http://bugs.winehq.org/show_bug.cgi?id=11496
Summary: cube hangs on startup attempting to play music /
SDL_mixer 1.2.6
Product: Wine
Version: 0.9.54.
Platform: All
URL: http://downloads.sourceforge.net/cube/cube_2005_08_29_wi
n32.exe?modtime=1125359443&big_mirror=0
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeffzaroyko(a)gmail.com
cube is a free (zlib licensed) portable first person shooter which runs on
Windows, GNU/Linux and others, it uses SDL and SDL_mixer.
wine-0.9.54, Ubuntu 7.04 it hangs on startup
If I untick any selected sound devices in winecfg the program does not hang.
Looking at the output of WINEDEBUG=+dsound, it appears to loop endlessly as if
it is playing audio samples but nothing is heard.
The version of SDL_mixer.dll distributed with cube is 1.2.6.0 - I tested
substituting a later version and it does not hang.
http://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.6.tar.gz
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http://bugs.winehq.org/show_bug.cgi?id=27440
Summary: Movement ingame is not possible in Code of Honor 2
demo.
Product: Wine
Version: 1.3.21
Platform: x86
URL: http://games.on.net/file/18933/Code_of_Honor_2_Conspir
acy_Island_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
In Code of Honor 2 when it instructs you about how to in movement, you cannot
or anything except look around.
The words "CAPTAIN DOUHET" doesn't disappear from the previous conversation at
the start.
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http://bugs.winehq.org/show_bug.cgi?id=27119
Summary: SJphone crashing, probably on dsound
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: viraptor(a)gmail.com
Created an attachment (id=34582)
--> (http://bugs.winehq.org/attachment.cgi?id=34582)
log and trace from execution
I tried to install SJphone today. It installed, but crashed on startup. Logs +
traces attached.
Marking as dsound since it's the only identifiable thing that appears on the
stack.
wine's dialog about an error was displayed and the app crashed.
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http://bugs.winehq.org/show_bug.cgi?id=26104
Summary: oleaut32/safearray shows a memory leak according to
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
40 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by SAFEARRAY_Malloc (safearray.c:94)
by SafeArrayAllocData (safearray.c:539)
by SAFEARRAY_Create (safearray.c:235)
by SafeArrayCreate (safearray.c:579)
by test_safearray (safearray.c:583)
by func_safearray (safearray.c:1813)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26100
Summary: rpcrt4/cstub shows a couple valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: rpc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
24 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by CStdStubBuffer_Construct (cstub.c:88)
by CStdPSFactory_CreateStub (cpsf.c:135)
by create_stub (cstub.c:659)
by test_Connect (cstub.c:861)
by func_cstub (cstub.c:1168)
by run_test (test.h:556)
by main (test.h:624)
...
24 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by CStdStubBuffer_Construct (cstub.c:88)
by CStdPSFactory_CreateStub (cpsf.c:135)
by create_stub (ndr_ole.c:418)
by CStdStubBuffer_Delegating_Construct (cstub.c:346)
by CStdPSFactory_CreateStub (cpsf.c:131)
by create_stub (cstub.c:659)
by test_Connect (cstub.c:890)
by func_cstub (cstub.c:1168)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=25957
Summary: d3d_compiler / d3dx9_36: asm tests show a ton of
valgrind warnings
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org, matteo.mystral(a)gmail.com
Created an attachment (id=33089)
--> (http://bugs.winehq.org/attachment.cgi?id=33089)
valgrind log 1
Though it may be wpp:
Invalid write of size 4
at wpp_open_mem (compiler.c:232)
by pp_open_include (preproc.c:510)
by pp_do_include (ppl.l:1600)
by ppy_parse (ppy.y:186)
by wpp_parse (wpp.c:194)
by preprocess_shader (compiler.c:350)
by D3DAssemble (compiler.c:493)
by D3DXAssembleShader (shader.c:191)
by assembleshader_test (asm.c:177)
by func_asm (asm.c:457)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f000304 is 4 bytes inside a block of size 10 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by HeapFree (heap.c:272)
by GetLocaleInfoW (locale.c:1391)
by get_lcid_codepage (locale.c:190)
by LOCALE_Init (locale.c:3078)
by __wine_kernel_init (process.c:1153)
by __wine_process_init (loader.c:2872)
by wine_init (loader.c:831)
by main (main.c:228)
I'll attach the Valgrind logs.
Cc'ing Matteo, since he wrote all of that code (though, quite a while back..).
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http://bugs.winehq.org/show_bug.cgi?id=26134
Summary: d3d9/query test shows a few leaks under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
28 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IWineD3DDeviceImpl_CreateQuery (device.c:1247)
by query_init (query.c:161)
by IDirect3DDevice9Impl_CreateQuery (device.c:2703)
by test_occlusion_query_states (query.c:169)
by func_query (query.c:278)
by run_test (test.h:556)
by main (test.h:624)
...
32 bytes in 1 blocks are definitely lost
at malloc (vg_replace_malloc.c:236)
by realloc (vg_replace_malloc.c:525)
by ??? (in /usr/lib/libGL.so.1.2)
by ??? (in /usr/lib/libGL.so.1.2)
by drawStridedFast (drawprim.c:47)
by drawPrimitive (drawprim.c:718)
by IWineD3DDeviceImpl_DrawPrimitiveUP (device.c:4926)
by IDirect3DDevice9Impl_DrawPrimitiveUP (device.c:1954)
by test_occlusion_query_states (query.c:203)
by func_query (query.c:278)
by run_test (test.h:556)
by main (test.h:624)
...
56 bytes in 2 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IWineD3DDeviceImpl_CreateQuery (device.c:1247)
by query_init (query.c:161)
by IDirect3DDevice9Impl_CreateQuery (device.c:2703)
by test_query_support (query.c:107)
by func_query (query.c:277)
by run_test (test.h:556)
by main (test.h:624)
...
56 bytes in 2 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by IWineD3DDeviceImpl_CreateQuery (device.c:1247)
by query_init (query.c:161)
by IDirect3DDevice9Impl_CreateQuery (device.c:2703)
by test_query_support (query.c:121)
by func_query (query.c:277)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26132
Summary: dsound/capture tests shows some leaks under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Depends on: 26131
After bug 26131, there are some more leaks in dsound:
828 bytes in 46 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DSOUND_CopyFormat (primary.c:455)
by IDirectSoundCaptureBufferImpl_Create (capture.c:866)
by IDirectSoundCaptureImpl_CreateCaptureBuffer (capture.c:1256)
by dscenum_callback (capture.c:569)
by a_to_w_callback (dsound_main.c:291)
by DirectSoundCaptureEnumerateW (dsound_main.c:494)
by DirectSoundCaptureEnumerateA (dsound_main.c:423)
by capture_tests (capture.c:677)
by func_capture (capture.c:698)
by run_test (test.h:556)
by main (test.h:624)
...
846 bytes in 47 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DSOUND_CopyFormat (primary.c:455)
by IDirectSoundCaptureBufferImpl_Create (capture.c:866)
by IDirectSoundCaptureImpl_CreateCaptureBuffer (capture.c:1256)
by dscenum_callback (capture.c:569)
by a_to_w_callback (dsound_main.c:291)
by DirectSoundCaptureEnumerateW (dsound_main.c:473)
by DirectSoundCaptureEnumerateA (dsound_main.c:423)
by capture_tests (capture.c:677)
by func_capture (capture.c:698)
by run_test (test.h:556)
by main (test.h:624)
and one possible leak:
18 bytes in 1 blocks are possibly lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DSOUND_CopyFormat (primary.c:455)
by IDirectSoundCaptureBufferImpl_Create (capture.c:866)
by IDirectSoundCaptureImpl_CreateCaptureBuffer (capture.c:1256)
by dscenum_callback (capture.c:569)
by a_to_w_callback (dsound_main.c:291)
by DirectSoundCaptureEnumerateW (dsound_main.c:494)
by DirectSoundCaptureEnumerateA (dsound_main.c:423)
by capture_tests (capture.c:677)
by func_capture (capture.c:698)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26924
Summary: Beta League of Legends Patcher locks up.
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)placesthroughtime.com
Using the new League of Legends patcher found at:
http://amshaegar.de/lol/LoLRADS_US.zip
Which requires you to have vcrun2005 installed with winetricks I get the
following error message and it locks up.
err:ntdll:RtlpWaitForCriticalSection section 0x509838 "?" wait timed out in
thread 0022, blocked by 0025, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=26067
Summary: user32/dialog tests show some valgrind warnings
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33246)
--> (http://bugs.winehq.org/attachment.cgi?id=33246)
valgrind log
Invalid read of size 4
at DIALOG_DoDialogBox (dialog.c:817)
by DialogBoxParamA (dialog.c:846)
by test_DialogBoxParamA (dialog.c:1047)
by func_dialog (dialog.c:1291)
by run_test (test.h:556)
by main (test.h:624)
...
28 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by DIALOG_get_info (defdlg.c:335)
by DefDlgProcA (defdlg.c:362)
by test_WM_NEXTDLGCTL (dialog.c:600)
by func_dialog (dialog.c:1287)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=24470
Summary: winegcc: 32-bit libs are not found with -m32 on 64-bit
host
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Use a 64-bit Linux, and save following as main.c:
#include <windows.h>
int main(int argc, char **argv)
{
MessageBoxA(0,"test","app",0);
return 0;
}
in the folder containing that file type:
winegcc main.c -m32 -o main.exe.so
you can verify the normal behaviour with:
winegcc main.c -o main64.exe.so
but you will get a 64-bit winelib app.
this worked before, so i added regression.
other projects like lmms depend on that, so setting keyword regression
see also Bug 24402
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http://bugs.winehq.org/show_bug.cgi?id=16792
Summary: BaseHead 1.7 crashes while moving window around
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.baseheadinc.com/downloads/47?task=download
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
http://www.winehq.org/pipermail/wine-devel/2009-January/071730.html
was a post from an ISV who mentioned that his app "runs pretty chunky"
in Wine, so I tried it out. He mentioned that it needed flash,
so I did 'winetricks flash' first.
First problem: The installer uses a tiny, tiny font, which looks like bug
16264.
Second problem: playing around with the app's window, trying to position
it right on my laptop's 1024x768 screen, I got the following crash:
Unhandled exception: page fault on read access to 0x00000148 in 32-bit code
(0x7
eb1e72b).
Backtrace:
=>0 0x7eb1e72b PEN_SelectObject+0x2b(handle=0x64, hdc=0x26f8)
[dlls/gdi32/pen.c:238] in gdi32 (0x0032f9d4)
1 0x7eb09d8c SelectObject+0xac(hdc=0x26f8, hObj=?) [dlls/gdi32/gdiobj.c:1129]
in gdi32 (0x0032fa04)
2 0x734759fb in msvbvm60 (+0x559fb) (0x00b9410c)
0x7eb1e72b PEN_SelectObject+0x2b [dlls/gdi32/pen.c:238] in gdi32: movl
0x148(%eax),%edx
238 if (dc->funcs->pSelectPen && !dc->funcs->pSelectPen( dc->physDev,
ha
ndle ))
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http://bugs.winehq.org/show_bug.cgi?id=16255
Summary: AOM Gold does not show marker when setting tasks for
citizens
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goonstk(a)yahoo.com
AOM Gold does not show marker when setting tasks for citizens
It will only show a marker when moving a unit or when a Town Center attacks an
undeveloped wall.
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http://bugs.winehq.org/show_bug.cgi?id=10001
Summary: Lack of hardware mixing
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunderbird2k(a)gmx.net
Directsound properly plays most games correctly but there is no support for
hardware mixing. Various cards support it through Alsa. Support for this would
reduce latency and improve audio quality. Further multiple audio channels can
be supported on such cards more efficiently.
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http://bugs.winehq.org/show_bug.cgi?id=21364
Summary: Flygprestanda Perfomance Guru
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.flygp.se/performance-guru.shtml
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: scott(a)open-vote.org
Once I manually hack around http://bugs.winehq.org/show_bug.cgi?id=20812 and
run Performance Guru, the application appears to work fine except for a bad
drawing issue.
Essentially, dialog boxes get drawn without text on them. Sometimes the text
shows if you click where the dialog box is, or if you refresh a tab by going to
another place in the program.
I believe the relevant fixmes I see are:
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
The second error repeats many times in the console.
I can send an installer for the app if needed.
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http://bugs.winehq.org/show_bug.cgi?id=20035
Summary: DarkWave Studio: crashes on startup
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
URL: http://www.experimentalscene.com/downloads/DarkWave-St
udio-2.9.9.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: valerio.orlandini(a)live.it
Created an attachment (id=23581)
--> (http://bugs.winehq.org/attachment.cgi?id=23581)
Bash console output while launching the application
Application crashes as soon as it is started, on splash screen.
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http://bugs.winehq.org/show_bug.cgi?id=16611
Summary: Regression: WoW crashes on startup in git
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
Created an attachment (id=18162)
--> (http://bugs.winehq.org/attachment.cgi?id=18162)
Crashlog
Tested in today's git. Log attached.
Crashes on 9800GTX+.
878c2a83325b66cea79c24dc7379e5a6ee976044 is first bad commit
commit 878c2a83325b66cea79c24dc7379e5a6ee976044
Author: Vincent Pelletier <plr.vincent(a)gmail.com>
Date: Mon Dec 22 21:56:14 2008 +0100
user32: Fix SPI_GETMOUSESPEED and SPI_SETMOUSESPEED.
:040000 040000 560e75ac4aead92227abf3bbb013abce85f82fd9
420d368616bb19877d5395a87c74df658211a476 M dlls
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http://bugs.winehq.org/show_bug.cgi?id=16311
Summary: World of Warcraft crashing on start with nVidia 180.x
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
Using nVidia beta drivers 180.11 on 9800 GTX+.
WoW runs incredibly well (90 fps average instead of 15-20 fps average) under
those new drivers.
On first startup, nothing unusual happens. On exit, everything is fine.
However, if I startup WoW a second time:
adys@azura:~/wow$ wine wow
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 142 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 147
Current serial number in output stream: 147
Locking assertion failure. Backtrace:
#0 /usr/lib32/libxcb-xlib.so.0 [0xf7da1767]
#1 /usr/lib32/libxcb-xlib.so.0(xcb_xlib_lock+0x2e) [0xf7da181e]
#2 /usr/lib32/libX11.so.6 [0x7e9f6dc9]
#3 /usr/lib32/libX11.so.6(XESetCloseDisplay+0x44) [0x7e9d8e14]
#4 /usr/lib32/libGL.so.1 [0x7e960249]
#5 [0x7dec0af8]
Restarting X fixes the problem until next startup. Numbers seem to always be
the same.
Using latest git. I don't know if this is a bug with wine or nVidia; maybe
related to bug 15926.
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http://bugs.winehq.org/show_bug.cgi?id=19909
Summary: WoW black screen on last PTR in opengl mode
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=23372)
--> (http://bugs.winehq.org/attachment.cgi?id=23372)
WINEDEBUG=+opengl
wine wow.exe -opengl results in a black screen. +opengl trace attached.
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http://bugs.winehq.org/show_bug.cgi?id=16500
Summary: Gothic 3 Forsaken Gods: Water textures not working
Product: Wine
Version: 1.1.10
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: muspiepen(a)hotmail.com
Water textures are not working at all and distort overall scenery
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http://bugs.winehq.org/show_bug.cgi?id=11641
Summary: GGclient: winefile inappropriately launched instead of
winebrowser upon installation completion
Product: Wine
Version: 0.9.54.
Platform: PC
URL: http://stats.gg-game.com/clientdownload.php?lang=en&mirror=0
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=10837)
--> (http://bugs.winehq.org/attachment.cgi?id=10837)
Output with process traces.
Just after completing the file copy/progress bar phase of the installation of
the GG client, the installer is supposed to invoke the local web browser to
display a link, but on Wine, winefile is invoked, when winebrowser should be
started. Attached are outputs with process traces.
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http://bugs.winehq.org/show_bug.cgi?id=13066
Summary: Moving child window hangs X with flashing cursor
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rschaffter(a)comcast.net
Poser 7.0 is a 3D model manipulation and rendering program. It has a main
background window and several child windows, including a 3D viewport using
openGL.
When running on the KDE desktop using the Window Manager, moving the window
causes the cursor to flash between the normal pointer and the cross shaped move
window icon, and the mouse buttons and keyboard to become unresponsive for
between 20 seconds and one hour. Eventually the flashing stops and the window
can then be moved.
When run on the desktop without using the window manager or decorations, this
problem does not occur. However, when the 3D window is manipulated, the child
windows all disappear behind the main window (bug # 13065)
I'm running openSUSE 10.3 with KDE 3.59 and the nVidia proprietary video
drivers.
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http://bugs.winehq.org/show_bug.cgi?id=19600
Summary: Adobe Updater 6 crashes when clicking on "Show
Details"
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22856)
--> (http://bugs.winehq.org/attachment.cgi?id=22856)
wine-1.1.26-390-g31dab8f console output
Adobe Updater 6 comes with the CS4 suite.
After checking for update, Updater will give a brief overview of what updates
are available. Clicking on "Show Details" causes and unhandled exception.
The debugger doesn't seem to catch it though. Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=11178
Summary: Legacy 5 freezes on closing its data file.
Product: Wine
Version: 0.9.53.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aganderson(a)ukonline.co.uk
Created an attachment (id=10231)
--> (http://bugs.winehq.org/attachment.cgi?id=10231)
Console log taken on closing database - freezes up
Installed Legacy 5. Loaded my database OK.
Changed font and colours in Preferences. These were not retained.
Exit from program caused lockup - had to kill.
Could not then reload Legacy - had to re-install.
Closing my file causes freeze, too. (console log taken from this)
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http://bugs.winehq.org/show_bug.cgi?id=24119
Summary: WoW:Cataclysm installer complains about Insufficient
CPU speed
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Minor, because it doesn't prevent installation.
See attachment. My CPU is an intel i7 860 (8 cores, 2.80GHz).
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http://bugs.winehq.org/show_bug.cgi?id=27189
Summary: Hydrophobia Prophecy wants
GetLogicalProcessorInformation implemented
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Running the game gives me a warning:
WARNING: Your PC is below the minimum spec. Processor cores: 1; Minium spec for
Hydrophobia: 2 Cores.
I see:
fixme:process:GetLogicalProcessorInformation ((nil),0x33fdb4): stub
fixme:process:GetLogicalProcessorInformation (0x286ff88,0x33fdb4): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x33fad4): stub
fixme:process:GetLogicalProcessorInformation (0x2763838,0x33fad4): stub
in the terminal.
Really though, I'm sure I have more than one core:
austin@aw25 ~ $ cat /proc/cpuinfo | grep -c processor
8
:)
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http://bugs.winehq.org/show_bug.cgi?id=18931
Summary: Photoshop CS4 page fault on creating new file
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=21778)
--> (http://bugs.winehq.org/attachment.cgi?id=21778)
Console output (latest git)
When trying to create a new file in Photoshop CS4, a page fault occurs,
apparently in msvcr80.
Tried both vcrun2005 and vcrun2005sp1 but this does not help.
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http://bugs.winehq.org/show_bug.cgi?id=19598
Summary: Adobe Bridge CS4 causes a page fault
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22852)
--> (http://bugs.winehq.org/attachment.cgi?id=22852)
wine-1.1.26-390-g31dab8f console output
Adobe Bridge CS4 causes a page fault. The debugger doesn't do anything and has
to be killed. Log attached anyway.
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http://bugs.winehq.org/show_bug.cgi?id=21650
Summary: Crash in Ultima Online Stygian Abyss Installer
Product: Wine
Version: 1.1.38
Platform: x86-64
URL: http://web.cdn.eamythic.com/us/uo/installers/20091130/
UOSAClassic_7_0_3_0.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mstefani(a)redhat.com
Created an attachment (id=26139)
--> (http://bugs.winehq.org/attachment.cgi?id=26139)
Choose Install Location dialog
The Ultima Online Stygian Abyss installer works in two steps:
- Self-extracting rar file
- setup.exe automatically started after the self-extracting.
The self-extracting works just fine and extracts to
(C:\users\$username\Temp\RarSFX0); saves on repeating the extraction step
during testing.
Running the setup.exe works just fine until the "Choose Install Dialog". It
shows
the recommended install path and a warning "The install folder specified is not
valid."; see attached screenshot. As soon as I try to delete something from the
path aka hit backspace Wine crashes.
The crash is an unhandled page fault on read access to NULL and happens in
application code. The last thing that happened in Wine was a LB_RESETCONTENT
message handled by the listbox control. I have attached the crash with the
+listbox,+dialog,+msg,+message,+tid,+seh,+relay debug log.
Ultima Online Stygian Abyss has an AppDB entry which shows how to workaround
the installer. I'm not at all interested in playing the game. I just got
pointed to the installer problem and have opened this bugzilla entry.
thanks
bye
michael
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http://bugs.winehq.org/show_bug.cgi?id=18014
Summary: Paraworld page fault when starting game
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: steve(a)dark-green.com
Created an attachment (id=20395)
--> (http://bugs.winehq.org/attachment.cgi?id=20395)
output from wine, WINEDEBUG set to empty in environment
Game starts OK, but selecting a campaign to start hangs the window. Wine
reports an unhandled page fault in ntdll related to the Paraworld server
PWServer.exe thread.
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http://bugs.winehq.org/show_bug.cgi?id=18771
Summary: Switching desktops or minimizing desktop makes
application disappear
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel.braun(a)gmx.de
Running GMX SMS Manager
http://appdb.winehq.org/objectManager.php?sClass=application&iId=4824 which is
embedded in the taskbar (KDE 3.5.10, OpenSUSE 11.1). Once the SMS-Window is
open,and I
- switch desktop to desktop 2,3,4, or
- minimize all applications to show desktop
the GMX application window disappears. The application still runs in the
taskbar, but if I right-click -> Open SMS-Manager nothing happens. Have to
close and restart the application.
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http://bugs.winehq.org/show_bug.cgi?id=23615
Summary: Left 4 Dead 2 wont start
Product: Wine
Version: 1.2-rc6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebug(a)roob.us
Created an attachment (id=29536)
--> (http://bugs.winehq.org/attachment.cgi?id=29536)
wine output
Ive installed left 4 dead 2 in steam and it worked a few times and i was able
to play it....it actually played pretty good once i tweaked some settings. But
8 out of 10 times...it will not start. If I open steam and goto left 4 dead 2
and hit play...i get the small "preparing to launch" window...then nothing..the
window disapears after 5 seconds or so...i can hit the play button 10 times in
a row and it will not launch. Ive attached the output i get from wine when this
happens.
Im on arch linux 64bit fully updated on a core2duo 2.13ghz with 4 gigs of ram
using a nvidia gtx260 on nvidia driver 256.35....If there is any additional
info that will be useful please let me know and i will post.
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http://bugs.winehq.org/show_bug.cgi?id=24482
Summary: Project64 fails to set display mode on subsequent
attempts.
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30891)
--> (http://bugs.winehq.org/attachment.cgi?id=30891)
PJ64-Glide
When loading a game for the first time, it will start fine. After choosing the
"End Emulation" option to go back to the application's main window, it will
fail to display anything properly if you attempt to load a game again. The
type of error changes depending on which video plugin was used. I tested with
Glide Napalm WX, and Jabo's Direct3D8 1.6.
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http://bugs.winehq.org/show_bug.cgi?id=23444
Summary: Internet Explorer crash when start
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hellocyf(a)gmail.com
Internet Explorer crash when start this app.
and application embed ie crash also.
ubuntu 10.04
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http://bugs.winehq.org/show_bug.cgi?id=23172
Summary: Photoshop CS4 page fault on load
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://trials.adobe.com/Applications/Photoshop/CS4/Win
/ADBEPHSPCS4_LS1.7z
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=28825)
--> (http://bugs.winehq.org/attachment.cgi?id=28825)
Wine 1.2-rc3 console output
After working around Bug 18070 and Bug 23171, Photoshop CS4 causes a page fault
during the splash screen.
Tried native gdiplus but it didn't help.
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http://bugs.winehq.org/show_bug.cgi?id=17742
Summary: winhelp: some help chapters cannot be accessed at all
inside a .hlp file
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: tools
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nm127(a)freemail.hu
Created an attachment (id=19956)
--> (http://bugs.winehq.org/attachment.cgi?id=19956)
test .hlp file
When the attached "WCX Writer's Reference.hlp" is opened the chapter
"CanYouHandleThisFile" cannot be accessed. In the "Table of contents" the
chapter "CanYouHandleThisFile" is shown but when I doubleclick on it then the
following error message appears:
[Error]
(x) count > 1 not supported yet
[OK]
The .hlp file originally coming from:
http://ghisler.fileburst.com/plugins/wcx_ref2.12.zip (Packer extensions
(plugins)/Interface description 2.12 at http://www.ghisler.com/plugins.htm )
Workaround:
HelpDeco ( http://www.geocities.com/mwinterhoff/helpdeco.htm ) can convert the
.hlp file to .rtf.
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http://bugs.winehq.org/show_bug.cgi?id=26551
Summary: Nothing but white screen in Diner Dash
Product: Wine
Version: 1.3.16
Platform: x86-64
URL: http://www.bigfishgames.com/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=33814)
--> (http://bugs.winehq.org/attachment.cgi?id=33814)
Wine 1.3.16 console output
When loading Diner Dash, there is nothing but a white screen. Using fglrx in
Ubuntu 10.10 x64.
Technically, this can be downloaded from Big Fish Games but their client
doesn't work (easily) under Wine, see
http://appdb.winehq.org/objectManager.php?sClass=version&iId=22243
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=26553
Summary: Diner Dash games crash when taking them out of full
screen
Product: Wine
Version: 1.3.16
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=22243
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=33815)
--> (http://bugs.winehq.org/attachment.cgi?id=33815)
Wine 1.3.16 console output
1. Load a Diner Dash game (Diner Dash 2 for example)
2. Click on options
3. Deselect full screen
4. Crash
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=21963
Summary: Maya 2010: can't register product, registration window
is blank
Product: Wine
Version: 1.1.40
Platform: x86
URL: http://usa.autodesk.com/adsk/servlet/pc/index?siteID=1
23112&id=13578047
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
When you start the app, it asks if you want to
activate it. If you say yes, it runs LMU.exe,
which puts up a blank window.
winetricks ie6 doesn't work around it - it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=21302
Summary: RVTMod7: Exception STATUS_ACCESS_VIOLATION
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://www.perror.de/rv/files/rvtmod7.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25635)
--> (http://bugs.winehq.org/attachment.cgi?id=25635)
STATUS_ACCESS_VIOLATION + Stackdumps...
This is a free set of console based programs which are used to convert ASE
models to PRM and W for use with the Re-Volt PC game, along with modifying the
world files. It's very common among the re-volt community.
The log attached is from ASE2PRM,ASE2W, and RVGLUE which are the most common
files of the pack.
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http://bugs.winehq.org/show_bug.cgi?id=12570
Summary: AutoCAD 2008 Register Today window contents not
displayed
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dominikowski(a)gmail.com
Created an attachment (id=12150)
--> (http://bugs.winehq.org/attachment.cgi?id=12150)
log
I cannot register and thus use AutoCAD 2008, because I cannot see the contents
of the Register Today window. Attached is a log and a screenshot.
WINE git from today.
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http://bugs.winehq.org/show_bug.cgi?id=10086
Summary: Liero Xtreme: Unknown DirectDraw Error
Product: Wine
Version: 0.9.47.
Platform: PC
URL: http://www.spectrumfire.net/files/LieroX_v0.56_Pack_1.9.
zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=8648)
--> (http://bugs.winehq.org/attachment.cgi?id=8648)
Wine output
When launching Liero Xtreme via wine LieroX.exe, the application performs a
resolution change, but fails with a DirectDraw unknown error, then gracefully
exists. Attached are logs and the screenshot of the error dialog.
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http://bugs.winehq.org/show_bug.cgi?id=19261
Summary: WebSlingPlayer IE doesn't work
Product: Wine
Version: 1.1.25
Platform: PC
URL: http://www.sling.com/sling_player
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
WebSlingPlayer is available for both Firefox and IE. The Firefox version works
fine.
However, running under Wine's iexplore fails.
To recreate:
1. Go to http://www.sling.com/sling_player
2. Log in.
At this point you should be asked "Do you have a Slingbox setup to use?" (or
similar), but iexplore just sits there doing nothing.
On closing, iexplore remains in the background and runs at around 50% CPU.
There is nothing in the console to give a clue.
Native IE6 is much worse; no page loads at all.
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http://bugs.winehq.org/show_bug.cgi?id=15886
Summary: In Kvirc the text cursor moves faster than the text is
imputed if input is in Cyrillic, UTF-8
Product: Wine
Version: 1.1.7
Platform: PC
URL: ftp://ftp.kvirc.ru/pub/win32/KVIrc-3.4.2-setup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=17041)
--> (http://bugs.winehq.org/attachment.cgi?id=17041)
screenshot
See the screenshot.
It seems that when evaluating the cursor position counted string length in
bytes not in characters (in UTF-8 Cyrillic characters require more bytes than
Latin ones).
This emerged in one of the recent Wine versions.
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http://bugs.winehq.org/show_bug.cgi?id=26661
Summary: Big Fish Games client fails to validate some downloads
Product: Wine
Version: 1.3.17
Platform: x86-64
URL: http://www.bigfishgames.com/download-games/3883/farm-f
renzy-2/download.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Some, but not all, the Big Fish Games downloads fail after "Verifying.."
appears in the client, and reports "Error downloading". An example is Farm
Frenzy 2.
Not a great deal is printed in the console:
fixme:seh:_abnormal_termination (void)stub
err:ole:CoGetClassObject class {81397204-f51a-4571-8d7b-dc030521aabd} not
registered
err:ole:CoGetClassObject no class object {81397204-f51a-4571-8d7b-dc030521aabd}
could be created for context 0x1
According to http://www.myplugins.info/guids/component_programming.php?guid=81
{81397204-F51A-4571-8D7B-DC030521AABD} DXTFilterFactory
BehaviorFactory.Microsoft.DXTFilterFactory.1
The .exes are stored in a cache but running them directly exits silently, and
the client tries to download them again. (The client sends a refresh so that a
caching proxy has to re-download it too - annoying).
Not aware of a workaround at this point.
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http://bugs.winehq.org/show_bug.cgi?id=24465
Summary: wine-1.3.2: Installer of Adobe Photoshop CS4
bootstrapper fails
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwintorok(a)gmail.com
Created an attachment (id=30867)
--> (http://bugs.winehq.org/attachment.cgi?id=30867)
diff of installer logs
With wine-1.3.2, after applying the workaround from bug #24365, Adobe CS4 fails
to install. Its log says:
"Installation result: 1603
[ 16] Sun Sep 19 15:50:25 2010 ERROR
2
Bootstrapper failed to install"
Attaching diff of installer logs, between wine-1.1.17 (works), and wine-1.3.2
(doesn't).
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http://bugs.winehq.org/show_bug.cgi?id=17015
Summary: Sins of a Solar Empire: In-game fonts appear too large
Product: Wine
Version: 1.1.12
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 7wtjvu302(a)sneakemail.com
Created an attachment (id=18810)
--> (http://bugs.winehq.org/attachment.cgi?id=18810)
Single Player Game Setup (shows overlapping text)
All of the text in Sins of a Solar Empire, is rendered too large. This applies
to the in-game HUD, annotations, and the menus.
I am not the first to find this bug, I first saw it here, with a bit of a
workaround.
http://forums.stardock.com/171844/page/4
The game has a Font directory that contains 4 .ttf files and 34 .font files.
The .font files are just text and look like a way for the game to access a
named combination of a height and .ttf file.
This is an example of a .font file:
-----------
TXT
Font
Height 28
TypeFaceName "SinsAgencyBold"
-----------
SinsAgencyBold.ttf is in the Font directory.
This particular system of font indirection seems pretty straightforward and
non-OS-specific, so I don't think it is the main issue here. At the end of the
forums.stardock.com link above, there is a workaround that involves editing the
Height values in the various .font files.
This workaround helps a bit, but it would be nice if it just worked like in
Windows! :)
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http://bugs.winehq.org/show_bug.cgi?id=16122
Summary: Output area of a window moves twice as fast as the
window itself
Product: Wine
Version: 1.1.8
Platform: PC
URL: http://www.emulator3000.emuita.it/Emulator3000/E3000.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Output area of the program's window moves twice as fast as the window itself
dragged.
See the video.
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http://bugs.winehq.org/show_bug.cgi?id=16013
Summary: xmllitesetup (subinstaller of IE7) fails to install
Product: Wine
Version: 1.1.8
Platform: Other
URL: http://support.microsoft.com/kb/915865
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
I'm trying to get the IE7 installer to work, but getting a part of it to work
is proving difficult too.
So far I've gotten it sort of to work, by using hacks, and a native pidgen dll.
The xmllitesetup can be installed from the url.
The tree I used for installing is http://repo.or.cz/w/wine/multimedia.git
WINEPREFIX/drive_c/windows/KB915865.log is used by the installer for
minimalistic logging
The failing lines seem to be
15.344: GetCatVersion: Failed to retrieve version information from
C:\windows\system32\CatRoot\{F750E6C3-38EE-11D1-85E5-00C04FC295EE}\Tmp.0.KB915865.cat
with error 0x57
15.372: InstallSingleCatalogFile: MyInstallCatalog failed for
Tmp.0.KB915865.cat; error=0x000004c7.
15.373: DoInstallation:MyInstallCatalogFiles failed:STR_CATALOG_INSTALL_FAILED
15.378: CleanupTrustedInfFile: GetFileAttributes for
C:\windows\system32\CatRoot\{F750E6C3-38EE-11D1-85E5-00C04FC295EE}\update_SP2GDR.cat
failed: 0x2
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http://bugs.winehq.org/show_bug.cgi?id=16641
Summary: Call of Duty 4 - Depth of field and soften smoke edges
broken
Product: Wine
Version: 1.1.11
Platform: PC
URL: http://files.filefront.com/Call+of+Duty+4+Modern+Warfare
+Demo/;8774322;/fileinfo.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taedium_vitae(a)eml.cc
Created an attachment (id=18223)
--> (http://bugs.winehq.org/attachment.cgi?id=18223)
Depth of field
If depth of field is enabled, and you look down your sight with the right mouse
button, the whole screen becomes hazy and black and white.Similar effect with
soften smoke edges enabled, only it occurs in all situations were your
character is playable, not just with the sight enabled.During game rendered cut
scenes, soften smoke edges also has lines/patterns all over the screen.Check
the screenshots to see the effect(s) for yourself.
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