http://bugs.winehq.org/show_bug.cgi?id=27059
Summary: Starcraft2: Using Shaders above medium breaks some
shaders
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aeneas(a)q-mail.me
Created an attachment (id=34492)
--> (http://bugs.winehq.org/attachment.cgi?id=34492)
Shader Bug with shader settings at high - boxing is affected too
Hi,
Starcraft II works perfectly fine but when I use shader settings above
"medium", some shaders don't work.
Not working effects include: Some map-backgrounds, Nexus destroy animation.
Maybe some more, but I don't remember them.
I am using a Nvidia GTX 260 with driver version 270.41.06. The
HKEY_CURRENT_USER/Software/Wine/Direct3D registry values are (as suggested in
appdb):
DirectDrawRenderer opengl
Multisampling disabled
OffScreenRenderingMode pbuffer
UseGLSL disabled
VertexShaderMode hardware
VideoMemorySize 896
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http://bugs.winehq.org/show_bug.cgi?id=26170
Summary: EVE Online: Crashes after 30 seconds if using port
other than 26000
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a219082(a)jnxjn.com
Created an attachment (id=33347)
--> (http://bugs.winehq.org/attachment.cgi?id=33347)
Wine Output
I am behind a firewall that blocks the default port of 26000, and as such I
changed my EVE preferences to use the recommended alternative port, 3724.
However, whenever I start EVE with a port other than 26000, the game
immediately crashes after about 30 seconds, no matter what actions I take.
Attached is both the wine error output and the output from the EVE log server.
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http://bugs.winehq.org/show_bug.cgi?id=25627
Summary: Starcraft 2 Missing Units with Intel Graphics
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: palmem(a)comcast.net
Created an attachment (id=32639)
--> (http://bugs.winehq.org/attachment.cgi?id=32639)
Screenshot of missing units
Steps to reproduce:
0. Setup software and hardware as described below (this is the best software
setup for my hardware that I could fine)
1. Install Starcraft 2 using wine
2. Start a custom game against a computer
3. Select your units
Expected Behavior:
* There are units drawn on the screen (they should be inside the green circles)
Actual Behavior:
* No units are drawn on the screen, as shown in attached screenshot
======================================================================
Hardware:
Thinkpad T61
Intel GMA X3100
Core 2 Duo @ 2 GHz
Software:
64-bit kernel with 32-bit wine and 32-bit starcraft 2
gallium drivers in kernel 2.6.36-r5 (gentoo-sources) with KMS
xorg 7.4
xf86-video-intel 2.13.0
Starcraft 2:
Lowest settings for all graphics
Audio disabled
1024x768 (Lowest resolution available)
HKEY_CURRENT_USER/Software/Wine/Direct3D:
DirectDrawRenderer = opengl
Multisampling = disabled
OffScreenRenderingMode = pbuffer
UseGLSL = disabled
VertexShaderMode = hardware
DRI Conf:
Enable limited ARB_fragment_shader support on 915/945: yes
Enable S3TC texture compression even if software support is not available: yes
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http://bugs.winehq.org/show_bug.cgi?id=25006
Summary: Starcraft 2: Fails to render some 2D images.
Product: Wine
Version: 1.3.6
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 8jmtfa1e(a)gmail.com
Created an attachment (id=31685)
--> (http://bugs.winehq.org/attachment.cgi?id=31685)
Disable S3TC
This bug probably only effects a small amount of Ati graphics cards (or just
me) and the bug is probably driver related. Nonetheless I've decided to report
the bug here in case there's anyone else having similar problems as I've
experienced.
I was having problems getting Starcraft 2 to render correctly. Pure 3D details
was rendered correctly while some of the 2D elements where broken. Some of the
elements broken was buttons for controlling units and buttons for unit/building
production. Screenshots will follow in an attachment. Broken in this context
means that the images wasn't rendered correctly.
I searched the internet for a solution for the last few days without any luck.
Today I was using the open source graphic driver and noticed that it was able
to render 2D images correctly. That’s when I realised it must have been using a
different code path. With this new-found knowledge I realised that one of the
differences was the implementation of S3TC. A patent encumbered function which
compresses textures and which the open source version normally lacks. Firing up
google I soon found a fix to disable S3TC in wine. With S3TC disabled I no
longer experience any broken 2D images.
I'm using an Ati radeon 2000 series graphics card.
I'm stuck at fglrx 10.4 because of various driver bugs.
To enable the fix you need to build wine yourself. The patch itself just
changes one line and fools wine into thinking that S3TC isn’t supported by the
driver.
A real patch which would have 'fixed' this bug would have been by adding a
command line switch or a registry tweak which disabled S3TC. Implementing such
a patch is unfortunately beyond my wine knowledge.
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http://bugs.winehq.org/show_bug.cgi?id=24892
Summary: Starcraft2 does not start when 2 screens are attached
(1440x900 + 1680x1050)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cedric.dewijs(a)telfort.nl
Created an attachment (id=31518)
--> (http://bugs.winehq.org/attachment.cgi?id=31518)
the console output
I have a laptop with a internal screen (LPL), and I have a TV attached via
VGA.
When I have both screens active in twinview, starcraft2 does not start.
I use nvidia Xserver settings to setup my screens like this:
Model: LPL (dfp-0 on GPU)
Configuration: twinview
Resolution: 1440x900 Auto
position Absolute +0+0
[x] make this screen primary the the X screen
Model: Philips PHI32PFL3605
Configuration: twinview
Resolution: 1680x1050 Auto
Position: absolute +1440+0
[ ] make this screen primary the the X screen
Now I start starcraft2 from a terminal located on the TV.
Starcraft 2 crashes, and I can send a crash report to blizzard. I can't move my
cursor to the TV anymore, the mousecursor stops at the edge of my internal
screen. At the edge of the TV I can see about half of the cursor
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http://bugs.winehq.org/show_bug.cgi?id=24742
Summary: StarCraft II doesn't start, no crash.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus.hambraeus(a)gmail.com
Created an attachment (id=31263)
--> (http://bugs.winehq.org/attachment.cgi?id=31263)
Terminal Output
When starting SC2, the application starts, but nothing happens. It doesn't draw
anything on the screen (the screen doesn't go black, it just shows what was
there before I started the application), but it grabs my cursor.
I'm running ubuntu 10.10 64-bit, wine 1.3.4 nvidia drivers 260.19.06
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http://bugs.winehq.org/show_bug.cgi?id=24003
Summary: StarCraft2 shows, probably, parts of backbuffer on
screen, while using orm=backbuffer
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
I'm attaching three screenshots that illustrates this bug.
On first - only in in-game videos, when some character specking from 'video
communication' window (when 3d portraits enabled in games settings, of course),
it's enlarged and upside-downed portrait is shown in upper-left corner.
On second and third - In same upper-left corner we may see some parts of
dynamic surrounding's textures. This bugimage changes or dissapears as we move
camera over landscape. Mission on "Red Stone" is most affected - there is
almost no camera positions, where this bug isn't visible.
There is no such bug on orm=pbuffer or orm=backbuffer.
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http://bugs.winehq.org/show_bug.cgi?id=23873
Summary: iCCup Anti-Hack launcher: Can't run Warcraft III
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viglim23(a)gmail.com
Warcraft III can't run through iCCup launcher. It says: "Warcraft III was
unable to initialize"
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http://bugs.winehq.org/show_bug.cgi?id=23654
Summary: StarCraft II Editor crashes because of an
inconsistency detected by ld.so
Product: Wine
Version: 1.2-rc7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lubosz(a)gmail.com
Created an attachment (id=29601)
--> (http://bugs.winehq.org/attachment.cgi?id=29601)
Log of the crash when i try to publish a map
In a lot of situations the editor crashes because of this assertion:
Inconsistency detected by ld.so: dl-close.c: 731: _dl_close: Assertion
`map->l_init_called' failed!
It occurs when i switch modes in the editor or try to publish.
$ uname -a
Linux bBook 2.6.32-24-generic #38-Ubuntu SMP Mon Jul 5 09:20:59 UTC 2010 x86_64
GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=23637
Summary: Starcraft II is stuck in an infinite loop after
starting
Product: Wine
Version: 1.2-rc7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vicky(a)cs1.fr
Starcraft II displays a black screen (and the cursor of starcraft) with the
wine console looping this :
err:d3d:wined3d_event_query_test Event query created despite lack of GL support
err:d3d:IWineD3DEventQueryImpl_GetData The GL event query failed, returning
D3DERR_INVALIDCALL
It may be a problem with my hardware.
Graphic Card : ATI mobility radeon HD3450
Driver : radeonhd 1.3.0-5.4
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http://bugs.winehq.org/show_bug.cgi?id=22971
Summary: Starcraft II - In game, can only see the map.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tipecaml(a)gmail.com
Created an attachment (id=28450)
--> (http://bugs.winehq.org/attachment.cgi?id=28450)
Screenshot of the game : it's almost all black !
I followed the HOWTO
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=19376) using
sources from the git repository (commit
5d4a7433a64dae95713fecb8a3d6c4f2a471ca37).
I installed the game, and it seems to be running perfectly : menus are well
displayed, sound works. But when playing a game, I can only see the minimap and
the menus (see the attachment), which makes the game impossible to play.
My configuration :
Intel Core 2 Duo P8400 @ 2.26Ghz
3GB of RAM
Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller
(driver : i915).
Though it's definitely not the best computer to play Starcraft II, the game
runs fine on Windows 7.
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http://bugs.winehq.org/show_bug.cgi?id=22326
Summary: The EVE-Online in-game browser renders HTML pages very
slowly.
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sven.dack(a)ntlworld.com
The EVE-Online in-game browser renders HTML pages very slowly.
A simple text page without graphics takes 3-4 seconds to get rendered.
Scrolling of an HTML document is equally slow.
Note: The pages are being rendered correctly.
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http://bugs.winehq.org/show_bug.cgi?id=22238
Summary: Starcraft 2 Beta, Launcher Fails to download / apply
patches properly
Product: Wine
Version: 1.1.41
Platform: x86
OS/Version: FreeBSD
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kris(a)pcbsd.org
Created an attachment (id=27149)
--> (http://bugs.winehq.org/attachment.cgi?id=27149)
Runtime Error
Trying to run SC2 Beta on FreeBSD 8.0. The game installs fine, but when
starting the launcher and it tries to update, a Microsoft Visual C++ Runtime
error is thrown, and the launcher fails.
Attached is screenshot and logfile.
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http://bugs.winehq.org/show_bug.cgi?id=27308
Summary: problem open ms office
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcwahyusm(a)gmail.com
Created an attachment (id=34932)
--> (http://bugs.winehq.org/attachment.cgi?id=34932)
display error while open ms.office
i cant open aplication with .exe like office.
always display report bugs (serius proble n close)
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http://bugs.winehq.org/show_bug.cgi?id=20691
Summary: Direct-buy & play tool for EA games is non-functional
after installation
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://files.ea.com/downloads/eacore/eadm-installer.ex
e
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nils.krabshuis(a)redwood.com
See bug 13571, after installing the tool that (the error from bug 13571) is no
longer shown, however all the dialogs of the tool are completely blank making
the program useless.
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http://bugs.winehq.org/show_bug.cgi?id=18146
Summary: EvE Online;Salvage Beams and Warp (or so i think) are
rendered incorrectly and cause a FPS drop
Product: Wine
Version: 1.1.19
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gajo01(a)gmail.com
As the summary says. salvage beams are rendered incorrectly: white garbled
textures instead of red light, and warp looks pixelated (i'm assuming these two
are caused by the same thing).
I'm using wine 1.1.19 patched with
http://bugs.winehq.org/attachment.cgi?id=20410, I have Nvidia 7600 GT (it
wouldn't render any models before applying those fixes). I'm runing 64bit
Archlinux, I'm using wine through 32 chrooted environment. In both the chrooted
environment and in the 64bit environment I'm using the same version of the
driver, the bug exhibits both on 185.19-2 (my current) and 180.44-1.
I've also talked in the ingame linux channel, and it seemed that someone else
is having the same problem (altough he has the same graphics card), reportedly
it started happening from the newest patch (I wouldn't know as I wasn't playing
the game).
I've tried nearly all sorts of eve options : shadows off/on, HDR off/on, Bloom
off/on, Dither off/on. The resulting images were taken with all of it off.
tractor beam bug http://img66.imageshack.us/img66/1689/tractorbeam.jpg
warp bug http://img158.imageshack.us/img158/8041/warp.jpg
(not so visible, but you can see that it's pixeleted if you look closly)
My config files:
xorg.conf http://codepad.org/MARyATJ5
important part of user.reg http://codepad.org/4F3IjOQ1
entire user.reg http://codepad.org/5hMhGnKF
glxinfo (glxinfo is the same in 64bit and 32bit chroot):
http://codepad.org/fPOKCSny
My error log: The error log also includes switches done when changing options,
not just the errors that happened while playing. Since the log is _huge_ (some
42MBs), i've decided to get the unique lines with uniq and sort them in
descending order, the first number displays occurances:
http://codepad.org/OduPtW1c
If you want a chronological order, let me know and I'll what I can do about it.
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http://bugs.winehq.org/show_bug.cgi?id=25380
Summary: AutoCAD 2007 PL: Fails to install
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=32282)
--> (http://bugs.winehq.org/attachment.cgi?id=32282)
Terminal output on wine-1.3.8-113-g9d9ce29
Steps to reproduce:
1) remove ~/.wine
2) winetricks dotnet20
3) wine Setup.exe and agree for installing required components
Behaviour:
Critical error at the beginning of AutoCAD installation. I cannot even press o
configure installation.
Expected behaviour:
No critical error.
Additional info:
"Nie znaleziono Âcie?ki" is "Path not found"
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http://bugs.winehq.org/show_bug.cgi?id=24165
Summary: Wrongly escaped path in cmdline of desktop icon
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giulioo(a)gmail.com
System: Ubuntu 10.04 / Wine 1.3.1 (binary from ppa:ubuntu-wine/ppa)
There's an app (cannot post a link to it) which when installed on Windows will
create a Desktop icon/link with a command line like this
"C:\Program Files\App\app.exe" "C:\Program Files\App\config.file"
When installing this app on wine-1.1.x all is working properly, meaning a
desktop icon is created with the following command line (I'm omitting ENV...)
wine "C:\Program Files\App\app.exe" "C:\Program Files\App\config.file"
However, both with wine 1.2 and 1.3.1 there's a problem with the desktop
icon command line, which is now:
wine C:\\Program Files\\App\\app.exe \"C:\\Program Files\\App\\config.file\"
that is:
- no quotes around the program name
- double back-slashes everywhere
- back-slash before quotes around the config file
Unfortunately this will result in the app starting but not getting the config
file right, and so it will start in "default mode".
To make it work I need to edit the wine icon cmd line, ie changing \" into "
at the beginning and at the end of the config file path.
Note that the link in menu "Wine -> Program Files -> App -> linkname"
is ok, and if I right click on it and choose "add to desktop" the new desktop
icon is ok too because it uses a completely different approach in the cmdline
(uses a command pointing to the .lnk file).
Do you think this is a problem with the app or with the way Wine is now
escaping the paths?
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http://bugs.winehq.org/show_bug.cgi?id=25976
Summary: version 1.2.2 (latest stable) drops the first column
the datagrid.
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mbaranello(a)mipolrepuestos.com
I am writing to you because I have the following problem:
>
> We migrated our Windows platform to Linux (ubuntu) for a while now and the
> application that use (client-server system made in Delphi and MySQL database
> using ODBC) we throw the following error:
>
> With the 1.0.1 version of wine the first column data is displayed normally.
>
> For version 1.2.2 (latest stable) drops the first column
>
> Odbc tried several version but without giving solution.
>
> That's why I decided to bother to see if something can be done from source.
> From already thank you.
>
> Marco Baranello
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http://bugs.winehq.org/show_bug.cgi?id=26510
Summary: Muvee Reveal, installer from softonic
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fcole90(a)gmail.com
Created an attachment (id=33753)
--> (http://bugs.winehq.org/attachment.cgi?id=33753)
errors on ole and various fixme on ole, ras, msimtf and service
http://muvee-reveal.en.softonic.com/
When it starts it doesn't find internet connection to download the app.
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http://bugs.winehq.org/show_bug.cgi?id=24475
Summary: Super Metroid Integrated Level Editor (SMILE) 2.50
does not start.
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30883)
--> (http://bugs.winehq.org/attachment.cgi?id=30883)
Terminal Output
When attempting to run SMILE, an error message saying "run-time error 53, file
not found" appears.
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http://bugs.winehq.org/show_bug.cgi?id=20018
Summary: wine explorer needs unmount for cd-drives
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elmano(a)gmx.at
summary says it all. the context menu of wine-explorer should provide an
unmount/eject-option for removables like CDs as this option is somewhat
expected there.
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http://bugs.winehq.org/show_bug.cgi?id=27271
Summary: ActiveX control of cebchina go out of iexplore
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34879)
--> (http://bugs.winehq.org/attachment.cgi?id=34879)
HTML: powerpassword.html
submit a testcase html file
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http://bugs.winehq.org/show_bug.cgi?id=17297
Summary: widl must accept arguments to functions (midl doesn't
have to)
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lkcl(a)lkcl.net
example:
void get_data([out] char*);
is valid syntax. widl barfs with the obtuse "syntax error" (gotta love
flex/bison...) and must have this:
void get_data([out] char* foo);
i found the examples "com in plain c" and the IDL file in example 2 didn't have
the variable names.
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http://bugs.winehq.org/show_bug.cgi?id=16011
Summary: widl: Complex structs should have their pointer layout
section after the structure's description
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: huw(a)codeweavers.com
CC: robertshearman(a)gmail.com, dsh(a)linux.ucla.edu
See IDataObject_QueryGetData_Proxy. The pointer layout section's offset in
FORMATETC (currently at 3330) is -ve. These are treated as WORD offsets in,
for example, NdrComplexStructBufferSize().
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http://bugs.winehq.org/show_bug.cgi?id=14787
Summary: widl fails to honour typedef ptr attributes
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: huw(a)codeweavers.com
CC: robertshearman(a)gmail.com, dsh(a)linux.ucla.edu
See dlls/rpcrt4/epm_c.c . For example the 'object' parameter of ept_map().
We have (in include/wine/dcetypes.idl)
typedef [ptr] GUID *uuid_p_t;
and (in include/wine/epm.idl)
ept_map(..., uuid_p_t object, ...)
So 'object' should be a full ptr, which is what midl generates. On the other
hand widl generates a reference ptr.
It looks like this should be fixed up in parser.y:set_type() somewhere.
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http://bugs.winehq.org/show_bug.cgi?id=14746
Summary: Natural Selection crashes with
err:ntdll:RtlpWaitForCriticalSection section
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: clancc(a)shadowkitsune.net
CC: clancc(a)shadowkitsune.net
Created an attachment (id=15244)
--> (http://bugs.winehq.org/attachment.cgi?id=15244)
Crash Log (partial log, only copied the part that I think is related to the
crash) from console.
Natural Selection freezes for abit before crashing to desktop with a
"err:ntdll:RtlpWaitForCriticalSection section" error. See attachment.
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http://bugs.winehq.org/show_bug.cgi?id=25357
Summary: CodeWright crashes
Product: Wine
Version: 1.2.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kurtbutfrank(a)gmail.com
CC: aric(a)codeweavers.com, xerox_xerox2000(a)yahoo.co.uk,
scott(a)open-vote.org, unreal(a)home.nl,
skunktrader(a)gmail.com, istvan.bisz(a)t-online.hu
+++ This bug was initially created as a clone of Bug #14012 +++
I have CodeWright 7.5.04.7519 and have successfully installed in on a 32-bit
version of Ubuntu 10.10 on a a stand-alone machine.
I also have a 64-bit version of Ubuntu 10.10 running as a virtual machine using
VirtualBox under a Win7-64 host. On that machine CodeWright halts immediately
after displaying the splash screen. It appears to me that the symptoms are the
same as that of bug 14012.
On both machines Wine was installed using the Synaptic Package Manager under
GNOME. My understanding is that this would have installed a 32-bit version of
Wine in both cases.
I can gather trace/debug info but will need specific directions.
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http://bugs.winehq.org/show_bug.cgi?id=27410
Summary: Starcraft II Patcher exits immediately without a crash
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.strashun(a)gmail.com
Created an attachment (id=35053)
--> (http://bugs.winehq.org/attachment.cgi?id=35053)
console output
After launching Starcraft II.exe , patcher inetrface shows for 1-2 seconds and
then program closes. No crash in log though.
All console output attached.
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http://bugs.winehq.org/show_bug.cgi?id=23005
Summary: errors running winwulff using basic winebottler
install
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: annacegu(a)yahoo.com.au
Installed http://jcrystal.com/products/winwulff/WINWULFF_Setup.exe using
WineBottler OK.
Attempting to run the program using basic wine install gives the following
error as well as attached errors (winebottler-winwulff-error.txt)
Run-time error '10'
This array is fixed or temporarily locked
Needed to install vb6run & dcom98 via winetricks to get the program running
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http://bugs.winehq.org/show_bug.cgi?id=16034
Summary: Bombzone won't start
Product: Wine
Version: 1.1.8
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Created an attachment (id=17259)
--> (http://bugs.winehq.org/attachment.cgi?id=17259)
Crash log; wine 1.1.8, bombzone 1.0
Bombzone, a free bomberman clone (www.bombzone.de), won't run. It changes
screen resolution and crashes...
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http://bugs.winehq.org/show_bug.cgi?id=13489
Summary: Frets on fire doesn't start(python issue) [dogfood]
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fenixk19(a)mail.ru
Coudn't start Frets on fire for windows 1.2.512. Fails with an error
message(sorry, can't post).
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http://bugs.winehq.org/show_bug.cgi?id=27476
Summary: Spotify Crashes On Log In - Program Error Box
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mistrywork(a)gmail.com
Hello,
Am using Spotify via Wine on my work machine & that is running Fedora 8.
The latest version of Spotify (0.5) is crashing as soon as I log in.
An error box appears saying:
Program Error
The program spotify.exe has encountered a serious problem and needs to close.
We are sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in Wine... etc,
etc'
I've never had any trouble before but since the latest version of Wine, this
has kept popping up. Have emailed the Spotify folks the IT department here
mentioned that it could possibly be my account being corrupt for Linux and that
could be at Spotify's end. Am waiting to hear back from them. In the
meantime, the terminal output I get is below. Any pointers would be
appreciated. Or if you need any more information, please do not hesitate to
get in touch.
Thanks in advance.
Terminal Output
-----------------------------------------------------
ixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:advapi:RegisterEventSourceW ((null),L"Spotify"): stub
fixme:winsock:WSALookupServiceBeginW (0x138dea4c 0x00000ff1 0x1081a6f8) Stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x13bfc20
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=2): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=3): stub
fixme:hnetcfg:fw_app_get_Enabled 0x16f230, 0x13bf3f4
fixme:hnetcfg:fw_app_put_ProcessImageFileName 0x16f230,
L"Z:\\user_data\\ARCHIVE\\misc\\spotify\\spotify.exe"
fixme:hnetcfg:fw_app_put_Name 0x16f230, L"Spotify"
fixme:hnetcfg:fw_apps_Add 0x16f080, 0x16f230
fixme:win:RegisterShellHookWindow (0x60060): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=2): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=3): stub
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=2): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=3): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=2): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=3): stub
fixme:shell:knownfolder_GetFolderDefinition 0x13bf274
fixme:shell:knownfolder_GetFolderDefinition 0x13bf274
err:ole:CoGetClassObject class {6bf52a52-394a-11d3-b153-00c04f79faa6} not
registered
err:ole:CoGetClassObject class {6bf52a52-394a-11d3-b153-00c04f79faa6} not
registered
err:ole:create_server class {6bf52a52-394a-11d3-b153-00c04f79faa6} not
registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {6bf52a52-394a-11d3-b153-00c04f79faa6}
could be created for context 0x17
fixme:advapi:GetCurrentHwProfileW (0x13bf598)
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_END_BROWSER_SESSION:
STUB
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=2): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR,
hwnd=(nil), edge=3): stub
fixme:win:RegisterDeviceNotificationW (hwnd=0x60060,
filter=0x108a2010,flags=0x00000000) returns a fake device notification handle!
wine: Unhandled page fault on read access to 0x00000070 at address 0x7bc332b7
(thread 000d), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=12118
Summary: F1 button in WinAMP Milkdrop visualization shows garbage
instead of the help info
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://download.nullsoft.com/winamp/client/winamp532_ful
l.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
CC: stefandoesinger(a)gmx.at
Created an attachment (id=11502)
--> (http://bugs.winehq.org/attachment.cgi?id=11502)
Milkdrop Help
F1 button in WinAMP Milkdrop visualization shows garbage instead of help.
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http://bugs.winehq.org/show_bug.cgi?id=25505
Summary: Windows Live Messenger 14.0.8089.0726 : Crashed when
installer is loading
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fendersens(a)gmail.com
Created an attachment (id=32475)
--> (http://bugs.winehq.org/attachment.cgi?id=32475)
The backrace generated when running wine using console
I have an offline installer package for windows live messenger of the version
14.0.8089.0726. Running by double-click it and by console yields the same
result: "Wine encountered a serious problem and needs to close....."
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http://bugs.winehq.org/show_bug.cgi?id=24798
Summary: OLE error 800200009 on EasyWorship 2009 eval version
startup
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puk007(a)gmail.com
whenever I start EasyWorship 2009 eval version I get "OLE error 800200009".
Application is downloadable on:
http://www.easyworship.com/downloads/ew_builds/current/EasyWorship_web.zip
console output is attached in 20101018_console.txt
what I've noticed is that I get this error message 3 times and there are 3 log
messages in console:
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 21
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 21
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 21
any idea how to fix?
thanks
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http://bugs.winehq.org/show_bug.cgi?id=26652
Summary: Graphical glitches in Big Fish Games client
Product: Wine
Version: 1.3.16
Platform: x86-64
URL: http://www.bigfishgames.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=33932)
--> (http://bugs.winehq.org/attachment.cgi?id=33932)
Screenshot
There are some drawing issues in the BFG client. If you look at the attached
screenshot you should be able to see that not all the images are drawn
correctly (I've circled a couple).
"winetricks ie6" needed to get this far.
Native gdiplus does not help.
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http://bugs.winehq.org/show_bug.cgi?id=27539
Summary: EasyHook ProcessMonitor.exe example crashes shortly
after launch
Product: Wine
Version: 1.2.3
Platform: x86-64
URL: http://easyhook.codeplex.com/releases/view/24401#Downl
oadId=61309
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asb(a)asbradbury.org
Created an attachment (id=35204)
--> (http://bugs.winehq.org/attachment.cgi?id=35204)
log containing backtrace (wine 1.3.22)
To reproduce:
1. Set up a fresh WINEPREFIX and do `winetricks -q dotnet20` (program does not
work with mono).
2. Unzip "EasyHook 2.6 Binaries.zip"
3. Run ProcessMonitor.exe under wine, wait for 5 seconds or so and it will
crash
I have attached the backtrace obtained from running this program with wine
1.3.22. Tested with 1.2.3, 1.3.22 and wine-1.3.22-203-gac90c1b which all
exhibit the same crash. I am using a self-built wine on Ubuntu 11.04 x86_64.
$ sha1sum ../EasyHook\ 2.6\ Binaries.zip
b3ea6b68c67ebb22df0853e12c6f8937fe2c12b5 ../EasyHook 2.6 Binaries.zip
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http://bugs.winehq.org/show_bug.cgi?id=22636
Summary: Guitar Pro 5.2 demo file browser treeview has
extraneous ":" item
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.brothersoft.com/guitar-pro-download-75243.h
tml
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=27823)
--> (http://bugs.winehq.org/attachment.cgi?id=27823)
Guitar Pro 5.2 demo +treeview log
With wine-1.1.44-19-gd2a0188, after installing the Guitar Pro 5.2 demo, then
launching and dismissing the trial nag dialog and initial setup, pressing
Ctrl+B (or going to File -> Browser... menu) brings up a file browser dialog.
Expanding a drive letter, such as C:\, shows directory subitems, but an
extraneous ":" item appears at the top of the directory listing also.
Attempting to expand this item causes a dialog box to display complaining of an
access violation, and expanding directory subitems causes the ":" item to also
be added to their respective subdirectory lists. Using native comctl32 makes
the problem disappear, and a +treeview log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=22544
Summary: poiloader 2.5.4 with wine-1.1.43 no longer works
Product: Wine
Version: unspecified
Platform: x86
URL: http://www.helixrider.de/?p=355
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: juvanham(a)nerdshack.com
installation works (if right fonts are installed) but running the POILoader no
longer works. it ends without any message
the poiloader can be found at:
http://www8.garmin.com/products/poiloader/
it doesn't need a garmin device to test, since it can create also binary GPI
files from gpx files and so on. But now it doesn't even start anymore.
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http://bugs.winehq.org/show_bug.cgi?id=26323
Summary: Please assist urgently,I cant open Microsoft Office
Access 2003 database, and I cant setup e-mail using
Microsoft Office Outlook 2003.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vpoc(a)polka.co.za
I cant open Microsoft Office Access 2003 database, and I cant setup e-mail
using Microsoft Office Outlook 2003.
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http://bugs.winehq.org/show_bug.cgi?id=22557
Summary: Dragon Age: Origins massive flickering and black
screen
Product: Wine
Version: 1.1.43
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neuro.courier(a)gmail.com
Created an attachment (id=27665)
--> (http://bugs.winehq.org/attachment.cgi?id=27665)
Log file when launching app
Hi,
When trying to run Dragon Age: Origins under Wine 1.1.43 it launches but upon
reaching the game menu there is massive screen flickering and the app window is
otherwise black. I tried the suggested solution in this entry, but it didn't
change anything: http://bugs.winehq.org/show_bug.cgi?id=22383
Note that the game worked fine under Kubuntu 9.04 and broke after an upgrade to
10.04 - both running Wine 1.1.43. Rolling back to an earlier version (1.1.38)
rendered the same results.
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http://bugs.winehq.org/show_bug.cgi?id=24634
Summary: ConsultantPlus have "WNetGetUniversalName :
NO_NETWORK" error
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Sukhnat(a)tdmmk.msk.ru
Created an attachment (id=31131)
--> (http://bugs.winehq.org/attachment.cgi?id=31131)
logs from terminal
OS: OpenSUSE
ConsultantPlus -- russian program http://www.consultant.ru/
we are using 2 disks. C (local) and I (network).
command line: wine "i:/InR/ConsultantPlus/cons.exe"
It's working, but.. all the time there is error "WNetGetUniversalName -I:
NO_NETWORK"
Any chance to disable error or fix it? =(
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http://bugs.winehq.org/show_bug.cgi?id=23941
Summary: Falcon 4.0 AF: The Virtual Cockpit is not drawn
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matteo.hausner(a)gmail.com
In Falcon 4.0 Allied Force the Virtual 3D Cockpit is not showing up, also the
outside of the airplane is not visible from the 2D cockpit views.
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http://bugs.winehq.org/show_bug.cgi?id=25449
Summary: Skype: wine: Unhandled page fault on read access to
0x00000000 at address 0x10b1fb8 (thread 0023)
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kenorb(a)gmail.com
wine-fbsd64-1.3.5,1 Microsoft Windows compatibility layer for Unix-like systems
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x900fe 0x00000000
fixme:mmdevapi:MMDevEnum_RegisterEndpointNotificationCallback stub
wine: Unhandled page fault on read access to 0x00000000 at address 0x10b1fb8
(thread 0023), starting debugger...
err:seh:setup_exception_record stack overflow 1040 bytes in thread 0023 eip
7e43ae88 esp 00230f20 stack 0x230000-0x231000-0x330000
Process of pid=0015 has terminated
No process loaded, cannot execute 'echo Modules:'
Cannot get info on module while no process is loaded
No process loaded, cannot execute 'echo Threads:'
process tid prio (all id:s are in hex)
Segmentation fault (core dumped)
> 0000000e services.exe
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000017 0
00000013 0
00000012 0
0000001a explorer.exe
0000001b 0
0000000b skypePM.exe
0000002b 0
0000000d 0
You must be attached to a process to run this command.
No process loaded, cannot execute 'detach'
Full log: http://pastebin.com/XShD8u1u
Could be related: #14598, #13985
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http://bugs.winehq.org/show_bug.cgi?id=23889
Summary: Joystick keys
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ahso47(a)yahoo.com
Joystick keys 3&4 broken. Usually I assign those to zoom in/out in Flight
Simulator 2004 and also Fly!2. In both sims those keys are not working. (Saitek
Rumble Force)
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http://bugs.winehq.org/show_bug.cgi?id=24171
Summary: Wine menu localization leads to double entries.
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: giulioo(a)gmail.com
System: Ubuntu 10.04 / Wine 1.3.1 (binary from ppa:ubuntu-wine/ppa)
I don't know if this is a Wine issue or Ubuntu's, just close this if you
think it's the latter.
When I run with IT Italian locale and install an app I get 2 menu folders named
"Programmi" (WRONG):
1) After the Wine install I get this menu structure:
Applicazioni -> Wine -> Programmi -> Accessori
2) I install an app in Wine and I get the "Programmi" menu entry twice:
Applicazioni -> Wine +-> Programmi -> Accessori
|
+-> Programmi -> AppName
When I run with US English locale and install the same app I get 1 menu folder
named "Programs" (RIGHT):
1) After the Wine install I get this menu structure:
Applications -> Wine -> Programs -> Accessories
2) I install the same app in Wine and I get the expected menu structure:
Applications -> Wine -> Programs +-> Accessories
|
+-> AppName
I get the same problem in wine-1.1.x and wine.1.2.
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http://bugs.winehq.org/show_bug.cgi?id=23689
Summary: Tomb Raider III screen resolution problem when not
using virtual desktop mode
Product: Wine
Version: 1.2-rc6
Platform: x86
URL: http://www.tombraiderchronicles.com/tr3/demo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markk(a)clara.co.uk
This bug applies to the game Tomb Raider III, both the full game and
downloadable trial) and the demo. It also applies to Tomb Raider III: The Lost
Artifact.
A time-limited trial and demos can be downloaded from
http://www.tombraiderchronicles.com/tr3/demo.html
The demo is about 13MB, the trial 202MB. I'd suggest testing with the "South
Pacific" demo.
There is a problem related to screen resolution when Wine is *not* in virtual
desktop mode.
The game sets the X desktop to the appropriate resolution (640x480, 1024x768 or
whatever else you chose). But the game display size (in pixels) appears to be
the full/highest X desktop resolution. So only the upper left part of the game
display is visible on-screen, and in the case of a widescreen monitor, it is
stretched horizontally. For example, my laptop screen is 1680x1050 pixels. The
game seems to be rendering a 1680x1050-pixel display, but only the upper left
640x480 pixels would be visible on-screen. If instead I tell the game to use
1400x1050 resolution, then (since the vertical height matches) the game display
is stretched so the rightmost part is off-screen.
If testing with the demo or original CD, use winecfg to set Windows version to
Windows 98, otherwise Wine reports:
wine: Unhandled privileged instruction at address 0x48e2e1 (thread 001b),
starting debugger...
In Windows 98 mode, Wine reports instead err:int:__wine_emulate_instruction mov
cr4,eax at 0x00496a41 which is non-fatal. The trial version does not have this
problem. Alternatively, if testing with the original CD game, after installing
it run the unofficial XP/Vista patch from
http://www.tombraiderchronicles.com/cgi-bin/downloads2/dl.pl?fx_vista_trupd…
Start the demo by doing wine Tomb3.exe /setup. For me, that opens a full-screen
black window, and the Tomb Raider II Setup window appears behind it (so not
visible). Alt-Tab to switch to the game setup window and choose a resolution,
then click OK. Compare the in-game display with that when running with virtual
desktop mode enabled.
The only console output which might be (but probably isn't) relevant is:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5d8,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to
context_validate_onscreen_formats
err:d3d7:IDirect3DDeviceImpl_7_SetRenderState Unhandled texture mag 0 !
err:d3d7:IDirect3DDeviceImpl_7_SetRenderState Unhandled texture min 0 !
In virtual desktop mode, the game resolution/rendering seems to work okay
(including when the virtual desktop resolution is widescreen, e.g. 1440x900).
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http://bugs.winehq.org/show_bug.cgi?id=23529
Summary: build mechanism tried to find an outdated 'lcms'
version
Product: Wine
Version: 1.2-rc6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sergstesh(a)yahoo.com
While running 'configure' I see these lines in its screen output:
154 checking lcms.h usability... no
155 checking lcms.h presence... no
156 checking for lcms.h... no
157 checking lcms/lcms.h usability... no
158 checking lcms/lcms.h presence... no
159 checking for lcms/lcms.h... no
.
According to http://sourceforge.net/projects/lcms/files/ at the moment the
latest tarball is lcms2-2.0a.tar.gz and its header files (when installed) are:
"
sergei@amdam2:~/junk> ls -ltr
/mnt/sdb8/sergei/AFSWD_debug/install/lcms-2.0/include/
total 117
-rw-r--r-- 1 qemu users 24622 2010-07-05 03:59 lcms2_plugin.h
-rw-r--r-- 1 qemu users 91214 2010-07-05 03:59 lcms2.h
sergei@amdam2:~/junk>
".
I.e. configure should check for version 2.0 or later and check existence of
'lcms2.h' rather than 'lcms.h' file.
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http://bugs.winehq.org/show_bug.cgi?id=15738
Summary: Max Payne 2: Ingame windows rendered incorrect with nvts
pipe
Product: Wine
Version: 1.1.3
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
When using (or forcing) the nvts_fragment_pipeline implementation (directx.c),
ingame windows are rendered incorrectly. Going to attach screenshots later.
With the arbfp pipe rendering is correct, I didn't yet try with other pipes.
Effect can be reproduced with the demo version. Start game and let cutscenes
finish (wait until you gain control of the character), then take a look at the
windows in the hospital room.
With nvts they're completly transparent, nearly like they weren't even there.
Recheck with arbfp and see how they should look like (you should see a
"sprinkled-by-rain-from-outside" effect on them).
Exit first room and look left for another window. It has the same issues,
however I found out that it was possible to trigger correct rendering when the
scene is rendered from a certain position (again going to do screenshots).
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