http://bugs.winehq.org/show_bug.cgi?id=23004
Summary: Video setting "Texture Quality" is malfunctioning on
value "High" in games Video settings.
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: linards.liepins(a)gmail.com
When I set option "Texture Quality", located in Options -> Video menu, to value
"High", the menus looks incorrectly drawn.
See screenshot.
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http://bugs.winehq.org/show_bug.cgi?id=12778
Summary: Progecad smart! crashes on save/save us
Product: Wine
Version: 0.9.60
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marqoos(a)o2.pl
Progecad smart! free to personal use autocad-like application (
http://www.progecad.com/compra/index.asp?left=progecad2008smart&lang=eng )
crashes when after opening a dwg file and then i'm trying to save it or save it
us. Application succesfully saved new created file but only once (opening and
saving it again crashes programm the same way). I'm not completly sure but i
belive it's a regression error (as i remember saving option was ok around wine
0.9.54 but there was some other issues which had made the application not
usable and i didn't really work with it, so i'm not sure). As reported in app
db the same issue happen in pro version of programm.
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http://bugs.winehq.org/show_bug.cgi?id=27877
Summary: Portal 2: "5-minute crash"
Product: Wine
Version: unspecified
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thealbatross(a)fastmail.fm
Created an attachment (id=35668)
--> (http://bugs.winehq.org/attachment.cgi?id=35668)
Output from Portal 2 at one of the described crashes
After playing Portal 2 for only a few minutes (time varies), the game will
suddenly crash.
Crash output is attached.
I am on Wine 1.3.25 with NVidia drivers version 275.19/GeForce GTX 570. I'm on
Gentoo as well.
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http://bugs.winehq.org/show_bug.cgi?id=18824
Summary: Thief 3 broken since 1.1.19 by commit to wined3d
Product: Wine
Version: 1.1.19
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: michael(a)araneidae.co.uk
CC: stefan(a)codeweavers.com
Created an attachment (id=21628)
--> (http://bugs.winehq.org/attachment.cgi?id=21628)
Log of Thief 3 scrash
The following commit causes Thief 3 to crash on starting a new game:
commit 014c4bfc70a4d4e60f033d579d1be13a46f65170
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Thu Apr 9 18:40:57 2009 +0200
wined3d: Save some memory in vertex buffers.
To reproduce (on this commit), start t3.exe, escape past all the start screens,
and press START NEW GAME (if you can read it!) Crash log attached.
Note that at the best of time Thief 3 generates a lot of crashes, both in game
(presumably cut scenes failing to launch?) and on exit, but at least it was
semi-playable.
There is a Thief 3 demo.
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http://bugs.winehq.org/show_bug.cgi?id=19818
Summary: Black Hawk Down demo crashes when entering menu in
fullscreen mode
Product: Wine
Version: 1.1.28
Platform: PC
URL: http://games.softpedia.com/get/Games-Demo/Delta-Force-
Black-Hawk-Down-SingleMultiplayer-Demo.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: drakkk(a)centrum.cz
CC: julliard(a)winehq.org
Black Hawk down demo crashes when entering menu in fullscreen mode (it is ok
when using virtual desktop), I'm able to see the menu for a tiny fraction of
second and then it crash with:
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 135 (GLX)
Minor opcode of failed request: 11 (X_GLXSwapBuffers)
Serial number of failed request: 626
Current serial number in output stream: 626
This is a regression introduced by this commit:
e3720c2810dda3895d6734c55117b0a355223b1a is first bad commit
commit e3720c2810dda3895d6734c55117b0a355223b1a
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Aug 13 18:18:22 2009 +0200
winex11: Use the Globally Active focus model with take focus.
:040000 040000 d1fb1709094e60472024b78cf46f7e4c8a451b47
d7b2f829e9cd01101173cc4e65c4e6ff0bb7c6c0 M dlls
I'm using NVIDIA 9600 GSO with 185.18.31 driver, Fedora 11 64bit.
NOTE: It does not crash when run for a first time after installation, there is
a test to select appropriate game graphic settings and then menu with no crash.
However, every next start result in a crash.
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http://bugs.winehq.org/show_bug.cgi?id=18402
Summary: NAVIGON Fresh failed to login
Product: Wine
Version: 1.1.21
Platform: Other
URL: http://navigon.vo.llnwd.net/o25/u/eu/fresh/NAVIGON_Fresh
_setup.exe
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Stefan.Leichter(a)camLine.com
Created an attachment (id=20989)
--> (http://bugs.winehq.org/attachment.cgi?id=20989)
Console output
No navigon device is needed to test the problem.
The login was known to work with wine 1.1.12 and NAVIGON Fresh Version 1.4.9,
but currently it fails too, therefore it might be a change at the navigon
server site.
MDAC needsto install before starting the installation of NAVIGON Fresh. Also
the fake dlls user32 and kernel32 needs to be removed from windows/system32
(see Bug #11754).
An account can be created at
https://www.navigon.com/site/de/de/my_navigon/user_registration .
After installing NAVIGON Fresh open it. When the initial setup (language,
directories) finished you will find a the "MYNavigon-Account" button in the
lower left corner. Pressing it the login screen open. Fill in your login,
password and press the next button. A messagebox with "undefined" opens for me.
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http://bugs.winehq.org/show_bug.cgi?id=11628
Summary: Gekkeiju Online: Bad audio sync/latency
Product: Wine
Version: 0.9.54.
Platform: PC-x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=version
&iId=10780
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: benjo316(a)hotpop.com
Overview:
Audio is handled or synced incorrectly, and "echos" the entire time while you
play the game.
Steps to Reproduce:
1) Open the program.
2) After the auto-updater finishes, start playing.
3) Listen to the sounds.
Actual Results: What the application did after performing the above steps.
Audio (music and effects) sounds like it is echoing(like in kobodeluxe when the
latency/frequency is set incorrectly).
Expected Results:
Audio should play clearly.
Additional Information:
I currently cannot retest with version 0.9.55 on Ubuntu 8.04, because of a
bug[1] that currently causes Wine to segfault. As soon as that bug is resolved
I will come back with an account of if it runs on the latest version of
wine(currently 0.9.55), and, if not, output from the console.
Anyone else who can confirm or provide extra details is welcome to.
[1] https://bugs.launchpad.net/ubuntu/+source/wine/+bug/191575
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http://bugs.winehq.org/show_bug.cgi?id=26079
Summary: Dragon Age - Origins requires d3dx9_36
Product: Wine
Version: 1.3.13
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xvachon(a)gmail.com
CC: wine-bugs(a)winehq.org
Reports from mscodescan and running the game with the built-in d3dx9_36.
./Program Files/Dragon Age/bin_ship/daorigins.exe imports following stub
symbols:
d3dx9_36:D3DXCreateVolumeTextureFromFileInMemoryEx
d3dx9_36:D3DXLoadMeshFromXW
d3dx9_36:D3DXSaveSurfaceToFileW
d3dx9_36:D3DXSaveTextureToFileW
fixme:d3dx:D3DXGetShaderConstantTableEx Don't know how to calculate Bytes for
non D3DXRS_FLOAT4 constants
fixme:d3dx:ID3DXConstantTableImpl_GetSamplerIndex (0x18cc50)->(0x1): stub
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http://bugs.winehq.org/show_bug.cgi?id=25982
Summary: Duty Calls: fails to run
Product: Wine
Version: 1.3.12
Platform: x86
URL: http://download.thedutycalls.com/DutyCallsUS.zip
OS/Version: Linux
Status: NEW
Keywords: download
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
Created an attachment (id=33118)
--> (http://bugs.winehq.org/attachment.cgi?id=33118)
terminal output + backtrace
First, workaround bug 25981 by copying msvcm90.dll to the exe directory.
Running the game will fail, because it wants mono/dotnet. Using mono28 fails
(bug 25192), so I tried dotnet20. The game then gives an error dialog and fails
to start, with:
Unhandled Exception: System.TypeInitializationException: The type initializer
for 'System.Globalization.TextInfo' threw an exception.
at System.Globalization.TextInfo.GetNativeTextInfo(Int32 cultureID)
at System.Globalization.TextInfo.get_InvariantNativeTextInfo()
at System.String.Compare(String strA, Int32 indexA, String strB, Int32
indexB, Int32 length, StringComparison comparisonType)
at System.Security.Util.URLString.PreProcessForExtendedPathRemoval(String
url, Boolean isFileUrl)
at System.AppDomainSetup.NormalizePath(String path, Boolean useAppBase)
at System.AppDomainSetup.SetupDefaultApplicationBase(String imageLocation)
at System.AppDomain.SetupFusionStore(AppDomainSetup info)
at System.AppDomain.SetupDomain(Boolean allowRedirects, String path, String
configFile)
I tried dotnet30, just in case, same problem. Terminal output/backtrace
attached.
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