http://bugs.winehq.org/show_bug.cgi?id=25629
Summary: Left 4 Dead 2 - Only a sound channel is heard in the
Introduction.
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luisalvaradox(a)gmail.com
When one of the characters starts reading a list in the intro of L4D2 the sound
is not heard properly. It looks like a channel is not working correctly, no
duplex, no eax or something related.
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http://bugs.winehq.org/show_bug.cgi?id=20043
Summary: uTorrent 1.8 does not start correctly
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: heavensblade23(a)gmail.com
'The application doesn't start. After copying itself to the destination folder
it gives the error "It seems like uTorrent is already running, but not
responding. Please close all uTorrent processes and try again."'
Seemed to work okay a few versions ago.
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http://bugs.winehq.org/show_bug.cgi?id=27480
Summary: [Assassin's Creed]Transparent Ground
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Hi,
There is a problem with this game since many versions of wine.
The game runs completly without problem but there is a graphical bug when the
character is in the Kingdoms.
In the 4 city : Damas, Jerusalem, Acre and Masyaf, there isn't this problem,
the ground is visible correctly.
You can see the log, it's always the same message, there is nothing else.
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http://bugs.winehq.org/show_bug.cgi?id=26361
Summary: ExeFile.exe brokes on char creation
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ret_majestik(a)mail.ru
Created an attachment (id=33583)
--> (http://bugs.winehq.org/attachment.cgi?id=33583)
console out
ExeFile.exe brokes when new character creation goes from 3 stage to 4.
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http://bugs.winehq.org/show_bug.cgi?id=27585
Summary: F.E.A.R.3 crashes once game starts
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
Created an attachment (id=35262)
--> (http://bugs.winehq.org/attachment.cgi?id=35262)
F.E.A.R.3 Crash Log
It's not my crash log but i have the same message when i launch the game with
Steam. This log come from the Wine Forums :
http://forum.winehq.org/viewtopic.php?t=12633
For me, i installed F.E.A.R.3 in a clean wineprefix. I installed vcrun2005 and
vcrun2008 before the game but i have always the same crash.
I'm not dev' so i can't decrypt myself the crash log to find where come from
the problem.
Thanks for your help
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http://bugs.winehq.org/show_bug.cgi?id=27009
Summary: Fallout 3 Launcher crashes with builtin msvcp
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34441)
--> (http://bugs.winehq.org/attachment.cgi?id=34441)
+msvcrt,+msvcp90
Backtrace:
=>0 0x7b83a362 RaiseException+0x52(code=0xc0000417, flags=0x1, nbargs=0,
args=0x0(nil)) [/home/austin/wine-git/dlls/kernel32/except.c:84] in kernel32
(0x00a7fc38)
1 0x7e619d55 MSVCRT__invalid_parameter+0x84(expr=0x0(nil), func=0x0(nil),
file=0x0(nil), line=0, arg=0) [/home/austin/wine-git/dlls/msvcrt/errno.c:427]
in msvcrt (0x00a7fc98)
2 0x7e6be552 MSVCP_char_traits_char__Copy_s+0x61(dest="", size=0x7b826be5,
src=0x0(nil), count=0) [/home/austin/wine-git/dlls/msvcp90/string.c:77] in
msvcp90 (0x00a7fcc8)
3 0x7e6c0898 T+0xa7() in msvcp90 (0x00a7fd08)
4 0x7e6c0bb4 MSVCP_basic_string_char_assign_substr+0x53(this=0x41bbd0,
assign=0xa7fdb4, pos=0, len=0x8)
[/home/austin/wine-git/dlls/msvcp90/string.c:639] in msvcp90 (0x00a7fd58)
5 0x7e6c1034 MSVCP_basic_string_char_assign+0x33(this=0x41bbd0,
assign=0xa7fdb4) [/home/austin/wine-git/dlls/msvcp90/string.c:656] in msvcp90
(0x00a7fd78)
I'll attach a +msvcrt,+msvcp90 trace.
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http://bugs.winehq.org/show_bug.cgi?id=25117
Summary: Antialising does not work in portal.
Product: Wine
Version: 1.3.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewplayssax(a)gmail.com
The antialising in Portal is not selectable in the advanced graphics menu. When
one turns AA on in the nvidia settings, portal fails to render and screen is
black, save for the crosshair.
Intel core 2 quad Q8200
Nvidia GTS 250 (512MB) running with the 260.19.06 driver
4GB ram.
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http://bugs.winehq.org/show_bug.cgi?id=22608
Summary: EVE online planets and planetary interaction icons
fail to render correctly after 1.1.41
Product: Wine
Version: 1.1.41
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rcxdude(a)gmail.com
after wine 1.1.41, planets in EVE online (and some other effects) do not render
correctly - instead of an atmospheric glow a flat colour is shown. This is not
particularly important but in the latest test version of the client the icons
for the new planetary interaction feature do not appear at all, making this
part of the game unplayable.
I was able to bisect this to the commit:
[4cd69b8a097f16012f5c6ba3a6237df3495fba97] wined3d: Simplify the generated GLSL
for NRM.
and reversing the changes made there on the latest version of wine in git fixed
both the planet's atmospheres and the icons.
However, this appears to be graphics card dependent. I am using an NVIDIA
7950GT, while this bug was reported not to appear to occur on an NVIDIA GTX 275
(at least the planetary interaction icons appeared)
I have no idea what the above change does, but it appears to be incorrect in
some cases.
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http://bugs.winehq.org/show_bug.cgi?id=26961
Summary: Download Accelerator Plus: needs
msvcp60.dll.?_Xran@std@@YAXXZ
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://download.speedbit.com/dap96.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Now that we have a stub msvcp60, bug 23789 is fixed, so I tried this app. After
install, complains that msvcp60.dll.?_Xran@std@@YAXXZ is missing.
Running mscodescan on the wineprefix doesn't show this import, but a few
others:
./dapie.dll imports following stub symbols:
msvcp60:?_C@?1??_Nullstr@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@CAPBDXZ@4DB
msvcp60:?_Tidy@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAEX_N@Z
./DAPIEMonitor.dll imports following stub symbols:
msvcp60:??0_Lockit@std@@QAE@XZ
msvcp60:??1_Lockit@std@@QAE@XZ
./DAPIEEngine.dll imports following stub symbols:
msvcp60:?_C@?1??_Nullstr@?$basic_string@GU?$char_traits@G@std@@V?$allocator@G@2@@std@@CAPBGXZ@4GB
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http://bugs.winehq.org/show_bug.cgi?id=15759
Summary: CHL Network application fails to start with executable
in Z:\ path
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://www.niftytv.com/clients/CHL_Network_.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
With 1.1.7, when attempting to start the application, a cryptic dialog box
displays with the message, "Failed to ensure dir exists: \desktop",
irrespective of the location of the executable in what would be the Z:\ Windows
drive. If moved to ~/.wine/drive_c (C:\), the application is able to start,
although it requires Windows Media Player 9. No relevant terminal output was
noted.
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http://bugs.winehq.org/show_bug.cgi?id=27234
Summary: [mi] EQ overflowing. The server is probably stuck in
an infinite loop.
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Commander.Alchemy(a)gmail.com
Xorg infinte loop when running Wine + EvE-Online and fglrx. This seems to be
the only way I triggered this error.
Happens on the same spot all the time in EVE-Online (when trying to log into
char) and to stop the xorg loop i have to kill the wineprocess with ssh from
another device.
This has been an issue for many players and seems to be draging even from fglrx
9.10 drivers to latest 11.5. So this may be a wine.
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http://bugs.winehq.org/show_bug.cgi?id=26075
Summary: Eve Online: Incursion 1.x doesn't start with fglrx
8.81.5 (catalyst 11.1)
Product: Wine
Version: 1.3.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vladimir(a)slate-project.org
CC: wine-bugs(a)winehq.org
Steps to reproduce:
1) Install Catalyst 11.1 driver (released 27th Jan '11)
2) Install EVE Online Incursion 1.1 from their website
3) Install corefonts from winetricks
4) Launch EVE online, and get a crash just after it loads the jukebox, with a
stacktrace leading to fglrx_dri.so
System information:
Ubuntu 10.10, kernel 2.6.35-26, wine 1.3.13 from the wine PPA on launchpad
Radeon HD5870 1GB, AMD Phenom X6 1050T
I did get EVE to launch on both 1.1.1 and 1.1.1 client update while following
the information in
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1464799&page=1#3 but
once it updated to client update 2 it didn't work any more, no matter how I
tweaked settings.
To clarify, EVE started up with 1.1.0 version and a vanilla wine setup with the
following winetricks things:
corefonts
ddr=opengl
glsl-disable
orm=fbo
winxp
gecko
vcrun2005
I will be trying to reinstall again and see precisely which configuration seems
to work. In no way however does EVE run for me just with corefonts installed.
Attached is the first and last 1000 lines of the log. The whole log was
obtained by running:
export WINEDEBUG="+dinput,+d3d9,+d3dx"
env WINEPREFIX="${HOME}/.wine" wine explorer /desktop=EVE1,1920x1080
C:\\Program\ Files\\CCP\\EVE\\eve.exe
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http://bugs.winehq.org/show_bug.cgi?id=24247
Summary: Windows Live Essentials Beta (wlsetup-webc.exe) fails
to install programs
Product: Wine
Version: 1.3.1
Platform: x86-64
URL: http://wl.dlservice.microsoft.com/download/B/2/9/B2954
09B-AAAB-4415-B32D-A36EFD6DC36E/en/wlsetup-webc.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=30524)
--> (http://bugs.winehq.org/attachment.cgi?id=30524)
Terminal output (wine-1.3.1-443-gd223b30)
This is a follow-up to bug 23472, for the following installer:
sha1sum wlsetup-webc.exe
318440388b2e15c5e25948120c0fae39dab0b229 wlsetup-webc.exe
After selecting a program to install and completing the download process, the
installer fails with "an unknown error occurred". The exact procedure I've used
is this:
1. Run winetricks dotnet30
2. Set Windows version to Win7 in winecfg
3. Run the installer, selecting any one program
4. Wait for the download to complete, and the error should appear
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http://bugs.winehq.org/show_bug.cgi?id=17857
Summary: Gothic 3 works in no OffscreenRenderingMode
Product: Wine
Version: 1.1.17
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
Created an attachment (id=20130)
--> (http://bugs.winehq.org/attachment.cgi?id=20130)
issues without OffscreenRenderingMode set
Hello,
I am trying to run Gothic 3 1.7 on wine-1.1.17 using Ubuntu 8.10 (amd64).
My video card is: NVIDIA Quadro NVS 140M
Nvidia driver version: 180.29
I tried multiple OffscreenRenderingMode settings but all have graphic issues.
I will attach a screenshot of each.
The first screenshot shows the issues that occur when no OffscreenRenderingMode
has been set in the registry.
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http://bugs.winehq.org/show_bug.cgi?id=15610
Summary: When compiling with CFLAGS="-Werror", sys/asoundlib.h is
unusable
Product: Wine
Version: 1.1.6
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: minor
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CFLAGS="-Werror" CC="ccache gcc" ./configure --verbose
checking sys/asoundlib.h usability... no
checking sys/asoundlib.h presence... yes
configure: WARNING: sys/asoundlib.h: present but cannot be compiled
configure: WARNING: sys/asoundlib.h: check for missing prerequisite
headers?
configure: WARNING: sys/asoundlib.h: see the Autoconf documentation
configure: WARNING: sys/asoundlib.h: section "Present But Cannot Be
Compiled"
configure: WARNING: sys/asoundlib.h: proceeding with the preprocessor's result
configure: WARNING: sys/asoundlib.h: in the future, the compiler will take
precedence
configure: WARNING: ## ------------------------------------ ##
configure: WARNING: ## Report this to wine-devel(a)winehq.org ##
configure: WARNING: ## ------------------------------------ ##
Works fine without -Werror though.
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http://bugs.winehq.org/show_bug.cgi?id=23962
Summary: Borderlands will not start
Product: Wine
Version: 1.3.0
Platform: x86-64
URL: http://store.steampowered.com/app/8980/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: l_bratch(a)yahoo.co.uk
Created an attachment (id=30086)
--> (http://bugs.winehq.org/attachment.cgi?id=30086)
Output with wine-1.3.0
Using the currently up to date version of Borderlands on Steam, the game fails
to start at all. Wine complains of a bad EXE format. Terminal output
attached.
I have tried deleting the executable and having Steam redownload it, to no
avail.
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http://bugs.winehq.org/show_bug.cgi?id=9717
Summary: Gothic 3 -
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.gothic3.com/index.php?do=09709911610511111006
1109101100105097
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kgbricola(a)web.de
Created an attachment (id=8141)
--> (http://bugs.winehq.org/attachment.cgi?id=8141)
Graficissue Gothic 3
There is a black "shadow" of the landscape mirrored along the middle of the
screen.
My System:
Fedora 7 x86_64, Nvidia 8800GTS, Proprietary drivers 100.14.11
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http://bugs.winehq.org/show_bug.cgi?id=22155
Summary: Civilization IV Colonization crashes when making
diplomatic contact
Product: Wine
Version: 1.1.40
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: krause(a)informatik.uni-halle.de
"Civilization IV: Colonization" which crashes with pagefault when making
diplomatic contact.
in wine 1.1.40 it crashes in
"=>0 0xb7e46776 memcpy+0x46() in libc.so.6 (0x7c0ce990)",
in wine 1.1.34 it crashes in
"=>0 0xb7aea18e in d3d9 (+0x1a18e) (0x0033fb88)",
in wine 1.1.28 it works correctly
i have done a bisection, and
commit ff92e6eb6a6b0f5b6ee0d062f8434cad8f31c33d
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Fri Dec 4 11:50:47 2009 +0100
d3d9: Simplify GetDevice().
seems to be the cause
I am on openSUSE 11.0 with fglrx drivers 9.3 on a Radeon 9700 Pro (old card not
supported by newer drivers)
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http://bugs.winehq.org/show_bug.cgi?id=25527
Summary: iexpress.exe does not display a user interface
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sam(a)robots.org.uk
On a windows 7 machine, from c:\windows\syswow64, I copied iexpress.exe and
en-us\iexpress.exe.mui to a linux machine, preserving the directory structure.
Running 'wine iexpress.exe' results in a 1x50px window with no contents (an
interactive wizard should have been shown).
running 'wine iexpress.exe /help' results in an empty MessageBox with the error
icon (a usage message should have been shown).
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http://bugs.winehq.org/show_bug.cgi?id=9742
Summary: EngineSite segfaults (Segmentation fault)
Product: Wine
Version: unspecified
Platform: PC
URL: http://luckasoft.com/download/perle_le.exe
OS/Version: Linux
Status: UNCONFIRMED
Keywords: regression
Severity: normal
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
A user reported trouble with this app in this thread:
http://groups.google.nl/group/comp.emulators.ms-windows.wine/browse_thread/…
I tried it , and it just segfaults after the splash screen. However , in
wine-0.9.2 it gets nicely beyond the spash screen, and seems to start fine.
I'll put some more info into this bug later on
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http://bugs.winehq.org/show_bug.cgi?id=26291
Summary: Compilation fails on acledit.dll.so linking, reporting
unresolved symbols: RaiseException,
DisableThreadLibraryCalls
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: karel.gardas(a)centrum.cz
Created an attachment (id=33518)
--> (http://bugs.winehq.org/attachment.cgi?id=33518)
The output of the configure run
Hello,
I'm attempting to compile wine-1.2.2 on Solaris 11 Express 2010.11, but simple:
./configure
gmake
fails with:
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wstrict-prototypes -Wwrite-strings -Wpointer-arith -g -O2 -o main.o main.c
main.c: In function `DllMain':
main.c:49: warning: visibility attribute not supported in this configuration;
ignored
../../tools/winegcc/winegcc -B../../tools/winebuild --sysroot=../..
-fasynchronous-unwind-tables -shared ./acledit.spec main.o -o
acledit.dll.so -lkernel32 ../../libs/port/libwine_port.a -lsocket -lnsl
Undefined first referenced
symbol in file
RaiseException ../../dlls/winecrt0/libwinecrt0.a(stub.o)
DisableThreadLibraryCalls main.o
ld: fatal: symbol referencing errors. No output written to acledit.dll.so
collect2: ld returned 1 exit status
winegcc: gcc failed
gmake[1]: *** [acledit.dll.so] Error 2
gmake[1]: Leaving directory `/var/tmp/wine-1.2.2/dlls/acledit'
gmake: *** [dlls/acledit] Error 2
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http://bugs.winehq.org/show_bug.cgi?id=19518
Summary: packet tracer 5.2 error on solaris
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edgar_trania(a)yahoo.com
Created an attachment (id=22713)
--> (http://bugs.winehq.org/attachment.cgi?id=22713)
log
error patket tracer could not start see attached for logs
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http://bugs.winehq.org/show_bug.cgi?id=25722
Summary: Anti-aliasing option disabled in Mirror's Edge (with
'multisampling=enabled')
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: H3g3m0n(a)gmail.com
The anti-aliasing option is greyed out in mirror's Edge even though I have
multi-sampling set to be enabled in registry (via 'winetricks
multisampling=enabled').
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http://bugs.winehq.org/show_bug.cgi?id=23671
Summary: Adobe Acrobat 9.0.0 Pro Extended Crashes On Startup
from Fresh Install
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rusivi1(a)gmail.com
Created an attachment (id=29622)
--> (http://bugs.winehq.org/attachment.cgi?id=29622)
wine start C:\\Program\ Files\\Adobe\\Acrobat\ 9.0\\Acrobat\\Acrobat.exe
Downloaded Adobe Acrobat 9.0.0 Pro Extended directly from Adobe. I immediately
turned off my WLAN switch for testing purposes. Installed successfully. Open
Adobe Acrobat via commandline, Acrobat.exe crashes after clicking Edit ->
Preferences. Happens everytime the app is opened. Based on the CLI output,
looks like it is related to the WLAN not being on, but it should not crash the
app!?
lsb_release -rd
Description: Ubuntu 10.04 LTS
Release: 10.04
apt-cache policy wine1.2
wine1.2:
Installed: 1.2~rc7-0ubuntu2
Candidate: 1.2~rc7-0ubuntu2
Version table:
*** 1.2~rc7-0ubuntu2 0
500 http://ppa.launchpad.net/ubuntu-wine/ppa/ubuntu/ lucid/main
Packages
100 /var/lib/dpkg/status
1.1.42-0ubuntu4 0
500 http://us.archive.ubuntu.com/ubuntu/ lucid/universe Packages
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http://bugs.winehq.org/show_bug.cgi?id=21301
Summary: Terragen 0.9.43: Right clicking on any field causes
crash
Product: Wine
Version: 1.1.35
Platform: x86-64
URL: http://www.planetside.co.uk/content/view/19/31/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25632)
--> (http://bugs.winehq.org/attachment.cgi?id=25632)
page fault on read access to 0x5cfe85df in 32-bit code (0x66045b17)... followed
by msvbvm60 DBG...
This seems to be much like the honeybot issue which is now resolved. Attached
is the log showing msvbvm60 as possible culprit. Terragen is a free download.
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http://bugs.winehq.org/show_bug.cgi?id=25188
Summary: Femap: Cannot open help window
Product: Wine
Version: 1.3.7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Steps to reproduce:
1) remove ~/.wine
2) winetricks gecko
3) install FEMAP 10
4) wine femap.exe
5) click on Help
Behaviour:
Nothing happens.
Expected behaviour:
Help window should be opened.
Terminal output:
gvfs-open:
file:///media/DATA2/Programy/zainstalowane/FEMAP/dosdevices/c:/FEMAPv101/help/index.htm%3Fcontext=&topic=:
error opening location: Error stating file
'/media/DATA2/Programy/zainstalowane/FEMAP/dosdevices/c:/FEMAPv101/help/index.htm?context=&topic=':
No such file or directory
The file index.htm exists.
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http://bugs.winehq.org/show_bug.cgi?id=27089
Summary: Space Empires: Star Fury shows mostly black screen
(unless orm=backbuffer)
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=34524)
--> (http://bugs.winehq.org/attachment.cgi?id=34524)
terminal output
The screen is almost completely black (only the menu options are visible by and
large) when I start Space Empires: Star Fury with the default orm=fbo setting.
Workaround: orm=backbuffer
This bug affects Space Empires V, too.
Fedora 14
Nvidia GeForce 250 GTS / driver 270.41.06
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http://bugs.winehq.org/show_bug.cgi?id=15874
Summary: Dead Space doesn't start
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tsalacinski(a)gmail.com
Dead Space game doesn't start in Wine. It gracefully quits with a message box
saying "Your graphics card doesn't meet the minimum requirements of Dead Space
TM". The game doesn't work in Windows 2000 or Windows XP mode, even if DirectX
9 is installed through winetricks script.
My WINE version:
wine-1.1.7-126-gf34f9ba
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http://bugs.winehq.org/show_bug.cgi?id=14212
Summary: Winuae freeze as soon as you hit a key after starting
the emulation.
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://www.winuae.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lorefice2(a)libero.it
The emulator works quite well,but when hitting a key, the emulation hard
freezes (you need ctrl-c to exit), and fps goes to 0.
Tried on 32bit and 64bit.
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http://bugs.winehq.org/show_bug.cgi?id=20570
Summary: In vb6 drop down combo width cannot be altered
Product: Wine
Version: 1.1.32
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winebug(a)pdadevelopments.co.nz
when running wine version(1.1.32) on osx(winebottler), it has been discovered
that drop down boxes do not expand to the width of the longest data row, when
the following code at
www.http://www.vbforums.com/showthread.php?p=593960
is run.
The problem also occurs when running wine(stable) on centos 5.3
I have just started using wine, but I am guessing that either:-
i) The set statement between vb6, or the corresponding win code, and the
linux(X) gui is missing, or
ii) The X drop down widget does not have a modify drop down width setting, or
iii) none of the above :)
Basically,
SendMessage(mCombo.hwnd, CB_SETDROPPEDWIDTH, PixelWidth, 0)
does not work.
The drop down width stays at the initial combo box width, as set when the
control was initially layed out.
Or, the drop down combo width cannot be changed.
thanks
peter
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http://bugs.winehq.org/show_bug.cgi?id=14932
Summary: Spore Prototype CityMaze: Rendering issue
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://www.spore.com/static/war/images/community/prototy
pes/CityMaze.zip
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewfenn(a)gmail.com
There is some kind of rendering issue with the CityMaze prototype where the
screen will continuously flicker and shake vertically.
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http://bugs.winehq.org/show_bug.cgi?id=27573
Summary: Firefox 5 crashes at
http://www.mozilla.com/en-US/firefox/all.html
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Created an attachment (id=35251)
--> (http://bugs.winehq.org/attachment.cgi?id=35251)
normal command line output
download and install Firefox 5.0
browse to the page http://www.mozilla.com/en-US/firefox/all.html
-> firefox crashes
last line before crash: err:uniscribe:UpdateClusters Unable to find target
glyph
the log also looks like it's usp10 related so i did a WINEDEBUG=uniscribe also
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http://bugs.winehq.org/show_bug.cgi?id=16977
Summary: Enable Multisampling again
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Multisampling was disabled because of driver bugs, but nvidia released a stable
driver (180.22) where the issue has been fixed. So it should enabled again for
users who have this driver installed.
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http://bugs.winehq.org/show_bug.cgi?id=21077
Summary: AOEIII: Antialiasing crops display area
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=25278)
--> (http://bugs.winehq.org/attachment.cgi?id=25278)
Different AA options
I'm using Wine-1.1.35 compiled from source on 32 bit Fedora 12 [gcc (GCC) 4.4.2
20091027 (Red Hat 4.4.2-7)]
When I set anti-aliasing in AOE III graphic settings menu then display area is
cropped. The higher anti-aliasing is set the less display area I see (please
see attachment). There are only three options for AA in AOE III: disable, low,
high.
The problem occurs in main screen of the game (please see attachment) and
during play. The problem doesn't occur in menus.
Additional info:
1) AOE III patched to version 1.13
2) GFX: NVIDIA 9xxx
3) Drivers: 195.22 from vendor's site
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http://bugs.winehq.org/show_bug.cgi?id=22627
Summary: Emperor fails to switch from Windowed Mode to Full
Screen
Product: Wine
Version: 1.1.43
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danimothonline(a)gmail.com
Emperor has no problem switching resolutions when either in fullscreen or
windowed mode. It also has no problem switching from fullscreen to windowed
mode. However, when changing from windowed mode to fullscreen, there is just a
black screen. The game doesn't crash and i can click around the game, but
nothing is displayed and you have to alt-f4 out of the application.
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http://bugs.winehq.org/show_bug.cgi?id=20239
Summary: 15mb VB6 applications
Product: Wine
Version: 1.0.1
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elcotorro(a)gmail.com
15mb VB6 applications desaparear after 2 minutes, it doesnt matter if they are
active or not
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http://bugs.winehq.org/show_bug.cgi?id=22955
Summary: Broken icon rendering in PeaZip
Product: Wine
Version: 1.2-rc2
Platform: x86-64
URL: http://peazip.sourceforge.net/
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=28419)
--> (http://bugs.winehq.org/attachment.cgi?id=28419)
PeaZip in Windows and Wine
Many of the icons in PeaZip's interface are displayed strangely. It looks to me
like the program leaves a "hole" in the interface and displays the icon behind
it, but Wine positions the "hole" upside-down. A screenshot should describe it
better than words.
There's no terminal output from this.
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http://bugs.winehq.org/show_bug.cgi?id=26963
Summary: sysocmgr.exe required SETUPAPI.dll.pSetupMalloc
Product: Wine
Version: 1.3.18
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34387)
--> (http://bugs.winehq.org/attachment.cgi?id=34387)
LOG: sysocmgr.exe crash : unimplemented function SETUPAPI.dll.pSetupMalloc
This bug is related to bug 26962.
1. copy a native OCMANAGE.dll to system32/ , workaround for bug 26962.
2. run sysocmgr.exe ( copy from Windows XP )
$ wine sysocmgr.exe
3. crash:
wine: Call from 0x7bc4a4e0 to unimplemented function SETUPAPI.dll.pSetupMalloc,
aborting
wine: Unimplemented function SETUPAPI.dll.pSetupMalloc called at address
0x7bc4a4e0 (thread 003c), starting debugger...
---
Backtrace:
=>0 0x7bc4a4e0 stub_entry_point+0x50(dll="SETUPAPI.dll", name="pSetupMalloc",
ret_addr=0x5f015b53) [/home/fracting/wine-git/dlls/ntdll/loader.c:197] in ntdll
(0x0032e830)
---
override setupapi will workaround for it.
see full log in attachment.
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http://bugs.winehq.org/show_bug.cgi?id=17030
Summary: uTorrent 1.8.1 final crashes when deleting files
Product: Wine
Version: 1.1.13
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: crapforacc(a)gmail.com
utorrent 1.8.1 final crashes with an " uTorrent has crashed. A crash dump as
been saved as: ..."
http://i44.tinypic.com/8wf41g.jpg
This error occures when you delete a file from shell that you downloaded with
utorrent. But without deleting the torrentfile inside of uTorrent. Now you
choose to delete torrentfile + data (but the data doesn't exist anymore) inside
of utorrent and uTorrent will crash.
http://download.utorrent.com/1.8.1/utorrent.exe
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http://bugs.winehq.org/show_bug.cgi?id=27519
Summary: Silent Hill Homecoming: game freezes when in paused
mode (Esc) for some minutes
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: 810d4rk(a)gmail.com
When you press esc the game freezes after some minutes of inactivity.
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http://bugs.winehq.org/show_bug.cgi?id=24581
Summary: timeSetEvent(), a function of multimedia timer doesn't
work after about 500 calls.
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kai_nsk(a)ngs.ru
Created an attachment (id=31044)
--> (http://bugs.winehq.org/attachment.cgi?id=31044)
exe and C++ source for bug reproducing.
I fond a bug and implemented simple C++ code (a project of MS Visual Studio)
for reproducing the bug.
(See the attachment for details.)
Also I development a work-around that partialy fixed timeSetEvent() crash.
But visual instability of the timer can be observed still.
Call under wine 1.2 BugTest.exe for bug reproducing,
and WorkAround.exe for work around example.
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http://bugs.winehq.org/show_bug.cgi?id=21663
Summary: ElsterFormular fails to install update due to missing
administrator rights
Product: Wine
Version: 1.1.38
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advpack
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: schweer(a)cityweb.de
Created an attachment (id=26158)
--> (http://bugs.winehq.org/attachment.cgi?id=26158)
terminal log messages
Hi,
the official German tax payer program ElsterFormular 2009/2010, version 11.1.2
(https://www.elster.de/elfo_down4.php?who=2009/2010 <-- that's already 11.1.3)
has a main menu entry Extras/Update. A search for updates is working, but the
next step - installing the downloaded update - fails. A window pops up telling
me that administrator rights are missing.
I supposed, Wine tells each program that it is running in administrator role.
Am I wrong?
Wolfgang
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http://bugs.winehq.org/show_bug.cgi?id=25022
Summary: GetImageListForDrawing error with MT5
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dyvazar(a)numericable.fr
i'm using MT5 (metaquotes) on wine 1.3.6, default installation
got this error logged and flooding .xsession-errors (maverick i386):
err:toolbar:TOOLBAR_GetImageListForDrawing bitmap for ID 0, index 0 is not
valid, number of bitmaps in imagelist: 0
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http://bugs.winehq.org/show_bug.cgi?id=18586
Summary: Cannot build wine-1.1.22 on OpenSolaris snv_112 with
GNU ld
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Solaris
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ylitvinenko(a)slb.com
Errors when building:
gcc -c -I../../../wine-1.1.22/dlls/acledit -I. -I../../../wine-1.1.22/include
-I../../include -D__WINESRC__ -D
_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wtype-limits -W
pointer-arith -march=pentium-m -mtune=pentium-m -o main.o
../../../wine-1.1.22/dlls/acledit/main.c
../../tools/winegcc/winegcc -B../../tools/winebuild -shared
../../../wine-1.1.22/dlls/acledit/acledit.spec m
ain.o -o acledit.dll.so -lkernel32 ../../libs/port/libwine_port.a
-lsocket -lnsl
Archive member included because of file (symbol)
../../dlls/winecrt0/libwinecrt0.a(dll_entry.o)
acledit.dll-Phx6qc.spec.o (__wine_spec_dll_entry)
../../dlls/winecrt0/libwinecrt0.a(init.o)
../../dlls/winecrt0/libwinecrt0.a(dll_entry.o)
(__wine_spec_init_state)
../../dlls/winecrt0/libwinecrt0.a(stub.o)
acledit.dll-Phx6qc.spec.o
(__wine_spec_unimplemented_stubacledit.dll-LoJFfh.map:3:
undefined symbol `A0x1000' referenced in expression
collect2: ld returned 1 exit status
I think this error because of winegcc creates linker's map files that GNU ld
doesn't understand.
The file tools/winegcc/winegcc.c contains line
create_file( mapfile, 0644, "text = A%s;\ndata = A%s;\n", align, align );
that produces this "undefined symbol A0x1000"
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http://bugs.winehq.org/show_bug.cgi?id=24746
Summary: Missing graphics in FBO OffscreenRenderingMode
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jkohen(a)users.sourceforge.net
Telltale Games, in particular the third season of Sam & Max and the Wallace and
Gromit games, have missing in-game graphics when OffscreenRenderingMode is set
to fbo and the graphics quality is higher than the default. Switching to
"backbuffer" gets rid of the problem.
I have an nVidia 9800 GTX+ card and I'm using version 195.36.31 of the
proprietary drivers. At the default quality all looks fine, but when I raise
the quality to the maximum during in-game sequences I only see a film grain
effect. The menus and some other animations (like the space images from Sam &
Max 301 intro) display fine, but everything else is completely missing, I
assume covered by some shader effect that becomes solid (but I don't know
enough to make an educated guess).
On the other hand other games with film grain effects (from other developers),
such as Penumbra Overture and Mass Effect, worked fine in fbo mode.
Unfortunately I'm at loss at what kind of detailed information I could provide
to help developers diagnose this bug, but I can be of help with minor guidance.
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http://bugs.winehq.org/show_bug.cgi?id=17565
Summary: Half-Life 2 pauses after first key pressed
Product: Wine
Version: 1.1.16
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jordm.s(a)gmail.com
The first key pressed after loading a game for the first time after starting
Half-Life 2 will cause the game to pause. It only happens the first time you
load a game after just starting the app, loading any game afterwards will not
cause the issue.
The bug isn't very serious, all you have to do is hit "Resume Game" in the
menu, but nonetheless, shouldn't be happening.
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http://bugs.winehq.org/show_bug.cgi?id=12689
Summary: Input messages lingering in server slowing down wine
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: alexd4(a)inbox.lv
Created an attachment (id=12347)
--> (http://bugs.winehq.org/attachment.cgi?id=12347)
testcase for problem
Attached testcase illustrates the problem. The problem was originally found in
a fan-developed Forsaken mod. I couldn't get feedback on this on wine-devel, so
I'm opening a bug for this. Close if it's not a bug or is non-fixable.
How to reproduce: hold a key and move mouse over the window, preferably also
clicking mouse buttons, main loop latency steadily increases from 10 to 50 (and
even 100) in a short time. In a game this means going from 100 fps to 20 or 10
just because of input messages. Has to be noted that in the actual game the
rate of slowdown seemed at least 2-3 times faster when just holding one key and
moving mouse, for reasons I don't know, but the testcase still should enough to
show the problem.
What the testcase is doing is bad practice, it's basically refusing to process
certain types of messages, and PeekMessage just once during a loop is probably
bad as well, but that's what the game was originally doing in its main game
loop. There are several concerns about it:
1) No slowdown happens on Windows, either in game or in this testcase. No
matter how much I move the mouse holding key and clicking madly, it shows same
stable 15-16 ticks latency in the testcase. I don't know what it does, but
somehow it handles this situation better than Wine.
2) Can this (broken) way of doing things be exposing some inefficiency in
message handling, maybe something that could use optimization? I tried to put
debug hacks into queue_hardware_message(), it seems that when slowdown is
already VERY bad in Forsaken (10fps), message queue in wine server has about
400 or maybe 600 messages. Is that kind of processing overhead per message
inevitable? (This is happening on AMD Athlon(tm) 3200+). Perhaps somebody who
knows that part of code well may be interested in looking into performance
issues in this case. Because, if 400-600 messages in the queue slow down the
application to a crawl, then who knows, perhaps it decreases performance of
more well-behaved but input-intensive apps as well, just less drastically
(holding one or several keys to move, all the while aiming with mouse and
abusing mouse buttons is a common thing in games, so there can be quite a few
input messages flooding the server).
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