http://bugs.winehq.org/show_bug.cgi?id=27470
Summary: UpdateLayeredWindow API returns 'success' but doesn't
work
Product: Wine
Version: 1.3.22
Platform: x86
URL: http://www.imgburn.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lightning_uk(a)imgburn.com
Created an attachment (id=35124)
--> (http://bugs.winehq.org/attachment.cgi?id=35124)
3 screenshots showing what the splash screen should look/looks like
I make use of the 'UpdateLayeredWindow' to create/display a fancy looking
transparent splash screen whilst my program (ImgBurn) loads everything it needs
to.
I noticed that 'fancy' splash screen isn't shown under Wine (checked against
v1.3.22 in Ubuntu 11.04). Instead you just see bits of my fallback / legacy
splash screen for old Windows OS (95/98/Me etc) - these are not normally
visible.
Having stepped through all my code, it would appear Wine lies about my call to
'UpdateLayeredWindow' being successful. (If it's not supported/successful, the
program knows to revert to the old splash screen)
I noticed 'IsoBuster' shows a similar layered style splash screen when it loads
in Windows so I tried that under Wine/Ubuntu too - same issue. All you get in
that app is a blank grey box on the screen though.
In order to make it clear that the splash screen isn't functioning correctly,
I've added another set of 'Wine' related images/text to it. These are now the
only ones set to 'visible=true' when 'UpdateLayeredWindow' is supposed to have
worked - but of course they wouldn't normally be visible because the layered
image would be.
I've attached 3 screenshot images.
1. LayeredSplashScreen.png - showing what a layered splash screen looks like -
captured in Windows Vista.
2. StandardSplashScreen.png - showing what a standard/fallback splash screen
looks like (displayed when 'UpdateLayeredWindow' isn't supported/successful) -
captured in Windows Vista having forced the layered one to fail.
3. WineSplashScreen.png - showing what a (supposedly successful) layered splash
screen looks like - captured in Ubuntu 11.04 with Wine 1.3.22.
It's pretty clear that 1 & 3 are nothing alike :)
The way I look at it, either 'UpdateLayeredWindow' needs fixing so it works how
Windows does or it needs to fail properly so the program can deal with the
failure.
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http://bugs.winehq.org/show_bug.cgi?id=27485
Summary: [Ubisoft Game Launcher]msvcp90.dll : unimplemented
function
Product: Wine
Version: 1.3.22
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: berillions(a)gmail.com
After to install Assassin's Creed II, there are 2 updates for the Ubisoft Game
Launcher. (v0101 (initial version) to v0262)
When the update is finished and I launch the game, i have this error with
msvcp90.dll concerning the UGL v0262.
fixme:actctx:parse_assembly_elem wrong version for assembly manifest:
9.0.21022.8 / 9.0.30729.1
fixme:actctx:parse_manifest_buffer failed to parse manifest L"C:\\Program
Files\\Ubisoft\\Ubisoft Game Launcher\\Microsoft.VC90.CRT.manifest"
fixme:actctx:parse_depend_manifests Could not find dependent assembly
L"Microsoft.VC90.CRT" (9.0.21022.8)
wine: Call from 0x7ee3f469 to unimplemented function
msvcp90.dll.?begin@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE?AV?$_String_iterator@DU?$char_traits@D@std@@V?$allocator@D@2@@2@XZ,
aborting
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 80000100
The solution is to install vcrun2008 with winetricks. Thanks to this install,
there is an other update for the UGL v0262 to v0323.
In summary :
- Update Ubisoft Game Launcher v0101 -> v0262 = No problem
- Update Ubisoft Game Launcher v0262 -> v0323 (latest version at this day)
without vcrun2008 = Problem
- Update Ubisoft Game Launcher v0262 -> v0323 (latest version at this day) with
vcrun2008 = No problem
I installed Assassin's Creed : Brotherhood in a clean prefix, the UGL installed
during the installation is > v0262 so there isn't this problem with msvcp90.dll
when UGL is updated to v0323.
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http://bugs.winehq.org/show_bug.cgi?id=23366
Summary: EA Download Manager (used for EA Store): fails to run
(EACoreCLI.exe)
Product: Wine
Version: 1.2-rc4
Platform: x86
URL: http://eastore.ea.com/store/ea/html/pbPage.welcome
OS/Version: Linux
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
http://akamai.cdn.ea.com/eamaster/u/f/eaonline/eadm/eadm-installer.exe
6b3d1a328af2d44033c24b84444992f56107b27f eadm-installer.exe
Installs fine in wine-1.2-rc4-147-geaa227c. It complains about missing
icacls.exe (and also uses the dummy cacls that is already in wine), which may
be related to the bug, since the few fixme's that do show up are related to
advapi32 and the EA error message is about permissions.
Once you've installed, try to run EACoreCLI.exe. You'l get an error dialog:
The application failed to initialize properly. Please ensure you are not
attempting to run the application on multiple Windows accounts simultaneously.
If the problem persists, please reinstall the application.
Terminal shows:
fixme:advapi:SaferCreateLevel (2, 40000, 1, 0x30ddd0, (nil)) stub
fixme:advapi:SaferCreateLevel (2, 40000, 1, 0x30dda8, (nil)) stub
none of winetricks ie6 dcom98 msmxl3 helped (not that I expected them to, but
I'm grasping at straws here).
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http://bugs.winehq.org/show_bug.cgi?id=21052
Summary: When installing, wine says "debugger detected"
Product: Wine
Version: 1.1.34
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winedbg
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gabrielbyrnei(a)gmail.com
Well, i was trying to install Simcity 4 using wine 1.1.34 after a fresh install
last day. When launching the installation wizard, Wine claims it detected a
debugger and needs to close. This didnt happen on 1.1.33.
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=14590
Summary: The car shadows appear red and blocky.
Product: Wine
Version: 1.1.1
Platform: PC
URL: http://flatout2.sierra.com/us/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fruitiex(a)gmail.com
It seems that the map is split into a grid, and the squares of the grid that
are affected by shadows are rendered with a red shade. When the shadow moves
forward so much that it would touch the next square, that square gets filled
with red immediately, so the squares sort of "jump" forward.
This is a screenshot from the AppDB:
http://appdb.winehq.org/appimage.php?iId=18818
And a demo version can be found here:
http://www.gamershell.com/download_16702.shtml
This is the only, and so far most severe bug I've found in the game running in
Wine, it's quite annoying! It would be good enough if there was a way to
disable the shadows!
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http://bugs.winehq.org/show_bug.cgi?id=27319
Summary: Mouse movement issues while playing Fullscreen WoW
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine(a)placesthroughtime.com
Whenever playing World of Warcraft in either Fullscreen or Windowed (
Fullscreen ) modes the mouse behaves erratically when trying to turn with it.
It jumps in huge increments as it turns instead of being a smooth mouse
movement. As well, with the Windowed ( Fullscreen ) mode the mouse is locked
to that screen and unable interact with windows outside of that screen. This
behavior only started occurring with wine-1.3.18.
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http://bugs.winehq.org/show_bug.cgi?id=23178
Summary: Alpha protocol offline activation fails
Product: Wine
Version: 1.2-rc3
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: eg.galano(a)gmail.com
When no internet connection is available, the game allows you to do an offline
activation by generating a text file which can be uploaded to the
authentication web site.
When you enter your cd-key and attempt to generate this file, The game returns
an error code and fails to generate the file. Generating the file using windows
and attempting to use the activation text file obtained did not work. It
appears that part of your system description is used to generate the file so
the windows file would be incompatible.
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http://bugs.winehq.org/show_bug.cgi?id=16527
Summary: Strange function
Product: Wine
Version: 1.1.10
Platform: PC
URL: http://www.kapucini.cz/SetupFP.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bonaventura(a)kapucini.cz
Created an attachment (id=17982)
--> (http://bugs.winehq.org/attachment.cgi?id=17982)
Screen picture
This program is made by Zoner Context Designer - as many programs (electronic
books) in Czech Republic. All of them have a problem you can see on the
attached picture. The program work, but there are 2 windows - one above
another. I can take the first one by mouse and give aside - this is the
situation on the picture - but when I release it, I can see only the blank
window. This malfunctioning is from version 1. Before it worked well.
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http://bugs.winehq.org/show_bug.cgi?id=27082
Summary: Need for Speed World crashes with builtin msvcr90
(_vsnprintf related?) (purist)
Product: Wine
Version: 1.3.19
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The game runs fine normally, but if you force builtin msvcr90,
it crashes in memset after doing a bunch of _vsnprintf's, memset's, and
memmove's:
0011:Call msvcrt._vsnprintf(1832b8e0,00000039,00b43fa0 "\"%s\" %s %s %s %s
-delay %d",0033f104) ret=0042f4dd
0011:Ret msvcrt._vsnprintf() retval=0000006d ret=0042f4dd
...
0011:Call ntdll.memset(18173f60,00000000,0000000e) ret=008f6634
0011:Ret ntdll.memset() retval=18173f60 ret=008f6634
0011:Call ntdll.memmove(18173f60,18173f70,0000000d) ret=005929e4
0011:Ret ntdll.memmove() retval=18173f60 ret=005929e4
0011:Call ntdll.memset(00452f77,00000000,00000025) ret=008f6634
trace:seh:raise_exception code=c0000005 flags=0 addr=0xb754d1ce ip=b754d1ce
tid=0011
...
Unhandled exception: page fault on write access to 0x00452f77 in 32-bit code
(0xb754d1ce).
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http://bugs.winehq.org/show_bug.cgi?id=25632
Summary: Keyboard in game Shank doesn't work
Product: Wine
Version: 1.3.10
Platform: x86
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=21877
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arvenil(a)klecza.pl
Any input from keyboard doesn't work. Mouse input works fine so you can start
game also game pads works so you can play with them and finish game without
problems.
So in other words - if you don't have game pad then game is unplayable.
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