http://bugs.winehq.org/show_bug.cgi?id=26795
Summary: White scrollbar background in builtin iexplore
Product: Wine
Version: 1.3.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=34140)
--> (http://bugs.winehq.org/attachment.cgi?id=34140)
Screenshot
The scrollbars in Wine's iexplore.exe have a white background in 1.3.18 rather
than the expected dithered grey (using default theme/color settings). My
regression test indicated:
44f530275afcdde9febc06bc110631c0d5a56f77 is the first bad commit
commit 44f530275afcdde9febc06bc110631c0d5a56f77
Author: Huw Davies <huw(a)codeweavers.com>
Date: Mon Apr 11 10:00:28 2011 +0100
gdi32: Implement SelectBrush for solid brushes.
:040000 040000 fe5cb65bd7393fd8687462e71d8d20a6f8878025
8e26d193f2547fc1bd4790b138db0d548b54312b M dlls
Attempting to revert led to a compilation error.
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http://bugs.winehq.org/show_bug.cgi?id=27411
Summary: Dark Fall crashes on launch
Product: Wine
Version: 1.3.21
Platform: x86
URL: http://www.gamershell.com/download_2615.shtml
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcrt
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: piotr.caban(a)gmail.com
Created an attachment (id=35056)
--> (http://bugs.winehq.org/attachment.cgi?id=35056)
terminal output
Dark Fall: The Journal and it's sequel, Dark Fall II: Lights Out crash on
startup in the git version (wine-1.3.21-254-g5bf7622).
Both games start correctly (using the built-in msvcrt.dll) in Wine-1.3.21.
f9de4eef75ecfc074f726f39e54a77211eca2e7b is the first bad commit
commit f9de4eef75ecfc074f726f39e54a77211eca2e7b
Author: Piotr Caban <piotr(a)codeweavers.com>
Date: Fri Jun 3 15:28:32 2011 +0200
msvcrt: Fix mingw compilation issues.
:040000 040000 2d84e235f1e4140fdc5aef8f2204902564eea486
dfb92ea7213f2dc15ca66e140ffc79c11c4e0d91 M dlls
Workaround: winetricks vcrun6
To reproduce the problem in the demo:
Extract the archive containing the game then launch it by darkfalldemo.exe >>
a crash occurs immediately after starting.
Fedora 15 32-bit
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http://bugs.winehq.org/show_bug.cgi?id=26685
Summary: East India Company: multiple issues when using
built-in msvcr90.dll
Product: Wine
Version: 1.3.17
Platform: x86
URL: http://demos.gamersgate.com/EIC_Playable%20Demo_EN.rar
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: msvcp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
Created an attachment (id=33982)
--> (http://bugs.winehq.org/attachment.cgi?id=33982)
console log (msvcr90=built-in)
The game doesn't complain about unimplemented stuffs when using the built-in
msvcr90 but you will face several problems in the game:
1) no audio
2) text is completely missing (in some places text is replaced by empty
squares)
3) left-mouse clicks register only in the menu (in the game mouse is unusable)
4) keyboard is unusable, too
They seem to be separate issues but the fact is that setting msvcr90.dll to
native resolves all of the above mentioned problems at once.
To reproduce the issue in the demo:
Install the demo as usual. Before starting the game set msvcr90.dll to built-in
in winecfg.
The demo installs the following native components:
vcrun2008 (not SP1), d3dx9 runtimes, xact.
Link to the demo added to URL (~800 MB).
Mscodescan reveals only the following stub (in one of the game's dlls):
./stlport.5.1.dll imports following stub symbols:
msvcp90:?uncaught_exception@std@@YA_NXZ
Fedora 14 x86
wine-1.3.17-147-g0b8bfd9
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http://bugs.winehq.org/show_bug.cgi?id=28180
Summary: Operation Flashpoint crashes with sound enabled
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.gamefront.com/files/839372/resistancedemo.z
ip
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: mstefani(a)redhat.de
Regression SHA1: 6b64e0090cb7b331dd212f0b8aba5595f013caf1
Created an attachment (id=36104)
--> (http://bugs.winehq.org/attachment.cgi?id=36104)
terminal output
In the current git version (wine-1.3.26-312-g3ce59f5) Operation Flashpoint:Cold
War Crisis crashes if sound is enabled in winecfg's Audio tab.
The problem can be reproduced in the demo, too. Unlike the full version of the
game, the demo dies as soon as the main menu appears. The full version of the
game (v1.96) works fine in the menus but it crashes when a mission is about to
start.
This is due to the following commit:
6b64e0090cb7b331dd212f0b8aba5595f013caf1 is the first bad commit
commit 6b64e0090cb7b331dd212f0b8aba5595f013caf1
Author: Michael Stefaniuc <mstefani(a)redhat.de>
Date: Wed Aug 24 02:32:13 2011 +0200
dsound: Kill SecondaryBufferImpl with extreme prejudice.
:040000 040000 632e7bce9c2f253b7ee1f7a2670c0b782c2b4409
80dd9d214e20ad69922e39a13702fde1098a46e2 M dlls
With the reverted patch both the demo and the full version of the game work
correctly.
Fedora 15 x86
Kernel 2.6.38.8
Alsa 1.0.24
Pulseaudio is not running
I have only Alsa available, OSSv4 is not installed on my system
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http://bugs.winehq.org/show_bug.cgi?id=27990
Summary: Freespace 2 launcher: buttons not drawn correctly
Product: Wine
Version: 1.3.26
Platform: x86
URL: http://www.fileplanet.com/126954/120000/fileinfo/Frees
pace-2-Demo-
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: huw(a)codeweavers.com
Created an attachment (id=35829)
--> (http://bugs.winehq.org/attachment.cgi?id=35829)
FS2 launcher screenshot (comparison)
In the launcher of Freespace 2 neither buttons nor the background image are
drawn. They are grey/black. The launcher for Tachyon: The Fringe is also
affected.
I'm attaching a screenshot showing what the Freespace 2 launcher looks like
with Wine-1.3.26 and with the previous version.
Terminal output doesn't show any relevant messages.
The result of the regression test:
d4076d438cb5ff05f6800cdaae7ac88844e70595 is the first bad commit
commit d4076d438cb5ff05f6800cdaae7ac88844e70595
Author: Huw Davies <huw(a)codeweavers.com>
Date: Tue Aug 2 14:11:10 2011 +0100
gdi32: Add a PutImage implementation to the dib driver.
:040000 040000 0be7c823d7ba618160e18b0889a0a94956f61183
a01acea3ceb2ad8781388283699d0c8243b90f7f M dlls
The patch cannot be reverted cleanly on 1.3.26 but after
git checkout d4076d438cb5ff05f6800cdaae7ac88844e70595 >> wrong screen
git reset --hard HEAD^ >> displays the launcher correctly
Commit d4076d438cb5ff05f6800cdaae7ac88844e70595 also makes images in Internet
Explorer 6 installer disappear. To reproduce: install ie6 via winetricks. An
image is shown on the welcome screen of the installer. That image is black with
Wine-1.3.26.
Fedora 15
Gnome 3
Nvidia gfx card
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http://bugs.winehq.org/show_bug.cgi?id=28088
Summary: Wine can play audio despite of disabled sound drivers
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: aeikum(a)codeweavers.com
Regression SHA1: 9fc0377f64c9ba62390bcd505492bf940e66aba0
Since Wine-1.3.26 I can hear the audio test even though I have disabled all
sound drivers in winecfg's audio tab. Actually, I have only Alsa available
because OSSv4 is not installed on my system.
Bisecting revealed the following commit:
9fc0377f64c9ba62390bcd505492bf940e66aba0 is the first bad commit
commit 9fc0377f64c9ba62390bcd505492bf940e66aba0
Author: Andrew Eikum <aeikum(a)codeweavers.com>
Date: Tue Jul 26 07:58:43 2011 -0500
mmdevapi: Try loading multiple audio drivers from the registry.
:040000 040000 01dc18fc39bc9c43861c6c54ec92f519658359ef
c0dd0d0413065b9e3eeb2ed3e62409973b157d1b M dlls
Reverting the patch fixed the problem (audio test gives an 'Audio test failed!'
error message when no sound drivers selected).
Fedora 15 x86
Alsa 1.0.24
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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http://bugs.winehq.org/show_bug.cgi?id=28214
Summary: Eurofighter Typhoon crashes after starting
Product: Wine
Version: 1.3.26
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: hverbeet(a)gmail.com
Regression SHA1: ace241ad595d1da0f0fc384a7065683fa00cac45
Created an attachment (id=36133)
--> (http://bugs.winehq.org/attachment.cgi?id=36133)
terminal output
The game is an old (2001) arcade-ish flight sim, utilizing DirectX 7. It has
been recently re-released by DotEmu.
The problem: the game crashes right after starting in Wine-1.3.26. After
crashing, the process typhoon.exe doesn't exit but it still remains in memory,
consuming 100% cpu power until I kill it.
The game starts correctly in Wine-1.3.25.
The result of the regression test:
ace241ad595d1da0f0fc384a7065683fa00cac45 is the first bad commit
commit ace241ad595d1da0f0fc384a7065683fa00cac45
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Mon Aug 1 21:35:41 2011 +0200
wined3d: Resolve source and destination rectangles in
wined3d_surface_blt().
:040000 040000 29aac6db06ac6dba74c9b8a12e39c859cf80d483
8076af6d121572a5003492a25753da1d0c237d23 M dlls
The patch cannot be reverted cleanly,
git checkout ace241ad595d1da0f0fc384a7065683fa00cac45 >> the game crashes
git reset --hard HEAD^ >> the game loads to the main menu
Note: there might be another regression somewhere between 1.3.26 and 1.3.27. If
I start the game in 1.3.27 I get an error message: 'Fatal error: failed to
create material x_efa_1'. This error message has never seen before.
No demo available.
Please let me know if you need a log with specific debug channels enabled.
Fedora 15 x86
Nvidia gfx card / driver 280.13
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http://bugs.winehq.org/show_bug.cgi?id=28207
Summary: Caesar III crashes in dsound
Product: Wine
Version: 1.3.27
Platform: x86
URL: http://www.fileplanet.com/11410/10000/fileinfo/Caesar-
III-Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gyebro69(a)gmail.com
CC: mstefani(a)redhat.de
Regression SHA1: 6d7c38256f258dcb71d73e573954c00b77b40202
Created an attachment (id=36124)
--> (http://bugs.winehq.org/attachment.cgi?id=36124)
terminal output
Steps to reproduce the problem in the demo:
Install the demo as usual then launch the game by c3.exe (located under
drive_c:/SIERRA/CAESAR3DEMO)
Audio just begins to play when it is suddenly interrupted and Wine crashes.
This didn't occur in Wine-1.3.26 and the result of the regression test:
6d7c38256f258dcb71d73e573954c00b77b40202 is the first bad commit
commit 6d7c38256f258dcb71d73e573954c00b77b40202
Author: Michael Stefaniuc <mstefani(a)redhat.de>
Date: Thu Aug 25 23:42:44 2011 +0200
dsound: Fix refcounting for the secondary buffer object.
This fixes a regression introduced in 6b64e0090cb7.
:040000 040000 c9a6568b6e75de0fb421db9a6445d6b0fdfda983
05273f110f5a025be1df6f47f116283fc164c5a3 M dlls
With the reverted patch the game starts normally.
Disabling audio in winecfg's Audio tab works around the problem.
Fedora 15 x86
Alsa 1.0.24
Pulseaudio is not running
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