http://bugs.winehq.org/show_bug.cgi?id=15332
Summary: Compiling on PC-BSD with -Werror fails in
dlls/mscms/handle.c
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: FreeBSD
Status: UNCONFIRMED
Keywords: source
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
In today's installment of finding obscure bugs on weird setups, tried compiling
on PC-BSD with:
CFLAGS="-Werror" ./configure && make clean && make depend && make
which works, all the way up to:
gcc -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_REENTRANT
-fPIC -Wall -pipe -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -I/usr/local/include -Werror -o handle.o
handle.c
In file included from mscms_priv.h:52,
from handle.c:32:
/usr/local/include/lcms.h:213:1: "HIWORD" redefined
In file included from ../../include/wine/debug.h:25,
from handle.c:22:
../../include/windef.h:301:1: this is the location of the previous definition
*** Error code 1
Stop in /usr/home/pcbsd/wine-git/dlls/mscms.
*** Error code 1
Stop in /usr/home/pcbsd/wine-git/dlls.
*** Error code 1
Stop in /usr/home/pcbsd/wine-git.
Marking as unconfirmed, since I'm not sure if Wine can work around this or
not...
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http://bugs.winehq.org/show_bug.cgi?id=17452
Summary: Lcms error crashes PowerPoint 2003
Product: Wine
Version: unspecified
Platform: PC
URL: http://download.microsoft.com/download/a/1/a/a1adc39b-
9827-4c7a-890b-91396aed2b86/ppviewer.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
The attached presentation causes PowerPoint 2003 to exit abruptly when you open
it (or on startup if you put it on the command line).
There's no bracktrace but there is this error message:
lcms: Error #12288; Pointer error; probably corrupted file
The same issue happen with PowerPoint Viewer 2003 too (if you can get it to
install with Wine) so I'm adding the download keyword.
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http://bugs.winehq.org/show_bug.cgi?id=19647
Summary: mscms: GetStandardColorSpaceProfileW() profile id
handling incorrect (LCS_sRGB and
LCS_WINDOWS_COLOR_SPACE)
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: focht(a)gmx.net
Hello,
various .NET 3.x apps fail to init because GetStandardColorSpaceProfileW()
doesn't work as expected.
--- snip ---
...
0029:Call
mscms.GetStandardColorSpaceProfileW(00000000,73524742,00185110,00184f08)
ret=0036bf3f
0029:trace:mscms:GetStandardColorSpaceProfileW ( 0x73524742, 0x185110, 0x184f08
)
0029:trace:mscms:GetColorDirectoryW ( 0x32d9c8, 0x32d9c4 )
0029:Call KERNEL32.GetSystemDirectoryW(0032d784,00000100) ret=4340b8ff
0029:Ret KERNEL32.GetSystemDirectoryW() retval=00000013 ret=4340b8ff
0029:Call KERNEL32.lstrcatW(0032d784 L"C:\\windows\\system32",43411b40
L"\\spool\\drivers\\color") ret=4340b91a
0029:Ret KERNEL32.lstrcatW() retval=0032d784 ret=4340b91a
0029:Call KERNEL32.lstrlenW(0032d784
L"C:\\windows\\system32\\spool\\drivers\\color") ret=4340b92b
0029:Ret KERNEL32.lstrlenW() retval=00000027 ret=4340b92b
0029:Call KERNEL32.lstrcpyW(0032d9c8,0032d784
L"C:\\windows\\system32\\spool\\drivers\\color") ret=4340b958
0029:Ret KERNEL32.lstrcpyW() retval=0032d9c8 ret=4340b958
0029:Call KERNEL32.SetLastError(00000002) ret=4340c31a
0029:Ret KERNEL32.SetLastError() retval=00000002 ret=4340c31a
0029:Ret mscms.GetStandardColorSpaceProfileW() retval=00000000 ret=0036bf3f
...
--- snip ---
--- snip dlls/mscms/profile.c ---
BOOL WINAPI GetStandardColorSpaceProfileW( PCWSTR machine, DWORD id, PWSTR
profile, PDWORD size )
{
static const WCHAR rgbprofilefile[] =
{ '\\','s','r','g','b',' ','c','o','l','o','r',' ',
's','p','a','c','e',' ','p','r','o','f','i','l','e','.','i','c','m',0
};
...
GetColorDirectoryW( machine, rgbprofile, &len );
switch (id)
{
case SPACE_RGB: /* 'RGB ' */
lstrcatW( rgbprofile, rgbprofilefile );
len = lstrlenW( rgbprofile ) * sizeof(WCHAR);
if (*size < len || !profile)
{
*size = len;
SetLastError( ERROR_MORE_DATA );
return FALSE;
}
lstrcpyW( profile, rgbprofile );
break;
default:
SetLastError( ERROR_FILE_NOT_FOUND );
return FALSE;
}
...
--- snip dlls/mscms/profile.c ---
This doesn't look right.
MSDN info: http://msdn.microsoft.com/en-us/library/dd372087.aspx
--- quote ---
dwProfileID
Specifies the ID value of the standard color space for which to retrieve
the profile. The only valid values for this parameter are LCS_sRGB and
LCS_WINDOWS_COLOR_SPACE.
--- quote ---
You might also want to have a look at "Windows Metafile Format Specification":
[MS-WMF] — v20090630 (afaik latest one):
http://download.microsoft.com/download/9/5/E/95EF66AF-9026-4BB0-A41D-A4F818…
--- quote ---
2.1.1.14 LogicalColorSpace Enumeration
The LogicalColorSpace Enumeration specifies the type of color space. <14>
typedef enum
{
LCS_CALIBRATED_RGB = 0x00000000,
LCS_sRGB = 0x73524742,
LCS_WINDOWS_COLOR_SPACE = 0x57696E20
} LogicalColorSpace;
LCS_CALIBRATED_RGB: Color values are calibrated red green blue (RGB)
values.
LCS_sRGB: The value is an encoding of the ASCII characters "sRGB", and it
indicates that the
color values are sRGB values.
LCS_WINDOWS_COLOR_SPACE: The value is an encoding of the ASCII characters
"Win ",
including the trailing space, and it indicates that the color values
are Windows default color
space values.
--- quote ---
Regards
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http://bugs.winehq.org/show_bug.cgi?id=11532
Summary: Photoshop doesn't support custom monitor profiles
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Roland Geflitter wrote on wine-users:
"I'm running a test with Wine 0.9.51 on SuSe 9.1 and Photoshop CS (1) and
everything works perfectly (even working with big files of 1 GB and
launching Image Ready) BUT:
How do I use a CUSTOM Monitor Profile with Photoshop and Wine ?
There seems to be no way to assign a monitor profile to the Wine system
(as in Windows "control panel"), Photoshop just uses "sRGB ... 2.1" (a
substitute for the missing monitor profile of the OS, Wine).
I tried to look for a trick to assign another monitor profile to
Photoshop, but Photoshop will only take a profile of the OS.
That's a pity, because generating an accurate monitor profile under
Linux (with an Eye-One spectrometer and Argyllcms) would be possible.
Am I wrong - is there a workaround for assigning the monitor profile to
Photoshop?"
http://msdn2.microsoft.com/en-us/library/ms797852.aspx
describes monitor profiles, and says they're enabled by
calling a gdi32 function like SetICMMode(). Wine's
implementation of that function is currently a no-op.
Also, it looks like Photoshop installs a control panel, Adobe Gamma.cpl,
see http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=321608
It's possible he's looking for that, and not finding it because
we don't have any sort of a GUI to locate control panel applets yet.
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http://bugs.winehq.org/show_bug.cgi?id=16440
Summary: Unable to launch any .exe
Product: Wine
Version: 1.0.1
Platform: PC
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tael67(a)gmail.com
I got this error each time I want to launch an app with Wine :
err:module:attach_process_dlls "gdi32.dll" failed to initialize, aborting
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http://bugs.winehq.org/show_bug.cgi?id=13492
Summary: Myst 1.0 crashes at element interaction with audio
enabled
Product: Wine
Version: 1.0-rc2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel(a)dattrix.com
Created an attachment (id=13416)
--> (http://bugs.winehq.org/attachment.cgi?id=13416)
Output using "WINEDEBUG=+relay"
Myst 1.0, on a fresh Wine 1.0-rc2 install. Game starts fine but if you try and
flip the first switch you see game locks and continues playing background
sound. Tried with all sound setting on ALSA. No lock-up if sound disabled all
together. You can travel through the world, but once you want to do something
with most objects it locks. From start you can open doors, etc, but most
switches lock it up.
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http://bugs.winehq.org/show_bug.cgi?id=27313
Summary: Requiem: Avenging Angel - Loading a savegame freezes
the keyboard.
Product: Wine
Version: 1.3.21
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cyclops(a)fastwebnet.it
Sometimes, when you load a previous savegame, keyboard is freezed and the game
must be rebooted to make it run well again.
Also, health goes to 1, armour goes to 0 and essence goes to 666 (strange,
uh?).
If you need a log, please ask me.
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http://bugs.winehq.org/show_bug.cgi?id=27060
Summary: installation of iNodeSetup3.60-6208.exe needs
netcfgx.dll
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34496)
--> (http://bugs.winehq.org/attachment.cgi?id=34496)
Log: install iNodeSetup3.60-6208.exe
1. download
http://helpdesk.sysu.edu.cn/images/stories/uploads/iNodeSetup3.60-6208.exe
2. winetricks vcrun6
Workaround for Bug 23094
3. install with wine.
Log is like this:
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
err:ole:CoGetClassObject class {5b035261-40f9-11d1-aaec-00805fc1270e} not
registered
err:ole:CoGetClassObject no class object {5b035261-40f9-11d1-aaec-00805fc1270e}
could be created for context 0x1
register a native netcfgx.dll with regsvr32 will workaround for it.
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http://bugs.winehq.org/show_bug.cgi?id=26149
Summary: Crash when running TactileView
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=33314)
--> (http://bugs.winehq.org/attachment.cgi?id=33314)
Crashlog in wine 1.3.13
Upstreaming from https://bugs.launchpad.net/ubuntu/+source/wine/+bug/719705
Install program
First dialog - select 'No'
Second dialog - change to manual registration then select 'Register Later'
Crash occurs
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http://bugs.winehq.org/show_bug.cgi?id=21453
Summary: The game still not starts, no Errors or console output
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fiep(a)arcor.de
If I start FaryCry by the Commandconsole, it will show It's start screen for a
second, no messages or similar thing, it does not work.
I Use gentoo-Linux with 2.6.31-gentoo-r6 kernel.
I've testet it with wine 1.1.25 the same thing happens, but there are two lines
in the console:
wine FarCry.exe
fixme:mountmgr:harddisk_ioctl unsupported ioctl 41018
fixme:mountmgr:harddisk_ioctl unsupported ioctl 4d004
also the programm can not be stoped by pressing crtl+c
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http://bugs.winehq.org/show_bug.cgi?id=9925
Summary: Import fixups should be done before any user code is ran
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Severity: major
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
SafeDisc 1.x fails to work on Wine because of this bug.
Here is what happens:
1. SD creates a new process for the game with CREATE_SUSPENDED flag.
2. Injects some code into new process to be executed first
3. Resumes the new process.
4. Injected code is being executed
5. Wine does import fixups and fails because they are already fixedup (by an
injected code).
What should happen is Wine should not let injected code to run until final
stages of the process setup are finished. In this case it is import fixups.
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http://bugs.winehq.org/show_bug.cgi?id=15533
Summary: iTunes 8.0 fails to install
Product: Wine
Version: 1.1.5
Platform: Other
URL: http://www.itunes.com
OS/Version: other
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.b.lankhorst(a)gmail.com
Created an attachment (id=16500)
--> (http://bugs.winehq.org/attachment.cgi?id=16500)
Relevant information found from WINEDEBUG=+msi,+relay,+snoop,warn+all
Installing the latest version of iTunes seems to fail on a bug in msi. I tried
isolating it, and it seems to try to read through a table which wine declares
invalid, and then it aborts completely. Relevant log lines attached.
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http://bugs.winehq.org/show_bug.cgi?id=24255
Summary: iTunes 10 32-bit does not install correctly
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew.thomas.riker(a)gmail.com
Created an attachment (id=30536)
--> (http://bugs.winehq.org/attachment.cgi?id=30536)
stack trace for iTunes install
The 32-bit version of iTunes does not install correctly. The installer GUI
completes, but, when launched, you get the following error:
iTunes was not installed correctly. Please reinstall iTunes.
Error 7 (Windows error 998)
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http://bugs.winehq.org/show_bug.cgi?id=23660
Summary: America's Army 3 needs
d3dx9_36.dll.D3DXPreprocessShader
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
wine: Call from 0x683f7852 to unimplemented function
d3dx9_36.dll.D3DXPreprocessShader, aborting
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http://bugs.winehq.org/show_bug.cgi?id=12445
Summary: Arcgisexplorer crashes in dbghelp
Product: Wine
Version: CVS/GIT
Platform: PC
URL: http://resources.esri.com/arcgisexplorer/index.cfm?fa=do
wnload
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: dbghelp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xerox_xerox2000(a)yahoo.co.uk
A user submitted garbage for this into appdb so i gave it a try too:
Needs .Net 2.0 (winetricks) but then crashes into dbghelp. I'll attach the
crash
Note: with native dbghelp it gets futher, then crashes because of msxml-bug.
Using winetricks msxml3, it then ran into a segmentation fault. But when i ran
with +relay channel to get some debug info, the application started just fine.
So i guess is impossible to debug further atm :(
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http://bugs.winehq.org/show_bug.cgi?id=14304
Summary: Application fails to run.
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zombie(a)terralab.com
Rockman 7 FC fails with the error:
Produces errors:
err:seh:setup_exception_record stack overflow 1012 bytes in thread 0009 eip
00406a11 esp 00240f3c stack 0x240000-0x241000-0x340000
and
wine: Unhandled exception 0x0eedfade at address 0x0000:0x7edfc7b0 (thread
0009), starting debugger...
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http://bugs.winehq.org/show_bug.cgi?id=12182
Summary: Supreme Commander needs additional DLLs (registered)
Product: Wine
Version: 0.9.58.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquitsnake(a)gmx.net
In order to get sound in this game, sample rate must be set to 48000 and a few
DLLs are needed. These are:
x3daudio1_0.dll
x3daudio1_1.dll
in order to get the game to start in first place
xactengine2_0.dll
xactengine2_1.dll
xactengine2_2.dll
xactengine2_3.dll
xactengine2_4.dll
xactengine2_5.dll
xactengine2_6.dll
these must be registered using regsvr32 to get sound.
This is not the normal behaviour on Windoze (as long as you have newer DirectX
installed) so this should be fixed in Wine.
Also, the Forged Alliance addon for Supreme Commander needs
X3DAudio1_2.dll
In order to start.
However registering the additional xactengine* which came out between the
release of SupCom and its Addon will, in this case, NOT enable sound in the
addon.
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http://bugs.winehq.org/show_bug.cgi?id=20624
Summary: Chromium's RenderViewTest.InsertCharacters test fails
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Chromium's RenderViewTest.InsertCharacters test
simulates user input into a textbox with french
and russian keyboards.
It fails with output (duplicate fixmes and two similar failures removed):
[ RUN ] RenderViewTest.InsertCharacters
fixme:seh:RtlCaptureStackBackTrace (5, 30, 0x3a0090, (nil)) stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00001009", 0001: stub!
.\renderer\render_view_unittest.cc(886): error: Value of: output
Actual: L""
Expected: kLayouts[i].expected_result
Which is:
L"0123456789abcdefghijklmnopqrstuvwxyz;=,-.é<)!"/$%?&*(ABCDEFGHIJKLMNOPQRSTUVWXYZ:+'_.É>0123456789abcdefghijklmnopqrstuvwxyz;=,-.é<"
fixme:seh:RtlCaptureStackBackTrace (3, 31, 0x32ca58, (nil)) stub!
fixme:keyboard:X11DRV_LoadKeyboardLayout L"0000040c", 0001: stub!
...
[ FAILED ] RenderViewTest.InsertCharacters (1456 ms)
Related source files:
http://src.chromium.org/viewvc/chrome/trunk/src/
chrome/renderer/render_view_unittest.cc
chrome/renderer/mock_keyboard_driver_win.cc
chrome/test/render_view_test.cc
I'll attach a log.
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http://bugs.winehq.org/show_bug.cgi?id=20095
Summary: The adventure game "The secret of Monkey Island -
Special Edition" does not play
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thehighwayman(a)katamail.com
Created an attachment (id=23658)
--> (http://bugs.winehq.org/attachment.cgi?id=23658)
Secret of Monkey island SE crashing backtrace
Hi,
besides all, my configuration:
I've installed Ubuntu 9.04, wine 1.1.29, dx3d9, directx 9, xact, xinput,
dotnet20, vcrun2005 e vcrun2008.
I've copied from a windows installation, mscorees.dll and streamci.dll;
I've added them in wine configuration as "native".
Now The problem:
I've installed, with wine, the game "The Secret of Monkey Island - Special
edition". Installation OK.
But when I launch the game (wine MISE.exe), it starts for a while, then
crashes.
I've attached the backtrace.
TheHighwayman
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http://bugs.winehq.org/show_bug.cgi?id=18233
Summary: Approach underscore bar inactive with multiple database
open
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
In Lotus Approach, when you have two or more databases open and have them
windowed (Windows --> cascaded, right-left, top-bottom) the underscore button
in the window's internal caption buttons, although showing (not grayed out),
does not work.
Many thanks,
-T
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http://bugs.winehq.org/show_bug.cgi?id=19210
Summary: expr_alloc_uconstant() is not used
Product: Wine
Version: 1.1.25
Platform: All
OS/Version: All
Status: NEW
Keywords: source, winelib
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fgouget(a)codeweavers.com
programs/winedbg/expr.c defines both an expr_alloc_sconstant() and an
expr_alloc_uconstant() function. However:
* expr_alloc_uconstant() is not used anywhere. So at first sight it should be
removed.
* But expr_alloc_sconstant() is used to allocate tNUM constant which, as far
as I can see, are unsigned constants.
* expr_alloc_sconstant() is used nowhere else.
So something is wrong there.
This is also related to EXPR_TYPE_U_CONST vs. EXPR_TYPE_S_CONST.
Possible fixes:
* Modify the lexer to only return unsigned constants (since that's all it can
match), and then get rid of expr_alloc_sconstant() and EXPR_TYPE_S_CONST.
* Modify the lexer to return both signed and unsigned constants as
appropriate.
In either case it will likely require modifications in the expression
computation package as it only knows how to deal with signed integers.
See also this thread:
http://www.winehq.org/pipermail/wine-devel/2009-January/072074.html
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http://bugs.winehq.org/show_bug.cgi?id=19994
Summary: Microsoft Security Essentials Setup crashes missing
__uncaught_exception
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
URL: http://www.microsoft.com/security_essentials/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P3
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nerv(a)dawncrow.de
Depends on: 19064
If you hack around Bug 19064, the Setup of Microsoft Security
Essentials(Virus-Scanner) is trying to call Unimplemented function
msvcrt.dll.__uncaught_exception
So it crashes.
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http://bugs.winehq.org/show_bug.cgi?id=25950
Summary: SEE_MASK_NO_CONSOLE flag in ShellExecuteEx have
opposite effect
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atohom(a)gmail.com
Created an attachment (id=33084)
--> (http://bugs.winehq.org/attachment.cgi?id=33084)
compiled executable
Despite of what MSDN is saying SEE_MASK_NO_CONSOLE in not equivalent of
CREATE_NEW_CONSOLE from CreateProcess, it its opposite.
On Windows this test program runs in single window, but in wine it creates
separate console.
#include <windows.h>
int main(int nargs,char *args[])
{
SHELLEXECUTEINFOW si={sizeof(si)};
si.fMask=SEE_MASK_FLAG_NO_UI|SEE_MASK_NOASYNC|SEE_MASK_NOCLOSEPROCESS|SEE_MASK_NO_CONSOLE;
si.lpFile=L"cmd.exe";
si.lpParameters=L"/C dir && pause";
si.nShow = SW_SHOWNORMAL;
ShellExecuteExW(&si);
WaitForSingleObject(si.hProcess, INFINITE);
return 0;
}
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http://bugs.winehq.org/show_bug.cgi?id=21895
Summary: assertion "next->protect & VPROT_SYSTEM" failed:
Product: Wine
Version: 1.1.39
Platform: x86
OS/Version: OpenBSD
Status: UNCONFIRMED
Keywords: download, source
Severity: trivial
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
wine: created the configuration directory '/home/austin/.wine'
assertion "next->protect & VPROT_SYSTEM" failed: file "virtual.c", line 512,
function "create_view"
Marking as unconfirmed, since OpenBSD needs a few out of tree patches to even
begin to start, so this may be due to those patches.
Doesn't occur on every run, semi-random. Only seems to occur on new prefix's
though.
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http://bugs.winehq.org/show_bug.cgi?id=26496
Summary: Text on disabled widgets is often not antialiased
Product: Wine
Version: 1.3.16
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=33734)
--> (http://bugs.winehq.org/attachment.cgi?id=33734)
Sample
In many applications text on disabled widgets is not antialiased.
I'll attach a screenshot to demonstrate the problem.
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http://bugs.winehq.org/show_bug.cgi?id=25696
Summary: Graphics Bug: Characters draw weird "puppeteer's"
lines
Product: Wine
Version: 1.3.10
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: oneofone(a)gmail.com
Created an attachment (id=32733)
--> (http://bugs.winehq.org/attachment.cgi?id=32733)
Screenshot of the lines.
There are no errors in the log, but tell me which traces you need and I will
post them.
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http://bugs.winehq.org/show_bug.cgi?id=22968
Summary: Restricted Area game - freezes
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://www.restricted-area.net/demo.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dmbohdan(a)gmail.com
When i try to move some things from my bag game freezes. There is no any errors
in console when game freeze. I`ll try to check game in widows, but i remebmer
that there wasn`t some freezes early (i played this game four eyers ago)
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http://bugs.winehq.org/show_bug.cgi?id=18730
Summary: Crazy Factory Error
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: markh789(a)gmail.com
Created an attachment (id=21476)
--> (http://bugs.winehq.org/attachment.cgi?id=21476)
Log of full game run/
When running game the screen goes black, and mouse will not respond.
CTR+TAB'd to a "Program Error" and pressed <enter> .. I could not see the
"Program Error" window though I CTR+TAB'd to it and pressed <enter> and it
closed.
Attached is the log.
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http://bugs.winehq.org/show_bug.cgi?id=20557
Summary: Shadowgrounds Survivor - crash in ExtTextOut
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knan-wine(a)anduin.net
Created an attachment (id=24517)
--> (http://bugs.winehq.org/attachment.cgi?id=24517)
plain log w/backtrace
This crash seems related to text rendering, but isn't quite deterministic. One
easy way of reproducing here is starting the game, then immediately clicking on
the "Survival" menu item (you may have to squint a little, the text is not
rendered well). Alternately, it happens at semi-random times during gameplay.
I'm unable to find a working demo at present... downloads seem gone or
corrupted.
Looks superficially similar to 12307 - crash on same line. Can't test with that
old a wine version, the game doesn't run at all.
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http://bugs.winehq.org/show_bug.cgi?id=24820
Summary: WoW Model Viewer has garbled background
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ranguvar(a)archlinux.us
Using WoW Model Viewer v0.7.0.1 r482, the program refuses to start without
vcrun2008 from winetricks (log here since it is quite short):
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC90.CRT" (9.0.21022.8) [repeated 3x]
err:module:attach_process_dlls "MSVCR90.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for
L"Z:\\mnt\\win7\\Users\\Ranguvar\\wmv-701-482_devwork\\wowmodelview.exe"
failed, status c0000142
Once vcrun2008 is installed, it starts fine, but there's a minor annoyance in
that the main pane has garbled image from whatever was behind that part of the
window before it was started -- the desktop background, another app, anything.
Reporting because it may be simple to fix, I don't personally know.
Here's the output for this, again because it's too short to bother with
attachments:
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:wgl:ConvertAttribWGLtoGLX unsupported 201d WGL Attribute
fixme:wgl:ConvertAttribWGLtoGLX unsupported 40 WGL Attribute
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:wgl:ConvertAttribWGLtoGLX unsupported 201d WGL Attribute
fixme:wgl:ConvertAttribWGLtoGLX unsupported 40 WGL Attribute
fixme:avifile:AVIFileExit (): stub!
fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
fixme:wgl:ConvertAttribWGLtoGLX unsupported 201d WGL Attribute
fixme:wgl:ConvertAttribWGLtoGLX unsupported 40 WGL Attribute
fixme:avifile:AVIFileExit (): stub!
err:ole:CoUninitialize Mismatched CoUninitialize
The "err" was upon close and not likely related.
A screenshot of the corruption can be found here: http://ompldr.org/vNXY3Zg
Also, it appears this problem may be bigger than I previously thought. I can't
get the Viewer to play anything else, but I haven't used it on native Windows
before, and could just be doing it wrong.
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http://bugs.winehq.org/show_bug.cgi?id=23376
Summary: Can't run Ballance 1.13
Product: Wine
Version: 1.2-rc5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abacabadabacaba(a)gmail.com
Created an attachment (id=29138)
--> (http://bugs.winehq.org/attachment.cgi?id=29138)
Wine output
When I try to run Ballance 1.13 under Wine, the following happens: firstly,
splash screen appears. Then, after a few seconds, screen resolution is changed
four times (first to some small resolution, then back to normal, then again to
small, then again to normal). After that, there's a game window, which is
minimized. When I click on it's icon, the window begins to disappear and then
reappear rapidly. The only way to stop this is to kill wine.
I use Intel GMA X3100 and Linux 2.6.35.
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http://bugs.winehq.org/show_bug.cgi?id=15354
Summary: fixme:int:DOSVM_Int10Handler when running W98 program
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: axel.braun(a)gmx.de
Once again, this time without attachment:
I have a reasonably old W98 program which I like to get up and running under
Wine. During the installation it says
axel@A30:~/.wine/drive_c/topo/topo.ins> wine testdir.exe c:\topo\topo.134
fixme:int:DOSVM_Int10Handler Get Font Information - Not Supported
err:int:TIMER_TimerProc DOS timer has been stuck for 60 seconds...
...and then it hangs. I think this exe checks for files in the directory, but
I'm not sure...
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http://bugs.winehq.org/show_bug.cgi?id=24166
Summary: Team Fortress 2 freezes while playing.
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ddonofrio(a)member.fsf.org
Introduction:
I have read bugs 7698, 12327 and 15162 with all comments and I'm sure this is
not the same issue. Please let me know if there is more information I can
provide.
Short Description:
After a few minutes of playing, process hl2.exe starts using 100% of a CPU and
the game freezes with no sound stuttering. if I have the mouse pointer (Like
when I'm selecting a character) I can move the mouse but nothing responds. If a
SIGTERM(15) is sent to hl2.exe the game finished and the X are successfully
restored. That allow me to repeat this issue over and over again trying to find
a pattern for deducing the root of the problem.
Testbeds:
For a best analysis of this issue, I have configured the following testbed
based on 2 machines, one with the game and another one just connected to the
same LAN.
1) Machine and software where the game is running:
CPU: Intel(R) Core(TM)2 Quad CPU Q6600 @2.40GHz
Memory: 4GB Ram
OS: GNU/Linux
Distribution: Ubuntu 10.04.1 LTS
Kernel: 2.6.32-24-generic #41-Ubuntu SMP Thu Aug 19 01:38:40 UTC 2010
x86_64
$ lspci | grep VGA
01:00.0 VGA compatible controller: ATI Technologies Inc RV630 [Radeon HD
2600 Series]
$ fglrxinfo
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon HD 2600 Pro
OpenGL version string: 3.2.9756 Compatibility Profile Context
$ wine --version
wine-1.3.1
Testbed additional information:
Wine has no configuration but default.
Game parameters: -heapsize 1024000 -dxlevel 81 -width 1680 -height 1050
Compiz were disabled.
2) A second machine where I start a ssh session in order to monitoring process
when the game freezes.
Testing performed:
Testing steps:
1) I started steam, then I went to game library and I selected TF2. I have
pressed "Play" button and wait.
The game was successful loaded, I find a "Two Forts" available game and I
Joined in.
After 8 minutes and 32 seconds playing, when I was getting back to the starting
point room (to be cured at the medicine kit), exactly when the door were
opening the game got freeze. There was no sound stutter, just like a picture
the game got freeze.
I got connected from the second machine (via ssh) and I saw hl2.exe process
using the 100% of one CPU. Just by sending a SIGTERM to hl2.exe process it
finished. That brings me down to Steam menu again.
2) I have pressed "Play" again.
I was looking for a "Two Forts" available game for 30 seconds approximately.
The game was loaded successful, and when I was looking for a character the game
got freeze again. Just when I pointed the Engineer. I was able to move the
mouse but nothing responses.
>From the second machine terminal I saw the same: hl2.exe process using the 100%
of one CPU. Just by sending a SIGTERM to hl2.exe process it finished. That
brings me down to Steam menu again.
3) I have pressed "Play" again.
I was looking for a "Two Forts" available game for several minutes, I got
dropped due to slot reservation 3 times so I have desired to play at Egipt. I
have selected the engineer again and when the game just starts, a heavy appears
in front of me and the game got freeze again. Same like before, to kill the
process where needed.
4) I have repeated the same actions with: Different characters, different maps,
and the game got freeze completely random. I was not able to find a patter
after 3 ours of testing.
5) I have tried to run ft2 by running the following line but the game crashes
while loading a level:
$ env WINEDEBUG=fixme-all env WINEPREFIX="/home/game/.wine" padsp wine explorer
/desktop=steam,1680x1050 "c:\archivos de
programa\steam\steamapps\myaccount\team fortress 2\hl2.exe" -game tf -steam
-heapsize 1024000 -dxlevel 81 -width 1680 -height 1050
Using breakpad crash handler
Setting breakpad minidump AppID = 440
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
err:ole:RevokeDragDrop invalid hwnd (nil)
err:mmtime:TIME_MMTimeStop Timer still active?!
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http://bugs.winehq.org/show_bug.cgi?id=27547
Summary: Crash with error:"TIME_MMTimeStop Timer still
active?!"
Product: Wine
Version: 1.3.22
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: antoine38100(a)gmail.com
Created an attachment (id=35210)
--> (http://bugs.winehq.org/attachment.cgi?id=35210)
srceensaver of the terminal that lauched CCS
I use counter strike source (download at this adresse -> http://aviara.ro/)
and, on running, the software stops with this error
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http://bugs.winehq.org/show_bug.cgi?id=24524
Summary: Cannot disable the debugger
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rgovostes(a)gmail.com
According to kernel32/except.c, there are only two behaviors supported by Wine:
1) (with AeDebug\Auto = 0) show a dialog when a crash occurs
2) (with AeDebug\Auto = 1) run a debugger process
There doesn't seem to be a way to have the program terminate on a crash. I
suppose a program could override it by changing the exception handler but the
default start_debugger() handler has this functionality.
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http://bugs.winehq.org/show_bug.cgi?id=16105
Summary: Loki: Launching the game fails
Product: Wine
Version: 1.1.8
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
Created an attachment (id=17338)
--> (http://bugs.winehq.org/attachment.cgi?id=17338)
Log no WINEDEBUG parameters
The installer required winetricks dotnet20 in order to work. I installed and
patched the game flawlessly to the latest version (1.0.8.3), copied the crack
and added the missing library d3dx9_36. Console outputs for no WINEDEBUG
parameters and for WINEDEBUG=+relay,+seh for the attempts following the
modification are attached.
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http://bugs.winehq.org/show_bug.cgi?id=21209
Summary: Ankh: speech output stops before end of sentence
Product: Wine
Version: 0.9.44.
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
CC: m.b.lankhorst(a)gmail.com
commit 9c469e1a9487d81186642282de89048fc51c0864
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Sun Aug 19 23:52:19 2007 +0200
dsound: Handle failing of IDsDriver_CreateSoundBuffer better.
prior to wine-0.9.44 causes Ankh's voice output to stop way before the end of
each sentence. Although it's a very old commit and the (structure of the) code
in dsound looks different now, behaviour has never changed since. The bug is
audible right from the intro movie.
Simultaneously, it causes the movie to stop intermittently (for ~1/2s, varying)
at the start of each audio sentence. Before that commit, movement was quite
fluid.
Perhaps the 1/2 second (sometimes more, sometimes randomly less) that is cut
from the end of the audio output corresponds with the motion break that occurs
before audio is started, as if audio output was hold back for a small and
random amount of time, then chopped?
Winecfg setting OSS HW, 22050Hz at 8bit; using Ubuntu Intrepid.
HW or emulation makes no difference. Same results with ALSA (in versions of
Wine newer than 0.9.44 where ALSA does not seem to initialize with Intrepid).
No PulseAudio.
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http://bugs.winehq.org/show_bug.cgi?id=16459
Summary: MYOB application tabs - does not change/switch tabs
correctly when clicking on them
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nickpj(a)gmail.com
In MYOB, there are tabs inside the application (e.g. general ledger -> chart of
accounts -> tabs at top of page). Switching from one tab to another when
running under MS Windows can be achieved by clicking on the tab. However in
Wine, this does not work (it does not switch to the new tab). Instead the user
has to use a workaround to switch between tabs, either by clicking AND THEN
pressing the space key, or by using the Alt + "underlined letter" keyboard
shortcut to switch between tabs.
I have only used MYOB 10.0.2, and so have only observed this problem there, but
other versions on MYOB have this tab-switching problem in Wine too, according
to appdb, e.g. versions 11, 16, 17 too:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=9941http://appdb.winehq.org/objectManager.php?sClass=version&iId=6921&iTestingI…http://appdb.winehq.org/objectManager.php?sClass=version&iId=355&iTestingId…
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http://bugs.winehq.org/show_bug.cgi?id=26506
Summary: Kodak ESP C310 All-In-One Printer software fail:
Cannot find conime.exe
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgokux3(a)gmail.com
There's no GNUx (GNU/Linux) driver for the Kodak ESP C310 Printer. So I decided
to install the Windows version of the software. When I first ran the software,
I got prompted by Wine in my terminal to install Mono to run .net executables.
So I did. Now I'm getting this when I log the output of the install:
fixme:exec:SHELL_execute flags ignored: 0x00000100
wine: cannot find L"C:\\windows\\system32\\conime.exe"
Any and all support is very much appreciated. The printer was just recently
bought and the machine it is attached to is running Ubuntu 10.10
Linux foxy-desktop 2.6.35-27-generic #48-Ubuntu SMP Tue Feb 22 20:25:29 UTC
2011 i686 GNU/Linux
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http://bugs.winehq.org/show_bug.cgi?id=24550
Summary: Option to run Windows programs as a separate user.
Product: Wine
Version: 1.3.3
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: de.techno(a)gmail.com
For security purposes, and atleast on Linux, wine should have an option to run
a program as a different user as defined in it's config.
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http://bugs.winehq.org/show_bug.cgi?id=24241
Summary: Open file dialog triggers "Invalid free" Valgrind
warning
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bart.vanassche(a)gmail.com
Occurred with a clone of the Wine git repository last updated on Monday August
30, 2010 + a patch that informs Valgrind about heap tail zones. The Valgrind
complaint below was triggered by the open file dialog (MFC CFileDialog) and
shows that Wine tries to free static memory (a static variable called emptyW):
Invalid free() / delete / delete[]
at 0x476F851: do_VALGRIND_FREELIKE_BLOCK (wine.git/dlls/ntdll/heap.c:231)
by 0x47727A5: RtlFreeHeap (wine.git/dlls/ntdll/heap.c:1778)
by 0x509BB83: IMalloc_fnFree (wine.git/dlls/ole32/ifs.c:262)
by 0x509C1D6: CoTaskMemFree (wine.git/dlls/ole32/ifs.c:411)
by 0x4DEC027: StrRetToStrNW (wine.git/dlls/shell32/shellstring.c:99)
by 0x4E0E67E: ShellView_OnNotify (wine.git/dlls/shell32/shlview.c:1432)
by 0x4E0F735: ShellView_WndProc (wine.git/dlls/shell32/shlview.c:1684)
by 0x4CB21E9: ??? (in /usr/lib/wine/user32.dll.so)
by 0x4CB2873: call_window_proc (wine.git/dlls/user32/winproc.c:242)
by 0x4CB4C2B: WINPROC_call_window (wine.git/dlls/user32/winproc.c:899)
by 0x4C7B35C: call_window_proc (wine.git/dlls/user32/message.c:2201)
by 0x4C80B42: send_message (wine.git/dlls/user32/message.c:3041)
by 0x4C81063: SendMessageW (wine.git/dlls/user32/message.c:3164)
by 0x4FABB7B: notify_hdr (wine.git/dlls/comctl32/listview.c:839)
by 0x4FAD06C: notify_dispinfoT (wine.git/dlls/comctl32/listview.c:984)
by 0x4FADD5C: LISTVIEW_GetItemT (wine.git/dlls/comctl32/listview.c:6613)
by 0x4FADFA8: LISTVIEW_GetItemW (wine.git/dlls/comctl32/listview.c:1601)
by 0x4FAF48C: LISTVIEW_DrawItem (wine.git/dlls/comctl32/listview.c:4459)
by 0x4FB63D4: LISTVIEW_RefreshReport
(wine.git/dlls/comctl32/listview.c:4751)
by 0x4FBAFDA: LISTVIEW_Refresh (wine.git/dlls/comctl32/listview.c:4998)
by 0x4FBDB68: LISTVIEW_Paint (wine.git/dlls/comctl32/listview.c:10392)
by 0x4FBDCC6: LISTVIEW_WMPaint (wine.git/dlls/comctl32/listview.c:10417)
by 0x4FBF4CC: LISTVIEW_WindowProc (wine.git/dlls/comctl32/listview.c:11452)
by 0x4CB21E9: ??? (in /usr/lib/wine/user32.dll.so)
by 0x4CB2873: call_window_proc (wine.git/dlls/user32/winproc.c:242)
by 0x4CB4C2B: WINPROC_call_window (wine.git/dlls/user32/winproc.c:899)
by 0x4C7C0FD: DispatchMessageW (wine.git/dlls/user32/message.c:3709)
by 0x4C4EAE1: IsDialogMessageW (wine.git/dlls/user32/dialog.c:1258)
by 0x4C4EC43: DIALOG_DoDialogBox (wine.git/dlls/user32/dialog.c:812)
by 0x4C509BD: DialogBoxIndirectParamAorW (wine.git/dlls/user32/dialog.c:877)
by 0x4C50A51: DialogBoxIndirectParamA (wine.git/dlls/user32/dialog.c:887)
by 0x92CDCD8: GetFileName95 (wine.git/dlls/comdlg32/filedlg.c:317)
Address 0x4f7116c is 0 bytes inside data symbol "emptyW.55484"
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http://bugs.winehq.org/show_bug.cgi?id=26452
Summary: When an application goes fullscreen it turns off other
monitors
Product: Wine
Version: 1.3.15
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hramrach(a)gmail.com
When an application (such as a DirectX game) goes fullscreen the monitors on
which the application is not running are turned off.
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http://bugs.winehq.org/show_bug.cgi?id=19949
Summary: Battle Realms: Unable to install
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debian(a)carbon-project.org
Created an attachment (id=23465)
--> (http://bugs.winehq.org/attachment.cgi?id=23465)
MSI dialogue while installing Battle Realms.
When installing Battle Realms
(<http://appdb.winehq.org/objectManager.php?sClass=version&iId=4394>) you're
greeted with a dialogue like in the attached image. The buttons are not
clickable, but you can navigate with TAB and activate them with ENTER. But as
soon as you hit the license agreement screen and try to navigate to the accept
checkbox you'll only manage to highlight the license text and won't be able to
get out of the text field with the license text. At this point you can only
terminate Wine.
A (temporary) workaround is described at
<http://appdb.winehq.org/objectManager.php?sClass=version&iId=4394&iTestingI…>
(short version: use MSI2 as provided by winetricks), but that still has
glitches.
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http://bugs.winehq.org/show_bug.cgi?id=22997
Summary: Huggle fails to draw the window menu strip
Product: Wine
Version: 1.2-rc2
Platform: x86
URL: http://code.google.com/p/huggle/
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tyson(a)thepurplepixel.org
Created an attachment (id=28488)
--> (http://bugs.winehq.org/attachment.cgi?id=28488)
Text of the error message
Upon launching Huggle, the login window is drawn appropriately, and logging in
works. However, once the main window interface launches, an error dialog pops
up (output attached) and the main menu bar in replaced by a red 'X' (image
attached). The menu maintains functionality; if you click on the area where you
think the menu should be, the menu will be displayed.
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http://bugs.winehq.org/show_bug.cgi?id=17877
Summary: works good, but there's a problem
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martinex2017(a)neostrada.pl
Hi.
I'm using one program, which doesn't have version under Linux.
http://www.sendspace.com/file/n7t0dx
Program called Xbox soundtrack manager.
This application connects with console Xbox via LAN.
Program runs good, but during connection can't find file with database.
On Windows system there's no problem.
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http://bugs.winehq.org/show_bug.cgi?id=22301
Summary: Fallen Earth MMO : RtlAllocateHeap crash
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://forums.fallenearth.com/fallenearth/showthread.p
hp?t=35062
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elanz1615(a)yahoo.com
Created an attachment (id=27255)
--> (http://bugs.winehq.org/attachment.cgi?id=27255)
winedbg bt from crash
Fallen Earth, when run in a clean wine prefix using the latest git crashes
after a few minutes of play. The crash produces just one log output:
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc3b3ed
I've attached a winedbg backtrace showing that the crash is in RtlAllocateHeap.
Each crash I've captured has a slightly different back trace but the top two
frames are always RtlAllocateHeap and list_remove.
Trace and relay logging is impossible with this application as they slow the
application too much to play long enough to observe the crash. Another clue is
that turning on the warn+heap channel seems to prevent the crash at the expense
of framerate and an extended shut-down time.
Any assistance is greatly appreciated.
Forum post with more detail is here:
http://forum.winehq.org/viewtopic.php?t=8127
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http://bugs.winehq.org/show_bug.cgi?id=26534
Summary: Half-Life 2 DeathMatch crashes upon joining a server.
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Nothingmuchheretosay(a)yahoo.com
Whenever I join in a server, it either just crashes on me or it plays for a
couple of seconds beautifully before crashing. All other Source games, TF2,
L4D2, Portal, etc..
If I knew how to log a Steam game under wine I would be happy to log HL2DM.
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