http://bugs.winehq.org/show_bug.cgi?id=22258
Summary: GDI objects count is not shown/implemented in builtin
task manager/wine server
Product: Wine
Version: 1.1.42
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wineserver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: t.artem(a)mailcity.com
Created an attachment (id=27182)
--> (http://bugs.winehq.org/attachment.cgi?id=27182)
Internal taskmgr in Wine 1.1.42
Almost all other fields are almost missing.
This could help in debugging certain bugs.
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http://bugs.winehq.org/show_bug.cgi?id=21842
Summary: IShellBrowser/IComDlgBrowser Listview header not draw
correctly
Product: Wine
Version: 1.1.39
Platform: x86
URL: http://www.secureneterm.com
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: support(a)securenetterm.com
The header bar of an IShellBrowser/IComDlgBrowser listview is not drawn
correctly when the detail view mode (FVM_DETAILS) is selected. On the initial
display, the area where the header bar should be is blank (white). If you drag
the mouse over the area where the header should be, the header bar is drawn in
the area under the mouse. If you then minimize or do anything that causes a
repaint of the listview, the header bar goes away.
Testing indicates using the comctl32.dll AND/OR uxtheme.dll in native mode
resolves the issue.
This can be seen using the following demo application (including source) at:
http://www.codeproject.com/KB/shell/explorer.aspx?df=100&forumid=2239&exp=0…
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http://bugs.winehq.org/show_bug.cgi?id=10349
Summary: Yukon Trail installer crashes at the end
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
Created an attachment (id=9017)
--> (http://bugs.winehq.org/attachment.cgi?id=9017)
Crash Log
After the Yukon Trail's installer is done installing, it crashes, taking the
file browser it spawns with it.
To reproduce:
-Run installer
-Complete installation
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http://bugs.winehq.org/show_bug.cgi?id=23644
Summary: Error when I execute an English course install
Product: Wine
Version: 1.2-rc7
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: the.masch(a)gmail.com
I cannot install English Grammar software, I always get an exception.
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http://bugs.winehq.org/show_bug.cgi?id=28043
Summary: Galactic Civilisation II: Turn Button disappears
randomly
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: patrick(a)bb-goettingen.de
After some time of gameplay the "turn" button (to finish the turn and go to the
next) randomly disappeares. Normally, if clicked, it will only be hidden until
all moves of that turn (ships moving on the screen etc) are completed and then
come back. It is not clear to me what triggers this. It just seems to happen
more ofter the longer you played one game.
Reproduce: Start a new game, play a while and wait for it to happen.
Workaround: Only way to continue a game is to save the game, quit and restart
galvic2. (Only saving an loading the game again does not work.)
I encountered that with every wine version I tried (that would be almost any
since about 1.3.15). I tried with two different GalCiv versions: Dark Avatar -
v. 1.5 and Twilight of the Arnor / Ultimate Edition - v.1.97. Problem occurs
with both of them.
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http://bugs.winehq.org/show_bug.cgi?id=13810
Summary: D3DSwapChainImpl_Destroy() shouldn't call
SetDisplayMode() in D3D7
Product: Wine
Version: 1.0-rc4
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: prouvot.guillaume(a)free.fr
Created an attachment (id=13851)
--> (http://bugs.winehq.org/attachment.cgi?id=13851)
Add a dx version check before calling SetDisplayMode in
D3DSwapChainImpl_Destroy
D3DSwapChainImpl_Destroy() function in dlls/wined3d/swapchain.c shouldn't call
SetDisplayMode() when D3D7 is used. This problem cause some 2D graphics
corruptions and switch to wrong screen resolution in Speed Busters game.
The patch in attachment add just a dx version check before calling
SetDisplayMode() to prevent a redundant call with one done by ddraw module.
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http://bugs.winehq.org/show_bug.cgi?id=24612
Summary: Prototype: Fails to start (Parental Controls)
Product: Wine
Version: 1.3.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hozzan(a)gmail.com
Game Prototype
(http://appdb.winehq.org/objectManager.php?sClass=version&iId=16932) cannot
run, because give a error message about Parental Controls (You are restricted
from playing a game with these rating).
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http://bugs.winehq.org/show_bug.cgi?id=25028
Summary: Evernote 4.0 PDF Preview Hangs Or Is Slow
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: martin_packer(a)uk.ibm.com
(Reporting on behalf of another Evernote 4.0 Beta Tester so have no more
information than the subject line.)
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http://bugs.winehq.org/show_bug.cgi?id=27206
Summary: wine kugou2011 won't start
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fracting(a)gmail.com
Created an attachment (id=34763)
--> (http://bugs.winehq.org/attachment.cgi?id=34763)
Log: wine kugou2011
1. Download Kugou2011 from http://softdl1.tech.qq.com/soft/63/kugou_6.2.24.exe
2. install with wine
$ wine kugou_6.2.24.exe
3. start wine
$ wine KuGoo.exe &> wine-kugoo.log
KuGoo will not start, with such output:
err:graphics:USER_CheckNotLock BUG: holding USER lock
A full log is attached.
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http://bugs.winehq.org/show_bug.cgi?id=27414
Summary: Red Alert 2 "skirmish aftermath": user needs to
"Alt+Tab" for the game to react
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olivier(a)diotte.ca
In Red Alert 2, you can do skirmish battles.
Once the skirmish is finished (you won or were defeated), the game presents you
a table ("skirmish aftermath") comparing all commanders.
Normally, the player should be able to hit 'Continue' to return to the main
menu, but clicking on the button does nothing.
The user actually needs to click 'Continue' then produce an event on the window
itself: 'Alt+Tab' works under Gnome, KDE, XFCE4[1].
Attached is a saved game seconds from victory (just use the group of prism
tanks to destroy the remaining enemy buildings).
NOTE: My installation is Red Alert 2 + Yuri's revenge. I can attach a Red Alert
2 only saved game if that is a problem.
To use the attached saved game:
1- Copy/move/whatever the file 'WINETEST.SAV' in the main Red Alert 2 directory
(in my case that is /home/vhann/.wine/drive_c/Program\ Files/RA2/);
2- Start the game (Ra2md.exe);
3- From the main menu go to 'Single Player' -> 'Load saved game' (or something
like that) -> 'WineTestSkirmish';
4- Destroy the remaining enemy buildings;
5- "Skirmish aftermath" is before your eyes;
My guess, if that is worth anything is that the user must cause a window redraw
event.
[1] Being under wmii on this computer, [Alt]+[Tab] doesn't work, I must use my
window manager's hotkey to move the window
Regards,
Vhann
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