http://bugs.winehq.org/show_bug.cgi?id=17112
Summary: Wine has bugs which can be found using Coverity's static
analysis tool
Product: Wine
Version: 1.1.13
Platform: Other
URL: http://scan.coverity.com
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
At the moment, Coverity reports 108 uninspected warnings
and 86 confirmed bugs on the Wine source tree.
Nobody knows how important they are; most probably don't
matter much, but a few could be serious. We should
probably at least triage all the uninspected warnings,
and it would be really good to fix all the confirmed bugs.
Because it's kind of hard to get access to the Coverity
reporting tool (you have to get an account, which you
do by asking our Coverity liason; see
http://wiki.winehq.org/StaticAnalysis ), we should
probably try to make those warnings more easily available
somehow, e.g. by filing bugs in bugzilla for a handful
of the warnings and see if that helps induce people to fix them.
If we want to get really serious, we could
write a script that did a daily coverity run
and produced a nice web report of the day's new warnings
a la patchwatcher.
Coverity has a carrot to induce us to resolve all the
warnings: if we do that, they will start using their
latest tools for Wine, which would presumably find
more interesting errors.
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http://bugs.winehq.org/show_bug.cgi?id=19879
Summary: Disney's snowwhite does not detect 16 or 32 bit color
mode
Product: Wine
Version: 1.1.28
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jan-winehq(a)h-i-s.nl
The game does not detect 16 or 32 bit color mode.
Logging of Wine (consistent with this message):
fixme:win:EnumDisplayDevicesW ((null),0,0x32e848,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to
SetDepthStencilSurface
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http://bugs.winehq.org/show_bug.cgi?id=27277
Summary: Stronghold Crusader: Moving mouse anywhere on screen
makes the map move to the bottom right
Product: Wine
Version: 1.3.20
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagarp14(a)gmail.com
Whenever a single player game is started for Stronghold Crusader, any movement
of the mouse causes the screen to move to the bottom right of the map. It's as
if the mouse is on the bottom right of the screen when it really is not. This
problem makes playing the game impossible. Also tried the demo of this game
and got the same exact problem.
Here is ALL the output:
http://pastebin.com/2Li1tDiN
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http://bugs.winehq.org/show_bug.cgi?id=26080
Summary: CINEMA 4D Rendering Bug
Product: WineHQ Apps Database
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: appdb-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mcb.harvster(a)gmail.com
The rendering in CINEMA 4D R11 does not work.
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http://bugs.winehq.org/show_bug.cgi?id=21094
Summary: Rayman Forever (ancient DOS game) throws int33 error
and doesn't start
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cvoeten(a)gmail.com
Created an attachment (id=25307)
--> (http://bugs.winehq.org/attachment.cgi?id=25307)
terminal output when running wine start Start.bat
Issuing the command wine start Start.bat fails.
This game has a text-mode and sort-of-a-gui-mode... not really a GUI as no
mouse etc. but it does use sophisticated graphics for a DOS-game and certainly
no longer operates in DOS text-mode when it's loaded.
The text-mode phase (which takes like 0,1 second) works fine but when the game
tries to make the modeswitch to this sort-of-gui-mode it crashes with an int33
error.
If there's anything I can do to help fix this, please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=16919
Summary: Gecko crash in CityEngine help viewer
Product: Wine
Version: 1.1.12
Platform: Other
URL: http://www.procedural.com/purchase/trial.html
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: mshtml
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
CityEngine (based on Eclipse) aborts when you do Help and
then click on the Quick Start choice in the help browser.
The abort is triggered by an unexpected return value somewhere;
the log shows
0034:Call ntdll.strlen(39eb9db8 "Component returned failure code: 0x8000ffff
(NS_ERROR_UNEXPECTED)") ret=3e627da4
shortly after gecko is initialized.
To reproduce you have to do "winetricks gdiplus" to work around
bug 14196 and apply a small patch to fix bug 14015
before starting.
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http://bugs.winehq.org/show_bug.cgi?id=23890
Summary: Star wars Galactic Battleground Game CD not detected
Product: Wine
Version: 1.1.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mountmgr.sys
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann.eeckhoudt(a)laposte.net
Created an attachment (id=29993)
--> (http://bugs.winehq.org/attachment.cgi?id=29993)
screenshot (in french)
When I try to play with Star Wars Galactic Battleground, the application ask
for the game CD to be inside the drive. The game CD is already in the drive but
does not seem to be detected.
My version of Wine is 1.1.42
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http://bugs.winehq.org/show_bug.cgi?id=22738
Summary: Trans communicator problem, Assertion Failed.
Product: Wine
Version: 1.1.44
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P4
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: qoolbio(a)gmail.com
CC: qoolbio(a)gmail.com
Created an attachment (id=28034)
--> (http://bugs.winehq.org/attachment.cgi?id=28034)
log file of the trans communicator problem
I've managed to install my app from trans_setup_3_3.exe file and everything
looked fine, even when i launch the app no bugz appear, the problem starts when
i log into the program. after doing this it brings me this msg window:
"Assertion failed: succeeded (hr) newsy.cpp line 1367",
Im a real newbie in linux distros, right now im using opensuse 11.1 and my wine
ver is 1.1.44
I attached the bug log file as well. Please help me guys because i can't work
without this app running sweet.
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http://bugs.winehq.org/show_bug.cgi?id=22254
Summary: The Elder Scrolls III: Morrowind won't start
Product: Wine
Version: 1.1.42
Platform: x86-64
URL: http://www.bethsoft.com/eng/games/games_morrowind.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: helgast(a)post.cz
Created an attachment (id=27177)
--> (http://bugs.winehq.org/attachment.cgi?id=27177)
Morrowind crash
I have installed Morrowind (v1.2.0722) and after I click Play game crashes on
unhadled page fault. I have opensuse 11.2 x64 with wine 1.1.42 installed.
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http://bugs.winehq.org/show_bug.cgi?id=17219
Summary: Rapget memory usage rises until program crashes.
Product: Wine
Version: 1.1.14
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P1
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mclaud2000(a)tutopia.com
Rapget memory usage steadily rises wile downloading a list of files until
there's no more system memory left and crashes. After all files in the list has
been downloaded the memory usage returns to normal.
Rapget can be downloaded for free at http://www.rapget.com/en/download.html
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