http://bugs.winehq.org/show_bug.cgi?id=14933
Summary: FileTransfer for HP200LX not properly show size main
window
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Windows 3.1
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arti0(a)op.pl
Created an attachment (id=15517)
--> (http://bugs.winehq.org/attachment.cgi?id=15517)
gif with compare Windows and Wine.
File Transfer for old palmtop HP 100/200LX
ftp://ftp.hp.com/pub/handheld_computers/software/tf103.exe
Show main window not properly.
In attachment gif with compare Windows and Wine.
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http://bugs.winehq.org/show_bug.cgi?id=15241
Summary: Microsoft Office 2007: Cannot updated IME dictionary
Product: Wine
Version: 1.1.4
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: juan_lang(a)yahoo.com
Depends on: 15215
Created an attachment (id=16019)
--> (http://bugs.winehq.org/attachment.cgi?id=16019)
+imm
First, get past bug 15215 (second patch fixes it, hopefully in git soon).
Fire up Word 2007.
Click 'Review' tab.
Click 'Update IME dictionary'.
'The current IME does not support editing the user dictionary.'
+imm attached
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http://bugs.winehq.org/show_bug.cgi?id=18900
Summary: Wineserver crashes starting Team Fortress 2
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: critical
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vitaliy(a)kievinfo.com
Created an attachment (id=21742)
--> (http://bugs.winehq.org/attachment.cgi?id=21742)
Backtrace and additional info
With current git & Steam updates wineserver crashes when starting Team Fortress
2:
Program terminated with signal 11, Segmentation fault.
#0 0x08072893 in wake_thread (thread=0xf8) at
../../wine.git/server/thread.c:604
604 for (count = 0; thread->wait; count++)
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http://bugs.winehq.org/show_bug.cgi?id=26041
Summary: Two Worlds 2 requires xact
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
When running the game in git and with no overrides, it complains about the
following :
err:module:import_dll Library X3DAudio1_7.dll (which is needed by
L"C:\\jeu\\XAudio2SoundEngine.dll") not found
err:module:import_dll Library XAudio2SoundEngine.dll (which is needed by
L"C:\\jeu\\TwoWorlds2.exe") not found
err:module:LdrInitializeThunk Main exe initialization for
L"C:\\jeu\\TwoWorlds2.exe" failed, status c0000135
mscodescan reveals nothing. winetricks xact is a workaround.
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http://bugs.winehq.org/show_bug.cgi?id=27531
Summary: Magic - DotP 2012 crash in gameoverlayrenderer
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: per(a)morth.org
CC: aeikum(a)codeweavers.com
Created an attachment (id=35194)
--> (http://bugs.winehq.org/attachment.cgi?id=35194)
Crash log
Magic the Gathering - Duels of the Planeswalkers 2012 from steam used to work,
but now crashes in gameoverlayrenderer at startup. This is regardless if "Steam
in game" is enabled or not.
I bisected it down to this commit:
commit bc10fd3ce68f3d51a4e5fbb6395758e9c957f5a5
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Mon Jun 13 15:23:09 2011 -0500
mmdevapi: Sessions should be unique per-device.
:040000 040000 28b02aa728e984ac2b281d9dd163f427ceb2aa2d
54e2ee2b70d3d3af88dd6b2f1df1c6225f7a7ae5 M dlls
Applying the patch from bug 27511 does not fix the problem, but reverting the
commit does.
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http://bugs.winehq.org/show_bug.cgi?id=16942
Summary: unsupported subformat KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
Product: Wine
Version: 1.1.12
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
fixme:dsound:DirectSoundDevice_CreateSoundBuffer SubFormat
{00000003-0000-0010-8000-00aa00389b71} not supported right now.
Call of Duty 5 has no sound because the subformat
KSDATAFORMAT_SUBTYPE_IEEE_FLOAT is not implemented.
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http://bugs.winehq.org/show_bug.cgi?id=12622
Summary: SSF: program ends prematurely
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
URL: http://www7a.biglobe.ne.jp/%7Ephantasy/ssf/files/SSF_009
_beta.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: james.jrp015(a)gmail.com
Created an attachment (id=12251)
--> (http://bugs.winehq.org/attachment.cgi?id=12251)
WINEDEBUG=+win,+msg,+relay wine SSF //wine0.9.59
SFF closes unexpectedly.
I suspect this is because in 0.9.59 we see
001e:Ret imm32.ImmGetDefaultIMEWnd() retval=00020040 ret=00404549 was returned
but in the latest git
001b:Ret imm32.ImmGetDefaultIMEWnd() retval=00000000 ret=00404549
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http://bugs.winehq.org/show_bug.cgi?id=14522
Summary: Spellforce has bad quality ground textures
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: greg87(a)online.de
Like the title says.
This is likely due some LOD malfunction.
The ground which is farther from the players view looks more detailed and high
res, this leads me to the conclusion that the LOD of the game operates the
exact opposite what it should. Also this explains the slowness of the game.
With ground I mean the grass and hills which are basically just one big
surface. However the textures of the buildings and trees, which are complex 3d
models, are looking great.
In the console there are some of these messages:
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture (0x175d58d8) Operation not
supported for scratch textures
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http://bugs.winehq.org/show_bug.cgi?id=25420
Summary: XIII Century-Death or Glory: text is unreadable
Product: Wine
Version: 1.3.8
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=32352)
--> (http://bugs.winehq.org/attachment.cgi?id=32352)
screenshot showing the good text
The text becomes unreadable in the game after you start a mission, tutorial
etc.
The text is fully readable right after starting the game, both in the menu and
in the tutorial screen.
The fonts become unreadable on the loading screen, as soon as you start a
mission. From then on, even if you go back to the main menu, no text is
displayed correctly (until you restart the game).
I'm experiencing the same issue with the fonts in Wine-0.9.46, 1.0.1 and so on.
The game has a 'fonts' directory, containing such pairs of files as:
font.arial.10.bmp
font.arial.10.dds
...
font.tahoma.7.bmp
font.tahoma.7.dds
Fedora 14
Nvidia 7600 GT / driver 260.19.21
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http://bugs.winehq.org/show_bug.cgi?id=26202
Summary: SoulSeek
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julian.luna-rox(a)hotmail.com
Try to run it, download it from www.slsknet.org and try pressing "Search File"
double I mean, open two search bars and it prompts an error... which wasn't
happening on windows thanks will I recieve an answer?
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http://bugs.winehq.org/show_bug.cgi?id=24861
Summary: Evil Genius (GOG version): Crashes randomly on
autosave
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: advapi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sofox(a)foxplace.tk
Created an attachment (id=31458)
--> (http://bugs.winehq.org/attachment.cgi?id=31458)
Log file I used. NOTE: The last two lines of the file come AFTER I forcibly
close the Wine error dialog using the xkill command.
Evil Genius autosaves about every 10 minuites. When it does, the entire program
sometimes crashes (rendering the save file it was making corrupt).
This seems to most likely hapen when there are several enemies in the base and
a fight has broken out (ie. some agents dead, others battling minions, etc.)
When it crashes, sometimes all you get is the last image from the game and
while you can move your mouse cursor about and have it change its cursor, you
can't see what it's interacting with.
However, a dialog does pop up (even if you can't always see it) which says:
Program Error
The program EvilGeniusExeStup-RElease.exe has encountered a serious problem and
needs to close. We are sorry for the inconvenience.(then 2 paragraphs about
checking appdb.winehq.org or submitting a bug to bugs.winehq.org)
There is a close button in the dialog, but whenever I move the cursor over the
button, the cursor becomes invisible and I can't seem to click.
Attached is the log I obtained by using "wine EvilGeniusExeStub-Release.exe &>
~/eg.log"
I'll be playing this game more over the next while so if anyone has any
questions or things they want me to try, please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=24967
Summary: Oxygen AVCHD player crashes when failling opening a
.mov & .mts source
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pacosanta(a)gmail.com
Created an attachment (id=31621)
--> (http://bugs.winehq.org/attachment.cgi?id=31621)
This is the .MTS file as example
An error happens when trying to open any .MOV file source with Oxygen AVCHD
playere installed through wine (installation results sucessful but it always
happens this error).
It also happens when trying to open de .MTS file attached, but it first
indicates that the program cannot create the overlay surface, but probably that
ins a different problem related to the file itself which I am not sure to have
extracted from the camera the right way,
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http://bugs.winehq.org/show_bug.cgi?id=21767
Summary: JLC's Internet TV crashes on startup
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://download.cnet.com/JLC-s-Internet-TV/3000-2139_4
-10630045.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: atl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=26315)
--> (http://bugs.winehq.org/attachment.cgi?id=26315)
JLC's Internet TV backtrace
With wine-1.1.39, after installing JLC's Internet TV, the application crashes
with:
Backtrace:
=>0 0x6f3af97c ServiceProviderVtbl() in shdocvw (0x0032f4d0)
1 0x6851a569 call_window_proc+0xc8(hwnd=0x10074, msg=0x0030, wp=0x0088,
lp=0x0001, result=0x32f550, arg=0x6f3af97c)
[/home/arethusa/wine32/dlls/user32/../../../wine.git/dlls/user32/winproc.c:242]
in user32 (0x0032f520)
2 0x6851c98f CallWindowProcW+0x64(func=0x6f3af97c, hwnd=0x10074, msg=0x0030,
wParam=0x0088, lParam=0x0001)
[/home/arethusa/wine32/dlls/user32/../../../wine.git/dlls/user32/winproc.c:980]
in user32 (0x0032f560)
3 0x2ce13281 IOCS_OnWndProc+0xb8(This=0x166b78, hWnd=0x10074, uMsg=0x0030,
wParam=0x0088, lParam=0x0001)
[/home/arethusa/wine32/dlls/atl/../../../wine.git/dlls/atl/atl_ax.c:850] in atl
(0x0032f5b0)
4 0x2ce132cc AtlHost_wndproc+0x46(hWnd=0x10074, wMsg=0x0030, wParam=0x0088,
lParam=0x0001)
[/home/arethusa/wine32/dlls/atl/../../../wine.git/dlls/atl/atl_ax.c:857] in atl
(0x0032f5f0)
...
Using native atl.dll allows the application to start up.
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http://bugs.winehq.org/show_bug.cgi?id=19723
Summary: Trouble continuing the installation of NordicBet
Poker-client
Product: Wine
Version: 1.1.27
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: khisbra(a)hotmail.com
CC: khisbra(a)hotmail.com
I have never had any problems earlier installing the client & using
wine-1.1.27-1mdv2009.1 makes it impossible to move forward to the next page
when executing the exe-file from the desktop when running wine
/home/kristoffer/Skrivbord/NordicBet.exe.
The result is that I just see a white window and nothing happens.
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http://bugs.winehq.org/show_bug.cgi?id=20490
Summary: Tower crashes when rendering 3d-objects
Product: Wine
Version: 1.1.32
Platform: PC
URL: http://www.scenery.org/atc_sims.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: normandy(a)web.de
Created an attachment (id=24391)
--> (http://bugs.winehq.org/attachment.cgi?id=24391)
try with binary version of winedbg
Tower, an ATC simulator for windows 3.1 systems or newer (NT not supported),
crashes when objects to render change. (e.g. an airplane has to be loaded and
rendered in tower view on landing or takeoff)
It can be downloaded here: http://www.scenery.org/atc_sims.htm [8MB]
(simply get all 6 zip-files from the dropdown menu and extract to one single
directory; installation will pause about one minute before proceeding after
files are copied)
--
wine: Unhandled page fault on write access to 0x0000093c at address 0x7ef93924
(thread 0009), starting debugger...
--
I'm using wine 1.1.32 from ubuntu and debian sources as well as a self-compiled
one. Trying to use winedbg with my version fails, the output using the ubuntu
one gives me this.
This is the only default output from the application. I have no hint what to
look for, so I attached an +relay log, too.
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http://bugs.winehq.org/show_bug.cgi?id=16526
Summary: Angels Online Doesn't Update
Product: Wine
Version: 1.1.10
Platform: All
URL: http://ao.igg.com/
OS/Version: All
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cmaiku(a)gmail.com
It connects fine to the update server, but then it displays the message:
"Update file missing, online update failed, please download the latest update
pack from the official website (http://ao.igg.com) and update manually".
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http://bugs.winehq.org/show_bug.cgi?id=23208
Summary: MS Money 2000: shows wrong/huge total amounts in
accounts section of main page
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrea.vai(a)unipv.it
Created an attachment (id=28885)
--> (http://bugs.winehq.org/attachment.cgi?id=28885)
Screenshot of main Money2k page with odd totals
In the main page, the total amounts displayed next to each account name are
incorrect, odd and huge: some of them are around 557.117.561.448.000€, some
others are around -557.117.561.448€.
If I click on an account, though, the full list of operation related to the
account are displayed correctly, and the total showed is also correct.
If I create a new account, it is not affected by the problem, i.e., the bug
seems to apply only to existing accounts.
The mny files affected by the problem used to work fine with wine 1.1.15
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http://bugs.winehq.org/show_bug.cgi?id=26228
Summary: WINE doesnt build when dev-libs/libxml2 is build with
+icu useflag
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berg.sascha(a)web.de
Wine can't compile when dev-libs/libxml2 is installed with useflag [+icu].
The compile breaks without an error message.
When i install dev-libs/libxml2 without the [-icu] useflag, then compiles wine
fine.
I have test wine-1.3.9 up to 1.3.14 and the git reposority. No one can compile
with the icu useflag.
Here is an Pastebin from wine-1.3.9
http://pastebin.com/sNWcGMR0
and wine-1.3.14
http://pastebin.com/cMcSs1NW
and another user with the problem
http://forums.gentoo.org/viewtopic-t-864657.html?sid=b7cec6ade64bc848c63ff1…
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http://bugs.winehq.org/show_bug.cgi?id=26201
Summary: wineboot fails to install gecko automatically
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: major
Priority: P2
Component: crypt32
AssignedTo: julliard(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Easy to see, just do:
$ rm -rf ~/.wine ; wineboot
(make sure you have gecko installed in /usr/share/wine/gecko or another
appropriate location)
This used to automatically install gecko during wineboot. After
austin@midna:~/wine-git$ git bisect bad
3dc669ffb5a2005f5cb47a1ddac66227ae63f678 is the first bad commit
commit 3dc669ffb5a2005f5cb47a1ddac66227ae63f678
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Sat Feb 19 12:50:09 2011 +0100
cabinet: Fix the remaining todo_wine tests in fdi.c.
:040000 040000 b86953a4dd8683a898c32198209a7a2388604ddb
fe13cba0ef9846b23bb874ee683f2f9b20fdb5b2 M dlls
it fails with:
wine: created the configuration directory '/home/austin/.wine'
err:appwizcpl:install_cab Could not extract package: 80070002
err:appwizcpl:install_cab Could not extract package: 80070002
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http://bugs.winehq.org/show_bug.cgi?id=26133
Summary: d3dx9_36: surface and texture tests shows an invalid
read under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
surface test:
Invalid read of size 4
at point_filter_simple_data (surface.c:737)
by D3DXLoadSurfaceFromMemory (surface.c:842)
by D3DXLoadSurfaceFromFileInMemory (surface.c:402)
by D3DXLoadSurfaceFromResourceA (surface.c:513)
by test_D3DXLoadSurface (surface.c:272)
by func_surface (surface.c:540)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f0228f0 is 0 bytes inside a block of size 16 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by BITMAP_CopyBitmap (bitmap.c:548)
by CreateBrushIndirect (brush.c:117)
by CreatePatternBrush (brush.c:221)
by SYSPARAMS_Init (sysparams.c:956)
by process_attach (user_main.c:276)
by DllMain (user_main.c:332)
by __wine_spec_dll_entry (dll_entry.c:40)
by ??? (loader.c:139)
by MODULE_InitDLL (loader.c:978)
by process_attach (loader.c:1067)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by attach_process_dlls (loader.c:2535)
by ??? (port.c:60)
texture test:
Invalid read of size 4
at point_filter_simple_data (surface.c:737)
by D3DXLoadSurfaceFromMemory (surface.c:842)
by D3DXLoadSurfaceFromFileInMemory (surface.c:402)
by D3DXCreateTextureFromFileInMemoryEx (texture.c:605)
by D3DXCreateTextureFromResourceExA (texture.c:810)
by D3DXCreateTextureFromResourceA (texture.c:759)
by test_D3DXCreateTexture (texture.c:576)
by func_texture (texture.c:1106)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f0171b8 is 32 bytes inside a block of size 56 free'd
at notify_free (heap.c:262)
by RtlFreeHeap (heap.c:1747)
by update_reg_entries (freetype.c:2027)
by WineEngInit (freetype.c:2877)
by DllMain (gdiobj.c:582)
by __wine_spec_dll_entry (dll_entry.c:40)
by ??? (loader.c:139)
by MODULE_InitDLL (loader.c:978)
by process_attach (loader.c:1067)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by process_attach (loader.c:1059)
by attach_process_dlls (loader.c:2535)
by ??? (port.c:60)
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http://bugs.winehq.org/show_bug.cgi?id=26091
Summary: Finale 2010 - lines that are supposed to be dashed are
solid
Product: Wine
Version: 1.3.12
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: daniel.santos(a)pobox.com
To reproduce:
1. Start Finale 2010 and create a new document or open an existing one.
2. Click on the menu option Tool --> Smart Shape --> Dashed Line.
3. Draw the dashed line on your score.
There are a variety of methods to reproduce this, this is only an example.
Both on windows & Mac, this produces a dashed line, but on-screen and when
printing. From Wine, it produces a solid line in both of these circumstances
(I've printed to both a real CUPs printer and the CUPS-PDF printer, producing
the same result each time).
While I haven't done a trace, I'm guessing it has to do with the brush. I hope
this isn't a dupe, I've searched some, but couldn't find anything similar. If
it is a dupe and Finale isn't mentioned, please be sure and add Finale to the
affected apps (probably should be added to appdb as well).
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http://bugs.winehq.org/show_bug.cgi?id=26114
Summary: gdi32/mapping tests shows a couple memory leaks in
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
12 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by WineEngCreateFontInstance (freetype.c:3546)
by FONT_SelectObject (font.c:542)
by SelectObject (gdiobj.c:1114)
by DC_UpdateXforms (dc.c:331)
by SetMapMode (mapping.c:189)
by test_world_transform (mapping.c:190)
by func_mapping (mapping.c:724)
by run_test (test.h:556)
by main (test.h:624)
...
12 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by WineEngCreateFontInstance (freetype.c:3546)
by FONT_SelectObject (font.c:542)
by SelectObject (gdiobj.c:1114)
by DC_UpdateXforms (dc.c:331)
by SetWorldTransform (dc.c:1257)
by test_gettransform (mapping.c:671)
by func_mapping (mapping.c:728)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26123
Summary: mshtml/protocol shows several leaks under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
30 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by heap_alloc (mshtml_private.h:873)
by AboutProtocol_Start (protocol.c:252)
by protocol_start (protocol.c:262)
by do_test_about_protocol (protocol.c:601)
by test_about_protocol (protocol.c:798)
by func_protocol (protocol.c:908)
by run_test (test.h:556)
by main (test.h:624)
...
30 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by heap_alloc (mshtml_private.h:873)
by AboutProtocol_Start (protocol.c:252)
by protocol_start (protocol.c:262)
by do_test_about_protocol (protocol.c:601)
by test_about_protocol (protocol.c:799)
by func_protocol (protocol.c:908)
by run_test (test.h:556)
by main (test.h:624)
...
38 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by heap_alloc (mshtml_private.h:873)
by AboutProtocol_Start (protocol.c:252)
by protocol_start (protocol.c:262)
by do_test_about_protocol (protocol.c:611)
by test_about_protocol (protocol.c:798)
by func_protocol (protocol.c:908)
by run_test (test.h:556)
by main (test.h:624)
...
38 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by heap_alloc (mshtml_private.h:873)
by AboutProtocol_Start (protocol.c:252)
by protocol_start (protocol.c:262)
by do_test_about_protocol (protocol.c:611)
by test_about_protocol (protocol.c:799)
by func_protocol (protocol.c:908)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26127
Summary: msvcrt/locale tests show a few uninitialized variables
under valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Conditional jump or move depends on uninitialised value(s)
at MSVCRT__create_locale (locale.c:802)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:123)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by MSVCRT_malloc (heap.c:298)
by MSVCRT__create_locale (locale.c:730)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:123)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
...
Conditional jump or move depends on uninitialised value(s)
at MSVCRT__create_locale (locale.c:802)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:135)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by MSVCRT_malloc (heap.c:298)
by MSVCRT__create_locale (locale.c:730)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:135)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
...
Conditional jump or move depends on uninitialised value(s)
at MSVCRT__create_locale (locale.c:802)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:412)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by MSVCRT_malloc (heap.c:298)
by MSVCRT__create_locale (locale.c:730)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:412)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
...
Conditional jump or move depends on uninitialised value(s)
at MSVCRT__create_locale (locale.c:802)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:417)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by MSVCRT_malloc (heap.c:298)
by MSVCRT__create_locale (locale.c:730)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:417)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
...
Conditional jump or move depends on uninitialised value(s)
at MSVCRT__create_locale (locale.c:805)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:417)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
Uninitialised value was created by a client request
at mark_block_uninitialized (heap.c:208)
by initialize_block (heap.c:239)
by RtlAllocateHeap (heap.c:1702)
by MSVCRT_malloc (heap.c:298)
by MSVCRT__create_locale (locale.c:731)
by MSVCRT_setlocale (locale.c:1129)
by test_setlocale (locale.c:417)
by func_locale (locale.c:624)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26126
Summary: msvcrt/printf test shows an invalid/read write under
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Invalid write of size 1
at vsnprintf (in /lib/libc-2.11.2.so)
by snprintf (in /lib/libc-2.11.2.so)
by _ecvt_s (math.c:1319)
by test_xcvt (printf.c:816)
by func_printf (printf.c:1024)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f00e82f is 0 bytes after a block of size 7 alloc'd
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by MSVCRT_malloc (heap.c:298)
by _ecvt_s (math.c:1309)
by test_xcvt (printf.c:816)
by func_printf (printf.c:1024)
by run_test (test.h:556)
by main (test.h:624)
...
Invalid read of size 1
at memmove (mc_replace_strmem.c:765)
by _ecvt_s (math.c:1322)
by test_xcvt (printf.c:816)
by func_printf (printf.c:1024)
by run_test (test.h:556)
by main (test.h:624)
Address 0x7f00e82f is 0 bytes after a block of size 7 alloc'd
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by MSVCRT_malloc (heap.c:298)
by _ecvt_s (math.c:1309)
by test_xcvt (printf.c:816)
by func_printf (printf.c:1024)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26125
Summary: msvcrt/cpp tests show a few memory leaks under
valgrind
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
5 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by MSVCRT_malloc (heap.c:298)
by EXCEPTION_ctor (cpp.c:142)
by MSVCRT_exception_ctor (cpp.c:160)
by do_call_func2 (cpp.c:170)
by test_rtti (cpp.c:816)
by func_cpp (cpp.c:1078)
by run_test (test.h:556)
by main (test.h:624)
...
5 bytes in 1 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by MSVCRT_malloc (heap.c:298)
by EXCEPTION_ctor (cpp.c:142)
by MSVCRT_bad_typeid_ctor (cpp.c:301)
by do_call_func2 (cpp.c:170)
by test_rtti (cpp.c:817)
by func_cpp (cpp.c:1078)
by run_test (test.h:556)
by main (test.h:624)
...
330 bytes in 6 blocks are definitely lost
at notify_alloc (heap.c:254)
by RtlAllocateHeap (heap.c:1701)
by MSVCRT_malloc (heap.c:298)
by __unDNameEx (undname.c:1474)
by __unDName (undname.c:1491)
by test_demangle_datatype (cpp.c:862)
by func_cpp (cpp.c:1079)
by run_test (test.h:556)
by main (test.h:624)
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http://bugs.winehq.org/show_bug.cgi?id=26859
Summary: Segmentation Fault when attempting to run Cronos.exe
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Solaris
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: client902(a)mail.ru
Attempting to run Cronos.exe (Russian DBMS, http://www.cronos.ru) causes
Segmentation Fault.
I discovered that the mentioned error occurs during windows libraries loading
(according their dependencies).
More precisely description (See file dlls/ntdlls/loader.c; function
find_forwarded_export()):
Finding the final function pointer for a forwarded function
OleCreateFontIndirect() in oleaut32.dll leads to loading this library in memory
followed by its initialization through calling attach_process(). But this
happens during a recursive call of fixup_imports(), i.e. before switching to an
alternative stack (in the functions call_on_stack() and switch_to_stack()).
Thus, we have a case when the DllMain() function executed on improper stack,
causing its overflow.
PS
If it happens that the unswitched stack size is large enough for normal
operation of process_attach(), then the program looks like working correctly.
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http://bugs.winehq.org/show_bug.cgi?id=21510
Summary: Ogre3D based game doesn't get any (mouse/keyboard)
user input
Product: Wine
Version: 0.9.11.
Platform: x86
URL: http://193.219.43.130/~winetester/bin/win32/SpaceBandi
ts/space_bandits_game.zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saulius2(a)gmail.com
Pseudo-game called "Space Bandits" start's up and then I can only Ctrl-C it via
the console terminal. The game outputs own debug data to stderr, so I've added
+tid channel to make difference. Then wine prints only 2 lines, so there are
they:
0009:err:reg:SCSI_getprocentry SCSI type line scan count error (fscanf
returns 1, expected 2)
0009:fixme:ddraw:DirectDrawEnumerateExA no non-display devices supported.
This is regression (or revealed bug) from quite old times [1]:
commit e66e34ef7b5ad61bda09067e6ea8f8990017b5de
Author: Vitaliy Margolen <wine-patch(a)kievinfo.com>
Date: Sat Mar 18 11:26:37 2006 -0700
dinput: Create single thread for mouse and keyboard hook.
Put keyboard & mouse hook callbacks into separate thread.
Move few global variables into object. Delete no longer used crit
section.
For hooks to work properly hook callback have to be in a thread
with message loop. Some games create separate threads just to handle
mouse and/or keyboard events that do not have message loop.
I know about bug 8854 where *both* keyboard and mouse input doesn't work. But
in it we have different offending patch.
This game has it's cpp-source in zip, but the main loop comes probably from
Ogre3D lib which version used to build the game was quite old.
[1] http://source.winehq.org/git/wine.git/?a=commit;h=e66e34ef7b5ad61b
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http://bugs.winehq.org/show_bug.cgi?id=16411
Summary: Origin 8 - Some dialogs crash when activated
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.originlab.com/index.aspx?s=12&lm=+62
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: msxml3
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Blocks: 3538
Install Origin 8.
Launch.
File, Import, Multiple ASCII
CRASH!
wine: Unhandled page fault on read access to 0x69736f70 at address 0x7d91bf96
(thread 0009), starting debugger...
Backtrace:
=>1 0x7d91bf96 priv_from_xmlDocPtr+0x6(doc=0x69736f70)
[/home/austin/wine-git/dlls/msxml3/domdoc.c:119] in msxml3 (0x0066ea70)
2 0x7d91bfb8 xmldoc_release+0x1e(doc=0x69736f70)
[/home/austin/wine-git/dlls/msxml3/domdoc.c:159] in msxml3 (0x0066eac0)
3 0x7d92a5ee Internal_Release+0x55(iface=0x181a8d54)
[/home/austin/wine-git/dlls/msxml3/node.c:1560] in msxml3 (0x0066eaf0)
4 0x7d92399b Internal_Release+0x50(iface=0x1816bffc)
[/home/austin/wine-git/dlls/msxml3/element.c:762] in msxml3 (0x0066eb20)
5 0x7d921fcc domelem_Release+0x2a(iface=0x1816bff8)
[/home/austin/wine-git/dlls/msxml3/element.c:88] in msxml3 (0x0066eb40)
0x7d91bf96 priv_from_xmlDocPtr+0x6
[/home/austin/wine-git/dlls/msxml3/domdoc.c:119] in msxml3: movl
0x0(%eax),%eax
119 return doc->_private;
+msxml attached
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http://bugs.winehq.org/show_bug.cgi?id=18795
Summary: YAMB (Yet another mp4box ui) memory error in some
circumstances
Product: Wine
Version: 1.1.22
Platform: PC
URL: http://yamb.unite-video.com/download.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: saverio.pub(a)inbox.com
I was able to repeat this bug all the times I tried the operations descripted;
it doesn't happen on Windows environments.
I tested YAMB for extracting tracks from an MP4 file, containing an audio and a
video track.
Operations:
Editing => Click to extract streams => Select the file => Click on one of the
two streams => Tick "Extract all streams to raw format" => Click "Next".
The demuxing now went fine.
Click on "Back" => Choose another file and repeat the same operation => BUG!
Access violation occurs.
I don't see anything relevant in the terminal log.
Application download address: http://yamb.unite-video.com/download.html
O/S: Ubuntu Karmic Alpha 1
HW: Dell XPS 1530
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http://bugs.winehq.org/show_bug.cgi?id=10777
Summary: Le Grand Robert v2 demo crashes on "copy"
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://lerobert.customers.artful.net/editions-
electroniques/catalogue/gr/grand_robert_demo.asp
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The demo installs and starts nicely.
All the italics are illegible unless you install corefonts' times,
but that's not what this report is about.
Selecting "copy" (either by ^C, File / Copy, or the Copy button
in the toolbar on the right) crashes the app. The stack is
simplest if you press ^C, but all seem to be a null
pointer reference in the same function.
Native msvcrt doesn't help.
The log doesn't seem too illuminating, but warn+heap
has the spectacular effect of changing the stack
completely to lots of 5555's.
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http://bugs.winehq.org/show_bug.cgi?id=26400
Summary: Wings over Europe freezes during campaign generation
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33620)
--> (http://bugs.winehq.org/attachment.cgi?id=33620)
plain terminal output
The game (Wings over Europe: Cold War gone Hot) hangs while generating a
campaign mission. Instant action and single missions have no such problem.
After selecting Campaign from the main menu you can create a campaign. Pressing
on the <Accept> button will pop up a window: 'Please enter campaign savename:'.
However the game seems to be frozen at that point, neither mouse nor keyboard
respond any more.
The same problem occurs with Wine-0.9.33, 1.0.1, 1.2.2 and so on.
Tested in a clean Wine prefix, only native d3dx9_36.dll was placed into the
game directory.
No demo available.
Fedora 14
Nvidia GeForce 250 / driver 260.19.36
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http://bugs.winehq.org/show_bug.cgi?id=23976
Summary: The Scourge Project: freezes when changing screen
resolution
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://demos.gamersgate.com/17041
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=30110)
--> (http://bugs.winehq.org/attachment.cgi?id=30110)
console log
The Scourge Project freezes when I change the screen resolution in the game.
The issue happens both in virtual desktop mode and in fullscreen, w/o audio
enabled. A similar (if not the same) freezing occurs when you exit the game.
The game uses the Unreal Engine v3.0.
How to reproduce the issue in the demo:
1. Install the demo; the following components are required to start the game:
vcrun2005, vcrun2008, physx, xact, DX 9/10 libraries. ALSA needs to be set to
'Emulation' to play sounds.
2. Start the demo by ../Binaries/Win32/ScourgeGame.exe. In the main menu click
on 'Play offline' > Options > change the resolution to a different one, click
on 'Apply' then 'Apply resolution' >> the game will freeze.
The following line in the log seems to be suspicious:
'fixme:d3d:IWineD3DEventQueryImpl_GetData (0x1791e8) Wrong thread, reporting
GPU idle.'
It has been reported in bug #19748.
Fedora 13
Wine-1.3.0
Nvidia 7600 GT / driver 195.36.31
Link to the demo added to URL (download size is 1.5 GB)
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http://bugs.winehq.org/show_bug.cgi?id=19229
Summary: Chrome: Most of the buttons have the wrong sizes
Product: Wine
Version: 1.1.25
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Paul.Vriens.Wine(a)gmail.com
While doing some translation work for Wine I tested Chrome (2.0 stable). Most
of the buttons have the wrong size (width). This is most obvious when checking
out the Options page. The text on some of the buttons is partly visible but on
Windows the buttons are larger and contain the full text.
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http://bugs.winehq.org/show_bug.cgi?id=17266
Summary: Intro video plays extremely slow in Safecracker
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thezood(a)gmail.com
Created an attachment (id=19256)
--> (http://bugs.winehq.org/attachment.cgi?id=19256)
Terminal output
Trying to run the game Safecracker but the intro video plays extremely slow and
then just blinks between black screen and a video frame every other second.
Same issue appears in Wine version 1.0.1.
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http://bugs.winehq.org/show_bug.cgi?id=23088
Summary: Simcoaster: crashes with internal error
Product: Wine
Version: 1.2-rc2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: travismcgeehan(a)gmail.com
Created an attachment (id=28674)
--> (http://bugs.winehq.org/attachment.cgi?id=28674)
debug log from crash
Simcoaster and at least one other very old game I have are crashing during or
shortly after startup with the message: Internal errors: invalid parameters
received. Log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=24418
Summary: wine-1.3.2-225-g5815b63 has no ip access
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joachim.backes(a)rhrk.uni-kl.de
Created an attachment (id=30783)
--> (http://bugs.winehq.org/attachment.cgi?id=30783)
Error msg of WisoSparbuch
For some reasons, I had to install wine by using the git version from September
15, 2010:
git clone git://source.winehq.org/git/wine.git <target>
Installation (version 1.3.2-225-g5815b63) has performed, but it seems
that this wine has no access to the internet.
An installed WisoSparbuch (german tax program) fails if I try an update via
internet (Error message: see attachment).Or using a ping inside cmd.exe (from
WinXP) lets the ping hang.
My platform: Fedora 14, all updates applied
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http://bugs.winehq.org/show_bug.cgi?id=18656
Summary: Scrolling Map In Civilization:Call To Power crashes
game
Product: Wine
Version: 1.1.22
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eridenour(a)gmail.com
A lot of map scrolling is done in Civilization:Call To Power. The map starts
scrolling when the mouse nears the edge of the game window.
The problem is that once the game starts scrolling it immediately locks up and
just continues to scroll around the map until you close the game. It does not
respond to any more input past the time it goes into a scrolling freeze.
As for wine settings, I have tried every combination of Window settings:
(un)emulated windows, (dis)allowing directx to stop the mouse from leaving the
window, and so on. In the past I have tried many different dlls from a windows
installation without any luck but i would not be able to tell you which ones as
it was several months ago and i forget.
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http://bugs.winehq.org/show_bug.cgi?id=24296
Summary: Myst 1.3 crashes with "Exception frame is not in stack
limits"
Product: Wine
Version: 1.3.1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael.white(a)austin.rr.com
Created an attachment (id=30613)
--> (http://bugs.winehq.org/attachment.cgi?id=30613)
Log output from WINEDEBUG=+seh,+resources wine myst.exe
Myst 1.3 installs and runs fine until you go to the library and click on the
painting that swirls, which causes the bookcase to turn into stairs. When you
do this, Myst crashes with the following line:
err:seh:raise_exception Exception frame is not in stack limits => unable to
dispatch exception.
I've collected and attached a log based what I've seen requested in similar
failures with the following:
WINEDEBUG=+seh,+resources wine myst.exe
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http://bugs.winehq.org/show_bug.cgi?id=24284
Summary: The Google Earth Plugin (5.1.7938.4346) crashes when
interacting with javascript API
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aerilius(a)googlemail.com
Created an attachment (id=30590)
--> (http://bugs.winehq.org/attachment.cgi?id=30590)
debug log from running plugin in firefox +heap+relay
I ran it in the windows version of Firefox 3.0.4.
The Google Earth plugin has a javascriptAPI that loads the plugin and allows to
manipulate certain features or display models. Simply loading the plugin works
[see registry key in Bug 24083] with this example site:
http://earth-api-samples.googlecode.com/svn/trunk/demos/helloearth/index.ht…
When using a more complex example site, it crashes.
http://sketchup.google.com/3dwarehouse/details?mid=3c00e40f9bc77cc358eed258…
(click on map, then earth, loads 3d collada model)
command for debug log:
WINEDEBUG=+heap+relay wine "C:\Programme\Mozilla Firefox/firefox.exe" &>
~/Desktop/winedebug_ff_geplugin_heap+relay.txt
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http://bugs.winehq.org/show_bug.cgi?id=23287
Summary: Silent Hunter 4 1.5: rendering of crew members is
broken
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raskarcapac(a)yahoo.fr
Created an attachment (id=29023)
--> (http://bugs.winehq.org/attachment.cgi?id=29023)
Error log (truncated.)
In campaign, career, mission, patrol and school the body parts of the
characters are floating in the air and in some cases have weird textures and
colors.
It seems this is caused by shader errors:
...
1074840 err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @
glsl_shader.c / 4537
1074841 err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB(programId) @
glsl_shader.c / 4551
1074842 err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from Hardcoding local constants @ glsl_shader.c /
4055
1074843 err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4724
...
(Last error repeats in the rest of the log.)
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http://bugs.winehq.org/show_bug.cgi?id=25165
Summary: Wrong wine* icons loaded in kmenu (winefile, winecfg,
...)
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quentin.denis(a)gmail.com
Created an attachment (id=31921)
--> (http://bugs.winehq.org/attachment.cgi?id=31921)
screenshot illustrating the issue
Instead of the icon specified in the .desktop-file (ex: Icon=wine-winecfg), the
wrong icon is loaded for each of these wine* apps. Instead we get the default
wine icon (the simple glass of wine). My screenshot will illustrate this issue.
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http://bugs.winehq.org/show_bug.cgi?id=24279
Summary: starting a wine application spins up external hard
drive
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
When my external hard drive is sleeping, starting a wine app causes it to spin
up.
It should only spin up when I select that partition via the file selector not
when starting the app.
I don't think this used to happen in previous releases so will run a regression
test.
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http://bugs.winehq.org/show_bug.cgi?id=12514
Summary: Adobe Acrobat Pro 6 -- cannot Create PDF from file(s)
Product: Wine
Version: 0.9.58.
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jens(a)porup.com
Selecting File --> Create PDF prompts you for a file. After selecting an MS
Word document, a msgbox appears:
Need to Install additional files to create PDF from this file.
Do you want to run Acrobat Installer in repair mode?
Click yes: box disappears: nothing happens.
The same thing happens when attempting to Create PDF --> From Multiple Files
A note on file type: selecting OpenOffice .odt files gives you a "file type not
known" error, but selecting .doc's gives you the msgbox above, so it's
reasonable to conclude Acrobat Pro knows how to convert .doc's to pdf.
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http://bugs.winehq.org/show_bug.cgi?id=27483
Summary: Game freezes computer for 2-3 minutes when adding to
an exhibit.
Product: Wine
Version: 1.2.3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: magnum1997(a)gmail.com
While playing Zoo Tycoon 2 with the Marina Mania expansion pack installed, the
game locks up the computer for ~2 minutes when added decorations or animals to
an exhibit. If one is given to patience one can get a terminal to kill the
game; the first time this happened I powered off because none of the other
expansions had issues like this.
As a point of interest the install went flawlessly (Using retail CD not
download).
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http://bugs.winehq.org/show_bug.cgi?id=27033
Summary: crash while installing usb-over-network-client.msi
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
A free demo can be downloaded from http://www.usb-over-network.com/
$ wget http://www.usb-over-network.com/usb-over-network-client.msi
Install:
$ msiexec /i usb-over-network-client.msi
Then crash.
fixme:storage:create_storagefile Storage share mode not implemented.
fracting@desk:~/Wine/usb/usbip$ fixme:storage:create_storagefile Storage share
mode not implemented.
fixme:msi:ControlEvent_SpawnWaitDialog Doing Nothing
fixme:msi:ACTION_CustomAction Deferring rollback only action
fixme:msi:ACTION_CustomAction Deferring rollback only action
err:setupapi:detect_compression_type cannot open file L"C:\\windows\\Driver
Cache\\i386\\driver.cab"
err:setupapi:get_file_size cannot open file L"C:\\windows\\Driver
Cache\\i386\\driver.cab"
expand.exe: can't open input file C:\windows\Driver Cache\i386\driver.cab
wine: Unhandled page fault on read access to 0x00000007 at address 0x686ccf98
(thread 0033), starting debugger...
There is no other output after "starting debugger..."
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http://bugs.winehq.org/show_bug.cgi?id=19316
Summary: winecfg.exe: cannot access the 'Audio' Tab
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jason.bogstie(a)gmail.com
Created an attachment (id=22365)
--> (http://bugs.winehq.org/attachment.cgi?id=22365)
Console information about the crash
When I attempt to access the Audio tab in Winecfg, I recieve the following
error:
"The Program winecfg.exe has encounteres a serious problem and needs to close.
We are sorry for the inconvenience."
I then click on the close button and the window continues to pop back up
causing my system to become unstable.
The console then produces errors, those are attached to this report.
I am running Fedora 11 x86_64 and wine-1.1.25
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http://bugs.winehq.org/show_bug.cgi?id=27571
Summary: Call to unimplemented function
KERNEL32.dll.GetNumaHighestNodeNumber
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: airat.halimov(a)gmail.com
Created an attachment (id=35249)
--> (http://bugs.winehq.org/attachment.cgi?id=35249)
output of wine run and input file moderate-smt1.smt
OS: Ubuntu 10.10
Wine: 1.3.22
Program under run:
Z3:
http://research.microsoft.com/en-us/downloads/0a7db466-c2d7-4c51-8246-07e25…
Installed successfully, this case appears when run with the following params:
wine /home/art_haali/.wine/drive_c/Program\ Files/Microsoft\
Research/Z3-2.19/bin_mt/z3.exe PAR_NUM_THREADS=4 PAR_SHARING=2
PAR_SHARING_LIMIT_NEAR=8 moderate-smt1.smt
Thanks.
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