http://bugs.winehq.org/show_bug.cgi?id=32281
Bug #: 32281
Summary: Visual C++ 2010 IDE General Failure
Product: Wine
Version: 1.5.18
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fernandocarvalhocoelho(a)gmail.com
Classification: Unclassified
Fulfilling Dan Kegel's request, I'm opening a new bug to discuss Visual C++
issues on Wine.
When installing on wine-1.5.18 on Ubuntu 12.04 64 bit, Visual C++ installer
fails.
The supposed cause can be the error on following line, when running with
WINEDEBUG=+relay enabled:
0025:Call KERNEL32.CreateFileW(06c4e000
L"C:\\windows\\Microsoft.NET\\Framework64\\v2.0.50727\\CONFIG\\machine.config",80000000,00000001,00000000,00000003,00000080,00000000)
ret=7e28dfc9
0025:Ret KERNEL32.CreateFileW() retval=ffffffff ret=7e28dfc9
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http://bugs.winehq.org/show_bug.cgi?id=32280
Bug #: 32280
Summary: 32 bit Visual C++ 2010 Express full installer
complains "Unknown Error"
Product: Wine
Version: 1.5.18
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Classification: Unclassified
With wine-1.5.18 (and some earlier versions),
the 32 bit Visual C++ 2010 Express full install
(
http://download.microsoft.com/download/1/E/5/1E5F1C0A-0D5B-426A-A603-1798B9…
sha1sum adef5e361a1f64374f520b9a2d03c54ee43721c6 )
puts up an "Unknown error" messagebox during
installation of component 4 of 6.
Console shows at that point:
...
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"VCExpress.10.0": stub
fixme:ole:CoInitializeSecurity (0x33f898,-1,(nil),(nil),0,0,(nil),8,(nil)) -
stub!
err:ole:CoGetClassObject class {0000034b-0000-0000-c000-000000000046} not
registered
err:ole:CoGetClassObject no class object {0000034b-0000-0000-c000-000000000046}
could be created for context 0x1
fixme:thread:SetThreadStackGuarantee (0x33fac4): stub
If you dismiss the messagebox, installation continues,
and at the end there is an error summary saying that
"SQL Server Compact" could not be installed.
Interestingly, if you then run the installed VCExpress.exe,
you get the same dialog, and the same messages in the log.
Looking at the +relay log, I see the following bit not long
before the messagebox:
0009:Call KERNEL32.LoadLibraryW(0040dd00 L"mscoree.dll") ret=0041b5d4
0009:Ret KERNEL32.LoadLibraryW() retval=7e3f0000 ret=0041b5d4
0009:Call KERNEL32.GetProcAddress(7e3f0000,0040dd18 "CreateInterface")
ret=0041b5e4
0009:Ret KERNEL32.GetProcAddress() retval=00000000 ret=0041b5e4
0009:Call KERNEL32.GetLastError() ret=0041b609
0009:Ret KERNEL32.GetLastError() retval=0000007f ret=0041b609
I'll attach the log showing VCExpress.exe putting up that MessageBox.
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http://bugs.winehq.org/show_bug.cgi?id=20989
Summary: Full Tilt Poker Hangs on Exit
Product: Wine
Version: 1.1.34
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: amikrop(a)gmail.com
Created an attachment (id=25165)
--> (http://bugs.winehq.org/attachment.cgi?id=25165)
the log
The latest Full Tilt Poker runs normally and everything works. But when you try
to exit (either via the "X" button or "Lobby->Exit") the program hangs, and
never ends. This has two side effects. Firstly, the preferences you choose do
not get saved (as the program does not terminate the way it should (save user
options, etc)) and secondly, when you try to launch the program again, the
characters appear ugly and unreadable, and this is a known issue that gets
fixed by killing the first, existing process.
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http://bugs.winehq.org/show_bug.cgi?id=19944
Summary: Full Tilt Poker: Application never exits
Product: Wine
Version: 1.1.29
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: xlreaper(a)gmail.com
The Full Tilt Poker client Version WIN.FullTilt.COM.11.2 runs fine, but once
you quit the application the FullTiltPoker.exe proccess remains and never quits
- you have to kill it.
Because of this you cannot save any preferences in the app.
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http://bugs.winehq.org/show_bug.cgi?id=32152
Bug #: 32152
Summary: Guild Wars 2: Missing sound and game crashes on time
adjusting
Product: Wine
Version: 1.5.16
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sworddragon2(a)aol.com
Classification: Unclassified
I have noticed a lot of crashes the last weeks with Guild Wars 2. Now I figured
out that this happens at every full hour. At this time ntp is adjusting my
clock so this is my first hint.
I have adjusted manually the time and if the time is set to an earlier state
then the game currently has the sound will be disabled. It will be enabled
again if the time is equal or higher then the "normal" time. The missing sound
is independent of the value of the option "In-Game Clock". The In-Game Clock is
using in every case the system clock so this could be the reason.
This way I couldn't reproduce the crashes but I will now disable ntp and report
back if something changes.
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http://bugs.winehq.org/show_bug.cgi?id=25528
Summary: HLSL shader not translated correctly (uniform
variables)
Product: Wine
Version: 1.3.5
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: knight666+wine(a)gmail.com
Created an attachment (id=32501)
--> (http://bugs.winehq.org/attachment.cgi?id=32501)
Program run in a normal way
I was trying to run the game "Sexy Beach Zero" (hmmyes) and it runs great. But
when you load any of the 3D scenes, the body model isn't bound correctly to her
and is stationary at (0, 0, 0) in the scene.
I checked the log and found a lot of these:
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Find glsl program uniform locations @ glsl_shader.c / 4435
err:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB(programId) @ glsl_shader.c / 4449
err:d3d_shader:hardcode_local_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from Hardcoding local constants @ glsl_shader.c / 3955
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4618
trace:d3d_constants:shader_glsl_load_constantsI Loading local constants 0: 2,
0, 0, 0
err:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 598
err:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 769
(After this it repeats the last 4 lines)
Perfectly willing to chip my teeth on this bug, I downloaded the latest Wine
git to check the source.
I ran the game again with the following command:
WINEDEBUG=trace+d3d_constants wine "Sexy Beach Zero English.exe" &> ~/sbz2.log
The log now returns this:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #10:
fixme:d3d_shader:print_glsl_info_log Vertex info
fixme:d3d_shader:print_glsl_info_log -----------
fixme:d3d_shader:print_glsl_info_log 0(35) : warning C1068: array index out
of bounds
Repeat the array index out of bounds warning plenty of times.
Going deeper, I ran the game like this:
WINEDEBUG=trace+d3d_shader wine "Sexy Beach Zero English.exe" &> ~/sbz.log
Part of the offending HLSL shader:
def *c822* = 1.000000, 3.000000, 0.000000, 0.000000
def c823 = 0.500000, 0.000000, 0.000000, 0.000000
def c824 = -1.000000, -2.000000, -3.000000, -4.000000
defi i0 = 5, 0, 0, 0
frc r0, v2
slt r1, -r0, r0
add r2, -r0, v2
slt r0, v2, -v2
mad r0, r0, r1, r2
mul r0, r0, *c822*.y
Emphasis marked with *'s.
uniform vec4 *VC[256]*;
// snip
void main() {
R0.xyzw = (fract(attrib2.xyzw));
R1.xyzw = (vec4(lessThan(-R0.xyzw, R0.xyzw)));
R2.xyzw = (-R0.xyzw + attrib2.xyzw);
R0.xyzw = (vec4(lessThan(attrib2.xyzw, -attrib2.xyzw)));
R0.xyzw = ((R0.xyzw * R1.xyzw) + R2.xyzw);
R0.xyzw = (R0.xyzw * *VC[822]*.yyyy);
This is where the "array index out of bounds" warning comes from. The shader
translator should have converted "c822" to a uniform, but instead put it in an
array.
I got hopelessly lost in the Wine source, I couldn't find the error myself,
unfortunately. :(
Hopefully this helps someone more knowledgeable with these things!
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http://bugs.winehq.org/show_bug.cgi?id=16445
Summary: .NET Framework 2.0 fails to install because of IE
dependency
Product: Wine
Version: 1.1.9
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tobias.vogel(a)bluewin.ch
Trying to install the Microsoft .NET Framework fails on wine-1.1.9 (Fedora 10,
x86_64) with the error
"IE5.01 or higher version is required prior to installing Microsoft .NET
Framework."
Tryied on a clean, new .wine environment (Removed ~/.wine-Folder before) with
and without winetricks.
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http://bugs.winehq.org/show_bug.cgi?id=11228
Summary: .NET Framework 2.0 Registry Bug
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.tessore(a)gmail.com
When installing the .NET Framework 2.0, the installer creates a registry key
HKEY_LOCAL_MACHINE\Software\Microsoft\.NETFramework\Policy\AppPatch\v[RTM_ProductVersion].00000
---
The correct key would be
HKEY_LOCAL_MACHINE\Software\Microsoft\.NETFramework\Policy\AppPatch\v2.0.50727.00000
---
This leads to seemingly meaningless errors in a number of unexpected places
(ie. normal non-.NET applications), like this one here:
fixme:advapi:RegisterEventSourceA ((null),".NET Runtime"): stub
fixme:advapi:RegisterEventSourceW (L"",L".NET Runtime"): stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000000,0x33e64c,(nil)):
stub
err:eventlog:ReportEventW L"Error enumerating shim databases - 234"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
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http://bugs.winehq.org/show_bug.cgi?id=25612
Summary: can´t install .NET Framework 2.0
Product: Wine
Version: 1.2.1
Platform: x86
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: winehqbugs(a)bugmenot.com
Created an attachment (id=32610)
--> (http://bugs.winehq.org/attachment.cgi?id=32610)
log from the command line
If i try to install .NET Framework 2 I always get error-messages (see
attatchments). Can somebody please help me?
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http://bugs.winehq.org/show_bug.cgi?id=10325
Summary: Avencast: Rise of the Mage crash on attempt to play
startup video
Product: Wine
Version: 0.9.48.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cheetahmorph(a)gmail.com
Created an attachment (id=8986)
--> (http://bugs.winehq.org/attachment.cgi?id=8986)
Logfile auto-generated by the Avencast Demo
>From watching the installer, I noticed several .wmv files installed. Game asked
for d3dx9_30.dll, which was copied from my other harddrive partition to the
game folder. Game launches easily, showing the splash screen, and then this
error:
DXC Error (DirectX9)
DXC_VideoPlayerOverlayBase: CoCreateInstance failed (VideoMixingRenderer)
Upon clicking "Ok", the game crashes.
Link to demo:
http://files.filefront.com/Avencast+Rise+of+the+Mage+Demo/;8771255;/fileinf…
Attached: Log that the demo created on its own, might be useful
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