http://bugs.winehq.org/show_bug.cgi?id=8775
André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |turbolad995(a)hotmail.co.uk
--- Comment #8 from André H. <nerv(a)dawncrow.de> 2011-06-26 07:14:13 CDT ---
*** Bug 26587 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=18755
Summary: Street Wars: Constructor Underground - Game sound lags
lots and freezes up
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markh789(a)gmail.com
Created an attachment (id=21510)
--> (http://bugs.winehq.org/attachment.cgi?id=21510)
All the log.
I have attached a the game play.
The game's sound lags alot, and the game will start to freeze and lock up, it's
not a memory leak (from what I can see).
Do you think the Component d3d is causing both the issues? It could also be
dplay.
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Alex Bradbury <asb(a)asbradbury.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |asb(a)asbradbury.org
--- Comment #71 from Alex Bradbury <asb(a)asbradbury.org> 2011-06-26 03:45:12 CDT ---
(In reply to comment #70)
> Well, the main reason why I never was able to fix this bug is that there's no
> demo available which I can use to debug this game myself :-/
Easily resolved - I've gifted you a copy from GOG (you should receive the
redeem code in your stefandoesinger(a)gmx.at account).
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http://bugs.winehq.org/show_bug.cgi?id=26694
Summary: LEGO Star Wars III The Clone Wars
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paderman(a)web.de
Created an attachment (id=33994)
--> (http://bugs.winehq.org/attachment.cgi?id=33994)
Screenshot
LEGO Star Wars III The Clone Wars wouldn't work. Please see screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=7586
Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
CC| |xerox_xerox2000(a)yahoo.co.uk
--- Comment #17 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2011-06-26 01:35:24 CDT ---
(In reply to comment #16)
> Does this bug still occur in current wine (1.3.23)?
Yes, the bug is still present. Tested with
http://www.softpedia.com/progDownload/Joost-Download-71452.html, using the
following command:
wine start xulrunner/tvprunner.exe application.ini.
With the patch from comment #13 now applied fails with "Invalid signature
found on files". Maybe a regression?
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http://bugs.winehq.org/show_bug.cgi?id=19006
Summary: World of Warcraft: takes 2 minutes to log out because
of err:ntdll:RtlpWaitForCriticalSection
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
URL: http://www.trywarcraft.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xxjorisxx+wine(a)gmail.com
In a very reproducible manner ever since World of Warcarft was updated to patch
3.0+ have I been having trouble to log out normally - after 2 minutes it simply
times out and shows "You have been disconnected from the server" which
coincides the following messages:
err:ntdll:RtlpWaitForCriticalSection section 0x4eafa34 "?" wait timed out in
thread 0037, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x4eafa34 "?" wait timed out in
thread 0037, blocked by 0009, retrying (60 sec)
>> here it's back in the login screen showing that I have been disconnected
fixme:win:EnumDisplayDevicesW ((null),0,0x39deb4,0x00000000), stub!
Please note that for the rest World of Warcraft is working more or less
smoothly.
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http://bugs.winehq.org/show_bug.cgi?id=5535
--- Comment #70 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-06-25 19:27:34 CDT ---
Well, the main reason why I never was able to fix this bug is that there's no
demo available which I can use to debug this game myself :-/
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Frédéric Delanoy <frederic.delanoy(a)gmail.com> changed:
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CC| |frederic.delanoy(a)gmail.com
--- Comment #16 from Frédéric Delanoy <frederic.delanoy(a)gmail.com> 2011-06-25 16:39:06 CDT ---
Does this bug still occur in current wine (1.3.23)?
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--- Comment #69 from Friedrich Göpel <shado23(a)gmail.com> 2011-06-25 15:17:09 CDT ---
(In reply to comment #68)
> In wine full screen and with Fullscreen=0 in Torment.ini it works in a window
> without borders. If Fullscreen=1, all I get is a black screen.
>
> In window mode, before starting the game, there is a message:
>
> "Your desktop is not set to 16-bit color depth. As a result, movies will not
> play in windowed mode. In addition, many spell effects and other special
> graphical features may not work properly. It is suggested that you run in
> fullscreen mode or switch your desktop to 16-bit color depth before running in
> windowed mode. Continue at current color depth?"
>
> In the terminal, for window mode, there is:
>
> err:d3d_surface:surface_create_dib_section Failed to create DIB section.
> err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
> err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
That is as it's always been since 0.9.16, it did work if you set your display
to 16 bit in your /etc/xorg.conf.
The main issue here is to be that wine doesn't seem to do any conversion for 16
bit ddraw surfaces(or it's broken some way or other), and it seems to have done
in 0.9.16.
Sadly, as you can see from the age of this bug report no wine dev gives half a
shit about this, so you can just forget about getting this fixed, unless by
accident. ;)
Take care.
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http://bugs.winehq.org/show_bug.cgi?id=7106
--- Comment #18 from Wylda <wylda(a)volny.cz> 2011-06-25 10:31:57 CDT ---
> Is it still a bug in current wine?
Yes, still crashes. Tested under wine-1.3.23.
> if yes, does it occur with the demo
I don't think so, because demo does not contain autorun.exe.
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Fernando Martins <fernando(a)cmartins.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fernando(a)cmartins.nl
--- Comment #68 from Fernando Martins <fernando(a)cmartins.nl> 2011-06-25 09:48:36 CDT ---
I just bought the version from GoG (1.1) and there seems to be no progress
(wine 1.3.22). In virtual desktop mode it works although it sticks to the
original resolution (640x480 I guess) no matter what I put in winecfg.
In wine full screen and with Fullscreen=0 in Torment.ini it works in a window
without borders. If Fullscreen=1, all I get is a black screen.
In window mode, before starting the game, there is a message:
"Your desktop is not set to 16-bit color depth. As a result, movies will not
play in windowed mode. In addition, many spell effects and other special
graphical features may not work properly. It is suggested that you run in
fullscreen mode or switch your desktop to 16-bit color depth before running in
windowed mode. Continue at current color depth?"
In the terminal, for window mode, there is:
err:d3d_surface:surface_create_dib_section Failed to create DIB section.
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
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joaopa <jeremielapuree(a)yahoo.fr> changed:
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----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #17 from joaopa <jeremielapuree(a)yahoo.fr> 2011-06-25 08:39:07 CDT ---
Is it still a bug in current wine?
if yes, does it occur with the demo
http://www.jeuxvideopc.com/demo/5047-need-for-speed-3-hot-pursuit.php
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http://bugs.winehq.org/show_bug.cgi?id=27593
Summary: Program Error
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anna_grant90(a)hotmail.com
The name of the program is Blackberry Desktop Manager 5.0(Destopmgr.exe) and
the version Wine is 1.2.
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http://bugs.winehq.org/show_bug.cgi?id=27225
Summary: Looking around with the mouse is uncontrolled
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Since Wine 1.3.20 (with Wine 1.3.19 all is working fine) I can't anymore look
around with the mouse correctly. For example go in the character selection
screen, hold down the mouse and look around for a second. If the mouse is now
released the "looking around" moves hectic a fair way off from the point where
the mouse was released. With these behaviour the game gets nearly unplayable.
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Luke Bratch <l_bratch(a)yahoo.co.uk> changed:
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----------------------------------------------------------------------------
CC| |l_bratch(a)yahoo.co.uk
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runetmember(a)gmail.com changed:
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CC| |runetmember(a)gmail.com
--- Comment #69 from runetmember(a)gmail.com 2011-06-24 18:33:23 CDT ---
This bug is still present in WINE 1.3.22/1.3.23?
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runetmember(a)gmail.com changed:
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CC| |runetmember(a)gmail.com
--- Comment #68 from runetmember(a)gmail.com 2011-06-24 18:32:48 CDT ---
So then anyone can set FIXED?
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http://bugs.winehq.org/show_bug.cgi?id=27068
Summary: Code of Honor: The French Foreign Legion needs
msvcp60.dll.??0_Lockit@std@@QAE@XZ
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://games.on.net/file/6081/Code_of_Honor_The_French
_Foreign_Legion_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
wine: Call from 0x7b839282 to unimplemented function
msvcp60.dll.??0_Lockit@std@@QAE@XZ, aborting
err:module:attach_process_dlls "ChromeEngine2.dll" failed to initialize,
aborting
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\cohf\\Legions.exe" failed, status 80000100
I run it in a virtual desktop.
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http://bugs.winehq.org/show_bug.cgi?id=11486
Summary: Anarchy Online does not patch
Product: Wine
Version: 0.9.54.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trevor_garrick(a)shaw.ca
When trying the patching in Anarchy Online, the AnarchyPatcher.exe produces an
error window which states: "An unsupported operation was attempted." The Patch
window then flashes on for a brief second then terminates.
This occurred since Anarchy patch 17.5.2, when the patcher was updated by the
patch engine.
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http://bugs.winehq.org/show_bug.cgi?id=15851
Summary: The german version of Far Cry 2 does not pass the
Securom test
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://farcry.de.ubi.com/experience/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
CC: maxmusterm(a)gmail.com
Created an attachment (id=16986)
--> (http://bugs.winehq.org/attachment.cgi?id=16986)
Far Cry 2 Securom Test
When I install Far Cry 2 like it's described here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14254
the game comes to the SecuROM check window and stops by 30%.
I have not installed PunkBuster.
My video card is a GeForce Go 6150/PCI/SSE2/3DNOW!
drive version 2.1.2 NVIDIA 177.80.
Tested with wine 1.1.6 and 1.1.7.
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http://bugs.winehq.org/show_bug.cgi?id=15674
Summary: Sacred 2 - Fallen Angel startup problem
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fausap(a)unina.it
Created an attachment (id=16735)
--> (http://bugs.winehq.org/attachment.cgi?id=16735)
debug output of run session
Sacred 2 - Fallen Angel doesn't work.
The game register and activate itself in the right way, but it seems there's a
problem with DirectX.
I didn't find a way to use opengl instead, maybe there isn't.
Attached the output, running wine sacred2.exe
Thanks,
Fausto
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http://bugs.winehq.org/show_bug.cgi?id=27363
Summary: Frhed encode/decode needs
msvcp80.dll.?find_first_of@?$basic_string@DU?$char_tra
its@D@std@@V?$allocator@D@2@@std@@QBEIDI@Z
Product: Wine
Version: 1.3.21
Platform: x86-64
URL: https://sourceforge.net/project/showfiles.php?group_id
=236485&package_id=308801&release_id=688790
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asb(a)asbradbury.org
I used the standalone Frhed-1.6.0 executable available at the URL attached to
this report. Run Frhed.exe, click the Misc menu and then choose Encode/Decode.
It will then crash with:
wine: Call from 0x7b839d62 to unimplemented function
msvcp80.dll.?find_first_of@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIDI@Z,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=27508
Summary: Text rendering regression for World of Tanks
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincas.miliunas(a)gmail.com
Created an attachment (id=35165)
--> (http://bugs.winehq.org/attachment.cgi?id=35165)
An image showing the incorrect and correct rendering of the login screen.
Text is not renderer in World of Tanks using latest WINE git.
git bisect shows that the breaking commit was:
commit c19c26e4be76e206043f8a81b5b5f39589df4cbd
Author: Henri Verbeet
Date: Tue Jun 14 20:28:10 2011 +0200
wined3d: Check the source rectangle is a multiple of the format block size
in wined3d_device_update_surface().
Reverting the patch removes the issue.
See the attached image for visual reference.
The game is free to download and play - http://game.worldoftanks.eu/update
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http://bugs.winehq.org/show_bug.cgi?id=26799
Summary: Zoo Empire: mouse clicks don't register
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.fileplanet.com/144590/140000/fileinfo/Zoo-E
mpire-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
If you start the game in a clean wineprefix (without any native dlls) you can
observe that the mouse pointer is always recentered in the middle of the
screen. That should be bug #8354.
The problem arises if you work around that bug either by
1) setting MouseWarpOverride to 'disable'
or
2) using native dinput/dinput8 dlls
In either case the mouse pointer is moving fine but mouse clicks don't register
in the game, making it impossible to get past the main menu.
Terminal output is very sparse, showing only:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f8e4,0x00000000), stub!
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:dinput:SysMouseWImpl_Acquire Clipping cursor to (0,0)-(1024,768)
The same problem with Wine-1.0.1, 1.2.3 etc.
Fedora 14 32-bit
Xorg 1.9.5
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