http://bugs.winehq.org/show_bug.cgi?id=24035
Summary: StarCraft2 in-game cinematics are often shown with
blackareas
Product: Wine
Version: 1.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Created an attachment (id=30201)
--> (http://bugs.winehq.org/attachment.cgi?id=30201)
Black rectangle
ATI HD4570, wine-1.2/1.3.0, kernel 2.6.35, fglrx-10.7
At any in-game cinematic when some hero specking from video-panel, but not from
simulated "battle screen" in small rectangle at left side, but at full
(screenshot, conversations with Nova, Valerian) size there is any of:
1) Black rectangle
2) Black profile of specking hero/space scene environments.
Also, second screenshot attached shows, that same (probably) bug exist in any
other non-battle-screen video-panel action.
Screenshot is done with
UseGLSL=disabled
orm=pbuffer
VideoMemorySize=512
All settings are unrelated
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http://bugs.winehq.org/show_bug.cgi?id=26684
Summary: battlefield 1942 version 1.0 dated 2002 crashes after
single player instant battle is selected
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gnubien(a)gmail.com
hi, i used this url as a template to complete and file this report:
http://www.winehq.org/docs/wineusr-guide/bug-reporting
installed battlefield 1942 version 2002, version 1.0; and ran: wine BF1942.exe
runs ok upto the point where i select a battle as single player and hit start
then the app crashes; version 1.0 is the first release of this game iirc
running wine-1.3.17
running arch linux 32bit with uptodate packages as of 04 07 11
Package Details: wine 1.3.17-1
http://www.archlinux.org/packages/community/i686/wine/
output of: gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/i686-pc-linux-gnu/4.5.2/lto-wrapper
Target: i686-pc-linux-gnu
Configured with: /build/src/gcc-4.5-20110127/configure --prefix=/usr
--enable-languages=c,c++,fortran,objc,obj-c++,ada --enable-shared
--enable-threads=posix --enable-__cxa_atexit --enable-clocale=gnu
--enable-gnu-unique-object --enable-lto --enable-plugin --enable-gold
--with-plugin-ld=ld.gold --disable-multilib --disable-libstdcxx-pch
--with-system-zlib --with-ppl --with-cloog
--with-cloog-include=/usr/include/cloog-ppl --libdir=/usr/lib
--libexecdir=/usr/lib --mandir=/usr/share/man --infodir=/usr/share/info
Thread model: posix
gcc version 4.5.2 20110127 (prerelease) (GCC)
name of the program: battlefield 1942 version 1.0 dated 2002
run command taken from winehq wiki for battlefield 1942 at
http://appdb.winehq.org/objectManager.php?sClass=version&iId=7591
cd '/home/<user>/.wine/drive_c/Program Files/EA GAMES/Battlefield 1942/'
wine BF1942.exe
hardware:
pci-e video card with 512mb ram: VGA compatible controller: nVidia Corporation
GT218 [GeForce 210] (rev a2)
Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) using codec:
Realtek ALC888 using snd-hda-intel module
no issues using either video or audio device in archlinux
last 6 lines of output from wine before battlefield 1942 crashes:
fixme:mixer:ALSA_MixerInit No master control found on HDA NVidia, disabling
mixer
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of
other threads
err:d3d:device_resource_released Buffer 0x53d5dc8 is still in use by stateblock
0x2685990, stream 0.
fixme:dinput:SysMouseWImpl_Acquire Clipping cursor to (0,0)-(800,600)
fixme:winmm:MMDRV_Exit Closing while ll-driver open
err:mmtime:TIME_MMTimeStop Timer still active?!
complete log when running: wine BF1942.exe &> log.txt dated 04 06 11 at
http://sprunge.us/dLSP
exact steps required to reproduce the bug:
run winecfg and choose graphics for emulate a virtual desktop 800 x 600;
tried also to use: allow window manager to decorate windows and allow window
manager to control windows
but the crash occurs at the same place in the running of the game: when tobruk
map appears;
run wine BF1942.exe and either watch the intro movie or hit esc to go to
setup pages; select the default user name: Player; Player has a custom profile
i can not locate since
i have no manual for bf1942; select single player and instant battle; choose
any battle like tobruk;
two info screens detail the chosen game's setup with only one button to select;
after the second screen's
button is selected the map of tobruk appears for 1 second then the game crashes
back to command line in terminal.
i ran this command and it creates a file that is 131mb in size!
WINEDEBUG=+relay,+seh,+tid wine BF9141.exe &> log.txt;
when run with winedebug options the game crashes immediately with no video
output;
please, inform me how to make this very large file available to you if needed;
i searched http://bugs.winehq.org/ for battlefield and for 'battlefield 1942'
but could
not find any relevant pages or fixes; also did an extensive net search with no
fixes found.
thanks for your contributions to open source
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http://bugs.winehq.org/show_bug.cgi?id=20785
Summary: Artweaver tool window fails to re-dock
Product: Wine
Version: 1.1.33
Platform: PC
URL: http://www.artweaver.de/home-en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: billstei(a)hbci.com
In Artweaver 1.07 the Properties tool window can be undocked from it's default
position (directly below the application menus), but when the window is dragged
back to that position, it fails to re-dock. As a workaround, this Properties
window can be re-docked via menu Window->Arrange Palettes->Default, but this is
not ideal since it also defaults all other floating tool windows. Note: In
native MS Windows re-docking occurs after LMB release, and this behavior varies
slightly in WinXP versus Vista, the latter requiring that the dragged window
overlap the application menus slightly in order to dock.
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http://bugs.winehq.org/show_bug.cgi?id=27191
Summary: Brink: requires native msvcr90
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=34737)
--> (http://bugs.winehq.org/attachment.cgi?id=34737)
-all,msvcrt
Doesn't crash without it, and you only get one fixme:
fixme:msvcrt:_setmaxstdio stub: setting new maximum for number of
simultaneously open files not implemented,returning 2048
but without it, you can never get in game. To reproduce:
install brink.
Workaround bug 27141.
Apply patch for bug 20395, so you can use the mouse.
Run winecfg, choose an audio driver (I got a crash otherwise).
Start the game, I choose 'Escape the ark' (but I don't think it matters),
create a default character, and mash the enter to start a game. Eventuall
you'll get a loading screen, saying to press any key.
Now, with builtin msvcr90, you'll get a black screen with two buttons, one to
load a menu, one to skip the intro. The game will hang at this point.
With native, an intro video plays.
I'll attach a +msvcrt trace.
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http://bugs.winehq.org/show_bug.cgi?id=12327
Summary: Team Fortress 2 freezes when starting playin
Product: Wine
Version: 0.9.58.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spatula666(a)gmail.com
Created an attachment (id=11804)
--> (http://bugs.winehq.org/attachment.cgi?id=11804)
Picture
When joining a game, the first screen that apears after loading the map is this
picture attached
Then I press continue and the game and the sound freezes.
My specs are Debian Etch with Wine 0.9.57
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http://bugs.winehq.org/show_bug.cgi?id=21432
Summary: Mounted ISO is not recognized when wine is run from
the source tree
Product: Wine
Version: 1.1.36
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: c_korn(a)gmx.de
I have the Debian package for Ubuntu 9.10 of wine-1.1.36 installed. I also
compiled version 1.1.36 in the git source tree.
When I run a game via "WINEDEBUG=/home/korn/wineprefixes/comanche_3 wine
Wc3.exe" (using the executable from the Debian package) the game recognizes the
mounted ISO.
But when I run the game via the wine build from the source tree
"WINEDEBUG=/home/korn/wineprefixes/comanche_3 ~/wineprefixes/wine/wine/wine
Wc3.exe" the game complains about the missing CD.
The game CD is mounted in /media/cdrom0 and the ISO file is also linked:
korn@ubuntu:~/wineprefixes/comanche_3/dosdevices$ LANG=C ls -la
total 8
drwxr-xr-x 2 korn korn 4096 Jan 20 15:31 .
drwxr-xr-x 5 korn korn 4096 Jan 20 18:12 ..
lrwxrwxrwx 1 korn korn 10 Dec 22 14:59 c: -> ../drive_c
lrwxrwxrwx 1 korn korn 13 Dec 22 15:00 e: -> /media/cdrom0
lrwxrwxrwx 1 korn korn 35 Jan 8 22:26 e:: ->
/home/korn/images/COMANCHEGLD.iso
lrwxrwxrwx 1 korn korn 13 Jan 20 15:18 f: -> /media/cdrom0
lrwxrwxrwx 1 korn korn 35 Jan 20 15:31 f:: ->
/home/korn/images/COMANCHEGLD.iso
lrwxrwxrwx 1 korn korn 10 Dec 22 14:59 h: -> /home/korn
lrwxrwxrwx 1 korn korn 1 Dec 22 14:59 z: -> /
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http://bugs.winehq.org/show_bug.cgi?id=21770
Summary: Keyboard doesn't work in games launched from Steam
Product: Wine
Version: 1.1.37
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
When I try to launch any game from Steam I can't use keyboard in those games.
Tested with Counter-Strike, Counter-Strike Source, Team Fortress 2, Left 4
Dead, GTA: Vice City and Psychonauts. However, no problem with Abe's Oddyssee.
I have no problems with games without Steam. Eg. Warcraft 3, Guild Wars or C&C
Tiberian Sun.
The problem appears only when using virtual desktop and it's present since Wine
1.1.37. It also happens in current 1.1.39.
I'm using Ubuntu 9.10 64bit and Wine from PPA.
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http://bugs.winehq.org/show_bug.cgi?id=24682
Summary: Steam overlay is closing when pressing any key
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pitlicek(a)gmail.com
Summary says it all. I opent Steam overlay in game (by pressing Scroll lock)
and then when I press any letter key, it closes. Which makes it unusable for
chatting with friends ot browsing web.
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http://bugs.winehq.org/show_bug.cgi?id=25311
Summary: Swiss Manager (2000/11/21 build: 8.0.0.239) crashes
when exporting tournament results
Product: Wine
Version: 1.3.6
Platform: x86
URL: http://swiss-manager.at/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert_mt_walker(a)yahoo.co.uk
Created an attachment (id=32149)
--> (http://bugs.winehq.org/attachment.cgi?id=32149)
Console output from Swiss Manager Application
Swiss Manager is a Chess Tournament Manager for managing chess matches over a
network/the internet.
According to the author:
"With the program Swiss manager, you acquired a powerful tool for successful
handling of chess tournaments."
Replicate bug:
1) Download the Chess Manager from:
http://swiss-manager.at/unload/SwissManagerUniCodeSetup.exe
2) Run as demo.
3) Load 1/ 4 demo tournaments
4) Export tournament data using 1-2-3 button
Step (4) causes the application to crash (the final line of console output
occurs at the time of the crash - see attached). BASH command used for running
the application in a virtual desktop is included at the top of the output file.
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http://bugs.winehq.org/show_bug.cgi?id=23330
Summary: Age of Empires: Install bar with missing percentage
and flashing
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: felipemoraesbr(a)gmail.com
This happens on the first age of empires install, at some point of install the
install bar percentage number dissapears and the bar color changes from red to
black.
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http://bugs.winehq.org/show_bug.cgi?id=25824
Summary: comdlg32:findlg test times out when run under clang
Product: Wine
Version: 1.3.11
Platform: x86
URL: http://test.winehq.org/data/98834637eb25caf986c9feae3e
aa0b855cc19a26/wine_ae-ub1004-clang/comdlg32:finddlg.h
tml
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: trivial
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=32914)
--> (http://bugs.winehq.org/attachment.cgi?id=32914)
WINETEST_REPORT_SUCCESS=1 WINEDEBUG=commdlg make finddlg.ok
If I run it manually with make test, it will do the same.
Using WINEDEBUG:
austin@midna ~/wine-clang/dlls/comdlg32/tests $ WINEDEBUG=commdlg make
finddlg.ok
../../../tools/runtest -q -P wine -M comdlg32.dll -T ../../.. -p
comdlg32_test.exe.so finddlg.c && touch finddlg.ok
trace:commdlg:DllMain (0x68380000, 1, 0x1)
trace:commdlg:FindTextA LPFINDREPLACE=(nil)
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000002)
trace:commdlg:ReplaceTextA LPFINDREPLACE=(nil)
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000002)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000001)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00000001)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (0000ffff)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (0000ffff)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:ReplaceTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_SetCommDlgExtendedError (00004001)
trace:commdlg:FindTextA LPFINDREPLACE=0x32fc18
trace:commdlg:COMDLG32_FR_DoFindReplace hInst=(nil), Flags=00000000
and never moves on. I don't get any warnings from clang in dlls/cmdlg32 or in
dlls/cmdlg32/tests.
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http://bugs.winehq.org/show_bug.cgi?id=15162
Summary: Regression: Team Fortress 2 unstable in Wine 1.1.4
(random 3d related crashes)
Product: Wine
Version: 1.1.4
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aoanla(a)yahoo.com
In Ubuntu 8.04, AMD64 version,
Team Fortress 2 is unstable in Wine 1.1.4 (reverting to 1.1.3 fixes this
issue).
Crashes are semi-random, but include:
Semi-regular crashes on resolution change or other events restarting the render
backend.
Semi-regular crashes on Alt-Tab to and then from desktop - this also seems to
crash X with a segfault
Xorg[6069]: segfault at 8 rip 7feceb912cab rsp 7ffff837cdb0 error 4
If neither of those happens, invariably TF2 crashes (after around 15 minutes of
play) with some access violation in opengl libraries, freezing the screen and
requiring the user to switch to a virtual terminal and use wineserver -k to
kill the process and regain use of their X session.
I'll get some logs and attach them in a bit.
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http://bugs.winehq.org/show_bug.cgi?id=14176
Summary: Little Fighters crashes with the error message "Couldn't
create art surface."
Product: Wine
Version: 1.1.0
Platform: PC
URL: http://lf2.net
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maxmusterm(a)gmail.com
CC: maxmusterm(a)gmail.com
Created an attachment (id=14446)
--> (http://bugs.winehq.org/attachment.cgi?id=14446)
the install log and the start of the game
When I trie to start LF2 the menu works I click on "game start" and it tries to
load some data out of data/ (data/*.dat) and it fails by loading knight.dat.
(on different wine version different dat files fail loading)
The installation runs without any problems.
In the main menu you can't see your mouse since version 0.9.61.
Attachments are the log of the installation and of the start of the game.
You can download it from
http://www.download.com/3000-20-10155222.html?part=undefined&subj=dl&tag=bu…
or http://lf2.net/dn_f2.html .
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http://bugs.winehq.org/show_bug.cgi?id=23140
Summary: [steam] Can not create 'new folder' when backing up a
game
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vesnikos+wine(a)gmail.com
This happened with wine1.2-rc3
I tried to back up my game files, to move them to another computer.
I selected the game, then backup local game files, choose ~/Desktop as folder,
and i pressed the "Make a new folder button"
the dialog came up alright, but the box didn't want to accept any keystroke
(neither number or letter).
After that, I manually made a new folder from the gnome desktop, and I was able
to choose the folder. In the next step i could type size (number) in MB my game
files i wanted to split too.
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http://bugs.winehq.org/show_bug.cgi?id=23413
Summary: Steam Reports Inaccurate Transfer Speeds
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: aliendude5300(a)gmail.com
Created an attachment (id=29194)
--> (http://bugs.winehq.org/attachment.cgi?id=29194)
Screenshot of Steam Download Window
My connection speed is 25/25Mbps. The most I can transfer in a second is around
3.2MB when uploading or downloading. Even so, Steam is reporting a (very)
inaccurate transfer rate of around 6.9MB/s. This is an incredibly trivial,
unimportant bug in this case, but it may affect applications that monitor
connection speed. Even so, I think it may be worth reporting this, as it's
probably a simple fix, and it is, in fact, a bug.
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http://bugs.winehq.org/show_bug.cgi?id=24006
Summary: Shadow Vault freezes at startup
Product: Wine
Version: 1.3.0
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: curran.michaelp(a)gmail.com
Created an attachment (id=30155)
--> (http://bugs.winehq.org/attachment.cgi?id=30155)
Console log for Shadow Vault
Shadow Vault freezes during the initial log screen. Under Windows, this load
screen would be followed by the intro video. Occasionally, the program will
skip the intro video and display the main menu (slightly corrupted and without
a mouse cursor), but the game then hangs when you try to start a new game (at
the point the new game intro video would play). I've attached a console log,
but the game reacts differently when run with alternate WINEDEBUG settings.
+relay causes a crash instead of a freeze and +all allows the game to run
normally, but too slow to play.
This testing was done compiled from the git version as of commit
a6203f8b5325ea32a92d3f30dfa89a8dfae6c198
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http://bugs.winehq.org/show_bug.cgi?id=26154
Summary: Counter-Strike Source: Models and Weapons are
invisible
Product: Wine
Version: 1.3.13
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: pmuller23(a)yahoo.de
After joining or creating a server in Counter-Strike Source, all models and
weapons are invisible. Some doors and windows are also "hidden" (bad walhack ;)
).
Reinstalled CSS several times, used DirectX 9,8 and OpenGL. Nothing changes. I
installed the patch "Hack to fix css"
(http://bugs.winehq.org/show_bug.cgi?id=7698) via git but the bug remained.
There are hardly no chrashes or any other issues (except for some graphical
artefacts).
CSS Console doesn't give any usefull or interesting output, neither does wine.
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http://bugs.winehq.org/show_bug.cgi?id=26341
Summary: Regression problem on program Future Tax
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.herron(a)telus.net
Created an attachment (id=33555)
--> (http://bugs.winehq.org/attachment.cgi?id=33555)
Last few lines of Regression Test on Future Tax
Attached is a regression test on the program Future Tax (www.futuretax.ca).
The program works under wine 1.0.1, but produces and "unsupported operation"
error under wine 1.2.
The website has a free download that can be used to test for the fault. The
problem has been there for at least a couple of years, but I suspect no one has
made any attempt to trace it until now. This program is used every year, so it
would be nice to get it going under current versions of wine.
Good luck. If I can be of further help please ask.
Alan
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http://bugs.winehq.org/show_bug.cgi?id=14394
Summary: tf2 crashes and locks at random
Product: Wine
Version: 1.1.0
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johnmichael.fischer(a)gmail.com
Created an attachment (id=14708)
--> (http://bugs.winehq.org/attachment.cgi?id=14708)
tf2-dump
After fighting with this issue since Wine .9.59 I finally was able to run TF2
in a terminal and get the output. Issue has occured across all NVIDIA-drivers
since then and has also occured across all wine versions since then. Previous
to this TF2 ran smoothly at high detail rates.
Gefore 8600 GTS.
Note: I have the chattr -R +S enabled for
steamapps/myusername(a)myemailaddress.com as it is required to get into the game.
Disabling it as soon as the game loads has no effect.
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http://bugs.winehq.org/show_bug.cgi?id=23964
Summary: Mafia 2 demo crashes in wined3d
Product: Wine
Version: 1.3.0
Platform: x86
URL: http://steampowered.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andras(a)csevego.net
Created an attachment (id=30095)
--> (http://bugs.winehq.org/attachment.cgi?id=30095)
+d3d,+seh log
I downloaded Mafia 2 demo on Steam and tried it. It crashes after it's logo
screen. The crash is inside wined3d after it tries to do EnumResources.
As ZeXx86 mentioned in Mafia 2's appdb page, if you comment out "ret =
pCallback((IWineD3DResource *) resource, pData);" line in dlls/wined3d/device.c
file, it starts and allows us to see menu and some videos.
If once game started and save & config files created, the game won't crash
anymore, even if we uncomment that previously mentioned line.
If you start new game it crashes again. (It looks like clean exit, but it
manages the crash silently)
Look at +d3d,+seh log.
Demo is freely available from Steam.
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http://bugs.winehq.org/show_bug.cgi?id=25561
Summary: Setting watches in winedbg can generated unhandled
floating point stack check exceptions
Product: Wine
Version: 1.3.9
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austin.lund(a)gmail.com
The way the recreate this may seem rather artificial, but it seems to always
reproduce it for me.
$ cd dlls/riched20/tests
$ winedbg riched20_test.exe.so editor < dbgbug
where the dbgbug file is:
b test_EM_FORMATRANGE
c
watch * &fr.rc.bottom
c
c
The output I get is attached.
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http://bugs.winehq.org/show_bug.cgi?id=19968
Summary: Half-Life 2: crashes when launching
Product: Wine
Version: 1.1.29
Platform: Macintosh
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nescalona(a)firehousemail.com
Created an attachment (id=23484)
--> (http://bugs.winehq.org/attachment.cgi?id=23484)
terminal output
Wine crashes when I click on the Launch button with Half-Life 2 selected
in the My Games tab in Steam.
I am running Arch Linux (dual-booted with Leopard on a Macbook
(13-inch)), and I downloaded Wine from Arch's package manager.
(http://www.archlinux.org/packages/extra/i686/wine/)
After first encountering the crashing behavior, I removed ~/.wine and
reinstalled everything pertaining to wine. I then installed Steam,
following the instructions on the AppDB page for Steam. I then installed
Half-Life 2 using Steam. When I click on the Launch button, Wine
crashes.
The attached file "log" is a copy of the terminal output when I start
Wine with the command [code]wine "C:\Program
Files\Steam\steam.exe"[/code]. The last four lines (not counting the $
prompt) appear once I click on the Launch button. The previous lines up
to and including "fake device notification handle" appeared as Steam was
loading.
The attached file "report_file" was created using the command
[code]WINEDEBUG=+relay wine "C:\Program Files\Steam\steam.exe" 2>&1 |
tee relay.out;tail -n 100 relay.out > report_file[/code].
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http://bugs.winehq.org/show_bug.cgi?id=26713
Summary: Teamfortress 2 crashes in the menu (tf2)
Product: Wine
Version: 1.3.17
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
Hi,
there seems to be a repeatable crash when you launch steam, start tf2, go to
mange items, crafting, view all blueprints, grab the scrollbar and try to
scroll to the end.
At about 80-90% scrolling down the game crashes here.
using gentoo64
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 460/PCI/SSE2
OpenGL version string: 4.1.0 NVIDIA 270.18
err:mmtime:TIME_MMTimeStop Timer still active?!
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub
fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub
fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub
err:ntdll:RtlpWaitForCriticalSection section 0x7d7f64 "?" wait timed out in
thread 0023, blocked by 0024, retrying (60 sec)
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http://bugs.winehq.org/show_bug.cgi?id=26182
Summary: Steam half-life and TFC freezes
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: esk112(a)hotmail.com
Created an attachment (id=33374)
--> (http://bugs.winehq.org/attachment.cgi?id=33374)
Wine output
Half-life and Team Fortress Classic freezes when trying to create a local game
or join a server. Starting up into the main menu and changing settings work.
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http://bugs.winehq.org/show_bug.cgi?id=24616
Summary: Launch Battlefield 2 (installed as Steam application)
: BF2 crashes immediately
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert_mt_walker(a)yahoo.co.uk
Created an attachment (id=31095)
--> (http://bugs.winehq.org/attachment.cgi?id=31095)
Command Line trace from command: wine BF2.exe +fullscreen 0 +szx 1024 +szy 768
Launching BF2.exe executable crashes immediately.
I am sorry but I have been following all the guidance for this application in
the WineHQ app entry comments.
I do have entries for 800x600 and 1024x768 monitor resolutions - given by
xrandr.
Perhaps someone could point me in the right direction to troubleshoot what is
wrong with my configuration (or whether the problem is a regression).
System:
Nivida 8800GTX (768Mb) + Nvidia driver 256.53
Core i7 920 @4Ghz
6Gb DDR3 RAM
Ubuntu 10.04.1 x64 (system fully updated)
BTW I have "Half-Life 2.0", "Stalker : Shadow of Chernobyl" and "Bioshock I"
working very well on the same Wine install version.
Thanks for any help you guys can give me!
Robert
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http://bugs.winehq.org/show_bug.cgi?id=23359
Summary: Key input crashes newer source engine games
Product: Wine
Version: 20050930
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajbader(a)umich.edu
Both CS:S and Team Fortress 2 both seem to run fine, but any keyboard input at
any time will cause the .exe to crash. Nothing else appears wrong. I can join
games and play as long as no movement with keyboard is made.
CS:S before the engine update worked fine, but now it's running on something
similar to the TF2 engine, and it does the same thing.
I can't grab a log of the crash, and the terminal doesn't report anything.
------------------
Arch Linux x86_64
3GB RAM
9800 GTX+
WINE package: bin32-wine-suse
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http://bugs.winehq.org/show_bug.cgi?id=13869
Summary: Splinter Cell Demo (2): Shadow polygon offset errors
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
URL: http://www.gamershell.com/download_1320.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Created an attachment (id=13939)
--> (http://bugs.winehq.org/attachment.cgi?id=13939)
splinter cell demo #2: shadow error in projector mode
Hi there,
I'm currently trying to get Splinter Cell running on my system. After
experiencing some massive problems with the full version I switched down to the
demo versions (there are two AFAIK), and I'm now trying to get the demo #2 to
perform correctly.
I've disabled GLSL and set the OffscreenRenderingMode to fbo.
I also tweaked the Splinter Cell ini a bit, so it uses "shadow projector mode"
instead of "shadow buffers", by changing the line
ForceShadowMode=0
in the D3DDrv.D3DRenderDevice section.
Still I get some visual errors with the shadows. Seems like some sort of
polygon/decal offset problem, see the screenshots for more details.
Also I have the already mentioned "light source bug", which makes some
lightsources shine through massive geometry, I'm also attaching these screens.
The console is still flooded with various error messages about invalid GL
instructions, and so on, also going to attach some logs.
The shifted screen bug (that I reported in this bug:
http://bugs.winehq.org/show_bug.cgi?id=9609 - screenshots already there) also
happens with the demo. If I'm running the demo with 640x480 resolution it
doesn't appear though.
Greets,
Tobias Jakobi
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http://bugs.winehq.org/show_bug.cgi?id=21536
Summary: Windows Virtual Memory must be enabled to play some
games
Product: Wine
Version: 1.1.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
In current git (1.1.37), when I attempt to load Star Wars : The Force
Unleashed, I get a message telling me that "Windows Virtual Memory must be
enabled to play this game". My console output looks like this :
xavier@xavier-pc /wine/swtfu/drive_c/jeu $ wine "SWTFU.exe"
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not
registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc}
could be created for context 0x1
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
The current workaround is to add the contents of this file :
http://www.tghost.co.uk/tmp/virtualmemory.reg to the registry.
According to the test report, Guitar Hero 3 has this bug too.
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http://bugs.winehq.org/show_bug.cgi?id=12768
Summary: gdi32: metafile.ok fails in a virtual desktop
Product: Wine
Version: CVS/GIT
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: testcase
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=12425)
--> (http://bugs.winehq.org/attachment.cgi?id=12425)
+gdi trace in git
Not sure if it's a gdi/winex11drv bug, but when running make -k test in a
virtual desktop, the only (noticeable) difference is that gdi32: metafile.ok
fails:
metafile.c:1626: Test failed: SetWinMetaFileBits (MM_ISOTROPIC): Reference
bounds are not isotropic
metafile.c:1692: Test failed: SetWinMetaFileBits (MM_ISOTROPIC): rclBounds is
not isotropic
(user32/msg.ok fails in a different way, but that's pretty finicky anyway, so
I'll ignore that until we can get it to behave better.)
I'll attach +gdi log as well as a +x11drv,+win trace.
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http://bugs.winehq.org/show_bug.cgi?id=14730
Summary: winecfg: adjusted drive mapping lost
Product: Wine
Version: 1.1.2
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Markus.Elfring(a)web.de
I have tried to assign a different path to the drive letters "E:" and "Z:". I
committed the desired changes with the button "OK" from the configuration
dialogue. The previous default values were displayed when I returned to the
corresponding tab after the restart for the application "winecfg".
How should it be achieved to keep adjusted settings for the drive mapping
permanently?
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http://bugs.winehq.org/show_bug.cgi?id=27501
Summary: atlas.ti fails open any project file due to lack in
ole32 implementation
Product: Wine
Version: 1.3.22
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ole32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: crefff(a)gmail.com
Every time I try to open project file in Atlas.ti by Scientific Software it
ends with "Access Violation" error. It has something to do with:
fixme:storage:PropertyStorage_ReadProperty unsupported type 8
So PROPVARIANT 8 is undeclared/unsupported within PropertyStorage_ReadProperty
located in wine-1.3.22/dlls/ole32/tests/propvariant.c
Is it possible to add support for property type 8 in wine's ole32.dll
implementation?
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http://bugs.winehq.org/show_bug.cgi?id=22492
Summary: Money 2003 - Tools menu not displayed
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=2573
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: debrabantphilippe(a)neuf.fr
The Tool menu not displayed when I click on it. Other menus open fine.
I've try Wine 1.2, the bug is always here.
I use the french version, so for me it's the menu "Outils".
I am available to perform all necessary tests.
Best reagards
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http://bugs.winehq.org/show_bug.cgi?id=25256
Summary: Team Fortress 2 won't start
Product: Wine
Version: 1.3.7
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmlipman(a)gmail.com
Created an attachment (id=32075)
--> (http://bugs.winehq.org/attachment.cgi?id=32075)
console output
When I launch it from within Steam or with "steam.exe -applaunch 440" the
"Launching Team Fortress 2" box shows, then exits with nothing happening. This
happens on a fresh prefix (steam folder copied over). My TF2 files successfully
verified.
Console output attached
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http://bugs.winehq.org/show_bug.cgi?id=23658
Summary: Acclaim Re-Volt: All transparent objects not displayed
correctly (black/blinky regression?)
Product: Wine
Version: 1.2-rc3
Platform: x86-64
URL: http://games.softpedia.com/get/Games-Demo/Re-Volt.shtm
l
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gaming4jc2(a)yahoo.com
Created an attachment (id=29606)
--> (http://bugs.winehq.org/attachment.cgi?id=29606)
log of demo revolt.exe running
Sadly, I cannot do a regression test. (Running on 26kbps dial-up here)
But I can confirm a regression occurred since at least 1.2-rc3 resulting in
blinky black rectangles around all transparent objects in the game. Makes it
difficult on certain tracks in the game, especially botanical garden where all
the leaves are flat black...
Affects the demo as well as all retail versions of the game.
Free demo link added.
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http://bugs.winehq.org/show_bug.cgi?id=17594
Summary: user32/dde crashes if run with +heap under OpenSolaris
Product: Wine
Version: 1.1.16
Platform: PC
URL: http://test.winehq.org/data/88d9210dd763bcb9db203daa89f2
4efc7d5872d0/wine_ae-opensolaris-heap/user32:dde.html
OS/Version: SunOS
Status: NEW
Keywords: download, source, testcase
Severity: enhancement
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=19757)
--> (http://bugs.winehq.org/attachment.cgi?id=19757)
+relay,+seh,+tid,+ddeml,warn+heap
err:ddeml:WDML_ServerConvProc mismatch between C/S windows and conversation
err:ddeml:WDML_ServerConvProc mismatch between C/S windows and conversation
err:ddeml:WDML_ServerConvProc mismatch between C/S windows and conversation
warn:heap:HEAP_Decommit Could not decommit 003e0000 bytes at fe7d0000 for heap
fe7b0000
warn:heap:GlobalLock (c052): Page fault occurred ! Caused by bug ?
wine: Unhandled page fault on read access to 0x7fc90000 at address 7fb907cb
(thread 0009), starting debugger...
warn:heap:HEAP_Decommit Could not decommit 003e0000 bytes at fe7d0000 for heap
fe7b0000
+relay,+seh,+tid,+ddeml,warn+heap attached
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http://bugs.winehq.org/show_bug.cgi?id=26398
Summary: Final Fantasy VIII - Crashes Randomly
Product: Wine
Version: 1.3.15
Platform: x86
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xaized68(a)hotmail.com
Created an attachment (id=33615)
--> (http://bugs.winehq.org/attachment.cgi?id=33615)
Debug Log
I've tried playing Final Fantasy VIII multiple times using wine (wineskin)
whilst using the 1.3.15 engine as well as the WS7WineCXG10.0.0 Engine and it
seems to be crashing randomly. I played the first few missions and it was
crashing at different times, not when movies were being played or changing from
field / battle scenes. So I loaded up the menu and walked away for around
30mins. when I came back it crashed again.
I'm using aali's opengl driver
with the squaresoft 1.2 patch
Everything else seems to work fine
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http://bugs.winehq.org/show_bug.cgi?id=14348
Summary: Unhandled Exception code c0000005
Product: Wine
Version: 1.0.0
Platform: All
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sdlyr8(a)gmail.com
I have wine working on my ubuntu distro (8.04) and I have no problems opening
most exe files. But when I try to open the install.exe file for Diablo 2, I get
the error
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0xb7d3225b
I have searched for days and i can't find a solution and a few times people
have said it is a bug in Wine. Is there an older version I can fall back to?
Ubuntu 8.04
nVidia GeForce 6600 Dual Monitors
wine 1.0
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http://bugs.winehq.org/show_bug.cgi?id=20673
Summary: wine client error 9
Product: Wine
Version: 1.1.29
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mikahbot(a)gmail.com
Created an attachment (id=24683)
--> (http://bugs.winehq.org/attachment.cgi?id=24683)
wine client error 9
This has happened to me a few times, which caused me to downgrade to wine
version 1.1.29 in hopes that since it was the most stable version, that it
won't happen. The problem is such that sometimes I get a clothing patch error
in World of Warcraft, such as robenorthrend read error, or this time, can't
read Kalimdor_33_21.adt
I've attached the whole report I got from running WoW via konsole. This is
preventing me from playing my characters online. You guys know of any
solutions? No matter what version I go to, I get some kind of a read error.
Just in case, I'm using:
openSuSE 11.1 kde 4.3.1
64 bit system, wine version 1.1.29
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http://bugs.winehq.org/show_bug.cgi?id=14180
Summary: StarCraft: keyboard shortcut doesn't work with french
keyboard (azerty)
Product: Wine
Version: 1.1.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann(a)droneaud.fr
Starcraft allows setting groups of units and assigning them to a number using
CTRL+# (# : 0..9) and recalling them using the number.
In StarCraft game, see Help -> Keystroke Help:
Ctrl-# - Save Group #
# - Recall Group #
Under MS Windows, keystroke works well even with a french keyboard, but under
wine it doesn't work.
On french keyboard (azerty), number are enabled with the shift key, but trying
to use CTRL+SHIFT+# doesn't work either.
If I switch my keyboard to US using command such as
"setxkbmap -model pc105 -layout us", those keystrokes work as expected.
This problem related to keyboard mapping may not affect only StarCraft, but
some others games / softwares as well.
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http://bugs.winehq.org/show_bug.cgi?id=23449
Summary: Daemon Tools Lite 4.35.6: Fails to install giving
error message "Internal setup error. Error code 256.
Contact support."
Product: Wine
Version: 1.2-rc5
Platform: x86
URL: http://www.daemon-tools.cc/eng/home
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jameslinton(a)hotmail.com
The Installer starts fine but clicking 'next' will give "Internal setup error.
Error code 256. Contact support."
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http://bugs.winehq.org/show_bug.cgi?id=15051
Summary: Asterix et Obelix XXL2 Mission Las Vegum demo crashes
Product: Wine
Version: 1.1.3
Platform: PC
URL: http://www.jeuxvideopc.com/demo/9072-asterix-et-obelix-
xxl-2-mission-las-vegum.php
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremielapuree(a)yahoo.fr
The install of Asterix et Obelix XXL2 demo works fine. one can watch a movie.
But the game crashes just there. The console output is quite small:
wine XXL2DEMO.exe
Could not load Mozilla. HTML rendering will be disabled.
wine: configuration in '/home/david/.wine' has been updated.
[david@Thakur Astérix & Obélix XXL2 Demo]$ fixme:win:EnumDisplayDevicesW
((null),0,0x33efd8,0x00000000), stub!
err:ole:CoGetClassObject class {ef985e71-d5c7-42d4-ba4d-2d073e2e96f4} not
registered
err:ole:CoGetClassObject class {ef985e71-d5c7-42d4-ba4d-2d073e2e96f4} not
registered
err:ole:CoGetClassObject no class object {ef985e71-d5c7-42d4-ba4d-2d073e2e96f4}
could be created for context 0x3
wine: Unhandled page fault on read access to 0x00000000 at address 0x5bf87c
(thread 0021), starting debugger...
fixme:winmm:MMDRV_Exit Closing while ll-driver open
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=17254
Summary: Yourself!Fitness crashes with a backtrace.
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: James_Ward(a)Yahoo.COM
Created an attachment (id=19235)
--> (http://bugs.winehq.org/attachment.cgi?id=19235)
backtrace text
Yourself!Fitness crashes with a backtrace.
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http://bugs.winehq.org/show_bug.cgi?id=17302
Summary: Windows Media Encoder: Crash at application startup
Product: Wine
Version: 1.1.14
Platform: PC
URL: http://www.microsoft.com/downloads/details.aspx?FamilyID
=5691ba02-e496-465a-bba9-b2f1182cdf24&displaylang=en
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: perrym3(a)gmail.com
I'm using the 32bit version of the application. When running the program, the
splash screen appears and then I get a window that says that the program has
encountered an error and must close. I experience the same problem with today's
git build. Terminal output follows:
mperry@ubuntu-desktop:~/wine-git$ ./wine /home/mperry/.wine/drive_c/Program\
Files/Windows\ Media\ Components/Encoder/wmenc.exe
fixme:imm:ImmDisableIME (-1): stub
fixme:advapi:RegisterEventSourceW ((null),L"Windows Media Encoder"): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000004a,0x7e2bc80c,0x7e2bc3c4):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x000003e8,(nil),0x0005,0x0000004a,0x134b48,0x7e2bc3c4):
stub
err:eventlog:ReportEventW L"wmenc.exe"
err:eventlog:ReportEventW L"9.0.0.2980"
err:eventlog:ReportEventW L""
err:eventlog:ReportEventW L"0.0.0.0"
err:eventlog:ReportEventW L"00000000"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
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http://bugs.winehq.org/show_bug.cgi?id=26136
Summary: Titan Quest requires d3dx9_36
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
It is possible to load the game with the built-in d3dx9_36, but the menus do
not have any text in, hence it is impossible to navigate through the game.
winetricks d3dx9_36 is necessary for that.
The log shows the following stub culprits.
fixme:d3dx:D3DXCreateFontIndirectW (0x145558, 0x33f4d8, 0x5e6521c): stub
fixme:d3dx:ID3DXFontImpl_DrawTextW (0x1052cdb0)->(0x11c68e50, L"v1.30", 5,
0x33f65c, 1312, 0xffffffff): stub
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http://bugs.winehq.org/show_bug.cgi?id=23456
Summary: When start the app. Appears a message: LMU.EXE can run
Product: Wine
Version: 1.1.44
Platform: x86
URL: http://usa.autodesk.com/adsk/servlet/pc/index?id=12602
821&siteID=123112
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gronocl(a)ovi.com
LMU.EXE has encountered a serious error and must close it.
Report to bugs.wine.org etc etc
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http://bugs.winehq.org/show_bug.cgi?id=25213
Summary: error while starting worms world party with wine
Product: Wine
Version: 1.3.5
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: a.o.shyichuk(a)gmail.com
Running Worms World Party game with Wine. Error happens right after the program
changes the resolution of the screen or separated desctop for runned program.
Bleck screen, the wine's message is, critical error in wwp.exe.
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http://bugs.winehq.org/show_bug.cgi?id=25569
Summary: Lego Harry Potter: crazy graphics without d3dx9_36
Product: Wine
Version: 1.3.9
Platform: x86
URL: http://news.bigdownload.com/2010/06/25/download-lego-h
arry-potter-years-1-4-demo/
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
CC: wine-bugs(a)winehq.org
If you set d3dx9_36 to builtin and run the demo, the game starts, but looks
like the d3d8/d3d9 visual tests (lots of bars/colors in a rainbow pattern).
Terminal output attached.
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http://bugs.winehq.org/show_bug.cgi?id=19328
Summary: Shortcuts designed to go to All Users\Start
Menu\Programs are instead going to User\Start
Menu\Programs (appinstall)
Product: Wine
Version: 1.1.25
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Not immediately noticeable, since the shortcuts end up in the user's
gnome/kde/$DM program menu/desktop, but I've noticed it while making sure
shortcuts were indeed installed. Every time that shortcuts are (in windows)
installed to All Users, on Wine, they're installed to the local user's folder.
Apps affected, Photoshop, Microsoft Office Viewers, probably everything?
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http://bugs.winehq.org/show_bug.cgi?id=22677
Summary: Avalon: Sound is wobbly then stops during gameplay
Product: Wine
Version: 1.1.42
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrewdied(a)gmail.com
Created an attachment (id=27929)
--> (http://bugs.winehq.org/attachment.cgi?id=27929)
console output from wine for Avalon
While running Siege of Avalon (chapter 1) the sound / background music will
start playing, but within a few minutes in the game the sound "wobbles" and
then shuts off entirely. I don't know enough about the sound system in wine to
determine which of these is an appropriate sound related entry, so I'll attach
all of the console output for a 5 minute play.
The sounds go badly quickly when opening a gate, such as on the southern side
of the courtyard.
I have tried launching the game through DTMain1.exe and DTLoader.exe. Both
sometimes hang after a few seconds of the intro.
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http://bugs.winehq.org/show_bug.cgi?id=19985
Summary: Bizarre video glitch when trying to play Halo: Combat
Evolved.
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ssjgoku75x(a)aol.com
((I'm using Ubuntu Jaunty with the latest version of Wine (1.29). I seem to be
having some strange video problems when I try to play Halo under Wine. I have
the same problem that the fellow who post bug 12303. Except the screen is just
black. The only time there is actually picture is when it's play the opening
credits (The videos of all the game companies behind them Bungie, Microsoft,
etc.) Then the main menu is just black, but yet there is still sound. I turned
off Virtual desktop and this is what happened to my entire screen when I tried
it without a virtual dekstop (which I know shouldn't have been done but it
still should've went back to normal) when I closed out in the screenshot
attachment below.
Everything got smushed together.
How do I resolve this issue? Thank you! (Note: I'm more focused on eliminating
the whole "Black screen" issue more than anything.
Video Card info:
(It's a laptop might I add.) 64MB Nvidia GeForceFX 5600 (0x0312)
I hope this info helps! THANK YOU!!! ^_^
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