http://bugs.winehq.org/show_bug.cgi?id=3739
Fernando Martins <fernando(a)cmartins.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fernando(a)cmartins.nl
--- Comment #20 from Fernando Martins <fernando(a)cmartins.nl> 2011-06-29 15:21:32 CDT ---
Using 1.0 tryout, I got pretty bad results with wine 1.3.23. Drawing and
redrawing all broken.
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http://bugs.winehq.org/show_bug.cgi?id=27372
Summary: The Settlers V HOK - Salim bug
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandre.boude(a)laposte.net
In Campaign mode, on the Folklung map, playable hero Salim has an ability to
set a trap to enemies (like a wolftrap).
When trying to lay this object on the ground, the game crashed.
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http://bugs.winehq.org/show_bug.cgi?id=27373
Summary: New Wine version broke sounds!
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: henu(a)henu.fi
Today I updated Wine from 1.3.19 to 1.3.21 using the Ubuntu repository of
Wine/PPA.
When I tried to start Fallout 2, it played about 1/10th of second (100ms) the
intro video, and then hanged. If I hit ESC quick enough, I manage to pass the
intro videos, but the sound is lost in the game.
Then I tried WoW, which have not had any severe audio problems (only lost audio
about once in an hour, but that can be fixed to switch between hardware and
software acceleration inside the game), but that game has also lost its sound
completely!
I even tried to downgrade Wine, but that does not help. Did the new version
something to the config files that is not repairable?
I didn't manage to get any good debug information, sorry about that. I'm
interested if anyone else has experienced anything like this.
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http://bugs.winehq.org/show_bug.cgi?id=8754
Luke Bratch <l_bratch(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |l_bratch(a)yahoo.co.uk
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http://bugs.winehq.org/show_bug.cgi?id=20211
Summary: AutoCAD 2009: Fails to install
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=23834)
--> (http://bugs.winehq.org/attachment.cgi?id=23834)
Failed installation window
I'm using Wine-1.1.30 on Fedora 11 32 bit
Steps to reproduce:
1) remove ~/.wine
2) sh winetricks vb6 dotnet30 msxml6 gecko
all this components are installed by AutoCAD 2009
3) start AutoCAD 2009 installation
When it gets to the window with progress bar it finishes installing one
component and stops with error "Call not implemented"
In AutoCAD 2009 Setup.log there is
2009/9/29:17:50:41 WINEUSER nslw === Setup started on nslw by WINEUSER
===
2009/9/29:17:51:14 WINEUSER nslw Install DirectX 9.0 Runtime
Succeeded
2009/9/29:17:51:14 WINEUSER nslw Install AutoCAD 2009 Failed
Installation aborted, Result=120
2009/9/29:17:51:29 WINEUSER nslw === Setup ended ===
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http://bugs.winehq.org/show_bug.cgi?id=27626
Summary: Error after installing Call of Duty 4
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diego.viola(a)gmail.com
I get this error after I install Call of Duty 4 on Arch Linux x86-64. Please
see the attached files for the error. However the game runs great.
Wine version is 1.3.23.
Linux Kernel 2.6.39
nvidia 275.09.07-1
Sorry if this is a duplicate, couldn't find another bug id with the same
problem. I just want to help Wine and report issues, so it can hopefully be
fixed.
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Timo <t.sztyler(a)googlemail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |t.sztyler(a)googlemail.com
--- Comment #25 from Timo <t.sztyler(a)googlemail.com> 2011-06-28 14:42:10 CDT ---
(In reply to comment #24)
> Still a bug in current wine?
I have installed FFVII on ArchLinux with Wine 1.3.23 + fglrx
The game starts, but the opening movie didn't come up - so the screen is black
(i have wait a few minutes) (Codec TrueMotion 2.0 didn't solve the problem for
me)
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http://bugs.winehq.org/show_bug.cgi?id=27614
Summary: [FreeBSD][eve
online][OOM][dll/iphlpapi/ifenum.c][enumIPAddresses()]
"Bad Handshake" bug
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pprocacci(a)gmail.com
Tested wine versions: 1.3.21 and 1.3.23
Attempting to log into the game "eve online" results in a "Bad Handshake"
error. I've narrowed down the problem to the following within the
enumIPAddresses routine in dll/iphlpapi/ifenum.c.
###########################################
do {
lastlen = ifc->ifc_len;
HeapFree(GetProcessHeap(), 0, ifc->ifc_buf);
if (guessedNumAddresses == 0)
guessedNumAddresses = INITIAL_INTERFACES_ASSUMED;
else
guessedNumAddresses *= 2;
ifc->ifc_len = sizeof(struct ifreq) * guessedNumAddresses;
ifc->ifc_buf = HeapAlloc(GetProcessHeap(), 0, ifc->ifc_len);
ioctlRet = ioctl(fd, SIOCGIFCONF, ifc);
} while ((ioctlRet == 0) && (ifc->ifc_len != lastlen));
###########################################
The above snippet of code loops endlessly until ioctl returns -1. The
statement "ifc->ifc_len != lastlen" is always true. This results in enormous
amounts of memory attempting to be allocated and then later used in ioctl.
Eventually the ioctl call will return -1, breaking the loop.
ERROR_INVALID_PARAMETER gets returned from this routine, and the proceeding
(proceeding proceeding) routine (GetAdaptersInfo) ends of returning
ERROR_OUTOFMEMORY.
############################################
ret = getIPAddrTable(&ipAddrTable, GetProcessHeap(), 0);
if (!ret)
ret = AllocateAndGetIpForwardTableFromStack(&routeTable, FALSE,
GetProcessHeap(), 0);
if (!ret)
table = getNonLoopbackInterfaceIndexTable();
if (table) {
<!--- snip ---->
}
else
ret = ERROR_OUTOFMEMORY;
############################################
I don't have a patch on hand or anything, but my debugging led me to the
information provided.
Hope this helps.
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http://bugs.winehq.org/show_bug.cgi?id=7411
GreatEmerald <pastas4(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |pastas4(a)gmail.com
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http://bugs.winehq.org/show_bug.cgi?id=5535
--- Comment #74 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-06-27 10:41:21 CDT ---
(In reply to comment #73)
> Thanks for taking a look. What do you propose should happen to this bug? At the
> very least I suggest changing the title to reflect the GDI running out of
> handles issue that it seems to focus on (the current summary is far too vague).
I'm not sure. The GDI object limit is intentional I think. Trying to fill the
vidmem with surfaces is the game's doing, that won't be fixed.
I guess the way to fix this is to rewrite the GDI renderer not to use a DIB
section for every surface, only if it is a primary surface or the app calls
GetDC. On the other hand Alexandre once said the software ddraw implementation
should use gdi for blitting instead of its own implementations, which means we
need a DIB section everywhere.
Either way it is a tricky situation and would need a lot of work. Honestly I'd
prefer to ignore it and let people force the video memory size lower. We cannot
limit the vidmem for apps using ddraw.dll in general because some opengl apps
use ddraw to figure out how much video memory the GPU has.
> It looks like comment 65-67 describes graphical glitches occurring with
> DirectDrawRenderer=opengl - that sounds like it should be a separate bug
> report.
Yes. I think the problem is that wined3d can't read the color keyed surface
contents back. The game backs up the old content of the backbuffer before it
draws a sprite, and when it moves the sprite it draws the old contents back
rather than redrawing everything.
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--- Comment #73 from Alex Bradbury <asb(a)asbradbury.org> 2011-06-27 10:08:26 CDT ---
(In reply to comment #72)
> I can reproduce the issue. The game tries to fill the entire video memory with
> surfaces. Each surface gets a DIB section, and GDI runs out of handles. In the
> old ddraw code it worked because it faked only 8 MB of video memory. Wined3d
> tries to make a reasonable guess based on your GPU, so usually you have up to
> two gigs of emulated vidmem.
>
> There are two workarounds: The first is to use the opengl renderer for
> directdraw, which doesn't need DIB sections for most of its surfaces. Or you
> could limit the video memory to a small size. See the useful registry keys wiki
> page for details on both settings.
Thanks for taking a look. What do you propose should happen to this bug? At the
very least I suggest changing the title to reflect the GDI running out of
handles issue that it seems to focus on (the current summary is far too vague).
It looks like comment 65-67 describes graphical glitches occurring with
DirectDrawRenderer=opengl - that sounds like it should be a separate bug
report.
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--- Comment #72 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-06-27 07:58:15 CDT ---
I can reproduce the issue. The game tries to fill the entire video memory with
surfaces. Each surface gets a DIB section, and GDI runs out of handles. In the
old ddraw code it worked because it faked only 8 MB of video memory. Wined3d
tries to make a reasonable guess based on your GPU, so usually you have up to
two gigs of emulated vidmem.
There are two workarounds: The first is to use the opengl renderer for
directdraw, which doesn't need DIB sections for most of its surfaces. Or you
could limit the video memory to a small size. See the useful registry keys wiki
page for details on both settings.
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http://bugs.winehq.org/show_bug.cgi?id=20680
Summary: winecfg: no Wave Out Devices under ALSA Drivers
(M-Audio Delta)
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marko.srebre(a)gmail.com
Winecfg shows no "Wave Out Devices" under "ALSA Drivers" section. I only get
"MIDI In Devices", "MIDI Out Device" and "Mixer Device" under the "ALSA
Drivers". Of course, sound doesn't work then in wine or in test.
Wine is compiled with alsa support, version is 1.1-32, but happens just the
same with older versions. I suspect the problem is specific to my M-Audio Delta
66 sound card. I use no sound servers or anything that may be restricting the
device. This card otherwise works flawlessly with every other application I am
using. Older version of wine would usually report something about missing
Master control, so I guess somethere there may be a problem, but not really
sure how to fix it.
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http://bugs.winehq.org/show_bug.cgi?id=7640
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #69 from Austin English <austinenglish(a)gmail.com> 2011-06-26 14:50:30 CDT ---
(In reply to comment #68)
> So then anyone can set FIXED?
Fixed.
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http://bugs.winehq.org/show_bug.cgi?id=12744
Summary: Steam tray icon doesn't appear if panel hidden in
autohide mode
Product: Wine
Version: 0.9.60
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmuncrief(a)comcast.net
This bug may be related to the now closed bug 12362, but I've been asked to
file a new bug report for it. I am running Ubuntu Gutsy AMD64.
I've found that the Steam system tray icon doesn't appear correctly if the
bottom panel is in autohide mode and hidden.
If the panel is completely hidden (by using gconf-editor and setting
/apps/panel/default_setup/toplevels/bottom_panel/auto_hide_size to 0) A space
is created for it in the system tray, but right or left clicking over it does
nothing.
If the normal autohide setting of 6 is used then the leftmost icon in the
system tray will be duplicated, but it will function as the Steam system tray
icon. For example, my leftmost icon is Basket, so when I start Steam the Basket
icon is duplicated, but it fully functions as the Steam icon would.
However, if you hold your cursor over the panel so it's visible when Steam
starts then the tray icon appears and functions correctly. And of course if the
panel isn't in autohide mode the tray icon also appears correctly. So it
simply appears that if the panel is not fully visible when Steam starts, the
Steam system tray icon is not loaded correctly.
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http://bugs.winehq.org/show_bug.cgi?id=5891
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Version|unspecified |0.9.18.
Summary|bftelnet control panel |Multiple apps need control
|multiple problems |panel applet
| |association/handler
| |(registry) to support
| |running through start.exe
| |or rundll32.exe
| |shell32.dll,Control_RunDLL
| |(bftelnet)
--- Comment #7 from Anastasius Focht <focht(a)gmx.net> 2011-06-26 13:02:32 CDT ---
Hello,
used this demo: http://www.bytefusion.com/download/bin/bftelnetdemo.exe
It seems the control panel applet is _not_ supposed to be installed into
system32.
The "setup.cfg" from temp folder setup contains the following info:
--- snip ---
...
INSTALLPATH c:\Program Files\BFtelnet # application
directory
...
PROGRAMGROUP BFTelnet # Start menu program group
DESKTOPSHORTCUT telm.cpl > BFTelnet : bfsetup.exe : 1
...
SETUPFILE telm.cpl
...
SHORTCUT telm.cpl > BFTelnet : bfsetup.exe : 1
...
# Delete version 1.3 control panel applet
# from system folder. Version 1.4 still uses applet
# but is launched from Start Menu, not control panel
#---------------------------------------------------
DELETEAFTERREBOOT c:\winnt\system32\telm.cpl
--- snip ---
So Wine needs to support these methods:
--- snip ---
$ wine start telm.cpl
fixme:exec:SHELL_execute flags ignored: 0x00000100
Application could not be started, or no application associated with the
specified file.
ShellExecuteEx failed: Success
--- snip ---
or
--- snip ---
$ wine rundll32.exe shell32.dll,Control_RunDLL telm.cpl
--- snip ---
Both don't work as of now (needs registry assoc).
Let's make this bug target the registry assoc first and not clutter with
different issues.
$ sha1sum bftelnetdemo.exe
50be5be350ef871c458af150a38cc3d3483794c1 bftelnetdemo.exe
$ wine --version
wine-1.3.23
Regards
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http://bugs.winehq.org/show_bug.cgi?id=5614
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Version|unspecified |0.9.16.
Summary|"Williams-Sonoma Guide to |Multiple Windows 95 era
|Good Cooking" won't start: |apps refuse to start due to
|needs winspool.dll |missing winspool.dll
| |("Williams-Sonoma Guide to
| |Good Cooking", Math
| |Workshop)
--- Comment #14 from Anastasius Focht <focht(a)gmx.net> 2011-06-26 12:34:23 CDT ---
Hello,
refining summary.
The vendor for "Math Workshop" app provides the same workaround:
http://support.riverdeep.net/fix.asp?isid=36075&prog=1294818625
(cloning WINSPOOL.DRV file to WINSPOOL.DLL)
Though I think these broken apps should rather die than cluttering Wine with
Win9X workarounds.
The number of apps that needs this should be insignificant nowadays...
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |focht(a)gmx.net
Version|unspecified |0.9.16.
Resolution| |FIXED
--- Comment #6 from Anastasius Focht <focht(a)gmx.net> 2011-06-26 12:18:32 CDT ---
Hello,
you need:
--- snip ---
$ bash winetricks mfc42 msscript
--- snip ---
to install missing installer prerequisites.
For proper app startup you need:
--- snip ---
$ bash winetricks mdac28 jet40
--- snip ---
There is no crash here, the app asks for database password at startup.
Assuming fixed (most likely user(s) didn't install required prerequisites).
$ sha1sum CatTools_3.6.0.Eval.setup.exe
b1aa0b29478b57eb0932efca7a4fdde03bf84d58 CatTools_3.6.0.Eval.setup.exe
$ wine --version
wine-1.3.23
Regards
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Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |focht(a)gmx.net
Version|unspecified |0.9.15.
Resolution| |FIXED
--- Comment #21 from Anastasius Focht <focht(a)gmx.net> 2011-06-26 12:00:56 CDT ---
Hello,
once again a bug that suffers from mixing up/collecting different issues over
time...
--- quote ---
I wouldn't be surprised if this one and bug #9059 were about the same problem:
both games are from the same developer and disabling music work arounds the
initial startup problem in both games.
--- quote ---
yes, the sound issues this game now suffers from are tracked by the bug you
already mentioned.
You could add this game there.
The initial issues this bug was reported against are resolved.
Regards
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http://bugs.winehq.org/show_bug.cgi?id=425
Anastasius Focht <focht(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |focht(a)gmx.net
Version|unspecified |20011108
--- Comment #34 from Anastasius Focht <focht(a)gmx.net> 2011-06-26 11:52:27 CDT ---
Hello,
long time no activity.
The original bug report is pretty old, targeting issues regarding UNC in
general.
The bug summary remains imprecise/vague.
By reading the comments I'm not sure what the _actual_ problem is ... once
again several issues mixed over time.
Any thoughts about closing this and open new ones, targeting specific
problem(s)?
Regards
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http://bugs.winehq.org/show_bug.cgi?id=26837
Summary: Need for Speed: Shift 2 has black textures instead of
windshield indicators
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Created an attachment (id=34197)
--> (http://bugs.winehq.org/attachment.cgi?id=34197)
Shift 2 terminal output on 1.3.18
The game seems to run more or less ok, however during a race the windshield
will have black boxes over important parts, blocking vision. I believe this is
where various heads up display components are supposed to show.
There are a few fixmes in the attachment, however this one appears the most
during gameplay:
fixme:d3d_surface:surface_load_location Downloading RGB surface 0x72037178 to
reload it as sRGB.
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http://bugs.winehq.org/show_bug.cgi?id=26587
Summary: Spider Solitaire (XP version) - "Show An Available
Move" does not work properly
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
If you run the XP version of Spider Solitaire in Wine (find it in
C:\Windows\system32\spider.exe), clicking on "Game" > "Show An Available Move"
(or pressing the "M" key) only plays the sound; it does not show the next
available move.
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