http://bugs.winehq.org/show_bug.cgi?id=18582
Summary: DVDFab: changing window focus causes window to shrink
and can't bring back properly
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://www.dvdfab.com/download.htm
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
I regularly use DVDFab to backup DVDs, but it's got a major glaring bug
(haven't verified against this on windows, but google doesn't show much, so I'm
blaming Wine): I can start ripping a DVD, but as soon as I switch to another
window, the window (usually) disappears from the window list and shrinks itself
down very small. It goes to roughly the size of the 'ALT' menu, but can't be
re-enlarged.
See screenshot, hard to put into words...
After that, you can't reaccess it, and must wait for the 'dvd complete' menu to
know when it's done.
I'm using DVDFab5232, website has the latest (haven't checked there yet, will
soon).
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http://bugs.winehq.org/show_bug.cgi?id=22982
Summary: SyncToy help links always lead to the default overview
page
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://www.microsoft.com/downloads/details.aspx?family
id=c26efa36-98e0-4ee9-a7c5-98d0592d8c52
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=28461)
--> (http://bugs.winehq.org/attachment.cgi?id=28461)
Terminal output
There are several links in SyncToy that are supposed to load up a relevant page
of the help file when clicked, but these links always lead to the default
"SyncToy overview" page instead. One such link is found at help -> learn how to
schedule SyncToy... This should load up the page called "schedule SyncToy".
Workaround is native hhctrl.ocx. Note that dotnet20 is needed to run the app.
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http://bugs.winehq.org/show_bug.cgi?id=21885
Summary: uTorrent: inactive toolbar buttons have
non-transparent icons
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexandru.balut(a)gmail.com
Created an attachment (id=26527)
--> (http://bugs.winehq.org/attachment.cgi?id=26527)
Shows inactive buttons surrounded by dark pink
- Download toolbar.bmp from http://www.utorrent.com/Skins/download/id/567 and
copy it to "%AppData%\uTorrent"
- Restart uTorrent
- Notice the inactive buttons in the toolbar appear in a "dark pink" square.
The "dark pink" is transparent on a Windows system.
The toolbar.bmp image containing the icons for the toolbar buttons has pink
(#FF00FF) for the transparent pixels - and this works for active buttons, but
not for the inactive ones.
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http://bugs.winehq.org/show_bug.cgi?id=27382
Summary: WinRAR 4.x installer crashes
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=35008)
--> (http://bugs.winehq.org/attachment.cgi?id=35008)
backtrace
Probably it's a regression, or probably not, since I've never before attempted
installing WinRAR 4.01 in Wine.
WinRAR 4.01 English installer crashes in Wine 1.3.21.
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http://bugs.winehq.org/show_bug.cgi?id=15187
Summary: Combos changes in Win16 dialogs not noticed by TopDraw
Product: Wine
Version: 1.1.4
Platform: Other
URL: http://www.pcworld.com/downloads/file_description/0,fid,
5368,00.asp
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luizluca(a)gmail.com
Hello,
Just click on File, Save and use the combo file type to select something
different from the default. Topdraw always considers that the first combo item
is selected, no matter what one selects. If one selects to save as wmf, the
apps alerts that the file extension does not match the file type. This is
because the filename saved was ???.wmf but the format considered was ???.tdr
(Top Draw Drawing)
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http://bugs.winehq.org/show_bug.cgi?id=19196
Summary: XIII: no textures and fonts
Product: Wine
Version: 1.1.24
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jstepien(a)users.sourceforge.net
Created an attachment (id=22197)
--> (http://bugs.winehq.org/attachment.cgi?id=22197)
Console output
Fonts and textures in XIII (Thirteen) are not rendered. The performance is
good, but the game is nearly unplayable.
Some details from glxinfo:
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset GEM
20090418 2009Q1 x86/MMX/SSE2
OpenGL version string: 2.0 Mesa 7.4.4
OpenGL shading language version string: 1.10
Details in attachments.
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http://bugs.winehq.org/show_bug.cgi?id=16216
Summary: Arturia Minimoog VST: Interface controls doesn't draw
well
Product: Wine
Version: 1.1.9
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lcnsqr(a)gmail.com
Arturia's Minimoog V is a VST app that emulates the classic Minimoog
Synthetizer. The audio works great in Linux with Wine (combined with Jack,
vsthost and wineasio). However, the interface controls have severe bugs, which
compromises the usage.
I made two videos to show the problems. The first one shows the normal
operation on Windows XP (http://www.youtube.com/watch?v=Tpbvd1gMxfk). The
second one shows the application running with Wine 1.1.9
(http://www.youtube.com/watch?v=WWjwsrJZFoo).
With Wine, as soon as the app starts, a black background covers the original
background. Besides that, every control events (like rotate knobs or turn
on/off switches) soils the interface. The major problem appears when opening
the top controls (by clicking at the top or clicking in the "open" button),
when all the interface gets unusable.
I already tested with several Wine versions and Linux distributions, with the
same results. The only unusual message in terminal is
"fixme:xrender:X11DRV_AlphaBlend not a dibsection". Don't know if it has
anything to do with that.
As I produce all my records in Linux and really like this app, hope that
somebody could help with that. This is the only VST plugin where this problem
happens. The demo version is available:
ftp://ftp.arturia.net/pub/downloads/win/minimoogv_1_6_demo.exe
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http://bugs.winehq.org/show_bug.cgi?id=26009
Summary: Adventure games from Kheops Studio have wrong text
alignment
Product: Wine
Version: 1.3.13
Platform: x86
URL: http://www.gamershell.com/download_7332.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: huw(a)codeweavers.com
Created an attachment (id=33168)
--> (http://bugs.winehq.org/attachment.cgi?id=33168)
terminal output
This is only a minor glitch but it affects most, if not all point-and-click
adventure games from the developer Kheops Studio. At least I can reproduce the
issue in Return to Mysterious Island, Egypt 3, Journey to the Moon.
Symptom: in subtitles and in the logbook words at the end of the rows are cut
in half.
This didn't occur in Wine-1.1.15:
e93d3481092f7abe72cdbab066947717f5e568a0 is the first bad commit
commit e93d3481092f7abe72cdbab066947717f5e568a0
Author: Huw Davies <huw(a)codeweavers.com>
Date: Mon Feb 16 12:39:15 2009 +0000
gdi32: Improve calculation of the character code text metrics.
The commit has been already mentioned in: bug #18140, bug #19467, bug #20707,
bug #24024.
Workaround: 'winetricks corefonts'.
Fedora 14 x86
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http://bugs.winehq.org/show_bug.cgi?id=13985
Summary: Skype 4.0.0.145 Beta crash on Gdiplus
Product: Wine
Version: 1.0.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lleoliveirabr(a)gmail.com
Hi, Skype 4.0.0.145 Beta crash: fixme:gdiplus:GdipCreateBitmapFromHBITMAP don't
know how to handle 32 bpp
To reproduce the problem, download Skype from: (direct link)
http://www.filehippo.com/download_skype/download/0ea2f324993895d73c4c5aee20…
Install it, and login. Will appear a page, close this page to go to skype.
After you close it in a second skype will crash.
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http://bugs.winehq.org/show_bug.cgi?id=9400
Summary: Panzerg General III Scorched Earth random hang,
threading-related
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: phajdan.jr(a)gmail.com
At random moments the game hangs, will attach wine output in a moment.
Note that this log is only relevant for wine 0.9.43. Before it also hanged
sometimes, but the message
err:ntdll:RtlpWaitForCriticalSection section 0x7eb87ae0 "gdiobj.c: GDI_level"
wait timed out in thread 000c, blocked by 0009, retrying (60 sec)
wine: Critical section 7eb87ae0 wait failed at address 0x7ef97b20 (thread
000c), starting debugger...
was not present. And before upgrade to 0.9.43 it had some problems with music,
like randomly switching tracks etc (sometimes it hanged during these, sometimes
not). After the upgrade the problem is gone, when it hangs music still plays,
but the mouse does not move, and the game does not receive keyboard input.
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http://bugs.winehq.org/show_bug.cgi?id=20872
Summary: No texture in the minimap while loading a city
Product: Wine
Version: 1.1.33
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
Created an attachment (id=25017)
--> (http://bugs.winehq.org/attachment.cgi?id=25017)
Screenshot of the problem
While the city is loading you just see blue, green and red buildings. This only
happens in Hardware mode, if you set the game to software mode the image appear
correctly.
This is ubuntu 9.10, latest git drivers for GM45.
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http://bugs.winehq.org/show_bug.cgi?id=20030
Summary: game, Taikodom doesn't run
Product: Wine
Version: 1.1.29
Platform: PC
URL: http://www.taikodom.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: flamehawk96(a)yahoo.com
The game, Taikodom installs as it should, however none of the game executables
run at all that is "taikodom.exe, taikodom-game.exe launcher.exe"
all of them give an output (that is posted in the 1st attachment)
appdb says that it doesnt run on either mac os or linux
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http://bugs.winehq.org/show_bug.cgi?id=21647
Summary: Random hang in Europa Universalis III
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Created an attachment (id=26133)
--> (http://bugs.winehq.org/attachment.cgi?id=26133)
hang log
Europa Universalis randomly hangs. This is new since 1.1.31.
There is nothing interesting in the log except for hangup.
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http://bugs.winehq.org/show_bug.cgi?id=25591
Summary: MS Office Pro 2010 Trial: garbled display on ribbon
and file tab
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dimesio(a)earthlink.net
Created an attachment (id=32590)
--> (http://bugs.winehq.org/attachment.cgi?id=32590)
Screenshot of garbled ribbon in Excel
The ribbon in Word, Excel, and Powerpoint frequently becomes garbled. Mousing
over the ribbon will usually refresh it temporarily. The File tab also suffers
from this problem, but there mousing over is less consistently successful in
refreshing it.
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http://bugs.winehq.org/show_bug.cgi?id=13885
Summary: Visio 2003 crash on digit entry or paste
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fnjordy(a)gmail.com
Created an attachment (id=13975)
--> (http://bugs.winehq.org/attachment.cgi?id=13975)
HEAP_ValidateInUseArena error
Entering digits (0-9) or pasting within a text label in Visio 2003 causes Visio
to crash and start automagic application recovery. Log is attached.
NB: GDIPlus was installed in order for Visio to run.
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http://bugs.winehq.org/show_bug.cgi?id=25714
Summary: All tool buttons in CHM viewer are displayed as
printer
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: hhctrl.ocx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neptunia(a)mail.ru
Created an attachment (id=32758)
--> (http://bugs.winehq.org/attachment.cgi?id=32758)
screenshot
All tool buttons in CHM viewer are displayed as printer, including those for
"forward", "backward", "settings" etc.
ftp://ftp.ents.ru/ctm/dcl/distr/setup.chm
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http://bugs.winehq.org/show_bug.cgi?id=26601
Summary: The Void: audio stutters badly (when using ALSA full
hardware acceleration)
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33866)
--> (http://bugs.winehq.org/attachment.cgi?id=33866)
console log
The Void is an adventure game, developed by Ice-Pick Lodge (Russian title:
Turgor).
Both music and speech (voices) are stuttering/skipping heavily in the game on
my system. Cutscenes are not affected (they're playing audio correctly).
The problem can be observed right away in the main menu: the background music
is skipping so frequently that only every other second of the music can be
heard.
The same happens during dialogues in the game: in a spoken sentence only every
other word can be heard, the rest is skipped (it's very annoying, I must say).
Workaround: using ALSA with emulation mode (music/voices are playing
correctly).
No such problem when using OSS.
Fedora 14
I'm using ALSA for audio playback in Wine (Pulseaudio is not installed).
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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http://bugs.winehq.org/show_bug.cgi?id=15218
Summary: Microsoft Office 2007: Exiting Groove Manager/Server
crashes in kernel32
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=15973)
--> (http://bugs.winehq.org/attachment.cgi?id=15973)
output in git
Pretty trivial, but while trying all the 2007 programs, I tried 'DRAT.EXE'
which is apparently the Groove Manager. The only options are to recover a
password or a workspace, so I cancelled, but that crashes in kernel32:
wine: Call from 0x68f249c5 to unimplemented function
KERNEL32.dll.RtlCaptureContext, aborting
Output attached.
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http://bugs.winehq.org/show_bug.cgi?id=16594
Summary: Oberon game launcher does not show the buttons to launch
the game.
Product: Wine
Version: 1.1.11
Platform: Other
URL: http://gamecenter.oberon-media.com/game.htm?code=115770900&RefId=&origin=pindex_n
g_r
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: msclrhd(a)gmail.com
This is a regression from previous versions.
If you run the installer and then get it to launch the game, you see the
launcher backdrop but no buttons are displayed. This is a HTML control that is
produced by Launch.exe in the install folder.
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http://bugs.winehq.org/show_bug.cgi?id=18415
Summary: MarketMaker Crash during install
Product: Wine
Version: 1.1.21
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mark.winder4(a)btinternet.com
Created an attachment (id=21010)
--> (http://bugs.winehq.org/attachment.cgi?id=21010)
Error report/log
I am trying to run CMC Markets marketmaker software. This is the latest and
current version and can be downloaded from here
http://www.cmcmarkets.co.uk/web_mmv5/europe_cfd/live_download/CFD_FX_MM5_In…
I run the software:
$ wine CFD_FX_MM5_Installer.exe
err:winedevice:ServiceMain driver L"pqasghjd" failed to load
Then I see a box
I see a box that says InstallAnywhere, with a blue line that increases up to
100% over about 1 10 second period.
Then on staandard output I get:
cwd: C:\windows\temp\I1241960370\Windows
cmd: "C:\windows\temp\I1241960370\Windows\resource\jre\bin\javaw.exe"
-Xms16777216 -Xmx50331648 -classpath
"C:\windows\temp\I1241960370\InstallerData\IAClasses.zip;C:\windows\temp\I1241960370\InstallerData\Execute.zip;C:\windows\temp\I1241960370\Windows\InstallerData\Execute.zip;C:\windows\temp\I1241960370\InstallerData\Resource1.zip;C:\windows\temp\I1241960370\Windows\InstallerData\Resource1.zip;C:\windows\temp\I1241960370\InstallerData;C:\windows\temp\I1241960370\Windows\InstallerData;"
com.zerog.lax.LAX "C:/windows/temp/I1241960370/Windows/MM5_Installer.lax"
"C:/windows/temp/lax2f1c.tmp"
fixme:font:WineEngCreateFontInstance Untranslated charset 255
fixme:win:EnumDisplayDevicesW ((null),0,0xc8fdc28,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0xc8fdc28,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0xc8fda34,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:imm:ImmGetOpenStatus (0x2191b0): semi-stub
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
#
# An unexpected error has been detected by Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00000000, pid=32, tid=47
#
# Java VM: Java HotSpot(TM) Client VM (11.0-b15 mixed mode windows-x86)
# Problematic frame:
# C 0x00000000
#
# An error report file with more information is saved as:
# C:\windows\temp\I1241960370\Windows\hs_err_pid32.log
#
# If you would like to submit a bug report, please visit:
# http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
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http://bugs.winehq.org/show_bug.cgi?id=22707
Summary: Star Wolves: crash when starting a new game
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.gamershell.com/download_8360.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: stefan(a)codeweavers.com
Created an attachment (id=27985)
--> (http://bugs.winehq.org/attachment.cgi?id=27985)
terminal output
The game: Star Wolves crashes in the main menu when you start: either a new
single-player game or the tutorial. The retail version (v1.1) and the demo are
also affected.
How to reproduce the bug:
Start the game, create a new profile, start the tutorial >> Wine crashes with
an unhandled page fault.
Last working version: 1.1.18.
Regression testing resulted the following commit:
2a7a2371709233bc87071bbab43e87955cb122ca is the first bad commit
commit 2a7a2371709233bc87071bbab43e87955cb122ca
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Mon Apr 6 13:38:56 2009 +0200
wined3d: Merge indexbuffer and buffer implementations.
:040000 040000 bb4e9f8fd35aa049fc32c62449308dab626d16e0
34065211e6bd9f6977829313fab6fdd5c2e3bf8e M dlls
However, I couldn't revert the patch cleanly, even on the top of the nearest,
1.1.19 version (several hunks failed).
The attached log doesn't show usable backtrace information.
Author of the patch added to CC.
Fedora 12 x86
Wine-1.1.44
Nvidia 7xxx series card with driver 195.36.24
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http://bugs.winehq.org/show_bug.cgi?id=25231
Summary: F-22 Lightning 3 crashes in the options menu
Product: Wine
Version: 1.3.7
Platform: x86
URL: http://www.fileplanet.com/82771/80000/fileinfo/F-22-Li
ghtning-3-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: jeff(a)deserettechnology.com
Created an attachment (id=32030)
--> (http://bugs.winehq.org/attachment.cgi?id=32030)
terminal output
F-22 Lightning 3 crashes when you click on the <Accept> button (or press the
<Esc> button) in the game's option menu. The crash didn't happen in Wine-1.3.4.
Here's the result of the regression test:
e96d3d538a33785b1ac4f505ab7643864a6d778c is the first bad commit
commit e96d3d538a33785b1ac4f505ab7643864a6d778c
Author: Jeff Cook <jeff(a)deserettechnology.com>
Date: Sun Oct 10 22:24:45 2010 -0600
winealsa.drv: Only set micelem as master if there are no other elems on
this card.
:040000 040000 691d9197b6502040482cde782afa1b5cadd05f01
99820437fe5c80403c694c1d9243e02ef70e2a24 M dlls
git checkout e96d3d538a33785b1ac4f505ab7643864a6d778c >> the game crashes
git reset --hard HEAD^ >> no crash
To reproduce the issue in the demo:
Launch the demo by L3demo.exe. Click on <Options> then click on the <Accept>
button. The game will crash.
The crash doesn't occur if I choose the OSS sound driver in winecfg's Audio
tab.
I'm aware of bug #24932, involving the same commit. However, I'm unsure this is
a duplicate of that one: the GTA games don't crash for me due to this commit.
Also, the mentioned 'workaround' in 24932 to start the game with
WINEDEBUG=+mixer to avoid the crash doesn't work here.
Fedora 14
Audio device (according to lspci): nVidia Corporation MCP61 High Definition
Audio (rev a2), using the snd_hda_intel kernel module
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http://bugs.winehq.org/show_bug.cgi?id=25427
Summary: Arcanum crashes in the main menu (when using hardware
acceleration)
Product: Wine
Version: 1.3.8
Platform: x86
URL: http://www.fileplanet.com/59649/50000/fileinfo/Arcanum
:-Of-Steamworks-&-Magick-Obscura-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=32364)
--> (http://bugs.winehq.org/attachment.cgi?id=32364)
terminal output
Arcanum: Of Steamworks & Magick Obscura crashes in the main menu (without a
usable backtrace).
There's no crash if you start the game with the '-no3d' command line parameter.
The game started without the issue, using hw. acceleration in Wine-1.3.6.
Bisecting revealed the following commit:
d3fd7b247b35d7c8c453afa2fc07e121ea75214b is the first bad commit
commit d3fd7b247b35d7c8c453afa2fc07e121ea75214b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Thu Nov 11 12:39:18 2010 +0100
wined3d: Handle rendertargetlock_mode in surface_load_location().
:040000 040000 780aa9e2a2ad864aa99506bbc94945858f04c8fe
4f3ff593fb727990574ac015f6f7512ba8bd76f2 M dlls
Author of the patch added to CC.
Link to the demo added to URL (255 MB download size)
Just let me know if you need a log with specific debug channels.
Fedora 14
Nvidia 7600 / driver 260.19.21
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http://bugs.winehq.org/show_bug.cgi?id=25860
Summary: Raid over Moscow fails to start
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://layden.retroremakes.com/Raid.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: slash(a)ac.auone-net.jp
The game is a freeware remake of a classic 8-bit arcade game.
The game crashes with a segmentation fault after starting. The console shows
only a couple of lines:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5c4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32f5a8,0x00000000), stub!
err:seh:setup_exception_record stack overflow 1940 bytes in thread 002c eip
7bc3e14c esp 00230b9c stack 0x230000-0x231000-0x330000
Segmentation fault
The game started correctly up until Wine-1.3.12.
5c987fc57403a4ed26cd35b33318069913a66ab6 is the first bad commit
commit 5c987fc57403a4ed26cd35b33318069913a66ab6
Author: Kusanagi Kouichi <slash(a)ac.auone-net.jp>
Date: Thu Jan 13 19:18:16 2011 +0900
gdi32: GetCharABCWidthsA should work for DBCS.
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http://bugs.winehq.org/show_bug.cgi?id=26305
Summary: Majesty 2 fails to start
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=33529)
--> (http://bugs.winehq.org/attachment.cgi?id=33529)
terminal output
The game (Majesty 2 The Fantasy Kingdom Sim) crashes shortly after starting,
during the loading stage.
1de6adfbae7ac36c6649aab209d1a62a64e80465 is the first bad commit
commit 1de6adfbae7ac36c6649aab209d1a62a64e80465
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 1 09:47:56 2011 +0100
wined3d: Make IWineD3DResourceImpl an independent structure.
Fedora 14
Nvidia GeForce 250 GTS / driver 260.19.36
Note: 'err:d3d:resource_init Out of adapter memory' was always present in the
log for me but it didn't cause problems: I was able to play the game for hours
without any side effects. I set the VideoMemorySize registry key to '512' but
that line was still present in the log.
I have the following native overrides for the game: vcrun2005 d3dx9_36.
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http://bugs.winehq.org/show_bug.cgi?id=25485
Summary: Telltale's Strong Bad game launcher: login window is
broken
Product: Wine
Version: 1.3.9
Platform: x86
URL: http://www.telltalegames.com/demo/homestarruiner
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: bunglehead(a)gmail.com
Created an attachment (id=32444)
--> (http://bugs.winehq.org/attachment.cgi?id=32444)
terminal output
The game launcher doesn't show the login window correctly (needed for unlocking
the game): instead of the 2 input boxes (one for the email address, another one
for the password) it displays only the following text: 'Please wait, logging
you in...' and its awaiting forever for something.
The launcher requires 'winetricks ie6' (I've used the latest svn version of
winetricks as of writing).
The login window showed the contents correctly in Wine-1.3.6 (with 'ie6'
installed, of course).
Performing a regression test resulted the following commit:
e9e58f07d2ca688bd14c27ec0b37d567416456ed is the first bad commit
commit e9e58f07d2ca688bd14c27ec0b37d567416456ed
Author: Nikolay Sivov <nsivov(a)codeweavers.com>
Date: Fri Nov 5 01:34:01 2010 +0300
msxml3: Stub IXMLDOMDocumentType support.
:040000 040000 bce4b0a91ab45e4dbe2b08cabf2b25a24836cdba
9049f1bc44e289510fc6faafffd43086d7d0cb0b M dlls
Reverting the patch on top of Wine-1.3.9 was successful and that fixed the
issue.
Author of the patch added to CC.
Link to the demo added to URL (69 MB).
Let me know if you need a log with certain debug channels enabled.
Fedora 14 x86
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http://bugs.winehq.org/show_bug.cgi?id=26374
Summary: RagTime Solo 5.6.5 installer crashes
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://download.cnet.com/Ragtime-Solo/3000-6675_4-1063
7507.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33591)
--> (http://bugs.winehq.org/attachment.cgi?id=33591)
terminal output
I came across this regression while checking whether bug #15427 is still valid.
The installer of RagTime Solo 5.6.5 crashes early, while unpacking the contents
of the installer.
eda60796817fcda152d9988966ef2b91cb7dd012 is the first bad commit
commit eda60796817fcda152d9988966ef2b91cb7dd012
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Tue Mar 8 14:50:18 2011 +0100
user.exe: Call the 16-bit hook directly in SendMessage16.
1) I could revert the patch cleanly on wine-1.3.15-169-ged3ce3c but compilation
of the source ended with errors.
2) git checkout eda60796817fcda152d9988966ef2b91cb7dd012 >>the installer
crashes
git reset --hard HEAD^ >>no crash, the application can be installed normally.
Fedora 14 x86
wine-1.3.15-169-ged3ce3c
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http://bugs.winehq.org/show_bug.cgi?id=26449
Summary: Sandlot Games launcher crashes in mshtml (gecko-1.2.0)
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33672)
--> (http://bugs.winehq.org/attachment.cgi?id=33672)
terminal output
The games available from Sandlot Games come with a launcher. With the newly
released gecko-1.2.0 installed, the launcher crashes on startup.
The launcher didn't work correctly with gecko-1.1.0 either: it showed only a
white/blank page but it didn't crash.
Fedora 14 x86
wine-1.3.15-406-g8947591
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http://bugs.winehq.org/show_bug.cgi?id=26447
Summary: TrackMania (Nations/United): sometimes textures become
black/too dark
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://files.trackmaniaforever.com/tmnationsforever_se
tup.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=33668)
--> (http://bugs.winehq.org/attachment.cgi?id=33668)
console.log
In Trackmania when I start a race, sometimes textures become black/too dark.
After the game started the first race I play is always good: the problem
happens when I start the second or third race (I can't tell you what triggers
the issue or when).
I can reproduce the issue when using PC2 or PC3 shader modes: with PC0
(disabled) shaders it doesn't occur.
Occasionally the whole track becomes black so you hardly see anything, on
another occasion only certain objects (trees, bulletin boards, the grass) are
black.
The problem is still present in wine-1.3.15-340-gdc96c68
ac9c592ca9c0bac6479f9a8beef4030815b738c6 is the first bad commit
commit ac9c592ca9c0bac6479f9a8beef4030815b738c6
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Tue Mar 8 19:41:07 2011 +0100
wined3d: Store all the resource desc information in struct
wined3d_resource.
Link to Tm Nations Forever added to URL (~500 MB, freeware, you need to create
an account to play).
Fedora 14
Nvidia Geforce 250 / driver 260.19.36
I'm using native d3dx9_36.dll for the game.
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http://bugs.winehq.org/show_bug.cgi?id=26313
Summary: Spellforce: zooming in/out with mousewheel doesn't
work
Product: Wine
Version: 1.3.15
Platform: x86
URL: http://www.gamershell.com/download_4604.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33541)
--> (http://bugs.winehq.org/attachment.cgi?id=33541)
plain terminal output
Trying to zoom in/out in the game with the mousewheel has no effect. Other
mouse functions (rotating the camera and scrolling the screen) are working.
The zooming level can be adjusted by keyboard, too (Pg Up/Pg Dn by default).
Zooming with the mousewheel worked in Wine-1.3.14:
c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9 is the first bad commit
commit c7efa293f0b35bdb86f2b472f5b7cef2a6ebcea9
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Wed Mar 2 19:53:03 2011 +0100
server: Invoke low-level hardware hooks directly from the server side.
How to reproduce the issue in the demo:
Start the demo and choose either Tutorial or Campaign: either way, you have to
wait until the cutscene/conversations are over. When you gain control over your
character try to change the zooming level with the mousewheel... it won't work.
Fedora 14
Gnome-2.32.0
Xorg 1.9.4
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=26393
Summary: Temple of Elemental Evil refuses to run
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: julliard(a)winehq.org
Created an attachment (id=33608)
--> (http://bugs.winehq.org/attachment.cgi?id=33608)
console log
I'm unable to start the game (GoG.com version here) since Wine-1.3.4, because
it crashes with an unhandled page fault on startup.
ddaea5456edf7df5ef1a04cf6c8bbcd05247827d is the first bad commit
commit ddaea5456edf7df5ef1a04cf6c8bbcd05247827d
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri Sep 24 15:20:52 2010 +0200
user32: Set the default process layout based on the file description in the
version resource.
The patch can be reverted cleanly on wine-1.3.15-205-ge030b3c and that fixed
the issue.
I can't reproduce the crash with the demo version (it contains a launcher which
requires ie6, and the game is starting properly).
P.s: I receive a very similar crash if I try to retrieve the file properties
inside winefile: pressing <Alt+Enter> on the game executable to retrieve the
file properties resulted a similar crash. It worked before the regression,
though.
Fedora 14 x86
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http://bugs.winehq.org/show_bug.cgi?id=25640
Summary: Rush hangs after starting
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Created an attachment (id=32652)
--> (http://bugs.winehq.org/attachment.cgi?id=32652)
terminal output
'Rush' is a puzzle game, currently available only on Steam.
After starting the game it places its own mouse cursor on the screen then
nothing happens: the game hangs while still consuming 100% cpu power.
The same happens in fullscreen and in virtual desktop mode. I've also tried
ddr=gdi/opengl and orm=fbo/backbuffer combinations but that didn't help either.
The game can be started correctly with Wine-1.1.34 and all later versions show
the mentioned problem.
c24e48d937cfd0000a22af555a920ea7fab71d7b is the first bad commit
commit c24e48d937cfd0000a22af555a920ea7fab71d7b
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Dec 14 20:49:53 2009 +0100
wined3d: Filter window messages generated by switching to fullscreen and
back.
git checkout c24e48d937cfd0000a22af555a920ea7fab71d7b -- the game hangs
git reset --hard HEAD^ -- the game is starting properly
Author of the patch added to CC.
The demo is Steam-only: http://store.steampowered.com/app/38720/
Please, let me know if you need a log with specific debug channels.
Fedora 14
Nvidia GeForce 250 / driver 260.19.29
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http://bugs.winehq.org/show_bug.cgi?id=26633
Summary: Nimbus: invisible text in the menus
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33902)
--> (http://bugs.winehq.org/attachment.cgi?id=33902)
console log
Nimbus is an indie 'racing' game, currently available only on Steam.
Text is missing (invisible) in the menu of the game.
Apart from that, the menu works: you can navigate through the invisible menu
items (Play, Settings, Quit) by the cursor keys. Pressing <Enter> activates the
chosen item but you can't see anything. Only the animated background is drawn.
Once you manage to start a new game, you can observe that text is displayed
correctly in the main game (tutorial tips, timer, high score table all
visible). This bug seems to affect only the menu.
The game utilizes the Ogre3D rendering engine. By default it uses the Direct3D9
renderer. I couldn't find a way to change the renderer to OpenGL: if I change
the relevant lines in video.cfg the game always reverts it back to Direct3D9.
I have the following native components installed: corefonts vcrun2008 d3dx9_36
The demo is Steam-only: http://store.steampowered.com/app/50000/
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=27287
Summary: Chrome (game) crashes on launch
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/129900/120000/fileinfo/Chrom
e-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Created an attachment (id=34895)
--> (http://bugs.winehq.org/attachment.cgi?id=34895)
plain terminal output
Chrome is a first-person-shooter, released in 2003.
The game crashes immediately after starting.
This bug afflicts the sequel, Chrome-Specforce, too.
Both games start properly in Wine-1.3.20:
11bfced55d7a480248b01d9a8cfed73f74e50280 is the first bad commit
commit 11bfced55d7a480248b01d9a8cfed73f74e50280
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Tue May 24 17:22:23 2011 +0200
msvcrt: Use _create_locale instead of setlocale during initialization.
:040000 040000 d34feb09a3a1b65189591d2a100ece01ecfad10b
3df43ccca11b0a4703a52cb56191358ba7f20918 M dlls
The patch cannot be reverted cleanly on wine-1.3.20-400-g7f426a5, but
git checkout 11bfced55d7a480248b01d9a8cfed73f74e50280 >> crash
git reset --hard HEAD^ >> the game starts normally.
Native msvcrt.dll is a workaround.
Author of the patch added to CC.
Fedora 14 32-bit
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http://bugs.winehq.org/show_bug.cgi?id=27175
Summary: Desperados demo freezes in a matter of seconds
Product: Wine
Version: 1.3.20
Platform: x86
URL: http://www.fileplanet.com/57743/50000/fileinfo/Despera
dos-Demo-%28English%29
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34716)
--> (http://bugs.winehq.org/attachment.cgi?id=34716)
plain terminal output
The game becomes unresponsive shortly after it was started.
Usually the freezing happens while I'm still lingering in the game menus and
moving the mouse pointer.
Sometimes I manage to start a new game but it will hang shortly afterwards.
Actually, this is a regression, appeared somewhere between 1.3.18 and 1.3.19.
I couldn't finish the regression test because mouse is unusable in the game
between
commit 79c2e55b5a6331d15788f65a929e9e002c2f8b05
and
commit 84f085fb91a17e2efe83de0642b757948f4e8a7d
The offending commit should be amongst them.
Fedora 14
Nvidia GeForce 250 / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=25785
Summary: King Arthur - The Role-playing Wargame: severe visual
artifacts
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32859)
--> (http://bugs.winehq.org/attachment.cgi?id=32859)
terminal output
When starting a new game the screen is mostly green and coloured blobs are
running across the screen making the game unplayable.
The following native components were installed to get the game to start:
vcrun2008 physx d3dx9 wmp10 xact.
Fedora 14
Nvidia GeForce 250 / driver 260.19.29
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http://bugs.winehq.org/show_bug.cgi?id=21033
Summary: 8BallClub requires GdipIsVisibleClipEmpty
implementation
Product: Wine
Version: 1.1.34
Platform: PC
URL: http://www.8ballclub.com/Downloads/Install8BC.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With wine-1.1.34-469-g33a1934, launching 8BallClub post-install results in:
wine: Call from 0x7b8439c3 to unimplemented function
gdiplus.dll.GdipIsVisibleClipEmpty, aborting
wine: Unimplemented function gdiplus.dll.GdipIsVisibleClipEmpty called at
address 0x7b8439c3 (thread 0009), starting debugger...
Unhandled exception: unimplemented function gdiplus.dll.GdipIsVisibleClipEmpty
called in 32-bit code (0x7b8439c3).
...
Using winetricks to install native gdiplus resolves this particular crash.
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http://bugs.winehq.org/show_bug.cgi?id=15926
Summary: World of Warcraft: Memory leak on new login screen, X
crashing
Product: Wine
Version: 1.1.7
Platform: PC-x86-64
URL: http://www.worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
Commonly reported behaviour from other wine users. Does not happen under
Windows.
The new Wrath of the Lich King login screen suffers from extreme performance
problems. Apart from it being slower than the old one, it also gets slower on
every WoW reboot. Using another WINEPREFIX does not fix the problem. Killing
all wine and related processes does not fix the problem either. Restarting X is
the only way to work this around.
After 5-6 reboots, WoW does not start and X instantly crashes. 100%
reproducible.
Using OpenGL engine, changing various settings in Config.wtf does not seem to
have any effect.
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http://bugs.winehq.org/show_bug.cgi?id=26174
Summary: Theme installer crashes with Unimplemented function
ADVAPI32.dll.EnableTraceEx
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
adys@azura:~/tmp/Vista VS FINAL/explorer$ WINEPREFIX=/home/adys/tmp/ wine
explorer.exe
err:secur32:SECUR32_initSchannelSP libgnutls not found, SSL connections will
fail
fixme:process:SetProcessDEPPolicy (1): stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:advapi:RegisterTraceGuidsW (0x106a6c3, 0x10b1098,
{2955e23c-4e0b-45ca-a181-6ee442ca1fc0}, 1, 0x32fd48, (null), (null),
0x10b10a0,)
fixme:advapi:EventRegister {30336ed4-e327-447c-9de0-51b652c86108}, 0x100e26d,
0x10b11c8, 0x10b1198
fixme:advapi:StartTraceW (0x32f8a4, L"ExplorerStartupLog", 0x32f8b4) stub
wine: Call from 0x7bc4c570 to unimplemented function
ADVAPI32.dll.EnableTraceEx, aborting
wine: Unimplemented function ADVAPI32.dll.EnableTraceEx called at address
0x7bc4c570 (thread 0009), starting debugger...
Unhandled exception: unimplemented function ADVAPI32.dll.EnableTraceEx called
in 32-bit code (0x7bc4c570).
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http://bugs.winehq.org/show_bug.cgi?id=26151
Summary: Warnings in dlls/usp10 on wine64
Product: Wine
Version: 1.3.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
make[1]: Entering directory `/home/adys/src/wine/dlls/usp10'
protocol.c: In function ‘request_complete’:
protocol.c:98:22: warning: cast to pointer from integer of different size
protocol.c: In function ‘protocol_continue’:
protocol.c:308:44: warning: cast from pointer to integer of different size
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http://bugs.winehq.org/show_bug.cgi?id=25845
Summary: Compiling fails in kernel32 --without-curses
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
make[1]: Entering directory `/home/adys/src/wine/dlls/kernel32'
ccache gcc-4.4 -msse4 -march=native -mtune=native -O3 -Wall -m32 -c -I. -I.
-I../../include -I../../include -D__WINESRC__ -D_KERNEL32_ -D_NORMALIZE_
-D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing
-Wdeclaration-after-statement -Wstrict-prototypes -Wtype-limits -Wwrite-strings
-Wpointer-arith -g -O2 -U_FORTIFY_SOURCE -D_FORTIFY_SOURCE=0 -o term.o term.c
In file included from term.c:37:
../../include/winbase.h:1574: error: expected declaration specifiers or ‘...’
before ‘va_list’
../../include/winbase.h:1575: error: expected declaration specifiers or ‘...’
before ‘va_list’
make[1]: *** [term.o] Error 1
make[1]: Leaving directory `/home/adys/src/wine/dlls/kernel32'
make: *** [dlls/kernel32] Error 2
Likely due to f3fe497b4f300191d548b5121d85b436293e7e7e. I tried reverting it,
but got another error doing so.
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http://bugs.winehq.org/show_bug.cgi?id=25510
Summary: Wine-generated desktop files are not compliant with
XDG standard
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Running kbuildsycoca4 yields this sort of spam:
kbuildsycoca4(20884) KBuildMimeTypeFactory::createEntry: Missing <comment>
field in "application/x-msdownload.xml"
kbuildsycoca4(20884) KConfigGroup::readXdgListEntry: List entry MimeType in
"/home/adys/.local/share/applications/wine-extension-py.desktop" is not
compliant with XDG standard (missing trailing semicolon).
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http://bugs.winehq.org/show_bug.cgi?id=24344
Summary: VC++ Express 2010 crashes with unimplemented function
wer.dll.WerReportCreate
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Last few lines:
err:ole:CoGetClassObject class {c01b9ba0-bea7-41ba-b604-d0a36f469133} not
registered
err:ole:CoGetClassObject no class object {c01b9ba0-bea7-41ba-b604-d0a36f469133}
could be created for context 0x1
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70c00
fixme:mountmgr:harddisk_ioctl unsupported ioctl 70c00
fixme:wuapi:automatic_updates_Pause
fixme:wuapi:automatic_updates_Pause
fixme:wuapi:automatic_updates_Resume
wine: Call from 0x7edc5b43 to unimplemented function wer.dll.WerReportCreate,
aborting
wine: Call from 0x7edc5b43 to unimplemented function wer.dll.WerReportCreate,
aborting
err:seh:raise_exception Unhandled exception code 80000100 flags 1 addr
0x7edc5b43
Note that since it's in wer.dll, it's probably breaking earlier on anyway ...
(No wer component in bugzilla?)
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http://bugs.winehq.org/show_bug.cgi?id=24332
Summary: WoW: Cataclysm crashes on startup (needs
GetUserDefaultLocaleName impl)
Product: Wine
Version: 1.3.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
In Cataclysm build 12942, opening wow outputs the following, instantly followed
by the dbghelp crash from bug 24068.
fixme:process:GetLogicalProcessorInformation ((nil),0x11efd24): stub
fixme:process:GetLogicalProcessorInformation (0x11ef640,0x11efc40): stub
fixme:nls:GetUserDefaultLocaleName (0x11efad4, 85) stub!
wine: Unhandled page fault on read access to 0x00000000 at address 0x7bfcb4ac
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
(0x7bfcb4ac).
Overriding dbghelp with WoW's native dbghelp confirms that
GetUserDefaultLocaleName is needed:
ERROR #134 (0x85100086) Fatal Condition
Program: Z:\home\adys\wow\cata\wow.exe
File: .\W32\Locale.cpp
Line: 832
Failed to get locale name: Success
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http://bugs.winehq.org/show_bug.cgi?id=24146
Summary: Worms Reloaded needs msvcr80.dll._splitpath_s
Product: Wine
Version: 1.3.1
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Worms Reloaded crashes on startup with a clean wineprefix:
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC80.CRT" (8.0.50727.762)
fixme:msvcrt:_controlfp_s ((nil) 65536 196608) semi-stub
Crc::sCrc ==wine: Call from 0x7edc77b3 to unimplemented function
msvcr80.dll._splitpath_s, aborting
wine: Unimplemented function msvcr80.dll._splitpath_s called at address
0x7edc77b3 (thread 0020), starting debugger...
Can't attach process 0023: error 5
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x200a8
fixme:dbghelp:EnumerateLoadedModulesW64 If this happens, bump the number in mod
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http://bugs.winehq.org/show_bug.cgi?id=24072
Summary: winepath: Add -0 option
Product: Wine
Version: 1.3.1
Platform: All
URL: http://winehq.org
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Enhancement request to make some scripting easier (from IRC):
Add a -0 option to winepath, to separate multiple arguments with a NULL
character instead of a newline.
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http://bugs.winehq.org/show_bug.cgi?id=24068
Summary: Crash in dbghelp on 64-bit (WoW)
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
See attached backtrace. Note: I cannot repro the crash that got me there in the
first place, so I won't be able to give further logs. However, I was hinted on
IRC the backtrace could contain enough data to figure the bug out.
[06:34:13] <KittyCat> looks like it's unwinding the stack, so it might just be
a thrown exception. can't tell if it's unhandled or not..
[06:35:33] <@Thunderbird_> dwarf2_virtual_unwind does nothing with context it
just passes it through at the end of the call to this helper function (perhaps
it should have checked context before? I don't know the code)
[06:40:56] <KittyCat> hmm. this doesn't look like it should even compile..
[06:42:08] <KittyCat> oh, wait. okay
[06:43:08] <KittyCat> it's dereferenced so it can be copied to a temp and
restored later
[06:43:42] <KittyCat> and some of the switch cases may do something with it
[06:44:44] <KittyCat> might have to ask Eric Pouech what's supposed to happen
if it's given a NULL context pointer
[06:46:11] <KittyCat> or AJ
[06:55:56] <KittyCat> looks like that code was added in commit
036392c5d131d73e84ad0ed52a796b2cb9c1139d, on March 27th
[07:02:13] <KittyCat> it seems, before that commit it'd have fallen back to a
default_unwind() function, which would also take and use the context (unless
sw_read_mem failed)
[07:06:03] <KittyCat> it looks like it's calling StackWalk explicitly
[07:09:08] <KittyCat> from the looks of it, wow is calling StackWalk with a
NULL context. msdn doesn't seem to have StackWalk, but according to
StackWalk64:
[07:09:14] <KittyCat> "This parameter is required only when the MachineType
parameter is not IMAGE_FILE_MACHINE_I386. However, it is recommended that this
parameter contain a valid context record."
[07:09:30] <KittyCat> and MachineType is being set to IMAGE_FILE_MACHINE_I386
[07:20:46] <KittyCat> from glancing at related commits, it doesn't look like
StackWalk ever properly handled a NULL context parameter
[07:21:46] <KittyCat> though it wasn't until about March 24th that it was
actually used
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http://bugs.winehq.org/show_bug.cgi?id=22881
Summary: WoW Launcher/Patcher window cannot be moved
Product: Wine
Version: 1.2-rc1
Platform: x86
URL: http://worldofwarcraft.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Is this the same as bug 20865?
Using openbox window manager, the WoW Launcher cannot be moved by dragging the
titlebar. You have to force movement through the appropriate accelerator keys
(in my case super-click).
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