http://bugs.winehq.org/show_bug.cgi?id=21037
Summary: Microsoft Flight Simulator 2004 crashes when starting
a flight
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=25233)
--> (http://bugs.winehq.org/attachment.cgi?id=25233)
Microsoft Flight Simulator 2004 backtrace
With wine-1.1.34-469-g33a1934, after doing winetricks directplay ie6 to work
around bug 12973, starting Microsoft Flight Simulator 2004 and then launching a
new flight results in an immediate crash in wined3d:
Backtrace:
=>0 0x7dea1430 context_release+0x30(context=(nil))
[/home/andrew/wine-git/dlls/wined3d/context.c:843] in wined3d (0x0032f4b0)
1 0x7deb9bcf create_primary_opengl_context+0x9f(iface=<register EDI not in
topmost frame>, swapchain_iface=<register ESI not in topmost frame>)
[/home/andrew/wine-git/dlls/wined3d/device.c:6305] in wined3d (0x0032f4e0)
2 0x7debf316 IWineD3DDeviceImpl_Reset+0x446(iface=0x184970,
pPresentationParameters=0x32f584)
[/home/andrew/wine-git/dlls/wined3d/device.c:6546] in wined3d (0x0032f560)
...
glxinfo reports for OpenGL strings:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7800 GT/PCI/SSE2/3DNOW!
OpenGL version string: 2.1.2 NVIDIA 190.42
OpenGL shading language version string: 1.20 NVIDIA via Cg compiler
The complete backtrace is attached.
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http://bugs.winehq.org/show_bug.cgi?id=20641
Summary: Problems loading dispatch and dual types in SLTG
TypeLibs
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: oleaut32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sunilmohan(a)fsf.org.in
Created an attachment (id=24631)
--> (http://bugs.winehq.org/attachment.cgi?id=24631)
MS Oleviewer showing the typelib on Wine and Windows
When I tried to run a Visual Basic 6.0 application that uses Crystal Reports
8.5 ActiveX control, multiple problems popped up. The end result was that
invoking a method turns into an error that the method requested for could not
be found.
The attached screenshots best describe the problem. First screenshot shows
oleviewer displaying information about the typelib for the mentioned ocx
control on Wine and on Windows. The dispatch interface "CrystalReportEvents" is
not shown as being derived from IDispatch. And the dual types "IRowCursor" and
"CrystalCtl" as shown simply as interfaces.
The second screenshot shows a simple test application on Wine and on Windows.
We can see that TypeInfo members returned by Wine differ at many places
compared to the TypeInfo returned by Windows. Of interest is the type kind for
descriptions #0 and #7. Also the no. of interfaces implemented by description
#8.
I have patches that fix these two problems. With the patches all TypeInfo
members appear similar to the Windows output (except lcid). I am posting the
patches on wine-patches list.
Patch 1: Type descriptions of type kind DISPATCH can actually inherit from one
interface instead of specifying methods and properties according to MSDN. The
SLTG parser does not seem to handle this. I added code to read information
about inherited interfaces in DISPATCH types when available.
Patch 2: The documentation says that dual interfaces which implement both
INTERFACE and DISPATCH have to be returned first as DISPATCH types and then
INTERFACE type will be returned when calls to GetRefTypeOfImplType and
GetRefTypeInfo are made with -1 index. Clients are supposed to check for DUAL
flag and read the second type info accordingly. However, in SLTG typelib above,
the two dual types have type kind INTERFACE set on them. We must be returning
DISPATCH type first and then later the INTERFACE. So, I added code to return a
DUAL interface as DISPATCH type first in the SLTG parser. This fixes other
problems such as removing the AUTOMATION flag in the returned description and
proper function count.
Patch 3: I removed a check for DISPATCHABLE flag when GetRefTypeOfImplType is
called with -1 index for the following reasons. DUAL which is already being
checked for implies DISPATCHABLE. The SLTG type library being dealt with has
dual types without this flag set. The flag is a computed one and not present in
the IDL.
Patch 4: Updated a comment about a newly seen value in SLTG typelib that was
thought of to be constant.
After the fixes, our test case using the above activex seems to run fine. I ran
the tests but they don't seem to contain any SLTG library parsing tests.
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http://bugs.winehq.org/show_bug.cgi?id=23824
Summary: Starcraft II: Installer doesn't always launch
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
At first, I thought it may be disk protection, since I was trying to install
from an ISO of my original disk, but the original disk has the same problem. I
also ruled out a mounting problem, I've mounted with -o ro,unhide,uid=$UID.
The strange part is, the install will sometimes work. I haven't figured out
what makes it work/fail. It seems to work better if there's nothing else
running in the prefix. A `wineserver -k` right before running `wine
Installer.exe' also seems to help.
Additionally, sometimes wine can't even seem to find the exe (!):
austin@laptop:/mnt/wisotool$ ls
autorun.inf disc.ico Installer.exe Installer Tome 1.MPQE Installer UI 1.MPQ
Installer UI 2.MPQE StarCraft II Installer.app
austin@laptop:/mnt/wisotool$ wine Installer.exe
wine: cannot find L"C:\\windows\\system32\\Installer.exe"
The terminal output when it fails to run isn't very insightful:
austin@laptop:/mnt/wisotool$ wine Installer.exe
fixme:process:GetLogicalProcessorInformation ((nil),0x33f5e4): stub
fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities
fixme:process:GetLogicalProcessorInformation ((nil),0x33fa14): stub
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
(60000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 60000
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT
(60000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 60000
fixme:process:GetLogicalProcessorInformation ((nil),0xb7c5ac): stub
fixme:process:GetLogicalProcessorInformation ((nil),0xb7c5b4): stub
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:process:GetLogicalProcessorInformation ((nil),0xe7e99c): stub
fixme:wininet:CommitUrlCacheEntryInternal entry already in cache - don't know
what to do!
fixme:process:GetLogicalProcessorInformation ((nil),0xe7e99c): stub
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0
method=0)
I've tried native wininet, since I'm grasping at straws, but that didn't help.
The ntdll fixme seems to be the relevant line those process fixme's show up
when the installer does actually run.
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http://bugs.winehq.org/show_bug.cgi?id=26065
Summary: Starcraft 2 demo "Quit Campaign?" dialog missing text
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
In the Starcraft 2 demo, click "Start Campaign", pick any difficulty,
click OK, wait for cutscene to start, press Escape to skip the cutscene.
The Mission Selection screen will appear. (This all takes about ten seconds.)
Click the CLOSE button in the lower right. This will bring up
the "Quit Campaign?" dialog, which on Windows has the words "Quit Campaign?"
and buttons Yes and No. On Wine, the words "Quit Campaign?" are missing.
They don't seem to be in a system font, they're in about the same
font as the words "Destroy the Dominion Outpost" or "Marine" in
the mission selection screen.
+font doesn't seem to show anything interesting, nor does +file.
Presumably their fonts are not stored in naked files nor rendered by the
system.
The fonts for Starcraft 2 seem to be kind of documented in
http://www.sc2mapster.com/api-docs/game-files/layout/font-styles-sc2style/
It looks like they use a mix of .ttf and .otf, for what it's worth.
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http://bugs.winehq.org/show_bug.cgi?id=26657
Summary: cannot paste text into wine iexplore.exe when
browswing
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://www.google.com
OS/Version: Linux
Status: NEW
Keywords: download
Severity: trivial
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
$ wine http://www.google.com
copy some text to your clipboard. Click in the url bar, right click, paste.
Works fine. Click in the search box on google. Right click, paste:
fixme:mshtml:exec_mshtml_paste Unimplemented in browse mode
no text :(.
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http://bugs.winehq.org/show_bug.cgi?id=19019
Summary: Perry Rhodan Operation Eastside missing menu labels
and other menu parts
Product: Wine
Version: 1.1.23
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ch.assfalg(a)gmx.de
Created an attachment (id=21925)
--> (http://bugs.winehq.org/attachment.cgi?id=21925)
Screenshot of Menu without labels
I am trying to run an old Win95 / DirectX 5 Game on Ubuntu 9.04: Perry Rhodan,
Operation Eastside. The system is 32 bit and uses a Nvidia 7600 with Nvidia
Drivers Version 180. I tried the current Wine Version from Ubuntu (1.0.1 I
think) and the current Ubuntu Package from winehq (1.1.23). Both seem to have
the same Problem:
fixme:d3d:IWineD3DClipperImpl_SetClipList (0x14ac30,(nil),0),stub!
I think that this function is used to draw the Menu Items (labels and stuff) in
the Game. The result is that all Text is missing in the menus, and various
other areas are only partly there while the mouse hovers over them, you click
someplace special (edge of screen?) or by chance.
I have added a small log of the Game start into menu, and a screenshot.
Visual Effects have been disabled, I tried configuring the X-Server for 8 bit
and without font antialiasing, all without effect.
Is there anything else I can do, any more info I can Provide?
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http://bugs.winehq.org/show_bug.cgi?id=23421
Summary: unimplemented function
SHLWAPI.dll.AssocGetPerceivedType (affects Windows
Live Photo Gallery)
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://g.live.com/1rewlive3/en/wlsetup-all.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=29210)
--> (http://bugs.winehq.org/attachment.cgi?id=29210)
Live Photo Gallery Crash
Windows Live Photo Gallery crashes with unimplemented function.
Can install a couple of Windows Live programs after winetricks msxml3 ie6
Live Photo gallery then requires winetricks wmp9
After this it crashes with unimplemented function.
Log attached.
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http://bugs.winehq.org/show_bug.cgi?id=19254
Summary: Fractal Mapper: some symbols disappear over bitmap
backgrounds
Product: Wine
Version: 1.1.23
Platform: PC
URL: http://www.nbos.com/products/mapper/mapper.htm
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goeran(a)uddeborg.se
Certain combinations of symbols and backgrounds fail. It appears to happen to
the ones called "battlemap" in Fractal Mapper. It can be reproduced with the
free trial version (http://www.nbos.com/nox/index.php?action=1001&id=144) and
the instructions below assume the defaults in that installation. But the
problem is not limited to the trial version, it does also happen to the latest
8.10f version of Fractal Mapper.
1. Install Fractal Mapper according to my instructions in the AppDB
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=10813)
2. Start Fractal Mapper.
3. Select "Rectangle" in the "Standard tools" in the top left.
4. Select "Battlemap" as "Fill Style" in the top right. The default desert
fill is fine.
5. Draw a large rectangle on the map. It gets the desert fill.
6. Select the chessboard from the "Mapping Symbols" in the lower left.
7. Click-move-release a rectangle over the desert area.
The last step should show the chessboard, but it doesn't.
To illustrate that this has to do with the background, one can
8. Select the "Pointer" in the Standard tools".
9. Click in the large sandy rectangle. (But not where you put the chessboard
in it.)
10. Select "Solid Fill" in the "Fill Style".
11. Click "Apply"
The chessboard now appears.
To illustrate that this also depends on what kind of symbol is choosen, one can
instead
8. Select "Standard Fantasy Symbols" in the "Mapping Symbols" area.
9. Click on the sea monster.
10. Draw an area in the sandy rectangle.
The sea monster (desert monster?) DOES appear.
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http://bugs.winehq.org/show_bug.cgi?id=26831
Summary: MLB 2k11 "hangs" during gameplay
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jpeirce(a)sourcecode.com
Created an attachment (id=34187)
--> (http://bugs.winehq.org/attachment.cgi?id=34187)
terminal output from wine
While playing a game, almost exclusively while controlling the pitching team,
the game "hangs" for anywhere between a few seconds and a minute. The problem
seems to get worse the longer the game has been running.
The device clear render targets message seems to coincide with the game
resuming from a hang but I'm not 100% sure on that. I also get a few errors in
dmesg that seem to refer to my NVIDIA driver.
The drawStridedFast message is spammed to my terminal constantly during
gameplay, but doesn't seem to have an effect on performance.
I am using current git master up to date as of 04/18/11 18:27 MST.
NVIDIA UNIX x86_64 Kernel Module 260.19.44
Linux springs 2.6.38.2-ck3-jackson #2 SMP PREEMPT Wed Apr 13 21:46:11 MDT 2011
x86_64 x86_64 x86_64 GNU/Linux
When compiling wine it noted I don't have support for OpenCL, Gstreamer, and
libgphoto2. But I don't think those would be the cause.
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http://bugs.winehq.org/show_bug.cgi?id=22850
Summary: Jade Dynasty - Render bug
Product: Wine
Version: 1.2-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: forum(a)muramatsu.com.br
Created an attachment (id=28218)
--> (http://bugs.winehq.org/attachment.cgi?id=28218)
Image with the Render bug
When I try to enter in game Jade Dynasty (provided by Perfect World at
http://www.jd.perfectworld.com) the render is not viewed normal.
Take screeshot here: http://img408.imageshack.us/img408/8454/errowine.png (or
view the attachment)
How to solve this problem?
Tks for your help.
Ricardo Muramatsu
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http://bugs.winehq.org/show_bug.cgi?id=26946
Summary: Pro Evolution Soccer 2010 "Program Error"
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: indra163(a)yahoo.co.id
the installation process was successfull...
and i have install dot net and directx too....
but when i started it, it not working and show :
"Program Error
The program pes2010.exe has encountered a serious problem and needs to close.
We are sorry for the inconvenience.
This can be caused by a problem in the program or a deficiency in Wine. "
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http://bugs.winehq.org/show_bug.cgi?id=26325
Summary: Pentax Photo Browser crash at launch
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kasvinszki.tamas(a)gmail.com
The Photo Browser slpash screen appears, and after the crash.
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http://bugs.winehq.org/show_bug.cgi?id=22680
Summary: Photoshop CS5 installer fails
Product: Wine
Version: 1.1.42
Platform: x86
URL: http://www.adobe.com/products/photoshop/main.html
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Created an attachment (id=27936)
--> (http://bugs.winehq.org/attachment.cgi?id=27936)
Wine 1.1.42 console output
Working around Bug 22679 with a native msxml3, the Photoshop CS5 installer
exits with error code (-1).
The following line is repeated just before the failure:
err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"".
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http://bugs.winehq.org/show_bug.cgi?id=22267
Summary: SWKOTOR: Fails to detect available resolutions if
virtual desktop is off
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=27197)
--> (http://bugs.winehq.org/attachment.cgi?id=27197)
SWKOTOR configuration window
The problem is that Star Wars Knights Of The Old Republic configurator fails to
detect any resolution in resolution drop down list. When I enable virtual
desktop in winecfg then configurator shows two resolutions (800x600 1024x768)
in drop down list. My maximum monitor resolution is 1280x800.
Virtual desktop:
a) off
-resolutions appear in drop down list
-i can start the game and get to the main menu
b) on
-resolutions doesn't appear in drop down list
-the game starts in 800x600 shows black screen then switches to 1280x800 shows
black screen (with probably size 800x600) on the left top edge of the screen
and in the background my desktop. I cannot reach to the main menu because the
screen is always black.
In terminal in both cases there are only these two lines:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f2d0,0x00000000), stub!
Additional info:
Fedora 12 32 bit
self-compiled Wine 1.1.42
NVIDIA 9xxx with drivers from vendor site 195.36.15
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http://bugs.winehq.org/show_bug.cgi?id=18148
Summary: Demise: dialog box won't react to click
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: puciek(a)gmail.com
Created an attachment (id=20612)
--> (http://bugs.winehq.org/attachment.cgi?id=20612)
Console output
When i run demise there is dialog box in the begining on which you must click
"ok", but this button won't react when you click it, so you can't even get to
game menu.
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http://bugs.winehq.org/show_bug.cgi?id=17152
Summary: Blizzard Updater complains about javascript being turned
off
Product: Wine
Version: 1.1.13
Platform: PC-x86-64
URL: http://www.worldofwar
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh+winehqdotorg(a)gmail.com
Created an attachment (id=19021)
--> (http://bugs.winehq.org/attachment.cgi?id=19021)
Screenshot of behaviour.
When patching World of Warcraft, the Blizzard Updater (at least the old one)
complains about Javascript being turned off, instead of showing the patch.html
file embedded in the patcher. See screenshot.
No interesting terminal output, however testing the patcher is a long process
so if a full debug log is needed, just say what to run.
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http://bugs.winehq.org/show_bug.cgi?id=13467
Summary: Linking a bug to an application instead of a version
Product: WineHQ Apps Database
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: edwin.smulders(a)gmail.com
I know of at least 2 programs were bugs apply to all versions (Overlord,
Samsung PC Studio) and I'd like the ability to add them to all versions at
once.
No biggie, just something i thought of.
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http://bugs.winehq.org/show_bug.cgi?id=18223
Summary: Grim Fandango: unable to install
Product: Wine
Version: 1.1.20
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t0p0linik(a)yahoo.it
Created an attachment (id=20730)
--> (http://bugs.winehq.org/attachment.cgi?id=20730)
Small error window during installation
I just can't install the game at all!
I wanted to know how far 1.1.20 is toward to make the game easily enjoyable and
it can't be installed. Why? Furthermore, the error window I get is empty.
I attach a screenshot.
The "STOP" little window appears a couple of times during installation, then
everything reaches the end and the install directory contains only two files:
DeIsL1.isu (uninstaller data file?) and Grim.EXE
So, the game is unusable.
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http://bugs.winehq.org/show_bug.cgi?id=21060
Summary: MCI open+play .avi hangs
Product: Wine
Version: 1.1.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Perhaps this simple scenario explains one or another hang in some application.
Please use my mci command shell at bug #20232, comment #10 to enter the
following commands:
open z:\...path\to\wine-src\dlls\shell32\searching.avi alias v
play v
Wine hangs.
Alternatively:
open z:\...path\to\wine-src\dlls\shell32\searching.avi alias v
play v wait
does not hang. Use
close v
Ctrl-D to exit the shell.
open z:\...path\to\wine-src\dlls\shell32\searching.avi alias v
window v show
play v
does not hang either.
Supposedly you can use any .avi file of your choice. If you prefer, you can
write a 20 liner C program to send the commands instead of using my shell.
Perhaps there's some race condition? The play command must open a window if
none is present (native does so). "play v wait" shows that Wine can do it too,
yet the "play v" without previously opened window hangs.
BTW, the window that Wine opens for the video is larger than the one native
opens. It looks like there's room reserved to the right for a scrollbar. This
could explain some layout discrepancies in some applications. But that's
another issue.
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http://bugs.winehq.org/show_bug.cgi?id=27641
Summary: an editor should use the indic font when indic typing
is being done
Product: Wine
Version: 1.3.23
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: usp10
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fast.rizwaan(a)gmail.com
Created an attachment (id=35341)
--> (http://bugs.winehq.org/attachment.cgi?id=35341)
the hindi characters are shown as boxes
When typing hindi in wine apps, only boxes are shown, it would be nice if wine
could 'use' automatically the language related font (available fonts) and font
substitution from ~/.fonts.conf, at least mangal or arial unicode ms or their
substituion font should be used. It is better than empty boxes. :)
likewise, some indic language fonts only have part of latin characters like
numbers and symbols but not ABCDEFGHIJKLMNOPQRSTUVWXYZ characters, wine should
try to use default font for latin if there are not glyphs avaialble for a
language.
Thanks.
Please see the video and attachment hindi_font_boxes.rtf
http://www.youtube.com/watch?v=uMtwEHp6gvw
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http://bugs.winehq.org/show_bug.cgi?id=27282
Summary: wine cannot execute TDRABCSetup.exe
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
1. Download the installer
$ wget http://www.95599.cn/update/down/TDRABCSetup.exe
2. start with wine:
$ wine TDRABCSetup.exe
there is no any output, also no any window display.
Typing Ctrl+C can not stop the program, the output is like below:
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
err:ntdll:RtlpWaitForCriticalSection section 0x338198 "?" wait timed out in
thread 0020, blocked by 0009, retrying (60 sec)
Only wineserver -k can stop the program.
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http://bugs.winehq.org/show_bug.cgi?id=14109
Summary: cannot download gecko with wine iexplore
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wininet
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thestig(a)google.com
CC: hans(a)it.vu.nl
With today's git, I can no longer install gecko via wine's iexplore. Regression
testing says:
62337044819bbb418f33abcf3869f2b5a915e6cf is first bad commit
commit 62337044819bbb418f33abcf3869f2b5a915e6cf
Author: Hans Leidekker <hans(a)it.vu.nl>
Date: Mon Jun 23 20:58:41 2008 +0200
wininet: Resolve hostname once per connection.
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http://bugs.winehq.org/show_bug.cgi?id=10348
Summary: Every Extend music does not play.
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P4
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: febaen(a)gmail.com
When starting Every Extend in Wine, three windows pop up (one after another),
giving the same MCI error, accompanied in the terminal by
"fixme:mci:MCI_LoadMciDriver Couldn't load driver for type L"MPEGVIDEO"."
errors. It also has a small "No Device" window that stays open the entire time
the program is open, which is blank as far as I can see, which the error box
makes me think is connected to the problem.
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http://bugs.winehq.org/show_bug.cgi?id=23375
Summary: Flux Family Secrets: The Rabbit Hole sets gamma to 0
and never restores it
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://www.bigfishgames.com/download-games/8022/flux-f
amily-secrets-the-rabbit-hole-ce/download.html
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: madewokherd(a)gmail.com
To get to this point, you will need to first install ie6 with winetricks to
work around bug 14343.
When Flux Family Secrets: The Rabbit Hole is started, the screen goes black and
only cursors are visible. The screen can be made visible again by running
"xgamma -gamma 1.0".
The game appears to work find once the gamma settings are restored.
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http://bugs.winehq.org/show_bug.cgi?id=11582
Summary: Flash 5 Trial hangs when you click "Try"
Product: Wine
Version: CVS/GIT
Platform: Other
URL: http://download.macromedia.com/pub/flash/esd/flash5-
trial.exe
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Can't try this trial out very well. It installs,
but when you start it, the "Try" button just
locks the app.
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http://bugs.winehq.org/show_bug.cgi?id=10081
Summary: City of Heroes does not run if asked to use a dual core
processor
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: matthew.b.gerber(a)gmail.com
If I run CohUpdater.exe with the -renderthread 1 flag to inform it of the
presence of a dual-core processor, the game appears to:
* Enter an endless loop (continually spamming SetLayeredWindowAttributes calls
to the terminal Wine was run from) rather than finishing loading, and
* Mess up at least part of the Wine registry while doing it (graphics settings
are lost after the game and Wine are killed, whereas they're properly saved
after a normal session.
CoH is optimized for dual-core processors; top confirms that it isn't detecting
the dual-core processor on its own under Wine.
OS: Ubuntu 7.0.4
CPU: Intel Core 2 Duo
GPU: nVidia GeForce 6800 Ultra
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http://bugs.winehq.org/show_bug.cgi?id=23380
Summary: WoW trial fails to install, saying it doesn't have
write access to Program Files
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://www.worldofwarcraft.com/burningcrusade/trial/
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
The installer downloads its files, but when trying to install, fails, saying it
doesn't have write access to C:\Program Files\World of Warcraft Trial.
Screenshot/terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=21222
Summary: Mall Tycoon 2 Deluxe: Page fault on write access
Product: Wine
Version: 1.1.35
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=25492)
--> (http://bugs.winehq.org/attachment.cgi?id=25492)
wine: Unhandled page fault on write access to 0x00000004 at address 0x7bc47aa3
(thread 0009), starting debugger...
Impossible to launch Mall Tycoon 2 Deluxe retail version after install. It just
dies with a page fault, which is attached.
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http://bugs.winehq.org/show_bug.cgi?id=18894
Summary: Dungeon Keeper 2 game (animation) speed is too fast
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eluminex(a)gmail.com
Installed version: Dungeon Keeper 2 v1.7
The game speed is too fast for some elements. Scrolling for example is almost
impossible since it is so fast - going from one end of a map to the other in a
second. The animation speed of torches on the walls are also way too fast as
well as smoke animations.
This only happens with hardware acceleration on and therefore suggests this is
a problem related to d3d.
Wine 1.1.23, nVidia 180, Kubuntu 9.04 x64
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http://bugs.winehq.org/show_bug.cgi?id=20520
Summary: SolidWorks 2007: Crahses after splashscreen
Product: Wine
Version: 1.1.32
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=24447)
--> (http://bugs.winehq.org/attachment.cgi?id=24447)
Wine 1.1.32
I'm using Wine 1.1.32 on Fedora 11 i386.
Steps to reproduce:
1) clean ~/.wine
2) winetricks dotnet20 mfc42
3) install SolidWorks2007
4) start SolidWorks2007 and get error message after splashscreen
The crash seems to appear after
err:mshtml:nsChannelBSC_stop_binding RemoveRequest failed: 80004005
Bug can be workarounded by
winetricks ie6
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http://bugs.winehq.org/show_bug.cgi?id=13968
Summary: 3d graphics are positioned incorrectlly on the screen
Product: Wine
Version: 1.0-rc5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julianlubenov(a)abv.bg
3d graphics in Chessmaster 11 - Grandmaster Edition are positioned so
incorrectly on the screen that they aren't displayed at all or pushed upper and
displayed partially if you are using the 3d desktop in ubuntu. The reason that
the graphics are displayed somehow when you are using 3d desktop is because the
backbuffer is smaller. I think the whole problem is in the
IWineD3DSwapChainImpl_Present function in swapchain.c file in wined3d. The
problem is that handling the pSourceRect and pDestRect parameters (which
control the copying parts from the backbuffer to the window) of the function is
not implemented yet (FIXME("Unhandled present options %p/%p\n", pSourceRect,
pDestRect);).
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http://bugs.winehq.org/show_bug.cgi?id=14666
Summary: [wined3d] volume/volumetex locking implementation
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
this bug should be sort of a "metabug" for fixing the locking behaviour of
volume and volumetexture objects in D3D (version 8 and 9 currently, because 7
and below doesn't have/support volumes).
I already wrote some patches and testcases to fix/illustrate the problem, but
they were rejected on wine-patches. The main problem that the problem should be
adressed much lower in wined3d.
I now post all my current patches here, so other people can take a look.
Some things what are currently not implemented:
(1) locking of volume/volumetex objects always succeeds althoug it shouldn't
- specifying to large lockboxes should fail for example
- some volumes are not lockable at all
(2) creating volumes/volumetextures always succeeds, usage and pool types are
not checked
Only a few things the patches should adress.
I intend on working on this, but I need a bit more input about why and where to
fix this exactly.
Attaching patches now...
Also adding Stefan Dösinger, Henri Verbeet, Alexander Dorofeyev and Roderick
Colenbrander to CC (sry guys *g*, but I'm sure you know where my stuff should
go).
I currently have these DX SDK docs on my system:
version 9, 8, 7 and 6
(someone asked me if I got the 7 SDK)
Greets,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=23340
Summary: Winscard : test program : unimplemented function
winscard.dll.SCardIsValidContext and
winscard.dll.SCardReleaseContext
Product: Wine
Version: 1.2-rc3
Platform: x86
URL: http://www.linuxunderground.be/compteco/winscard_test.
zip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vincent.hardy.be(a)gmail.com
Created an attachment (id=29078)
--> (http://bugs.winehq.org/attachment.cgi?id=29078)
console output PCSCTest.exe
start wine PCSCTest.exe in Zip test program
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http://bugs.winehq.org/show_bug.cgi?id=22910
Summary: Age of Empires III 1.1.3: Unhandled exception: page
fault on write access....
Product: Wine
Version: 1.2-rc1
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=28342)
--> (http://bugs.winehq.org/attachment.cgi?id=28342)
Unhandled page fault on write access to 0x000078b8 at address 0x1c78c2 (thread
0009), starting debugger...
Attached is the log. This affects all versions best I can tell, NoCD and
official CD included. This version was patched to latest 1.1.3 and a NoCD exe
applied.
FYI: I followed instructions from the WineAppDB and dumped 3 discs properly
into one folder and execute, install was perfect. If it matters this is also
from the "Complete Collection". :)
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http://bugs.winehq.org/show_bug.cgi?id=19400
Summary: Quicken Will Maker 2007 crashes wine
Product: Wine
Version: 1.1.26
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ToddAndMargo(a)verizon.net
Hi All,
Just as soon as you start Quick Will Maker 2007, it crashes. I have included
the following trace from the FAQ
WINEDEBUG=+relay,+seh,+tid wine qwp.exe &> /home/temp/qwp.trace.txt
-T
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http://bugs.winehq.org/show_bug.cgi?id=24511
Summary: bsnes 0.6.8 video doesn't function properly; freezes
on subsequent run.
Product: Wine
Version: 1.3.3
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30938)
--> (http://bugs.winehq.org/attachment.cgi?id=30938)
Normal Output
Video, audio, and input are required for bsnes to function properly. It will
try to initialize these the first time you run it, but fails. It freezes, and
you're forced to quit. The only way to close it when that happens is to quit
X11 altogether. On the next startup, a message appears stating that all
drivers have been disabled, and can be manually set in configuration.
Selecting them in the GUI works fine, and they will work as long as you don't
quit the application. If you do quit and then restart, it will freeze again.
The problem is caused when either Direct3D, OpenGL, or DirectDraw is selected
while you quit the application. Restarting while GDI or Qt-Raster is selected
will not result in a freeze. Furthermore, video and audio playback are
extremely slow.
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http://bugs.winehq.org/show_bug.cgi?id=21589
Summary: MacOS error from MIDI SetVolume
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Mac OS X 10.5
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=26043)
--> (http://bugs.winehq.org/attachment.cgi?id=26043)
console output during tests
Hi,
The midi tests now in git that will appear with wine-1.1.38 produce a strange
error on MacOS:
err:wave:AudioUnit_GetVolume
AudioUnitGetParameter return an error "\xff\xff\xd5\x8e"
Same error for SetVolume
a) Is dbg_fourcc() really the appropriate method for reporting error codes
there? It rather looks like a small negative number:
-10866 aka. kAudioUnitErr_InvalidScope
b) The same function succeeds when called from waveGetVolume in tests/wave.c on
a wave handle instead of a MIDI one.
Perhaps the MacOS MIDI SW-synth does not support volume settings after all?
Perhaps a more elaborate filter graph would be needed to support variable
volumes? One would then question whether MIDICAPS_VOLUME need be reported at
all in such a case and possibly drop support for Get/SetVolume in midi.c -- or
implement said filter graph.
This is just supposition. I'm not familiar with MacOS programming.
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http://bugs.winehq.org/show_bug.cgi?id=20411
Summary: X11DRV_AlphaBlend not a dibsection
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sportflieger2004-wbug(a)yahoo.de
Starting a sector of AtcWindows with the option "Transparent Supplementary
Dialogs" checked, prints the following message on the console:
fixme:xrender:X11DRV_AlphaBlend not a dibsection
The transparent message box (for the communication) is not displayed (as is
should) thus leaving you with no initial calls and read backs from the
aircrafts (making controlling the aircrafts impossible).
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http://bugs.winehq.org/show_bug.cgi?id=27510
Summary: Darkspore incorrect texture during intro scene
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: web(a)raydenuni.com
Created an attachment (id=35174)
--> (http://bugs.winehq.org/attachment.cgi?id=35174)
Wine version with bug.
In the introduction scene in Darkspore, there is a cryostasis chamber with a
glass front. In wine it is rendered incorrectly with green banding. Have
attached Windows and Wine screenshots.
The game has a demo (http://store.steampowered.com/app/99890/) which is just
the full version of the game with an account that doesn't have the full game.
Unfortunately, you can only reproduce the bug in the intro video which is only
played the first time you play, per account.
Gentoo
Wine 1.3.20
Geforce 580
Windows 7
Geforce 480
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http://bugs.winehq.org/show_bug.cgi?id=27479
Summary: Acrobat X Pro: fails to install
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=35137)
--> (http://bugs.winehq.org/attachment.cgi?id=35137)
Installation message
Steps to reproduce:
1) remove ~/.wine
2) wine setup.exe
3) next, next, next
4) installation starts
Behaviour:
Installation ends prematurely.
Expected behaviour:
Installation shouldn't end prematurely.
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http://bugs.winehq.org/show_bug.cgi?id=25102
Summary: Activation of Adobe Acrobat Professional 9 not
possible
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: m.duelli(a)web.de
Created an attachment (id=31830)
--> (http://bugs.winehq.org/attachment.cgi?id=31830)
Output of wine during
Note: This is not a mere installer problem as described in other Acrobat/Adobe
related reports.
The installation of Adobe Acrobat Professional works completely fine until it
asks for the serial.
Also running Acrobat with the limited 30-days trial functionality just works
fine.
Although I have a valid serial number which is accepted on native Windows XP,
the check for activation simply fails stating that the activation serial number
is not valid.
A possibly related problem might be the inability to install updates. The
download of updates is correctly triggered, but the installation of the update
fails.
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http://bugs.winehq.org/show_bug.cgi?id=21081
Summary: Wine does not seem to register installed codec for
Final Fantasy 7
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
Created an attachment (id=25285)
--> (http://bugs.winehq.org/attachment.cgi?id=25285)
terminal log
I have set up an installation of Final Fantasy 7 as per the appdb guidelines
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=183).
It requires installation of the TrueMotion2.0 codec.
I have installed the codec via an installer which can be found at
http://www.free-codecs.com/download/ace_mega_codecs_pack.htm (which seems to
crash sometimes - going to file a bug when I know more)
I'm pretty sure it's installed correctly.
Videos still do not play. I did ONCE hear sound but not since :(
After a short period of black for the intro video the 'New Game/Load' option
does appear so it's definitely a problem with the codec.
Installing it worked on Vista.
Log when running ff7.exe attached
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http://bugs.winehq.org/show_bug.cgi?id=20120
Summary: Autocad 2005 Graphic issue with mltext
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: deejaypelle(a)gmail.com
Created an attachment (id=23685)
--> (http://bugs.winehq.org/attachment.cgi?id=23685)
image showing the bug
In autocad 2005 ,if you try multiline command, the colour box it is not of the
correct size. Default colour is black i don't know if it should be this. the
font box is blank.
Look the image attached.
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http://bugs.winehq.org/show_bug.cgi?id=10753
Summary: Mario Typing 2 doesn't start (certain msvideo functions
unimplemented)
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9602)
--> (http://bugs.winehq.org/attachment.cgi?id=9602)
Crash log
Mario Teaches Typing 2 crashes during execution due to some msvideo functions
not being implemented. Namely "msvideo.dll.ICINSTALL" , "msvideo.dll.ICREMOVE",
and "msvideo.dll.ICIMAGECOMPRESS".
Unfortunately, a demo of this game does not seem to exist. A crash log is
attached.
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http://bugs.winehq.org/show_bug.cgi?id=27438
Summary: Express Lister2 for Quicksales installs but won't run
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ewin.campbell(a)gmail.com
Hi, I am a novice to Linux. I am running Ubuntu 10.04 LTS - Lucid. I am in
Australia and am about to use an eBay type online auction called Quicksales.
They have a listing tool called Express Lister2 that you can download and use
offline to setup your auctions the bulk upload them. Wine is great and using it
I have been able to install and run all the windows programs I need. So I
downloaded Express Lister2 and it installed fine. However when I try to run it
either it tries to load, 'spinning cursor', then nothing or I get one or both
of these error messages..
Invalid parameter or There is no Windows program to open this type of file.
The program can be found at..
http://www.quicksales.com.au/services/sellingtools/expresslister2.aspx
Thanks
Ian
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http://bugs.winehq.org/show_bug.cgi?id=27217
Summary: WM_ACTIVATEAPP message not sent when running in a
virtual desktop
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: silas-wine(a)flatline.org.uk
When running a WINE program in a virtual desktop (set to virtual desktop on
winecfg), and if the WINE program is the only program running in the virtual
desktop, the WM_ACTIVATEAPP event is not sent to the program when the virtual
desktop window is focused.
It appears that Wenlin 3 relies on a WM_ACTIVATEAPP event to tell it when its
internal clipboard might be out of date. If it doesn't get the WM_ACTIVATEAPP
event, it will not refresh its clipboard to the OS clipboard, because it
"thinks" that the user has never switched out of it and therefore cannot
possibly have changed the clipboard contents in another app.
I don't know how many other programs have similar behaviour. Therefore I think
WINE should send WM_ACTIVATEAPP when the virtual desktop window is focused.
It's OK when not running on a virtual desktop. However, in Wenlin's case you
may want the virtual desktop if you are using a window manager such as OpenBox,
which sometimes seems to discard keystroke events if they arrive very shortly
after Wenlin's "conversion bar" window has closed. And you may want to use
OpenBox if you're on Ubuntu 11.04, as it seems more stable than the default
Metacity/Mutter window manager which can crash (especially if you use Skype,
but I haven't been able to isolate it well enough to file a Metacity bug).
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http://bugs.winehq.org/show_bug.cgi?id=27193
Summary: Missing model-parts in Lineage II
Product: Wine
Version: 1.3.19
Platform: x86-64
OS/Version: Mac OS X 10.4
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jensm1(a)bbjh.de
in the game "Lineage II", there are some model-parts (e.g. Armor) missing, if
you set the "GPU-animation" option.
The option seems to enable hardware rendering (probably using vertex shaders).
I'll add screenshots of both settings and an error log as soon as possible.
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http://bugs.winehq.org/show_bug.cgi?id=27131
Summary: Crash in RTFGetToken
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sam(a)robots.org.uk
Download the attached MSI file and run 'msiexec /i test.msi'. Press Next and
msiexec should crash.
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