http://bugs.winehq.org/show_bug.cgi?id=22192
Summary: Yandex.Chrome doesn't work
Product: Wine
Version: 1.1.41
Platform: x86
URL: http://chrome.yandex.ru/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Mitya57(a)gmail.com
I installed Yandex.Chrome from http://chrome.yandex.ru/. It installs correctly,
but after starting the process chrome.exe is a zombie.
Also, uninstaller doesn't work
Wine 1.1.41 on Ubuntu 10.04
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http://bugs.winehq.org/show_bug.cgi?id=23253
Summary: Civilization II crashes when trying to start a new
game
Product: Wine
Version: 1.2-rc4
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: winmm&mci
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: arethusa26(a)gmail.com
Created an attachment (id=28955)
--> (http://bugs.winehq.org/attachment.cgi?id=28955)
Civilization II +mmsys,+winmm trace and backtrace
After applying the patch from bug 20816, reaching the Civilization II main menu
and then choosing to start a new game results in a crash. Disabling the ALSA
audio backend in winecfg gets past the crash. Given that the previous issue
described by bug 20816 was winmm related, I suspect there's another winmm issue
here also.
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http://bugs.winehq.org/show_bug.cgi?id=22600
Summary: The Enigma Protector crashes with unhandled page fault
on start up
Product: Wine
Version: 1.1.43
Platform: x86-64
URL: http://appdb.winehq.org/objectManager.php?sClass=versi
on&iId=20079
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: envil(a)vexar.de
Created an attachment (id=27775)
--> (http://bugs.winehq.org/attachment.cgi?id=27775)
Terminal output from crash
The Enigma Protector crashes with unhandled page fault on start up
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http://bugs.winehq.org/show_bug.cgi?id=14673
Summary: Eudemons Online: In-game graphics rendered outside of
virtual desktop
Product: Wine
Version: 1.1.2
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P1
Component: opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fatalitycomix(a)gmail.com
Overview:
After successful login to a game server, while emulating a virtual desktop (the
only known way to produce in-game graphics at all), the in-game graphics are
displayed 100% to the left of the virtual desktop. The input area remains the
same (within the virtual desktop).
See attached screenshot for an example of this glitch.
Steps to reproduce:
1) Set a built-in dll override for "MFC42.DLL" for both "play.exe" and
"soul.exe"
1a) Copy a recent Windows XP version of MFC42.DLL to wine's system32 folder.
2) Set graphics overrides for "play.exe" that include emulating a virtual
desktop of 1024x768 pixels @ 96 DPI.
3) Run "Play.exe" using wine.
4) Log in to a game server.
Actual Results:
The application ran and its in-game graphics were displayed outside of the
virtual desktop.
Expected Results:
The in-game graphics should be displayed within the virtual desktop, matching
the input area.
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http://bugs.winehq.org/show_bug.cgi?id=22537
Summary: Dungeon Keeper mod KeeperFX crashes on load savegame
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: singu.b+wine(a)gmail.com
Created an attachment (id=27630)
--> (http://bugs.winehq.org/attachment.cgi?id=27630)
Console output with crashmsg
The keeperfx fanmod runs slowly to the mainmenu. But if i select load game it
crashes.
The overall speed is like 5fps.
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http://bugs.winehq.org/show_bug.cgi?id=21152
Summary: Tomb Raider AOD: MPEG movies aren't played
Product: Wine
Version: 1.1.35
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lukasz.wojnilowicz(a)gmail.com
Created an attachment (id=25393)
--> (http://bugs.winehq.org/attachment.cgi?id=25393)
terminal output on Wine 1.1.35
I'm using Wine-1.1.35 compiled from source on 32 bit Fedora 12 [gcc (GCC) 4.4.2
20091027 (Red Hat 4.4.2-7)]
The problem is that movies in this game aren't played. When movie should be
played the screen is black and there is no music. I have to press any key to go
forward.
All movies are stored in "MAINDIRECTORYOFTHEGAME/data/FMV" in mpg format. Their
resolution is 640x480 with 30 or 25 fps. Audio is coded with MPEG 1 Audio,
Layer 2 in stereo with Sample rate 44100 or 48000 Hz with 192 kbps.
I tried to override:
-quartz.dll: nothing changed
-quartz.dll and devenum.dll: game displayed that it cannot found movie file
-mciqtz32.dll: game hanged on the beginning with black screen
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http://bugs.winehq.org/show_bug.cgi?id=29694
Bug #: 29694
Summary: Microsoft Flight beta does not install
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: efa(a)iol.it
Classification: Unclassified
Created attachment 38521
--> http://bugs.winehq.org/attachment.cgi?id=38521
log of MS Flight net installer and XP fix
I tried to install the beta for the new MS Flight.
After some check on .NET presence, ask to install an XP patch:
The message box say:
To use all functionalities of Games for Windows software,
you must apply a rapid fix for Windows XP.
Do you want to show and download the update?
Clicking on Yes, open the browser at this page:
http://support.xbox.com/it-IT/games/pc-games/games-for-windows-marketplace-…
I also tried to install the fix but fail with
"Path not found" and
"Installation not ended"
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http://bugs.winehq.org/show_bug.cgi?id=29618
Bug #: 29618
Summary: Popup Windows disappearing in Magic the Gathering
(Shandalar)
Product: Wine
Version: 1.3.37
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: user32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sick_soul(a)yahoo.it
Classification: Unclassified
While playing Magic The Gathering (the old Microprose game "Shandalar"),
I experienced major problems with popup windows disappearing,
keeping the game from being really playable.
Please read additional details in the notes for the entry in the AppDB:
http://appdb.winehq.org/objectManager.php?sClass=version&iId=3996
under "How do make the game work under wine"
As a workaround, I attach the patch I am using to play.
I also attach a WINEDEBUG=+win log of a duel (the Duel happens towards the
end).
In the log, please note the most important windows:
hwnd = 0x100aa : this is the Player Hand that "disappears" below the Player
territory. In the Log look for:
trace:win:WIN_CreateWindowEx "Your hand" L"MAGICGAME_HandClass"
hwnd = 0x100a0 : this is the Player Territory that should remain below the
Player's Hand. In the Log look for:
trace:win:WIN_CreateWindowEx "Player Territory" L"MAGICGAME_TerritoryClass"
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