http://bugs.winehq.org/show_bug.cgi?id=27393
Summary: mmdevapi uninitialiased memory access and crash past
rendering
Product: Wine
Version: 1.3.21
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: mmdevapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hoehle(a)users.sourceforge.net
Created an attachment (id=35024)
--> (http://bugs.winehq.org/attachment.cgi?id=35024)
patch to mmdevapi/tests/render.c to play silence
Hi,
I've attached one version of the patch to mmdevapi/tests/render.c that works
well with testbot and seems to work well with Ubuntu Intrepid with PulseAudio,
but produces random crashes within a critical section when used with dmix.
mmdevdrv.d:837 NULL pointer access when looking for a GUID, called from
test_session i.e. after my changes in test_clock!
I found that very suspicious and thus ran the test in Ubuntu Lucid with
Valgrind (and PulseAudio), and it shows:
wine: Unhandled page fault on read access to 0xdededef6 at address 0x7bc34880
(thread 0020), starting debugger...
DEDEDE comes from a read after free() provoked by running
VALGRIND_OPTS="--trace-children=yes --log-file=/dev/shm/v%p.log
--leak-check=full --malloc-fill=A5 --free-fill=DE --track-origins=yes
--vex-iropt-precise-memory-exns=yes" WINETEST_WRAPPER=valgrind make render.ok
Thread 2:
Invalid read of size 4
at 0x7BC34876: RtlpWaitForCriticalSection (critsection.c:434)
by 0x7BC34F64: RtlEnterCriticalSection (critsection.c:546)
by 0x541672A: alsa_push_buffer_data (mmdevdrv.c:1429)
by 0x7BC7C53A: timer_callback_wrapper (threadpool.c:601)
by 0x7BC7DA59: timer_queue_thread_proc (threadpool.c:670)
by 0x7BC71737: ??? (in /wine-lucid/dlls/ntdll/ntdll.dll.so)
by 0x7BC7190D: call_thread_entry_point (signal_i386.c:2499)
by 0x7BC7B524: start_thread (thread.c:404)
by 0x418296D: start_thread (pthread_create.c:300)
by 0x4263A4D: clone (clone.S:130)
Address 0x7f037dcc is not stack'd, malloc'd or (recently) free'd
Invalid read of size 4
at 0x7BC34880: RtlpWaitForCriticalSection (critsection.c:434)
by 0x7BC34F64: RtlEnterCriticalSection (critsection.c:546)
by 0x541672A: alsa_push_buffer_data (mmdevdrv.c:1429)
by 0x7BC7C53A: timer_callback_wrapper (threadpool.c:601)
by 0x7BC7DA59: timer_queue_thread_proc (threadpool.c:670)
by 0x7BC71737: ??? (in /wine-lucid/dlls/ntdll/ntdll.dll.so)
by 0x7BC7190D: call_thread_entry_point (signal_i386.c:2499)
by 0x7BC7B524: start_thread (thread.c:404)
by 0x418296D: start_thread (pthread_create.c:300)
by 0x4263A4D: clone (clone.S:130)
Address 0xdededef6 is not stack'd, malloc'd or (recently) free'd
My render loop may not be bug free - please check - but I believe the illegal
access to be in mmdevapi.
I recommend adding a player loop to the tests.
There really is a timing issue. Sometimes, even with Valgrind, there's no
illegal access during the test run. In that case I typically see:
err:ntdll:RtlpWaitForCriticalSection section 0x7f41a704 "?" wait timed out in
thread 0022, blocked by 0023, retrying (60 sec)
Perhaps the critical section was destroyed, somewhat too early?
BTW, the CoTaskMemFree within the patch are part of a bug fix that I'll submit
this Monday.
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http://bugs.winehq.org/show_bug.cgi?id=23784
Summary: Ballistic (Paddle) game - mouse pointer leaves the
game's Window when it shouldn't
Product: Wine
Version: 1.2
Platform: x86
URL: http://www.classicdosgames.com/game/Ballistic.html
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: turbolad995(a)hotmail.co.uk
To start playing the game, you right-click then move the horizontal "paddle"
with your mouse. Your mouse is NOT supposed to leave the window until you
right-click again.
I thought I'd post this bug report for anyone using Wine to run these classic
Windows 3.1 16-bit games.
I have tried going into Wine configuration and ticking "Allow DirectX apps to
stop the mouse leaving their window", but that doesn't work. I don't think
16-bit games like ballistic use DirectX?
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http://bugs.winehq.org/show_bug.cgi?id=26237
Summary: EVE-Online Crashes when applyling any setting in
options menu
Product: Wine
Version: 1.3.14
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Commander.Alchemy(a)gmail.com
Created an attachment (id=33436)
--> (http://bugs.winehq.org/attachment.cgi?id=33436)
command line log from the crash.
Game crashes after each setting applied in options menu. Some settings does
apply but some does not.
Running on a G62-440 HP laptop with Archlinux latest stable kernel and latest
wine.
This happens on all of my setups including Intel, nVidia and AMD gpus.
This crash was on a AMD 6370M GPU running latest Catalyst 11.2
Best Regards
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http://bugs.winehq.org/show_bug.cgi?id=24706
Summary: GDIPlus Regression in Wine 1.3.4 : no fonts displayed
in Synthesia
Product: Wine
Version: 1.3.4
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: gdiplus
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mahen(a)free.fr
Since Wine 1.3.4, fonts are not displayed in Synthesia anymore
(synthesiagame.com). I ran a regression test and figured the following cause :
c8a48f237e43174673fa3686ebe99e42f6a0d8a4 is the first bad commit
commit c8a48f237e43174673fa3686ebe99e42f6a0d8a4
Author: Vincent Povirk <vincent(a)codeweavers.com>
Date: Thu Sep 30 16:07:53 2010 -0500
gdiplus: Don't create a DIB section for non-alpha or reference bitmaps.
:040000 040000 07d4dd9deff466eaeb5a5b4a79541bcfc8c6c1c6
3fb622798b75c1479d5ea652762809c21485ff34 M dlls
Cheers !
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http://bugs.winehq.org/show_bug.cgi?id=27865
Summary: Winhttprequest doesn't work with https
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winhttp
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ocean04(a)suomi24.fi
Tried several https urls, none worked.
Tested with example from bug 26353 (I've increased timeout 10 -> 60, for some
reason most https urls load very slowly in wine)
Here is pretty simple page: https://msp.f-secure.com/web-test/common/test.html
copy/paste url and click "download"
Here is few lines from winhttp log. It receives line, then waits 60 seconds.
"warn" comes after timeout.
trace:winhttp:netconn_get_next_line received line "<!DOCTYPE HTML PUBLIC
\"-//IETF//DTD HTML 2.0//EN\">"
trace:winhttp:send_callback 0x13bf20, 0x00200000, 0x66e988, 8
trace:winhttp:release_object object 0x13bf20 refcount = 1
warn:winhttp:wait_for_completion wait failed with error 258
winetricks winhttp works
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http://bugs.winehq.org/show_bug.cgi?id=26491
Summary: Guild Wars: No sound in Windows Vista and Windows 7
mode
Product: Wine
Version: 1.3.16
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
If I'm playing Guild Wars in Windows Vista or Windows 7 mode there is no sound
in the game. The default Windows XP mode works without problems.
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http://bugs.winehq.org/show_bug.cgi?id=27838
Summary: Can't change some graphics settings in GTAIV
Product: Wine
Version: 1.3.24
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b7.10110111(a)gmail.com
Steps to reproduce:
1. start gtaiv
2. go to options
3. Change a setting, e.g. "Shadow quality"
4. Press <Space> to apply
5. See an error:
GTA IV FATAL ERROR: DD3D80: D3D reset failed - Please restart the game.
After i press OK, a segfault occurs.
(In some of the previous wine versions i just got segfault without this error
message, so something has improved since then).
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http://bugs.winehq.org/show_bug.cgi?id=27862
Summary: Watchtower Library 2010 - Italiano don't start
Product: Wine
Version: 1.2.2
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: whitetek(a)gmail.com
When I try to start WTLibrary I get an error message
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http://bugs.winehq.org/show_bug.cgi?id=26309
Summary: Civilization V crashes after clicking play game and
prior to the game starting
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sirjava(a)gmail.com
After steam loads i can right click on the sys tray icon and launch Civ V. The
game launches and I am able to click on play game but the game never
initalizes. Maybe it's hardware specific since I've seen several reports of it
working ... i have fought with this for countless hours and can't find anyone
else having this exact same issue I am having.
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