mode ONLY; problem does not occur in
DirectX 8.1 mode)
- Left 4 Dead: Loading screen only (game crashes)
Bioshock only works after installing d3dx9 through winetricks. Even then,
Bioshock and the other games still experience this problem.
Some information on Left 4 Dead is available in my test report for that game:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14592&iTesting…
Lost Coast is the only game in the list that works well enough for testing this
bug thoroughly. Its performance is virtually flawless in DirectX 9 mode on
Linux, and is virtually flawless in DirectX 8.1 mode on Mac. It works
out-of-the-box without any adjustments or DLL overrides.
The terminal does not appear to give any useful output, but I can provide a
trace if necessary. I have attached a screenshot of the problem for
clarification.
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http://bugs.winehq.org/show_bug.cgi?id=16145
Summary: Speed Teacher drill fails to load with an .OCX-related
error.
Product: Wine
Version: 1.1.8
Platform: Macintosh
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gdwarner(a)mindspring.com
When testing the Speed Teacher, I attempted to load a drill. I made my
selections, then when the "load drill" button is clicked, instead of the
desired drill, you get an error message:
"Runtime error 339: Component RCAX3.OCX or one of its dependencies not
correctly registered: A file is missing or invalid."
Dismissing the error message then leaves you with the Speed Teacher window, but
with no text, as seen here:
http://www.cheapandsleazy.net/images/st_crossover_no_text.jpg
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http://bugs.winehq.org/show_bug.cgi?id=19940
Summary: Cannot play "Charles Barkley: Shut Up and Jam: Gaiden"
game
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rbysamppi(a)gmail.com
Created an attachment (id=23437)
--> (http://bugs.winehq.org/attachment.cgi?id=23437)
Output from running the game, letting the splash screen disappear, waiting,
pressing X, then waiting
Tried to play the free Windows game "Charles Barkley: Shut Up and Jam: Gaiden"
on a clean installation of Wine. The game's usual splash screen appears
normally, but error messages start appearing in the terminal (see attachment).
When the splash screen disappears normally after a couple of seconds, a black
screen should appear. This screen fades to various images depicting a story,
accompanied with audio. Instead, however, a frozen version of the pixels below
the Wine window appears. Additionally at this time, periodically, errors of the
form "fixme:ddraw:IDirectDrawImpl_WaitForVerticalBlank" appeared. I believe
that these errors correspond to every time the game tries to fade to a new
story screen.
At this time, pressing the X key normally opens the main menu of the game,
which contains animated graphics and is also accompanied by music. When I
pressed X, the main menu did indeed appear, with normal animated graphics, but
was shifted upwards so that only the bottom of the main menu screen was visible
in the window. Audio remained silent, with no music.
The system itself did not stutter or crash. "Charles Barkley: Shut Up and Jam:
Gaiden" is a game created with Game Maker (version unknown).
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http://bugs.winehq.org/show_bug.cgi?id=18568
Summary: MacOS X: png.h/libpng is not detected
Product: Wine
Version: 1.1.21
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
wine's configure fails to detect png.h and libpng although they are present on
Mac OS X -- at least on my 10.5.7 + XCode3 (install DVD) + XQuartz 2.3.3.2
system void of Fink or Macport.
The maybe unusual property is that they are located in /usr/X11/include/ and
/usr/X11/lib/, instead of /usr/include or /usr/lib on Ubuntu Linux.
configure:6223: checking png.h usability
configure:6240: gcc -m32 -c -g -O2 conftest.c >&5
conftest.c:80:17: error: png.h: No such file or directory
Alas, ./configure checks for X only much later than it attempts to use png --
how to add the necessary -I -L before that time?
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http://bugs.winehq.org/show_bug.cgi?id=9908
Summary: can't create universal binary for Mac OS X (server
unavailable in create script)
Product: Wine
Version: 0.9.46.
Platform: Other
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raymondv(a)gmx.de
Hello,
i can create a "normal" binary for the use architecture (for me intel) but
failed creating a universal build for Mac OS X.
I used the manual on http://wiki.winehq.org/MacOSX/Building when creating a
intel
disk image with success!
When i tried to build a universal binary with (not documented on wiki):
./create_darwine_SDK.sh $VERSION ~/Desktop/wine-$VERSION/SDKRoot/
but it failed with
$ ./create_darwine_SDK.sh $VERSION ~/Desktop/wine-$VERSION/SDKRoot/
# Create the SDK installer for Darwine 0.9.46...
cvs [export aborted]: connect to anoncvs.opendarwin.org(204.152.186.41):2401
failed: Operation timed out
***** Error: Can't checkout the sdk from CVS 1
$
(the full command the script want to connect:
cvs -d:pserver:anonymous@anoncvs.opendarwin.org:/Volumes/src/cvs/od export
-Dtomorrow projects/darwine/sdk)
This server is unavailable because the official darwine project is closed on
http://darwine.sourceforge.net
It is possible the create a new mirror?
Thanks
Raymond
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http://bugs.winehq.org/show_bug.cgi?id=19278
Summary: Roller Coaster Tycoon 2 will not run without no CD
modification
Product: Wine
Version: 1.1.25
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave1g(a)satx.rr.com
Roller Coaster Tycoon 2 will not run without no CD modification
$ wine rct2.exe
err:wineboot:pendingRename couldn't get file attributes (3)
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 00000005
$ (program exits, nothing shown on screen)
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http://bugs.winehq.org/show_bug.cgi?id=17770
Summary: Steam: crashes when installing games
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nescalona(a)firehousemail.com
Created an attachment (id=19994)
--> (http://bugs.winehq.org/attachment.cgi?id=19994)
Full log, from initialization to crash.
Wine and Steam (but not X11) will crash when clicking the "Install" button on
the "My Games" tab. Based on my log, the problem appears to be that my version
of X.Org Server did not come with support for OpenGL, which installation of
games seems to require. I came to this conclusion because when I click install,
I get a couple hundred errors about X and OpenGL. (Genius, aren't I?) Could be
something with wine though, because the Mac version appears to be outdated
compared to the general-distribution version.
I installed Wine and X.Org Server via MacPorts. MacPorts says their version
numbers are:
wine @1.0.1_2
xorg @20090218
Log map:
lines 1-3 appear every time I run anything with Wine
lines 4-19 are initializing Steam, no visual output yet
lines 20-(~31) are initializing Steam, "connecting steam account" dialog
displayed
lines (~32)-140 are initializing Steam, main window loading
lines 140-202 are moving the cursor on Gecko pages (such as "Store" and
"Community")
lines 203-546 are immediately after clicking to install a game through Steam
<---- important part
Then Steam & Wine crash. X11 remains open.
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http://bugs.winehq.org/show_bug.cgi?id=23972
Summary: bitmap creation related PNG error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: critical
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: popsiclees(a)gmail.com
Med student attempting to run
http://www.aperio.com/download-imagescope-viewer.asp
using macports & wine
At the end of setup and whenever I try to run the software I get the following
error:
err:menubuilder:SaveIconStreamAsPNG error 0x80004005 copying bitmaps
Needed for medical students histology class. We would greatly appreciate help
on this error!!
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http://bugs.winehq.org/show_bug.cgi?id=21376
Summary: The Bat! - Access Violations on attachement view since
1.1.34
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: domiman(a)gmail.com
Created an attachment (id=25740)
--> (http://bugs.winehq.org/attachment.cgi?id=25740)
test message with attachement (just a text file)
The Bat! produces Access Violations when you have attachement view set to small
icons. This worked fine up to and including Wine 1.1.33.
Tested on Mac OS X 10.6.2, Wine compiled via MacPorts (so no patches added)
with a clean prefix, no Winetricks. Wine versions I tested were 1.1.33, 1.1.34,
1.1.35 and 1.1.36. Wine 1.1.34 - 1.1.36 are producing the Access Violations.
I didn't see any suspicious console messages.
Steps to reproduce:
- Download and install The Bat! Home (or Professional, it's the same program,
only the packaging varies)
- in The Bat! you have to open a new account, you don't have to fill in real
information, for this you don't need internet access.
- download the test.msg from here
- import the test.msg in The Bat! via the menus tools->import messages->from
.MSG/.EML-files...
- set the attachement view to small icons via the menus view->attached
files->small icons
Now you should have the Access Violations. When set to big large icons, all is
fine again.
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http://bugs.winehq.org/show_bug.cgi?id=10460
Summary: MSVCRT40.DLL Unimplemented
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: shnizep(a)gmail.com
Created an attachment (id=9178)
--> (http://bugs.winehq.org/attachment.cgi?id=9178)
Crash log
Hello,
First thanks for this invaluable tool. I'm running Mac OS X 10.4 on x86
platform. I'm trying to run an Invoicing tool I use to use on my PC although
the application runs, when I open a database it will crash with the attached
error log.
I installed Wine via Mac ports.
Any assistance is appreciated.
Thank You,
Stephen
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http://bugs.winehq.org/show_bug.cgi?id=21631
Summary: Lego Star Wars I crashes at start after display the
nvidia logo
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=26114)
--> (http://bugs.winehq.org/attachment.cgi?id=26114)
backtrace
commit 040452ad90927aa8839b1f31a510b1b8a1afac1d prior to wine-1.1.38
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
wined3d: Update the stream info before applying states.
causes wine to crash with a NULL pointer error at start, after displaying the
nvidia animation.
0 0x4aadc36e gleLLVMLoadDataFromAryFloatInFloat+0xe9e() in glengine
(0x03e7f3d8)
7 0x406efef3 _drawPrimitive+0x1173() in wined3d (0x03e7f998)
Using MacOS 10.5.8, probably with Apple X11 since last security update (instead
of XQuartz 2.y.
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http://bugs.winehq.org/show_bug.cgi?id=13452
Summary: Typing anything in ePSXe freezes the application
Product: Wine
Version: 1.0-rc2
Platform: Macintosh
URL: http://www.epsxe.com/download.php
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)centrum.cz
Whenever I type something in the application the application (ePSXe) freezes.
It is sufficient to download the application and press a key while in the
initial configuration guide.
The application is by itself not functional. 1.70 requires zlib1.dll to run at
all, and both 1.60 and 1.70 require several plugins and a PSX bios. However,
none of these are required (with exception of zlib1.dll for 1.70) to reproduce
the problem.
I upgraded from 0.9.54 which would not run the application at all to 0.9.59
which also shows the issue and to 1.0-rc2.
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http://bugs.winehq.org/show_bug.cgi?id=19500
Summary: Dungeon Keeper II: installer crashes near completion
Product: Wine
Version: 1.0.1
Platform: Macintosh
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: federix111(a)gmail.com
Created an attachment (id=22674)
--> (http://bugs.winehq.org/attachment.cgi?id=22674)
Debug output of both installation and testrun
Wine 1.01 (latest as of today) installed through MacPorts 1.710 (latest as of
today).
The original game (Dungeon Keeper II, v 1.7), with included all the officially
released patches and packs (already in the installer), stripped of all original
security features, is freely downloadable here:
http://digiex.net/games-downloads/159-dungeon-keeper-2-full-version-1-7-a.h…
(check disclaimer in main thread)
After mounting the ISO under Leopard, I run the command 'wine Setup.exe' from
the disc folder, X11 opens regularly and the installer window shows flawlessly;
I follow the installation procedure, which starts regularly, but when it
reaches 99% of the installation process, the installer disappear (X11 doesn't
close) while wine output some debug info (attached) on the console - wine
doesn't self-terminate, I must force-quit it.
When trying to run DKII (files are partially installed), wine opens X11 then
put some debug in the console (attached) and terminate.
I have no other application installed through wine; as a matter of fact, I just
installed it with the sole purpose of using DKII.
My computer is a MacBook Pro (15" early 2008) Intel Core 2 Duo 2.6Ghz with 4GB
of RAM running MAC OS 10.5.6 (Build 9J61), with Xcode 3.1.3 regularly
installed.
All installed software is the latest stable build available.
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http://bugs.winehq.org/show_bug.cgi?id=25939
Summary: winecfg: Check boxes on audio tab don't display
properly.
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: samael5(a)verizon.net
Created an attachment (id=33065)
--> (http://bugs.winehq.org/attachment.cgi?id=33065)
Screen shot of winecfg audio tab showing garbled check box
The check boxes to enable or disable sound drivers on the audio tab don't
display properly (See attached image). When the garbled box is clicked the
driver is toggled as appropriate.
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http://bugs.winehq.org/show_bug.cgi?id=24917
Summary: configure & make troubles
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pheonix(a)zoomtown.com
Created an attachment (id=31549)
--> (http://bugs.winehq.org/attachment.cgi?id=31549)
updating
updated wine 1.3.4 to 1.3.5, have ~/wine-git with ~/build. no problems on 1.3.4
install. Hopefully attached is concise. Not sure if it is problem with combo of
uninstall/install, sudo??? or just install.
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http://bugs.winehq.org/show_bug.cgi?id=22299
Summary: ImageCapture Support
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: computers57(a)hotmail.com
There is a long list of technologies in Mac OS X that could be used to improve
Wine on OS X. One of them is Image Capture. This technology is used by the OS
to scan images from a scanner as well as import images from a camera (iPhoto).
It provides a wrapper around TWAIN drivers so they can be used by applications
that don't support TWAIN. This is a purely C Framework. Although a
sub-framework of the Carbon Framework, the functions are available in 64-bit
code. This should not be confused with the ImageCaptureKit framework, which is
most likely an Objective-c wrapper around the main Image Capture framework.
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http://bugs.winehq.org/show_bug.cgi?id=19456
Summary: Mount Manager crashes with optical discs since commit
15acd35
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cdavis(a)mines.edu
Created an attachment (id=22602)
--> (http://bugs.winehq.org/attachment.cgi?id=22602)
Wine Log with backtrace showing problem
Recently, the Mount Manager driver (mountmgr.sys) has been crashing on Mac OS.
(Good thing it's not a real ring 0 driver...). I've attached a log showing what
happens. From the log, it looks like there's some heap corruption going on
here.
It only crashes when there's a disc in the optical disc drive. And even then,
it doesn't crash the first time it sees the disc. The SECOND time and
subsequent times, when Wine already knows about the disc, it crashes.
I did a regression test and found that this is the offending commit:
commit 15acd35fa27d09af01698083af21ef3772edcae1
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Jul 22 20:56:04 2009 +0200
mountmgr: Try to match and reuse volumes when creating/updating a drive.
For some reason, reusing volumes fails spectacularly on Mac OS (at least on my
system), leading to possible heap corruption and a crash.
Even worse, the driver goes down while holding its critical section. Somehow
the CS isn't released. Then, programs that try to use Mount Manager end up
deadlocking:
err:ntdll:RtlpWaitForCriticalSection section 0x4040e500 "device.c:
device_section" wait timed out in thread 0017, blocked by 0018, retrying (60
sec)
Eventually, Wine gives up on the CS, but then weird things start happening to
programs that rely on Mount Manager. For example, winecfg shows no drives on
the Drives tab (because Mount Manager is down and can't handle IOCTL requests).
Any help on this would be appreciated.
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http://bugs.winehq.org/show_bug.cgi?id=9310
Summary: Error in file open/sva dialog
Product: Wine
Version: 0.9.42.
Platform: PC-x86-64
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: newsletter(a)Schiermeier-Software.de
Created an attachment (id=7580)
--> (http://bugs.winehq.org/attachment.cgi?id=7580)
Error in wines file open/save dialog - v0.9.42 and above
By using the file open/save dialog I start in 'My computer' navigating through
the 'fake' filesystem of wine. I choose the harddisk c: and the subfolder
'windows'. Normaly I see now the content of this folder but I see the content I
saw before. Choosing now 'windows' showes all the content of this folder.
Also in other folders which are 'under' the Harddrive.
This error apear only by using the 'my computer' first and directly under this
level. Deeper inside the filesystem this error doesn't occur.
There was no change in the configuration: I tried with the version before
(v0.9.41) and all is fine. Only v0.9.42 and now v0.9.43 generate this error.
I include a screenshot of this strange behavior.
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http://bugs.winehq.org/show_bug.cgi?id=20683
Summary: Winetest fails when creating Window Group or Startup
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows XP
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: testcases
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=24709)
--> (http://bugs.winehq.org/attachment.cgi?id=24709)
WinXP results of shell32:progman_dde
Hi, when i run latest wine's test suite (winetest-20091112-459a0c4de9ab.exe) i
got:
progman_dde.c:225: Test failed: Window "Group1" was not created in 10 seconds -
assumed failure. [C_G:2]
...
But i normally saw creating those group and startup during the test. It also
says "not created in 10 seconds - assumed failure", but HW should be hopefully
enough to do it in time: Quad Core @ 2.8GHz; 4GB RAM
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