http://bugs.winehq.org/show_bug.cgi?id=24239
Summary: No sound in Edge of Chaos
Product: Wine
Version: 1.3.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: quartz
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
The following is spammed once per second in game:
fixme:quartz:AsyncReader_FindPin (L"Output", 0x33f2e0)
Every time the game gains focus (after an alt tab, ...), sound starts back up
for a few milliseconds (maybe 150ms), and then is lost again.
There is no rendering nor sound when the game is not focused -- I believe
that's intended.
(Tentatively marking quartz)
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http://bugs.winehq.org/show_bug.cgi?id=25977
Summary: IW2: Edge of Chaos crashes on exit
Product: Wine
Version: 1.3.12
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=33115)
--> (http://bugs.winehq.org/attachment.cgi?id=33115)
Crash log
Exiting Edge of Chaos through the menu crashes it. winetricks vcrun6 doesn't
help.
Crash log attached. The game goes through a launcher to start, so the backtrace
doesn't seem to show...
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http://bugs.winehq.org/show_bug.cgi?id=24058
Summary: Edge of Chaos: Broken text rendering
Product: Wine
Version: 1.3.0
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: adys.wh(a)gmail.com
Created an attachment (id=30236)
--> (http://bugs.winehq.org/attachment.cgi?id=30236)
Screenshot of behaviour
See attachment. Square areas should be text, using a custom font.
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http://bugs.winehq.org/show_bug.cgi?id=24782
Summary: GTA: San Andreas crashes when playing intro videos
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aric(a)codeweavers.com
Created an attachment (id=31332)
--> (http://bugs.winehq.org/attachment.cgi?id=31332)
terminal output including a backtrace
Grand Theft Auto: San Andreas crashes while trying to play the intro videos
(they're in MPEG-1 format). Note that the videos were not played correctly in
the earlier versions of Wine either: a blank screen was shown and you had to
press the space bar or LMB to skip the intros and get to the main menu. Now
Wine crashes.
This is caused by the following commit:
7602829c4f5d255c1ecd7ecef386b4b2011e6137 is the first bad commit
commit 7602829c4f5d255c1ecd7ecef386b4b2011e6137
Author: Aric Stewart <aric(a)codeweavers.com>
Date: Wed Oct 13 11:02:08 2010 -0500
strmbase: Add GetMediaType and GetMediaTypeVersion to BasePin function
table.
Allows for more widespread use of the BasePinImpl version of
EnumMediaTypes.
:040000 040000 cbcd286305743c70a30e3fc8eb95a958938150be
31732d19b6a643847cec3b5e6f6f9c3a922b89e1 M dlls
:040000 040000 36289eb489280cadbad68e0fab1ccbb6b1ae2fbc
c18866116743e5aca0fac51925ba25884eb78a71 M include
The patch cannot be reverted cleanly on Wine-1.3.5, but after
git checkout 7602829c4f5d255c1ecd7ecef386b4b2011e6137 Wine crashes
git revert 7602829c4f5d255c1ecd7ecef386b4b2011e6137 restores the previous state
(no crash but no videos played, either)
Workaround: installing native quartz.dll and devenum.dll or rename/remove the
video files.
Author of the patch added to CC.
No demo available.
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http://bugs.winehq.org/show_bug.cgi?id=22917
Summary: CDBurnerXP 3.0.x is not shown in the taskbar
Product: Wine
Version: 1.2-rc1
Platform: x86-64
URL: http://cdburnerxp.se/downloads/releases/3.0.x/
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
CC: julliard(a)winehq.org
The main program window for CDBurnerXP 3.0 no longer appears in the taskbar
with today's git (wine-1.2-rc1-179-gdd09205). Tested with KWin/Metacity/Openbox
on KDE 4.3.2. Regression testing indicated:
61e50e15ba45ad54655f98619f5ef33917033165 is first bad commit
commit 61e50e15ba45ad54655f98619f5ef33917033165
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Fri May 28 12:14:43 2010 +0200
winex11: Map zero-size windows and set an empty window region for them.
:040000 040000 0cd582f85f7d71a7d4e30cb8b72960adb21d1b45
ea860ce19c87870924dd968c600191b0c088cff0 M dlls
Reverting fixes the problem. Terminal output hasn't changed (attachment 28041).
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http://bugs.winehq.org/show_bug.cgi?id=27728
Summary: Multimine crashes when closing the Join Server dialog
after server closes
Product: Wine
Version: 1.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: nn.dm55(a)gmail.com
Created an attachment (id=35482)
--> (http://bugs.winehq.org/attachment.cgi?id=35482)
Terminal output when Multimine crashes after following the above steps.
After doing the following steps, Multimine crashes and a backtrace and a memory
map appear on the terminal. If you follow the steps correctly, a dialog should
pop up saying "The program multimine.exe ... needs to close".
My distribution is openSUSE 11.3.
My kernel version is "2.6.34.8-0.2-default #1 SMP 2011-04-06 18:11:26 +0200"
The crash happens using the default settings in "winecfg".
This version of Wine is from the "wine-32bit-1.2-0.1.1.i586.rpm" package
available from http://download.opensuse.org/update/11.3/
To reproduce this:
1. Start two instances of Multimine
With the first multimine:
2. Select Game>Create Server
3. Click on Start Server
With the second multimine:
3. Select Game>Join Server
4. Click Join
5. Select Game>Exit from the menu of the first Multimine
6. Without acknowledging the "Server Closed" dialog, select Game>Exit from the
second Multimine
7. Close (don't kill) the "Join Server" dialog using the window manager.
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http://bugs.winehq.org/show_bug.cgi?id=21442
Summary: Visual C++ 2010 beta 2 web installer aborts when
starting download
Product: Wine
Version: 1.1.36
Platform: x86
URL: http://www.microsoft.com/visualstudio/en-us/try/defaul
t.mspx#download
OS/Version: Linux
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer goes fine until you ask it to start installing.
When it tries to download the first component, it exits abruptly.
The last few lines on the console were
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),1,3,(nil),0,(nil)) - stub!
fixme:qmgr:BITS_IBackgroundCopyJob_SetCredentials Not implemented
fixme:qmgr:BITS_IBackgroundCopyJob_SetCredentials Not implemented
fixme:qmgr:BITS_IBackgroundCopyJob_AddFile Check for valid filenames and
supported protocols
fixme:qmgr:BITS_IBackgroundCopyJob_Cancel Not implemented
fixme:advapi:ControlTraceW (0, (null), 0xad33554, 1) stub
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl 0x00000003, 0xad3698c
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
The qmgr lines are from a service, so they don't show up in the attached
relay log. To get a relay log at all, I had to add
KERNEL32.lstrcmpW;KERNEL32.SetLastError;KERNEL32.GetLastError;KERNEL32.TlsGetValue;KERNEL32.FlsGetValue;ntdll.RtlAllocateHeap;KERNEL32.MultiByteToWideChar;ntdll.RtlFreeHeap
to RelayExclude, or it took forever.
Even so, the relay log is huge. I'm attaching the last million lines,
compressed with rzip.
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http://bugs.winehq.org/show_bug.cgi?id=27087
Summary: Space Empires: Star Fury hangs with sound enabled
(Alsa full hw. acceleration)
Product: Wine
Version: 1.3.19
Platform: x86
URL: http://www.fileplanet.com/130638/130000/fileinfo/Space
-Empires:-Starfury-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hoehle(a)users.sourceforge.net
Created an attachment (id=34522)
--> (http://bugs.winehq.org/attachment.cgi?id=34522)
plain terminal output
The game becomes unresponsive when sounds are enabled and Alsa is set to full
hw. acceleration (default).
The easiest way to reproduce the issue in the demo by choosing <Credits> from
the main menu then click on <Close>. Another occurrence of the problem is when
you try to create a new game: the game hangs after you've entered the name of
your ship and commander.
Workaround: Alsa with 'emulation' mode.
Note #1 (when testing): in-game music must be disabled otherwise the game hits
bug #2748.
Note #2: if you encounter mostly black screen after starting the game you need
to change ORM to backbuffer.
To reproduce the problem in the demo:
1) Install the demo as usual.
2) Launch the demo by StarFury.exe the first time: this will create the
corresponding registry entry for the game. Quit the launcher and fire up
regedit. Look for the key under HKCU/Software/Malfador Machinations/Star Fury.
Change the value of 'Play Music' from true to false.
3) Launch the demo again (now with disabled music). In the main menu select
<Credits>. When you've seen enough of it click on <Close>: the game will hang.
The problem didn't occur in Wine-1.3.16:
15ad749eced53e0c33454970bfc2bdb58b64f92b is the first bad commit
commit 15ad749eced53e0c33454970bfc2bdb58b64f92b
Author: Jörg Höhle <hoehle(a)users.sourceforge.net>
Date: Sat Mar 26 07:44:22 2011 +0100
Revert "winmm: Fix PlaySound so it doesn't block when another sound is
already playing.".
This reverts commit f44bc89bc41b2b8d75eeb4fc02f5aa587d84c13c.
Let the player thread call waveOutReset itself instead.
:040000 040000 c2dad4069a0edd88b5e2a1f917530f181d4ffb08
344143fca0150b28cf8473c9e62d81f1f89b6454 M dlls
Fedora 14 32-bit
Kernel 2.6.38.5
Alsa 1.0.24
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
If you need a log with specific debug channels enabled, just ask...
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http://bugs.winehq.org/show_bug.cgi?id=18587
Summary: dplaysvr crashes suddenly
Product: Wine
Version: 1.1.21
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dan_500(a)web.de
I'm using "Anno 1602 KE" with Microsoft DirectPlay from Windows 98 SE. If I use
version 1.1.21, the directplay server crashes suddenly during the multiplayer
game. It shows the new dialog on application crashes. The main application is
frozen than and I have to kill it by hand. Seems to be an regression. No
problems with 1.0 or earlier 1.1.x releases.
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http://bugs.winehq.org/show_bug.cgi?id=21130
Summary: 'cmd/c echo.' should give a newline
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: NEW
Keywords: download, source
Severity: normal
Priority: P2
Component: programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
On windows:
'cmd /c echo.' should give a newline (notice that there is no space between
echo and '.'. On wine, it gives:
>echo.
File not found
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