http://bugs.winehq.org/show_bug.cgi?id=27907
Summary: No sound
Product: Wine
Version: 1.3.25
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: emyr(a)batemania.org.uk
After upgrading to Wine 1.3.25 through the official Wine PPA for Ubuntu 11.04
64bit, there is no sound on any of the installed games.
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http://bugs.winehq.org/show_bug.cgi?id=20433
Summary: Earth Eternal cannot connect, creates flood of DNS
requests
Product: Wine
Version: 1.1.31
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winsock
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ramon.cahenzli(a)gmail.com
Earth Eternal is an online game by Sparkplay Media with an AppDB entry here:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=18115
The game is usually started with a parameter telling it where to find its
resources. The parameter takes the form of a URL.
The current standard URL is used here:
wine Spark.exe
"http://static.beta.eartheternal.com/Release/Current/EarthEternal.car"
However, if this is done in WINE, Earth Eternal floods WINE with
gethostbyname() calls (500 calls per second on my machine). The calls all
return the correct IP address, I've verified this by adding some ugly trace
code to dlls/ws2_32/socket.c. Since Earth Eternal is closed source, we cannot
find out whether the result of the gethostbyname() call is used correctly or
whether that loop of gethostbyname() calls is a bug.
We are now trying to disassemble the binary to find out.
It seems the game might work otherwise, it has a simple 3D renderer built in a
popular engine (OGRE), and there are a few OGRE-based games that already work
in WINE.
There is a workaround to at least partially get EE to connect and retrieve its
data files. If started like this:
wine Spark.exe "http://208.71.157.18/Release/Current/EarthEternal.car"
The date files are fetched and installed. Connection still fails at the login
screen, though, because the program then proceeds to establish *all*
connections with 208.71.157.18 instead of using the respective servers (login,
static content and routing servers).
Some details of this bug are discussed here:
http://www.eartheternal.com/forums/earth-eternal-chat/topics/EE-on-Linux-In…
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http://bugs.winehq.org/show_bug.cgi?id=16612
Summary: Appearance of site is blare.
Product: WineHQ.org
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: www-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: danykey(a)gmail.com
Created an attachment (id=18164)
--> (http://bugs.winehq.org/attachment.cgi?id=18164)
index gray
You use white backgroung for div.rbox above body dark background.
div.rbox div.content {
background-color: #FFFFFF;
}
Instead of this I have suggest to set #DDDDDD color or disable
color(transparence).
I have attached several screenshots with gray color and transparence
approaches.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=22887
Summary: Disable voting for your own bugs
Product: WineHQ Bugzilla
Version: unspecified
Platform: All
OS/Version: All
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: bugzilla-unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: zilforever(a)gmail.com
Why people can vote for bugs that they reported? That make no sense.
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http://bugs.winehq.org/show_bug.cgi?id=25164
Summary: Sound dies on video in binkplay 1.0 when mouse is
moved outside window
Product: Wine
Version: 1.3.6
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: leighmanthegreat(a)hotmail.com
I have a .bik file (in this case extracted from FF8 CD)
using binkplay.exe 1.0 I run
wine start binkplay.exe Clip.bik
This starts a video playing
By default, when the cursor is moved outside the window, the video pauses and
the sound is muted. Then when the cursor is moved back inside the window, the
video resumes but the _sound does not_.
Using the binkplay.exe /J option means that the video does not pause when the
mouse is moved outside the window and in this case sound is not lost.
Terminal gives:
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x15a518,0x15b418): stub
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
Framebuffer format check @ utils.c / 1072
fixme:win:EnumDisplayDevicesW ((null),0,0x33ebf0,0x00000000), stub!
err:mmtime:TIME_MMTimeStop Timer still active?!
Please tell me what trace to provide.
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http://bugs.winehq.org/show_bug.cgi?id=16189
Summary: Google Earth install fails
Product: Wine
Version: 1.1.9
Platform: Other
URL: http://earth.google.com
OS/Version: other
Status: NEW
Keywords: download, Installer
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
The installer offered to Windows users at http://earth.google.com
is based on Google Updater, and is similar to the one mentioned
in bug 14684. However, installing native msxml3 is not enough
to get this one going.
It exits early, with a dialog box saying google updater can not continue.
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http://bugs.winehq.org/show_bug.cgi?id=24695
Summary: Saira crashes when fullscreen mode is selected
Product: Wine
Version: 1.3.4
Platform: x86
URL: http://nifflas.ni2.se/content/Saira/Saira%20112.exe
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=31204)
--> (http://bugs.winehq.org/attachment.cgi?id=31204)
crash log
The game Saira crashes on startup if you choose 'Fullscreen' option in the
configuration utility.
The game uses a weird 1024x600 screen resolution so I tested using Wine's
virtual desktop mode.
How to reproduce the issue in the demo:
1. Download and install the demo (240 MB). After installation Msvcp60.dll must
be placed into /system32 to start the game.
2. Launch the configuration utility by 'Settings.exe' and make sure Display
mode is set to 'Fullscreen'.
3. Press on 'Exit & Launch Game' >> Wine will crash.
Fedora 13
Nvidia 7600 / driver 256.53
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http://bugs.winehq.org/show_bug.cgi?id=24267
Summary: Touhou 12.3 Hisoutensoku: Don't draw some sprites.
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thunder_8888(a)mail.ru
CC: wine-bugs(a)winehq.org
Created an attachment (id=30556)
--> (http://bugs.winehq.org/attachment.cgi?id=30556)
Vertical lines instead of normal sprites
Anything that is rendered with depth buffer use, such as shadows, etc show a
only one pixel wide chunk of the texture.
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http://bugs.winehq.org/show_bug.cgi?id=12739
Summary: Improper drawing of radio buttons
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sistemas(a)upcnba.org
Radio buttons in Visual FoxPro are shown inside a black box.
To see this bug you can download a demo application Sistematic at
http://www.sistematicperu.com/descarga_demo.htm.
>From menu "Caja -> Imprimir Hoja de Movimientos" you can view a dialog with the
radio buttons.
I have seen this bug in several versiones of Wine in Ubuntu including latest
version 0.9.60.
Attached there are one pict of the dialog as views in Windows XP, and other of
Wine running in Ubuntu 7.10.
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http://bugs.winehq.org/show_bug.cgi?id=19159
Summary: Command & Conquer 3: Tiberium Wars hangs at splash
screen
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrejx(a)gmail.com
Command & Conquer 3: Tiberium Wars hangs at splash screen. The CPU usage is at
100% and there appears to be no hard disk utilization.
Tested with Wine versions: 1.1.24, 1.1.23, 1.1.20, 1.1.18, 1.1.10, 1.1.8
Same results on all of them.
Tested using "Windows XP" and "Vista" options. Nothing works. It was suggested
to disable all audio modules in winecfg, but that did not help either.
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