http://bugs.winehq.org/show_bug.cgi?id=8775
André H. <nerv(a)dawncrow.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |turbolad995(a)hotmail.co.uk
--- Comment #8 from André H. <nerv(a)dawncrow.de> 2011-06-26 07:14:13 CDT ---
*** Bug 26587 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=18755
Summary: Street Wars: Constructor Underground - Game sound lags
lots and freezes up
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markh789(a)gmail.com
Created an attachment (id=21510)
--> (http://bugs.winehq.org/attachment.cgi?id=21510)
All the log.
I have attached a the game play.
The game's sound lags alot, and the game will start to freeze and lock up, it's
not a memory leak (from what I can see).
Do you think the Component d3d is causing both the issues? It could also be
dplay.
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Alex Bradbury <asb(a)asbradbury.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |asb(a)asbradbury.org
--- Comment #71 from Alex Bradbury <asb(a)asbradbury.org> 2011-06-26 03:45:12 CDT ---
(In reply to comment #70)
> Well, the main reason why I never was able to fix this bug is that there's no
> demo available which I can use to debug this game myself :-/
Easily resolved - I've gifted you a copy from GOG (you should receive the
redeem code in your stefandoesinger(a)gmx.at account).
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http://bugs.winehq.org/show_bug.cgi?id=26694
Summary: LEGO Star Wars III The Clone Wars
Product: Wine
Version: 1.2.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: paderman(a)web.de
Created an attachment (id=33994)
--> (http://bugs.winehq.org/attachment.cgi?id=33994)
Screenshot
LEGO Star Wars III The Clone Wars wouldn't work. Please see screenshot.
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Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |patch
CC| |xerox_xerox2000(a)yahoo.co.uk
--- Comment #17 from Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> 2011-06-26 01:35:24 CDT ---
(In reply to comment #16)
> Does this bug still occur in current wine (1.3.23)?
Yes, the bug is still present. Tested with
http://www.softpedia.com/progDownload/Joost-Download-71452.html, using the
following command:
wine start xulrunner/tvprunner.exe application.ini.
With the patch from comment #13 now applied fails with "Invalid signature
found on files". Maybe a regression?
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http://bugs.winehq.org/show_bug.cgi?id=19006
Summary: World of Warcraft: takes 2 minutes to log out because
of err:ntdll:RtlpWaitForCriticalSection
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
URL: http://www.trywarcraft.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xxjorisxx+wine(a)gmail.com
In a very reproducible manner ever since World of Warcarft was updated to patch
3.0+ have I been having trouble to log out normally - after 2 minutes it simply
times out and shows "You have been disconnected from the server" which
coincides the following messages:
err:ntdll:RtlpWaitForCriticalSection section 0x4eafa34 "?" wait timed out in
thread 0037, blocked by 0009, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x4eafa34 "?" wait timed out in
thread 0037, blocked by 0009, retrying (60 sec)
>> here it's back in the login screen showing that I have been disconnected
fixme:win:EnumDisplayDevicesW ((null),0,0x39deb4,0x00000000), stub!
Please note that for the rest World of Warcraft is working more or less
smoothly.
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--- Comment #70 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2011-06-25 19:27:34 CDT ---
Well, the main reason why I never was able to fix this bug is that there's no
demo available which I can use to debug this game myself :-/
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Frédéric Delanoy <frederic.delanoy(a)gmail.com> changed:
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CC| |frederic.delanoy(a)gmail.com
--- Comment #16 from Frédéric Delanoy <frederic.delanoy(a)gmail.com> 2011-06-25 16:39:06 CDT ---
Does this bug still occur in current wine (1.3.23)?
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--- Comment #69 from Friedrich Göpel <shado23(a)gmail.com> 2011-06-25 15:17:09 CDT ---
(In reply to comment #68)
> In wine full screen and with Fullscreen=0 in Torment.ini it works in a window
> without borders. If Fullscreen=1, all I get is a black screen.
>
> In window mode, before starting the game, there is a message:
>
> "Your desktop is not set to 16-bit color depth. As a result, movies will not
> play in windowed mode. In addition, many spell effects and other special
> graphical features may not work properly. It is suggested that you run in
> fullscreen mode or switch your desktop to 16-bit color depth before running in
> windowed mode. Continue at current color depth?"
>
> In the terminal, for window mode, there is:
>
> err:d3d_surface:surface_create_dib_section Failed to create DIB section.
> err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
> err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
That is as it's always been since 0.9.16, it did work if you set your display
to 16 bit in your /etc/xorg.conf.
The main issue here is to be that wine doesn't seem to do any conversion for 16
bit ddraw surfaces(or it's broken some way or other), and it seems to have done
in 0.9.16.
Sadly, as you can see from the age of this bug report no wine dev gives half a
shit about this, so you can just forget about getting this fixed, unless by
accident. ;)
Take care.
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http://bugs.winehq.org/show_bug.cgi?id=7106
--- Comment #18 from Wylda <wylda(a)volny.cz> 2011-06-25 10:31:57 CDT ---
> Is it still a bug in current wine?
Yes, still crashes. Tested under wine-1.3.23.
> if yes, does it occur with the demo
I don't think so, because demo does not contain autorun.exe.
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Fernando Martins <fernando(a)cmartins.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |fernando(a)cmartins.nl
--- Comment #68 from Fernando Martins <fernando(a)cmartins.nl> 2011-06-25 09:48:36 CDT ---
I just bought the version from GoG (1.1) and there seems to be no progress
(wine 1.3.22). In virtual desktop mode it works although it sticks to the
original resolution (640x480 I guess) no matter what I put in winecfg.
In wine full screen and with Fullscreen=0 in Torment.ini it works in a window
without borders. If Fullscreen=1, all I get is a black screen.
In window mode, before starting the game, there is a message:
"Your desktop is not set to 16-bit color depth. As a result, movies will not
play in windowed mode. In addition, many spell effects and other special
graphical features may not work properly. It is suggested that you run in
fullscreen mode or switch your desktop to 16-bit color depth before running in
windowed mode. Continue at current color depth?"
In the terminal, for window mode, there is:
err:d3d_surface:surface_create_dib_section Failed to create DIB section.
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
err:gdi:alloc_gdi_handle out of GDI object handles, expect a crash
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joaopa <jeremielapuree(a)yahoo.fr> changed:
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----------------------------------------------------------------------------
CC| |jeremielapuree(a)yahoo.fr
--- Comment #17 from joaopa <jeremielapuree(a)yahoo.fr> 2011-06-25 08:39:07 CDT ---
Is it still a bug in current wine?
if yes, does it occur with the demo
http://www.jeuxvideopc.com/demo/5047-need-for-speed-3-hot-pursuit.php
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http://bugs.winehq.org/show_bug.cgi?id=27593
Summary: Program Error
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anna_grant90(a)hotmail.com
The name of the program is Blackberry Desktop Manager 5.0(Destopmgr.exe) and
the version Wine is 1.2.
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http://bugs.winehq.org/show_bug.cgi?id=27225
Summary: Looking around with the mouse is uncontrolled
Product: Wine
Version: 1.3.20
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Since Wine 1.3.20 (with Wine 1.3.19 all is working fine) I can't anymore look
around with the mouse correctly. For example go in the character selection
screen, hold down the mouse and look around for a second. If the mouse is now
released the "looking around" moves hectic a fair way off from the point where
the mouse was released. With these behaviour the game gets nearly unplayable.
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Luke Bratch <l_bratch(a)yahoo.co.uk> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |l_bratch(a)yahoo.co.uk
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runetmember(a)gmail.com changed:
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CC| |runetmember(a)gmail.com
--- Comment #69 from runetmember(a)gmail.com 2011-06-24 18:33:23 CDT ---
This bug is still present in WINE 1.3.22/1.3.23?
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runetmember(a)gmail.com changed:
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CC| |runetmember(a)gmail.com
--- Comment #68 from runetmember(a)gmail.com 2011-06-24 18:32:48 CDT ---
So then anyone can set FIXED?
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http://bugs.winehq.org/show_bug.cgi?id=27068
Summary: Code of Honor: The French Foreign Legion needs
msvcp60.dll.??0_Lockit@std@@QAE@XZ
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://games.on.net/file/6081/Code_of_Honor_The_French
_Foreign_Legion_Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.millington(a)gmail.com
wine: Call from 0x7b839282 to unimplemented function
msvcp60.dll.??0_Lockit@std@@QAE@XZ, aborting
err:module:attach_process_dlls "ChromeEngine2.dll" failed to initialize,
aborting
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\cohf\\Legions.exe" failed, status 80000100
I run it in a virtual desktop.
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http://bugs.winehq.org/show_bug.cgi?id=11486
Summary: Anarchy Online does not patch
Product: Wine
Version: 0.9.54.
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: trevor_garrick(a)shaw.ca
When trying the patching in Anarchy Online, the AnarchyPatcher.exe produces an
error window which states: "An unsupported operation was attempted." The Patch
window then flashes on for a brief second then terminates.
This occurred since Anarchy patch 17.5.2, when the patcher was updated by the
patch engine.
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http://bugs.winehq.org/show_bug.cgi?id=15851
Summary: The german version of Far Cry 2 does not pass the
Securom test
Product: Wine
Version: 1.1.7
Platform: Other
URL: http://farcry.de.ubi.com/experience/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
CC: maxmusterm(a)gmail.com
Created an attachment (id=16986)
--> (http://bugs.winehq.org/attachment.cgi?id=16986)
Far Cry 2 Securom Test
When I install Far Cry 2 like it's described here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=14254
the game comes to the SecuROM check window and stops by 30%.
I have not installed PunkBuster.
My video card is a GeForce Go 6150/PCI/SSE2/3DNOW!
drive version 2.1.2 NVIDIA 177.80.
Tested with wine 1.1.6 and 1.1.7.
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http://bugs.winehq.org/show_bug.cgi?id=15674
Summary: Sacred 2 - Fallen Angel startup problem
Product: Wine
Version: 1.1.6
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fausap(a)unina.it
Created an attachment (id=16735)
--> (http://bugs.winehq.org/attachment.cgi?id=16735)
debug output of run session
Sacred 2 - Fallen Angel doesn't work.
The game register and activate itself in the right way, but it seems there's a
problem with DirectX.
I didn't find a way to use opengl instead, maybe there isn't.
Attached the output, running wine sacred2.exe
Thanks,
Fausto
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http://bugs.winehq.org/show_bug.cgi?id=27363
Summary: Frhed encode/decode needs
msvcp80.dll.?find_first_of@?$basic_string@DU?$char_tra
its@D@std@@V?$allocator@D@2@@std@@QBEIDI@Z
Product: Wine
Version: 1.3.21
Platform: x86-64
URL: https://sourceforge.net/project/showfiles.php?group_id
=236485&package_id=308801&release_id=688790
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: asb(a)asbradbury.org
I used the standalone Frhed-1.6.0 executable available at the URL attached to
this report. Run Frhed.exe, click the Misc menu and then choose Encode/Decode.
It will then crash with:
wine: Call from 0x7b839d62 to unimplemented function
msvcp80.dll.?find_first_of@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIDI@Z,
aborting
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http://bugs.winehq.org/show_bug.cgi?id=27508
Summary: Text rendering regression for World of Tanks
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincas.miliunas(a)gmail.com
Created an attachment (id=35165)
--> (http://bugs.winehq.org/attachment.cgi?id=35165)
An image showing the incorrect and correct rendering of the login screen.
Text is not renderer in World of Tanks using latest WINE git.
git bisect shows that the breaking commit was:
commit c19c26e4be76e206043f8a81b5b5f39589df4cbd
Author: Henri Verbeet
Date: Tue Jun 14 20:28:10 2011 +0200
wined3d: Check the source rectangle is a multiple of the format block size
in wined3d_device_update_surface().
Reverting the patch removes the issue.
See the attached image for visual reference.
The game is free to download and play - http://game.worldoftanks.eu/update
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http://bugs.winehq.org/show_bug.cgi?id=26799
Summary: Zoo Empire: mouse clicks don't register
Product: Wine
Version: 1.3.18
Platform: x86
URL: http://www.fileplanet.com/144590/140000/fileinfo/Zoo-E
mpire-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
If you start the game in a clean wineprefix (without any native dlls) you can
observe that the mouse pointer is always recentered in the middle of the
screen. That should be bug #8354.
The problem arises if you work around that bug either by
1) setting MouseWarpOverride to 'disable'
or
2) using native dinput/dinput8 dlls
In either case the mouse pointer is moving fine but mouse clicks don't register
in the game, making it impossible to get past the main menu.
Terminal output is very sparse, showing only:
fixme:win:EnumDisplayDevicesW ((null),0,0x32f8e4,0x00000000), stub!
fixme:d3d:wined3d_swapchain_set_gamma_ramp Ignoring flags 0x1.
fixme:dinput:SysMouseWImpl_Acquire Clipping cursor to (0,0)-(1024,768)
The same problem with Wine-1.0.1, 1.2.3 etc.
Fedora 14 32-bit
Xorg 1.9.5
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http://bugs.winehq.org/show_bug.cgi?id=27460
Summary: Regression in 1.3.21 - Buzz tracker crashes
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gimmeapill(a)gmail.com
Created an attachment (id=35113)
--> (http://bugs.winehq.org/attachment.cgi?id=35113)
error message
Buzz tracker 1.2b (old version) doesn't run anymore (it was working fine in
1.3.20):
It happens with a clean wine prefix. Rolling back to 1.3.20 and everything is
fine again.
Here's a link to the installer (from buzzmachines.com):
http://avdl1064.oli.tudelft.nl/buzzmachines/Buzzmachines_Stealth_Pack_Feb20…
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http://bugs.winehq.org/show_bug.cgi?id=15729
Summary: No videos ,UI in Command and Conquer 3:Tiberium Wars
v1.09
Product: Wine
Version: 1.1.5
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vsen123(a)gmail.com
On launching CandC3,the screen remains blank,while audio plays on.The cursor
then appears but the screen remains blank,audio is normal.
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http://bugs.winehq.org/show_bug.cgi?id=19491
Summary: WSASend() fails when lpNumberOfBytesSent is NULL
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arzwine(a)yahoo.com
WSASend() returns an error when lpNumberOfBytesSent (which is an output
parameter) is NULL. There is a condition in WSASendTo() in ws2_32/socket.c
which returns an EFAULT when lpNumberOfBytesSent is a NULL pointer.
While this makes sense, setting this argument to NULL is explicitly allowed by
the MSDN documentation, if the lpOverlapped parameter is present.
Not immediately clear how to fix this, since it involves checking how
overlapped i/o and i/o completion play out.
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http://bugs.winehq.org/show_bug.cgi?id=27266
Summary: dinput keyboard no longer works in winedbg
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rainy6144(a)gmail.com
commit 437a8384 (server: Don't run low-level hooks in debugged processes)
causes the keyboard to stop working in dinput-based games under winedbg, making
it very hard to debug such games.
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http://bugs.winehq.org/show_bug.cgi?id=6719
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #35 from Alexandre Julliard <julliard(a)winehq.org> 2011-06-24 17:44:43 CDT ---
Closing bugs fixed in 1.3.23.
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http://bugs.winehq.org/show_bug.cgi?id=7078
Alexandre Julliard <julliard(a)winehq.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #19 from Alexandre Julliard <julliard(a)winehq.org> 2011-06-24 17:44:37 CDT ---
Closing bugs fixed in 1.3.23.
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http://bugs.winehq.org/show_bug.cgi?id=20327
Summary: Regression in Supreme Commander
Product: Wine
Version: 1.1.30
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sichemist(a)hotmail.com
After upgrading to 1.1.30, Supreme Commander shows a black screen instead of
video intro and menu screen. Other 3D games appear to work fine. Reverting to
1.1.29 fixes problem.
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http://bugs.winehq.org/show_bug.cgi?id=25821
Summary: Anarchy only renders if something else needs rendering
at that position
Product: Wine
Version: 1.3.11
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jonathan-vola(a)hotmail.com
Anarchy online will not render. However if I place a terminal with top running
in it behind the window, that section of the game window will update whenever
the top program updates.
Similarly, a higher framerate can be achieved on another part of the screen by
using a program with a higher output rate (Such as AO's own output)
Ubuntu lucid 64-bit, 1.3.11 patched
Moving the window (With wobbly windows) or moving to the cube allow me to see
the game in full speed, so I presume this is actually a problem with Xorg
mainly.
Does anyone know why this is doing what it is (Or at least know a cheap hack to
render the window in real time)? Other than opening a giant terminal behind the
game with it's own output pumped in there.
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http://bugs.winehq.org/show_bug.cgi?id=17260
Summary: Counter-Strike: Source - V-Sync does't work
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jordm.s(a)gmail.com
Setting V-Sync via the in-game menu doesn't have any effect
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http://bugs.winehq.org/show_bug.cgi?id=23833
Summary: Black Buccaneer: cannot find DVD
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=29917)
--> (http://bugs.winehq.org/attachment.cgi?id=29917)
WINEDEBUG=+mountmgr
Black Buccaneer is a Prince-of-Persia-styled action game.
Installation runs fine but starting the game raises a popup complaining about
not finding the DVD. I'm not quite sure whether this is related to a copy
protection or not. Attaching log.
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http://bugs.winehq.org/show_bug.cgi?id=27406
Summary: Red Faction deadlock on start
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pp(a)siedziba.pl
Red Faction (version 1.2) fails to start, with a message like this:
err:ntdll:RtlpWaitForCriticalSection section 0x7d63d240 "wined3d_main.c:
wined3d_cs" wait timed out in thread 0028, blocked by 0009, retrying (60 sec)
This game is rated Platinum in AppDB, so I checked with Wine 1.1.21, and indeed
it works perfectly with such old Wine version. Bisecting revealed that it broke
between 1.1.34 and 1.1.35, and the patch that broke it is:
0e270bbd226c34bd2831673c1c546f8db76b0487 is the first bad commit
commit 0e270bbd226c34bd2831673c1c546f8db76b0487
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Dec 14 20:49:52 2009 +0100
wined3d: Send window messages through the swapchain before sending them to
the application.
:040000 040000 82a4d1078cd0ab3156aba80508dbd3d830b37dee
4cd0938c1bf4a1e0f3bb09ba258447f0fe5a98ed M dlls
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http://bugs.winehq.org/show_bug.cgi?id=26319
Summary: [Counter Strike: Source] crashes at startup
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bpaterni(a)gmail.com
Created an attachment (id=33544)
--> (http://bugs.winehq.org/attachment.cgi?id=33544)
wine output
Counter Strike: Source crashes for me when launched via Steam.
Linux kernel (git master, KMS enabled)
Debian (unstable/experimental)
ATI/AMD Radeon HD 4850 (driven by mesa's Gallium3D r600 driver)
wine git master (currently @ e44875b42d8f72c6a0d49f05655489a5b8fb673a)
I realize r600g is not feature complete, but I don't think this bug is related
to my graphics drivers. So I think the critical portion of the attached log is
the following:
trace:dbghelp:get_wine_loader_name returning L"wine"
trace:dbghelp:elf_load_file Processing elf file 'L"wine"' at 00000000
trace:dbghelp:elf_load_file Processing elf file 'L".//wine"' at 00000000
trace:dbghelp:elf_load_file Processing elf file 'L"/home/bpaterni/bin/wine"' at
00000000
trace:dbghelp:elf_load_file Processing elf file 'L"/usr/local/bin/wine"' at
00000000
trace:dbghelp:SymFromName (0xffffffff, libwine.so.1!__wine_main_environ,
0xffed654)
trace:dbghelp:SymFromName null process
fixme:dbghelp:elf_search_auxv can't find symbol in module
Inconsistency detected by ld.so: dl-deps.c: 626: _dl_map_object_deps: Assertion
`nlist > 1' failed!
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http://bugs.winehq.org/show_bug.cgi?id=16010
Summary: IBP Internet Business Promoter OLE error 80070057
Product: Wine
Version: unspecified
Platform: PC-x86-64
URL: http://www.ibusinesspromoter.com/download/index.htm
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gianluca.sordi(a)gmail.com
CC: gianluca.sordi(a)gmail.com
Created an attachment (id=17217)
--> (http://bugs.winehq.org/attachment.cgi?id=17217)
The ibp terminal log session
On launch and accessing program' features
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http://bugs.winehq.org/show_bug.cgi?id=25671
Summary: Locking problem under Bioshock (Unreal Engine) leads
to game freeze
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wylda(a)volny.cz
Created an attachment (id=32699)
--> (http://bugs.winehq.org/attachment.cgi?id=32699)
winedbg bt all (wine-1.3.10-192 i guess)
Bioshock freezez quite offten when savegame is loaded/saved. Although i wrote
"quite offten" i don't have 100% recipie to reproduce the freeze. When this
happens, console says:
fixme:thread:SetThreadIdealProcessor (0x764): stub
err:ntdll:RtlpWaitForCriticalSection section 0x7de77580 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 001c, blocked by 0041, retrying
(60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x41f24e4 "?" wait timed out in
thread 0045, blocked by 0044, retrying (60 sec)
Also posted on wine-devel:
http://www.winehq.org/pipermail/wine-devel/2011-January/088469.html
I also saw in AppDB or some forums, that users playing Unreal (Trournament??)
are having the same problem (same game engine). Unfortunately i can't find that
now.
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http://bugs.winehq.org/show_bug.cgi?id=11057
Summary: Blood 2:The Chosen (Version 2.1) - rendering range
problem
Product: Wine
Version: 0.9.52.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I just installed the old DirectX 6 (???) game Blood 2: The Chosen. I did apply
the 2.0 patch and after that the 2.1 patch (like it should be done according to
the patching guides on the net).
I can start Blood2, but I have both visual errors and performance problem. This
game is really old, so performance should NOT be a problem. I have a nVidia
Geforce FX 5900, a rather old card but comparing this to the GFX-card I
originally used to play Blood 2 (a Matrix G200) the nVidia is a performance
beast.
Going to attach the wine output when running the application. Installation and
patching was all done through wine, and I had no error messages or warnings
there.
Now coming to the visual problems. Also going to attach some screenshots from
the first level of the game. It looks like some sort of rendering range
problem, maybe z-buffer related or probably something with mipmaps (because
only textures further away from the player are affected). I've already seen
such kind of artifacts, but not on this system but with my integrated intel
i915 chipset (where mipmap support was broken in mesa GIT).
Thanks,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=18455
Summary: Winscp: path selection not automatically selected
Product: Wine
Version: 1.1.21
Platform: PC
URL: http://winscp.net/download/winscp421.exe
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=21070)
--> (http://bugs.winehq.org/attachment.cgi?id=21070)
autohotkey script
A bit hard to explain, but easy to reproduce...
I'm working on my SoC project, and one of the first programs I tested was
WinSCP. I've got a script written that downloads WinSCP, runs it, downloads a
file from ftp.winehq.org and verifies the sha1sum. Tested on Win2k, runs fine.
Under wine, however, it fails. Looking at the log, easy to see the problem. The
script runs winscp, selects 'welcome.msg', sends 'F5' to download. Here, under
Windows, the path "C:\users\austin", is automatically selected/highlighted.
Under Wine, it's not.
While it's an easy workaround to send CTRL+A before typing the new path, we
should fix this bug as well.
Attached is the autohotkey script. Run with 'wine autohotkey.exe winscp.ahk'.
If it passes, the bug (should be) fixed. (Autohotkey is available from
'winetricks ahk').
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http://bugs.winehq.org/show_bug.cgi?id=23361
Summary: Runaway - A Twist Of Fate: Game freezes at loading
Product: Wine
Version: 1.2-rc4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amlopezalonso(a)gmail.com
Created an attachment (id=29117)
--> (http://bugs.winehq.org/attachment.cgi?id=29117)
WINEDEBUG=+d3d
I had to use a no-cd patch. There is a main screen where players can create
game users. First of all, mouse pointer is garbaged to a black square. Text box
where a player should enter username and password shows no text when typing.
When starting the game a black screen is shown (sometimes with a loading gadget
at its center) and the game freezes after a while. However, music keeps on
playing.
Attaching log.
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http://bugs.winehq.org/show_bug.cgi?id=18927
Summary: Unable to install Need For Speed Undercover, msiexec
crash
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: smkururu(a)rocketmail.com
Created an attachment (id=21773)
--> (http://bugs.winehq.org/attachment.cgi?id=21773)
crash log
Hi, I'm trying to install Need For Speed Undercover. When I run AutoRun.exe it
says that msiexec has encountered serious problem blah blah blah, it crashed.
I've tried to run msiexec directly (with wine of course) to check if it runs
and it does.
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http://bugs.winehq.org/show_bug.cgi?id=17535
Summary: visio2007sp1 update fails
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elias.tamas(a)vagyok.eu
Created an attachment (id=19668)
--> (http://bugs.winehq.org/attachment.cgi?id=19668)
Visio2007 sp1 faillog
Hi.
On an Ubuntu 8.10, x86_64 system, using latest wine 1.1.15, I could
successfully install Office Visio 2007.
But as soon as I open a VSD file, it closes (crash). I thaught installing visio
2007 sp1 would solve the probelm.
I've dled the service pack from
http://www.microsoft.com/downloads/details.aspx?FamilyID=496BC7C1-ABD7-4BC7…
and sarted it. Unfortunately the installer fails in the middle of the
isntalation.
I've used winetricks before, to enchance my wine, using these options:
"riched20 vb6run wininet vcrun2005sp1 vcrun2008 winxp volnum fakeie6 allfonts
ie6 vcrun6 gdiplus directx9 wsh56 msxml6 mdac28 vcrun2005 urlmon msxml4 msxml6
mfc40 hosts fontfix dotnet20"
I've attached the trace.
Any ideas? Thank you.
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http://bugs.winehq.org/show_bug.cgi?id=26997
Summary: Blinking mouse cursor in center of screen in Fallout:
New Vegas
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: david(a)mytsoftware.com
After upgrading from 1.3.18 to 1.3.19, I now get a standard mouse pointer stuck
in the exact center of the screen in Fallout: New Vegas. While playing, the
pointer appears and disappears at a regular interval of about 1 second. At the
main menu, it often behaves a little different, appearing when I stop moving
the mouse, and disappearing while I'm moving it.
Fallout 3 and Oblivion do not share this problem.
The working 1.3.18 tested was from the ViVnet PPA for Lucid (the official PPA
hasn't been updated for Lucid since 1.3.17). The 1.3.19 where I experience the
problem was pulled from git (git log shows last commit as being "Release
1.3.19") and built with default options apart from changing the install prefix
(./configure --prefix=/opt/winegit, make -j8, make install) and applying the
unsupported wine-pulse patch (which was also present in the working 1.3.18),
since there are no PPA builds up yet for 1.3.19 on Lucid.
Steam forced an New Vegas update on me the same day as I updated Wine, but I
retested in 1.3.18 to rule out that update, and the problem still wasn't
present in 1.3.18.
I have not compiled my own 1.3.18 to rule out the problem being my own build,
but I haven't experienced any other problems with it. It built fine, but
running "apt-get build-dep wine1.3" beforehand with the official wine ppa
repository added didn't work, saying "Unable to find a source package for
wine1.3". "apt-get build-dep wine" (without the 1.3) did work though.
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http://bugs.winehq.org/show_bug.cgi?id=24560
Summary: World of Goo demo can't run with msvcp80
Product: Wine
Version: 1.3.3
Platform: x86
URL: http://www.worldofgoo.com/dl2.php?lk=demo
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
It bundles it, so not a big deal, but if you remove it, fails with:
wine: Call from 0x7b836823 to unimplemented function
msvcp80.dll.??4?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@ABV01@@Z,
aborting
wine: Call from 0x7b836823 to unimplemented function
msvcp80.dll.??Y?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV01@PBD@Z,
aborting
I'll attach the output of winedump -j import, to see what all it needs, since
it imports a hundred or so functions from msvcp80.
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http://bugs.winehq.org/show_bug.cgi?id=27583
Summary: PowerPC/Sparc builds broken in
dlls/d3dx9_36/tests/mesh.c
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: major
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
austin@gcc40:~/wine-git/dlls/d3dx9_36/tests$ make
ccache gcc -c -I. -I. -I../../../include -I../../../include
-DWINE_STRICT_PROTOTYPES -DWINE_NO_NAMELESS_EXTENSION -D_REENTRANT -fPIC -Wall
-pipe -fno-strict-aliasing -Wdeclaration-after-statement -Wempty-body
-Wstrict-prototypes -Wtype-limits -Wwrite-strings -Wpointer-arith -g -O2 -o
mesh.o mesh.c
mesh.c: In function 'test_create_skin_info':
mesh.c:4812: error: 'FP_NAN' undeclared (first use in this function)
mesh.c:4812: error: (Each undeclared identifier is reported only once
mesh.c:4812: error: for each function it appears in.)
make: *** [mesh.o] Error 1
introduced by 01ff07e2e1d2e77575ddbd88a705ef12ea6f9073.
austin@gcc40:~/wine-git$ uname -a
Linux gcc40 2.6.26-2-powerpc64 #1 SMP Thu May 13 07:29:31 UTC 2010 ppc64
GNU/Linux
austin@gcc40:~/wine-git$ cat /etc/issue
Debian GNU/Linux 5.0 \n \l
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http://bugs.winehq.org/show_bug.cgi?id=27587
Summary: Calibre fails to add/convert books etc..
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atsia2003(a)yahoo.gr
Hi,
I have installed Calibre using wine 1.3.22 . The program is not usable since
adding/converting ebooks is not working.
Running wine calibre-debug -g I get the following error:
Exception in thread Thread-4:
Traceback (most recent call last):
File "threading.py", line 530, in __bootstrap_inner
File "site-packages\calibre\utils\ipc\server.py", line 221, in run
File "site-packages\calibre\utils\ipc\server.py", line 139, in launch_worker
CriticalError: Failed to launch worker process:
Traceback (most recent call last):
File "site-packages\calibre\utils\ipc\server.py", line 149, in do_launch
File "multiprocessing\connection.py", line 121, in accept
File "multiprocessing\connection.py", line 373, in deliver_challenge
IOError: [Errno 233] Pipe not connected
It seems to me a bug with python.
Firstly, I installed Python 2.7 and then 3.2... Still the same problem.
I even deleted the wine directory and i installed calibre WITHOUT python and I
still get the same error!!!!!!!!
You can download the program at http://calibre-ebook.com/download
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http://bugs.winehq.org/show_bug.cgi?id=6719
Hans Leidekker <hans(a)meelstraat.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #34 from Hans Leidekker <hans(a)meelstraat.net> 2011-06-24 09:51:19 CDT ---
Office 2000 is fixed too.
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http://bugs.winehq.org/show_bug.cgi?id=3542
--- Comment #49 from Wylda <wylda(a)volny.cz> 2011-06-24 00:59:52 CDT ---
> what happens under windows if a palette is manually
> released before the surface to get an idea whether this defensive release
> strategy is also implemented on windows.
Could you provide such an EXE for Windows? I could report back results from
different Windows versions.
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