http://bugs.winehq.org/show_bug.cgi?id=15103
Summary: Bluetooth doesn't work in wine.
Product: Wine
Version: 1.1.3
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mieszkoslusarczyk(a)gmail.com
Could you make wine support bluetooth, maybe using blueZ stack?
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http://bugs.winehq.org/show_bug.cgi?id=14085
Summary: an importlib for multiple dlls is not supported
(avicap32 + avifil32 + msvfw32 => vfw32)
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: normal
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: wine.dev(a)web.de
The Wine build-env does not support a single importlib for multiple dlls.
Microsoft use this for vfw32.lib (avicap32.dll + avifil32.dll + msvfw32.dll)
According to julliard on IRC, the needed magic in winebuild is the Problem.
The importlib vfw32 is needed for the Wine testsuite:
http://www.winehq.org/pipermail/wine-patches/2008-June/056310.html
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http://bugs.winehq.org/show_bug.cgi?id=20390
Summary: chromium ipc_tests.exe hangs sometimes on
IPCSyncChannelTest.Multiple
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: download, source, testcase
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
wine ipc_tests.exe --gtest_filter=IPCSyncChannelTest.Multiple
hung on the second run here on wine, but didn't hang in the eight runs I did on
Windows.
Source for the test is at
http://src.chromium.org/viewvc/chrome/trunk/src/ipc/ipc_sync_channel_unitte…
though it uses a bunch of classes and will be hard to extract.
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http://bugs.winehq.org/show_bug.cgi?id=21035
Summary: Desktop sounds integration missing
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
WINE does not play 'system sounds' on events (show messagebox, etc.).
WINE should map Windows sound events to XDG Sound Theme and Naming
Specifications (http://freedesktop.org/wiki/Specifications/sound-theme-spec).
It could be implemented using libcanberra
(http://0pointer.de/lennart/projects/libcanberra/)
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http://bugs.winehq.org/show_bug.cgi?id=18089
Summary: import_dll should check SharedDLLs
Product: Wine
Version: 1.1.19
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tarasov.igor(a)gmail.com
import_dll should lookup in
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\SharedDlls for
matching library, if it can't find it anywhere else.
Here's how I came to this: there are lots of programs that don't start in wine
unless you do special tricks, such as copying dlls to folder where the .exe
resides or to system32, or something else. If you search the bugzilla for
import_dll, you'll find a lot of bugs having this kind of errors:
err:module:import_dll Library something.dll not found
Mostly, questions arise as if software has installed correctly or something
else. But, I've made a test, installing it in windows, and launching directly,
that is without specifying "start in" parameter (as it would with .lnk files).
And in windows it works perfectly.
So, I've exported the registry from XP box and compared it to identical
installation in wine. The only mentions of dlls in question are in
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\SharedDlls
Google says, that this registry node is supposed only to track if installed
libraries are used by any installed application or not.
But it seems, that in windows, ntdll looks up into this registry part in order
to try to find where the libraries in question are located.
This would fix quite a lot of problems.
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http://bugs.winehq.org/show_bug.cgi?id=26616
Summary: Need for Speed Shift 2 installer "assertion failed in
.\wcautil.cpp, 89"
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Towards the end (after 15 minutes) the installer pops up a window
titled "Debug Assert Message" with body "assertion failed in .\wcautil.cpp, 89"
Clicking Ignore seems to let the installer continue.
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http://bugs.winehq.org/show_bug.cgi?id=24778
Summary: No Audio and Extremely low framerate in NBA 2k11
Product: WineHQ Bugzilla
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: illbashu(a)gmail.com
I'm getting an extremely low frame rate (less then 6) in NBA 2k11 and I'm
getting now sound. From what I've read people on windows have fixed the sound
prob by updating directx but that isn't really an option with wine...
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http://bugs.winehq.org/show_bug.cgi?id=18840
Summary: Empire Earth 2 LAN play looses synchonisation
Product: Wine
Version: 1.1.23
Platform: PC-x86-64
URL: http://www.gamershell.com/download_8799.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dunerkahl(a)yahoo.de
Created an attachment (id=21647)
--> (http://bugs.winehq.org/attachment.cgi?id=21647)
standard console output by running a network game
By playing Empire Earth 2 over LAN, after a few minutes of gameplay an
errormessage appears that the client is out of sync, then the game stopps.
Always the wine based client looses synchronisation.
A multiplayer demo is available at
"http://www.gamershell.com/download_8799.shtml"
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http://bugs.winehq.org/show_bug.cgi?id=27973
Summary: Treeviews and listviews of the Starcraft 2 Editor
freeze very often for a few seconds.
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: florian(a)fkoeberle.de
The Stacraft 2 Editor is very inresponsive:
For example selecting an item in the top left tree view of the trigger editor
makes the editor freeze for 3 seconds until it becomes responsive again.
It doesn't matter how you select an item in the top left trigger view: Giving
the tree view focus, clicking with the mouse and using up and down arrows to
switch the currently selected item causes all a 3 second freeze. The left top
treeview is a very large but collapsed tree.
Other treeviews of the trigger editor show also a very bad performance.
Response times range from 1 to about 10 seconds. They seem to be depend on the
size of the tree.
The archive browser, which can be used to browse textures or models, takes
about a half minute (!) to open.
Switching to a differnt listview tab in the data editor can also take multiple
seconds. Selecting an item in a long list takes about 2-3 seconds.
Once you reduce the number of items displayed by the data editor by for example
filtering the performance increases and it becomes very responsive. Even the
treeview below the list is faster when the list above is smaller.
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http://bugs.winehq.org/show_bug.cgi?id=14904
Summary: Starcraft Battle.net & Window Manager
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: panos.laganakos(a)gmail.com
When you've enabled: "Allow the windows manager to control the windows"
battle.net won't let you connect, saying that it's unable to make out you
client version.
Disabling it works fine, though you can't alt+tab to other apps.
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