http://bugs.winehq.org/show_bug.cgi?id=15258
Summary: It dosen't let me run the progamm
Product: Wine
Version: unspecified
Platform: All
URL: http://www.g4hfq.co.uk
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wb0zur(a)arrl.net
Hi
I have a bug I think.
This is for programming a Ham radio the program is FTB7800.
The bug is
Run-time error '451'
Property let procedure not defined and property get procedure did not
return an object.
I am just fooling with Ubuntu 8.04
Any questions please ask.
Denton Larson
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http://bugs.winehq.org/show_bug.cgi?id=21710
Summary: [regression] MotorM4X menu background image is not
shown anymore
Product: Wine
Version: unspecified
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=15060
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian.thalinger(a)gmail.com
CC: julliard(a)winehq.org
Simply start the game and the menu background image is not there anymore. The
failing changeset seems to be:
$ git bisect bad
1aa749d9e7ee54f221373ccb2b47bcb31ef6533f is first bad commit
commit 1aa749d9e7ee54f221373ccb2b47bcb31ef6533f
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Oct 27 19:06:48 2009 +0100
libwine: Reserve some low memory space even without a preloader.
:040000 040000 c6cbdf6fa3f40c287da32a6a3906d4d0ad7c5909
9fee74fb30f8b9bb7ccc3905c65607d13aabdf8b M libs
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http://bugs.winehq.org/show_bug.cgi?id=21144
Summary: cmd missing newline in output?
Product: Wine
Version: 1.1.35
Platform: x86
URL: http://kegel.com/wine/cmdtest.tar.gz
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Even with Austin's recent patch
http://www.winehq.org/pipermail/wine-patches/2009-December/083144.html
applied, doing
wget http://kegel.com/wine/cmdtest.tar.gz
tar -xzvf cmdtest.tar.gz
cd cmdtest
sh cmdtest.sh
shows that our cmd is missing a newline in its output:
@@ -1,35 +1,22 @@
-
-C:\fake>rem Easy cmd tests
-
...
+C:\fake>rem Easy cmd tests
Looks like it needs to output another CRLF after the end of output of any
command?
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http://bugs.winehq.org/show_bug.cgi?id=26640
Summary: Disciples II: sound artifacts during music playback
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://www.fileplanet.com/86712/80000/fileinfo/Discipl
es-II:-Dark-Prophecy-Empire-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33914)
--> (http://bugs.winehq.org/attachment.cgi?id=33914)
console log
There is a constant scratching/grinding noise during music playback in the game
when ALSA is set to full hardware acceleration. Can be heard in the main menu
and during gameplay, too.
Workaround: ALSA with 'emulation' mode.
No such problem when using OSS as sound driver.
Fedora 14
Alsa 1.0.24 (no Pulseaudio here)
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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http://bugs.winehq.org/show_bug.cgi?id=20364
Summary: The Dig (from STEAM) doesn't run on Arch Linux x86_64
Product: Wine
Version: 1.1.31
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: A.Fettouhi(a)gmail.com
Created an attachment (id=24125)
--> (http://bugs.winehq.org/attachment.cgi?id=24125)
Output from starting The Dig
I'm trying to get The Dig working on wine. I'm talking about the version from
STEAM. Until a few days ago I was running 32 bit Arch Linux and The Dig was
working fine there in wine. I decided to switch to 64 bit finally and I've set
up wine like I did on my 32 bit installation and The Dig won't start. The
output is attached below.
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http://bugs.winehq.org/show_bug.cgi?id=15945
Summary: WinSnap can't capture screen.
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.ntwind.com/software/winsnap.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimiroski(a)gmail.com
WinSnap start without critical errors but it seems that it can't capture the
screen.
Option to "edit in paint" ("Tools" menu or "Alt+2") does not work too,
complains about it can't write to disk.
Btw, I saw this line in console while executing /WinSnap/WinSnap.exe:
err:toolbar:TOOLBAR_GetImageListForDrawing bitmap for ID 0, index 0 is not
valid, number of bitmaps in imagelist: 0
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http://bugs.winehq.org/show_bug.cgi?id=27301
Summary: Space Empires: Star Fury doesn't display text in-game
(orm=backbuffer)
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=34916)
--> (http://bugs.winehq.org/attachment.cgi?id=34916)
plain terminal output (orm=backbuffer)
On my system SE:Star Fury as well as Space Empires V render objects, buttons
and the background correctly only when ORM is set to backbuffer. The problem
with orm=fbo was reported in bug #27089.
Since Wine-1.3.20 all text has disappeared from the game: button text, tutorial
tips, descriptions... everything.
This is due to the following commit:
e6ab3832b20707108f8611a32ae61085ee4f76d8 is the first bad commit
commit e6ab3832b20707108f8611a32ae61085ee4f76d8
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue May 10 21:18:44 2011 +0200
wined3d: Set SFLAG_DYNLOCK for lockable render targets.
:040000 040000 70131d5160415ccd5c9c16336291218dd95182b2
4b40acec2ec090c26fa464d73a9adb7e1be97992 M dlls
The patch can be reverted cleanly on wine-1.3.20-439-g1ec78b8 and that fixed
the issue.
To reproduce the problem in the demo:
1) With music enabled the game freezes on startup (bug #2748). After
installation start the launcher by starfury.exe. Exit the launcher.
2) Fire up regedit and look for the key under HKCU/Software/Malfador
Machinations/Star Fury.
Change the value of 'Play Music' from true to false.
3) Start the launcher again and click on start. The main menu of the game
should appear but button text is missing.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=19755
Summary: Open Watcom 1.8's binw/wcc.exe complains "Not enough
memory on exec"
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://openwatcom.org
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The dos compiler wcc.exe fails to start.
To repeat:
$ sh winetricks openwatcom
$ wine c:\\WATCOM\\binw\\wcc
Not enough memory on exec
The related app owcc starts ok:
$ wine c:\\WATCOM\\binw\\owcc
Usage: owcc [-?] [options] file ...
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http://bugs.winehq.org/show_bug.cgi?id=27540
Summary: Typing of the Dead demo: Crashes upon launch when
directsound is set to emulation
Product: Wine
Version: 1.2.3
Platform: x86-64
URL: http://www.fileplanet.com/54947/50000/fileinfo/The-Typ
ing-of-the-Dead-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asb(a)asbradbury.org
Created an attachment (id=35205)
--> (http://bugs.winehq.org/attachment.cgi?id=35205)
output including backtrace from 1.3.22
This bug affects both the Typing of the Dead demo and the full game. It works
correctly when direct sound hardware acceleration is set to "Hardware" in
winecfg, but crashes when it is set to "Emulation". I am using ALSA on Ubuntu
11.04 x86_64 (no pulseaudio).
I have attached a log including the backtrace, generated with a self-built
1.3.22. I have reproduced the crash in the same location with 1.2.3, 1.3.7,
1.3.22 and 1.3.22-203-gac90c1b.
To reproduce, download the Typing of the Dead demo and install to a fresh
WINEPREFIX. Due to bug #24832 the installation finished dialog won't be shown,
but the game still installs correctly. Set directsound hardware acceleration to
emulated, launch Tod_e_demo.exe and you should get a crash.
$ sha1sum tod-demo.zip
96fe3edb2431210932af840e29c59bce6b7fc80f tod-demo.zip
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http://bugs.winehq.org/show_bug.cgi?id=14316
Summary: Elona is really slow
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://homepage3.nifty.com/rfish/index_e.html
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leffeman(a)gmail.com
The Roguelike Elona (versions 1.08 and 1.11 at least) is abnormally slow
(especially during gameplay), both in rendering and input. There are no
interesting fixmes or anything for clues. CPU usage is quite high.
Unsuccessfully tried to run it through winedbg for breaking during slowness.
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http://bugs.winehq.org/show_bug.cgi?id=27542
Summary: Iexplore can't open url regression 2
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Bug 27342 is back in current git. wine-1.3.22-203-gac90c1b
wine iexplore http://huuto.net -> Empty white page.
Regression test:
17e6d75ed41bf2207c4206adf63ba835d1e06609 is the first bad commit
commit 17e6d75ed41bf2207c4206adf63ba835d1e06609
Author: Jacek Caban <jacek(a)codeweavers.com>
Date: Thu Jun 16 16:42:12 2011 +0200
mshtml: Call on_start_nsrequest synchronously in async_stop_request is no
data was read before.
:040000 040000 39bb76317133605afb5
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http://bugs.winehq.org/show_bug.cgi?id=13502
Summary: BRenBot application fails to start
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://new.brenbot.com/files/brenbot/br_1-
52_install_mini.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=13423)
--> (http://bugs.winehq.org/attachment.cgi?id=13423)
BRenBot with msvcrt traces
With Wine version wine-1.0-rc2-65-g914cb22, running BRenBot, a server bot for
the Renegade FDS, fails with some msvcrt fixmes and Perl compilation failures.
If native msvcrt is used, the app starts successfully (though the Renegade FDS
is needed for it to completely work).
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http://bugs.winehq.org/show_bug.cgi?id=13564
Summary: VeohTV beta login window is improperly drawn
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://www.veoh.com/veohTV/getStarted.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nodisgod(a)yahoo.com
Created an attachment (id=13505)
--> (http://bugs.winehq.org/attachment.cgi?id=13505)
VeohTV output
The version is really 1.0-rc3, but no such option is yet available. After
installing VeohTV beta and installing pdh with winetricks (else you get a bug
report dialog) starting VeohTV, the login window is all black and improperly
rendered, unlike the gray skinned interface that shows on Windows. Logs are
attached, and the crash that occurs at the end of the log happens when
explicitly exiting VeohTV, and is for another bug report.
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http://bugs.winehq.org/show_bug.cgi?id=26053
Summary: urlmon/sec_mgr tests show some invalid writes under
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: urlmon
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33225)
--> (http://bugs.winehq.org/attachment.cgi?id=33225)
valgrind log
Invalid write of size 4
at memcpy (mc_replace_strmem.c:635)
by InternetProtocolInfo_ParseUrl (sec_mgr.c:873)
by parse_security_url (sec_mgr.c:1270)
by CoInternetGetSecurityUrl (sec_mgr.c:1372)
by test_InternetGetSecurityUrl (sec_mgr.c:787)
by func_sec_mgr (sec_mgr.c:1188)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f01fe30 is 10 bytes after a block of size 14 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by RtlFreeUnicodeString (rtlstr.c:319)
by GetPrivateProfileStringA (profile.c:1185)
by GetProfileStringA (profile.c:1199)
by SYSPARAMS_Init (sysparams.c:941)
by process_attach (user_main.c:276)
by DllMain (user_main.c:332)
by __wine_spec_dll_entry (dll_entry.c:40)
by ??? (loader.c:139)
by MODULE_InitDLL (loader.c:978)
by process_attach (loader.c:1067)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by attach_process_dlls (loader.c:2535)
by ??? (port.c:60)
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http://bugs.winehq.org/show_bug.cgi?id=20688
Summary: FIFA 2010: Sound does not work in multiplayer
(Internet Game) match
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pzinin(a)gmail.com
Created an attachment (id=24716)
--> (http://bugs.winehq.org/attachment.cgi?id=24716)
Some parts of log (WINEDEBUG=fixme-all,sound,dsound)
In FIFA 2010, when I start multiplayer game, sound stops working.
My sound settings:
ALSA driver, 16 bits, 44100 Hz.
Some parts of log (WINEDEBUG=fixme-all,sound,dsound) attached below.
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http://bugs.winehq.org/show_bug.cgi?id=20462
Summary: Unable to uninstall Caesar IV
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: testing.tigerwolf(a)mail.com
Created an attachment (id=24337)
--> (http://bugs.winehq.org/attachment.cgi?id=24337)
InstallShield Wizard window during uninstall of Caesar IV
Launching "Wine/Programms/.../Uninstall Caesar IV" leads to start an
Installshield Wizard Window that demand to improve the license terms.
But unlike it happens during installation of Caesar IV, the license terms
doesn't appears and it is impossible to select "I agree with the licence
terms".
So it is impossible to uninstall Caesar IV !
Software configuration :
Distro : Ubuntu Karmic 9.10
Kernel : 2.6.31-14
Wine version : 1.1.31
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http://bugs.winehq.org/show_bug.cgi?id=25293
Summary: Starcraft II cursor on-game is blank
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hlechner(a)gmail.com
After Wine Version 1.3.6, with X11 Cursor Support, The cursor of Starcraft II
on-game is not displayed correctly.
The transparent of cursor is showed with black color.
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http://bugs.winehq.org/show_bug.cgi?id=21685
Summary: ICQ 7's installer fails to check for updates
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://ftp.icq.com/pub/ICQ7/install_icq7.exe
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=26205)
--> (http://bugs.winehq.org/attachment.cgi?id=26205)
wine-1.1.38-108-g312e4f6 +msxml
ICQ 7's installer runs an update check during installation, but this fails and
gives an error message:
"Failed to initialize MNCS. (Code: 1)"
Workaround is native msxml3.
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http://bugs.winehq.org/show_bug.cgi?id=19740
Summary: Google Earth: "View in Google Maps" doesn't work
(dogfood)
Product: Wine
Version: 1.1.27
Platform: PC
URL: http://dl.google.com/earth/client/ge4/release_4_3/goog
leearth-win-plus-4.3.7284.3916.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
To recreate:
1. Open Google Earth.
2. "Fly" somewhere.
3. Go to File --> View in Google Maps
Nothing happens.
Printed in the console:
fixme:shdocvw:navigate_url Unsupported args (Flags 0x34f20f0:16387;
TargetFrameName 0x34f2100:16392)
QAxBase: Error calling IDispatch member Navigate: Exception thrown by server
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http://bugs.winehq.org/show_bug.cgi?id=14118
Summary: wine needs its own dxdiag
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.gameshadow.com/
OS/Version: other
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
Hi, some apps like gameshadow expect dxdiag.exe to be present so wine needs
it's own to satisfy these apps.
I fixed something together, but somehow i cannot send it to wine-patches, so
i'll just attach it to this bug (i'll try link it from here.)
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http://bugs.winehq.org/show_bug.cgi?id=24278
Summary: Transparent PNG are shown inverted by applications
compiled with Lazarus
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alejandro.lavarello(a)gmail.com
Created an attachment (id=30578)
--> (http://bugs.winehq.org/attachment.cgi?id=30578)
Even at design time, Lazarus shows inverted the PNG in Wine.
Applications that are compiled with Lazarus display transparent PNG images
upside down.
Tested in Wine 1.2 rc4 in Puppy Linux 5 and in WineXO.
The same executable shows OK in Windows.
A example executable showing the problem can be downloaded from:
http://freakshare.net/files/meqi0gmc/ImageMirroredInWine.rar.html
duplicated in this other link:
http://www.megaupload.com/?d=NVSAW5Y1
According to Marc Weustink, the Lazarus implementer of bitmap handling,
this can occur because:
"
Through the GetObject() function I get the BITMAP info of a given HBITMAP
If the HBITMAP was created as DIBsection, the BITMAP.bmBits will point to the
data of the bitmap. On "real" windows you are allowed to manipulate this data.
For these bmBits I want to know if they are bottom-up or top-down.
With the GetDIBits() function I request the first scanline/pixel in bottom-up
order (so it is the last line of the bitmap). I cannot compare it to the value
I found in bmBits, since top and bottom may have the same pixelvalue.
Now I invert the first pixel of bmBits and I request again the first scanline
in bottom-up order.
If the first pixel did change, then the data was bottom-up.
It the pixel didn't change, I was manipulating the top of the bitmap
There can be a few issues with wine:
1) bmBits points to a copy of the bitmap data
2) GetDIBits doesn't honor the requested scanline order (== doesn't reorder if
bottom-up is requested while the image is top-down)
3) Wine does report a negative height, and I think I request a bottom-up but I
get a top-down
"
(see
http://www.lazarus.freepascal.org/index.php/topic,10353.0.html )
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http://bugs.winehq.org/show_bug.cgi?id=25524
Summary: Hexplore installer complains about not being able to
open a tmp file.
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
My guess is because I am using the latest libpng which is libpng-1.4.4
libpng warning: Application was compiled with png.h from libpng-1.4.4
libpng warning: Application is running with png.c from libpng-1.2.44
libpng error: Incompatible libpng version in application and library
err:menubuilder:convert_to_native_icon error 0x80004005 initializing encoder
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http://bugs.winehq.org/show_bug.cgi?id=20980
Summary: Wierd text (only a few chars) and tiny globe in Google
Earth
Product: Wine
Version: 1.1.34
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin.meridius(a)gmail.com
CC: martin.meridius(a)gmail.com
Created an attachment (id=25154)
--> (http://bugs.winehq.org/attachment.cgi?id=25154)
what Google Earth does when I ran it with DirectX and OpenGL
I downloaded and install Google Earth for Windows v. 5.1
(googleearthwin-peruser.exe).
When I ran it it looks like on attachment.
With DirectX a globe is small and in left bottom corner of the window.
With OpenGL the globe seems fine.
BUT in both cases there is problem with text. It shows only a few certain
characters.
I have DISABLED Compiz because when I let it on then it shows only black screen
(bug http://bugs.winehq.org/show_bug.cgi?id=20559 and
https://bugs.freedesktop.org/show_bug.cgi?id=24867)
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http://bugs.winehq.org/show_bug.cgi?id=24859
Summary: EnhanceMySe7en: Fails to start
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=31455)
--> (http://bugs.winehq.org/attachment.cgi?id=31455)
Terminal output on Wine-1.3.5
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko dotnet20
3) install EnhanceMySe7en
4) wine EnhanceMySe7en.exe
Behaviour:
Nothing happens.
Expected behaviour:
Something should happen.
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http://bugs.winehq.org/show_bug.cgi?id=19310
Summary: Regression in running Rosetta Stone v3 with version
1.1.25
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pyro_2006(a)msn.com
Created an attachment (id=22356)
--> (http://bugs.winehq.org/attachment.cgi?id=22356)
Rosetta Stone crash to desktop log
I've been using Rosetta Stone version 3.0.35 with wine 1.1.24 successfully for
about a month and it has run flawlessly. Unfortunately after updating to wine
1.1.25 a few days ago it crashes frequently (every 20 minutes or so), in two
ways.
1: It just closes unexpectedly without any error messages.
2: It says "Rosetta stone has experienced a minor error", then after clicking
ok it says "There was an error in the application
listInputDevicesSpeechMessage Exit the Application" about 20 seconds later.
On the first or second screen Wine displays an error message saying the
application has experienced an error and needs to close, however when i click
ok the error message goes away and Rosetta stone runs fine until one of the
aforementioned crashes occurs. There have always been at least a few minutes
between this error message and a crash. Also, this error never appeared in wine
version 1.1.24.
Below is a log from each type of crash. There appears to be a bunch of errors
before the line "C:\Program Files\Rosetta Stone\Rosetta Stone
V3\support\bin\\RosettaStoneLtdServices.exe [v062920071500)" but i believe
these are not related to the regression. I always received an error message
"Rosetta stone has encountered an minor error" when starting, and it never had
any effect.
After that, error 3 described above occured, and generated most of each log.
Other than the debug dump, the only differences are in the very last lines.
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http://bugs.winehq.org/show_bug.cgi?id=20009
Summary: Scrabble Online failed assertion
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=23548)
--> (http://bugs.winehq.org/attachment.cgi?id=23548)
wine-1.1.29-209-gbf1b965 console output
mixer.c:305: DSOUND_BufPtrDiff: Assertion `ptr1 < buflen' failed.
To recreate:
1. Choose Play Online
2. Plan On Lan
3. Hit refresh a lot (so that the "click" sounds).
Assertion failure.
The sounds repeats continually and the app locks up until killed.
Running the app again causes the assertion failure with any minor sound.
Workaround is native dsound.dll
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http://bugs.winehq.org/show_bug.cgi?id=13383
Summary: Firefox 3.0rc1 crashes on startup on 64bit Kubuntu 8.04
[dogfood]
Product: Wine
Version: 1.0-rc2
Platform: Other
OS/Version: other
Status: NEW
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kai.blin(a)gmail.com
Created an attachment (id=13293)
--> (http://bugs.winehq.org/attachment.cgi?id=13293)
+relay,+tid,+seh log of ff3 starting and crashing
When trying to run Firefox 3.0rc1 on my 64bit Kubuntu 8.04 box, FF crashes on
startup. On my 32bit Kubuntu 8.04 box, the same installer works without
problems.
+relay,+tid,+seh trace attached.
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http://bugs.winehq.org/show_bug.cgi?id=16270
Summary: ratDVD installer has (non-fatal) crash in winmm/time
Product: Wine
Version: 1.1.9
Platform: PC
URL: http://www.free-codecs.com/download_soft.php?d=1191&s=429
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=17543)
--> (http://bugs.winehq.org/attachment.cgi?id=17543)
+mmtime,+seh in git
wine: Unhandled page fault on read access to 0x100011ee at address 0x100011ee
(thread 0021), starting debugger...
Backtrace:
=>1 0x100011ee (0x7dce19a8)
2 0x7e0f0772 TIME_MMSysTimeThread+0x8a(arg=(nil))
[/home/austin/wine-git/dlls/winmm/time.c:217] in winmm (0x7dce1a18)
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http://bugs.winehq.org/show_bug.cgi?id=25552
Summary: winecfg audio test under-run errors
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: max+winebugs(a)mtew.isa-geek.net
Reproduce by:
1) Run winecfg from the command line (so you can see the error reports).
2) Select the 'Audio' tab.
3) Select an audio device (so the test button is enabled).
4) Activate the test button.
Result:
For each activation of the test button:
1) The test sound is produced.
2) An under-run error is reported.
What should happen:
Result 1) should occur, but Result 2) should NOT occur.
Note:
Fixing this may fix or at least reduce the number of errors generated during a
'make test' run.
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http://bugs.winehq.org/show_bug.cgi?id=20600
Summary: City of Heroes crashes when disabling 3D sound in
preferences
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.wagner17(a)gte.net
City of Heroes crashes when disabling 3D sound
Steps to reproduce:
1) Run City of Heroes
2) Under Options->Graphics and Audio, enable 3D sound
3) Click "Apply now"
4) Disable 3D sound
Expected result:
3D sound is disabled
Actual result:
City of Heroes crashes with the following console output:
PROGRAM CRASH OCCURRED!
Segmentation fault
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http://bugs.winehq.org/show_bug.cgi?id=17068
Summary: HDR not correctly rendered (Counter-Strike: Source)
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: segnimod(a)ya.ru
wine 1.1.13 and wine-1.1.13-174-g0b8faac;
CS:S build «14:37:14 Jul 8 2008 (3531)»;
Distribution: Debian GNU/Linux "lenny" x86;
hardware: AMD Athlon 3500+ (2.21 GHz), 1 Gb DDR1 RAM, Sapphire Radeon x1600Pro
(256 Mb GDDR3);
video driver: AMD Catalyst 8.12
HDR render not correctly in map de_runoff_hdr, and works very slow (0-3 fps)
with wine and native directx
(see image in attachment)
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http://bugs.winehq.org/show_bug.cgi?id=27449
Summary: "pause" command behaviour differs from windows
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: cmd
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
$wineconsole cmd
pause
On Wine: "Press Return key to continue:"
On Windows Vista and 7: "Press any key to continue . . . "
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http://bugs.winehq.org/show_bug.cgi?id=17864
Summary: ipstats.c:1427: warning: 'append_udp_row' defined but
not used on FreeBSD
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: FreeBSD
Status: NEW
Keywords: download, regression, source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Not a huge deal, but it's the only compiler warning on FreeBSD, so pretty
annoying.
AJ wouldn't accept an #ifdef linux or #ifndef FreeBSD, so filing a bug so
someone can implement it.
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http://bugs.winehq.org/show_bug.cgi?id=21409
Summary: Progecad 2009 Pro crashes on save - save us
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bruno.zerbo(a)gmail.com
Copy and paste by the closed bug n. 12778, I had the same problem.
crashes when after opening a dwg file and then i'm trying to save it or save it
us. Application successfully saved new created file but only once (opening and
saving it again crashes program the same way).
read bug n. 12778 for more (provably related) information
This application is downloadable in full trial version from
http://www.progecad.com/
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http://bugs.winehq.org/show_bug.cgi?id=24297
Summary: Google Earth Plugin install via BITS quits with an
error message
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aerilius(a)googlemail.com
Created an attachment (id=30618)
--> (http://bugs.winehq.org/attachment.cgi?id=30618)
debug log for Google Earth Plugin installation
The installer for the Google Earth Plugin uses Background Intelligent Transfer
Service
"Installation failed. Ensure that your computer is connected to the Internet
and that your firewall allows GoogleUpdate.exe to connect and then try again.
Error code = 0x80070057"
It could be a duplicate of Bug 5713, but I was not sure because of the
different error code. Installation works only by overriding msxml3,
bitsprx2.dll, bitsprx3.dll, system32\bits\qmgr.dll, qmgr.dll, qmgrprxy.dll
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http://bugs.winehq.org/show_bug.cgi?id=22787
Summary: Irfanview: Crashes after clicking on website link
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://storage.dobreprogramy.pl/akcesoria/iview427_set
up(dobreprogramy.pl).exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=28119)
--> (http://bugs.winehq.org/attachment.cgi?id=28119)
Terminal output on Wine-1.1.44-245-g943eefc
Steps to reproduce:
1) winetricks gecko mfc42
2) install IrfanView
1) start IrfanView by wine i_view32.exe
2) press F1 for help
3) click on any of http links
The application crashes
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http://bugs.winehq.org/show_bug.cgi?id=23619
Summary: GTA San Andreas doesn't find 1024x600 mode on EEE PC
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
I can set 640x480 and 800x600 modes in GTA SA but not 1024x600. Enabling
1024x600-sized virtual desktop doesn't help. At the same time, GTAVC & GTA3 can
use this mode without any difficulties. In windows on the same machine GTASA
was able to use 1024x600 mode.
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http://bugs.winehq.org/show_bug.cgi?id=20565
Summary: Emu42: regression in StretchBlt causes black display
background
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thomas(a)intevation.de
Emu42 1.12 contains a workaround for the BitBlt problem discussed in
http://bugs.winehq.org/show_bug.cgi?id=4140
This bugzilla entry was split out of above entry, because it is a different
problem.
As noted in http://hp.giesselink.com/Emu42/CHANGES.TXT Emu42 now uses
StretchBlt instead, which worked fine until wine 1.1.30, but no longer in
1.1.31 (and still does not work in .32 and yesterday's git).
I did a git bisect on the regression and tracked it down to:
| 77b9b8a307711bd1f6da30f7d2d5e04faa3f5092 is first bad commit
| commit 77b9b8a307711bd1f6da30f7d2d5e04faa3f5092
| Author: Alexandre Julliard <julliard(a)winehq.org>
| Date: Wed Sep 30 20:39:51 2009 +0200
|
| winex11: Move the DIB locking and the client-side optimizations into
| BITBLT_InternalStretchBlt.
|
| This way they also apply to the non-stretching StretchBlt case.
After this commit the display looks exactly like in previous versions of Emu42
which use BitBlt: extremely dark red pixels on a black background (=
unreadable)
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http://bugs.winehq.org/show_bug.cgi?id=15760
Summary: Wrong window size in Wine 1.1.7
Product: Wine
Version: 1.1.7
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Zenitur(a)yandex.ru
Created an attachment (id=16859)
--> (http://bugs.winehq.org/attachment.cgi?id=16859)
Microsoft ActiveSync 4.5 can't be resized
After update from 1.1.4 I see wrong window sizes in some applications. QIP,
Microsoft ActiveSync 4.5 and etc. Windows are 7/8 of screen by default.
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http://bugs.winehq.org/show_bug.cgi?id=9454
Summary: Panzer General III Scorched Earth hang with
seh:setup_exception nested exception
Product: Wine
Version: 0.9.44.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phajdan.jr(a)gmail.com
While normally playing in the battle screen, the game hanged, the music started
to repeat a short fragment, and the UI was unresponsive. The error printed was
err:seh:setup_exception nested exception on signal stack in thread 002b eip
ffffe405 esp 7ffdd648 stack 0x241000-0x350000
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http://bugs.winehq.org/show_bug.cgi?id=21686
Summary: ICQ 7 page fault
Product: Wine
Version: 1.1.38
Platform: x86
URL: http://ftp.icq.com/pub/ICQ7/install_icq7.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=26206)
--> (http://bugs.winehq.org/attachment.cgi?id=26206)
wine-1.1.38-108-g312e4f6 console output
When trying to load ICQ 7, a page fault occurs.
Native msxml3 needed to get this far.
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http://bugs.winehq.org/show_bug.cgi?id=20873
Summary: SimCity 4 Deluxe crash while loading the game
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=25019)
--> (http://bugs.winehq.org/attachment.cgi?id=25019)
Console output
While loading the city the game just exit, without showing any backtrace in the
console. I already tried the instructions in the wiki to get a backtrace but
the game just close without any advise.
This only happen when I use fbo if I set orm to backbuffer the game will load
the city but the buildings will appear without textures like in bug 20872.
Ubuntu 9.10 and Intel GM45, latest drivers from Git.
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http://bugs.winehq.org/show_bug.cgi?id=19645
Summary: Lotus 123 97 causes a page fault
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=22928)
--> (http://bugs.winehq.org/attachment.cgi?id=22928)
Wine 1.1.27 console output
Lotus 123 97 causes a page fault.
To recreate:
1. Open Lotus 123
2. Select "Amortize a Loan".
3. Click OK.
4. Wait a second or two.
5. Page fault.
fixme:font:get_nearest_charset TCI failing on 20000000
fixme:font:get_nearest_charset returning DEFAULT_CHARSET face->fs.fsCsb[0] =
20000000 file = /usr/share/fonts/truetype/ttf-gujarati-fonts/aakar-medium.ttf
wine: Unhandled page fault on read access to 0x00000000 at address 0x16ac6cb
(thread 0009), starting debugger...
"winetricks fontfix corefonts allfonts" makes no difference. There is no
Gujarati text in the spreadsheet, which is a bit confusing.
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http://bugs.winehq.org/show_bug.cgi?id=16590
Summary: USP10: Lines not breaking properly
Product: Wine
Version: 1.1.11
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: epp.8(a)osu.edu
Created an attachment (id=18116)
--> (http://bugs.winehq.org/attachment.cgi?id=18116)
Filepicker in Wine with builtin usp10.dll
Wine's implementation of USP10 doesn't break lines correctly. I first hit this
bug in the Audiosurf filepicker, but I'd imagine it's found elsewhere, as well.
Rather than each item having its own line, it's all on one line with no spaces
between. Overriding with the native dll displays proper behavior. I made a
relay and trawled through it; I'd imagine the culprit is probably ScriptBreak()
in dlls/usp10/usp10.c.
Attached is a picture of the behavior that Wine produces (I imagine that the
proper behavior is self-evident :).
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http://bugs.winehq.org/show_bug.cgi?id=26816
Summary: native msi2 installer exits with status 20, can't get
version of mspatcha.dll
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
(This is one of those cases where people are trying it because
it's in winetricks, I'm afraid.)
'winetricks msi2' used to work, but fails with wine-1.3.18.
+relay log shows that it's unhappy with our fake dll for mspatcha.
Removing our fake dll makes it happier. I'll add that workaround
to winetricks.
Probably caused by:
mspatcha: New dll stub.
author David Hedberg <dhedberg(a)codeweavers.com>
Tue, 22 Mar 2011 03:16:56 +0000 (04:16 +0100)
committer Alexandre Julliard <julliard(a)winehq.org>
Mon, 28 Mar 2011 15:29:39 +0000 (17:29 +0200)
commit 21085edb51fdbab4b256ecb96c0d2849263fac2a
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http://bugs.winehq.org/show_bug.cgi?id=19976
Summary: runasdate: running without /immediate causes a crash
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.nirsoft.net/utils/run_as_date.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
See bug 19975 for the main bug, the next few are very minor.
Try:
$ wine RunAsDate.exe 01/01/2001 "C:\windows\notepad.exe"
You'll get a (non-fatal) crash:
Backtrace:
=>0 0x7ef7d8aa RtlQueryInformationActivationContext+0x3a(flags=4522032,
handle=0x7ffd4f10, subinst=0x7efbb3e4, class=4521984, buffer=0x7ffd4f10,
bufsize=5696344, retlen=0x7efbb600)
[/home/austin/wine-git/dlls/ntdll/actctx.c:2445] in ntdll (0x0056ea6c)
1 0x0046000c (0x0056ea88)
2 0x7efbb600 call_thread_entry_point+0x70(entry=0x460000, arg=0x450000)
[/home/austin/wine-git/dlls/ntdll/signal_i386.c:2310] in ntdll (0x0056eb58)
3 0x7efc39eb start_thread+0xfb(info=0x7ffd4fb8)
[/home/austin/wine-git/dlls/ntdll/thread.c:468] in ntdll (0x0056f398)
4 0xf7db680e start_thread+0xbe() in libpthread.so.0 (0x0056f498)
0x7ef7d8aa RtlQueryInformationActivationContext+0x3a
[/home/austin/wine-git/dlls/ntdll/actctx.c:2445] in ntdll: movl
$0x0,0x0(%ecx)
+relay,+seh,+tid trace attached
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http://bugs.winehq.org/show_bug.cgi?id=23850
Summary: Aliens vs Predator (2010) silently exits during
startup
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://www.sega.com/games/aliens-vs-predator/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mblackwell1024(a)gmail.com
Created an attachment (id=29937)
--> (http://bugs.winehq.org/attachment.cgi?id=29937)
avp output logs
Application launches, says loading, then quits/exits silently. Only does this
in Wine 1.3.0. Wine 1.2 launches the game perfectly.
I've attached a log showing both 1.2 and 1.3.0 output. The last 3 lines in the
1.2 output are posted when the menu successfully loads. The logs don't appear
very dissimilar.
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http://bugs.winehq.org/show_bug.cgi?id=21533
Summary: Civilization II 16-bit crashes when showing the main
menu.
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julius(a)zgod.cjb.net
Created an attachment (id=25942)
--> (http://bugs.winehq.org/attachment.cgi?id=25942)
crash log with backtraces
When trying to run the 16-bit version of Civilization II, I get the attached
crash in both winevdm and winedbg when it game gets to the main menu.
It appears the last version in which the game did work, was version 1.1.30. The
version in between give crashes in different places (in some I couldn't even
launch the game).
I tried to do regression testing, but then I keep getting this error:
winevdm: unable to exec 'C:\MPS\CIV2\civ2.exe': DOS support unavailable
Yes, I'm fully sure that that program is not a DOS program, it's a real win16
program and yes, I even tried it on a pure 32-bit system (no 64-bit CPU
inside), so it's not related to any of that. I followed the exact instructions
on the wiki on 2 separate systems. If someone is interested I could set up
remote access.
Some info about the systems I have this problem on:
Ubuntu Hardy & Karmic
Linux 2.6.24 and 2.6.31
I got the crash on three different systems with completely different hardware
configurations, so I suspect the systems' specs are not of influence.
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