http://bugs.winehq.org/show_bug.cgi?id=24700
Summary: Explorer++ doesn't open command prompt windows
properly
Product: Wine
Version: 1.3.4
Platform: x86-64
URL: http://www.explorerplusplus.com/download
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: RandomAccountName(a)mail.com
Created an attachment (id=31211)
--> (http://bugs.winehq.org/attachment.cgi?id=31211)
Terminal output
To reproduce, navigate to C: (or any directory) and click the "open command
prompt" icon in the upper toolbar.
If the program was started via a GUI (e.g. double-clicking its executable in a
native file manager), the icon doesn't appear to do anything.
If the program was started from a terminal, the command prompt appears in that
terminal window. After closing the program, the terminal needs to be reset to
work properly.
In Windows, the command prompt appears in a new window.
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http://bugs.winehq.org/show_bug.cgi?id=22788
Summary: OriginPro 8.0 under Lucid Lynx
Product: Wine
Version: 1.1.42
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: yann.roche(a)voila.fr
OriginPro 8.0 crashes at start (with a "program must close, etc." window) with
Ubuntu 10.04. Note it started before Ubuntu upgrade (9.10)
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http://bugs.winehq.org/show_bug.cgi?id=13347
Summary: dogfood: skype only works in "Win95" mode
Product: Wine
Version: 1.0-rc1
Platform: Other
OS/Version: other
Status: NEW
Severity: major
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcus(a)jet.franken.de
The windows Skype in win XP mode crashes with
trace:seh:raise_exception code=c0000005 flags=0 addr=0x593ad1
trace:seh:raise_exception info[0]=00000000
trace:seh:raise_exception info[1]=ffffffff
trace:seh:raise_exception eax=000000ad ebx=000000ad ecx=000007c8 edx=0033fcd0
esi=00000000 edi=01ca0460
trace:seh:raise_exception ebp=00000000 esp=0033fcd0 cs=0023 ds=002b es=002b
fs=0063 gs=006b flags=00210202
trace:seh:call_stack_handlers calling handler at 0x48bd29 code=c0000005 flags=0
wine: Unhandled page fault on read access to 0xffffffff at address
0xffb4a51e:0x00593ad1 (thread 0009), starting debugger...
and the instruction there is a int 0x2e, which is not handled.
When setting the Windows version to Win95, Skype.exe works wonderful (buyt
displays other warnings).
=> Skype Should work in XP mode too.
=> Or we should set the default cversion for Skype.exe to Win95 in our registry
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http://bugs.winehq.org/show_bug.cgi?id=18101
Summary: when trying to start a new game, a file called
"default.tot" starts to grow in size arbitrarily
Product: Wine
Version: 1.1.18
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: simulcra(a)uchicago.edu
CC: simulcra(a)uchicago.edu
"default.tot" is a generally problematic file in various infinite engine games
(there are various bugs out there, generally related to character creation).
For example, for baldur's gate 2, sometimes you can have a problem trying to
save a game because of a presence of a 0-byte file called "default.tot" in the
tempsave/ directory. Deleting it will allow a save, though the game will
create a new 0-byte default.tot file almost immediately (a more permanent hack
to fix this is to mkdir tempsave/default.tot).
Icewind Dale 2 has a problem with default.tot in which in previous versions of
wine, tryign to create a party with more than 1 character at the start will
result in a crash, related to a defaul.tot issue (in some versions of wine, an
actual error message would pop up).
Starting with 1.1.18, the issue has become drastically more severe. *Any*
attempt at creating a new party will result in the game creating a default.tot
file, and instead of leaving it at 0-bytes, it will begin to grow it
arbitrarily while the game is stuck at the loading screen. I've seen it go up
to 500 megabytes in size before finally doing a wineserver -k to quite the
Icewind Dale 2 process. Doing the Baldur's Gate 2 hack (creating an empty
default.tot/ directory to block the reation of the file) lets the game get past
its original lock point, but then will lock up anew after the loading screen
finishes.
I'm currently running some regression tests to see when this bug got
introduced, so stand by.
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http://bugs.winehq.org/show_bug.cgi?id=26213
Summary: Unimplemented CMDID's
Product: Wine
Version: 1.3.14
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: john.solomon(a)indysoft.com
Created an attachment (id=33417)
--> (http://bugs.winehq.org/attachment.cgi?id=33417)
terminal log when launching ecabinet program.
Unimplemented cmdid's and other functions when launching ecabinets software.
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http://bugs.winehq.org/show_bug.cgi?id=25025
Summary: Problems with SimCity 4 Continue on 1.3.6
Product: Wine
Version: unspecified
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3dx9
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jwinterton(a)ezlink.ca
CC: wine-bugs(a)winehq.org
Created an attachment (id=31722)
--> (http://bugs.winehq.org/attachment.cgi?id=31722)
Console log capture
This is an additional log. I was unable to locate the original report.
wine 1.3.6 continues to have problems with small video memory, and fails to
properly render scenes when stressed. I believe it is a failure to dump the
memory in a timely fashion before a refresh. This is an on-going problem which
I think has been previously reported.
GPU GeForce4 MX Integrated GPU
Type AGP 4x
RAM 128 MB
Frequency 199 MHz
Description: Ubuntu 10.04.1 LTS
Release: 10.04
nvidia-96:
Installed: 96.43.17-0ubuntu1
Candidate: 96.43.17-0ubuntu1
Version table:
*** 96.43.17-0ubuntu1 0
500 http://ca.archive.ubuntu.com/ubuntu/ lucid/restricted Packages
100 /var/lib/dpkg/status
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http://bugs.winehq.org/show_bug.cgi?id=24448
Summary: Glide Napalm WX plugin fails to properly load ini
file.
Product: Wine
Version: 1.3.2
Platform: x86-64
OS/Version: Mac OS X 10.6
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: LordHDL(a)yahoo.com
Created an attachment (id=30843)
--> (http://bugs.winehq.org/attachment.cgi?id=30843)
Dependency Data
Upon loading the Project64 emulator with either the stable release or WIP
release of the Glide Napalm WX video plugin, the ini file used for its
configuration does not load. The error also appears when attempting to
configure plugin-specific details. Dependencies are installed.
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http://bugs.winehq.org/show_bug.cgi?id=15723
Summary: A text error for Content Composer
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: richedit
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: neil.mulcahy(a)gmail.com
After loading content composer the text was invisible and it came into view
when highlighted and also the word wrap was not working.
the error i was getting is this one.
fixme:richedit:RichEditWndProc_common EM_FORMATRANGE: stub
i used winetricks to get riched20 and it did not fix anything. then i used
winetricks to get riched30 and the text came into view and the word wrap
started working but the right click menu has now gone away.
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http://bugs.winehq.org/show_bug.cgi?id=29419
Bug #: 29419
Summary: Total War: Shogun 2 virtually freezes with certain
graphics on screen
Product: Wine
Version: 1.3.34
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: maquis196(a)yahoo.co.uk
Classification: Unclassified
Created attachment 38076
--> http://bugs.winehq.org/attachment.cgi?id=38076
Brief part of the error messages
At certain points during the game (seemingly random with whats on screen) the
game will suddenly drop to single digit fps. With the attached output pouring
into console.
Only quitting the game get's rid of it, and the same point in the game works as
usual.
Is there any settings I can change that would work around this?
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http://bugs.winehq.org/show_bug.cgi?id=25810
Summary: Dead Space crashes while rendering "chapter complete"
text if input event was emited on fglrx.
Product: Wine
Version: 1.3.11
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: NightNord(a)gmail.com
Created an attachment (id=32891)
--> (http://bugs.winehq.org/attachment.cgi?id=32891)
WINEDEBUG="+dinput,+d3d9,+d3dx" log
It's very strange bug: it's obviously related to fglrx (failing function in
backtrace is in fglrx), but xinput also involved - only workaround for this bug
is to:
1) play on "low" settings
2) don't move and don't press any key, after initiating chapter change. (May
not work in some circumstances, but pressing keys makes bug 100% reproducible).
I've done WINEDEBUG="+dinput,+d3d9,+d3dx" log, truncated to 1000 lines from
both sides.
In case of success game renders glowing text "chapter complete", which then sr
What should be rendered in case of success, you may see on
http://www.youtube.com/watch?v=qI5AJZv9hww ~3:41 - except some text decorations
and other effects (only text is rendered).
In case of failture sound glitches for a seconds and then continues with
"chapter complete" sequence, but image is frozen.
Probably somehow connected to bug with missing text decorations.
System parameters:
fglrx: 10.12, HD4570
wine-1.3.11 with INTZ support commit reverted (bug #25747), but exists on all
tested versions (almost all from 1.3.6 to 1.3.11)
registry tweaks and winetricks: only VideoMemorySize.
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